Rioter Comments
: Dude what the fuck is even Cass toplane
I've only played against Cass as {{champion:122}} twice but it wasn't so bad. I went phase rush, Dorans shield and second wind with double Mr rune stats. Rushed {{item:3044}} {{item:3156}} {{item:3111}} . After getting to her she can't get away lol. Went {{item:3194}} later and no longer took damage.
Lari (EUNE)
: We need a champ to counter the champ bellow
Grasp {{champion:107}} top eats those champions alive.
Pxerkza (EUNE)
: nothing changed for vlad and he had a 2% win rate increase so something changed that went unnoticed/undocumented vlad wasn't a problem until the last 2 patches
Nothing changed for Vlad other then other champs getting nerfed. No runes/items he uses were buffed. If his win rate increased it's because his opposing champs got worse, not because he got better.
: 🍷 Vladimir 🎂 Birthday 🎂 Thread 🍷
Vlad's gameplay is too perfect, I really hope whatever rework comes doesn't change much. Obviously he could use a VU, but a full GU would make me so sad. His kit has aged pretty well, much better then the champs that need reworks.
: > [{quoted}](name=PeasantSanguine,realm=NA,application-id=3ErqAdtq,discussion-id=faU3pi8w,comment-id=0009000100010000,timestamp=2019-07-22T17:38:08.234+0000) > > Banshee won't save you from his combo wut And its not meant to. Its to give you an edge so wont get one shotted. If you'r a burst champion. It will give you a slight time and opportunity to burst him down if your fast and accurate enough.
W mid jump procs banshees > E > double Q > you're dead. If he already has stacks he won't need the E. Zhonyas is better if you have teammates nearby.
: What community of mains is the worst in your opinion.
{{champion:92}} by a mile. Nothing against the champion, but whenever I'm against an m7 Riven with a Riven tag and/or username I immediately mute their chat and emotes. I've only ever played against one m7Riven that didn't flame the shit out of someone (whether it be me, my team, or her teammates). If you wanna know how I know that they're toxic even when they're muted: it's because of what the rest of the players are saying in response and also what the Riven says post game lobby.
: > [{quoted}](name=PeasantSanguine,realm=NA,application-id=3ErqAdtq,discussion-id=faU3pi8w,comment-id=00090001,timestamp=2019-07-22T01:09:46.629+0000) > > {{champion:107}} dodge this Banshee. Easy.
Banshee won't save you from his combo wut
: If anything, we need to INCREASE the damage, and gut tanks. Take it from a 7 year player, Being tough and doing nothing takes absolutely no skill, a bot can do that for you. Dodging and landing skill shots in the other hand, are all about skill.
: One Change for each Champion
{{champion:8}} Decrease unempowered Q damage and increase empowered Q damage to compensate. Maybe then people will stop complaining about my main. {{champion:82}} delete the Ult. I wanted to him as a main post rework, but the Ult is so unsatisfying and cancerous.
: What are the 10 hardest skillshots to land?
: Is there truth to the "Never gank a losing lane" strategy?
As I understand it, there are five types of lanes: Won Winning Even Losing Lost I think it's "never gank a LOST lane". You can gank losing lanes, because losing lanes can become winning lanes. A lane that is lost can't become a winning lane unless the enemy fucks up hard. Ganking for a 0/1 {{champion:58}} vs a {{champion:92}} is ganking a losing lane, but this lane has potential to become a winning lane. Ganking for a 0/4 {{champion:157}} vs a {{champion:122}} is likely not going to improve the lane. Basically, it depends on the matchup and whether the lane is still winnable.
usul1202 (NA)
: What's your 'it happened in a dream' skin?
Blood Moon {{champion:8}} The purple/red ink effects used with Pyke/Jhin would look absolutely amazingly on Vlad's abilities. His Ult or pool could be the blood moon symbol. Infernal or Dark Star would also look great with Vlad's abilities. Imagine Vlad charging up his E and releasing a blast of stars and cosmos thingies.
saxenas1 (NA)
: 2 Mids on the same team in Normal Draft Mode
If you're a five man you can choose whatever roles you want. When in lobby sometimes my friends and I all Q jungle, because it looks so silly when it tries to put us all in the jungle role. In 5man two of my friends might Q mid, because one was playing it last game and didn't bother to change it. Or neither of them are playing mid, they just have it shown. Riot's matching and lobby system is weird. I once Q'd up for a game with one friend. I Q'd top, and he Q'd Mid. He got top and I got mid (we switched ovbs).
