Zeykra (NA)
: > [{quoted}](name=PickIe Rickkk,realm=NA,application-id=yrc23zHg,discussion-id=LeUz2zob,comment-id=0000,timestamp=2018-04-14T22:10:15.091+0000) > > i7 intel processor and any Nvidia Graphics card from GTX 970 up to GTX 1070 > 16gb of ram > 500gb or above HDD and/or 250gb SSD > > pc's within that range should be 800-1200$ and most efficient > > I have a gtx 1060 and an i7 4790k Could you possibly link me a good site to buy all the parts or to buy a whole setup at once?
> [{quoted}](name=Zeykra,realm=NA,application-id=yrc23zHg,discussion-id=LeUz2zob,comment-id=00000000,timestamp=2018-04-14T22:11:15.084+0000) > > Could you possibly link me a good site to buy all the parts or to buy a whole setup at once? https://www.amazon.com/CyberpowerPC-GXiVR8040A5OPT-Xtreme-i7-8700-Computer/dp/B07B6MYCH1/ref=pd_sbs_147_3?_encoding=UTF8&pd_rd_i=B07B6MYCH1&pd_rd_r=KDQY16TD6N46QD3T3K9J&pd_rd_w=6WxLm&pd_rd_wg=yCQ8q&psc=1&refRID=KDQY16TD6N46QD3T3K9J amazon and newegg are the best 2 places, but this one i linked will run any modern day game at high settings
Zeykra (NA)
: Good PC?
i7 intel processor and any Nvidia Graphics card from GTX 970 up to GTX 1070 16gb of ram 500gb or above HDD and/or 250gb SSD pc's within that range should be 800-1200$ and most efficient an aftermarket processor fan/liquid(is more expsnesive for liquid) I have a gtx 1060 and an i7 4790k
: New Dev Team vs Old Dev Team
<this thread has been removed by riot's dev team>
: How come?
I was banned for things along the lines of "trolling" by picking Kat support, bard jg, etc. (I was diamond) and people reported me for it even though I always tried to win I just liked playing offmeta things. I had a positive winrate and liked it and I was banned, so they unbanned me for that. Recently got banned for toxic and I wont get unbanned from that.
Dasdi96 (NA)
: The problem with the level 3 start and increased exp/gold is that it removes jungling from the game. In this mode, jungling is actually inferior to 2 top.
I mean, with actual adjustments for competition and balance around that type of pace, I'd rather start lvl 3 and get more gold/xp.
Rioter Comments
Kei143 (NA)
: What are your reporting habits? (Poll inside)
i 9x every game unless they were very enjoyable to play with
: 5 years of League. 1 person reaches Challenger while the other stays the same at Gold.
: A permanent ban, once applied, is never lifted unless it was applied in error. As this does not seem to be the case from your statement, the ban cannot be undone.
I was unbanned 4 times from perm status on my old account.
: yeah honor level 2 is a pain ive been stuck at 0 after my 2 week for 5 months and its getting frustrating. I have not flamed in my past games except give advice like positioning etc. and I really wanted to play with my friends but since im not honor level 2 I can't. :/
i was chat restricted last june and chat restricted at season start and i still havent moved in honor :)
: I bet I could manage a 0% win rate in the NBA too even though it is a team game.
: > [{quoted}](name=PickIe Rickkk,realm=NA,application-id=yrc23zHg,discussion-id=UeH2TIQo,comment-id=000700000000,timestamp=2018-03-31T23:18:34.798+0000) > > Home cooked meals should have less calories though. That's very true. I forgot to add though that my parents would make like, 12 servings for 4 people. Not only did it serve to give me more food than I could healthily eat, but it also increased my capacity for eating food so that when I went to somewhere like a chinese buffet, I could eat tons of food.
