: This will probably turn out like S6(?) when swifties were buffed and everyone was too fast
> [{quoted}](name=205181825,realm=NA,application-id=3ErqAdtq,discussion-id=7J3IWrK8,comment-id=0004,timestamp=2018-12-11T13:35:22.283+0000) > > This will probably turn out like S6(?) when swifties were buffed and everyone was too fast To be fair, swifties were the cheapest pair of boots in the game, costing, I believe, 800 gold total, for boots that gave 60 movespeed.
: Which is actually bullshit since a champion like jax should ABSOLUTELY NOT have problems with tanks. Just shows you how broken tanks actually were that jax can't beat them anymore. A MELEE AA CARRY WITH SUSTAIN DMG CANNOT BEAT TANKS. What world are we living in like holy shit. Thank god there is conq now. If we get rid of essence reaver jax is going to be fine again. Not conq.
> [{quoted}](name=GayFluffyUnicorn,realm=EUW,application-id=3ErqAdtq,discussion-id=AAlArNAg,comment-id=000b0000,timestamp=2018-12-11T14:45:39.026+0000) > > Which is actually bullshit since a champion like jax should ABSOLUTELY NOT have problems with tanks. Just shows you how broken tanks actually were that jax can't beat them anymore. > > A MELEE AA CARRY WITH SUSTAIN DMG CANNOT BEAT TANKS. > What world are we living in like holy shit. > > Thank god there is conq now. > If we get rid of essence reaver jax is going to be fine again. Not conq. Well Riot doesn’t allow you to drain tank, doesn’t allow melees to have good damage itemization, and so they need to rely on a mishmash of broken items to somehow work or be broken. Remove/nerf those items and suddenly they are garbage.
Poske (EUNE)
: The idea is horrible so it might be just something Riot ll do I ll explain why its a horrible idea because I dont expect non League Gods to understand it Its an anti melee change and Riot has DONE enough of those already They Quadrupled tower damage - ANTI MELEE They added free shields of gold - ANTI MELEE (toplane high elo meta is bassicly all ranged) They increased tower tankiness - ANTI MELEE (because map opens up slower) (They ll make it open up even slower soon XYDD) **Increasing everyone movementspeed would just be another anti melee blshit** If you cant comprehend that, congratz you have Riot live design team IQ Also some skillshots which are unreliable in high elo (like ziggs q and nidalee q would be even worse off)
> [{quoted}](name=Poske,realm=EUNE,application-id=3ErqAdtq,discussion-id=7J3IWrK8,comment-id=0006,timestamp=2018-12-11T16:07:44.044+0000) > > The idea is horrible so it might be just something Riot ll do > > > I ll explain why its a horrible idea because I dont expect non League Gods to understand it > > Its an anti melee change and Riot has DONE enough of those already > > > They Quadrupled tower damage - ANTI MELEE > They added free shields of gold - ANTI MELEE (toplane high elo meta is bassicly all ranged) > They increased tower tankiness - ANTI MELEE (because map opens up slower) > > > **Increasing everyone movementspeed would just be another anti melee blshit** > If you cant comprehend that, congratz you have Riot live design team IQ > > > Also some skillshots which are unreliable in high elo (like ziggs q and nidalee q would be even worse off) How is it anti melee if it just means ranged skillshots become worse because they’re easier to dodge?
: Personally skillshots make this game fun and I don't feel bad getting hit with a charm/morg bind because I know I could've reacted. I think they need to focus hard on reworking out targetable cc, with the exception of some supports for assassin peel; because it's mindless and not fun to play against. Take Eve for example, if you don't see her on the map you literally just can't be pushed up far or she can targetable cc you with invisibility and your only option for counterplay is flashing out of range which might not even work.
> [{quoted}](name=sneakyPedro,realm=NA,application-id=3ErqAdtq,discussion-id=7J3IWrK8,comment-id=0007,timestamp=2018-12-11T16:12:03.468+0000) > > Personally skillshots make this game fun and I don't feel bad getting hit with a charm/morg bind because I know I could've reacted. I think they need to focus hard on reworking out targetable cc, with the exception of some supports for assassin peel; because it's mindless and not fun to play against. Take Eve for example, if you don't see her on the map you literally just can't be pushed up far or she can targetable cc you with invisibility and your only option for counterplay is flashing out of range which might not even work. Which is funny, because eve’s cc is not “targetable” point and click unless you use her e, in which case you have to either flash, or walk into close enough range to use it.
: or increase movement speed AND increase damage {{champion:120}}
> [{quoted}](name=hhaavviikk,realm=EUW,application-id=3ErqAdtq,discussion-id=7J3IWrK8,comment-id=0009,timestamp=2018-12-11T17:24:40.558+0000) > > or increase movement speed AND increase damage {{champion:120}} {{sticker:sg-ahri-2}}
Kídá (NA)
: and go back to mobility creep of season 6?
