Rioter Comments
: Preseason 2020 Gameplay: Rise of the Elements
There is enough damage in the game. We don't need another lethality item, we don't need a crazy elder dragon buff, and we don't need any "dragon souls". Everyone with an elder buff is going to be pyke now and they wont even rerquire an ability slot for the execute; just apply the burn with an auto... I'm also sure that anyone who has had a pyke ult their entire team knows that PYKE doesn't even work how a support should actually work. Why should a support be able to snowball his adc with extra gold when HES the one taking the kill!? He generates free gold and its bs, but I digress. Everything else with the map changes and the new way dragons work feels forced but I understand Riot is just trying to keep the game fresh. However, sanguine blade, elder dragon, and "dragon souls" seems to be pushing the damage creep further and further. Im starting to like split pushing so you'd bet your behinds I'll build sanguine anyway if it hits live lmao
: Eternals Feedback Thread: Set 1 Uniques
Some better sion trackers are Enemies stopped mid dash with q Drive by w kills while in R at max speed 3+ man q 2-3+ man R 3+ man e 3-4+ man w rather than how much hp we got... we can see how much how we get in the tooltip for w. Or even w landed when there’s like less than a certain threshold of hp left in the shield. Wall drifts in r if that’s trackable Enemies hit with a charged q is kinda boring. It’s like tracking how many times I land q on cho Garth or something.
Paroe (NA)
: > [{quoted}](name=PhalseLogic,realm=NA,application-id=3ErqAdtq,discussion-id=EQNK6bKF,comment-id=0000000100000000,timestamp=2019-02-12T02:09:10.432+0000) > > Think of camille almost like Sion or rammus. They have god like engage, but once they’re in the fight they stay there. There really isn’t a way out. > That is because of heir class. Camille is a bruiser/tank. Sylas is an assassin, I wouldn’t compare the two so heavily. > Camille’s forms of mobility are both on relatively long cooldowns. Sylas is an AP fighter who functions similarly to Camille in gameplay pattern. Sylas, if he were AD, would ALSO be a bruiser who builds the exact same stuff Camille does because they are _that_ similar. Sylas is more vulnerable because hes AP, and doesnt have good options when it comes to bruiser itemization.
Why would a fighter have an execute ability. He’s an assasin, he can get into fights and leave fights. Many fighters and tanks are able to engage and enter fights but have a very hard time leaving them. Usually champs with that much mobility are labeled as assasins or “slayers” {{champion:157}}
: > Sylas is an assassin, I wouldn’t compare the two so heavily. You compared him to two Supports....
Paroe (NA)
: > [{quoted}](name=PhalseLogic,realm=NA,application-id=3ErqAdtq,discussion-id=EQNK6bKF,comment-id=00000001,timestamp=2019-02-12T01:27:48.519+0000) > > Well I said slightly. Not agree with me because I’m 100% right you cretins. > Y’all make no counter arguments to my points. > > Regardless camille’s gap closer is on a really long cd and her only other gap closer is on an ultimate cooldown. > > Like yeah y’all can think oh well Salas is weak here or whatever and that he isn’t op, but the point was is that Riot just decided to shove whatever they thought of into his kit. > > But y’all can be as unproductive as you want. Keep being “Riot dick suckers” as I believe Hethalean put it. You dont start discussions by calling all opposition "wrong". Whats the point of treading a proper argument when your response will be nonsensical "YOURE WRONG" at every turn due to your vitriol? Sylas = camille is also a perfectly sound argument. Kit wise, theyre very similar with Sylas being much more vulnerable due to his itemization...Also much like camille, if youre immobile and he gets on you its not possible to get away without flash. If you dont have the same vitriol towards Camille that you have towards Sylas, not only is youre argument biased as frag, your position itself holds no water because you dont HAVE a real position thats ~~grounded in reality and full of real world problems~~ based on logic and reasoning.
Think of camille almost like Sion or rammus. They have god like engage, but once they’re in the fight they stay there. There really isn’t a way out. That is because of heir class. Camille is a bruiser/tank. Sylas is an assassin, I wouldn’t compare the two so heavily. Camille’s forms of mobility are both on relatively long cooldowns.
Paroe (NA)
: "Anyone who disagrees with me is wrong" Okay. So... Wheres your hate for camille? Sylas is just a more vulnerable camille with a little riven thrown in.
Well I said slightly. Not agree with me because I’m 100% right you cretins. Y’all make no counter arguments to my points. Regardless camille’s gap closer is on a really long cd and her only other gap closer is on an ultimate cooldown. Like yeah y’all can think oh well Salas is weak here or whatever and that he isn’t op, but the point was is that Riot just decided to shove whatever they thought of into his kit. But y’all can be as unproductive as you want. Keep being “Riot dick suckers” as I believe Hethalean put it.