Xavanic (NA)
: Zed...
> more dmg output then every other assassin Dude, {{champion:131}}
Meddler (NA)
: Quick Gameplay Thoughts: June 28
> "Current list is Kennen, Jayce, and Neeko" ( {{champion:8}} slowly pools away)
Reksee (NA)
: Opinion: More Mobility does not make the game fun
Mobile champs are better? (Laughs in {{champion:8}} ) Every champion is aids to someone. Way down here in silver I have no problem laning against those champions you listed. In fact, I'd much rather lane against an {{champion:39}} top lane (a champion that has actual counterplay) then something like {{champion:75}} {{champion:86}} {{champion:223}} You might disagree, but that only proves my point. It's all relative.
: Should hard cc have high damage?
Hard cc? High damage? {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} {{champion:223}} I got some tank stats for ya too
: Seems like a good rework
To be fair, no one on the enemy team was even close to as useless as your graves and Vlad.
: Should the "Dodge Penalty" be a 24hr Lockout?
I don't want to have to wait 24 hours to play a game when my mid lane locks in ghost cleanse nunu. Miss we with that ga sht
: So, in other words, those aren't "balance changes" but just a list of hard nerfs you want to apply to Morde so he becomes as impactful as he was pre-rework
These are just random ideas dude. I mained Morde pre-rework, and plan on maining this one too. I wouldn't want all of these implemented, at most one or two.
Rioter Comments
Weensw (NA)
: Out of every single champion, who can give the best leash?
Rioter Comments
Rioter Comments
: Dragon Knight Mordekaiser just needs ONE change in order to be absolutely perfect!
I get a sour taste in my mouth everytime I see Lord Mordes Q E and auto colors. I agree with you on removing the hood for Dragon knight, and I think it should be the same for King of clubs. King of clubs is supposed to be thematically royal, and the black hood doesn't help that. I'm annoyed that only the passives were adjusted. It looks so odd, because green and purple (Lord and dragon) do not work together unless you're a psychotic clown. A re color isn't too much to ask. No new animations/effects needed, just a recolor.
: I mean she does seem to get control after she wakes up from her ....years long powernap. She manages to control the spell that bound her to bind someone else, she rips up an island into the air and goes high enough to not be visible/cloaks it. She definitely has a thing or two that can be said to be bad though, that being a short fuse and a long list of grudges :P However being some kinda naturally born borderline ascended is kinda enough to make her case when it comes to right to declare herself a ruler of some area. Anyone who objects might just get the magic equivalent of a orbital bombardment thrown at them...literally. Except the fairly smart Mordekaiser whose main holding doesnt even seem to be in Runeterra at all so he can object as much as he likes without risking the lady throwing a mountain at him along with a tantrum, not even the void fellows are safe from that going by lissandra´s story. The one about her freezing them halfway through their warp-tunnel and just leaving them there for some thousands of years.
She's like 22 or something, she couldn't compete with the ascended or Mordekaiser at all. She has ability, but no discipline or experience. As for being "naturally born borderline ascended", that's something else that annoys me. Syndra was born into power and ability, and only got more by throwing epic tantrums. How is this impressive or worthy of following? Mordekaiser brought himself back from oblivion through sheer force of will. His power comes through thousands of years of suffering and strife. He relied both on his cunning and strength to conquer both the living and dead worlds. Nothing was handed to him. He was born with no magic prowess or ability. To most, he's just evil. But he's actually a savior to many. The souls of the dead all faded and were doomed to oblivion. But Mordekaiser gave them a way into eternity. You really think Syndra stands a chance against the one who both owns and created the afterlife? The most powerful beings in Runeterra still fear him, even though he's dead. And he won't be in the dead realm forever. With each successive birth and death he only became stronger. Now, after thousands of years of building his power, who will stand against him? Syndra? Really? "Mordekaiser’s name is still whispered in fear and awe by those who study the old histories, and remembered unkindly by the few ancient souls who knew him. For them, the greatest terror would be for Mordekaiser to find his own way to return permanently. It is something they pray will not come to pass, for they know of no way to stop him." (Morde's universe page)
Falrein (EUW)
: A metal can? Seriously? Sorry, not impressed :/
And yet you follow an emo pouty child without a shred of self-control lol
Rioter Comments
: I am toxic. A lot of people are toxic. But, riot... we are still customers.
