BigIdea (NA)
: LP is even more meaningless now than it was before - Just go back to displaying MMR
> [{quoted}](name=BigIdea,realm=NA,application-id=RaE1aOE7,discussion-id=U5Rgvftn,comment-id=,timestamp=2019-12-03T03:15:32.423+0000) > > that might take hundreds or thousands of games to rectify. > There's your reason.
yheat (NA)
: SKINS THAT SHOULD EXIST
CRAZY CAT LADY YORICK http://slowgun9.deviantart.com/art/Yorick-Lg-398552629?ga_submit_new=10%253A1378511478
Raeny (NA)
: > [{quoted}](name=e46 Fanatic,realm=NA,application-id=yrc23zHg,discussion-id=REEdFb00,comment-id=00060000,timestamp=2019-11-24T04:22:58.773+0000) > > iron - gold is the same, one with a pair of balls will just admit that even plat is no better than iron, but this mostly is not the players at fault. > Rito too scared to hard reset all player elo, I'm tired of seeing high elo/PROs who can't even predict a single fucking lee sin Q and WHILE ON STREAM say 'wait how does that work again?' Plat is a little bit better but not much. A plat player will normally destroy mid/low golds and everything under.
> [{quoted}](name=Raeny,realm=NA,application-id=yrc23zHg,discussion-id=REEdFb00,comment-id=000600000000,timestamp=2019-11-24T06:03:52.279+0000) > > Plat is a little bit better but not much. A plat player will normally destroy mid/low golds and everything under. Those are 2 very different sentences.
Ulanopo (NA)
: > [{quoted}](name=KFCeytron,realm=NA,application-id=3ErqAdtq,discussion-id=g53JK9pg,comment-id=00080008,timestamp=2019-11-15T23:12:11.642+0000) > > How is "I think Yuumi is too safe and displacements should knock her off her ally" nothing but an unconstructive complaint? It's not entirely unconstructive, but it's still probably better for GD than Gameplay. Thing is, Gameplay should be about discussions, GD should be about conversations. That might seem like a fine distinction, but I think it's an important one. My friends and I sit around griping about League all the time. None of those conversations would be fit for Gameplay. The OP's whole post was: >Riot we need more ways to knock Yummi off her Ally > >If the target is knocked up/back then she needs to be removed from that target. Its stupid how safe she is. If you go look at the [proposed guidelines for Gameplay](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/XPgk5MhA-proposed-rules-update-to-gameplay-sub-board-feedback-wanted), the OP's post hits a couple of triggers: > DO CONSIDER HOW THE READER IS INTENDED TO FEEL OR RESPOND. > Posts that encourage thoughtful discussion are preferred. While you may be angry or frustrated, Gameplay is not really the Board for complaining. . > DO LEAVE ROOM FOR DISAGREEMENT > The Boards are for sharing ideas and discussion. Dealing in absolutes prevents those things. Calling for a champion to be gutted generally ends all conversation. Likewise, refusing to see how someone else could have a different - even contradictory - opinion or perspective closes off possibilities. . > DO DISCUSS STRENGTHS AND WEAKNESSES OF CHAMPIONS, MATCHUPS, ITEMS, AND BUILDS > Within reason, of course. It’s one thing to say, “I feel Yasuo has too many tools and is generally too safe once you’ve mastered him, with Windwall being an excellent example of this”. It’s quite another to say, “Windwall is bull#$*&!” Basically, the OP said, "they should nerf the defining characteristic of a champion because I don't like it." Lots of things are unpleasant to have to face. As an ARAM player i think Yi and Fiddle are hot garbage, but you won't see me making Gameplay posts demanding a nerf. If I were going to do it, I would take the time to make my case about why those champions are a problem, especially in that format, and explore ways to remove some of the pain of playing against them, while retaining their flavor. An example of this would be something that happened to me recently: "Having Syndra be able to neutralize my ult as Annie with a basic ability feels awful. You could either have Tibbers not be a target or you could make Tibbers do enrage damage to Syndra while held by her." Neither of those suggestions would change Syndra in any meaningful way. They would simply lessen a pain point for the matchup. As for the OP, I challenge the basic premise. What does "too safe" even mean? One need only look back in this thread to see the following: https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fi.ibb.co%2F7gKwrx4%2Fimage.png&key=a45e967db0914c7fb472fd4381e6c85b&width=150 This is also a thing: https://www.leagueofgraphs.com/champions/stats/yuumi I feel like the best that could have been said was, "I wish there was more interactivity with Yuumi, but that would have to come with a buff and rework package because of her low win rate", but that wouldn't have been a discussion.