> [{quoted}](name=Marshbouy,realm=NA,application-id=yrc23zHg,discussion-id=UeH2TIQo,comment-id=0007000000000000,timestamp=2018-03-31T23:52:50.591+0000) > > That&#x27;s very true. I forgot to add though that my parents would make like, 12 servings for 4 people. Not only did it serve to give me more food than I could healthily eat, but it also increased my capacity for eating food so that when I went to somewhere like a chinese buffet, I could eat tons of food. How is that not a cost incentive to your parents? That'd cost a fucking ton of money considering each meal is already ~2-3 dollars per person per meal
: > [{quoted}](name=PickIe Rickkk,realm=NA,application-id=yrc23zHg,discussion-id=UeH2TIQo,comment-id=0007,timestamp=2018-03-31T01:51:50.121+0000) > > How do you get so fat in the first place? > My highest weight has been 136, which is now. 1. Parents make fantastic home cooked meals. 2. Consistently encouraged to finish my whole plate of food, regardless of how full I am. 3. Dealing with stress via binge eating. 4. Having lots and lots of snack foods available to me whenever I want. 5. Sedentary lifestyle. 6. Parents never encouraged me to eat healthily. 7. A lot of my family members are extremely overweight (far worse than I was...I think my grandfather is 350 lb), so it was "normal" for me to be fat.
> [{quoted}](name=Marshbouy,realm=NA,application-id=yrc23zHg,discussion-id=UeH2TIQo,comment-id=00070000,timestamp=2018-03-31T03:15:44.465+0000) > > 1. Parents make fantastic home cooked meals. > > 2. Consistently encouraged to finish my whole plate of food, regardless of how full I am. > > 3. Dealing with stress via binge eating. > > 4. Having lots and lots of snack foods available to me whenever I want. > > 5. Sedentary lifestyle. > > 6. Parents never encouraged me to eat healthily. > > 7. A lot of my family members are extremely overweight (far worse than I was...I think my grandfather is 350 lb), so it was &quot;normal&quot; for me to be fat. Home cooked meals should have less calories though. The only ones without diabetes are me, my mom, and my 14 year old sister. Grandparents on both sides and dad are borderline diabetic or diabetic. No friends so I played video games all day every day and was homeschooled, while having drawer of food and a fridge in my room. Only difference being really that I was kinda a picky eater and would binge eat and binge starve myself. But, I rode my bike every day. I lift weights and do stretches before bed. I opt in to do more physical labor at work. Good work on losing weight, I just never understood how people got overweight in the first place. I understand some people have dispositions towards it but like at work I've seen people who are so fat (like 900lb) that they cannot reach the bottom of their grocery cart.
Willioss (EUW)
: Stop Buffing Zed
GenoXx (NA)
: Of all the teasers Riot has done, I still think Jhin was the best.
{{champion:266}} hype died very fast after release
: Thoughts on Viktor?
Rioter Comments
GreenLore (EUW)
: Honestly that quote never made sense. I mean the weapon user who relies on a unique weapon,tells others to not rely so much on their weapons?
To her it wasn't a weapon, it was a part of her
: "Waaah Balance Team sucks. All of them are silver and I hate them"
"Balance team sucks because they are silver and never listen to our feedback"
: A Quote To Summarize The State Of League
It's team snowballing, and minimal individual impact.
JPDG (EUNE)
: Meta is killing this game.
remember the days when all you had to worry about was amumu, malphite, and old alistar?
MrHaZeYo (NA)
: Which doesn't mean it's dying, at least no more then any other game or even us as people. Sure we are dying, we will someday die but we are in no way dead. If you care so much why not just go play Fortnite and stop playing and posting on League things?
https://imgur.com/a/pHIB2
: ***
apparently you didn't
: The new hot thing is more popular than the old stable thing... hmmm
https://i.imgur.com/2QPpHkr.png Unless Ninja loses 2 million followers i'd say that he's more stable than RiotGames And stable? Nearly every vet player is considering or already has quit. The current league playerbase this very second is the highest it will be for the rest of the game's life
MrHaZeYo (NA)
: Something new and exciting is beating something old and stable. hmm.
https://imgur.com/a/h52cQ Unless Ninja loses 2 million followers i'd say that he's more stable than RiotGames
Rioter Comments
: March Early Sales: 3.23.18 – 3.26.18
{{sticker:zombie-nunu-bummed}}
: Honest question about missing my skill shot on purpose...
