Naw (OCE)
: For Real? I didnt know about this. I was away from league at the time but the more you know. o:
> [{quoted}](name=Naw,realm=OCE,application-id=6kFXY1kR,discussion-id=EOnTMZvB,comment-id=000000000000,timestamp=2018-09-15T05:27:21.213+0000) > > For Real? I didnt know about this. I was away from league at the time but the more you know. o: yeah but her identity was kept secret for the sake of her privacy, probably wanted to keep away the creepy league fan boys.
Soulyyy (NA)
: > [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=P6Ejipyr,comment-id=0001,timestamp=2018-09-15T02:02:07.099+0000) > > This seems normal. The ability automatically executes below a certain HP threshold, and the best way to do that without special "auto-kill" methods is to deal truly massive amounts of true damage just to make sure the target is dead. Shouldn't have hit me.
> [{quoted}](name=Soulyyy,realm=NA,application-id=yrc23zHg,discussion-id=P6Ejipyr,comment-id=00010000,timestamp=2018-09-15T02:05:16.900+0000) > > Shouldn't have hit me. literally standing in it
: That first line did not end up in the game on release as it turns out, they thought it went too far.
> [{quoted}](name=KestrelGirl,realm=NA,application-id=6kFXY1kR,discussion-id=EOnTMZvB,comment-id=0000,timestamp=2018-09-14T16:41:14.826+0000) > > That first line did not end up in the game on release as it turns out, they thought it went too far. Did they forget how the Evelyn rework was literally done by a porn star?
: Account was hacked, contacted support for help to recover it, so they banned me
: Do people actually script anymore?
Riot got into a major law suite with many of the script websites and won, so the population of people using dropped immensly, but yes people still do script, but it's very rare, for due to the upgrades riot made to catch scripter, very few users even try anymore. I'd say you will run into a scripted probably 1/100 games now with the games current game state. Pretty obvious though when someone is scripting. The signs -You legit can never land a skill shot on them despite being someone with a decent accuracy -They never miss minions -The way their character moves, feels almost unnaturally robotic
: Can we get an Ohmwrecker change?
Zzrot should never b y any means ever be viable, it's ability is so fucking strong, to the point if it was viable it would be zzrot all over again.
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: Cetra Gaming LF Coach for upcoming Split
: Sad Aatrox Main
so let me get this straight, a pure auto attack based champion, took more skill than a pure skill shot champion. Gotchya.
: I just want riot to disable lethality items for a patch just to see how it goes...sure ad assassins wont be played as much but its nearly impossible for them to not be played at all so they should still have some stats to go off of. (But then again im sure nobody would really know what to build and everyone would feel like they really are trolling)
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=aBqwjLPA,comment-id=0002,timestamp=2018-08-29T07:48:03.218+0000) > > I just want riot to disable lethality items for a patch just to see how it goes...sure ad assassins wont be played as much but its nearly impossible for them to not be played at all so they should still have some stats to go off of. (But then again im sure nobody would really know what to build and everyone would feel like they really are trolling) Zed mains and talon mains would literally just quit and play dota lol. Lethality was invented for the assassin role got to the point where if you picking ad mains you were basically trolling.
: What's broken in league is what's broken with gamers in 2018
Fun fact, if riot never shared patch notes, and just did it all in secret, no one would even notice any difference between the damage they lose and gain, and would just play what they want to play.
: Carrying AFK jungle players.
1 in 4 people are boosted
: ***
> [{quoted}](name=SCommander,realm=NA,application-id=mEj1xnKk,discussion-id=bswhqHcV,comment-id=0000,timestamp=2018-08-26T04:22:46.092+0000) > > [DELETED CONTENT REMOVED - ULANOPO] Even if this was true, their is so many better ways to handle whatever feuds you have with them. story time. I coached for a team once, was promised pay, was promised rosters to handle. Long story short i clocked in probably eight hours of coaching for them, and what was my reward? Being blocked on pay day. I won't say who the team was, I don't even think they exist anymore, but anyone who was their has nothing good to say about them. The players hated the org, the staff hated the org, it was over all a mess, the owners and managers were absolute monkeys. But none of us ever slammed them publicly, we kept it to ourselves and moved on.
CppL (EUW)
: Believe it or not ,but shes prety high skillcap champ.
> [{quoted}](name=CppL,realm=EUW,application-id=3ErqAdtq,discussion-id=7epjK2df,comment-id=00000000,timestamp=2018-08-26T05:39:00.337+0000) > > Believe it or not ,but shes prety high skillcap champ. Believe it or not, so is lee sin, and his win rate is much higher.
: Can you remove the snare on Akali.