> [{quoted}](name=Ulanopo,realm=NA,application-id=3ErqAdtq,discussion-id=g53JK9pg,comment-id=0015,timestamp=2019-11-16T00:40:09.558+0000) > > It's not entirely unconstructive, but it's still probably better for GD than Gameplay. Thing is, Gameplay should be about discussions, GD should be about conversations. That might seem like a fine distinction, but I think it's an important one. My friends and I sit around griping about League all the time. None of those conversations would be fit for Gameplay. > > The OP's whole post was: > > If you go look at the [proposed guidelines for Gameplay](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/XPgk5MhA-proposed-rules-update-to-gameplay-sub-board-feedback-wanted), the OP's post hits a couple of triggers: > . > . > > Basically, the OP said, "they should nerf the defining characteristic of a champion because I don't like it." Lots of things are unpleasant to have to face. As an ARAM player i think Yi and Fiddle are hot garbage, but you won't see me making Gameplay posts demanding a nerf. If I were going to do it, I would take the time to make my case about why those champions are a problem, especially in that format, and explore ways to remove some of the pain of playing against them, while retaining their flavor. > > An example of this would be something that happened to me recently: "Having Syndra be able to neutralize my ult as Annie with a basic ability feels awful. You could either have Tibbers not be a target or you could make Tibbers do enrage damage to Syndra while held by her." Neither of those suggestions would change Syndra in any meaningful way. They would simply lessen a pain point for the matchup. > > As for the OP, I challenge the basic premise. What does "too safe" even mean? One need only look back in this thread to see the following: > > https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fi.ibb.co%2F7gKwrx4%2Fimage.png&key=a45e967db0914c7fb472fd4381e6c85b&width=150 > > This is also a thing: > https://www.leagueofgraphs.com/champions/stats/yuumi > > I feel like the best that could have been said was, "I wish there was more interactivity with Yuumi, but that would have to come with a buff and rework package because of her low win rate", but that wouldn't have been a discussion. The best that could have been said STILL wouldn't have been a discussion? So she's just completely off limits, or does every new thread need to have the phrase "_but what do YOU all think??"_ at the end of it? You guys don't seem very qualified to be mods.
Cräfty (EUW)
: Unusual hypercarry
Isn't hyper rolling a Kog with Ludens or Seraphs pretty meta right now?
: >flat armor penetration became scaling lethality that one was actually a nerf. Befor, ghostblade+duskblade would give 40 flat pen on a 2 items spike, easily reaching 50+ with runes, which is at lvl ~12-13. With the current lethality, the two items spike with runes is 45 lethality, which at lvl 13 is 40 flat pen, so roughly 10 pen less at that point then the old values. Lethality actually is a weaker stat than flatpen at same values(till lvl 18).
> [{quoted}](name=Sire Hippington,realm=EUW,application-id=3ErqAdtq,discussion-id=9dG4kEji,comment-id=00000000,timestamp=2019-11-13T12:15:25.022+0000) > > that one was actually a nerf. > > Befor, ghostblade+duskblade would give 40 flat pen on a 2 items spike, easily reaching 50+ with runes, which is at lvl ~12-13. > With the current lethality, the two items spike with runes is 45 lethality, which at lvl 13 is 40 flat pen, so roughly 10 pen less at that point then the old values. > Lethality actually is a weaker stat than flatpen at same values(till lvl 18). Factor in new runes and Duskblade passive, and it's a significant damage buff.
xGvPx (NA)
: Is the Akali hoodie for real?
Everything you buy related to League is overpriced. A "legendary" skin is nearly the same price as a AAA game. A skin bundle is over $100. A skin for a character whose only purpose is to pick up item drops is in a loot box that can run up to $200 to unlock the one you actually want. This isn't a surprise to me at all.
: Can we have a working Client instead of new content?
What's funny is that the Loot tab and Match History will often fail to load, but the Store rarely has an issue for me. Though I never use it, because of all the other problems.
: While the client is down, Who is the best urf champion to carry with and why!?
Ban Yi, pick Sivir. She's super underrated. Max her spellshield second.