It's a retarded strategy. The damage from the ability will likely outdamage anything your ADC does in the time. Landing your ability doesn't mean your ADC can't attack them.. but it's good to see people thinking outside the box these days with stupid shit that one shots you
Pupel (NA)
: I think you make some interesting points and while I agree that this seems reasonable what Riot have said is they much more favor aggression being the better option. When defense out performs offence you end up with a stalemate where both teams refuse to aggress until a advantage has somehow been made. This create slow and low action games which are not fun to watch and most find not fun to play. By making aggression the stronger option both teams will right out of the bat clash to gain the advantage that will lead to them being able to snowball the game. This does however have the disadvantage if games are to hard to end then you have a long drawn out bleeding where you are waiting for 10 minutes to lose the game. For instance if you have a terrible lvl 1 and you get clean aced people lost motivation to keep playing because of how hard it is to come back once you are at a disadvantage.
Season 4 you had very strong objective oriented play. That's when I did most of my tournaments and I enjoyed it very much. Champions like Sejuano, Amumu, Malphite, Maokai, Naut, Alistar (before jungle changes) were your main junglers as opposed to now with mostly Assassins. Back then picking an assassin like Lee Sin was a risk and you had to make sure to secure the early game. Now the game is always over in the early game so it's not much of a risk. Tanks were considered OP but I considered that the healthiest the game itself has been. Somewhere between Season 3 and 4.
Chermorg (NA)
: So.. instead of finding a game you enjoy, you willingly choose to continue making new accounts to play a game you don’t enjoy, and in the process of doing so, you ruin the game for hundreds of other players who have to deal with your toxicity? That’s a mature way to handle it.
It is a mature way of handling it
Rioter Comments
Poske (EUNE)
: > [{quoted}](name=PickIe Rickkk,realm=NA,application-id=3ErqAdtq,discussion-id=syQxssyw,comment-id=00010001,timestamp=2018-03-26T19:35:25.409+0000) > > Riot should have a blueprint of how matches should work out instead of just throwing &quot;obvious strengths and weaknesses&quot; 2018 champions into the &quot;do whatever the fuck you want&quot; 2010 game and then complaining it&#x27;s hard to balance them. > > You can have one or the other, you cant have both. And Riot doesn&#x27;t want to go back to doing whatever the fuck you want (which I find more fun), due to them trying to balance items that many champions use around specific champions, making champions balanced around buying a specific item every game. > > Powerful things need to be nerfed and stay at a baseline. Not increasing the baseline by buffing every other champion into competition due to 1 or 2 being too strong. > > Riot&#x27;s just incompetent and I&#x27;m waiting for the game to die due to their stupidity. The amount of Vet players I&#x27;ve seen leave IRL and the amount of longtime streamers quitting is astounding. You are incorrect on some points Lots of people complain about power creep. Power creep never happend, tankiness gutting did, why do you think every single new rework / melee champion has % dmg reduction ability. Back in a past rammus gaining 200 mr and armor ment something.. now it just makes him sad for not having %dmg reduction **Majority of Riot changes are nerfs** Now they made resources give more gold (towers, Baron) which causes massive snowballs atm. that is not champion power budget creep however Champions having core items is nothing new But yeah they are incompetent sadly );
200 armor used to mean something because the damage it was reducing was lower respectively. 50% damage reduction on 1000 dmg crits or 50% damage reduction of 500 damage crits. Players didn't used to get overkilled by thousands of damage like they are now. Players didn't used to be crit for 1000 2 times while having 1250 max hp. They took 3 hits while only overkilling half that amount.