Rioter Comments
Rioter Comments
: regardless of what happened playing vs people higher ranking than yourself you will improve. it's up to you how fast you improve and figuring out what you can do better/ what mistakes you are making. kda is just a pretty stat doesn't actually matter only winrate does. now maybe you should be improving your cs(as long as you are not taking it from a carry), but obviously you must be doing something right at least like dying for team or giving teammates opportunities.
YES! My cs is trashhhhhhhhh. I dont know what to do honestly. Maybe better minion wave management for my roams or learning how to cs better under tower. I would be so much consistently stronger if I got my CS under control. Rito reward sion players for good farm with his W but I don't want to farm... I want to get my team ahead by fighting with them. I get soooooo nervous when I'm in my sidelane fixing the wave when mid game starts to come around.
: 1. I was still in silver (MAYBE low gold) after the glitch was fixed 2. I was playing sion before they made his e super easy to hit 3. I can still hit E's consistently with or without the glitch. TBH it was hilarious with comet and I was missing a lot of E's immediatly after the fixed it {{sticker:sg-shisa}}
I just checked, i think the glitch got me into gold, but I stayed in low gold for a long time after they fixed it
: Did you climb by playing that super broken hitbox E max Sion from earlier in the year?
1. I was still in silver (MAYBE low gold) after the glitch was fixed 2. I was playing sion before they made his e super easy to hit 3. I can still hit E's consistently with or without the glitch. TBH it was hilarious with comet and I was missing a lot of E's immediatly after the fixed it {{sticker:sg-shisa}}
: You're boosted if you queue with a high elo in order to... _boost_ your elo..
I used the term wrong then, am i bad and are people carrying me almost every game
Rioter Comments
Anin777 (EUW)
: > [{quoted}](name=PhalseLogic,realm=NA,application-id=3ErqAdtq,discussion-id=yIhP1Uph,comment-id=0003,timestamp=2018-08-12T23:27:18.210+0000) > > unflinching is such trash, only because it doesn't have base stat until you use your summoners And what are the alternatives? Lool.
every other rune on the resolve tree. If resolve is your main tree, then you're most likely a tank and dont need/want tenacity. I think you're better served going revitalize/overgrowth. Now if you're taking resolve as a secondary tree the other rune lines way outclass the one with unflinching in it. Bone plating and second wind are way too op to pass up. Even if you don't take second wind theres chrysalis for damage dealers and conditioning for tankier people. My personal verdict is I would never, ever take unflinching unless I'm doing a 100% troll tenacity build.
FâgLord (EUW)
: Yasuo's windwall is stupid
The most tilting thing about his windwall is when he essentially "misses it" he still blocks the projectile. We all know where a windwall is placed in relation to where Yasuo is. So when the projectile is passed that point, even if he casts windwall the projectile should still hit, right? Nope. The spell comes from yasuos center and travels to that point. So even if Yasuo has shit reaction timing he can still block a lot of projectiles because it works the millisecond he presses w.
Anin777 (EUW)
: PSA: Don't complain about CC when you don't try to counter it.
unflinching is such trash, only because it doesn't have base stat until you use your summoners
Arowez (NA)
: Perma Banned for supposed "3rd Party Exploits" followed by an inhumanly Cold and Vague Riot Response
Cloud273 (NA)
: Remember when guardian angel was a DEFENSIVE item, instead of an offensive one? Now it's just another thing that assassins can buy that helps them snowball even more. Can't focus me down cuz of this, and on top of the free 1 up mushroom I also get a ton of AD.
I absolutely loathe it when the fed person on the other team gets a GA. Once saw a 10/2 Vlad build one, maybe for shits and giggles. But it just made him so much more... unkillable.
sobi999 (EUW)
: Lel, wow you really have no idea about the state of the game do you? No idiot buys Zhonyas at lvl 6 without buying shoes or lost chapter, not considering the fact how difficult it would be to buy zhonya at lvl 6 unless you get fed over and over again. He lands behind you, with a 0.5second, i knew it and i've known it. If that was enough to counter him, you wouldn't see this thread. Geez, learn to be constructive for once in your life. The whole post was about zed's kits synergy with electrocute and the fact that ignite and elec can easily get him kills at early levels and with his mobility he can easily escape. In other words, he probably doesn't need to land his skill shots once he gets a little ahead, he can just proc elec with AA, ignite, duskblade and ult which is what? All targeted ? Then R back to safety and will still have W and flash in his disposal. Ofcourse, if he was able to 100-0 sion easily, you would be on the same page as me. pfftt, i played karthus season 7. lol
you're asking me to be constructive while all you're doing is whining and not thinking of ways to deal with him. I have plenty of bad matchups in top lane. Sometimes I win them because I played them correctly. I don't always win, its not even 50/50 but I win enough bad matchups like sion into darius, sion into riven, sion into tyrndamere. Like I don't always win but at least I know what to do and sometimes it works! I alter my playstyle, I change my build, I permaban darius even though I know what to do vs him. I adapt. You talk about being constructive. Why don't you try it and stop crying. Notice how I didn't put a question mark there. I'm not asking you to stop crying, I'm telling you to stop crying or permaban him. Edit: BTW I have been 100-0 as a sion, very early on in a gank, but thats because I pushed without vision and I got punished.