> [{quoted}](name=Kídá,realm=NA,application-id=3ErqAdtq,discussion-id=7J3IWrK8,comment-id=000b,timestamp=2018-12-11T19:20:24.481+0000) > > and go back to mobility creep of season 6? Dashes were the source of mobility creep, not movement speed. Nowadays, increasing movement speed across the board would just make it so dashes are relatively weaker, hence making mobility weaker in ways.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=J16phEvl,comment-id=00000000,timestamp=2018-12-11T10:55:07.700+0000) > > I think it’s trying to communicate guys! I can transalte If you want {{item:3153}} ASAP, pick the Klepto keystone
> [{quoted}](name=H1de on blue,realm=NA,application-id=3ErqAdtq,discussion-id=J16phEvl,comment-id=000000000000,timestamp=2018-12-12T15:05:40.198+0000) > > I can transalte > > If you want {{item:3153}} ASAP, pick the Klepto keystone {{sticker:slayer-pantheon-thumbs}} Thanks.
: Akali and her 'levers' - why are so few on the table?
The issue here is Akali isn’t actually strong. The issue is people hate the shroud *so much* that it doesn’t matter that she’s weak, nobody wants to deal with her. So let me address your concerns: The passive circle isn’t a bad idea, but you have to remember that hitting this won’t be solving the issue. People will still ban her until and unless she is so bad that she is not worth banning (or until true stealth is gone). The mana champion thing has been out of the question for a looooong time. Energy is part of her identity, and this same suggestion has come up umpteen times since she was released. Yes, I mean since her release, and not her rework. It really would just make her more obnoxious to play agaisnt as she would be better in extended fights. The Q heal removal would definitely make her less annoying. However, do remember she’s weak as heck right now. The shroud is rhe only thing actually good about her. And the energy regain, once again, is unfortunately not the issue. These ideas are all valid and great, but the problem isn’t that we’re trying to nerf a *strong* champion. We’re trying to take a weak, but hated champion and make them balanced, but not hated. What that comes down to is removing the true stealth and buffing her damage, but in that case why did you even rework akali at all? The rework is just impossible to balance and impossible to make not antifun. The issue with old akali was that she “wasn’t complex,” “lacked counterplay,” and “was antifun.” Well if you just look at akali before her pre mini rework, she was garbage early game, and only got strong mid game and stronger towards late game, but at end game fell off. As opposed to current akali who is just disproportioantely strong early then just garbage at all other times. There’s a reason why r/akalimains is asking for a revert.
: hopefully, people like you need to learn to pick a champ and not deviate ever your team comp is a lie you have no team, only 4 unkillable enemies taking your precious gold now go 1trick talon support
> [{quoted}](name=Hammermancer,realm=NA,application-id=3ErqAdtq,discussion-id=ixoViujd,comment-id=0001,timestamp=2018-12-11T08:35:33.645+0000) > > hopefully, people like you need to learn to pick a champ and not deviate ever > > your team comp is a lie > > you have no team, only 4 unkillable enemies taking your precious gold > > now go 1trick talon support ~~the terrifying abomination that is rengar support~~
: Well, Riot turned the rest of the game into URF. They should do so with movement speed as well. And "skill shot" is subjective if you look at the width of Akali's "skill shots" that are harder to miss than a Ryze W.
> [{quoted}](name=Frontline Fury,realm=EUW,application-id=3ErqAdtq,discussion-id=7J3IWrK8,comment-id=0000,timestamp=2018-12-11T10:34:38.969+0000) > > Well, Riot turned the rest of the game into URF. They should do so with movement speed as well. > > And "skill shot" is subjective if you look at the width of Akali's "skill shots" that are harder to miss than a Ryze W. Roughly the idea I had, yeah. A lot of these skillshots are actually hard to miss if you’re trying to hit them; that or your cdr is so high that you can spam it until something hits.
: Varus VO update would be something interesting
I’m still sore about how he’s uh, something something virtue signalling something somehing 3 men in one body. So no, thank you.
: if u want that item asp do thieving lucian
> [{quoted}](name=Bulletproof Car,realm=NA,application-id=3ErqAdtq,discussion-id=J16phEvl,comment-id=0000,timestamp=2018-12-11T06:54:49.450+0000) > > if u want that item asp do thieving lucian I think it’s trying to communicate guys!
