Jarring (NA)
: > [{quoted}](name=Pandara,realm=NA,application-id=3ErqAdtq,discussion-id=XXn99Jhm,comment-id=00020000,timestamp=2019-12-13T23:19:09.166+0000) > > I agree with some of this, I do believe that they could make some bigger changes that would help the game a lot but the way it seems to be is that they are afraid to make actual big changes and often just dip their toe and then leave it alone, there haven't been too many massive changes to league and its cool to keep the nostalgic feel of the game for those that have played for a long time but that doesnt mean the game shouldnt see any evolution. I also agree that mobility is currently a huge issue and needs to be addressed. They reworked the map entirely once...I don't remember what patch it was exactly.. but the entire game looked different beforehand. Like, the graphics where much shittier...this was back when Riot was careful about growing their user-base. Comparing it to current league, the game looked like shit, but I'm sure that at the time, nobody that actually played the game ever really cared about how it looked, did they? I remember playing it back then, and not really giving a shit. The main problems I've had with the game have always been present. Minions have an insignificant amount of HP and Armor, you can't auto attack ally minions to deny enemy experience and gold, turret range is absurdly small, yet has damage that is overpowered as hell. Mana is practically an irrelevant resource. The majority of items are practically identical stat sticks that most champions build every single fucking game. Like, jesus fucking christ, do you want me to go on? Haha the game has major flaws. I mean I can deal with not being able to deny ally minion creeps, but this other stuff causes some very obvious problems. It's a fun af, I mean I love the game, but DAMN.
I know what youre talking about and yes it was a nice visual change, tho not much was actually changed, I also agree that itemizing in this game is horrible repetitive and uninspiring, mana aside from a few champs isnt too important and towers do way too much damage, and I do wish the turret range was a bit bigger or maybe just stretch the map out and increase the turret range along with it, I still enjoy playing through all that and this game has been the most consistent game ive played for the last decade but the balancing issue on some champs seems to just be overlooked and not cared about and it feels extremely disingenuous from riot, on the topic of akali specifically it seems suspicious that she seems to always stay strong and also receives an absurd number of skins
: Looooooong. TL;DR ain't even a TL;DR.
Lol sorry I tried to cover each paragraph with one sentence.
: > I have heard many times "they are balanced for pro-play" my response to this is the usual one offered up by disgruntled players "99% of the players of this game are not pro-players, so why balance around less than 1% of players" 99% of humans don't even play league, so why ever bother balancing whatever? That 1% are the players that actually know how to play, and other players should aim to be as good as them(except those that just play for fun with friends and are ok with that, but those players have no say in balance). > I would like to add that is is a completely viable option to either make a separate patch for pro players to play on or just revert the changes after the big events are over This will just make a pro-scene even more separate from the playerbase than it is now. Instead, there should be more attention to actual 5v5, with things like Clash and team ranked queues. With this, people will actually play the same game as pros do and it will be much easier to balance for both groups at once. > I don't feel the excitement to play anymore That's just your problem. At some point of the game you can no longer solocarry games or do some borderline-troll fun shit while still winning, and instead rely on teammates to do their job too. That is not as fun or exciting. > The champion receives nerfs that don't properly address the issues she has The thing is, by removing her "issues" she will turn into a generic assassin. Her Q and passive are supposed to make her a "damage-over-time" assassin, shroud is there to survive her cds, and R is her "if I am behind, I can still kill that guy if I use it right". What I think should be done with her is removing most "fail-proof" mechanics. Her passive should be centered at her enemy, not at the point that enemy stood when she hit. It would allow an interesting counterplay of following Akali so that she can't leave passive range and use her empovered AA (unless she uses one of her dashes, but that's ok) Her Q should deal reduced damage to minions, not increased. Something like 50% less damage to minions but 50% energy refund if she didn't hit a champion with it Gunblade should not heal off non-champions. No item should, to be honest. If you need sustain, go get a healing support, hp regen item or use a potion. Her W should not move(now it slightly moves in cast direction) and should not give her MS. She is already invisible and can't be targeted, so the only thing that works against her is skillshots, and she already has enough tools to dodge them.
