Kauai (NA)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=ovQEAVUq,comment-id=0001,timestamp=2019-04-13T09:00:47.223+0000) > > Huh. Didn’t know that. I have 41noob on my league and discord friendlist (as well as quite a few old GD legends). I’ll send him here to assuage your concerns lol. im not really concerned, cuz if he wants to do it thats on him, just surprised and amused lmao
> [{quoted}](name=Kauai,realm=NA,application-id=yrc23zHg,discussion-id=ovQEAVUq,comment-id=00010000,timestamp=2019-04-13T09:22:19.510+0000) > > im not really concerned, cuz if he wants to do it thats on him, just surprised and amused lmao I should have added in a /s lol.
Kauai (NA)
: i havent been on GD in ages, but i saw something that made me nostalgic
> [{quoted}](name=Kauai,realm=NA,application-id=yrc23zHg,discussion-id=ovQEAVUq,comment-id=,timestamp=2019-04-13T08:24:01.106+0000) > > does anyone still remember 41noob? by some crazy chance i happened to come across his handle on twitter, and it turns out he’s been spending all his time hitting on e-girls. > > like damn, i thought he was a zen monk or something during all that cordeliagallo drama, but i guess not. did he end up giving in and hitting on her too? cause i missed that. Huh. Didn’t know that. I have 41noob on my league and discord friendlist (as well as quite a few old GD legends). I’ll send him here to assuage your concerns lol.
Quepha (NA)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=TrIEciah,comment-id=0000000000000000,timestamp=2019-03-20T19:04:29.785+0000) > > *then* I want to augment *the champion’s* skills, not tack on other random extra damage procs. arcane comet augments a skill with a comet that deals extra damage. AD marks tack on extra damage to a champion's skill. The ability does 50 damage without the marks, 55 damage with, just 5 damage tacked on. You're still just using loaded words that don't actually distinguish the old system from the new one. You haven't illustrated why you dislike the new and hate the old in any way other than it being more visible. The only rune in the game that really changes how a champion plays is kleptomancy (also one of the few primary runes that doesn't directly deal damage) because it changes harass from being about damage to being about earning long-term rewards, but even that has only a very minor effect on the game as the damage dealt by a farming champion is instrumental in keeping the enemy from going all-in on a dive to keep the farmer away from minions, and every reward but the small amount of gold (about 1/3 of what you'd get from spending that ability to secure a cs, maybe 2/3 if you get both procs) is still about keeping your health higher relative to the opponent's. And that rune is only popular on a small number of champions who usually have viable alternatives. People still play champions because of the champion itself, not because of their favorite rune, and runes are chosen based on what works best with how the champion already wants to play. Champions are balanced around the performance of the champion to keep champion representation balanced, not to keep rune representation balanced.
> [{quoted}](name=Quepha,realm=NA,application-id=3ErqAdtq,discussion-id=TrIEciah,comment-id=00000000000000000000,timestamp=2019-03-20T19:35:58.057+0000) > > arcane comet augments a skill with a comet that deals extra damage. > > AD marks tack on extra damage to a champion's skill. The ability does 50 damage without the marks, 55 damage with, just 5 damage tacked on. > > You're still just using loaded words that don't actually distinguish the old system from the new one. You haven't illustrated why you dislike the new and hate the old in any way other than it being more visible. > > The only rune in the game that really changes how a champion plays is kleptomancy (also one of the few primary runes that doesn't directly deal damage) because it changes harass from being about damage to being about earning long-term rewards, but even that has only a very minor effect on the game as the damage dealt by a farming champion is instrumental in keeping the enemy from going all-in on a dive to keep the farmer away from minions, and every reward but the small amount of gold (about 1/3 of what you'd get from spending that ability to secure a cs, maybe 2/3 if you get both procs) is still about keeping your health higher relative to the opponent's. And that rune is only popular on a small number of champions who usually have viable alternatives. > > People still play champions because of the champion itself, not because of their favorite rune, and runes are chosen based on what works best with how the champion already wants to play. Champions are balanced around the performance of the champion to keep champion representation balanced, not to keep rune representation balanced. Oh please. That extra damage isn’t consistent, it’s an alternate damage source. And many of these runes heavily alter gameplay. Back when I wrote that post, conqueror used to be something you primed up on minion waves and toplane was entirely dependent on whoever was slow pushing. The slow pusher had conqueror ready and so that lane was almost entirely played around conqueror. Take zed, for example. Nowadays he actually just sits in lane, saving his skills, waiting to proc electrocute twice to go in for an “all in.” Zed has become a glorified electrocute+duskblade proccer. Add in ignite to kill. No actual Zed gameplay required; rather, if you use his proper runes, the runes and items do all the work, leaving you without the actual need to *really play* Zed. Seriously, look at the metagame. It’s entirely dominated by champions who either abuse an item well, or a rune well, or both.
: Wow - Completely forgot Jax! =P But never seen such a Kha before! x'D
> [{quoted}](name=Titanium70,realm=EUW,application-id=3ErqAdtq,discussion-id=IcKKjftB,comment-id=0010000000000000,timestamp=2019-03-20T19:39:12.842+0000) > > Wow - Completely forgot Jax! =P > > But never seen such a Kha before! x'D It’s funny because when Kha was first released, rushing a tear on him was the way to go.
: Crazy Unpopular Opinion but, we should have Ranked ARURF
Downvoted and ignored. Legitimately a crazily unpopular opinion.
: Who uses conquer anymore other than yasuo and olaf? That shit got nerfed to the point where it's not really worth having on anything other the select few melee champs
> [{quoted}](name=TheGreatNinx,realm=NA,application-id=3ErqAdtq,discussion-id=MxOek67F,comment-id=000200020000,timestamp=2019-03-21T14:03:24.681+0000) > > Who uses conquer anymore other than yasuo and olaf? That shit got nerfed to the point where it's not really worth having on anything other the select few melee champs Riven, Jax, and a few others?
: Ezreal was the only double tear user ... meta-sheeps aproove... {{champion:53}} {{champion:13}} {{champion:38}} - hell, even {{champion:27}} {{champion:42}} can go for it!
> [{quoted}](name=Titanium70,realm=EUW,application-id=3ErqAdtq,discussion-id=IcKKjftB,comment-id=00100000,timestamp=2019-03-20T19:07:14.093+0000) > > Ezreal was the only double tear user ... meta-sheeps aproove... > > {{champion:53}} {{champion:13}} {{champion:38}} - hell, even {{champion:27}} {{champion:42}} can go for it! Don’t forget kha’zix and Jax, both solid users of the item. A significant number of Kha’zix mains are going tear arcane comet top lane W max kha’zix.
: Tbf, ezreal is the ONLY champ who builds manamune, and thus both Seraph and Manamune together. They just need to remove Manamune imo, and look at Ezreal's kit since only he builds it. When a champion is lock stepped with an item, the item should go and the champion should be looked at imo.
> [{quoted}](name=Hethalean,realm=NA,application-id=3ErqAdtq,discussion-id=IcKKjftB,comment-id=0000,timestamp=2019-03-20T00:07:10.996+0000) > > Tbf, ezreal is the ONLY champ who builds manamune, and thus both Seraph and Manamune together. They just need to remove Manamune imo, and look at Ezreal's kit since only he builds it. When a champion is lock stepped with an item, the item should go and the champion should be looked at imo. Mana tank Kassadin also goes a similar build, though it’s a little out of favor now, he also used to go muramana seraph’s iceborn. Ryze is also a strong candidate for getting muramana and seraph’s. If it wasn’t for the extreme early game meta right now, Jax too could use the dual tear build.
man of tin (EUNE)
: Sometimes I feel like I'm the only one that thinks the rework has been a huge improvement for the character (except maybe gameplay-wise because he lost his auto attack focused gameplay and he's not really balanced right now).