Scrai (EUW)
: jax nerfed and still got a 53% winrate
> [{quoted}](name=Scrai,realm=EUW,application-id=3ErqAdtq,discussion-id=AAlArNAg,comment-id=,timestamp=2018-12-11T01:03:15.029+0000) > > makes sense rework his stupid e or nerf him again That’s because 1) they didn’t nerf his early game or midgame 2) what makes him really broken is essence reaver 3) death’s dance now heals off his magic damage, so he now has a new great item for him. Ask yourself this, if his ult passive was removed, would jax still be good with his current state? The answer is probably yes, because of triforce, sterak’s, titanic hydra, and most importantly, essence reaver. He used to have issues with tanks, but now conqueror solves that issue for him.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=Qpbjz8F7,comment-id=000000010000000100000001,timestamp=2018-12-06T08:37:22.260+0000) > > No, no. The problem here isn’t just the punishment, but *why* it was doled out. Who was it who gave out the punishment? It’s not a matter of “inappropriate punishment” as much as it is a problem of *inappropriate moderator.* Moderators *will* make mistakes. We're humans, and we have a lot of stuff to go through. It's unfortunate and inconvenient when it happens, but no one is getting removed over an occasional mistake. In this case the moderator is aware the punishment was incorrectly applied, and that's sufficient, as it is not a common trend for that individual.
> [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=Qpbjz8F7,comment-id=0000000100000001000000010000,timestamp=2018-12-06T12:57:44.169+0000) > > Moderators *will* make mistakes. We're humans, and we have a lot of stuff to go through. It's unfortunate and inconvenient when it happens, but no one is getting removed over an occasional mistake. In this case the moderator is aware the punishment was incorrectly applied, and that's sufficient, as it is not a common trend for that individual. That’s understandable and acceptable. If it is as you say and that moderator doesn’t normally make such mistakes, then I understand your stance.
: I think the total damage goes like 10->110->1110->11110->111110->this unit is invulnerable
> [{quoted}](name=ZackTheWaffleMan,realm=NA,application-id=3ErqAdtq,discussion-id=MWQMs6ll,comment-id=000000000000,timestamp=2018-12-06T19:09:01.895+0000) > > I think the total damage goes like 10->110->1110->11110->111110->this unit is invulnerable Yeah it was something like so.
: It's a bit of a shame though, since some execute abilities show around 99999 damage being "dealt" which should technically still heal to full! That being said, would be incredibly overpowered, so if it doesn't, I am glad! ^^
> [{quoted}](name=IIIrd Bishop,realm=EUW,application-id=3ErqAdtq,discussion-id=MWQMs6ll,comment-id=0004,timestamp=2018-12-06T19:13:27.329+0000) > > It's a bit of a shame though, since some execute abilities show around 99999 damage being "dealt" which should technically still heal to full! That being said, would be incredibly overpowered, so if it doesn't, I am glad! ^^ Yeah. It looks really cool though! But, ultimately, it is more for show than really the damage being dealt.
: > [{quoted}](name=KFCeytron,realm=NA,application-id=3ErqAdtq,discussion-id=MWQMs6ll,comment-id=000200000000000000000000,timestamp=2018-12-07T00:40:59.345+0000) > > It doesn't mention what happens when Urgot has spellvamp. Someone should test this. Pleez. Well with Kayle ult I am pretty sure it heals for nothing since you don't damage them. I have had Trynd block it with his like twice and it just immediately lets him go after you suck him in it doesn't hold onto him like the clip of the dummy. The dummy likely isn't setting a flag as being invulnerable with Urgot so the additional damage mechanic which is meant for killing people who heal or gain shields after they are being reeled in just keeps proccing. https://www.youtube.com/watch?v=PWzH4PXY3gA
> [{quoted}](name=Full Brain,realm=NA,application-id=3ErqAdtq,discussion-id=MWQMs6ll,comment-id=0002000000000000000000000000,timestamp=2018-12-07T07:09:46.887+0000) > > Well with Kayle ult I am pretty sure it heals for nothing since you don't damage them. I have had Trynd block it with his like twice and it just immediately lets him go after you suck him in it doesn't hold onto him like the clip of the dummy. The dummy likely isn't setting a flag as being invulnerable with Urgot so the additional damage mechanic which is meant for killing people who heal or gain shields after they are being reeled in just keeps proccing. > > https://www.youtube.com/watch?v=PWzH4PXY3gA Kayle ult is pretty much 100% damage immune. Since she doesn’t take the damage you can’t heal off her.
Rioter Comments
: What’s more healthier? Reducing damage or increasing tankiness?
