: i understand. But the refresh would be so good that i'll probably q And w in midfight!
Totally! But don't you think that extra desire and split second choice ADDS depth of complexity, and thus a positive change? There's no gutting here at all, W damage down but also cooldown lowered means that her passive movement speed comes back sooner. Can't we all agree damage is too high throughout the game? I see zero downsides to this change, and wholly embrace it.
: > [{quoted}](name=Paletongue,realm=NA,application-id=3ErqAdtq,discussion-id=q8hpwkqB,comment-id=0000000000000001000000010000000000000001,timestamp=2019-05-21T14:34:52.115+0000) > > Looking up someone else's champions is deflecting from the problem we are discussing currently. I don't play Gangplank, but I'm still hear reading this discussion, where you're trying to personally attack another guy. > > Are you gonna write a new post about someone's main every time a new person replies to your silly deflections? I dont see a problem with looking at someones champs, this can give insight on why they might have a particular view. Also this wasnt a personal attack in the slightest. Im surprised you even think i was "Personally attacking" him without calling him anything other than a "strange cookie" which isnt really an insult, but by me responding to him calling me stupid... Im sorry i dont understand PC culture.
Hi, thanks for the congenial response! I'll try to explain better. This isn't about PC Culture or boards culture, its about the style of debate you are using. An earlier post said "Buddy, you main Gangplank.", which my apologies, I thought was you. Regardless, you followed up on his point where you zoomed in on a specific situation between Gangplank v Yasuo. Unfortunately this post isn't supposed to be about Gangpank at all, and only about how Yasuo can be difficult against melee tops as a whole. While you didn't start the deflection yourself (that was NemeBro), you did continue it, and thus continue the invalidation of his opinion simply because he mains Gangplank. Also, I liked the strange cookie part
: > [{quoted}](name=Laufplanke,realm=EUW,application-id=3ErqAdtq,discussion-id=q8hpwkqB,comment-id=00000000000000010000000100000000,timestamp=2019-05-21T07:51:25.551+0000) > > Are you stupid? I want to farm as melee, I go to farm, Yasuo Qs me without me being able to dodge it. Ok does your champ not have abilities? Does your champ have a ranged ability you can use to either farm or trade dmg back? Does your champ have any sort of tankiness or sustain mechanic? Judging from your match history you only play GP so you have both a sustain ability (W) a ranged poke used for either trading or farming (Q) (E). all that aside if the yasuo is simply sitting on the minions waiting for you to walk up then that is free poke and gold for you as GP since you always are running klepto. Honestly your complaining about a brain dead yasuo just sitting on the minions letting you poke and farm all you want? You are one strange cookie... :D
Looking up someone else's champions is deflecting from the problem we are discussing currently. I don't play Gangplank, but I'm still hear reading this discussion, where you're trying to personally attack another guy. Are you gonna write a new post about someone's main every time a new person replies to your silly deflections?
: Super mega upvote! This change Will do exact opposite of what they want to do. So...: -Less interaction And more E Spam. Even if they are trying to let her be more enjoyable. -No need to have skill to land a full charged Q (Why should i charge it if i can refresh faster E Even with a bad Q?) -Q engage (a thing that i personally like cos it's unexpected) would be useless with no real rewards. -Janna is fine and absolutely doesn't need buffs -Janna's dmg is nothing compared to mage support and eventually falls off. I dont want Janna to be a bot, and so to be gutted cos of this changes, ty.
but they aren't changing her Q, it will have all the same benefits as fulling charging as it will now! You don't HAVE to refresh the E sooner if you don't want or it doesn't fit the situation. Just because you CAN get a few seconds off a spell doesn't mean you should. Both Q and W have a shorter cooldown than E, you can do it in the wrong order and still get free cooldown reduction.
: When you comment only looking for a response while responding to someone who was responding to someone only looking for a response because there's nothing better to do.
: > [{quoted}](name=Gorderkiller,realm=NA,application-id=Ir7ZrJjF,discussion-id=oUctcO6p,comment-id=000000000000,timestamp=2019-05-20T17:27:32.293+0000) > > *When you actually respond to that one asshole because theres nothing better to do* When you comment on the string if only to get a response.
When you comment only to give a response to someone who was looking for a response
: Would you, as a new player, have continued playing this game if...
Can someone note what bugs are so common in the client? I hear people say that it's buggy, but I basically never have issues myself, and would be happy to hear some insight into what others are experiencing. The only thing I can think of is that the loot tab can be blank if you open it too quickly after logging in, but it just needs a second to load, its not a huge deal. IMO the balance and player toxicity would scare me off much faster
: Because the pages leading to Icathia are still in the book, as we saw in Yuumi's animated teaser when she went there.
The Iceborn (EUNE)
: I know where Norra is.
>Now since Norra tore out the pages she traveled to, Yuumi can't follow her directly there and that is why Norra is **not** in the Void/Icathia. Keep that in mind. > Wait I'm having trouble understanding the correlation. Why does that mean she's not in Icathia?