Literally hovering around a 44 percent win rate. Git Gud
: DOes akali get countered by AD bruisers assassins??
Naw, but you're close, been one tricking her on multiple accounts, and I have come to find, her hardest match ups, if we are talking teamphase/late game, is Juggernauts and mega tanks. Akali is a champion where outside of her passive, has no real way to shred people with lots of health, and even than her passive isn't that great at doing it either. Liandiries tormet is really expensive, and doesn't synergize with her kit very well, so she doesn't really get the option to build it. And if the enemy tank is just building health, and no MR, than you don't really get any value out of void staff either. A mundo will simply just run her over, hell garen and darius to. Sure she can bully them in lane if it's her lane opponents but all and all come team phase, and it's really up to the adc to shred them. As for the match ups you mentioned with the exclusion of talon these are actually match ups she wins, for they always get in range for her Q and passive, just memorize the distance of your q and passive, while understanding that W essentially gives you a extra Q and the match ups will feel much easier.
Sonic132 (NA)
: Good point. Also from the laner's perspective: If the enemy jungler ganked our lane several times, and you ganked zero times, you don't get to flame us for feeding and you also shouldn't expect any backup from that lane you allowed your opponent to snowball.
> [{quoted}](name=Sonic132,realm=NA,application-id=3ErqAdtq,discussion-id=oWeynE5g,comment-id=0002,timestamp=2018-08-22T20:01:51.364+0000) > > Good point. > Also from the laner's perspective: > If the enemy jungler ganked our lane several times, and you ganked zero times, you don't get to flame us for feeding and you also shouldn't expect any backup from that lane you allowed your opponent to snowball. The reason people flame jungle, and this is coming from an ex jungler main, is because half the time when they are flaming jungle they are actually correct. Bad junglers vs good junglers essentially makes the game into a four v five, which is a terrible experience. For while jungler A is afk farming, never invaded, and can't even be bothered to just give a ward, while the enemy jungler is pitching tents and getting objectives, it's a frustrating experience. I have had many games where I face a jungler who is something like 4/1/4 by fifteen minutes, while my jungler is still 0/0/0, despite having multiple opportunities to gank lanes, or at the minimum just give us a deep ward for safety. TLDR: Bad junglers, vs good junglers, make games into four v fives.
: ADC rework?
Bot lane literally sucks, because we just had an adc rework.
: Do you think Zoe needs a rework? As sad as that sounds.
I been spamming this since day one, her W simply should not exist by any means, and is the core reason why her q is so absurdly painful. Her W is a luck based ability that is dependent on minions and enemy team behavior. If no one on the enemy team uses their sums, she has no W, so to give her strength, they put a shit load of damage into her Q and passive. R is pure mobility and E is focused for CC, while power boosting Q. So realisticly the on ly two ability in her kit that does damage is her Q and Passive. She literally does not have W if her opponents do not use a spell, but if they do, than what she gets is huge. You can't flash gank her, for u give her flash, you can't all in her with ignite for than you give her two offensive spells to use on you. You can't flash from her for than you give her flash. But once again, if the opponents use no spells, she has no W, so all her damage is placed into q, to supplement this weakness. Until W becomes a actually fair ability and is reworked, her Q must always be capable of doing a shit load of damage, which makes her quite literally impossible to balance.
: Looking for a coach to teach me / team to help me old gold - plat player
Discord: PhantomGG#1095 IGN:PhantomGG But the easiest way to reach me is probably discord. Experienced league coach more than happy to discuss some of the stuff you missed.
l MrD l (NA)
: > [{quoted}](name=ARGthe1st,realm=NA,application-id=3ErqAdtq,discussion-id=Wk80Yekb,comment-id=00040000,timestamp=2018-08-07T23:31:40.032+0000) > > I think that this also has to do with the fact that Teemo must be incredibly behind and Zed is definetly ahead as he is 9/4 and 2 levels above. hes ahead sure but all he landed was an ult and a single auto.......... death mark is an ability that deals more damage based on how much damage the target took during the effect .... deal mroe damage based on a single auto which teemo stated had armour is not acceptable .... i can understand if zed landed a Q maybe not just a single auto
> [{quoted}](name=l MrD l,realm=NA,application-id=3ErqAdtq,discussion-id=Wk80Yekb,comment-id=000400000000,timestamp=2018-08-07T23:34:18.377+0000) > > hes ahead sure but all he landed was an ult and a single auto.......... death mark is an ability that deals more damage based on how much damage the target took during the effect .... deal mroe damage based on a single auto which teemo stated had armour is not acceptable .... i can understand if zed landed a Q maybe not just a single auto I am literally this tempted to just make a youtube video of you on slow mow as I count out every time he hit you with something just to get you to see how wrong you are lol, that or just expose what your saying is just out right bull.