I think the answer is more nuanced than just increase tankiness or reduce damage. I believe we need to sort of go back to season 2’s design. Tankiness and damage should not coexist. You must sacrifice one to get the other. None of this titanic hydra, sterak’s, and a few other “juggernaut” items that gives tankiness *and* damage. This also goes for carries. Phantom dancer, death’s dance, maw of malmortius, banshee’s, abyssal mask (which I admit is not really a carry item), zhonya’s should perhaps be toned down if not outright removed. % hp damage, true damage, and % damage reduction (the type that cannot be pierced by pen) need to be severely restricted. On to lethality items and the can of worms duskblade opened: free damage on items that make you play around the item, and not around the champion, needs to go. That includes guinsoo’s, that includes stormrazor, and others. Items should be *augmenting* your champion, not defining your champion. As for increasing tankiness, there just simply needs to be more reward for getting pure tank items. Perhaps reducing damage across the board in the way I described might also cause this to happen. Nonetheless, I don’t feel as rewarded building a randuin’s/frozen heart/spirit visage as I do building a titanic hydra/deadman’s plate/sterak’s gauge/abyssal mask/wits end. There are two other things I would like to address. One, cooldown reduction is too easily accessible and maxed cdr is expected on most of the champion pool now as opposed to only a few back in the day. Two, there is *far more* cc in the game and much of it is not reducible via tenacity.
Krynnˉ (NA)
: This would completely screw me over because most of my controls are completely different, my items are 123VCT and I have other stuff like attack champion only on G and stuff. Even stuff like pings wouldn't be on their usual keys.
> [{quoted}](name=Krynnˉ,realm=NA,application-id=LqLKtMpN,discussion-id=0sfuzMm3,comment-id=0008,timestamp=2018-12-06T07:54:36.404+0000) > > This would completely screw me over because most of my controls are completely different, my items are 123VCT and I have other stuff like attack champion only on G and stuff. Even stuff like pings wouldn't be on their usual keys. Yeah, happened to me myself. I too have wonky custom keybindings and it was horrible going into game and not having anything work.
: All settings automatically reset to default
> [{quoted}](name=Ivern and Irelia,realm=NA,application-id=LqLKtMpN,discussion-id=0sfuzMm3,comment-id=,timestamp=2018-12-05T21:14:00.236+0000) > > Just had a game where everyone's settings were reset to default. My team and the enemy. Totally screwed up the beginning of the match. Has this happened for anyone else Happened for me as well.
Rester (NA)
: I mean... it's only 15% of the damage.
> [{quoted}](name=Rester,realm=NA,application-id=3ErqAdtq,discussion-id=MWQMs6ll,comment-id=0000,timestamp=2018-12-06T08:36:26.516+0000) > > I mean... it's only 15% of the damage. Yeah, and it doesn’t actually deal 9999 damage or a high obscene damage number. It starts off with something like 100 or 1000 and adds more damage until it kills, which means in a real game you are approximately only healing for a little over 15% of the execute damage
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=l8V1GYwQ,comment-id=00000001,timestamp=2018-12-04T11:40:13.701+0000) > > I mean, > > I’m all for Tumblr removing the porn. You really couldn’t visit that site without risking being flashed with *content.* Then why are you visiting that site in the first place? If you don't like the majority of the content on said site, there is absolutely no reason to visit. Find a different social media platform.
> [{quoted}](name=NoDiscussion,realm=NA,application-id=yrc23zHg,discussion-id=l8V1GYwQ,comment-id=000000010000,timestamp=2018-12-04T11:59:42.676+0000) > > Then why are you visiting that site in the first place? If you don't like the majority of the content on said site, there is absolutely no reason to visit. Find a different social media platform. {{sticker:sg-lulu}} I’ve clicked on a link or two to tumblr before. I myself don’t use the site, but I’m happy to see a porn site masquerading as social media get rid of its porn. Good riddance.
: Welcome to how I feel about trying to learn the new Aatrox. Sure, he may get played more and all that jazz, but his kit is the very definition of _clunk_ when it comes to the delays on his Q and E. Akali's no different with her E having the jump back beforehand but she's still capable of insane amounts of burst.
> [{quoted}](name=ArfBarkBoof,realm=NA,application-id=3ErqAdtq,discussion-id=BvsNVZ4U,comment-id=00070000,timestamp=2018-12-04T13:02:16.720+0000) > > Welcome to how I feel about trying to learn the new Aatrox. Sure, he may get played more and all that jazz, but his kit is the very definition of _clunk_ when it comes to the delays on his Q and E. Akali's no different with her E having the jump back beforehand but she's still capable of insane amounts of burst. Yeah I feel you on aatrox. But akali’s burst is still far more delayed than many mages and assassins now. She’s just infuriating to play against and only really fun to play if you haven’t tried the old akali. The Akali mains subreddit is clamoring to get her reverted.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=Qpbjz8F7,comment-id=0000000100000001,timestamp=2018-12-04T11:43:53.800+0000)Saying “there is clearly something wrong here, we will try to get this issue cleared up,” would have been respectable. Instead, you tried to pretend there isn’t a clear problem here. That it was a simple mistake; “oopsie woopsie, I pressed the ban button teehee, honest mistake really!” I mean, I literally said I feel the punishment wasn't appropriate here. The 24-hour ban has elapsed though, so I can't do much more other than apologize for that. The *removal* was fine (although I might not have removed it myself), but I can't retroactively remove a punishment that is already over, sadly. Sometimes punishments are a bit harsher or lighter than they should be, and we fix them when we can. In this case we couldn't, so I can't clear the issue up any more save by having a conversation with the person who issued the punishment on how to improve going forward, which is a standard part of our process.
