Rioter Comments
Gofs (NA)
: Opinions on why toxicity is so prevalent?
Because it's a team oriented game and you -- as one player -- compose 20% of the team. When other players make mistakes, it snowballs into a stressful mess. A good player who makes a mistake can understand the situation and adapt to the speed of the game or identify the enemy strengths -- which normally it's 1-2 players who need to be dealt with to cause a victory. However, most players lack the ability to adapt or even sacrifice their kda to win a game. Most people are greedy, selfish, etc -- tilting from simply losing small cs to a teammate. When you've played league long enough to understand the ins and outs, you should finally have the patience and mindset to win -- it's mostly about experience and understanding.
: Whats the best jungler right now (not in win rate but for fun)
your question is circumstantial to your type of play. but if you want something difficult and different, try lee sin. be aware that it's basically impossible to carry a game as lee sin if the game is prolonged.
Rioter Comments
Kythers (NA)
: wow I could have paid 100 dollars for a skin
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=PMLdem68,comment-id=0000,timestamp=2017-12-14T00:14:01.820+0000) > > wow I could have paid 100 dollars for a skin people were spending hundreds of dollars for the gamble. look up youtube videos on gemstone hunting.
Rioter Comments
Rioter Comments
: Because the people you play with in silver division are actually plat, since matchmaking depends entirely on mmr, not your rank. You can be in silver and have to beat a plat in order to climb. Nothing surprising, since this isn't the first post with this matter in regard.
> [{quoted}](name=No flash no life,realm=NA,application-id=3ErqAdtq,discussion-id=utbPAhjm,comment-id=0001,timestamp=2017-02-11T17:35:22.379+0000) > > Because the people you play with in silver division are actually plat, since matchmaking depends entirely on mmr, not your rank. You can be in silver and have to beat a plat in order to climb. Nothing surprising, since this isn't the first post with this matter in regard. That would make the most sense. Am I losing a ton of mmr when I lose silver games?
Rioter Comments
AnonTwo (NA)
: > [{quoted}](name=EDDlE SMURFY,realm=NA,application-id=mNBeEEkI,discussion-id=sW3AMgdN,comment-id=0005,timestamp=2015-06-01T14:58:34.788+0000) > > The post game screen shows who was in the game. But during, it shouldn't show. In my opinion, it still compromises the players who queue with you if everyone can see they keep queuing with you. They become a target. > > terrorists win? dude, it becomes a terrorists win if you're forced to lose due to the terrorists attacking you. it's the complete opposite of what you're saying. > > By implementing this, league of legends gets a genuine fairness boost because it makes it even HARDER for someone to ddos you or your friends or your randoms out of a game. Keep coming up with scenarios and we'll figure out if this is actually a bad idea. > > Hell, maybe this should only apply to plat and below. Not diamond and up. Because I do realize that riot uses the main menu to spotlight diamond vs diamond+ ranked games. The goal should be to try to punish the DDOSers, not to just make it harder for them to accomplish their goal *at the legitimate player's expense*. That is practically the definition of a "Terrorists win" scenario. Ruining/Changing everyones experience out of fear of what someone will do to you. And we still come to the ultimate point: This doesn't prevent it, it just makes it harder. We have to diminish the games experience greatly in order to completely hide usernames from potential DDOSers. As you've pointed out streamers still get DDOS'd. Spotlight players still get DDOS'd (unless we kill the spectator experience). If someone ever finds out your name in a game, you're no longer safe. Meanwhile, it kills a variety of tools people use for legitimate (and not legitimate) reasons, such as lolnexus, lolking, etc. And let's also keep in mind: If there's any way to get this information to the post screen, there's probably a way to grab the name. DDOSers will find a way to force Riot to limit player tools more and more until there are none. And i still hold to the idea that player names are an important part of the experience. That you're not just playing with some Ekko player, but xxSmoothLCSPRO97xx. A player who you may like (or hate) to play with. The name also holds a use for identifying people you've played with before, but *are not* on your friends list. This could be a good thing or *absolutely important to know for dodging purposes*. What if you join a game where you've been matchmade with someone who trolled you in the past? You wouldn't know until they've done it!