Sonber (NA)
: I think zed is a balance champ
You're a bloody teemo, a champion who is well known as being one of the squishiest champs in the game. The entire video took nearly 19 seconds of him to kill you. A time frame that is actually incredibly long, which was plenty of time for him to chase after you and finish you off, while he throws down at minimum four auto attacks. So let's see you're playing a champion who is under leveled, a champion who is known for being incredibly squishy, and you were completely caught out, took both death mark, shadow slash and electricute, and you wonder why you die? You made a unwise play and died for doing so. So sick of people doing stupid shit and going "oh it's the champion that's broken, it had nothing to do with me"
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Ahpe (NA)
: Champions that look like they don't have pupils but you're wrong they actually do!
Interesting post, really calls to attention, of allt he little details talented artists put into their pieces.
: Are trap cards still useless in Yu-Gi-Oh ?
let's put this in perspective. SOLEMN JUDGEMENT IS UNBANNED>
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DivineSTR (EUNE)
: This is summarize Platinum jungler game in 50 seconds
honestly it's gotten to the point where id say confidently 3/4ths people in gold are boosted, 2/4ths the people in plat are boosted 1/4ths the people in diamond are boosted and not many people will argue with me on these numbers who are familiar with the boosting community. Just way to many ways to do it. You can duo with someone way better than you You can pay for super cheap through reddit You can just cat fish a thirsty as hell diamond 16 year old. (they exist) Just has gotten way to common.
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: The reworked Akali isn't the Akali we used to know... but is actually her daughter???
The fist of Shadow is a title you inherit, just like Shens. Their has been more than one fist of shadow.
: So Laura Bailey doesn't voice Akali anymore?
Can I keep Laura Bailey? For this new girl makes me want to rip my ears out.
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: > [{quoted}](name=Wolfcub2000,realm=NA,application-id=3ErqAdtq,discussion-id=cUOoAElk,comment-id=0000,timestamp=2018-07-09T02:17:00.592+0000) > > Some of us "silvers" can play better than you. Just saying. You're not a part of them.
> [{quoted}](name=HolyJellyMate,realm=NA,application-id=3ErqAdtq,discussion-id=cUOoAElk,comment-id=00000002,timestamp=2018-07-09T03:41:49.416+0000) > > You're not a part of them. HOLY MOTHER OF SAVAGE
: Some of us "silvers" can play better than you. Just saying.
> [{quoted}](name=Wolfcub2000,realm=NA,application-id=3ErqAdtq,discussion-id=cUOoAElk,comment-id=0000,timestamp=2018-07-09T02:17:00.592+0000) > > Some of us "silvers" can play better than you. Just saying. Than why are you silver? And the only excuse I will accept is you work 12 hours a day to the point by the time you come home all you want to do is knock out and sleep.
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PitchBlack4 (EUNE)
: How about making Lifesteal a Unique passive
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Elohaven (NA)
: Aatrox fix for QoL that'll work for everyone
That's literally why his E exists..
: Urf and it being way too fast.
....... Ultra rapid fire "way to fast" THE GAMES NAME IS LITERALLY MEANING FAST
: Aren't you Gold 3?
> [{quoted}](name=Lord LeStrange,realm=NA,application-id=mEj1xnKk,discussion-id=TEbaRaEd,comment-id=0000,timestamp=2018-06-28T16:03:34.462+0000) > > Aren't you Gold 3? Who said I was playing?