> [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=Qpbjz8F7,comment-id=00000001000000010000,timestamp=2018-12-04T14:50:33.483+0000) > > I mean, I literally said I feel the punishment wasn't appropriate here. The 24-hour ban has elapsed though, so I can't do much more other than apologize for that. The *removal* was fine (although I might not have removed it myself), but I can't retroactively remove a punishment that is already over, sadly. Sometimes punishments are a bit harsher or lighter than they should be, and we fix them when we can. In this case we couldn't, so I can't clear the issue up any more save by having a conversation with the person who issued the punishment on how to improve going forward, which is a standard part of our process. No, no. The problem here isn’t just the punishment, but *why* it was doled out. Who was it who gave out the punishment? It’s not a matter of “inappropriate punishment” as much as it is a problem of *inappropriate moderator.*
: Well you'll be happy to hear that it's only gotten much worse. :) Game feels awful now.
> [{quoted}](name=EloElXDee,realm=NA,application-id=3ErqAdtq,discussion-id=AkGKw3YQ,comment-id=0021,timestamp=2018-12-05T07:59:09.269+0000) > > Well you'll be happy to hear that it's only gotten much worse. :) Game feels awful now. :(
Rioter Comments
Arammus (EUW)
: hotfix needed: deaths dance heals for 15% of even true dmg. insert urgot ult
> [{quoted}](name=Arammus,realm=EUW,application-id=3ErqAdtq,discussion-id=XiQiGXs8,comment-id=,timestamp=2018-12-05T15:27:41.935+0000) > > even tho urgots ult shows "9999" damage, thanks to freaks like vandiril we know its higher. (watch his 8 hour long custom game where he urgot ulted a sion with over 100.000 hp, it still executed him) > so yeah deaths dance + urgot ult = full hp. > > edit: doesnt matter that it is a dummy. urgot ult always does 999.999 true dmg no matter the target (it just shows 9999) and you heal for 15% of damage DEALT You are *wrong* Urgot’s ult does *NOT* deal outright 999,999 damage. It incrementally increases the true damage until it kills the target. Hence this *only* works with the target dummy. There’s a reason nobody ever built gunblade on him or took ravenous hunter. Both of these *do* heal from his ult. Use that big brain of yours and think, *why* would nobody take these if they auto heal urgot to full health? Or why not just google it? It’s because it *only* heals that much if the target has enough hp, ahem, aka when the target is a training dummy.
: This is a pretty good indicator that your design was a failure
Didn’t even need to see the post to know it was about akali. As an ex akali main, I am pissed. Akali feels so clunky to play, even clunkier than post mini rework. I swear I was terrified of the rework, but the rework just made her so wonky and unfun to play as or against, less mobile but somehow still more cancerous. The champion’s skill floor due to a non polished wonky kit is high, and playing against her, even though you win more often than not, feels like crap. The rework, I would say, was a failure. I want pre mini rework akali back.
Slade25 (NA)
: I wondered the same thing after seeing the new jax nerf. I am a jax main, and agreed with riot's decision to nerf him; HOWEVER, I assumed they would nerf his early game. jax is the OG hypercarry, and seeing Riot choose to leave his current early game stronger than its been in years (maybe ever), and instead take damage out of his late really frustrated me. Late game jax is supposed to a be a terror; thats why I main him. So is Riot moving away from late-game hypercarry?
> [{quoted}](name=Slade25,realm=NA,application-id=3ErqAdtq,discussion-id=EJWjPGrK,comment-id=0000,timestamp=2018-12-04T09:04:27.309+0000) > > I wondered the same thing after seeing the new jax nerf. I am a jax main, and agreed with riot's decision to nerf him; HOWEVER, I assumed they would nerf his early game. jax is the OG hypercarry, and seeing Riot choose to leave his current early game stronger than its been in years (maybe ever), and instead take damage out of his late really frustrated me. Late game jax is supposed to a be a terror; thats why I main him. So is Riot moving away from late-game hypercarry? As someone who currently mains Jax, but used to main Akali, seems like it. Old old (pre-minirework) akali used to be a mid-late game champion. The mini rework shifted her to early to mid game, and the VGU then shifted her to EARLY game champion. It’s frustrating as heck having your champion turned from a late game champion to and early game champion, and while I don’t think that will necessarily happen with Jax, I don’t like the fact that they opt to nerf late game, the champ’s main focus, rather than what is out of tune, his early game.