Rioter Comments
: I'm gonna play devil's advocate here, because while I do agree with most of your points (I like the slightly longer games that are more even as well) I feel like you do not necessarily speak for the majority of the playerbase, and that you probably have not considered the complexities of your statements in context of the overall game. I don't have answers, I'm just asking these questions to get thought going on what actually is involved (at least, to my mind) in some of these changes. So first off, do "we" want longer games? You might be the average voice of NA, but what does Korea have to say about the matter? What tier of play are we talking about? Why 30 minutes and not 33? Is there really a "best" average game length for maximum enjoyment? I think it's fairly clear that there's a lot of personal opinion regarding this question. I recall reading somewhere recently that the average game length was something like 27 or 28 minutes. Is that close enough to 30? How systematic do you need to be to bump the game time up, and will that make an actual difference? Towers going down, average dragons, baron - those are purely balance issues with that particular mechanic, so adjusting then should be easy if it were decided that doing so was necessary. Personally, I think dragons are currently fine and turrets too weak. Mid laner gold at X time. This is a crazy one. Anivia and Talon get their gold in almost entirely different ways, yet both are mid laners. How do you determine if kill gold needs to be higher (more snowballing - helpful to roaming mids) or minion gold needs to be higher (helpful to farming mids) to reach this goal? What will adjusting either do to the other lanes and jungle? Do mages need better farming/last hitting options (more CS compared to now) to reach that gold goal? What will this do to items that are bought/mid lane power spikes? I'm going to assume here that average mid lane CS is roughly equal to average top/bot CS at the end of lane phase - if mid lane is getting the same farm, but feels like they're down on gold compared to side lanes, what does that mean? Fewer kills/assists? Less chance of pushing towers down? Where is the difference coming from? You can't hope to solve a "problem" if you don't know whats causing it. Are mage items just too expensive? If you make mage items cheaper, what will that do to bot lane with the mage supports like Brand, etc? And how do you balance gold difference between teams in a reasonable manner? If one team has great objective control and the other team doesn't, shouldn't that reflect in team gold? I get that you want to be able to leverage a winning fight into a comeback, but how do you ensure the gap isn't too large on average? More gold for shutdowns? Less gold from baron/dragon/turrets? Playing with these mechanics seems risky to me (though I am a fan of putting all towers back to 150 global gold). How do you reward players for doing the "right" thing in game - or offer strategic options that are "equally good" - without providing them too much benefit? If the dragon is always worth 150 gold (in pure gold, or effects) and towers are worth 175 gold, shouldn't taking a tower ALWAYS be the better option? But even then, say we get the game to be as you would like - a bit longer, a bit slower, maybe even a bit more even between teams. How do you then balance champions around it? Going back to my previous post, how do you decide that Ziggs is doing too well at getting towers early, and what do you do about it? Is it Ziggs' fault that roaming mid laners are popular, so he is picked to pressure mid? Is that not a valid counter strategy? Does enforcing one state of game balance remove options that would otherwise be valid if there was no enforcement? In other words, if Ziggs is nerfed because he's taking tower too fast, doesn't that defeat the point of picking Ziggs against a roaming mid - all because it was decided that turrets, on average, shouldn't go down before 12 minutes? Doesn't that give an unfair advantage to the roaming mids? The big question on the state of the game's balance is, to my mind, "Is the current environment of the game one that every champion can equally succeed in?" Or, to put it another way, "Are there champions that are unsuccessful in the current state of the game?" Now, you can define unsuccessful in any manner of ways, but overall - to me, personally - it feels like I have the opportunity to be successful with any champion I choose for a game. Isn't that a good indication of balance on a champion level, and therefore indicates the game, from at least one point of view, is technically balanced? You may not agree with its balanced state (as I noted, we agree that game pacing could be better) but I never look at champ select and say "Oh, I want to play X and I can't because I will for sure lose with them." And yes, that used to be the case back in season 3 and 4. Eve, Urgot, Kalista - there were a handful of champions that were actually bad across the board, regardless of play, team support, etc.
It was an example, not directly reflecting my personal point of view. I prefer 35-40 minute games 100% of the time I prefer people who cast spells as their primary function to be alpha and auto-attack based be Beta, but do more damage over a 5 second period I prefer first tower going down at 15 minutes Could you add a TLDR i gtg rn and i cant read all of this you have valid points and I can explain what I mean by what I said, like outliers in gold differentials being acceptable. Like if you're above the average gold range, you're ahead and will be stronger than an average champion at the current time in your game according to the fundamentals of the game. I didn't mean penalize people who are ahead, or give power to people who are behind. **Reasonably, Defense should be easier to do than offense.** Similar to a defensive bonus on allot of games like Risk or RPGs. The attacker can still win, but they have to be either A) Have momentum, B) Use Divide and Conquer strategy. or C) Being able to overpower the defensive bonus Those 3 are very basic and give the defensive side opportunity for counter attacks and strategy. What currently happens now is you just get rolled down mid and the game is unrecoverable by 8 minutes.