: 8.16 Sion buffs (disappointing to me)
I'm a Sion main here too, just made plat yay, I agree on a lot of points. However, I do like the W buff. He's supposed to have this great HP pool but its honestly shit because of his low HP per level and low base HP. Like the passive is just making up for how bad his base stats are until late game. However, Sion isn't a late game champion which is evident by his drop in winrate as games get longer. So the W buff will help him out a bit in my opinion. Or they could just keep the passive the same and fix his base stats but I think the passive route would reward good farm while in lane.
: > [{quoted}](name=NotAPurpleFrog,realm=NA,application-id=yrc23zHg,discussion-id=9fEvhmBs,comment-id=00020001000000000000,timestamp=2018-08-10T18:59:10.871+0000) > > If it cannot be blocked by Yasuo's Windwall I don't count it a skillshot. So to you, cho Q isn't a skillshot? Good joke. Windwall only blocks attacks that utilize a *projectile*. It does not block all skillshots.
> [{quoted}](name=Leaf of the lake,realm=NA,application-id=yrc23zHg,discussion-id=9fEvhmBs,comment-id=000200010000000000000000,timestamp=2018-08-10T22:41:00.688+0000) > > So to you, cho Q isn't a skillshot? Good joke. Windwall only blocks attacks that utilize a *projectile*. It does not block all skillshots. I guess sion e and q isnt a skill shot either.
: Tryndamere Takes No Effort to Play
You need to go apeshit on tyrndamere from the start of laning phase. Literally, do not let him breathe. Once he gets fury stacked up, dont even try to fight him, you lost. It only takes a few seconds for him to get his fury. If you can zone him off of auto attacking minions then you won the lane. Once hes chunked down, all the fury he gains will be used on healing himself instead of critting you. Honestly, go for early game champs. End the game quick. You don't want a feeding tyrndamre afk splitting the whole game taking towers while you're all dicking around the map. Close the game quickly before he can farm back up and take all of the top towers. I do think its bullshit that he can R while cc'ed tho. Didn't know that until i read it here. I always thought my damage didn't go off quick enough. You kinda have to burst him so fast that he can't react or wasn't expecting to die.
: You have to play around him. By the time he gets lvl 2 ult, your teammates should be grouping at this point so they can answer to his ult when he appears behind his target. In addition, it helps if the person targeted faces AWAY from his/her teammates so zed spawns that much closer to the people about to slaughter him. It's almost like playing around rengar, don't wander alone It's almost like playing around nocturne, don't wander alone
I have to add that he may be frustrating to play against, but I'm a top laner I don't see him much during laning phase. I do see him shitting on people but something to understand is the people getting shit on weren't building properly. Now that he has his one or two kills he can steamroll. Feast or famine.
Lakega (NA)
: > [{quoted}](name=PhalseLogic,realm=NA,application-id=3ErqAdtq,discussion-id=Aq5Mxe8E,comment-id=00070000000000000000,timestamp=2018-08-10T01:55:34.921+0000) > > Every time I see someone get facerolled in the mid lane they never build that item. See the comment below to understand why a 300g buy shits on his 1100 gold buy and how efficient seekers I against him and other lethality mid matchups. > > And your zhonyas should not protect you from every ult he has to throw at you. At lvl 6 his ult (without CDR) is the same cooldown as zhonyas so stop bitching about him snowballing during laning phase. > > I'm assuming team fights post lvl 16 are the problem here. Seeing as how you're the support you seem to be the one that's messing them up. When zed ults, he lands directly behind his target. Stun him right there. Exhaust him right there. Root him right there. As Sion, when i see zed ult a target, I start to charge my Q while he's in the animation behind my ally. It's a team game and it seems you're not "supporting" your team the right way. Get reported goofball. The fact you NEED an item to stop zed from all inning you everytime his ult is up, is fact proof he's broken and OP. It's that simple... He doesn't even need to be fed, and even by lvl 10 just by passively safe farming with his Q, he can all in you miss half his shit, and still kill you with almost no threat in return.. Once he gets a few kills, forces you to pop zhonya's once, then all ins you on his second ult cd before your zhonya's is up, its gg.. He doesn't take skill, and he isn't skill based. put your cursor next to your opponent, ult, Q, auto, W, and warp back to your clone 2 screens away and wait for the free kill from your ult.. It's not difficult. Its superbly easy. It takes a very very high elo player to be able to effectively counter a zed through sheer split second perfect timings, and even then they need zhonya's to for that little bit of added damage reduction. its completely broken, and just trying to argue how zed isn't disgustingly broken is a joke in all honesty.