> [{quoted}](name=AnonTwo,realm=NA,application-id=mNBeEEkI,discussion-id=sW3AMgdN,comment-id=00050000,timestamp=2015-06-01T15:26:06.627+0000) > > The goal should be to try to punish the DDOSers, not to just make it harder for them to accomplish their goal *at the legitimate player's expense*. That is practically the definition of a "Terrorists win" scenario. Ruining/Changing everyones experience out of fear of what someone will do to you. > > And we still come to the ultimate point: This doesn't prevent it, it just makes it harder. We have to diminish the games experience greatly in order to completely hide usernames from potential DDOSers. As you've pointed out streamers still get DDOS'd. Spotlight players still get DDOS'd (unless we kill the spectator experience). If someone ever finds out your name in a game, you're no longer safe. > > Meanwhile, it kills a variety of tools people use for legitimate (and not legitimate) reasons, such as lolnexus, lolking, etc. And let's also keep in mind: If there's any way to get this information to the post screen, there's probably a way to grab the name. DDOSers will find a way to force Riot to limit player tools more and more until there are none. > > And i still hold to the idea that player names are an important part of the experience. That you're not just playing with some Ekko player, but xxSmoothLCSPRO97xx. A player who you may like (or hate) to play with. The name also holds a use for identifying people you've played with before, but *are not* on your friends list. This could be a good thing or *absolutely important to know for dodging purposes*. What if you join a game where you've been matchmade with someone who trolled you in the past? You wouldn't know until they've done it! and how are you going to prove someone ddos'd you...? instead just eliminate the possibility that they can. There isn't even an option to report cheating at the end of a game. Scripters, ddosers, etc, these are not report options. and I've also been in a double queue with a troll. except normally the troll just had a bad game and I'd much rather have the troll playing than being ddos'd, honestly. Also, allow the TEAMMATES to see their TEAMMATES names. DISALLOW the spectators from seeing this information. This way if you don't want to play with a troll, you can see his name and dodge before the game begins. This also leaves the possibility to grab the enemy's name if someone dodges and you stay in queue -- since you saw the names before and the teams get switched randomly -- but the possibility that you'll be able to ddos someone is slim to none. I'll sit here and fighting for my idea all day if I must.
: How to eliminate player DDOS -- requires riot to implement a change to player names
The post game screen shows who was in the game. But during, it shouldn't show. In my opinion, it still compromises the players who queue with you if everyone can see they keep queuing with you. They become a target. terrorists win? dude, it becomes a terrorists win if you're forced to lose due to the terrorists attacking you. it's the complete opposite of what you're saying. By implementing this, league of legends gets a genuine fairness boost because it makes it even HARDER for someone to ddos you or your friends or your randoms out of a game. Keep coming up with scenarios and we'll figure out if this is actually a bad idea. Hell, maybe this should only apply to plat and below. Not diamond and up. Because I do realize that riot uses the main menu to spotlight diamond vs diamond+ ranked games.
AnonTwo (NA)
: > [{quoted}](name=EDDlE SMURFY,realm=NA,application-id=mNBeEEkI,discussion-id=sW3AMgdN,comment-id=00040000,timestamp=2015-06-01T14:38:48.676+0000) > > Those sites are using the league of legends api to show you that data. I'm pretty sure riot can just disable that information on their own. > > And yes, you should make it more difficult for players to identify their targets. You're missing all the legitimate reasons to want that information. The API was put there for a reason.
> [{quoted}](name=AnonTwo,realm=NA,application-id=mNBeEEkI,discussion-id=sW3AMgdN,comment-id=000400000000,timestamp=2015-06-01T14:41:50.138+0000) > > You're missing all the legitimate reasons to want that information. > > The API was put there for a reason. And malicious outside gameplay has become so rampant that changes need to be made. Also, riot sometimes makes these changes without your knowledge. those websites that use the LoL api are forced by riot to change the information they can show to you as riot progressively changes the rules. understandably it's less fun if you can't see who is in a match... but isn't it completely NIGHTMARISH when you can't get a legitimate game going because players are forcibly dropped?