: As the morde main chiming in with morde's horrendously slow movement speed, his ease of being kited especially factoring whoever the enemy support which the best supports currently being Nami, Taric, Sona, Morgana and Nautilus all champions who can either slow or outright stun mordekaiser and heal the adc or block morde's third Q he is just not good in a bot lane scenario at all anymore, the meta does not favor him down there one bit, just one Ability does not make the champion, if that was the case I'd just show Fizz's W and his W alone and say this is the most broken champion in the game just cause he can dodge damage and deal damage. So basically his best ability to win fights is in the 1v1 teamfights normally found mid or top lane.
totally, I think we can all agree he isn't a good ADC. The debate was simply if he can be considered an ADC at all.
: I don't think they should revert GA. :/ make it's damage adaptive or reduce the damage but I do not want to see the return of full tank champions being able to build GA. Nothing is more frustrating than having to kill a tank *twice*. Furthermore, the way ADC builds are now, GA would literally be removed as an item for them to build ever. Its already hard enough to fit it into your build. When GA was just an Armor/MR item with a revive, ADC builds were wildly different. It wasn't uncommon to only build one zeal item and have just IE as your crit. Now, it is standard to build three crit items and then desperately try and figure out what your last two slots are going to be. Sometimes you just can't get away with a GA because the long CD means that its less safe than life steal.
I hear and agree with everything you're saying, but it all sounds like a good thing to me. Tanks aren't tanking in this state of the game. They're dealing a ton more damage, but back in "the good ol days" tanks were durable front liners that contributed by physically blocking space and with CC, not with constant damage. Killing a tank twice meant they were doing their job even longer: tanking. And right now, adcs(and ad fighters like Irelia) can still build both GA and lifesteal, a lot of them don't have to choose. they rez, kill an enemy, and are back to full health like nothing even happened. There should be a sacrifice given for a second life, and when they can get a full BF sword attached to their rez, the sacrifice of an item slot isn't really there. Many seasons ago, it was standard for ALL champions to buy one full defensive item because building glass cannon (All AD/all AP) was risky. Now everyone builds glass cannon and just blows up whoever is faster. I don't think just a GA revert is enough though, I think several changes would need to be made to tank items so that Tanks are tanking again, and so that squishies aren't melting anything in range.
CLG ear (NA)
: > [{quoted}](name=Paletongue,realm=NA,application-id=yrc23zHg,discussion-id=lfmLaXpV,comment-id=000000000000000000000000,timestamp=2019-05-14T17:22:26.375+0000) > > She has a very dark personality and visuals, which make sense why they've only done dark and serious skins. Arcade would work, Kalista doesn't really have the body for Battle Bunny. > how did u get to that conclusion? aside from her boobs she looks similar to riven
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=lfmLaXpV,comment-id=0000000000000000000000000000,timestamp=2019-05-14T18:11:21.865+0000) > > how did u get to that conclusion? aside from her boobs she looks similar to riven Maybe I'm going too gar on this one, but she looks to be quite the beanpole, with her skirt armor only giving the illusion of hips. I'm sure they could make it work, but it would feel forced compared to the 20 other curvier ladies of League. Kalista just really isn't used as a sexy gal, and battle bunny is a very sexy skin.
CLG ear (NA)
: > [{quoted}](name=Paletongue,realm=NA,application-id=yrc23zHg,discussion-id=lfmLaXpV,comment-id=0000000000000000,timestamp=2019-05-14T16:40:11.402+0000) > > Agreed we love versatility! > > I personally would not want another batch of star guardian skins though, and that doesn't really seem to fit Kalista. What other cute skin concept can work with a spear maiden? Maybe Mythic, like Cassiopeia? to be fair, half the champs with star guardian skins don't fit the theme. Maybe arcade or battle bunny
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=lfmLaXpV,comment-id=00000000000000000000,timestamp=2019-05-14T16:49:40.633+0000) > > to be fair, half the champs with star guardian skins don't fit the theme. > > Maybe arcade or battle bunny Well, all of them are either sexy or bubbly, barring Poppy and MAYBE Soraka. Kalista isn't really either of those things. She has a very dark personality and visuals, which make sense why they've only done dark and serious skins. Arcade would work, Kalista doesn't really have the body for Battle Bunny. She needs something that isn't too goofy, but can still have a light hearted element to the visuals, in my opinion. Mythic, Arcade, Rift Quest, Arclight, Gemstone, Goth, Elderwood, Toy themed etc.