> [{quoted}](name=garen god dab,realm=EUNE,application-id=Ir7ZrJjF,discussion-id=WbXWzuzY,comment-id=0004,timestamp=2019-03-20T18:27:47.127+0000) > > Sometimes I feel like I'm the only one that thinks the rework has been a huge improvement for the character (except maybe gameplay-wise because he lost his auto attack focused gameplay and he's not really balanced right now). Not surprising. Many people liked the old aatrox better, the new one just feels weird as a wonky caster bruiser thing.
: There is 4 items that reduce mr or armor by a % and one rune that does true damage. There is also like 15 champions that have true damage built into there kit and only a small percentage of that can do it consistently. So no there is not a crazy number of damage going through resistances.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=MxOek67F,comment-id=0002,timestamp=2019-03-20T16:51:04.082+0000) > > There is 4 items that reduce mr or armor by a % and one rune that does true damage. There is also like 15 champions that have true damage built into there kit and only a small percentage of that can do it consistently. So no there is not a crazy number of damage going through resistances. With conqueror and elder dragon, *everyone* has ready access to true damage. In fact, there are 5 items that have %pen, last whisper, lord dominicks, mortal reminder, void staff, guinsoo’s. %armor reduction exists on black cleaver, which increases the *whole team’s* damage towards everyone it’s procced on. But wait, are you telling me the pen from sorc boots, oblivion orb/morellonomican, wits end, dirk, duskblade, youmuu’s, and edge of night is insiginificant? Especially considering you can stack them with the % pen items?
Quepha (NA)
: AD marks still added damage, they still provided extra damage, you haven't actually distinguished old runes and new runes yet. I'll skip ahead and give you the answer: new runes provide _visible_ benefits. We can see when they proc, we can find out how much damage they deal, the benefits are tracked over the course of a game and we can understand when they do and don't provide benefit to us. The only time the old rune system provided a really visible benefit was the crit rune. For some reason runes bother this guy only when he knows they're doing something whereas before he could pretend they didn't exist or matter (even though they did exist and mattered very much)
> [{quoted}](name=Quepha,realm=NA,application-id=3ErqAdtq,discussion-id=TrIEciah,comment-id=000000000000,timestamp=2019-03-19T15:08:46.732+0000) > > AD marks still added damage, they still provided extra damage, you haven't actually distinguished old runes and new runes yet. > > I'll skip ahead and give you the answer: new runes provide _visible_ benefits. We can see when they proc, we can find out how much damage they deal, the benefits are tracked over the course of a game and we can understand when they do and don't provide benefit to us. The only time the old rune system provided a really visible benefit was the crit rune. For some reason runes bother this guy only when he knows they're doing something whereas before he could pretend they didn't exist or matter (even though they did exist and mattered very much) Don’t skip ahead, you skipped too far. I don’t want to be playing a champion because he can use xyz rune really well, I want to be playing a champion I like to play, and *then* I want to augment *the champion’s* skills, not tack on other random extra damage procs. I personally liked being able to just slightly alter my champion’s stats to suit my gameplay. I *don’t* like playing my champion around proccing electrocute, klepto, conqueror, etc..
Rioter Comments
Quepha (NA)
: How exactly did AD Marks not deal damage?
> [{quoted}](name=Quepha,realm=NA,application-id=3ErqAdtq,discussion-id=TrIEciah,comment-id=0000,timestamp=2019-03-19T06:50:55.903+0000) > > How exactly did AD Marks not deal damage? I think he means stuff like cheap shot and keystones that add damage. Aka he prefers it when runes add to your own auto/ability damage instead of tacking on extra damage from another source like electrocute. If I am correct and that is what he means, I agree. It feels like with electrocute or other keystones I don’t actually get to play my champion as much as I get to play my keystone.
Bârd (NA)
: Black Cleaver shouldn't trigger off of Physical DOT effects.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=hFXzecXX,comment-id=000100000000,timestamp=2019-03-16T15:10:21.254+0000) > > It’s more suspicious that way. > > Delete past 1 hour of browsing and caches for a more sublime, inconspicuous experience. Uhh no I'm just one of those paranoid privacy people
> [{quoted}](name=6 Years Unranked,realm=NA,application-id=yrc23zHg,discussion-id=hFXzecXX,comment-id=0001000000000000,timestamp=2019-03-16T20:46:29.818+0000) > > Uhh no I'm just one of those paranoid privacy people Me too. But having no browser history makes it seem like you’re hiding things, if you keep some browser history you can make it look less suspicious and therefore further defend yourself from people second guessing your browser history. Nothing being there is more suspicious than something mundane being there. Hide the history you’re paranoid of using the mundane and the boring.
: how to deal with garen in arurf when your team deson;t have good cc?
If you’re a ranged champion, delete him before he can get onto you. After a largely high winrate in urf, I can actually say that urf garen is sort of meh. If you’re ranged, and somehow not doing enough damage, stop what you are doing, and build infinity edge, essence reaver, rapidfire cannon, runaan’s hurricane. Death’s dance will delay your death long enough that you might win the trade. Tristana and Kai’sa, in the hands of people who know how to build them, are terrifying on the other hand. Malphite and Karma give me an aneurysm. If you don’t have someone who outranges Annie she can just run you down. Honestly they nerfed garen but he’s been largely meh except against people who just let him stand on them, even before the nerfs. What I’m saying is Garen is by far not one of the truly strong champions in urf. A little off topic, but one thing people seem to *insistently* do wrong is *not taking sorcery tree.* Gathering storm+transcendence is op, there should never be a time you don’t take the combo, it easily gives over 100 AD/AP. If you’re an ADC or almost any autoattacker you should take hail of blades. Stop taking dark harvest, it’s ass, the cooldown on electrocute is lowered as well so it’s far better. Arcane comet is decent as well as it scales well with stats and you get a lot of stats. Get elders asap. A team with weaker champions can pull ahead against “op” champions with elder. It gives a ton of gold, exp, damage, roam, and objective control. If you want to beat garen, get that elder. Ward all around it starting 1 minute before it spawns to maximize chances. Frozen mallet and rylais give Garen cancer. Sure he can remove one slow with his Q, but he can’t remove reapplied slows fast enough to not die. If he builds damage+death’s dance get executioner’s calling/morellonomican. In short, there are lots of ways to deal with garen in urf, he’s not that OP. He’s only overbearingly strong in “low elo” urf or annoyingly strong when your team hands him kills at the level 1 toplane fight. Did I mention to stop taking dark harvest when you’re not Brand/Zyra/Karthus? Please for the love of my sanity don’t go dark harvest and secondary precision and then whine about the game not being fair. When you do that you’re setting yourself behind two complete offensive items and a keystone. Oh and Riot if you’re reading this, nerf crit and elders in Urf k thx bai.