> 99% of humans don't even play league, so why ever bother balancing whatever? I said 99% of players not humans, and how would numbers lead to the idea that you shouldnt fix your game? > That 1% are the players that actually know how to play, and other players should aim to be as good as them(except those that just play for fun with friends and are ok with that, but those players have no say in balance). This is just a bad excuse and honestly not an acceptable answer, there are large amounts of people who play the game for fun, to say they shouldnt be able to say that the game should be balanced is just a really weak excuse to ignore problems and is honestly not a good outlook to have about a service you are trying to provide especially since their advertisements advertise having fun with friends far more often then they do "Wouldn't it be great to come play league and try to climb ranks amidst an often toxic community and you can only play with 1 friend if you do". They advertise the for fun setting. > This will just make a pro-scene even more separate from the playerbase than it is now. Instead, there should be more attention to actual 5v5, with things like Clash and team ranked queues. With this, people will actually play the same game as pros do and it will be much easier to balance for both groups at once. I'm all for team ranked queues that sounds fun and clash is a good idea but that doesn't address the balancing issue, the only thing connecting the pro-scene to players right now is twitch and the constant "O.O faker played leblanc now I need to play leblanc!" > That's just your problem. At some point of the game you can no longer solocarry games or do some borderline-troll fun shit while still winning, and instead rely on teammates to do their job too. That is not as fun or exciting. Lol, it is my problem and also a lot of other players, this is a common thing said over the past couple seasons, and solo carrying games isnt what makes them fun, its fun to play with friends and have close games where both teams had an even chance at winning and we are working together to get the win. > The thing is, by removing her "issues" she will turn into a generic assassin. Her Q and passive are supposed to make her a "damage-over-time" assassin, shroud is there to survive her cds, and R is her "if I am behind, I can still kill that guy if I use it right". > > What I think should be done with her is removing most "fail-proof" mechanics. > Her passive should be centered at her enemy, not at the point that enemy stood when she hit. It would allow an interesting counterplay of following Akali so that she can't leave passive range and use her empovered AA (unless she uses one of her dashes, but that's ok) > Her Q should deal reduced damage to minions, not increased. Something like 50% less damage to minions but 50% energy refund if she didn't hit a champion with it > Gunblade should not heal off non-champions. No item should, to be honest. If you need sustain, go get a healing support, hp regen item or use a potion. > Her W should not move(now it slightly moves in cast direction) and should not give her MS. She is already invisible and can't be targeted, so the only thing that works against her is skillshots, and she already has enough tools to dodge them. I can agree with most of these as very good nerfs that would as you said get rid of her fail-proof play style without gutting her, though I still disagree that her ult needs to be a strong as it is, if youre going 0/10 on akali and the enemy is 10/0 you shouldnt then be able to execute them at 33% hp, that seems quite rediculous to me
Jarring (NA)
: Firstly, they aren't balanced for pro play. They do balance AROUND pro play...like...BECAUSE of pro play...but they don't balance champions in order for professional players to compete. That's not how the meta works. The meta exists DESPITE the developers balancing the game. But yeah, the main antagonist of balance in this game is high mobility. The more mobility in the game, the harder it is to balance. Champions like Kassadin, Azir, Akali, Irelia, Kai'sa, and Kallista oh my god Kallista would be a fucking nightmare I can imagine I know because I played Heroes of Newerth. I know how hard it would be to balance Kallista just because I played HoN. Every hero in HoN basically plays as if it had Kallista's passive. I mean, there is no turn speed in that game, and if you don't cancel the backswing of every attack to move you're a noob that deserves to get owned. Of course Kallista is the most shit tier adc in the game if she's the only one with a passive like that when playing the game as a profession exists. I don't think the answer is in making separate patches for players to play on...if they did that professional play would inevitably stagnate and it would die. The answer is in redesigning the entire map. I've asked for this on the forums in the past, and I see they've put a little bit of work in, but this isn't what I meant. Yeah the alcoves are kind of in the right direction...but the dragons, yeah no. It needs to be bigger for these huge champions. They need more space. Their gigantic schlongs don't really seem to fit. Like, right out the gate the map has some visible flaws. Huge portions of it is just an empty zone that only exist to block off the champion. Shit, the tier 1 red side bottom turret has a fucking waterfall next to it..like...I guess for aesthetic? wtf is that shit. and SPEAKING of tier 1 side lane turrets wtf is their positioning? Why are they hugging the outer edge of the map? Like wtf kind of attack radius is that shit? Do they intentionally sit off to the side because it's scared? All 4 of them have been hugging the WRONG side of the lane for god knows how long. Who told them to do that, and what was their reasoning? The turret's radius is a joke to begin with, the fact it's on the wrong side of the lane just adds insult to injury. Anyways, there are tons of design changes for the map that could definitely be for the better. and tbh, I think a lot of ideas would or could be unanimous in approval. Like, there is no reason for the map to be the way it is. You can change it anyway you like. Yes, the original 3 lane dota map is generally the best GUIDELINE for a moba map...but it doesn't have to be pretty much always the same exact idea as if each and every path is written in stone. There are 3 lanes a river and a jungle between them. That's it. DotA changes their map all the time. Shit, they just came out with a fucking HUGEEEE change to their entire game...and this isn't the first time. The game has evolved many times since I played it. Shit, they even increased the level cap and added neutral items that drop from jungle creeps, gave personal couriers to the entire team and allowed them to use items again like they could in the original game, which is absolutely insane. Like, the game is too balanced, "we need to just give them more items that get bigger the longer the game goes on cuz the better players need to win", like it's a flex the game is too balanced they have to change the game so that it CAN end lol...not that it won't. Riot just wants their game to end faster I guess because it's boring or something? I have no fucking clue. From my experience games get more intense the longer they go on. I mean it can become a struggle because of the difficulty of actually ending a game, but that's mainly due to a variance in value of certain players respawn timers. Not that the carry is more valuable than the support(or the other way around in a lot of cases). It's just a fact that players can push lanes and thus turrets around respawn timers. It's how the game can end at all in the first place. DotA respawn timers get over 2 minutes long for christs sake, yet their games average out lasting at least twice as long. Fucking crazy if you ask me. I LOVE LoL and all, it's a LOT of fun to play, but if you just compare the numbers between both games, it's just fucking embarrassing.