So you want the freedom to be an asshole? Why do you need to unload yourself on a video game when there are plenty of internet chats/comments/threads/etc that you can go to without distracting others from a game? > Fairies that can't handle us Lmao you make it sound like you're some sort of badass because you can type mean things in chat. You either A: lack self control or B: don't give a fuck about other people. Either way this is not a healthy attitude for any community. If Riot were to start catering to you types more, it would legitimize your community-destructive behavior. > Recently I have forced myself to resist urges to buy any rp because I feel like my toxic nature might get me banned and it'll be a waste of money. Have you considered maybe that the problem isn't riot or other people and it might be you? If you accepted this and changed your behavior you wouldn't have to worry about wasting money anymore. Communities where toxicity is just allowed to exist isn't going to draw people in. Okay, im sure you'll get some edgelords who think they're something by being forced into a server with the cool toxic people, but overall it would reduce the amount of new players coming in. Also, can you imagine how this would look to the public? A video game company allows toxicity to exist instead of suppressing it? Yeah, that'll be great for their image. There's a reason this behavior is refered to as "toxic".
: Idk though since Vlad is older looking I feel new skins should go to modern champs whose looks and feel will make the skin feel more in line with current visuals.
Releasing a Blood Moon Vlad doesn't mean new champs won't get blood moon skins. Sivir got a blood moon skin, and hers came out at the same time as Pyle's and Aatrox's. The Vlad players want skins too. And come on, Blood moon? BLOOD moon?!?!! Still no blood moon Vlad smh.
Rioter Comments
Anaphiel (NA)
: Volatility and League: Why does playing league feel like a coinflip?
Interesting read! Now I'm going to ramble for a loooooong time! I'm just a lowly silver player, so I'm not sure how much my opinion counts. That said, I think I disagree with this part: > At the moment. My issue with league is that mistakes are punished far too harshly. Games are so volatile, so edge of knife that players do not have room to learn or demonstrate skill before the game is already decided. A skilled player is praised the most not for the incredible plays he is capable of demonstrating, but the consistency with which he/she can pull those plays off. League at its best is more than capable of rewarding consistent application of skill without consigning the first man to make a mistake to involuntarily becoming their opponent's heavy bag. I'm not sure league is a special case when compared to other games. In every game (sports too) small mistakes can cost you games. In professional soccer, for example: a wrong step, a too powerful pass, a too weak pass, or even just touching the ball wrong can cost you a goal and from there the game. There's not really a way to make it where small mistakes don't punish you hard. Players who understand the game will always be looking for ways to get ahead and punish small mistakes. I once heard a Challenger streamer say that one auto can win or lose high elo bot lane. I've played games where my team was ahead, then we threw, then they were ahead, then they threw. Games (not just league) are about punishing every wrong thing your opponent does. There's not really a way to fix this. The only thing you can do is understand the kinds of mistakes that can win/lose games and be ready for them. I think this also an elo thing. In my silver games we're all making lots of mistakes, some are punished and some are not. It might be that I just haven't experienced burnout (been playing casually for a year now, mostly normals with groups of friends) but I've never thought "there are too many things to keep track of and I just lose because of one small mistake", I usually think along the lines of "If I can just avoid that one tiny mistake then I can win games. I play Mordekaiser sometimes and for a while he was my main (my username has nothing to do with him lol but it fits). I once laned against a Darius who @lvl2 instantly leveled his pull and chunked me so hard I got zoned for the rest of the game. I was frustrated and tilted, but I was actually impressed that the Darius was so fast with that. Now every time I lane against a Darius I'm ready for that. My mindset towards games is like this: every lane is a battle, and the game is the war. Just because you win/lose battles doesn't necessarily mean you win/lose the war, but it makes a big difference and it should. Don't take this he wrong way because I want to be respectful but I think your frustration is stemming from burnout. TLDR: yes, games punish you for small mistakes because that's just how all games not just league work. I think the frustration part for you is burnout.
: Yuumi might be part of revolution bringing melees bot. I am also pretty certain she will synergize with the new Morde.
{{champion:82}} requires some sort of engage/lots of hard cc on his support, which Yuumi doesn't really provide. Also Morde can't cast his W on her when she's attached, and even if he could it wouldn't be positioned well if she's right on top of him. If you're talking about the {{champion:82}} rework, Riot has said that he will be designed to be a solo laner. Not saying he can't go bot in the future, but we know nothing about his kit other then he's supposed to be solo.