: > [{quoted}](name=SatomiKun,realm=EUW,application-id=yrc23zHg,discussion-id=hFXzecXX,comment-id=0001,timestamp=2019-03-16T06:51:40.556+0000) > > Maybe they have seen your browser history. They _know_ you are into traps. Nice try, but I literally never have any browser history or cache :^)
> [{quoted}](name=6 Years Unranked,realm=NA,application-id=yrc23zHg,discussion-id=hFXzecXX,comment-id=00010000,timestamp=2019-03-16T07:13:32.266+0000) > > Nice try, but I literally never have any browser history or cache :^) It’s more suspicious that way. Delete past 1 hour of browsing and caches for a more sublime, inconspicuous experience.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=6OP8LA2l,comment-id=0010,timestamp=2019-03-15T10:52:09.803+0000) > > I was always amused by that interesting trend Riot decided to follow. > > Shen? Sion? Tank? All the ADCs have far better healthpools than them. Sion at least makes some sense, given his W health stacking passive, since with good farming he can go from one of the lowest base health to >5k health (a rare sight among tanks now)
> [{quoted}](name=Iota Theta,realm=NA,application-id=3ErqAdtq,discussion-id=6OP8LA2l,comment-id=00100000,timestamp=2019-03-15T11:58:03.058+0000) > > Sion at least makes some sense, given his W health stacking passive, since with good farming he can go from one of the lowest base health to >5k health (a rare sight among tanks now) I knew someone would bring this up! Yeah it seems to make sense now, but I was there when they gave him that rework. His W health stacking passive needs something like 300 or 400 minions to bring him up to his past base health, so the reality was old Sion was getting far more health at all points in the game. It’s still a point of frustration for me because they removed the two playstyles he had, AD sion and AP sion, in favor of a playstyle he basically never used, tank sion. “Oh no! We can’t preserve Sion’s AP and AD identities, so well just make him a generic tank which fits his identity better!” But they can absolutely preserve hybrid ezreal and develop a champion like kai’sa who uses both stats great? So all in all, Sion “maintaining his infinite stats” was more along the lines of “Sion has to farm all game to get as much health as he used to have.”
CLG ear (NA)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=MNLEpNOq,comment-id=000000010000,timestamp=2019-03-15T10:47:02.753+0000) > > I mean, people keep bringing this up. “Why does Riot make champions that are frustrating to play against!? They should make champions that are fun to play against!” > > What type of champion is ever fun to play against? Forget fun, the only time it’s not frustrating to play against a champion is when they’re easy or straightforward to beat. > > People need to get this straight, **there cannot be any “fun to play against” champions.** The only champions that need overview are the ones that so drastically remove agency from the opposing player that it is *unnaturally* frustrating to play against. > > I think that by far, CertainlyT, aside from his work on the Akali rework, has some of the best champion design. The issue, however, lies with the balance team. CertainlyT makes very flashy champions, that truthfully speaking, *aren’t* actually that hard to balance. However, he makes *e$port$* champions so Riot balances them around esports and allows them to remain in unhealthy spots for the sake of flashy plays. when people say it's frustrating to play against a champion, they are talking about broken mechanics that make you want to smash your head against the wall. Kalista having all that power in her kit made it suck to play against her until they gutted her. Akali being able to ignore tower shots because??? as well as getting a heal on Q until they nerfed her into the dumpster. Zoe, a skillshot based champion, still being able to kill you after missing every skillshot until they nerfed her. Literally all his champions needed constant nerfs, and that's a sign of shit design.
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=MNLEpNOq,comment-id=0000000100000000,timestamp=2019-03-15T13:05:59.542+0000) > > when people say it's frustrating to play against a champion, they are talking about broken mechanics that make you want to smash your head against the wall. Kalista having all that power in her kit made it suck to play against her until they gutted her. Akali being able to ignore tower shots because??? as well as getting a heal on Q until they nerfed her into the dumpster. Zoe, a skillshot based champion, still being able to kill you after missing every skillshot until they nerfed her. Literally all his champions needed constant nerfs, and that's a sign of shit design. On the other hand champions that aren’t frustrating to play against? What champions are *not* frustrating to play against? I’m as annoyed about Zoe as the next guy, but we need to admit that any champion with any agency is frustrating to play against. As for what you said about zoe, it just means her numbers were imbalanced for her given kit in the first place. Akali, on the other hand, as a past Akali main, I will admit was a terrible design choice on the part of the designers. Focusing on the part of the kit that both Akali players and her opponents care about the least was uninformed design to say the least.
: I miss alternative game modes where you could choose your champion
> [{quoted}](name=Leona x Diana,realm=EUW,application-id=yrc23zHg,discussion-id=W6EptaGv,comment-id=,timestamp=2019-03-15T16:02:48.674+0000) > > You know, Ascension, Dominion, Nexus Siege... It has been a lot of time since we don't get a not-random mode or a 5-limited-champions mode. I miss being able to spam my favourite champions outside of the summoners rift The worst part is current ARURF is far from random. You can check the pick rates of champions on op.gg, and all of the “meta” champions are very high. With 2 rerolls, the ability to trade, and the ability to take rerolled champions, ARURF isn’t random at all. There’s inevitably a few “OP” champions every game. It’s just URF with extra steps and a little less flexibility. I still want dominion back, and though a little imbalanced, I want nexus siege back as well.
: Shen mains REJOICE!
> [{quoted}](name=Melledoneus,realm=NA,application-id=3ErqAdtq,discussion-id=6OP8LA2l,comment-id=,timestamp=2019-03-14T19:03:11.216+0000) > > **Twilight Assault (Q)** on hit damage increased from [5/10/15/20/25/30 based on level] to [10/16/22/28/34/40 based on level] > > This will no doubt help him to CS top lane again. It won't completely bring back his viability, but it helps. > > We just need his base HP to not be as garbage and he will be back, boys! I was always amused by that interesting trend Riot decided to follow. Kha’zix? Assassin? All the adcs have far better base AD than him. Shen? Sion? Tank? All the ADCs have far better healthpools than them. Diana? Splitpusher that scales off ap and AS? Give her one of the worst base attack speeds in the game. Like the most recent monstrosity for me was Pyke. He has *2500* hp. It’s nuts to me, that’s a lot of hp for pyke to just naturally have, even if he can’t build health as a side effect.
IAmTheLego (EUNE)
: > [{quoted}](name=UnboundHades,realm=NA,application-id=yrc23zHg,discussion-id=MNLEpNOq,comment-id=0000,timestamp=2019-03-14T19:17:16.410+0000) > > its pretty good reasoning imo, if its more frustrating then it gives you more motivation to actually learn how to play against it, the only downside to this is people instead like to complain about something being overpowered instead of learning how to play against it. Like i said before, knowing how to play against a champion will not magically remove the frustration or make it fun to play against that champion. It's easy to figure out a strategy to play against a champion even before release, but it doesn't mean they won't be problematic, frustrating, etc.
> [{quoted}](name=IAmTheLego,realm=EUNE,application-id=yrc23zHg,discussion-id=MNLEpNOq,comment-id=00000001,timestamp=2019-03-14T19:19:33.933+0000) > > Like i said before, knowing how to play against a champion will not magically remove the frustration or make it fun to play against that champion. > > It's easy to figure out a strategy to play against a champion even before release, but it doesn't mean they won't be problematic, frustrating, etc. I mean, people keep bringing this up. “Why does Riot make champions that are frustrating to play against!? They should make champions that are fun to play against!” What type of champion is ever fun to play against? Forget fun, the only time it’s not frustrating to play against a champion is when they’re easy or straightforward to beat. People need to get this straight, **there cannot be any “fun to play against” champions.** The only champions that need overview are the ones that so drastically remove agency from the opposing player that it is *unnaturally* frustrating to play against. I think that by far, CertainlyT, aside from his work on the Akali rework, has some of the best champion design. The issue, however, lies with the balance team. CertainlyT makes very flashy champions, that truthfully speaking, *aren’t* actually that hard to balance. However, he makes *e$port$* champions so Riot balances them around esports and allows them to remain in unhealthy spots for the sake of flashy plays.
Tomoe Gozen (EUNE)
: >She’s a gimmick at best. So fuck your “belief.” Old Akali felt like an actual champion. This is where we part ways then. As i've said before, this Akali (with the recent nerfs) was nerfed really badly because it affected her shroud and sustain but new buffs gave her a bit of utility back. How much, i don't know, i'd rather have assassin Akali than skirmisher Akali (not a revert of her rework). Old Akali for me was dogshit unless i got fed and people couldn't peel me off. If that didn't happen, i was just being useless the whole time. One pink ward was literally devaluing my whole shroud and as you've put it, she wasn't really dependent on it. But why have a skill that serves no purpose except when you need it the most and then it gets countered by 75 gold? Old Akali wasn't smooth, you've just had years to perfect playing her and now it's an issue because you have to relearn something you knew already. In my case, this is the Akali i was hoping to get in terms of gameplay (except the part where i have to monkey around too much with her shroud in order to be the most effective at wearing my opponent down).