You have to play around him. By the time he gets lvl 2 ult, your teammates should be grouping at this point so they can answer to his ult when he appears behind his target. In addition, it helps if the person targeted faces AWAY from his/her teammates so zed spawns that much closer to the people about to slaughter him. It's almost like playing around rengar, don't wander alone It's almost like playing around nocturne, don't wander alone
Sandixcx (NA)
: > [{quoted}](name=PhalseLogic,realm=NA,application-id=3ErqAdtq,discussion-id=Aq5Mxe8E,comment-id=0007,timestamp=2018-08-09T13:42:49.893+0000) > > ... Can you do math bro? 40% off of 60 seconds is not 24... Thats more than half of the original number. Try again. > And you're most likely not building armor vs him early game. Just rush {{item:3191}} or {{item:3026}} and stop feeding like everyone else who doesnt buy this. You cannot build {{item:3191}} that early in the game unless you're smurfing.
start cloth 5 if you wanna be a baby or try your best to recall with at least 1100 gold on your first back, most likely if youre getting poked out by zed it will be second but at least you'll have bought armor
: 4x more than the stats are worth? wasn't this item ridiculously gold efficient once stacked? EDIT: the item is 150% gold efficient when fully stacked, this item is actually better value than seraphs and rod of ages while fully stacked lmao
sobi999 (EUW)
: My math was correct, the wording used by League client is wrong and as indicated here http://leagueoflegends.wikia.com/wiki/Ultimate_Hunter .... that says "Ultimate Hunter stacks multiplicatively with regular cooldown reduction. This means that the effective reduction is less than the advertised value while you have any CDR from other sources." Thus, i can agree that i lacked the knowledge. But I do not think calling you ape was wrong.You basically reverted back to your argument of "correcting your maths" instead of focusing on the fact that Zed's ult CD time being significantly lower in comparison to zhony's active. The next point was that, building armor does nothing with the amount of damage the game currently has. Zed's ult and ignite put 2 proc's of elec on yourself and then all he needs to do is AA or E to proc elec damage. With ignite and AA taking 40% of your health at early levels, you can imagine how easy it would be for zed to kill you with his ult. You think building zhonya against zed was something only a clever person could think off? As a matter of fact, i predominantly play support (which you didn't bother to find out) and even then i make sure i build armor against Zed because once he gets a kill, he face rolls any mid (considering Zed is decent) and then snowballs by killing other lanes. Seen it happen over and over again, and with his diving abilities under tower and mobility, there is hardly anyway to punish a good zed, that is if he gets fed. Since your thinking that Zed is the same as he was in season 7, it is no wonder how delusional your comments sound. Like for example stating , "just build armor". Thanks for your helpful and insightful advice.
Every time I see someone get facerolled in the mid lane they never build that item. See the comment below to understand why a 300g buy shits on his 1100 gold buy and how efficient seekers I against him and other lethality mid matchups. And your zhonyas should not protect you from every ult he has to throw at you. At lvl 6 his ult (without CDR) is the same cooldown as zhonyas so stop bitching about him snowballing during laning phase. I'm assuming team fights post lvl 16 are the problem here. Seeing as how you're the support you seem to be the one that's messing them up. When zed ults, he lands directly behind his target. Stun him right there. Exhaust him right there. Root him right there. As Sion, when i see zed ult a target, I start to charge my Q while he's in the animation behind my ally. It's a team game and it seems you're not "supporting" your team the right way. Get reported goofball.
DW Diana (NA)
: > [{quoted}](name=PhalseLogic,realm=NA,application-id=3ErqAdtq,discussion-id=Aq5Mxe8E,comment-id=000700000000,timestamp=2018-08-09T14:42:07.455+0000) > > 1. Who do you think you're talking to? > > 2. He said 40% CDR and nothing about additional runes. > > 3. WAIT THERE'S MORE > Ultimate hunter is multiplicative and not additive. > 40% off 60 seconds is 36 > 5% off of 36 seconds from Ultimate Hunter is 30.6 seconds > > 4. Especially as a mage you're supposed to rush {{item:3191}} against ALL AD matchups. If you aren't, you're literally cucking yourself. It sounds to me like you keep building the same build path against all opponents thinking it will be okay > > 5. I used to main Karthus before I picked up Sion season 7. Always rushed seekers vs a zed or a Yasuo > > Get some fucking manners, learn to do math, and don't stalk my account because you don't like what I have to say even though its right. > Tbh I should have you reported for calling me an ape; out of nowhere too. > Dont worry I numbered the points so you can read them without having to think too hard. I agree with all your points here, but Mage's building {{item:3191}} actually does very little. Not sure if you've seen the maths, but overall the item costs you 4x more then the stats are worth, even when fully "stacked". Add to that the fact that armour is currently the worst stat in the game by far and... why are we buying it again? ^_-
The point is is that assassins like zed love to build lethality to do, what can essentially be boiled down to as, true damage. 10 lethality from {{item:3134}} whereas you get 15 armor from {{item:1029}}. You essentially shit on their 1100 gold buy with only 300 gold. And what maths are you talking about? 30 armor= 600 gold 20 AP = 435 So it's like 65 gold off of 100% value? But wait, there's more! It's not even fully stacked You get another 300 gold of value from the armor after its fully stacked. We are already over 100% efficiency vs cost without even considering the stacked APP
sobi999 (EUW)
: ***
1. Who do you think you're talking to? 2. He said 40% CDR and nothing about additional runes. 3. WAIT THERE'S MORE Ultimate hunter is multiplicative and not additive. 40% off 60 seconds is 36 5% off of 36 seconds from Ultimate Hunter is 30.6 seconds 4. Especially as a mage you're supposed to rush {{item:3191}} against ALL AD matchups. If you aren't, you're literally cucking yourself. It sounds to me like you keep building the same build path against all opponents thinking it will be okay 5. I used to main Karthus before I picked up Sion season 7. Always rushed seekers vs a zed or a Yasuo Get some fucking manners, learn to do math, and don't stalk my account because you don't like what I have to say even though its right. Tbh I should have you reported for calling me an ape; out of nowhere too. Dont worry I numbered the points so you can read them without having to think too hard.