Glory97 (EUW)
: How balance problemes are discussed: "Everyone does too much damage"?
Poske (EUNE)
: Did you know that death timers arent constant? Did you know that ADC BPS is not constant on game per game basis (Yes crit ll be constant ish in 1k games good luck playing 1k games in finals ESPORT GAME) Did you know how high discrepancy between certain items is? Dota2 has a good rule whoever has spent more gold on items generaly wins In league there are massive exceptions. One thing you get correctly which is that some STUFF IN LEAGUE SHOULD BE FKING FLAT ** you are 100% correct on that and I have no idea why you are downvoted since that is what you are basicly trying to say ** Perhaps people dont like your example? Riot has no idea what should be flat They think that deathtimers should fking curve to 128310983 seconds in minute 20 and exponentionaly TBH i dont even know whats going on with deathtimers at this point They dont have set PRICE efficiency at certain gold points. Item can cost 2000k gold and be 120% cost efficient yet another item can be 2100 gold yet be 100% cost efficient Worst of all since recently they think that minions should give more and more gold **Minion gold should also be flat ** Oh look its 18th minute and enemy team has vayne. Shit she just got 9k gold from this minion wave I guess its 19th minute vayne powerspike and we lose. **Games often feel this way already **
Riot should have a blueprint of how matches should work out instead of just throwing "obvious strengths and weaknesses" 2018 champions into the "do whatever the fuck you want" 2010 game and then complaining it's hard to balance them. You can have one or the other, you cant have both. And Riot doesn't want to go back to doing whatever the fuck you want (which I find more fun), due to them trying to balance items that many champions use around specific champions, making champions balanced around buying a specific item every game. Powerful things need to be nerfed and stay at a baseline. Not increasing the baseline by buffing every other champion into competition due to 1 or 2 being too strong. Riot's just incompetent and I'm waiting for the game to die due to their stupidity. The amount of Vet players I've seen leave IRL and the amount of longtime streamers quitting is astounding.
: The funny thing is they can use the towers scaling to enforce pace. Inner towers only start to scale at 15+ minutes which means if you take first tower at 12 minutes and are playing against blind kids and attack the inner tower, that first tower had 67 armor while the second one still has 55. As for balancing champions, stop nerfing champs to force them out of meta and make changes to other champs to bring them into meta. It will feel a lot nicer than breaking the legs of things that are just too strong. Take out RNG Dragons, they are the single worst decision you have ever made.
> [{quoted}](name=MaxControl,realm=NA,application-id=3ErqAdtq,discussion-id=syQxssyw,comment-id=0003,timestamp=2018-03-26T15:54:51.815+0000) > > As for balancing champions, stop nerfing champs to force them out of meta and make changes to other champs to bring them into meta. That is the complete opposite direction they should be going. All the numbers in the game have already been inflated by 300% while using that logic. Powerful things need to be nerfed and stay at a baseline. Not increasing the baseline by buffing every other champion into competition due to 1 or 2 being too strong.
: What's BPS? That isn't a word.
: You want supports to beat tanks in fights? Also, what you're asking is for Riot to basically hand hold the flow of the entire game by force, regardless of individual input throughout the game.
I'm saying Riot should have a blueprint of how matches should work out instead of just throwing "obvious strengths and weaknesses" 2018 champions into the "do whatever the fuck you want" 2010 game and then complaining it's hard to balance them. **You can have one or the other, you cant have both**. And Riot doesn't want to go back to doing whatever the fuck you want (which I find more fun), due to them trying to balance items that many champions use around specific champions, making champions balanced around buying a specific item every game.