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=0000000400020000,timestamp=2019-03-08T23:10:31.495+0000) > > This is where we part ways then. > As i've said before, this Akali (with the recent nerfs) was nerfed really badly because it affected her shroud and sustain but new buffs gave her a bit of utility back. How much, i don't know, i'd rather have assassin Akali than skirmisher Akali (not a revert of her rework). Old Akali for me was dogshit unless i got fed and people couldn't peel me off. If that didn't happen, i was just being useless the whole time. > > One pink ward was literally devaluing my whole shroud and as you've put it, she wasn't really dependent on it. But why have a skill that serves no purpose except when you need it the most and then it gets countered by 75 gold? Old Akali wasn't smooth, you've just had years to perfect playing her and now it's an issue because you have to relearn something you knew already. > > In my case, this is the Akali i was hoping to get in terms of gameplay (except the part where i have to monkey around too much with her shroud in order to be the most effective at wearing my opponent down). For me, shroud was at first just used to grant vision for R, and then the changed shroud was used to jump walls and cancel displacement abilities. The invisibility was just one component of the ability, its slow, deceptiveness (toss it down run the other way while being chased), vision, and armor/mr then later movement speed made it worthwhile to use even vs pink wards. Everybody just focused on the stealth aspect and thought that that was what made the ability, it wasn’t. It was always just a high utility spell that did multiple things. I will say that I was never a person who solely played one champion. I’ve picked up every champion in the game, none of them felt as smooth to play as old akali prior to her rickless abandon rework. She was reliant on certain conditions but very effective if you played around those conditions. The new Akali was literally build around her shroud. The only ability that is sort of nice in her new kit is her E, whereas her Ult, makes her sacrifice uptime for slightly more damage and usability. It’s not at all because I have to “relearn something I already know.” This isn’t the Akali I knew. Having similar ability descriptors doesn’t make her gameplay at all similar. I understand that people can like the new Akali, but she doesn’t have that sleek feel that old Akali had. If I wanted to play a champion like new Akali I would have picked up Zed or Leblanc ages ago. As it stands those two are more similar to old Akali than new Akali is. Atm I think Sylas and Yasuo fit the old Akali gap the closest, which is sad.
: DO NOT BUFF KAYLE
What the boards hasn’t heard? They’re not buffing her, they’re hotfix nerfing her {{sticker:sg-lulu}}
Basstaper (EUW)
: The current Kayle is just depressing, the fact that she doesn't actually become a champion till level 11 seriously needs to be looked at.
> [{quoted}](name=Basstaper,realm=EUW,application-id=3ErqAdtq,discussion-id=r0MLTjRq,comment-id=0006,timestamp=2019-03-07T22:01:59.320+0000) > > The current Kayle is just depressing, the fact that she doesn't actually become a champion till level 11 seriously needs to be looked at. Ah my friend, you make the mistake of thinking she is a champion at level 11. She is a melee minion up to level 11, and then a cannon minion until level 16, after which she gets to do about 2/3rds as much damage as Kai’Sa and it’s her “hyper late game.”
Tomoe Gozen (EUNE)
: I don't believe in your belief that Akali was BETTER before the rework. And i honestly don't even know how can people actually claim this. I've played her before the rework and she's had a ton of issues ranging from super weak pre-6 game, shroud being too small and easily countered by a vision ward, her Q being entirely dependent on having to proc it on an enemy, which she doesn't have a chance to unless she hits 6, etc... After she hits 6 and gets a Gunblade, you can't then peel her off as she can just cut you to ribbons and she can play as aggressive as she wants to push her advantage even more into the "broken" assassin territory. >--- #What did her VGU actually change: * _Uncoupled Q proc meant a new proc passive_ Allowed Akali to trade back some damage in a case of a short combo, making her attack semi-range in the process. It did not require full "stick-ability" to her target. * _The shroud issue was fixed_ With zero reliability from her shroud before, this gave her a lot of power from her W in terms of true stealth. Bigger radius means more wiggle room, untargetability from targeted spells, energy refund on cast so she could combo at least one more spell (rewarding aggressive shroud plays) and under tower super safe dives. * _Dependency from Gunblade was removed_ Her near full/full energy gave her Q a heal. Which means she could, as a melee assassin, take some punishment, dish damage back and just get a bit healthier from minion farming. Concept was sound but this didn't stop Akali from investing in a Gunblade anyway. * _With her being the new waveclear tool, her E was given a link to enemies or her shroud_ One personally favorite aspect is this ninja run ability. It isn't used as a damage tool in any way, shape or form, it's just way of getting to your designated target or serves as a small dash. * _Her ult was given more impact from the old knee-skull kick_ Micro stun into an execute move on all targets in a line is an improvement. Plus, it can be used as a double dash out of the situation, which meant a ticket out of a fight, but at the cost of a big damage potential. This tradeoff is something i can agree with and it has a hefty CD to boot. >-- ##The problems that remained: * _Too much focus for her Shroud to become her stand-out ability_ This was eating up her power budget but before all the nerfs, enemy turret invisibility and her mobility meant constant danger of being all-inned "for free". Also, her single spell immunity and her Q heal provided added safety for dives that happened a lot. A bit of skill put into learning Akali meant her players could basically do a lot of aggressive plays and just get out of them for free, if it didn't work out. * _Gunblade Spell Vamp + her Q heal meant a lot of sustain in lane_ As i've mentioned it before, her burden from Gunblade was lifted before level 6 but this remained her mainstay item. If she wasn't immediately dealt with a single target, nuclear tipped ability before she entered her shroud, there was little chance of a fight turning out in the enemy's favor. * _Nerf after nerf, everything was hit except her shroud_ This left her even more dependent on it and once these nerfs came (compounded with the others), it left her without damage, heal or a reliable way to escape her attackers in the shroud. Her short ranged Q isn't enough to even harass from a somewhat in-range distance, meaning that you're likely to take all the damage first from a full rotation before you even manage to Q and AA the target. * _She has a recommended Sunfire in her build_ Overall transitioned into a "skirmisher" than an actual assassin. I don't mind her damage being delayed in order to make it fair for the enemy to respond to it but i've never seen Akali even consider full AP builds unless she clearly manages to be so well off in her own lane that she stomps other lanes with each visit too. Spirit Visage and Gunblade pay off more than playing with much more riskier squishy builds.