: > [{quoted}](name=iamthegoatofwar,realm=NA,application-id=yrc23zHg,discussion-id=Qpbjz8F7,comment-id=00000001,timestamp=2018-12-03T22:33:06.154+0000)...but here I'd say the fact the community as a whole and even you yourself said the punishment was not needed means something that shouldn't have happened here did. Sure! The unfortunate reality of moderation, however, is that we *won't* be 100% perfect all the time. In this case an appropriate removal came with a punishment that was too severe, but -- because we're a volunteer team and don't operate 24-7 -- we couldn't address it before the punishment expired. I'm sorry for the inconvenience, but there isn't much we can do now *other* than acknowledge that this punishment was a bit over-aggressive and keep an eye out for that in situations like this going forward.
> [{quoted}](name=The Djinn,realm=NA,application-id=yrc23zHg,discussion-id=Qpbjz8F7,comment-id=000000010000,timestamp=2018-12-03T22:35:45.734+0000) > > Sure! The unfortunate reality of moderation, however, is that we *won't* be 100% perfect all the time. In this case an appropriate removal came with a punishment that was too severe, but -- because we're a volunteer team and don't operate 24-7 -- we couldn't address it before the punishment expired. I'm sorry for the inconvenience, but there isn't much we can do now *other* than acknowledge that this punishment was a bit over-aggressive and keep an eye out for that in situations like this going forward. I mean, looking at his post, and judging by the fact that he was banned for 24 hours, it’s clear that this wasn’t a matter of “not being 100% perfect.” It’s clear it’s proving exactly what the OP brought to light. Whichever mod did this was offended enough that he went and banned the guy. Mod abuse at its finest. Saying “there is clearly something wrong here, we will try to get this issue cleared up,” would have been respectable. Instead, you tried to pretend there isn’t a clear problem here. That it was a simple mistake; “oopsie woopsie, I pressed the ban button teehee, honest mistake really!”
: Jeez... It's almost as if Parents are pushing their failures onto companies so the companies are forced to cater or deal with majorly bad publicity.
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=l8V1GYwQ,comment-id=0000,timestamp=2018-12-03T18:47:34.669+0000) > > Jeez... It's almost as if Parents are pushing their failures onto companies so the companies are forced to cater or deal with majorly bad publicity. I mean, I’m all for Tumblr removing the porn. You really couldn’t visit that site without risking being flashed with *content.*
: Target Champion Only with attack move click?
Logged in just to bump and upvote. I too would really like such a feature. I really hate how many kills I’ve missed or how many times I’ve died due to attack move click working in wonky ways.
: There are people on this planet who think...
I will note that your wording on the vaccinations is problematic, as vaccinations *can* be dangerous if given improperly. For example, a live attenuated vaccine given to an immunocompromised individual would be quite similar to just outright infecting them with the disease. However, vaccines in and of themselves, given corrently, have no risk of toxicity or development of nonrelated health conditions. But yes, unfortunately, there is a fairly significant portion of the population that believes in everything you listed and more. As for the cure to cancer, the issue is people don’t realize that “cancer” isn’t *one* disease. There are many types of growths that qualify as “cancer,” and many types pf still dangerous grpwths that don’t qualify as cancer. Their causes can range from genetic, to environmental, to viral/pathogenic. In this sense, ignorance is preventing people from realizing that, in reality, we’re fighting several diseases lumped together under one name. But, you do also have to realize that “hiding the cure” to diseases isn’t an unwarranted concern. We continuously see pharmaceutical companies locking treatments behind absurd and highly limited price tags. We as a society have failed to give people a reason to trust the healthcare system. Sorry for the wall of text.
: Is it a bannable offense to ban your teammates champs during champ select?
> [{quoted}](name=HeloEvry1iAmHere,realm=NA,application-id=ZGEFLEUQ,discussion-id=Te5EAvfA,comment-id=,timestamp=2018-12-02T01:53:00.806+0000) > > If I ban my teammates champions could that be count as harassment? This is why I wait till last second to ban. So when my teammate bans my champion, I can ban his champion in retaliation, which often forces a dodge.