AnonTwo (NA)
: Doesn't sound like a fix, so much as trying to hide from it. You're basically just trying to make it harder for someone to identify the person they want to DDOS. it also seems like it would make spectating annoying because you can't really root for a person, just the champion they're playing. It's less fun from a point of observation. Also, i'm fairly certain there's sites where you can view the people in your game. Riot would have no way of hiding the usernames here. >If this is all the information spectators can see throughout your game, how are they going to attack your teammates, enemies, etc? It completely neutralizes an outsider from doing anything to you. It completely neutralizes you from doing anything to your enemy. So in what sense is that not going to stop ddos? I'm not sure you understand the definition of "completely" You're not stopping them from DDOSing, you're just making it harder for them to find the person they want.
> [{quoted}](name=AnonTwo,realm=NA,application-id=mNBeEEkI,discussion-id=sW3AMgdN,comment-id=0004,timestamp=2015-06-01T14:37:36.087+0000) > > Doesn't sound like a fix, so much as trying to hide from it. You're basically just trying to make it harder for someone to identify the person they want to DDOS. > > it also seems like it would make spectating annoying because you can't really root for a person, just the champion they're playing. > > It's less fun from a point of observation. > > Also, i'm fairly certain there's sites where you can view the people in your game. Riot would have no way of hiding the usernames here. Those sites are using the league of legends api to show you that data. I'm pretty sure riot can just disable that information on their own. And yes, you should make it more difficult for players to identify their targets.
: How to eliminate player DDOS -- requires riot to implement a change to player names
If this is all the information spectators can see throughout your game, how are they going to attack your teammates, enemies, etc? It completely neutralizes an outsider from doing anything to you. It completely neutralizes you from doing anything to your enemy. So in what sense is that not going to stop ddos?
OhOkYeah (NA)
: This would not stop DDoS at all
> [{quoted}](name=OhOkYeah,realm=NA,application-id=mNBeEEkI,discussion-id=sW3AMgdN,comment-id=0001,timestamp=2015-06-01T14:30:08.536+0000) > > This would not stop DDoS at all Okay, explain to me why not. The only thing I've left out is that this doesn't help team related ranked games since all of that information is probably necessary to the public.
: But then I don't get to see funny names
> [{quoted}](name=Stephanie Stone,realm=NA,application-id=mNBeEEkI,discussion-id=sW3AMgdN,comment-id=0000,timestamp=2015-06-01T14:28:56.075+0000) > > But then I don't get to see funny names wouldn't you rather have the ability to win fair games?
Rioter Comments
: How to completely eliminate any form of player DDOS (riot implement required)
: How to completely eliminate any form of player DDOS (riot implement required)
Go ahead and give me feedback / a scenario regarding my idea and I'll tell you how to optimize it or if it's already not in need of a change.
Rioter Comments
: yes, hello. I am looking for female gamers.
toxic community!!!!1 nobody added me!!!1
Rioter Comments
Rioter Comments
: SoloQue (duoque) BUG --- Ranked with more than 1 friend
This bug was first brought to my attention from a youtube video. I wouldn't actually try it myself, but LoL..in reality..is full of gamebreaking bugs, scripts, exploits that make it to Ranked. I sometimes laugh at how much importance people put on LoL, ranked, and how it's skill based and fair. The truth is that you're being deceived.
: I just had this same issue. Bring up your task manager and stop all processes that is running league. Open the game back up and it worked for me.
> I just had this same issue. Bring up your task manager and stop all processes that is running league. Open the game back up and it worked for me. I've rebooted my laptop entirely. I still cannot get past leaverbuster. This is ongoing for 48 hours now.
  Rioter Comments
tuchubby (NA)
: LeaverBuster refreshes/loops indefinitely (Mac OS 10.10 Yosemite)
Same issue with mine and I also recorded it with camtasia. I would've been done with my leaverbuster punishment by now if it'd stop infinitely looping from 20 to 0 back to 20. Also, no, restarting your client/logging in again does not fix it. It repeatedly loops no matter what.

Plz Make It Stop

Level 157 (NA)
Lifetime Upvotes
Create a Discussion