> [{quoted}](name=Tomoe Gozen,realm=EUNE,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=00000004,timestamp=2019-03-03T20:38:52.534+0000) > > I don't believe in your belief that Akali was BETTER before the rework. > And i honestly don't even know how can people actually claim this. I've played her before the rework and she's had a ton of issues ranging from super weak pre-6 game, shroud being too small and easily countered by a vision ward, her Q being entirely dependent on having to proc it on an enemy, which she doesn't have a chance to unless she hits 6, etc... > > After she hits 6 and gets a Gunblade, you can't then peel her off as she can just cut you to ribbons and she can play as aggressive as she wants to push her advantage even more into the "broken" assassin territory. > > #What did her VGU actually change: > > > * _Uncoupled Q proc meant a new proc passive_ > > Allowed Akali to trade back some damage in a case of a short combo, making her attack semi-range in the process. It did not require full "stick-ability" to her target. > > * _The shroud issue was fixed_ > > With zero reliability from her shroud before, this gave her a lot of power from her W in terms of true stealth. Bigger radius means more wiggle room, untargetability from targeted spells, energy refund on cast so she could combo at least one more spell (rewarding aggressive shroud plays) and under tower super safe dives. > > * _Dependency from Gunblade was removed_ > > Her near full/full energy gave her Q a heal. > Which means she could, as a melee assassin, take some punishment, dish damage back and just get a bit healthier from minion farming. Concept was sound but this didn't stop Akali from investing in a Gunblade anyway. > > * _With her being the new waveclear tool, her E was given a link to enemies or her shroud_ > > One personally favorite aspect is this ninja run ability. > It isn't used as a damage tool in any way, shape or form, it's just way of getting to your designated target or serves as a small dash. > > * _Her ult was given more impact from the old knee-skull kick_ > > Micro stun into an execute move on all targets in a line is an improvement. Plus, it can be used as a double dash out of the situation, which meant a ticket out of a fight, but at the cost of a big damage potential. This tradeoff is something i can agree with and it has a hefty CD to boot. > > ##The problems that remained: > > * _Too much focus for her Shroud to become her stand-out ability_ > > This was eating up her power budget but before all the nerfs, enemy turret invisibility and her mobility meant constant danger of being all-inned "for free". Also, her single spell immunity and her Q heal provided added safety for dives that happened a lot. A bit of skill put into learning Akali meant her players could basically do a lot of aggressive plays and just get out of them for free, if it didn't work out. > > * _Gunblade Spell Vamp + her Q heal meant a lot of sustain in lane_ > > As i've mentioned it before, her burden from Gunblade was lifted before level 6 but this remained her mainstay item. If she wasn't immediately dealt with a single target, nuclear tipped ability before she entered her shroud, there was little chance of a fight turning out in the enemy's favor. > > * _Nerf after nerf, everything was hit except her shroud_ > > This left her even more dependent on it and once these nerfs came (compounded with the others), it left her without damage, heal or a reliable way to escape her attackers in the shroud. Her short ranged Q isn't enough to even harass from a somewhat in-range distance, meaning that you're likely to take all the damage first from a full rotation before you even manage to Q and AA the target. > > * _She has a recommended Sunfire in her build_ > > Overall transitioned into a "skirmisher" than an actual assassin. > I don't mind her damage being delayed in order to make it fair for the enemy to respond to it but i've never seen Akali even consider full AP builds unless she clearly manages to be so well off in her own lane that she stomps other lanes with each visit too. Spirit Visage and Gunblade pay off more than playing with much more riskier squishy builds. That’s a lot of nonsense. Akali’s identity was in assassination. Being weak levels 1-5 didn’t make her a worse champion, and her power spike at level 6 was strong but not necessarily astounding. Old Akali didn’t need gunblade either, gunblade was just very very good on her. There were some very high ranked players who just rushed lich bane rylais rab cap zhonya’s or similar builds. Her new shroud is definitely stronger, but it takes an overwhelming amount of her power budget such that without it, she’s totally lackluster. Old Akali wasn’t *reliant* on her shroud, and she used it for utility. She was better when she could place her shroud where she wished (before the ricklessabandon mini rework). The only issue with Akali was her point and click Q. There was no way to deal with that. Riot could have simply made it a skillshot and there would have been no issues. And by any means, her new ult is dogshit compared to her old one. Being able to dash around teamfights on a low cool down with resets is by far better than this 100+ second 2 dash. Old Akali had a dash up every 15 seconds, less with cdr. Within a 100 second period she could dash 7 times minimum, 10 if she started with stacks, up to 20 times if 1-2 teamfights occurred. Furthermore old Akali used tank stats AND damage better than current Akali does. Current akali is pigeonholed into building defensive items to somehow function at all. She’s a gimmick at best. So fuck your “belief.” Old Akali felt like an actual *champion.* Current Akali feels broken, not OP broken, just broken, wonky and gimmicky. You aren’t rewarded for being good at her, you need to abuse her skills to pixel perfect levels to even use her at all. She doesn’t bring damage to the table, she doesn’t bring objective control to the table, she doesn’t bring waveclear to the table, the only thing she brings is *cheese.* You can’t imagine my dismay when they revealed her rework. She’s actually outright trash right now. The only people who like playing her are the ones obsessed with “outplaying” or appearing skillful, I just want my smooth to play champion back. She felt slick, classy, and strong in my hands. There were things that experienced Akali’s could do that inexperienced ones couldn’t, but you didn’t need to do rocket science to outplay a mage that played like an idiot. Nowadays to function on a very basic level you need a *much better player* on Akali to beat someone with half their skill.
: In ARURF, Elder Dragon may as well be the enemy nexus.
Aside from being rather demoralizing, the elder dragon is incredibly powerful. It gives a true damage buff+huge stat buff that doesn’t go away upon being lilled, it gives overall permanent stats and power, it makes it easier to take second elder dragon as well as baron, it gives *huge* amounts of exp, and it gives a ton of gold. It’s all around too powerful. And then if you include the kills that the winning team gets while you try to stop them from getting elder, the game snowballs out of control. In a fight between two even teams, getting one elder will lead to a stomp. A day or two back I had a challenger 256 lp player on my team who went 5/16 and gave up pretty early on. It sucks.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=000000030000,timestamp=2019-03-03T11:43:31.533+0000) > > Thanks. She used to be my highest mastery champion before the rework, after which jax quickly surpassed akali because I have found that he can (A) assassinate better than her (B) sustain better than her (C) scale better than her. He is all around a more solid assassin than Akali is. Sad times. It's because she has to play ring around the fuckin' roasies to do damage. They focusd way too hard on her shroud being what makes her Akali instead of preserving her 3 stack ult at all costs. (also doesn't help that I HATE her new looks/personality and voicelines)
> [{quoted}](name=Death Angel Kayn,realm=NA,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=0000000300000000,timestamp=2019-03-03T12:31:32.616+0000) > > It's because she has to play ring around the fuckin' roasies to do damage. They focusd way too hard on her shroud being what makes her Akali instead of preserving her 3 stack ult at all costs. (also doesn't help that I HATE her new looks/personality and voicelines) Yeah I hate everything about her new rework/kit. What I liked about old akali was her spell vamp and ult; instead Riot made a champion that relies 100% on her passive and her W, with all other parts of her kit being accessories to those two. She’s a gimmick now is what she is.
Fmoro17 (EUW)
: even if i upload my chat logs,we cant see what the other teammates wrote
> [{quoted}](name=Fmoro17,realm=EUW,application-id=ZGEFLEUQ,discussion-id=qzVxwYQy,comment-id=00000000,timestamp=2019-03-03T12:54:13.089+0000) > > even if i upload my chat logs,we cant see what the other teammates wrote Riot doesn’t care; you’re just not allowed to respond to them with flame. You can report, mute, and move on.
: > [{quoted}](name=Worst Kench NA,realm=NA,application-id=yrc23zHg,discussion-id=bmXq2FKM,comment-id=0008,timestamp=2019-03-02T20:08:13.771+0000) > > big booty nasus > > Since he's always the bottom. Seriously though... I'm not wrong. https://www.shitpostbot.com/resize/585/400?img=%2Fimg%2Fsourceimages%2Fdisgusted-mordecai-5a6ab7ce48ed3.jpeg
> [{quoted}](name=Sexy Jack Rabbit,realm=OCE,application-id=yrc23zHg,discussion-id=bmXq2FKM,comment-id=00080000,timestamp=2019-03-03T05:28:19.737+0000) > > https://www.shitpostbot.com/resize/585/400?img=%2Fimg%2Fsourceimages%2Fdisgusted-mordecai-5a6ab7ce48ed3.jpeg Made me chuckle.