: Maybe I worded this wrong. They will invade the enemy jungle without looking at how my lane is doing. Sometimes I cannot push my lane. Sometimes I need to sit under my tower. If I'm under tower I can help set up the gank but there's no way I can help if he's getting collapsed on by the enemy jungler and my laner.
AND sometimes it's not even a good idea to gank if I'm farming under tower because then I'll miss a bunch of minions. The only way to rectify this is to actually get the kill which doesn't always happen. Like, its a tell that if someone is playing passive and all of a sudden they walk up to stun you, their jungler is probably nearby. Just walk away lol
rawiazam1 (EUNE)
: if you can't help your jungler it's your fault. he most likely pings you before coming to you, so YOU should engage first to distract your enemy from the map so your jungler can help. u see your jungler moving before your laner, so you have to act first and not RE-act
Maybe I worded this wrong. They will invade the enemy jungle without looking at how my lane is doing. Sometimes I cannot push my lane. Sometimes I need to sit under my tower. If I'm under tower I can help set up the gank but there's no way I can help if he's getting collapsed on by the enemy jungler and my laner.
: QoL change for Akali
Just use your first R as a gap closer... so the big damage R is ready when you need it
: So does this goes to show that favouritism exists?
When they gonna tweak quinn and her ridiculous damage lmao
: Here is why Zed is bullshit to deal with.
... Can you do math bro? 40% off of 60 seconds is not 24... Thats more than half of the original number. Try again. And you're most likely not building armor vs him early game. Just rush {{item:3191}} or {{item:3026}} and stop feeding like everyone else who doesnt buy this.
Rioter Comments
: Mechanics? You mean pressing every button fast enough so something dies?
A bronze player would be more likely to take a trade in a large enemy minion wave than a gold or a platinum player. When they get shit on after the trade due to minions they're like, "omg man so op and broken nerf that champion." And I just have to reply, " I'm not OP, don't fight me in my minion wave...." I still see it in gold and i doubt that ill see it now that I'm in plat.
: How about this? Work on his frustrating mechanics Worry about the damage he deals later I don't care how much damage he desks if he has 1.) clear windows of power and weakness 2.) Clear areas that to be outplayed against 3.) Extraneous power, needless advantages, hand holding kit aspects removed 4.) Rewards for skill and good decisions 5.) Punishments for lack of skill and bad decisions Basically treat him like any other champion
Honestly, as a Sion main, I just max my shield, get ninja tabi, and either a frozen heart or a raunduins. He literally cannot break my shield most of the time and I can shit on him with my w damage after his poke damage.
Lusth (NA)
: Didnt realize season 5 was last year. Really makes you think
the fact you don't know that s5 is shorthand for silver 5 and not season 5 tells me you're nothing but a dirty troll
: Modernizing Cho'Gath's Kit
I love these new abilites. However, they seem a bit overloaded. His q is a pull in and a slow right after? Plus it can make an aoe ground effect. This is the new aatrox w in reverse. Its also a diana pull but with much more damage. I think W does too much damage, but I love the ornn style channel with the silence and the additional silence you receive after the chennel ends. Consider making the shockwave pulse from the same angle as the original because it would feel pretty bad to get silence again after leaving the area. I like the passive but i think it might do too much dmg. I think feast has too low of a cooldown, considering that it synergizes with the rest of his abilites.
: > [{quoted}](name=VALUABLE PLAYER,realm=NA,application-id=ZGEFLEUQ,discussion-id=B8WxnNpi,comment-id=00040000,timestamp=2018-08-06T15:55:09.016+0000)Why is rank shaming bad ? Because it dismisses the other person's perspective entirely just because their number isn't high enough. This isn't conducive to meaningful discussion of even *gameplay*, let alone behavior. Just because you're a mechanically better player doesn't always mean you know more about the game, game design, or game balance, and it *definitely* doesn't mean you necessarily know more about player behavior.