D357R0Y3R (EUW)
: Nerfing the late game of a Hypercarry while keeping his early game Insane
Maaaaan reading this frustrates me so much. I used to be an Akali main way back. Riot games took offense to the fact that Akali was so bad early game. She literally had to _survive_ the laning phase, not having any chance to come out on top. First, riot got rid of her need to build AP and AD to get her passive. Then, after many adjustments, they added the mini rework akali who was worse late game and even mid game, but better early game, if not outright cancerous. Now, they did the full on rework, and akali is great early, ok mid game if she got rolling, and trash late. And more cancerous to play against than ever. It’s so _FRUSTRATING!_
Rioter Comments
: Season 8's been done for almost a week now If you mean Preseason 9, it'll be months
> [{quoted}](name=Trolosaurus,realm=NA,application-id=yrc23zHg,discussion-id=ExEcajEU,comment-id=0000,timestamp=2018-11-24T07:03:47.219+0000) > > Season 8's been done for almost a week now > If you mean Preseason 9, it'll be months That was supposed to be the joke. It hasn’t felt like season 8, “the time when stuff settles down” and it’s already preseason 9.
Rioter Comments
: Everyone would then use {{summoner:6}}
> [{quoted}](name=Espurr VI,realm=NA,application-id=3ErqAdtq,discussion-id=O0MUYXow,comment-id=00000000,timestamp=2018-11-18T07:23:19.811+0000) > > Everyone would then use {{summoner:6}} Actually no. If flash was built in there’s good reason to believe that ghost isn’t strong enough to take over teleport, ignite, heal, barrier, exhaust, or heck, even cleanse in many a game. Only a select few would find ghost worth taking in its current rendition.
Vekkna (NA)
: Tbh, the cc problem mostly fixes itself when you fix the damage problem. Think about it. If it takes 1 second to 100-0 something, suddenly there's a *huge* amount of cc that is potentially lethal. If it takes 5 seconds to 100-0 something, suddenly nobody is dying 100-0 in a cc lock without a well-coordinated cc chain from 3+ enemy champs.
> [{quoted}](name=Vekkna,realm=NA,application-id=3ErqAdtq,discussion-id=O7232PAw,comment-id=0001,timestamp=2018-11-15T19:52:23.607+0000) > > Tbh, the cc problem mostly fixes itself when you fix the damage problem. > > Think about it. If it takes 1 second to 100-0 something, suddenly there's a *huge* amount of cc that is potentially lethal. If it takes 5 seconds to 100-0 something, suddenly nobody is dying 100-0 in a cc lock without a well-coordinated cc chain from 3+ enemy champs. Oh of course. But we have to note that there wasn’t enough cc way back to chain someone for 5+ seconds unless you picked your team around it very carefully. Nowadays many a champion can easily keep someone pinned for 5+ seconds alone, without help. The ideology thst every champion should have some form of cc is problematic. Every champion having some of everything means we have tons of waveclear, tons of objective taking power, tons of cc, tons of mobility, and tons of damage. And together they become worse than if they were alone.
: Cc is fine because there are multiple ways of removing/reducing it by miles. Mobility is a much bigger issue than cc.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=O7232PAw,comment-id=0002,timestamp=2018-11-15T20:26:42.438+0000) > > Cc is fine because there are multiple ways of removing/reducing it by miles. > > Mobility is a much bigger issue than cc. 60+% of the cc in the game is unreduceable by tenacity. The only item that allows you to remove some, but not all (haha knockups and displacements) is an ad item. You can’t tell me that cc hasn’t gotten out of hand. Together with the damage of today, cc has become obnoxious.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=EBBIvmVK,discussion-id=yopnL0o4,comment-id=00040001,timestamp=2018-11-15T19:38:02.984+0000) > > It’s a solid item on many champions. > > All guinsoo’s champions aside from Yi will consider it. It is fairly decent on irelia, jax, and teemo, and there are yet a few others who build it occasionally. It's honestly not that bad on Yi
> [{quoted}](name=Jąsper,realm=NA,application-id=EBBIvmVK,discussion-id=yopnL0o4,comment-id=000400010000,timestamp=2018-11-15T21:06:54.125+0000) > > It's honestly not that bad on Yi It’s not. It’s just that he often prefers ad and doesn’t really have much magic damage on hit, so the mr reduction is wasted on him. But yeah, not really that bad.
: The difference is building one {{item:3091}} vs 6.
> [{quoted}](name=Votable Jester,realm=NA,application-id=EBBIvmVK,discussion-id=yopnL0o4,comment-id=000400010001,timestamp=2018-11-15T22:54:59.456+0000) > > The difference is building one {{item:3091}} vs 6. I was replying to the guy who said even getting 1 was basically trolling.
: I haven't really seen Irelia or Jax that would build it. But Teemo (and Kog and Kayle as suggested by Maelrus) did slip my mind, they make sense.
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=EBBIvmVK,discussion-id=yopnL0o4,comment-id=000400010002,timestamp=2018-11-15T23:52:01.463+0000) > > I haven't really seen Irelia or Jax that would build it. > > But Teemo (and Kog and Kayle as suggested by Maelrus) did slip my mind, they make sense. Go on irelia and jax mains reddits. They do bring up building it situationally and whatnot. It’s a fairly good item, it adds its own on hit, and augments irelia and jax’s built in magic damage while giving them attack speed and magic resist. Against the right team it is by far a great item.