Moody P (NA)
: bruisers have never abused tank items
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=ix1rnlss,comment-id=0007,timestamp=2019-11-06T03:08:05.629+0000) > > bruisers have never abused tank items ADCs do, Ashe has been abusing Thornmail for 10 years!
: Who are you most looking foward to playing in URF and who do you think is the strongest?
AdamrCc (EUW)
: The elder dragon execute outright invalidates champions such as Warwick and Olaf.
: Is AP Malphite not just incredibly unhealthy by design?
Would you rather deal with Malphite, Zoe, Shaco, Rengar, Nidalee, LeBlanc, or Ekko?
Siaoox3 (EUW)
: Client Bug ? Program runs in task manager as a background Process after closing the Game. Why?
I didn't know it left you online, I just knew that it also prevented you from launching the game again. Seeks like it's been happening ever since the "new" client was released.
: The more i watch forestwithin the more i can't comprehend what build Kindred has i've seen him play with conq, pta, fleet, ele, dh, phase rush and predator shaco AP (pink wards play style) AP general ap trying to 1 shot with dcap and lichbane, ad lethality, ad crit, Shaclone has even played him tank and has seen so much success while playing him tank next?
> [{quoted}](name=Ornndyr2k19,realm=EUW,application-id=3ErqAdtq,discussion-id=JRN5dELl,comment-id=000d0000000000000000,timestamp=2019-09-19T08:06:38.939+0000) > > The more i watch forestwithin the more i can't comprehend what build Kindred has > i've seen him play with conq, pta, fleet, ele, dh, phase rush and predator > > shaco > AP (pink wards play style) AP general ap trying to 1 shot with dcap and lichbane, ad lethality, ad crit, Shaclone has even played him tank and has seen so much success while playing him tank > > next? You asked for positional diversity and then spouted off a bunch of off meta rune builds? No.
: > [{quoted}](name=Midg3t,realm=EUNE,application-id=yrc23zHg,discussion-id=f4jA20aA,comment-id=0002,timestamp=2019-09-19T10:17:39.238+0000) > > Well it just takes time for system to catch up. > Move on. > Do you expect riot to have a crystal ball to know when some1 is going to troll? > Maybe he just had a streak of bad games. > Off-meta isnt punishable. > > /s What? You can't be serious. Off meta? Did you see his items? His cs? His score? Sitting in lane doing nothing? Read the post please and look at the picture. If riot didn't soften the ban system he would have been banned after the second game which is the right thing he is obviously griefing games
> [{quoted}](name=anatasjhsh01,realm=EUW,application-id=yrc23zHg,discussion-id=f4jA20aA,comment-id=00020000,timestamp=2019-09-19T10:50:40.001+0000) > > What? You can't be serious. > Off meta? Did you see his items? His cs? His score? Sitting in lane doing nothing? Read the post please and look at the picture. > > If riot didn't soften the ban system he would have been banned after the second game which is the right thing he is obviously griefing games "/s"
: AP Malphite is annoying, and im not sure how to lane against him.
AP Malphite can't lane against sustain and MR, his mana costs are too high.
Smyrage (EUNE)
: When you roll a 6 sided dice, the probability of getting each sides is 1/6, depending on how many sided dices are, but if you fiddled with dices, you know that it's never really 1/6. So, why its probabilty is considered 1/6? Because each event is independent from another, therefore each of them has 1/6 chance of happening, in reality the system will be biased towards certain sides. Works the same as with this. Each AA has 35% chance to miss, however each AA is independent from the other, so overall more or less than 35% of the shots will hit, depending on system's bias, but it's never really 35% of them missing.
> [{quoted}](name=Smyrage,realm=EUNE,application-id=RaE1aOE7,discussion-id=1iuBoLQ1,comment-id=0004,timestamp=2019-09-15T22:14:05.928+0000) > > When you roll a 6 sided dice, the probability of getting each sides is 1/6, depending on how many sided dices are, but if you fiddled with dices, you know that it's never really 1/6. So, why its probabilty is considered 1/6? Because each event is independent from another, therefore each of them has 1/6 chance of happening, in reality the system will be biased towards certain sides. Works the same as with this. Each AA has 35% chance to miss, however each AA is independent from the other, so overall more or less than 35% of the shots will hit, depending on system's bias, but it's never really 35% of them missing. I was never asking if it's exactly 35% based on probability or coding. I'm saying it feels like they dodge far more often than they're supposed to.
prole (NA)
: hey riot gimme a job
I see what you did in that lined-out paragraph, and I disagree =P
: What's the most random comp you've won/placed with?