Rioter Comments
Ramaki (NA)
: In need of a mentor
Actual League coach with plenty of experience would love to work with you
Rioter Comments
: I love how you guys claim that you despise snowballs or unbalanced games and now this thread which proposes exactly that has at this moment 31 upvotes. >0-10 Minute: Lane phase 10-20 Minutes: Team Phase 20-30 Minutes: End Phase >Late Game 30-40 Minutes: Over Time Phase Here's a few things about LoL you don't seem to understand: 1) laning phase usually lasts until the 1 or more tier 1 turrets fall (with a few exceptions but rarely). to force the lane phase to last exactly 10 minutes, turrets should be indestructible for 10 minutes and to force team fight phase at 10+ minutes you would need to instantly destroy turrets at 10 minutes. Sweet right? 2) Team Phase >Team Phase: the point in the game where lane phase has ended, teams are grouping up, picking off towers and focusing more so on obtaining objectives Essentially you want to kill most split push champions as well as assassins. As these characters do not want to group. To do this, you will have to delete: {{champion:266}} {{champion:84}} {{champion:164}} {{champion:131}} {{champion:36}} {{champion:245}} {{champion:28}} {{champion:114}} {{champion:105}} {{champion:150}} {{champion:420}} {{champion:39}} {{champion:24}} {{champion:126}} {{champion:38}} {{champion:141}} {{champion:121}} {{champion:240}} {{champion:75}} {{champion:107}} {{champion:92}} {{champion:35}} {{champion:98}} {{champion:27}} {{champion:14}} {{champion:91}} {{champion:48}} {{champion:23}} {{champion:77}} {{champion:62}} {{champion:157}} {{champion:238}} If you have a better solution as to how to force teams to group instead of looking into split pushing or assassination, I'd like to hear it. Also, note, team fights, outside of bronze, and probably outside of silver, often happen when you reach your power spike items. And only a select few champions can obtain their power spike items by 10 minutes, a lot of them need 2+ (as in 18+ minutes per average game time). Which means, most players will avoid team fights in 10-20 minutes mark if they know what they are doing and their heroes didn't reach their power spikes. Which is again where assassins come into play because they reach their power spike faster, at 1 and 2 items compared to other classes, and this allows them to assassinate people and be stronger even in 1v2s. Which means: you need a sever gold influx in the first 10 minutes to make up for this predicament. Such as: double minion gold and double ambient gold. And again, assassins are really strong at 2 items and a bunch of other characters want more than 2 items. And ofc once more, this can be "solved" with the severe increase in gold, as well as deleting of most if not all champions mentioned above. Next: 3) 20-30 Minutes: End Phase >End Phase; The phase in the game where the team with a lead should be looking for a way in how to end and should end around 30 minutes nop, this won't happen. Why? again, items, power spikes and hp of objectives. Given how you forcefully keep turrets alive for 10 minutes, the other team can just turtle behind them for those 10 minutes. And given how assassins and split pushers are deleted, most things that are left are adcs and control mages. Which translates into: farm till 6 items games. And look around baron. One bad team fight ends the game. Late Game 30-40 Minutes: Over Time Phase >Over Time Phase: Both teams played very well, and the majority of the game was pretty fifty fifty and could of gone either way, because both teams played good with their own share of mistakes, the game took 40 minutes So, the only way to force "late game" at 30-40mins, give both teams and influx of 100.000 gold to reach their late game state. Which btw, will now proceed to literally kill all early and mid game game champions: {{champion:266}} {{champion:103}} {{champion:84}} {{champion:1}} {{champion:22}} {{champion:136}} {{champion:164}} {{champion:122}} {{champion:131}} {{champion:119}} {{champion:245}} {{champion:60}} {{champion:28}} {{champion:81}} {{champion:9}} {{champion:105}} {{champion:86}} {{champion:104}} {{champion:59}} {{champion:126}} {{champion:43}} {{champion:141}} {{champion:121}} {{champion:7}} {{champion:64}} {{champion:127}} {{champion:90}} {{champion:21}} {{champion:82}} {{champion:76}} {{champion:56}} {{champion:2}} {{champion:80}} {{champion:133}} {{champion:58}} {{champion:421}} {{champion:107}} {{champion:92}} {{champion:68}} {{champion:35}} {{champion:72}} {{champion:17}} {{champion:77}} {{champion:6}} {{champion:254}} {{champion:106}} {{champion:19}} {{champion:101}} {{champion:5}} {{champion:83}} {{champion:115}} {{champion:142}} As if they are unable to snowball until this point, they become worthless. So, they either have to be buffed to the point they can snowball hard, or just #delete. such a beautiful balance change. ----------------------------------------------------------------------------------- Seriously people, are you even thinking about stuff before suggesting them?