Ýisus (NA)
: Witts End is a solid item on Yi if you are against a comp that has an AP mid / Jg / Supprt ( brand support )... In that case I would usually go blood razor ---> Witts End ---> Ninja Tabis ---> Rageblade ---> 2 tank items. Worked very well for me this season on Yi for ranked games. Think I had around a 55-65% win ratio season wide on Yi depending on which account you look at.
> [{quoted}](name=Ýisus,realm=NA,application-id=EBBIvmVK,discussion-id=yopnL0o4,comment-id=000400010003,timestamp=2018-11-16T00:32:51.646+0000) > > Witts End is a solid item on Yi if you are against a comp that has an AP mid / Jg / Supprt ( brand support )... In that case I would usually go blood razor ---> Witts End ---> Ninja Tabis ---> Rageblade ---> 2 tank items. > > Worked very well for me this season on Yi for ranked games. Think I had around a 55-65% win ratio season wide on Yi depending on which account you look at. Yep he uses it decently well, though he often considers hexdrinker before he considers wits end. Really depends on enemy team comp though.
: As a fencer, and someone considering Fiora, I love the proposed walk cycle update.
Since everyone is coming out, as a fencer (saber, much like fiora) I like it but eh, I feel like that should be an in combat walk. Her previous walk/run was silly but that update isn’t practical out of combat. There are proper stances for runningas well, which I assume someone like Fiora would know (people with combat experience outside tournaments and duels). On that topic, wouldn’t it be more logical for her to not keep her rapier out at all times? While travelling it would only be logical for her to sheath it. It is also silly that she uses what looks like a rapier as a saber. Rapier goes stabby stabby saber goes slashy slashy. I know this might not sit well with some people but I felt like it had to be said.
: one thing going against the CC creep argument is that point and click CC is slowly disappearing from the game
> [{quoted}](name=Death by Glamour,realm=EUW,application-id=3ErqAdtq,discussion-id=O7232PAw,comment-id=0000,timestamp=2018-11-13T12:20:39.597+0000) > > one thing going against the CC creep argument is that point and click CC is slowly disappearing from the game But point and click cc was limited by the fact that it was point and click. The range was shorter, cooldown was shorter, duration was shorter, and you couldn’t use it into a place where you have no vision. “Skillshots take skill” has caused a significant amount of power creep, once people actually got used to landing skill shots.
: I know the trailer was supposed to be light-mooded, but it is incredible they actually consider six Wit's Ends as experimentating with meta while it could be reported for trolling. Legit If I was spineless I'd just go on troll spree and defend myself with "Is it meta? I'm just trying to figure out as Rito ad told me". Also at current meta it feels like buying one Wit's End is already trolling. Like who even buys that? If any other class needs MR they always seems to buy something better (actual tank item, Maw, Banshees). If ADCs get so desperate they buy MR they usually do so also due to hard CC and go for QS instead. Changing meta is not just player's job to go troll, it also requires the game to be fixed by developers. EDIT: On the other hand there is mild chance the promo wasn't official... Or?
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=EBBIvmVK,discussion-id=yopnL0o4,comment-id=0004,timestamp=2018-11-15T15:18:10.863+0000) > > I know the trailer was supposed to be light-mooded, but it is incredible they actually consider six Wit's Ends as experimentating with meta while it could be reported for trolling. Legit If I was spineless I'd just go on troll spree and defend myself with "Is it meta? I'm just trying to figure out as Rito ad told me". > > Also at current meta it feels like buying one Wit's End is already trolling. Like who even buys that? If any other class needs MR they always seems to buy something better (actual tank item, Maw, Banshees). If ADCs get so desperate they buy MR they usually do so also due to hard CC and go for QS instead. > > Changing meta is not just player's job to go troll, it also requires the game to be fixed by developers. > > EDIT: On the other hand there is mild chance the promo wasn't official... Or? It’s a solid item on many champions. All guinsoo’s champions aside from Yi will consider it. It is fairly decent on irelia, jax, and teemo, and there are yet a few others who build it occasionally.
: Riot can we just get a complete rework to some On-Hit items?
Old runaan’s was awesome and all but there were two issues: You built an item that basically only had attack speed, and it wasn’t cheap. And on hit champions were pretty bad in that day and age. Kayle was built purely ap, teemo was a troll pick, and the only person who would consider runaan’s was kog’maw, but he was too busy building crit too. And so crit on runaans became a good way to get people to buy runaan’s. Now with the onset of onhit champions, it doesn’t seem so good.
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Pierce The Veal

Level 106 (NA)
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