3 Noble/pirate/shapeshifters I was just trying to do missions... got some lucky items and think I finished 3rd
: if you know anything about coding percentages... then you'd realize that no. it's never 35%.
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=RaE1aOE7,discussion-id=1iuBoLQ1,comment-id=0000,timestamp=2019-09-15T06:28:45.464+0000) > > if you know anything about coding percentages... then you'd realize that no. it's never 35%. Cool. Irrelevant, but cool.
Rioter Comments
Rioter Comments
: Because yasuo... is a melee champion and 80% of mid lane champs are range. If his shield resets everytime he takes damage than he might as well as not have any shield at all.
> [{quoted}](name=DotaFrost,realm=NA,application-id=3ErqAdtq,discussion-id=8TIEFbpJ,comment-id=0003,timestamp=2019-09-07T13:09:03.793+0000) > > Because yasuo... is a melee champion and 80% of mid lane champs are range. If his shield resets everytime he takes damage than he might as well as not have any shield at all. *laughs in Malphite*
: Yup, all adding mobility to champions to deal with mobility does is make them better at running down immobile champions. Who woulda thought? One day they'll realize their balance direction is ass-backwards.
> [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=87mJr01k,comment-id=00020001,timestamp=2019-08-29T04:36:56.585+0000) > > Yup, all adding mobility to champions to deal with mobility does is make them better at running down immobile champions. > > Who woulda thought? One day they'll realize their balance direction is ass-backwards. No they won't. They've made it this long.
: > [{quoted}](name=PhDs Nuts,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=00030000,timestamp=2019-08-26T15:37:56.134+0000) > > Hexagons don't have the diagonal problem that squares do. That's why they're a more stable geometry in nature. > > Imagining that they're squares defeats the entire purpose of using hexagons. I made something for you: https://imgur.com/a/Y1UTdyc
> [{quoted}](name=Everyday Legends,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=000300000000,timestamp=2019-08-26T22:03:45.343+0000) > > I made something for you: > https://imgur.com/a/Y1UTdyc Thanks, but I didn't say that all directions were exactly equal. A range of 2 hexes covers every area on your drawing from point A, and its visually intuitive that the more narrow space is still roughly a unit long. A range of 2 squares from the middle of a 5x5 grid would miss the corners, making clarity a problem. Hexes get rid of the diagonal problem of squares and are just visually better for 360 degree movement.
: It's called "geometry". Imagine instead of hexagons, it were squares, like a checkerboard. A unit that is one square north of you and unit that is one square northwest of you, while both still adjacent to you, are not the same distance away from you. The one that is diagonal from you is farther away. Likewise with hexagons, if a unit is two "hexes" away, how far away it _actually_ is depends on what direction those two hexes are.
> [{quoted}](name=Everyday Legends,realm=NA,application-id=RaE1aOE7,discussion-id=iguqzA8d,comment-id=0003,timestamp=2019-08-26T15:12:42.725+0000) > > It's called "geometry". > > Imagine instead of hexagons, it were squares, like a checkerboard. A unit that is one square north of you and unit that is one square northwest of you, while both still adjacent to you, are not the same distance away from you. The one that is diagonal from you is farther away. > > Likewise with hexagons, if a unit is two "hexes" away, how far away it _actually_ is depends on what direction those two hexes are. Hexagons don't have the diagonal problem that squares do. That's why they're a more stable geometry in nature. Imagining that they're squares defeats the entire purpose of using hexagons.
Dukues (NA)
: > [{quoted}](name=GreenTeaAndPoro,realm=NA,application-id=RaE1aOE7,discussion-id=aJvnVThX,comment-id=0000000000000000,timestamp=2019-08-21T13:45:11.455+0000) > > no its not. it actually takes game knowledge and strategy to even get past plat. Just because they are not the same game does not mean they don't deserve those rewards. And who cares if they get a free skin. It's a skin. Everyone gold and up gets that dumb skin. And they won't show their boarders in normal because rank TFT is seperate from league rank. Their borders already show up in normal............. lol. That's the thing though.... getting to or past plat in TFT is much easier than 5v5 ranked. It's dumb. Well obviously the less exclusive the rewards becomes (see victorious skins) then yes obviously the dumber it becomes. That's why giving out those skins to now new only TFT players is dumb because you make the reward even less exclusive and therefore less meaningful. Really not rocket science.... two different queues for two completely different games. 5v5 is Riot's bread and butter and should be treated that way. Can make up some unique reward for TFT & leave their borders to tft and it will be ok. Combining rewards is going to just make more people quit playing League myself included.