> [{quoted}](name=Serika Zero,realm=EUW,application-id=3ErqAdtq,discussion-id=Zmg2FfMs,comment-id=000e,timestamp=2018-06-19T05:26:01.099+0000) > > I love how you guys claim that you despise snowballs or unbalanced games and now this thread which proposes exactly that has at this moment 31 upvotes. > 10-20 Minutes: Team Phase > 20-30 Minutes: End Phase > 30-40 Minutes: Over Time Phase > > > Here's a few things about LoL you don't seem to understand: > 1) laning phase usually lasts until the 1 or more tier 1 turrets fall (with a few exceptions but rarely). > to force the lane phase to last exactly 10 minutes, turrets should be indestructible for 10 minutes > and to force team fight phase at 10+ minutes you would need to instantly destroy turrets at 10 minutes. Sweet right? > > 2) Team Phase > > Essentially you want to kill most split push champions as well as assassins. As these characters do not want to group. > To do this, you will have to delete: {{champion:266}} {{champion:84}} {{champion:164}} {{champion:131}} {{champion:36}} {{champion:245}} {{champion:28}} {{champion:114}} {{champion:105}} {{champion:150}} {{champion:420}} {{champion:39}} {{champion:24}} {{champion:126}} {{champion:38}} {{champion:141}} {{champion:121}} {{champion:240}} {{champion:75}} {{champion:107}} {{champion:92}} {{champion:35}} {{champion:98}} {{champion:27}} {{champion:14}} {{champion:91}} {{champion:48}} {{champion:23}} {{champion:77}} {{champion:62}} {{champion:157}} {{champion:238}} > > If you have a better solution as to how to force teams to group instead of looking into split pushing or assassination, I'd like to hear it. > Also, note, team fights, outside of bronze, and probably outside of silver, often happen when you reach your power spike items. And only a select few champions can obtain their power spike items by 10 minutes, a lot of them need 2+ (as in 18+ minutes per average game time). > > Which means, most players will avoid team fights in 10-20 minutes mark if they know what they are doing and their heroes didn't reach their power spikes. > Which is again where assassins come into play because they reach their power spike faster, at 1 and 2 items compared to other classes, and this allows them to assassinate people and be stronger even in 1v2s. > > Which means: you need a sever gold influx in the first 10 minutes to make up for this predicament. Such as: double minion gold and double ambient gold. And again, assassins are really strong at 2 items and a bunch of other characters want more than 2 items. > And ofc once more, this can be "solved" with the severe increase in gold, as well as deleting of most if not all champions mentioned above. > > Next: > > 3) 20-30 Minutes: End Phase > > nop, this won't happen. Why? > again, items, power spikes and hp of objectives. > Given how you forcefully keep turrets alive for 10 minutes, the other team can just turtle behind them for those 10 minutes. > And given how assassins and split pushers are deleted, most things that are left are adcs and control mages. > > Which translates into: farm till 6 items games. And look around baron. > One bad team fight ends the game. > > Late Game > 30-40 Minutes: Over Time Phase > > So, the only way to force "late game" at 30-40mins, give both teams and influx of 100.000 gold to reach their late game state. > Which btw, will now proceed to literally kill all early and mid game game champions: > {{champion:266}} {{champion:103}} {{champion:84}} {{champion:1}} {{champion:22}} {{champion:136}} {{champion:164}} {{champion:122}} {{champion:131}} {{champion:119}} {{champion:245}} {{champion:60}} {{champion:28}} {{champion:81}} {{champion:9}} {{champion:105}} {{champion:86}} {{champion:104}} {{champion:59}} {{champion:126}} {{champion:43}} {{champion:141}} {{champion:121}} {{champion:7}} {{champion:64}} {{champion:127}} {{champion:90}} {{champion:21}} {{champion:82}} {{champion:76}} {{champion:56}} {{champion:2}} {{champion:80}} {{champion:133}} {{champion:58}} {{champion:421}} {{champion:107}} {{champion:92}} {{champion:68}} {{champion:35}} {{champion:72}} {{champion:17}} {{champion:77}} {{champion:6}} {{champion:254}} {{champion:106}} {{champion:19}} {{champion:101}} {{champion:5}} {{champion:83}} {{champion:115}} {{champion:142}} > > As if they are unable to snowball until this point, they become worthless. So, they either have to be buffed to the point they can snowball hard, or just #delete. > > such a beautiful balance change. > ----------------------------------------------------------------------------------- > Seriously people, are you even thinking about stuff before suggesting them I love how you think making a giant post makes you sound smart (it doesn't btw). When in all reality, I simply tried my best to keep the post short and to the point to reach a wider audience. This post isn't about "balance' this post is about the most satisfying sweet spot for the ideal league time. Historically people enjoy the thirty minute clock, and complain mostly when the games are dramatically to long, or dramatically to short. I than go into explaining why both early game meta and late game meta sucks, and the most ideal meta is when teams can play both strats, and we HAVE HAD patches where that existed. What stops those metas from existing is over the top game changes that makes riot have to start the math problem all over again in how to bring it back to the sweet spot of balance. I can easily explain and pick apart your points, but fact is, it simply isn't worth the time and effort. This posts pure discussion opener is to say. "30 minutes is fun" "40 minutes should be possible if both teams played a very fifty fifty game" "early game metas suck and here's why" "late game metas suck and here's why" You are trying to make this topic about balance, which isn't what it is at all. But what can I say, literally everyone here clearly understood the purpose of this post and gave their own two scents of what metas and game times they feel are the most fun and fair to play on. Everyone except you : P
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PhantomGG

Level 123 (NA)
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