: When you comment only to give a response to someone who was looking for a response
When you comment only looking for a response while responding to someone who was responding to someone only looking for a response because there's nothing better to do.
: What champs do you actually find fun anymore?
(Top lane) Conqueror + Shield bash {{champion:82}} build path {{item:3116}} {{item:3151}} {{item:3053}} and then situational tank item. So much damage while being so tanky. Your Q + basic attacks (At max rank does 760% total AD and 240% AP) alone will do more damage then many champions full combos. No one can tank a Mordes full combo. You shred through everyone so fast it's unbelievable.
: I've held off creating this thread for too long... The Day Riot invited me to Playtest Mordekaiser
: Let's talk about + and - for a moment.
I definitely understand what you're saying and where you're coming from. That said, I think you should consider that the boards aren't a good reflection of how the actual playerbase feels. Most people who post on the boards seem to be complaining. Why is that? It's because the players that are happy don't feel the need to even come to the boards. I play with four IRL friends, and none of them frequent the boards. Only one has ever even been to the boards. Also, everyone has something different that bothers them about the game. Someone might come to the boards to complain about Yasuo but be fine with everything else. You might feel like you see a lot of people in game complaining, but I guarantee those few just stand out. I'm in bronze 1, and most of the players I play with either don't chat or don't talk directly about game balance or whatever. Basically, don't let a few negative comments or people fool you into thinking everyone is like this.
: It's where he belongs. Search your feelings, you know it to be true.
> [{quoted}](name=A Swarm of Koala,realm=NA,application-id=yrc23zHg,discussion-id=zo47UN53,comment-id=0000,timestamp=2019-02-09T01:35:46.720+0000) > > It's where he belongs. Search your feelings, you know it to be true. NOOOOOOOOOOOOOOOOOOOOOO
Rioter Comments
: and the pizza feet...gotta keep the classic pizza feet
: I guess we can disagree on the class system, but another alternative solution is overhauling the marksman class to all use an ammo system like jhin and graves. with some having significantly more ammo than that like ashe having 20+ arrows for her quiver. and others like jinx having different ammo for gun (30) and missiles (5) and maybe draven getting ammo resets for catching axes, but having lower amounts of ammo in total. then you could have certain feel good moments like vayne doesn't need to reload during r. and many fun mechanics like that all working around ammo since people by far find jhin to be one of the most fair adcs in the game. This could generate many feelsbad moments though if you're an ashe and have to reload when they are 1% hp and they kill you so adcs would also want additional mechanics to get out of combat after using all their ammo like jhin has with his movement speed.
The ammo idea is pretty interesting. I kinda like the idea, though I don't think all marksmen would want to be restricted like that. I'm definitely not against it. I don't want to add restrictions on marksmen or make them harder/less fun to play. I want to make them more satisfying by adding more power. My point is simply that making their autos stronger is unhealthy for everyone. I would have marksmen rely on auto damage, but their abilities be much more important then they are right now. I'm mostly talking about crit marksmen here. {{champion:15}} {{champion:22}} {{champion:222}} {{champion:18}} Maybe make {{champion:15}} Q have a much shorter cool down and scale better. Maybe make {{champion:67}} W a spammable skill shot like Yas Q. I'm not an ADC player and I'm not a design expert, but I'm sure there are ways to make marksmen feel good about their champ Abilities while also adding interactive counterplay. I'm not sure either I've been clear on what I mean by interactive counterplay. Basically, interactive counterplay is when you can still do something against an enemy attack after it was activated. {{champion:86}} has no interactive counterplay. Either he kills you because he is ahead, or he dies. His abilities aren't interactive. {{champion:119}} has interactive counterplay. You can predict or dodge his E, and you can play around his spinning axes. His Ult is also a skill shot, which is both interactive to use and play against. Remember when {{champion:142}} could miss her abilities and still kill you? That's kinda how I view marksmen (not all of them). Their abilities just aren't as essential as their point click autos. An {{champion:81}} player feels great when they hit their skillshots, just like{{champion:22}} R or {{champion:145}} W. I want ADCs to feel better about their abilities, not just their autos. Alot of what I'm talking about was discussed by Phreak. Here's the video [](
: Veigar needs a cap on his passive
A late game Veigar is not the only champion that can one shot you. There are plenty of late game mages that do as much or more damage then him in games. Ovbiously there's a certain point (like 60 minutes in) where the Veigar starts to out damage everyone because he's infinitely scaling, but games rarely go that long. Have you ever played against a fed {{champion:8}} {{champion:105}} {{champion:79}} {{champion:63}} {{champion:30}} {{champion:85}} ? They can insta-gib you even easier then Veigar can. At least {{champion:45}} is only really dangerous to one champ at a time. Late game {{champion:8}} {{champion:85}} {{champion:30}} {{champion:55}} will one shot your entire team.