CLG ear (NA)
: > [{quoted}](name=Kazekiba,realm=NA,application-id=yrc23zHg,discussion-id=lfmLaXpV,comment-id=00000000,timestamp=2019-05-14T14:47:48.923+0000) > > I hope its a monster skin because we need more cool badass monsters! > Infernal Kalista, Aether Wing universe, Voidborn Kalista, Arclight, Battlecast... (Not Aeternum because I want her to billow smoke and throw smoke in general.) > > Seriously, rehashing anime skins is low hanging fruit. Its boring and shows Riot being creatively bankrupt No, all of her skins and her normal skin (apart from skt) are monstrous. Cute girl kalista would be a good change of pace
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=lfmLaXpV,comment-id=000000000000,timestamp=2019-05-14T14:58:09.980+0000) > > No, all of her skins and her normal skin (apart from skt) are monstrous. Cute girl kalista would be a good change of pace Agreed we love versatility! I personally would not want another batch of star guardian skins though, and that doesn't really seem to fit Kalista. What other cute skin concept can work with a spear maiden? Maybe Mythic, like Cassiopeia?
Zac x Me (NA)
: Zyra shouldn't get buffs, her burst it too strong for the little mana it uses, one attack and boom 2 plants appear and you're down to 50% hp.
> [{quoted}](name=Zac x Me,realm=NA,application-id=yrc23zHg,discussion-id=KHeh4qgW,comment-id=000a,timestamp=2019-05-14T06:44:23.055+0000) > > Zyra shouldn't get buffs, her burst it too strong for the little mana it uses, one attack and boom 2 plants appear and you're down to 50% hp. You should take a peak at the "buffs". It just makes it so her plants don't take bonus damage from on hit effects, like how wards don't. Yes it's a buff still, but not as impactful as yall worried about.
Sherogarth (EUNE)
: Just for clarification {{item:3001}} aura doesn't affect your allies, it affects your enemies by increasing magic damage dealt to them. So as long as your {{champion:32}} with {{item:3001}} is sitting right on the enemy's face you can be {{champion:101}} snipping them with your ult from across the map and it will still amplify your damage.
Exactly, which is why you'd want it on your tanks, even if the Amumu isn't building lots of AP.
: I wanted to put down champs like {{champion:420}} {{champion:59}} {{champion:2}} {{champion:14}} as a few examples but I was worried or expecting somebody to say "they don't have Mana issues if you know how to play them", "You've got more issues than Mana", or "just build X item and they don't ever run oom." Those aren't EVERY champion I was thinking of, just a few. That's why I said "a tanky champion who has Mana issues."
Good of you to think of people saying those phrases, because they are basically spot on true. I do see what you are going for though, I do have mana issues when playing Illaoi specifically. Maybe AD caster is what we're leaning toward more, if Manamune was a bit friendlier to fighters who want to spam spells more than auto attack. Essence Reaver is also hovering around here, but definitely isn't ideal. I do see what you mean about the Eternity passive working well with Illaoi and Olaf.
Yets4240 (NA)
: Sion. Poppy. Maokai. Ornn. Non-AP Malphite. Non-AP Amumu. Sejuani. Solo lane/jungle Taric. Nautilus. Pretty much any tank who's actually being built like a tank instead of an AP burst mage or AP bruiser, who doesn't have 3/4 allies who are primarily magic damage based.
Maokai, Amumu, Sejuani, and Nautilus all deal primarily magic damage, regardless of what they are building, and thus can benefit from Abyssal Mask. They're (in theory) some of the best users in fact, because they are all short range AOE magic damage dealers, and {{item:3001}} aura isn't gigantic.
: > [{quoted}](name=Paletongue,realm=NA,application-id=3ErqAdtq,discussion-id=Edn89MIy,comment-id=00010001,timestamp=2019-05-13T17:55:18.215+0000) > > Shen MAYBE being close enough. How?
I don't play Shen so I don't particularly know, I was under the assumption he auto attacks a lot with magic damage on the side. regardless, Shen doesn't even use mana, which I forgot until now
FkValeRly (EUW)
: reading this whole post I was like "huh I really can't think of a champion like this" >Example being if I'm playing a tanky champion who has mana issues but doesn't deal much or any magic damage nor does my team have a lot of magic damage to justify buying abyssal for the aura. then you proceeded to give an example without giving an example lmao
Sion and Jarvan are the only AD "tanks", with Poppy and Shen MAYBE being close enough. As far as I know none of them should have mana issues that would need a catalyst, they could just build {{item:3024}} and be good enough, regardless of what they upgrade it into.
: It's 2019, Viktor should be able to have a visual indicator for his W stacks
While I like the idea in theory, I don't think it would actually change how I would play Viktor. I can't add stacks in any other way, and the stacks don't have any other interaction than the stun. I also can't make them stay in the circle or come back to the circle other than positioning, which is already done. I would play Viktor exactly the same now, and being able to see how close my stun was to working before it actually worked (or before failing) would probably just add more frustration without any benefit.