> [{quoted}](name=Dukues,realm=NA,application-id=RaE1aOE7,discussion-id=aJvnVThX,comment-id=00000000000000000000,timestamp=2019-08-21T13:52:45.786+0000) > getting to or past plat in TFT is much easier than 5v5 ranked. Then go for it.
: This is why Hextech Debuff needs Rework.
Needs a complete rework. Just played a game where a few people threw in 2 hextechs just for the buff, and I got matched against them back to back to back. They all disabled my carry Shyvana (as opposed to my less-carry Gnar on the other side), and I came in 5th after steamrolling the entire first half of the game.
: These 2 players wiped my team off the earth , please explain what is wrong.
Yeah, the Garen was a wasted slot since you didn't even have 3 Nobles or 2 Knights out. That's probably the biggest disadvantage. Never have a 1-cost unit out that late if they don't have any synergy.
Wickedlike (EUNE)
: How to beat 6 nobles with 2 level 2 kayles + braum?
2 level 2 Kayles is extremely unlikely. You probably just lose that one.
koshkyra (NA)
: Can we stop adding more RNG to the game please
Full item drops were possible before, but there would only be one in a carousel. They lowered the RNG by making more full item drops available at once in the later stages.
: What elo do you got placed in after provisionals?
Depends how you do in them. I won my first provisional (3rd) and started in Iron 2, so I probably have the potential to start in Bronze if I don't lose any.
: Best. Swain Draven Lucian Veigar Worst. Graves/TF Elise Rek'Sai
> [{quoted}](name=PhearBunny,realm=NA,application-id=RaE1aOE7,discussion-id=dXX3vZMj,comment-id=0004,timestamp=2019-08-09T11:16:45.225+0000) > > Best. > Swain > Draven > Lucian > Veigar > > Worst. > Graves/TF > Elise > Rek'Sai My favorite build uses Graves as a blademaster with red buff and titanic/CB. Hilarious.
: The funny point is.... Are yal actually taking TFT rank serious?
*looks at the final poker table always having the same players*
Subdue (NA)
: > [{quoted}](name=Heatlink,realm=NA,application-id=RaE1aOE7,discussion-id=l1E3na6G,comment-id=0001000000000000,timestamp=2019-08-08T18:02:46.896+0000) > > keep building what you can i guess... and hope that there is no cheating happening. So how is it cheating when people decide to do something that could have (and depending on what you're building, likely would have) happened anyway?
> [{quoted}](name=Subdue,realm=NA,application-id=RaE1aOE7,discussion-id=l1E3na6G,comment-id=00010000000000000000,timestamp=2019-08-08T18:35:21.711+0000) > > So how is it cheating when people decide to do something that could have (and depending on what you're building, likely would have) happened anyway? Because the 2 other accounts are burners. They'll just switch builds to match you if you switch to continue screwing you over.
Kuponya (NA)
: RNG might fk you up but it'll never...
Xilixer (NA)
: Supposedly Riot is making a fighting game
I thought the fighting game was in-game chat?
Unkn0wN (NA)
: Put the player you fight each round on a cycle instead of RNG
Just made a similar post. I like the cycle, but don't show it to the players, and change the cycle every time it's completed.
Rioter Comments
Get2 (NA)
: I guess the question is "what is considered equitable first rounds outcomes?" Is it zero items, better luck next time? Is it one items, good luck? Is it 2 items, there ya go? Is it 3+ items, grats? Is it zero items, but here's 2g to compensate? I think they have a vision that may not be fully realized. In one of my matches, I picked up a Lucian on the carousel. I got zero items from the first wave, but I got 1gold. On the first flip, I had 2 Elises show up, so I sold Lucian, bought 2 Elises, and also had gold lefover to buy an additional card. It worked out well for several moments of the game, but in the end, I couldn't keep up. But that had a lot more to do with how the cards and my decisions played out from that point. I guess the question really is: how much gold is one item worth and are people who don't get an item getting enough gold? Seems to me items > gold.