: Ezreal Does too Much Damage for the Items he Builds
> [{quoted}](name=BrightWîngs,realm=NA,application-id=3ErqAdtq,discussion-id=E5ZlXz6Y,comment-id=,timestamp=2019-02-28T00:18:33.548+0000) > > Is there really any point building {{item:3078}} on him anymore? I mean i guess if they are full AP {{item:3025}} Isnt great but honestly why should he chunk my HP AOE slow me why having 65 armor? then once he gets {{item:3040}} and {{item:3020}} he can one shot me while having a massive shield. > > (note this is not some rage post I genuinely feel this is unhealthy for the game) Have you seen a Jax, Kassadin, or Ryze that has successfully stacked a seraph’s+muramana? That shit is nuts. Jax is the best user of it and his ult, Q, W, and autos all proc muramana separately. The only reason ezreal abuses it so well is because he’s such a safe champion.
: #Riot Narrative Team, What happens when the roots of the void meet with the horrowing mist?
Probably Void creatures that adopt some powers of undeath to some extent. The void is full of highly adaptable creatures, and I don’t see any reason why the two couldn’t coexist necessarily. They are both so persistent that we have a mixed creature pool coming from there. Void creatures with the ability to use the powers of undeath, and undead void creatures that form from the void critters that happen to die; a cesspool of creatures more terrible than the other, forcing their own adaptation into worse and worse abominations.
Tixtop (EUW)
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=0000,timestamp=2019-03-02T01:58:34.351+0000) > > At this point I would say a revert is fair but Riot really doesn’t like doing that; and though reworks have been reverted, VGU’s never have; Akali will have to be a first. Any company in the world wouldnt like to revert anything. And i think Akali is an evergoing topic at Riot nowadays. Time is money. And a revert just means trowhing money and time down the drain. Cause at the end of the day its all about the money. So they are probably gonna try everything to make the RW work before they they would even consider reverting her. Which i support
> [{quoted}](name=Tixtop,realm=EUW,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=00000000,timestamp=2019-03-02T02:17:15.224+0000) > > Any company in the world wouldnt like to revert anything. And i think Akali is an evergoing topic at Riot nowadays. Time is money. And a revert just means trowhing money and time down the drain. Cause at the end of the day its all about the money. So they are probably gonna try everything to make the RW work before they they would even consider reverting her. Which i support That’s the sunk cost fallacy: the thought that you have spent too much time and money on something so you must therefore spend more time and money to somehow make it profitable; this leads to bankruptcy in people and firms who don’t know to cut their losses short. A revert of her abilities with some modifications to her VGU to make it work with her old abilities would work quite decently, and would also minimize their losses while maximizing gains. If I were Riot, I’d revert her passive to the one that required 10 AP and 6 AD for it to activate the spell vamp+on hit passive. I’d make her Q into a skillshot like shyvana’s E, revert W to the one that just gave her armor and mr instead of a blink+movespeed, perhaps keep the current E or revert to the E that procced her Q, revert ult. Then do some number adjustments and Akali would be golden.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=HeENEEJY,comment-id=0006,timestamp=2019-03-02T01:31:15.322+0000) > > On the other hand, I think your suggested changes to both rapidfire cannon *and* statikk shiv are net nerfs. The 5% attack speed is more valuable than 50% increased recharge rate from moving, which only really can be abused by yasuo. That was a massive typo. Statikk was supposed to say "when attacking". Messed it up during one of the edits. > The 25% faster recharge on rfc is better overall because autos charge faster than moving. If you buy all three and get 145% increased recharge while moving and 45% increased recharge while auto attacking, it’s still lackluster because it’s an on hit that procs every few autos at best, one that furthermore relies on crit. You can find all those stats on the bottom of the OP. Once you have all 3 it's now proccing at an "in combat" rate of about every 3 seconds depending on if you are moving or attacking more (moving is faster).
> [{quoted}](name=Z3Sleeper,realm=NA,application-id=3ErqAdtq,discussion-id=HeENEEJY,comment-id=00060000,timestamp=2019-03-02T03:58:28.926+0000) > > That was a massive typo. Statikk was supposed to say "when attacking". Messed it up during one of the edits. > > You can find all those stats on the bottom of the OP. Once you have all 3 it's now proccing at an "in combat" rate of about every 3 seconds depending on if you are moving or attacking more (moving is faster). Even with all that, building a champion around proccing that every 3 seconds is not that great. It doesn’t overall give that much attack speed, it’s lacking in attack damage, and it furthermore only has 50% crit. You’d need IE to maximize the efficacy, after which you realize you have 1 item slot left to choose between penetration, defense, sustain, or maxing out 100% crit. Ultimately it gives you meh burst but also meh dps. It wouldn’t be worth itemizing for even with your reworks; and this is coming from someone who use to like taking statikk shiv on old Akali.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=0000,timestamp=2019-03-02T01:58:34.351+0000) > > At this point I would say a revert is fair but Riot really doesn’t like doing that; and though reworks have been reverted, VGU’s never have; Akali will have to be a first. Don't forget old akali was sort of aids. I actually liked fighting the newer one better, even when she was op
> [{quoted}](name=kingDeDeDarius,realm=NA,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=00000002,timestamp=2019-03-02T08:44:39.892+0000) > > Don't forget old akali was sort of aids. I actually liked fighting the newer one better, even when she was op I mean, she just scaled better back then. She was terribad in lane prior to the RicklessAbandon mini rework where he took her on this shitty direction of being OP in lane and meh past 20 min. Rickless coincidentally was responsible for many of the other reworks that were reverted. Rickless furthermore was coincidentally fired (though for different reasons than just champ design). She was aids because they made her aids. She used to be terrible in lane and someone who shined best in Akali mains hands. While I agree she was not fun to play against while ahead, she wasn’t OP, and simple mechanics changes, such as making her Q a skillshot, could have brought her up to line with where she should have been. There was a lot Riot could have done with her rework without forcing her into this weird passive+shroud reliant champion. Akali’s shroud was never what people were playing her for; it could have been removed and added to a new champion and people would have been quite happy.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=0000,timestamp=2019-03-02T01:58:34.351+0000) > > At this point I would say a revert is fair but Riot really doesn’t like doing that; and though reworks have been reverted, VGU’s never have; Akali will have to be a first. Cool name, love that band. Also I agree as a previous Akali main. I hate the rework for numerous reasons but the biggest one being how big of a fucking problem she is. Even with 44% wr her banrate was still 85%. The rework was a failure.
> [{quoted}](name=Death Angel Kayn,realm=NA,application-id=yrc23zHg,discussion-id=aF5etRVR,comment-id=00000003,timestamp=2019-03-03T07:11:07.221+0000) > > Cool name, love that band. Also I agree as a previous Akali main. I hate the rework for numerous reasons but the biggest one being how big of a fucking problem she is. Even with 44% wr her banrate was still 85%. The rework was a failure. Thanks. She used to be my highest mastery champion before the rework, after which jax quickly surpassed akali because I have found that he can (A) assassinate better than her (B) sustain better than her (C) scale better than her. He is all around a more solid assassin than Akali is. Sad times.
: Recconecting problem.
Happening to me pretty consistently; I’m not locked out of reconnecting however League has been messing with my connection. Despite a stable fiber optic line with 75 mbps internet speed, League almost seems to ddos my computer randomly. Like at some points in time while playing league, *and only while playing league,* I get disconnected from the game, then momentarily disconnected from the internet after, then even when the short ddos goes away I cannot reconnect without exiting and pressing the reconnect button. It’s so weird. Note: I am not randomly using the term ddos, I know the proper usage of the term. It seems that League is randomly having points where it actually dc’s even my internet momentarily. This issue does not occur outside of playing league, and this issue did not occur before the most recent patch either.