Haze97 (EUW)
: Dota 2 isn't any faster paced than LoL, and definitely not a one shot fiesta lmao. That title goes to LoL. Yes, I understand what you're trying to say but Dota 2 feels that way because it doesn't have a forced meta of 1 top, 1 mid, jungle, and duo bot and the heroes there are free to roam throughout the game forcing teamfights. On the contrary in LoL you spend the first 10 mins farming your lane only to occasionally harass your opponent at times and you don't roam nearly as much. In Dota 2 you have teamfights right from the get go and that's one reason for why you would want to build a solid team comp where you don't stack five late game carries unlike LoL in which anything works (ffs, pick Jax and you can still play the early game just fine or take a Renekton and still delete the opponent ADC at 30 mins). Unlike LoL you can also still easily escape most ganks provided you're fast enough, especially if you're a melee unit who can take a few hits. The damage in Dota 2 is way lower unless the opponent is severely fed and one shots don't happen nearly as often as in LoL where if you get hit by one knock up you're dead. Despite all that, Dota 2 matches usually go on for over 40 minutes easily whereas the optimal time for LoL's matches are somewhere around 25 mins if played right. LoL is definitely the faster paced game out of the two and that goes doublefold for when you play champs such as Katarina or Lee Sin. Combat in LoL needs you to chain up multiple combos with such champs and is usually far more intensive than Dota's boring auto attack fiesta where every goddamn hero sits around trying to auto attack another to death.
well you certainly know more about DOTA than I do, I just had to stop playing because of me getting one shot repeatedly in my personal experience. I only played for a week, not a big sample size. And I agree with all of your league complaints, it really has degenerated.
Haze97 (EUW)
: i honestly do not understand why people still stick to League when Dota has a better ranked system, a more balanced game, a better client, and an actual voice chat. That's everything League players have been asking for. Yet people slog away at league. At the moment I play both. Got into Dota 2 and while I do play League from time to time, I mostly play Dota 2 because it's got features which League should have implemented ages ago such as a visible MMR and voice chat. The only reason I still play League every now and then is because I haven't unlocked ranked on Dota yet.
I can give you my personal opinion, as I tried DOTA2 out a while ago. It was too fast paced, seemed to have too many items, and was very reactionary, so whatever enemy pulled off their combo first as victorious; more about speed than strategy. But now that's happening to League too, its has become more similar to DOTA in the specific way I didn't like. I hope the item clean up they are working on in League does something, but there's far much more work to be done before League gets back to the strategic way it was before, far from DOTA.
: > [{quoted}](name=Ph03n1xb1rd,realm=EUW,application-id=ZGEFLEUQ,discussion-id=yVRgLiPV,comment-id=00050000000100000000,timestamp=2019-05-07T17:30:54.008+0000) > > bad at warding =/= not warding at once > > Also, don't forget the 3.1k damage as well :) > > So you want to say, that forgetting to ward and ALSO forgetting to hit the enemies is just bad luck, and not obvious grieving? :D the dude is in silver 4 at the time of this match, so why are we surprised he doesnt ward? his midlane is 2/12. Maybe there was nothing to work with after a few early mistakes so that explains low dmg?
Woah woah woah, how bad do you think silver is? I've basically always been in bronze/silver in my league career, and everyone wards. Not well, not often, but no one goes without a single ward, thats a big red flag. Imagine playing a game where someone has ignite and doesn't use it a single game? Thats definitely not just "bad silver player", thats a basic game mechanic, and not using it would be more understandable in iron, not silver.
Local Jerk (EUNE)
: Heard they charge you a fee. Also is the procedure in any way different if I am not from the US?
I don't think they can charge you a fee cause they don't have your credit card information.
Eeszsa (NA)
: Fan-Art Skin Concepts POLL By Eraiviolett
Cute! Its also interesting to see who voted for what, I'm happily surprised to see Coven Zyra at the front :)
: So apparently criticizing a skin is "shaming" now...
I'm interested to hear the whole story, because this comes off quite vague.
: So you were playing 1v2 and expected to have fun or even win your lane ? I mean, what's the actual f... ? If you are playing 1v2 you hug your turret and harvest only the safe cs. Then you build tanky enough to survive the laning phase. The ennemy team is playing 4v3 so your only goal is to not feed the duo laners against you and you'll get an edge after the laning phase. You are asking to be able to play mindlessly without adapting in a multiplayer team game. Sorry, it's not going to work, if you want every single game in LoL to look alike and play the same exact build/strategy in your games, play against bot or pick a game on which you play against an AI. Now instead of crying on the boards that this game is too difficult for you, why dont you analyze your game to understand what you could have done ? This is how this game is supposed to be played : - Get beaten by a strategy - study the strategy - identify weaknesses - adapt - win
> [{quoted}](name=Starcraft243ver,realm=EUW,application-id=yrc23zHg,discussion-id=xYYVGmfI,comment-id=0005,timestamp=2019-05-02T14:44:21.273+0000) > > So you were playing 1v2 and expected to have fun or even win your lane ? > > I mean, what's the actual f... ? > > If you are playing 1v2 you hug your turret and harvest only the safe cs. Then you build tanky enough to survive the laning phase. The ennemy team is playing 4v3 so your only goal is to not feed the duo laners against you and you'll get an edge after the laning phase. > > You are asking to be able to play mindlessly without adapting in a multiplayer team game. Sorry, it's not going to work, if you want every single game in LoL to look alike and play the same exact build/strategy in your games, play against bot or pick a game on which you play against an AI. > > Now instead of crying on the boards that this game is too difficult for you, why dont you analyze your game to understand what you could have done ? This is how this game is supposed to be played : > > - Get beaten by a strategy > - study the strategy > - identify weaknesses > - adapt > - win Did you see he's a new player at level 9? There's not really a meta in lower levels, and jungling isn't as big of a thing, it's very common to not have a jungler on one or both teams. And your attitude and aggressiveness is another big factor on why people don't want to play this game. He's level NINE he doesn't need people to tell him "his game too hard for you?? Get gud".