Cynikul (NA)
: You're embarrassing yourself attempting to be pseudo-intellectual by typing large words and "scientific method". Let's deconstruct that by just pointing out you capitalized Constant in one case, but lower case in another. Good, now that - that's out of the way... You don't genuinely believe they already have some of these in place? Riot has stated in some older VODS that they want games to last "about 25-35 minutes" on average, depending on how the game is played. They've also stated that they expect about 1 baron taken per match, which usually in solo que ends it or puts it at a point that closes it. The dragon thing? That's a variable that can't easily be controlled because it could be 2 to 4 based off there desired game lengths. They also have balanced gold in a way that you reach 2.5 - 3 items by 20 minutes. Some of these directly correlate with eachother, so some of your points are absolutely nonsensical or already in place. The reason you were down voted, I feel, is because most people already know this. I'm sorry you did not have the capacity to do a little research or objectively look at the game yourself, rather it was easier to just rant about it. The only good bullet point you have here is how interactions between certain "roles" interact with one another. I would agree that, if something isn't already in place, that they should have a flow chart of (and bare in mind, this is just an example) who beats who: Assassins > ADC/Siege Mage/Battle Mage(sometimes) Tank > Assassins/Battle Mage Bruiser > Tank/Siege Mage / Assassins Siege Mage > Tank, support, "back line" Battle Mage > Bruiser / ADC (sometimes)/ Siege Mage ADC > Siege Mage / Battle Mage (sometimes) > Relative strength to the rest (scaling) Support ~ Neutral to all for the most part If absolutely anything is taken away from this, its that point you made. The rest is really drivel and already in action.
> [{quoted}](name=Cynikul,realm=NA,application-id=3ErqAdtq,discussion-id=syQxssyw,comment-id=0000,timestamp=2018-03-26T08:08:38.220+0000) > > You&#x27;re embarrassing yourself attempting to be pseudo-intellectual by typing large words and &quot;scientific method&quot;. Let&#x27;s deconstruct that by just pointing out you capitalized Constant in one case, but lower case in another. Good, now that - that&#x27;s out of the way... > > If absolutely anything is taken away from this, its that point you made. The rest is really drivel and already in action. _<Removed by Moderation>_ If you don't think the amount of dragon's taken per game can be affected by the structure of how dragon works, such as timers, health, damage, importance, etc, then _<Removed>_ The length of early, mid, and late game have no definition and are player constructed vocabulary to define power spikes of certain champions. In patches where early game lasts less time, early game champions suck In patches where games are longer, late game champions are stronger in patches where early game consists of 70% of the total game time, champions like Lee Sin become broken. I bet you're one of those _<Removed>_ that go mid at 7 minutes because it's transitioned into mid-game phase where teams are grouping. Or one of those _<Removed>_ that's farming at 23 minutes because early game is not over yet. Early game used to be defined as generally before 15 minutes, mid game was 15-30 minutes, and post 30 was late game where major objectives are being contested with the carries having 4 core items. Early game now ends at ~10 min, early game ends ~20 min, and late game full build is at less than 30 min.
Rioter Comments
: I don't think there is the ability to reasonably expect a numerical definition of success - change is iterative and heavily dependent on current conditions. If, for example, any specific change(s) to a champ in a patch is designed to make them a bit weaker in the early game, what exactly is the definition of that? Obviously it can be achieved by trimming a little bit of damage or tankiness or increasing cooldowns some, but to say "we want galio to be 10% more likely to die 3 times by 20 mins in mid" seems a bit too specific and potentially impossible to measure due to the huge combination of other factors (player skill, opponent, jungler pressure, etc) Even if you want them to say "we want all champs to be as close to a 50% win rate as possible" there's still huge issues. 50% win rate how? Average across skill levels? 50% at each tier of play? Champs like Garen and Ryze aren't going to be easy to get to that spot, and it's been basically accepted that some champs aren't as good at low/high tiers due to teamwork, experience, mechanics, etc. You can't reasonably expect them to be fairly close to even winrate across the board. And are you asking for goals on a per patch basis? They do try to indicate the thoughts behind most of the changes the put in patches (Zoe is too strong, so we're moving power from here to there) even if they aren't strictly numerical in nature. Would you rather see "Zoe has a 56% win rate and is able to deal 1.2k damage with one spell rotation consistently from levels 4-8, so we're gonna nerf her." What happens when I play Zoe, fail miserably, and the point back at the patch notes and question why I wasn't able to do 1.2k damage with a rotation like they said? Would I then feel like they were lying about how strong Zoe is because I can't attain the same stats? (No, I wouldn't, because as I said, I fail miserably at Zoe. Other people, however, aren't so self-aware) What does balance even really mean, anyway? If it means that if going against champion A, you could pick either champion B or C and have an equally good chance of winning, what does that mean for the game? Why would you pick one champ over the other? Presumably, there's more going on than just a 1v1 (champ B works best with this team comp, champ C is a split-pusher, etc) but then would each champ be equally good against champ A in the lane? If you pick champ D, who you know will struggle against A but has a better late game, does that make it balanced if the game ends after 20 minutes because your entire team of late game champions got stomped?