Tixtop (EUW)
: The Akali subreddit just died along with the champion (my opinion)
At this point I would say a revert is fair but Riot really doesn’t like doing that; and though reworks have been reverted, VGU’s never have; Akali will have to be a first.
: Current Stormrazor will never work no matter how you buff it
It’s just, even if people magically had the gold to build it, there’s no room in people’s builds for stormrazor. Even in urf I find myself opting out of building it *even* when I have both statik shiv and rapidfire cannon. It just doesn’t buff energized by enough to make it worth building over a defensive/lifesteal/armor pen item. It’s garbage as a one off item and if you’re building an energized item you’re better off getting an infinity exge after. That’s already three item slots. So let’s say you somehow opt for more damage to your burst? Just more AD, any other crit item, or armor pen will do that job better than stormrazor can (without it being buffed till it’s broken). So it’s just such an auxillary item that there isn’t feasibly a time someone would want to build it over any of the alternatives. On the other hand, I think your suggested changes to both rapidfire cannon *and* statikk shiv are net nerfs. The 5% attack speed is more valuable than 50% increased recharge rate from moving, which only really can be abused by yasuo. The 25% faster recharge on rfc is better overall because autos charge faster than moving. If you buy all three and get 145% increased recharge while moving and 45% increased recharge while auto attacking, it’s still lackluster because it’s an on hit that procs every few autos at best, one that furthermore relies on crit. I can narrow down the problem to one crucial thing. Statikk shiv requires a crit to do reasonable damage, to get reliable crit you need 100% crit chance which takes 4 items, furthermore infinity edge increases the damage of statikk shiv’s crit as well, so you need it to maximize its damage. If; and this is crazy, stomrazor guaranteed the statikk shiv crit, it would be worthwhile to get.
: Tfw Vlad countered the shit out of Shen even Pre-Rework {{sticker:zombie-nunu-bummed}}
> [{quoted}](name=FreezerFlare,realm=NA,application-id=yrc23zHg,discussion-id=AWFtMOrP,comment-id=0000,timestamp=2019-03-01T15:38:39.725+0000) > > Tfw Vlad countered the shit out of Shen even Pre-Rework > {{sticker:zombie-nunu-bummed}} At least shen could last hit from afar and sustain a little back then. Nowadays shen can’t do anything vs vladimir.
: Iron Ideas: Attack Speed on Mages
Because in higher elos very few mages can get in range to auto attack turrets, as the enemy team will properly zone them. Additionally, the gold put into buying a nashors is better spent working towards the sorcerers boots oblivion orb rab cap rough build. Higher elo builds towards champions’ strengths— in this case for mages, teamfighting and bursting— as opposed to their weaknesses— objective control, for mages. It’s worth noting that nashors doesn’t increase your tower taking power by anywhere near as much as lich bane. As lich bane procs on turrets, it will actually increase your turret taking speed significantly. Lich bane scales with 0.75% base ad+0.5 AP last I checked,which will increase your single auto damage to turrets from 1.0 base + 0.4 AP to 1.75 base + 0.9 AP. Not too shabby. Many mages still don’t get it because it doesn’t factor well into their burst+teamfighting.
Saianna (EUNE)
: Tbh I really like addition of a cannon. It makes games more snappy and faster. But that's just IMO. Yeah, the whole healing is busted in this game. All self heal (and lifesteal) works 100% since start, but support healing is crippled. If anything self heals should also be crippled by just as much. I seriously do not find it "fine" or "okay" for ADCs healing for 700+ per AA (I really had such game, where vayne healed 10-100 with 2 AAs. It was disgusting. The AS and Crit buff are kinda awfull. At least when they come together. Solo AS buff is fine and if anything allows for tad more fun with builds :) Overall I am really agreeing with everything you said (keep the cannon, remove the delay :P)
> [{quoted}](name=Saianna,realm=EUNE,application-id=3ErqAdtq,discussion-id=iM34ydbZ,comment-id=000b0000,timestamp=2019-02-27T09:48:13.132+0000) > > Tbh I really like addition of a cannon. It makes games more snappy and faster. But that's just IMO. > > Yeah, the whole healing is busted in this game. All self heal (and lifesteal) works 100% since start, but support healing is crippled. If anything self heals should also be crippled by just as much. I seriously do not find it "fine" or "okay" for ADCs healing for 700+ per AA (I really had such game, where vayne healed 10-100 with 2 AAs. It was disgusting. > > The AS and Crit buff are kinda awfull. At least when they come together. Solo AS buff is fine and if anything allows for tad more fun with builds :) > > Overall I am really agreeing with everything you said (keep the cannon, remove the delay :P) Yeah the cannon self cc needs to go. Another issue with the cannon is being able to be damaged/do damage/get vision/give vision midflight, as well as having your landing spot visible even in fog of war. It’s like they tried their hardest to make it an inting machine; I swear a anywhere between a fifth to a third of the deaths in many games are from the cannon. Some games it’s even up to nearly half. I feel like the healing should be nerfed on a case by case basis like the shielding. It’s silly that champs with weak heals get hit by this nerf. And yeah, ADC’s and crit building champions are beyond busted in this gamemode haha. I’d even venture to say that because of the crit buffs and increased attack speed, yasuo is actually decent in this rendition of urf, despite his infamy for being one of the worst urf champs.
: Yasuo torando should take an additional hit to generate
I think the other way around. Remove his ability to ult off anyone’s knockup. Waiting for a malphite/orianna/alistar to do all the work just for you to press R to outplay the opponents is stupid. Make him have to land his own kit to actually use his ult.
: > [{quoted}](name=Pierce The Veal,realm=NA,application-id=3ErqAdtq,discussion-id=YR5HdljN,comment-id=0002000000000000,timestamp=2019-02-24T02:33:54.658+0000) > > Relatively speaking. > > So what can I build to deal with it? shields. thats why the true damage is attached to mechanics that you can play around yourself. you can outposition fiora and deny her hits on your vitals. you can kite out of garens range and fight him during spin cooldowns, or coordinate yourself with your team enough to keep him off you during a fight, and have someone who doesnt have the villain mark fight him directly. the point is, that its a very restricting mechanic for garen, because he only gets the bonus damage when fighting a specific target on the enemy team. for fiora its just as unreliable, since it can be outplayed by her opponent and the procs arent guaranteed. only vayne doesnt offer counterplay to the true damage. it doesnt modify her playstile or force her to go out of her way to fulfill some sort of special condition to access it like the other two have to.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=YR5HdljN,comment-id=00020000000000000000,timestamp=2019-02-24T02:52:29.222+0000) > > shields. thats why the true damage is attached to mechanics that you can play around yourself. > > you can outposition fiora and deny her hits on your vitals. you can kite out of garens range and fight him during spin cooldowns, or coordinate yourself with your team enough to keep him off you during a fight, and have someone who doesnt have the villain mark fight him directly. > > the point is, that its a very restricting mechanic for garen, because he only gets the bonus damage when fighting a specific target on the enemy team. for fiora its just as unreliable, since it can be outplayed by her opponent and the procs arent guaranteed. > > only vayne doesnt offer counterplay to the true damage. it doesnt modify her playstile or force her to go out of her way to fulfill some sort of special condition to access it like the other two have to. Fiora is given the mobility to proc her passive. It’s not like she has those vitals and she is just incapable of proccing them unless you walk up to her and present them to her. If you’ve been on the fiora reddit you’d see that people are capable of instantly proccing all 4 of her ult vitals on people. Garen’s true damage is just tacked on. It’s gimmicky and doesn’t improve his power much as a champion, but is overwhelming when he is decent or strong. How many champions can itemize for shields? There’s four plain shield giving items in the game: locket, sterak’s, phantom dancer, and seraph’s. Locket is a support item and has a shield too insignificant to do much to % hp true damage. Sterak’s is the reason why jax, irelia, and camille can even win against fiora, garen, and vayne at all. Phantom dancer is recent, and has you sacrifice lots of damage for it; odds are if the champions we’re talking about are on you, you’re dead with or without the phantom shield. Seraph’s requires you to give up all of early and mid game to get, but is actually underwhelming. Thus there is no reasonable way to build OR play against them.