: The new rank system confuses me.
It's normal for it to look low after one game because it's only just calibrating what rank you are. You're not actually placed in Bronze 4, and you'll go up dramatically for each win you get in your next 10 placement matches. It's basically the same as how it was in the previous seasons, you just get to see what the system is thinking before your placements are finished.
: No, this doesn't fix anything. Yes cdr is too high, but everything kills in one rotation off of one cc anyway so reducing CDr and doing nothing about the actual damage problem doesn't help.
While I mostly agree with you, it does partially fix exactly the issue you named. If cooldowns are higher, it's more punishing to miss CC, and the enemies have twice the time to react when you do miss CC. Windows of power and vulnerability is something Riot talks about, but we don't get to feel much because of how quickly spells can be cast.
Warpes (NA)
: umm.. three players got hit by sona ult, and it did no dmg. teammates still at near full hp and sona ult over by the time shyv came in. what are you smoking?? Not to mention - Ori, brand, lux, leblanc, neeko WOULD NOT COME EVEN CLOSE to that much kind of one shot on champs that had 1-3 MR/HP items. if it was _all_ carries, who were _also_ a bit low already, _and_ didnt have _any_ MR at all, sure. but the amount of high hp/mr champs in that fight that got 5 man one shot is beyond outrageous. no other champ in the game can do that.
feels pretty silly that I have to give you a play by play when you're the one posting the video, but its fine. Shyvanna is level 17, against your level 14 and 15 team. She's fed, she's stronger than yall in the first place. Udyr gets low from Vlad and friends before Shyv comes in. It's obvious that Annie, Thresh, and Jhin are not high HP/MR targets, and Annie and Thresh are bursted by Shyvanna's combo, who were all still grouped up and in place from Sona's ult. They didn't flash away, they didn't walk away, they were all still right where they were standing when they got ulted by Shyvanna. Hecarim also got hit with the full combo, but didn't die immediately because he's the actual tanky one. A fed Neeko with 2-3 levels ahead will instantly burst an Annie, Thresh or Jhin with her ult alone, without even needing her other spells. I've seen it, I'm sure you have too. I'm not disagreeing that Shyvanna is in an unhealthy state, but I AM disagreeing that this video is solid proof. Overall damage is crazy high in this game right now, and defenses are weak; Shyv isn't a rare terrifying case.
: Hecarim is on the blue team. Sona is on the red team. But yea, there are a lot of late game ults that can wipe a team out that's been CCed by Sona Ult.
Warpes (NA)
: AP Shyvana is the most disgustingly broken thing I've ever seen in the history of this game.
I have one qualm here, and it's that in the clip shown, your entire team got CC'd by a Sona ultimate, making Shyvana's job super easy. Compare, in the same situation, where a fed mage uses their ult and a nuke on a team grouped up together. Neeko, Brand, Lux, Leblanc, maybe even Orianna, etc. The insta triple kill is not surprising here
: Seriously. The only people who were complaining about ARAM bans were people with ARAM accounts.
Can someone link me to where they said they are not moving forward with bans? I can't find it
: Green? It's red?
> [{quoted}](name=VageneAndBøbs,realm=EUW,application-id=yrc23zHg,discussion-id=ynNi1bUI,comment-id=0001,timestamp=2019-04-18T13:38:04.587+0000) > > Green? It's red? He means the background of the boards is green. (I guess its a dark teal?)
: Jax and Zilean lore.. PLEASE!