rawiazam1 (EUNE)
: i support this statement
Just don't take its cs :p The statement needs its items
: This is why {{champion:67}} and {{champion:18}} will always have a high banrate when they're meta imo. Nobody likes dying because somebody walked up and right clicked you to death. On the other hand, when was the last time you heard somebody complain about {{champion:21}} or {{champion:498}} - who are reliant on autoattacks, but also strike a good balance with their abilities to do damage. Even champs that are hugely reliant on their autoattacks can have fun & unique mechanics with them, like {{champion:119}}.
{{sticker:slayer-pantheon-thumbs}} Great examples! I would be fine if Adcs did more damage/were more survivable if they were given more unique mechanics to interact with.
: What if I told you kiting is just as important of a skill as skillshots, and doesn't nessassry deserve to be nerfed in exchange for more spell damage since that is the whole mage identity. What needs to be overhauled is the class system making certain classes strong vs each other ex: ADC strong vs tanks/bruser, tanks strong vs assassin/mage, assassin strong vs adc/mage. Etc...
I didn't mean to insult adcs by saying that their class doesn't require skill. That wasn't my intention. Kiting definitely does require a ton of mechanical skill and game knowledge. My point is that the auto reliant marksmen don't have to worry about missing their damage, since its point click (barring rare things like Fizz e or Vlad w). The one getting hit by the auto attack has no form of counterplay other then 1: kill the adc as fast as possible (which leads to the frustrating 0.2s lifespan of an Adc) 2: don't engage entirely. I'm NOT saying they are op. I'm NOT saying they require no skill. But they aren't interactive. Again, this isn't necessarily a bad thing. But it does make it so Adcs cant do other things, such as have much survivability or self peel for when an assassin jumps on them. {{champion:81}} is a great example of what I'm talking about. He has lots of skill shots, but sill relies partially on auto attacks. His damage isn't completely guaranteed, which is what makes him more satisfying to play AND play against. I greatly disagree with how you view the classes. Losing to another champion simply because that class beat yours (rock paper scissors) isn't fun. Each champion should have specific strengths and weaknesses unique to them, not some class mold that they need to fit into. Counter champions should exist by coincidence, not design. Why do you think {{champion:67}} {{champion:157}} {{champion:38}} {{champion:3}} are complained about so much? It's because they are designed to counter an entire class. Because of they way these champs are designed, the classes don't have much counterplay against them. This is fine for professional, but for solo it sucks. Players want to be in control of what is happening to them.
Rioter Comments
HàrrowR (EUW)
: ADC players: We don't like getting one shotted in 0.2 seconds, Boards:
: I know Yi is not op, but plss
If you have a good {{champion:98}} {{champion:23}} {{champion:24}} {{champion:67}} his split shouldn't be too hard to deal with. If you don't, {{champion:33}} works pretty well. If you have a fed assassin they can just one shot him. If you don't have any of those, and he's super fed, stay grouped as five and focus him down before any team fight. Do not take any team fight unless 1: He is guaranteed to not be there 2: You can kite and focus him easily 3: You can kill 1-2 members of their team easily and transition into a 5v4 or better (still focus him down). The only way Yi can kill you is by running at you and autoing. If you stay together he has to jump into 5 people to be relevant, so focus him down. If he's splitting and super fed, get 2-3 people to kill him. If you kill him and its late game, you now have 40-60 seconds of no Yi so you're free to teamfight. Try to bait his Q before you throw your CC. Worst case scenario: Your team isn't coordinating against him, he's not the only fed carry on their team, and your teammates are constantly getting caught. If this is the case, 1v1 him. If you're not playing a champ that can beat him 1v1 while he's splitting, look to hard carry a teamfight while he's not there. If you can't do that, and no one else on your team is carrying/they are all behind, you lose. This is a team game, if their team is ahead of yours, they are most likely going to win. I'm not arguing with you about him fun-killing, but there are ways to get around him.
Madjack01 (EUW)
I see your point {{sticker:slayer-pantheon-thumbs}}
Show more


Level 278 (NA)
Lifetime Upvotes
Create a Discussion