: > [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=YR5HdljN,comment-id=000200000000,timestamp=2019-02-24T02:08:09.897+0000) > > a single target on the enemy team, vs. vayne who can just attack the safest target for her and gain the full benefit, without having to fulfill any special conditions. > > yea, you can play around garens villainy passive. Don’t interact with them is not counterplay.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=YR5HdljN,comment-id=0002000000000001,timestamp=2019-02-24T13:08:34.503+0000) > > Don’t interact with them is not counterplay. Literally this. I don’t understand why this is so hard to understand for some people. “Oh yeah just stay way far away and let him do his own thing, that’s counterplay!”
: I completely agree with you that League has stopped providing any pleasure from gaming and can be only source of frustration. When you play with random team this game is a one big nonsense. Feeders, AFKs, toxic players, irrespective of the region, game mode or level. No one looking for a team play but own kills only. And game supports that style. You got S, you got chest. You get kill, you get gold. You may say that on ranked whole team win or loose. True, but frankly speaking I don't see significant difference between players on ranked and regular game. Solution could be quite simple. You get assist, you get gold too. You don't get chest for your own S, but for certain number of victories or victory streak. And use individual players performance only to improve matchmaking eg. you performed well in the game, your MMR is increasing even if you lost the game, but if you performed bad then your MMR is decreasing even if you won the game. Of course if you performed well and you win, then your MMR should increase even more. But I don't think that posting here can change anything. RIOT either does not read what community says or what is even worse, does not want to listen. They created this game for millions, but optimize it for pros. Just this one is ridiculous enough for me. But they are corporate. And as each corporate, they are interested in money. Only in money. Players satisfaction? Who cares as long as they buy RP... Who cares as long as corporate get revenue from pros... That's why I stopped buying RP. Sorry RIOT. No more revenue from me, until you start to listen and make changes which community expects. And recommend all of you do the same. If you are not happy with the game, stop spending money on it. This is the only way to convince RIOT to change anything. These people understand just one word. And this magic word is "money".
> [{quoted}](name=Night Predator,realm=EUNE,application-id=3ErqAdtq,discussion-id=AkGKw3YQ,comment-id=0025,timestamp=2019-02-26T01:17:25.260+0000) > > I completely agree with you that League has stopped providing any pleasure from gaming and can be only source of frustration. When you play with random team this game is a one big nonsense. Feeders, AFKs, toxic players, irrespective of the region, game mode or level. No one looking for a team play but own kills only. And game supports that style. You got S, you got chest. You get kill, you get gold. You may say that on ranked whole team win or loose. True, but frankly speaking I don't see significant difference between players on ranked and regular game. > > Solution could be quite simple. You get assist, you get gold too. You don't get chest for your own S, but for certain number of victories or victory streak. And use individual players performance only to improve matchmaking eg. you performed well in the game, your MMR is increasing even if you lost the game, but if you performed bad then your MMR is decreasing even if you won the game. Of course if you performed well and you win, then your MMR should increase even more. > > But I don't think that posting here can change anything. RIOT either does not read what community says or what is even worse, does not want to listen. They created this game for millions, but optimize it for pros. Just this one is ridiculous enough for me. But they are corporate. And as each corporate, they are interested in money. Only in money. Players satisfaction? Who cares as long as they buy RP... Who cares as long as corporate get revenue from pros... > > That's why I stopped buying RP. Sorry RIOT. No more revenue from me, until you start to listen and make changes which community expects. And recommend all of you do the same. If you are not happy with the game, stop spending money on it. This is the only way to convince RIOT to change anything. These people understand just one word. And this magic word is "money". Yeah I stopped buying RP as well. Dropping money on League, or heck, even playing league tells Riot that they are doing something correctly. I don’t believe they are so I don’t buy, and I only play random gamemodes with some friends (I know I really shouldn’t but...)
Saianna (EUNE)
: It took me a while to get it, but ARURF is actually no fun.
The problem with this rendition of urf is a combination of the cannon, baron, elder dragon, transcendence, and gathering storm. The cannon allows people to rapidly snowball and never actually leave lane. The feeders will feed harder and the people getting fed will never have to truly leave lane. There is no downtime of people traveling back into lane, the only downtime is recall time, buy, cannon travel time. Transcendence and gathering storm are ABSURD. They give 100+ AD and AP simultaneously. As fun as they are, I find that whichever team has more people with those masteries wins more often than not. If you’re playing urf, absolutely take these runes no matter who you are. For some silly reason healing is halved early on. Like the shielding nerfs, this should be champion specific. There are certain champs who can abuse healing and others that really have a *little* healing but nothing significant. Crits should absolutely not deal bonus damage in urf, and ranged AD’s shouldn’t have x2 attack speed gain (and melees have x1.5? Lol riot what’s with the bias?). The elder dragon is so broken that the losing team getting it can cause them to suddenly become the winning team. Getting the first elder all but guarantees getting the second one as well. I’ve found that OP champions aren’t guaranteed to win. To some extent it depends on how good you are at your champion and how good reaction speed you have. However, not guaranteed doesn’t mean not OP. If you face a OP urf champ main, you’re going to have a bad time. Don’t let it get to you. Urf isn’t about win or lose, it’s about the experience ~~so please stop splitpushing and whining all game long pleaaaase.~~ TL;DR remove gathering storm, give transcendence cdr conversion to everyone passively and lock the rune from being taken, nerf/remove the elder dragon, get rid of rift herald on baron buff, get rid of the cannon in favor of just homeguard (or at least get rid of the cannon landing delay), nerf crit damage back to normal and nerf ranged ADC attack speed from 2x attack speed gain to 1.5x, and give everybody some knockup/knockback reduction of some sort.
Lapis (OCE)
: It's not bad that women tend to favour support... right?
> [{quoted}](name=Lapis,realm=OCE,application-id=3ErqAdtq,discussion-id=v8EgoBmW,comment-id=,timestamp=2019-02-23T20:21:00.646+0000) > > I mean, it makes sense. Women tend to value teamwork over perceived glory. And personally I like feeling needed without the pressure of being relied upon to carry! But with all this discussion about the female team of support mains, it's starting to feel like maining my role is putting myself in the dreaded egirl stereotype. But support is a damn good role and someone's gotta do it! No, it’s fine for anyone to play any role. The issue is Riot trying to push for/allowing a team of diamond 4 support mains to form a pro team to face Challenger teams that are playing on their mains. This happened explicitly because Riot wanted an all female team to hit the spotlight to show that they have female representation in league. The issue only came to light when Riot went ahead and warned a team for banning all supports and *claimed* that the entire community found it to be bm. It’s not bm when people ban out Froggen’s Anivia, but when they ban out an all female team’s mains it’s bm. That’s disrespectful to both teams, both the women and the pros playing against them. If you enjoy support, by all means continue to play support and don’t let the nonsense get to you.
: August likes Old Old GD better too
Old old gd was the best. I miss Iron angel’s stories.
: The #1 Best solution to it is to REMOVE both Completely and make ADC build Armor Pen like in S1-4
> [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=YR5HdljN,comment-id=0003,timestamp=2019-02-24T02:04:09.970+0000) > > The #1 Best solution to it is to REMOVE both Completely and make ADC build Armor Pen like in S1-4 This is what I’m aiming for ultimately. I miss when people had to build armor pen. Nowadays building tank only protects you from weak champions.
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Pierce The Veal

Level 134 (NA)
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