We want games to last 30 minutes we want first tower to go down around 12 minutes we want around 2 dragons taken on average per game in an average game we want people to take baron atleast once per game we want mid laners to have 10k gold by 22 minutes on average we want gold differential range between teams to be within 2-3k gap on average at 20 minutes that would be a start. You can't balance champions around a game that has no structure. Not having the amount of time in the early game differ from patch to patch because that fucks with every single champion in the game.
Rioter Comments
: i don't know if he said that, but even if he said that he probably didn't imply that riot doesn't play their game everyone at riot plays the game, even the fucking lore team
when you realize that rank doesn't determine ability to balance any more than the role you play
: People trashtalking Riot for not playing the game LUL
> [{quoted}](name=Je suis Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=a4TqaAej,comment-id=,timestamp=2018-03-25T17:41:52.209+0000) > > and you STILL see people complaining about riot adding more damage to the game, are you fcking serious? you have A CLASS SUPPOSED TO DEAL DAMAGE NOT DOING DAMAGE YOU THINK THAT RIOT WON&amp;#039;T BUFF THEIR DAMAGE OUTPUT? How about you know, the other way of making someone take damage. By lowering numbers from the other side. https://pbs.twimg.com/profile_images/714604156212932608/eE6okxre_400x400.jpg Like, you know, basic second grade math balancing a scale? Say Junglers represent the left and ADCS represent the right. 10 |=| 20 You can subtract 10 from the right side you can add 10 to the left side you can add 5 on the left and subtract 5 from the right you can add 7 to the left and subtract 3 from the right Riot adds 13 to the left, then adds 8 to the right then adds 7 to the left then adds 4 to the right soon enough instead of having 10|=|20, you get 184|=|242 and the numbers ###keep ##getting #bigger I've been high diamond every season since season 3 and I can tell you how to fix every single problem in the game. Especially if I had FREE feedback every single fucking week and have a Public Testing server for other people to test your changes and give feedback before they're even released (that somehow allows AP galio ratios to get through and do 250% of your max hp per second for 3 days) [that riot can ignore all feedback from.]
: People are quitting League.
ive been patient with the retardation from riot but im finally done
: What is the most ridiculous balance decision ever made in the game that you can think of ?
deals 1300 damage initially while dealing 130% of your max hp + 2300 damage every second for 1.5 seconds Riot literally doesn't test anything
: I'm not following you around everywhere. I posted on the other thread, and then I saw this one and posted on it. And on the other thread, I didn't even talk to you until you replied to my original comment. > and with infinite dollars to throw around there is no reason they couldn't make it happen Yes, yes there is. It's called reality. You can't just dump money on something and have a fixed problem. That's not how things work. > It is the perfect marriage of their new frost concept while retaining the color scheme and materials of the original. Yeah, it looks nice, and unifies the two themes. But it doesn't work in actual gameplay. > Honestly man what is this constant white knighting for riot on this issue? Have you not seen what has been going on for the last week? Yes, I've seen people complain about something that they really have no knowledge about, and thinking that this is just something that's easily fixed with a paint software. You don't think Riot didn't try to find some way carry over the old theme? They probably did. And likely, it didn't work as well as the current version they have, through both gameplay and surveying. They had high elo Irelia one-tricks (IreliaCarriesU for one) come and try out the rework *months ago*. You don't think they also didn't ask what people thought of updated concepts?