LOL, tis a shame there are people in bronze on the balance teams. Low rank doesn't mean your mechanically bad. Well... it could BUT It means you don't know how to play the game. It means you don't understand minion wave management, making trades based on minions present, making trades based on matchup (This champ OP), where to ward, looking at your map, where to pressure and what that pressure gives you on the map. When I was in bronze people flamed me for calling plays like, don't push that wave because we already have super minions there. Now in my new ELO people are more aware of whats going on. Like... I'm really irked that people who are in bronze are in charge of how some of the mechanics in the game are changed. Some of the stuff I'm aware of NOW I didn't even fathom in bronze and silver. Now that I know these things I am climbing. There is also more for me to learn.
: Touch of Death (Sorcery keystone for DOT mages)
You basically combined darius' and brand's passive with some tweaks. It is interesting though.
: Why am I always the worst player in the game?
Make sure you weave in auto attacks in between casting your abilities. Like if youre Riven, you are trying to auto attack inbetween each Q. If you are Nasus, you auto attack before you Q Also, play around cooldown windows, if someone wastes an ability trying to clear a minion wave, for a few seconds, you can engage on them knowing they can't use that ability on you. Same thing for champions with dashes and escape abilities. Did Blitzcrank waste his movement speed increase? Did he miss his grab? Those are high cooldown abilities. Punish him and engage off of that. Weave in your autos.
FridgeD (EUW)
: mimimimi, tanks are bad, mimimimi, 1 season without every team needs a tank. mimimimimi. mimimimi, i play a squichy champion and get killed by the class that is supposed to kill me 1 vs 1. mimimimimi 1 dent in the glorious history of braindead tanks and even more braindead "enchanter" supports and every main loses his mind. there were seasons where divers were unplayable or assassines were completly useless (hi retarded tank meta, seju gragas was soooooo much fun!) but now everyone playing adc, enchanter or tank jumps on the boards, crying and screaming how unplayable the game is. And then riot even nerfs dmg runes and buffs all the braindead tanks (yes, these are buffs), but there is still a goddamn post (upvoted obv) about it! gameplay boards are a just like memes&games, but in not funny.
: Sion won't really be any more relevant with more health late game and it won't stop assassins from 1 shotting everyone else on his team. Leona needs 150 bonus armor and 150 bonus MR to _break even_ at max rank on her W. It's ridiculous nerf to a support champ.
Sion's passive really only makes up for his crap base hp and hp per level.
: I'm pretty sure {{item:3306}} and {{item:3312}} got their equivalent replacements because they replaced previous items that had already existed ({{item:2065}} was replaced by talisman in Season 4, and Frost Queen's Claim originally replaced an item called Shard of True Ice before being reworked to replace {{item:3905}} after season 6 started) Face of the Mountain was new to the game, was purchased kind of rarely compared to it's warding counterpart (unlike ToA and FQC), was _barely_ used when it actually was purchased, and overlapped a lot with {{item:3190}} in terms of use cases anyway. That's why Riot hasn't brought it back, but there's always a chance we see it again in a future season if single target protection that Locket can't suffice for is truly required.
Feels like they're just bending supports over sideways and .... well... ya know. Especially with starting item gold nerf. I always liked face of the mountain
Bunce (NA)
: Hey I'm a little late to the party it seems like but I wanted to share my thoughts on the Nautilus changes. So first some background on me as a player, I'm not all that good lol. I typically land in the high bronze/low silver range and I "main" top but dabble in jungle and sometimes support (I used to main these roles in past seasons, top is just where I've ended up since start of last season). The type of champions I enjoy are big ol beefy dads that like to engage and hold down baddies so my team can take them out. And back in season 4 I picked up Nautilus and fell in love, hes been my main guy ever since. I've been through the buffs and the nerfs, the role and meta shifts. But, me and Nauty always found success over all. Now, I understand that this is most likely just my personal preference and probably not the popular consensus but, I think Nautilus really should be this lumber hulk that is only good at holding down enemies. And I feel like the changes to his W just hurt him, they don't by any means gut him but, it seems to be pushing him away from that concept I have of him. Now even though I'm a "tank main" I see and understand the toxicities tanks have. No one likes beating on a already hard guy to kill and then he suddenly heals or shields for 15%+ of their health and to more they are able to do that in a fight decreases the enjoyment for the non-tank player. To combat his lower CD you lowered