I agree with some of this, I do believe that they could make some bigger changes that would help the game a lot but the way it seems to be is that they are afraid to make actual big changes and often just dip their toe and then leave it alone, there haven't been too many massive changes to league and its cool to keep the nostalgic feel of the game for those that have played for a long time but that doesnt mean the game shouldnt see any evolution. I also agree that mobility is currently a huge issue and needs to be addressed.
Dynikus (NA)
: > [{quoted}](name=Pandara,realm=NA,application-id=3ErqAdtq,discussion-id=XXn99Jhm,comment-id=00000000,timestamp=2019-12-13T09:55:29.860+0000) > > Sure, I did say I'm open to discussing. If you were trying to design a race car, would you have soccer moms drive it to give feedback and make changes based on what they say? Or would you get a professional racer to test it? Low elo players can't pilot a champion to their potential, so why make changes to how a champion is played based on people that aren't using them right to begin with? Individual player skill also matters and varies much much more the lower elo you are, while champion strength matters a lot more in higher elos where everyone is playing champions at near their peak possible performance. If every player is great, then you have less variables and can more easily see what parts of a champions kit are actually problematic, and you can actually work towards some form of balance. If your goal is a competitive game, balance based off of the highest level of competition. Balancing around the average player will just make balance at the highest level a complete joke. The ideal goal is obviously to get approximately equal balance across all skill levels, but that's not a realistic possibility for some champions.
Hm, my question to you would be, do you believe that this works? Do you believe that the balancing that has taken place in league over the last season is indeed balanced? Also the problem I have with your analogy is that they aren't building the game for the pro-players, they are building it for the majority of regular players, but when you build a high end race car your intention for it to be used for the high end races that pros would compete at, I understand that pro-players tend to play champions at their best but that doesnt necessarily mean that riot will actually nerf what is needed, they could just see something else as a problem, take for instance if they were watching Akali in pro play and saw that pros used her Q's hitbox behind her to cs and decided that it was something they needed to remove from her, how does that at all to the reason she needed a nerf and of the few diamond+ akali mains that I know of none seemed to notice or care about this "nerf"
Dynikus (NA)
: >99% of the players of this game are not pro-players, so why balance around less than 1% of players? Do you want the actual reason why this is the most prominent method of balancing across every game?
Rioter Comments
: > [{quoted}](name=I Like Teemo,realm=NA,application-id=3ErqAdtq,discussion-id=YdK3FEG9,comment-id=000100000000,timestamp=2019-12-11T14:00:34.639+0000) > > well still double sided coin there.. > > sometimes you really wanna play that flavour of month and never can because the enemy team controls the bans needed to completely remove the top tier champ or two in every role. or just the 10 top most picked champs permanently meaning if you main > > {{champion:82}} {{champion:64}} {{champion:245}} {{champion:157}} {{champion:235}} {{champion:555}} {{champion:238}} {{champion:145}} {{champion:51}} (and i assume {{champion:523}} is gonna be hella popular for a while) > > you might never get to play them (and thats only the other teams bans) you might want {{champion:89}} or {{champion:25}} as a backup pick but your adc is gonna ban both of them because playing {{champion:96}} into them is no fun at all > > but the 10 ban system works perfectly in tournament style ban phases.. 3 bans 3 picks, 2 bans 2 picks, the first 3 bans each team gets are priority high teir champ bans at all 5 roles.. the 2 following are targeted bans based on what the other side picked.. 20 would be way too many for pro play People ban the champions for a reason. They are overpowered. Maybe if people played less of the champions for the sake of being op and played more champions for the sake or variety or liking a certain playstyle, then they'd get banned less often.