> [{quoted}](name=Speak or Die,realm=OCE,application-id=6kFXY1kR,discussion-id=E3T1dnHN,comment-id=,timestamp=2019-04-10T07:04:06.114+0000) > > Jax had a tidbit of lore with Where Icathia Once Stood How did I miss that connection that Saijax, master of weapons is Jax?! Thank you for bringing this to my attention :o
AIQ (NA)
: Champions like {{champion:103}} {{champion:28}} and {{champion:21}} make me feel like I'd get an STD if I walked by them. When Eve says "You know you want me" after selecting her, I'm like no I don't like used cars that are run into the ground. Ahri is definitely in this boat. Just a basic sex icon, nothing special. Edit: People have made it very clear that Eve is likely a virgin I did not know that still I just meant the type of person they all represent. Skanky, sex driven, seducing, thots. I get that Riot wrote her that way as a curve ball, but lets be serious. If this champion existed in real life, do you honestly think she'd remain a virgin long and not try it a few times? lol
> [{quoted}](name=AIQ,realm=NA,application-id=yrc23zHg,discussion-id=Ig6VVEa5,comment-id=0002,timestamp=2019-04-10T15:58:32.243+0000) > > Champions like {{champion:103}} {{champion:28}} and {{champion:21}} make me feel like I'd get an STD if I walked by them. When Eve says "You know you want me" after selecting her, I'm like no I don't like used cars that are run into the ground. Ahri is definitely in this boat. Just a basic sex icon, nothing special. Evelynn is (mostly) a virgin, as she kills her victims before she actually has sex with them. You'll be safe from STDs on that one, just not her claws ahhaha Also, Varus is hottest champ
: > [{quoted}](name=RiotScruffy,realm=NA,application-id=A7LBtoKc,discussion-id=BE56qAN1,comment-id=00020000,timestamp=2019-04-05T17:45:19.464+0000) > > Yea > > * Mikael's crucible is in need of a rework. Overly ping reliant and can be made to better work for players of all skill levels > * Ohmwrecker - tower disable hasn't proven to be a healthy mechanic and the item has nearly 0 users currently > * Wit's end was this recently - if our 9.7 changes don't give it a more used niche it would fall in here > > Some opportunities that we would like to pursue with freed up space > > * More choice and options in lethality builds > * An ap bruiser / ap melee item > * All around cleanup of support items, get some more choice in there and dont force players into 5 actives in one build if i may make a suggestion? add a third hydra item for ap champs. that way the 3 headed hydra item fantasy can be fulfilled, as well as giving ap bruisers an item to play with.
> [{quoted}](name=Water Stealer,realm=NA,application-id=A7LBtoKc,discussion-id=BE56qAN1,comment-id=00020000000d,timestamp=2019-04-05T19:35:02.476+0000) > > if i may make a suggestion? > add a third hydra item for ap champs. that way the 3 headed hydra item fantasy can be fulfilled, as well as giving ap bruisers an item to play with. Love the idea! We just have to be careful with any overlap on on-hit builds/ Runaan's Hurricane, as most on hit champs like AP also.
: Sure but name an item that gets cdr from nowhere.
> [{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=0g0njoms,comment-id=00080000,timestamp=2019-04-08T13:43:09.882+0000) > > Sure but name an item that gets cdr from nowhere. {{item:3194}} is the only other one.
: Well items like {{item:3110}} {{item:3071}} {{item:3194}} gain 10% cdr upon completion so i dont see why {{item:3001}} cant
> [{quoted}](name=GrReaper96,realm=NA,application-id=3ErqAdtq,discussion-id=0g0njoms,comment-id=0006,timestamp=2019-04-08T04:20:31.878+0000) > > Well items like {{item:3110}} {{item:3071}} {{item:3194}} gain 10% cdr upon completion so i dont see why {{item:3001}} cant The difference is that on Frozen Heart and Black Cleaver, if you really need the CDR you can build the {{item:3067}} {{item:3024}} first. Adaptive Helm and Abyssal Mask both are missing that luxury.
: > [{quoted}](name=y0r1ck,realm=NA,application-id=6heBIhQc,discussion-id=ijHt4iVa,comment-id=0001,timestamp=2019-04-05T20:38:11.273+0000) > > I didn't downvote him. I politely recommend he post in the correct section so he could get help for his problem. What would you have me do? never said you are the villain ,-, im saying the people who downvoted him for no reason are the villains. you are nice )
> [{quoted}](name=KittyKàtKàtàrinà,realm=EUW,application-id=6heBIhQc,discussion-id=ijHt4iVa,comment-id=00010000,timestamp=2019-04-05T20:38:44.105+0000) > > never said you are the villain ,-, im saying the people who downvoted him for no reason are the villains. you are nice ) I was one of those vile people, actually! I didn't even read the threads and thought someone was spamming their problem. I've already gone back and removed my downvotes, my apologies to OMNIPOTENT :shrug: But was my 2 downvotes (one on each thread) really worth making an entire new thread to complain about?
: Nexus Blitz Will NOT Be A Perm Game Mode
My favorite part about Nexus Blitz was that every type of champion seemed to have a place to fit. Duo jungle was some of the most fun I've had, and the strategies and team comps seemed endless opportunities to try something new.
FFrazien (EUW)
: Nexus Blitz canceled as permanent gamemode
I'm pretty sad to hear this, as I would consider myself a Nexus blitz "main". I could already feel it in my bones when they released the event next to missions, I was already feeling the burnout myself due to having to play a specific way in a specific limited set of days. I don't think the tests that they ran accurately accounted for how fun the game mode is, between the short time it was playable, and the missions. ALSO I can't believe battle sled was voted favorite reward? I always cringed when we got it and would tell my teammates not to use it hahahaha
: Is Lowering Damage Even Under Consideration?