his duration and size of his shield exponentially. That makes logical sense and I'm sure I could just be over reacting a little bit but again, I feel like your pushing him into more of a hit and run type of style where I think hes better suited (and I'd more prefer) for a "raid boss" long drawn out fight. Now I don't really know what would best fix his problems because I'm a lower leveled player with a bias. But not too long ago before Pyke was released, there was a thread that asked about Nautilus' lore and at that time I put a lot of thought into him and some changes i would make to make him more fair to play against, keep him viable in all roles, and further highlight the type of style I would like him to have. I went through a bunch of iterations both big and small so I figured i'd share one of them here and you guys can take it, leave it, or never see it because I'm like 20 hours late or something lol. ________________________________________________________________________________ Nautilus, The Titan of the Depths Heath: 576.5-2038.5 +86 (per level) Health Regen: 8.5-17.9 +.55 (per level) Mana: 400-1199 +47 (per level) Mana Regen: 8.6-17.1 +.5 (per level) Range: 175 Attack Damage: 61-117.1 +3.3 (per level) Attack Speed: 0.613 (+15-32%) +1 (per level) Armor: 35.5-99.2 +3.75(per level) Magic Resist: 32.1-53.4 +1.25(per level) Movement Speed: 325 (Kept the current stats the same.) ________________________________________________________________________________ P: Staggering Blow Root per-target cooldown: 9/8/7/6 (@ levels 1,6,11,16) Nautilus's basic attacks deal 8-110 (based on level) bonus physical damage and root his target for 0.5/0.75/1/1.25/1.5 seconds. *This effect cannot occur on the same target more than once every few seconds. >>> P: Staggering Blows Stagger per-target cooldown: 4/3.5/3 (@ levels 1,7,15) Root per-target cooldown: 8/7/6 (@ levels 1,7,15) Nautilus's basic attacks and "Dredge Line" each apply 'Staggered'to his target for 1/1.5/2 seconds (@ levels 1,7.15). *'Staggered' enemies are 'Grounded' and 'Slowed' by 20/25/30% (@ levels 1/7/15). *This effect cannot occur on the same target more than once every few seconds. Nautilus's basic attacks against 'Staggered' enemies deal 10-95 (based on level) (+2.5% of his maximum health) bonus magic damage and 'Root' them for 1/1.5/2 seconds (@ levels 1,7,15). *During this immunity period affected targets can not be 'Staggered'. ________________________________________________________________________________ Q: Dredge Line Target Range: 1100 Speed: 2000 Cost: 60 mana Cooldown: 14/13/12/11/10 Active: Nautilus hurls his anchor forward in a line. Enemies hit are 'dragged' towards Nautilus and he simultaneously 'dashes' towards them within 0.9 seconds, dealing 80/120/160/200/240 (+ 75% AP) magic damage and 'rooting' them for 0.1 seconds. *If the anchor hits terrain, Nautilus 'dashes' to the very end of its path, "Dredge Line's" cooldown is reduced by 50% and refunds half its mana cost. >>> Q: Dredge Line Target Range: 1100 Speed: 2000 Cost: 60 mana cooldown: 14/13/12/11/10 Active: Nautilus hurls his anchor forward in a line. Enemies hit are 'Dragged' towards Nautilus and he simultaneously 'Dashes' to them within 0.9 seconds, dealing 60/100/140/180/220 (+75% AP)(+2.5% maximum health) magic damage and 'rooting' them for 0.1 second. *If the target is 'Staggered' refresh the duration of 'Staggered' *If the anchor hits terrain, Nautilus 'dashes' to the very end of its path, "Dredge Line's" cooldown is reduced by 50% and refunds half of its mana cost. ________________________________________________________________________________ W: Titan's Wrath Effect Radius: 175 Cost: 80 mana Cooldown: 18 Active: Nautilus shields himself for 65/70/75/80/85(+9/11/13/15/17% maximum health) for up to 10 seconds.While the 'Shield' holds, his basic attacks deal 15/20/25/30/35 (+20% AP) bonus magic damage over 2 seconds to his target and all enemies around them. *Titan's Wrath resets Nautilus' basic attack timer. >>> W: Titan's Wrath Effect Radius: 175 Cost: 60/65/70/75/80 mana Cooldown: 16 Active: Nautilus 'Shields' himself for 70/75/80/85/90 (+8/10/12/14/16% maximum health) for up to 8/8/9/9/10 seconds. While the 'Shield' holds, his basic attacks deal 15/20/25/30/35 (+20% AP) bonus magic damage over 2 seconds to his target and all enemies around them. *"Titan's Wrath" resets Nautilus's autoattack timer. *"Titan's Wrath" deals 100% bonus damage to Monsters. ________________________________________________________________________________ E: Riptide Effect Radius: 600 Cost: 50/60/70/80/90 mana Cooldown: 7/6.5/6/5.5/5 Active: Nautilus creates 3 waves of explosions that radiate from him, each dealing 55/85/115/145/175 (+30% AP) magic damage to all enemies hit and 'Slowing' them by 30/35/40/45/50% that decays over 1.5 seconds. *Enemies hit by subsequent waves beyond the first are dealt half damage. >>> E: Riptide Effect Radius: 600 Cost: 50/60/70/80/90 Cooldown: 7/6.5/6/5.5/5 Active: Nautilus creates 3 waves of explosions that radiate from him, each dealing 60/85/110/135/160 (+30% AP) magic damage to all enemies hit and 'Slowing' them by 30/35/40/45/50% that decays over 1.5 