This statement is wrong, people ban champs they don’t like to play against, that doesn’t make them op, I agree that there are many champs that aren’t balanced and thus get bans but people often ban stuff that they have lost to recently whether the champ is op or not One other thing I forgot to note, you would now need 30 champs to play draft or ranked so that you can’t be banned out, until your account has 30 champs play ai or blind pick, with how slow you get BE
R G (EUW)
: We really need 2 ban per game ..
The big problem that makes this change something that riot wouldn’t take seriously, with 20 bans it would be possible to ban certain roles, such as banning every adc, banning every assassin, or banning every tank, yes your team doesn’t get all 20 bans but it wouldn’t be impossible or unlikely to see large majorities of an entire role being banned out every game, this would ruin the game.
: Would it be better to make Ryze a spell-based juggernaut?
To be frank I think he can already be used like a juggernaut and also a burst mage, he was already able to build tanky ap items that come with mana and he is tougher to kill as well as having a large amount of damage, now having conqueror work with adaptive force he can easily and strongly be played as an ap juggernaut, I wouldnt be surprised if we see him being played with the same usual ap/mana items for his passive but then taking items that make him a bit harder to kill, with the new conqueror he will be able to pull an additional 50 adaptive force and heal for 15% of his absurd late game damage so he can 1v5 and stay relatively healthy I see this working though to be honest im just a low elo pleb so take it with a grain of salt
Rioter Comments
: What's the actual excuse of TD Yasuo?
Yassuo is on the song less than Jaden Smith is on Iconic. If you know, you know.
: What's the actual excuse of TD Yasuo?
I agree its likely a grab for money but I dont think shen should have gotten it, he already got one in the past few months as well, if we are talking about fitting the theme they should have given it to lucian so him and senna could have a couples skin
Rioter Comments
: The biggest reason against Victorious Tokens is that the skins were meant to be earned in the season they were made in. I personally would not be opposed to a Victorious token (especially since I want Victorious Morgana). However, there's not much of a solution to appease the long term players who are still here. If they implemented the token idea, they would need to compensate players for all previous seasons while adding borders for Victorious skins earned in their respective seasons. - Players with Victorious skins prior to token implementation would gain borders for all Victorious skins they possess. - Players gaining borders for Victorious skins in prior seasons are given at least 1 free Victorious token. - Victorious skins released after the implementation of tokens would only grant borders if the token was used in the season they were released in. At least, that's how I see the checklist.
Or they could just do something similar to what they have done with Pax Sivir and Challenger Riven, make a variation of the skin that you can get now with the victorious tokens but the original will always be noticeable as the original
Rioter Comments
Ralanr (NA)
: After watching this music video, I have one thing to say about Akali
i came to the boards to post, so glad youre already on it, we need this riot teased us with it!
: What is more disturbing?
1) "Big brother?" definitely the worse of the two 2) The lead in to an amazingly bloody massacre of goblin kind by one of the most well developed characters in recent weeb activity.
Rioter Comments
Rioter Comments
: I take today off and I'm thinking League day. Log in, Queue up, go through ban/pick process ~5 times. Finally get a game started, can't connect. Try everything to connect; nothing works. Receive message, "You have been demoted." {{champion:32}} {{summoner:3}} Fuck you Rito.
Same, the one day i take off to have a relaxing day away from work and Im ready for hours of league and i get on only to be locked out of the game after not being able to connect {{item:3070}} {{item:3070}}
: i think a long sword on jhin is legit
Lol this is legit, a jhin with only a long sword and a semi-cc support is all that's needed to dominate a lane and game
: so you have black alistar? or silver kayle?
i have kayle no alistar
: {{champion:17}} is just the dealer, {{champion:240}} is the addict
{{champion:240}} wants his "tacos" needs his fix
Bob2213 (NA)
: Hey you want to know something good you guys can do? give graves his cigar!{{item:3070}} {{champion:104}} {{item:3070}}
i made comment about this elsewhere right before seeing this xD They could make a skin with graves and his cigar it could be the "Traditional Graves"
: Riot, thanks for being there for me. I appreciate you making sure I avoided any forms of drugs, STDs, and alcohol because I spent all my time and money on this instead.
agreed it kept me away from any form of smoking, like cigars....{{champion:104}}

Pandara

Level 174 (NA)
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