> [{quoted}](name=prsnbish,realm=NA,application-id=RaE1aOE7,discussion-id=ZtPX4lXc,comment-id=0004,timestamp=2019-07-19T13:50:37.156+0000) > > I guess the question is "what is considered equitable first rounds outcomes?" > > Is it zero items, better luck next time? > Is it one items, good luck? > Is it 2 items, there ya go? > Is it 3+ items, grats? > Is it zero items, but here's 2g to compensate? > > I think they have a vision that may not be fully realized. In one of my matches, I picked up a Lucian on the carousel. I got zero items from the first wave, but I got 1gold. On the first flip, I had 2 Elises show up, so I sold Lucian, bought 2 Elises, and also had gold lefover to buy an additional card. It worked out well for several moments of the game, but in the end, I couldn't keep up. But that had a lot more to do with how the cards and my decisions played out from that point. > > I guess the question really is: how much gold is one item worth and are people who don't get an item getting enough gold? Seems to me items > gold. Depends where the gold goes. A star level on a champ is worth more than an item.
: Just had a game on stream that I got the same guy back-to-back on TWO separate occasions in the same lobby with EIGHT players left. The first time, his back-to-back was sandwiched by one other player. So in 4 rounds, I faced a whopping two of my opponents. This ISN'T random. Something is broken in their algorithm.
> [{quoted}](name=CasualBoomer,realm=NA,application-id=RaE1aOE7,discussion-id=EFfRPYi1,comment-id=0001,timestamp=2019-07-19T11:25:24.748+0000) > > Just had a game on stream that I got the same guy back-to-back on TWO separate occasions in the same lobby with EIGHT players left. The first time, his back-to-back was sandwiched by one other player. So in 4 rounds, I faced a whopping two of my opponents. > > This ISN'T random. > > Something is broken in their algorithm. It's random and they're bad at code. Something should be in place to counter it, but there isn't.
: everytime i go Glacial, i lose though. :'(
> [{quoted}](name=PhearBunny,realm=NA,application-id=RaE1aOE7,discussion-id=vINn1Q33,comment-id=0000,timestamp=2019-07-19T12:41:23.772+0000) > > everytime i go Glacial, i lose though. :'( Can't rush it too early, since none of the early champs are good carries. Gotta wait until you can get Ashe decked out and the 4-glacial unlock, otherwise just sit on 2 with a stronger team around them.
: if they gave any champion a shield breaker effect, it would have made more sense on the second part of kleds q instead of anything else.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=grERy5Iz,comment-id=0003,timestamp=2019-07-18T18:50:22.794+0000) > > if they gave any champion a shield breaker effect, it would have made more sense on the second part of kleds q instead of anything else. ...why? His Q has a huge delay. It would be useless against shields since they'd just expire before the 2nd part procced.
: Riot: And this is to go even. Further. BEYOND!!!!!
> [{quoted}](name=N1C Jeddy017,realm=NA,application-id=3ErqAdtq,discussion-id=KewEG7M7,comment-id=0009,timestamp=2019-07-18T15:16:35.130+0000) > > Riot: And this is to go even. Further. BEYOND!!!!! SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA GHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET TIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
Rioter Comments
: > [{quoted}](name= Fired Support,realm=EUW,application-id=RaE1aOE7,discussion-id=xjcB0LRm,comment-id=00010000,timestamp=2019-07-11T08:00:13.372+0000) > > you cant deny that the game also needs game knowledge and strategy someone like azzapp {{champion:161}} gets first place like 4 times out of 6 games and the other two end up 2nd and 3rd or something > RNG plays a big role thats true but you cant deny the effect of strategy and skills on the direction of the game Strategy goes out the window if you cant get what you need
> [{quoted}](name=CaptainAntiHeroz,realm=NA,application-id=RaE1aOE7,discussion-id=xjcB0LRm,comment-id=000100000000,timestamp=2019-07-11T08:07:40.400+0000) > > Strategy goes out the window if you cant get what you need If you're doomed by a single need, you probably picked the wrong strategy. There are ways to get top 4 without that BFSword or a specific champ.
Kalixin (NA)
: 100% Guaranteed unit spawn
: NERF GLACIALS
My favorite thing in the world is going against a Yordle team when I have a pair of 2-star Varus on the field. Hilarious.
: Why do some people think something is "free" as long as they don't personally hand over cash for it?
Does trolling in a normal game have consequences for the other players? Answer that question and you'll know how much you value time.
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PhDs Nuts

Level 127 (NA)
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