seconds. *When "Riptide" deals damage to 'Staggered' enemies its refreshes 'Staggered's' duration. *Champions hit by subsequent waves beyond the first are dealt half damage. *"Riptide" deals 50% bonus damage to Minions and Monsters. ________________________________________________________________________________ R: Depth Charge Target Range: 280 Cost: 100 mana Cooldown: 120/100/80 Active: Nautilus sends out a 'Homing' "Depth Charge" that chases the target enemy champion, dealing 200/325/450 (+80% AP) magic damage, 'Knocking' them up for 1 second and 'Stunning' them for 1/1.5/2 seconds on arrival. *All enemies hit along the way are dealt 125/175/225 (+40% AP) magic damage, are 'Knocked Up' for 1 second, and are 'Stunned' for 1/1.5/2 seconds. >>> R: Depth Charge Target Range: 850 Cost: 100 mana Cooldown: 120/100/80 Active: Nautilus sends out a 'Homing' "Depth Charge" that chases the target enemy Champion, dealing 250/350/450 (+80% AP) magic damage, 'Knocking' them up for 1 second and 'Stunning' them for 1/1.5/2 seconds on arrival. *All enemies hit along the way are dealt 125/175/225 (+40% AP) magic damage, are 'Knocked Up' for 1 second, and are 'Stunned' for 1/1.5/2 seconds. ________________________________________________________________________________ I have no idea if this is busted under powered or whatever. I like it and I guess I'll break down my thought process. P: Staggering Blows One of my favorite things about nautilus is his passive, I love just doinking people and rooting them. But I know that one of the problems people have with him is his passive and just how easy it is to CC lock with him. So I thought if the first hit didn't stun right away maybe it wouldn't be so bad, but it wouldn't feel good to have some sort of "3 hit" passive so I came up with a 'soft root', Staggered. I thought about what a root does and if I could make a lesser version of it and making someone grounded is just being rooted but you can still move. But if your getting whacked with an anchor you'd be disoriented too so i added the slow. The other new thing about the passive is health scaling, my reasoning is if i move more of his damage into his P and Q then I've got some wiggle room to mess around with the other abilities. also most tanks now a days have some form of defensive stat damage scaling. Q: Dredge Line Only real difference here are the health scaling for the reason above and i adjust the base stats to compensate a little bit for the added scaling. Also the 'staggered' interaction is added so that the Q into P auto attack is as fluid as it is currently. W: Titan's Wrath So for this one i wanted to keep him beefy, lower the early game cooldown, and make it deal more damage to just monsters. This is strictly to help out his clears in the jungle, it kinda helps with trading in top lane too thanks to the lower lvl 1 CD but not too much, and his rank 5 is weaker than current but not as weak as these tests. E: Riptide Not much to say here, i lower the base damage so it deals less damage while trading with champions but allowed it to do much more damage to minions and monsters than current, this makes it easier to clear waves and camps without out damaging your opponents. R: Depth Charge Literally just the same but increased rank 1 and 2 base damage on the target because the "along the way" damage wasn't exactly half so that's more of a thing that bugged me lol. Thank you for reading all this mess, let me know what you think, and have a great rest of your day.
I like this, as it will provide a way to mitigate the mobility creep of the game. I don't think there is enough grounding cc in the game. We have Cassiopeia, singed, and maybe Camille if you wanna bend the definition as to what being grounded actually is.
: I think the Sion buffs are a bit too much considering his damage. He needs to be a tank or a bruiser, and he already has infinite tank scaling. If he gets that large of a buff to his tank scaling, he has to receive some changes to his damage or he'll be more unstoppable than when he presses R.
His base health is so damn low. His win rate drops considerably late game and late game is the only time you're going to see the true effects of his health stacking passive. That is of course unless you're getting disgusting farm and ignoring your team afking top lane :)
Rioter Comments
Shaydrox (EUW)
: Revert Ignite buffs
Riot has a tendency to creep the meta into a ridiculous pathway. Few patches ago they buff ignite. Now they nerf teleport because of fiestas in bot lane. Sigh, honestly the only reason you see fiestas in the bot lane is that bot overextends with no vision, mid comes to gank, maybe the jungle too and then top will teleport. It all has to do with looking at your map and saying, do I know where everyone is? Yes, I can be aggressive. No? I should step back and let the enemy push the wave into me. My laner is pushing the wave? That's a tell that someone plans on ganking soon or is on their way. Ward try to push and back off. TLDR: Riot is literally trying to overcompensate for people not looking at their maps before making decisions.
Show more

PhalseLogic

Level 186 (NA)
Lifetime Upvotes
Create a Discussion