While I do agree that damage is too high, I think your video example is flawed. The first time she popped you 1 hit, she was fed and FIVE levels above you?? I'm not shocked at all that you died so fast, thats a huge level gap Just watch someone who is level 1 fight someone who is level 6, we won't be surprised by the outcome
: > [{quoted}](name=Oleandervine,realm=NA,application-id=A8FQeEA8,discussion-id=EEh14kmE,comment-id=000a,timestamp=2019-03-25T13:31:09.427+0000) > > I like the staff design a lot. > > However, I think LeBlanc's skankmage look is something that should really go, or be modified to fit within the scope and realm of the story - especially HER story. You're not a hidden manipulator or background accomplice or cult leader operating from the shadows when you're dressed like you're about to do stripper routine at a burlesque bar. LeBlanc is gaudy as hell, and it's counterproductive to her entire concept, like a ninja wearing bright pink. > > She needs to be in blacks, grays, and dark purples. she can show some skin, that's fine, but it shouldn't be verging on bikini levels of skin shown. She's still got to be taken seriously as an advisor in the courts she's infiltrating, and they'll just assume she's a common concubine if she shows up looking like that. > > I actually think something along the lines of what Carmilla in Netflix's Castlevania show wears is what should be the aim with LeBlanc. > https://occ-0-987-990.1.nflxso.net/art/00734/549e89066eef65e74ff356014137fe0a53600734.jpg > > Carmilla manages to exude sex appeal, exert control over pretty much every male in the surrounding area, and operate from the shadows. She's not terribly opulent, but she's elegant with small flares of extravagance. Someone looking at her in a line up wouldn't think she's more than some noble, and that's exactly how LeBlanc should be portrayed. but like isn't her whole spiel to be deceiving? So people thinking that she's a commoner would be a good thing
Well Leblanc is trying to blend in with high society, not with commoners. She has her "face" out there in the form of The Pale One in the Trifarex, which is a big deal. But The Pale One is surrounded mystery, and little is known about what she does outside of the council. We, as readers are led to believe Leblanc is subtly controlling the whole thing, or at least trying to. She doesn't want to be flashy and attention pulling, but she does want to present herself in a way that still earns other's respect and allude to potential power.
: @Riot Unpopular "Monster" Champions - Defining a Monster, are they really unpopular?
In my opinion, the definition of monster falls somewhere along the lines of having 2 arms, 2 legs, and a defined (or separated) head. Nocturne is missing legs, while Hecarim has too many legs. Tahm Kench technically has his head separate from his body, while Rammus and Kogmaw do not. Kha'Zix may be a hunched over insectoid, but still has 4 limbs and a separate head. Now that we're past that, I agree its BS that they say monsters are unpopular. It's the kits and gameplay that truly define is a champion is fun, and the looks and personality is what ties everything together. Anivia and ASol are clunky, while Reksai is super boring. Skarner has been a balancing issue on top of being Niche. Quality of life changes and buffs where appropriate could easily make most of these champions popular again. And wasn't Hecarim extremely popular a couple of seasons ago?
Moody P (NA)
: If you want to improve wits end, give it some HP
In my opinion, I think they should push Wits End to have more magic resist, and be a better situational choice for tanks/heavy bruisers against magic damage. Think Amumu's passive. He isn't known for his auto attacking, but ends up doing so when he has already engaged and is waiting for CDs. A lot of tanks have medium length cooldowns, so there is downtime when they don't have spells to cast but still want to stand in the middle of teamfights. If Wit's end provided more magic resist on hit, it could be what makes tanks last longer in fights against AP heavy teams, as well as ambient magic damage from other tanks Of course we always have to worry about ADC abuse, but that's another matter. Maybe add a super small % max health heal so it works better on tanks and bruisers with larger health pools? If thats the case, it could be built out of {{item:3211}}
nelogis (EUW)
: > [{quoted}](name=Paletongue,realm=NA,application-id=yrc23zHg,discussion-id=pB8kH82E,comment-id=000400000000,timestamp=2019-03-21T18:17:06.604+0000) > > Why would you choose it then, just to save 300 gold? The time reduction is an incentive for doing well, and a reward for when risky plays pay off. I mean that is generally for why I choose it yeah. I just need the extra gold and scale better. The extra movementspeed is also nice, I don't choose this rune in hopes to kill enemies. Well not mainly but since it synergizes with killing enemies I am focusing more on kills this way, if it would synergize with cs (not something I would suggest) then I would be focusing around cs-ing. If it would not synergize with anything I would just play normally, Riot here is telling me how to play with this rune but the playstyle they are giving me isn't the reason why I'm picking this rune in the first place. It's just there, thats how I see it anyway.