> [{quoted}](name=The Wolf King,realm=NA,application-id=6kFXY1kR,discussion-id=HqlzY80E,comment-id=00010000,timestamp=2018-03-25T19:32:27.544+0000) > > > Yes, yes there is. It&#x27;s called reality. You can&#x27;t just dump money on something and have a fixed problem. That&#x27;s not how things work. Yes you actually can because you need to pay people with skills to use their skills for you. And the better the skill, the more they get paid. Does Riot not have an art team or are they trying to save money by having the Gameplay Team go into MS paint and draw shit and 3d render it for production? The amount of resources they have is insane. What they're putting out should reflect that. Some neckbearded kid in their basement with some freeware they got off google made a better skin than riot with all the resources I previously listed. I do programming. I complete "30 day" projects in 5-7 days with flawless quality. I'm not talking about shit I don't know about. I don't get paid nearly the amount they do because I don't have the "experience" they do. Pay me their entire team's collective salary for 30 days, tell my school and job to fuck off, and I'll blow your fucking mind. There's no excuse for poor quality when you have the resources they have.
Sparkle (NA)
: Yes. Every game designer and playtester who works in Gameplay plays League of Legends basically every day (and quite often multiple times a day) whether on internal environments, PBE or the live game. But you knew that, yeah? This isn't really a question, it's one of those "sick burns" that the kids like these days right? :P Let me add that as a frequent Boards-goer it's really disappointing to see the same tired, old memes at the top of the front page about the "balance team being silver" and "balance team doesn't even play the game", and I'm not even on the dang balance team. They're simply not true and, real talk from someone on the dev side, I think topics like this can be really discouraging for Rioters who want to come here and talk directly with players.
The game designers are incompetent, plain and simple. I know that I could do a better job than them and I don't have nearly the amount of experience they do. If you've ever done drugs/substance, you'd see how retarded these people are sober. Every day for the past 10 years I've said most people are retarded and Riot designers are no exception. I literally can't think anything remotely close to anybody on the planet unless I am under influence of something. If it takes me being OD'ing and seizing to have a comparable metal competence, then that's pathetic. It really is. Ghostcrawler was referring to Hurricane as Titanic in one of the videos. He's literally retarded and it makes me sick. You all turned a tournament-player and an 8yr community member into somebody who'd rather play a shit game like fortnite. Used to spend money as a donation to keep you guys up and developing and this shit is what you all do.
: When i was a kid i was happily obtaining money off of adults with no impulse control via a mixture of freelance work and trading commodities in game markets. _Dumb people_ dont have impulse control. Kids just naturally pass through that subsection of humanity. The upside with LoL is you can buy all of the same things directly, aside from a couple exclusive skins nobody but unboxing streamers care about.
> [{quoted}](name=MagicFlyingLlama,realm=NA,application-id=yrc23zHg,discussion-id=kgQw2qpG,comment-id=0001,timestamp=2018-03-24T00:30:46.596+0000) > > When i was a kid i was happily obtaining money off of adults with no impulse control via a mixture of freelance work and trading commodities in game markets. > > _Dumb people_ dont have impulse control. Kids just naturally pass through that subsection of humanity. > > The upside with LoL is you can buy all of the same things directly, aside from a couple exclusive skins nobody but unboxing streamers care about. My largest problem is that your ability to obtain champions is now metered through loot boxes. Loot boxes were fine before that change. Now you're COMPLETELY forced to use the loot box system if you want to or not, to obtain champions. If you don't get the champion you want, you'll just have to wait for your next "Free spin" for a chance. If you don't like the results of your free spins, you can exchange 20 shit spins into 1 champion of choice. OR buy more spins. -------------------- Kids are not patient. Kids have no impulse control. Marketing gambling to children is unethical exploitation.
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PickIe Rickkk

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