> [{quoted}](name=nelogis,realm=EUW,application-id=yrc23zHg,discussion-id=pB8kH82E,comment-id=0004000000000000,timestamp=2019-03-21T21:59:48.379+0000) > > I mean that is generally for why I choose it yeah. I just need the extra gold and scale better. The extra movementspeed is also nice, I don't choose this rune in hopes to kill enemies. > > Well not mainly but since it synergizes with killing enemies I am focusing more on kills this way, if it would synergize with cs (not something I would suggest) then I would be focusing around cs-ing. > > If it would not synergize with anything I would just play normally, Riot here is telling me how to play with this rune but the playstyle they are giving me isn't the reason why I'm picking this rune in the first place. > It's just there, thats how I see it anyway. Yeah no I'm with you here. The champion kills part isn't trying to say "pick this rune if you want to play hyper aggressive!" It's simply saying that if you get lucky/play well, you are rewarded., and if not, you still get the boots. Think of Kayn's passive! He can change to shadow/darkin form regardless of how much essence he gets of the other type, it just takes slightly longer. You are rewarded for planning strategically ahead, and for doing well.
nelogis (EUW)
: > [{quoted}](name=Paletongue,realm=NA,application-id=yrc23zHg,discussion-id=pB8kH82E,comment-id=0004,timestamp=2019-03-21T14:52:43.753+0000) > > Taste for Blood encourages that extra poke to keep yourself in lane Yeah but why does it have to be poke? This mastery replaced Feast which gave you 20 HP on a unit kill, now if you damage an enemy it gives you 18-35 (+ some scalings) HP back. Does it make it more interesting or engaging to hit an enemy? Wouldn't you hit the enemy regardless if you have this rune or not? If no then don't you think adding too much of these type of runes just makes it so once you die you are boned? Because the enemy got like so much more stats now thanks to that kill ONTOP of that additional gold he has? > At max effectiveness Bloodline gives 12% lifesteal and Ravenous Hunter gives 14% spellvamp+. There's no way they could add that much power to runes without the stacking conditionals of fighting enemies. Generally seen the power of runes have gone up with runes reforged by a good amount. Best way to see this is by comparing Electrolute and TLD. TLD did 10-180 (+30% bAD) (+10% AP) Elec does 30-180 (+40% bAD) (+25% AP) And Electrolute isn't even seen as that great of a rune in general. But by adding these increased stats on takedowns don't you think it increases the effect I described earlier? Where 1 death just sets you so behind? > Riot wants players to interact with the enemy team more. They've said it before when nerfing uninteractive playstyles, the biggest one coming to mind being sated devourer's jungle powerfarming playstyle Well yeah not having a jungler until min 30 while nothing really happened in the lanes was crap. The Ardent meta was also crap. But we went like from 1 extreme to the other where defensive or scaling playstyles just straight up do not work anymore. Like Kayle CANNOT be played in higher elo it just straight up doesn't work. And it's not like we haven't had aggressive playstyles in earlier seasons. Lee / J4 / Elise were a staple in the jungle for a really long time. Those were aggressive junglers. You had aggressive laners like Renekton or Riven starting with Red Elixier You had Draven / Graves / Corki that just snowballed out of control once their early aggressiveness worked out. All the while you still had the chance to play scaling stuff. Playing for early wasn't the end all be all solution. Edit: I'm also not saying to just replace all runes with boring stat buffs, You can just remove the takedown aspect from them. Like with Magical Footwear, remove the takedown aspect and set it to 9 mins flat. Or Manaflow, make it so "every 100 mana spent you gain 25 base mana at max stacks blablabla" or something like that.
> Yeah but why does it have to be poke? > Does it make it more interesting or engaging to hit an enemy? Yes. If you are ignoring enemy champions and sustaining purely off minions, that isn't interesting or interactive. > Wouldn't you hit the enemy regardless if you have this rune or not? Hopefully, but you get to put some thought into it now. If you want to stay in lane for that last bit of gold, you could risk getting in range to poke the enemy and get that extra heal, or decide just to recall to be safe. If it was just heal on minions, you'd have no problem making that choice. > If no then don't you think adding too much of these type of runes just makes it so once you die you are boned? Because the enemy got like so much more stats now thanks to that kill ONTOP of that additional gold he has? > Gaining stats is needed to make sure that players are rewarded when they are doing well, whether that be in experience, gold, or a rune. As far as snowballing goes, that is a matter of numbers balancing as to what is an acceptable amount. > Generally seen the power of runes have gone up with runes reforged by a good amount. Agreed, no argument from me. > Edit: I'm also not saying to just replace all runes with boring stat buffs, You can just remove the takedown aspect from them. Like with Magical Footwear, remove the takedown aspect and set it to 9 mins flat. > Why would you choose it then, just to save 300 gold? The time reduction is an incentive for doing well, and a reward for when risky plays pay off.
The Iceborn (EUNE)
: Today is the Vernal Equinox
Happy Vernal Equinox, Lissandra!
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Paletongue

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