: > [{quoted}](name=Poot Lovato,realm=NA,application-id=yrc23zHg,discussion-id=9FGIjjFW,comment-id=000200010000,timestamp=2019-09-22T06:43:32.757+0000) > > Did you just try to defend the idea that she's not that strong by telling me she doesn't even need to land her actual main source of damage spell in order to beat the shit out of other players? > I couldn't have written a better argument for her nerf myself. ? No, I didn't. I was explaining that her damage sources other than Q are significant by themselves, but her Q is just more visible. Her Q is strong enough to be all her damage, but she has lots of other damage anyway. It's like, Zilean only has one damage spell, right? Literally all his damage other than MaGe AuToZ is loaded into his Q. And it works fine. But what if his E also dealt damage when used on an enemy? And what if reviving someone with his ult damaged all nearby enemies? And how about extra bombs on every autoattack. Because CertainlyT. That's what Zoe is, and Riot knows it. QA testers said she was horribly frustrating for everyone but the Zoe player, and Riot released her anyway not in spite of that but [because of it](https://www.reddit.com/r/leagueoflegends/comments/96922n/ghostcrawler_is_moving_off_of_league_of_legends/e3yw1p9/). It is a champion that's intended to piss people off.
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=9FGIjjFW,comment-id=0002000100000000,timestamp=2019-09-22T07:04:05.926+0000) > > ? > > No, I didn't. I was explaining that her damage sources other than Q are significant by themselves, but her Q is just more visible. Her Q is strong enough to be all her damage, but she has lots of other damage anyway. > > It's like, Zilean only has one damage spell, right? Literally all his damage other than MaGe AuToZ is loaded into his Q. And it works fine. But what if his E also dealt damage when used on an enemy? And what if reviving someone with his ult damaged all nearby enemies? And how about extra bombs on every autoattack. Because CertainlyT. > > That's what Zoe is, and Riot knows it. QA testers said she was horribly frustrating for everyone but the Zoe player, and Riot released her anyway not in spite of that but [because of it](https://www.reddit.com/r/leagueoflegends/comments/96922n/ghostcrawler_is_moving_off_of_league_of_legends/e3yw1p9/). It is a champion that's intended to piss people off. Okay but why remove so many elements of the game that are "anti-fun" to play against but still allow a champion like Zoe who is the epitome of anti-fun to play against. Make it make sense. Her design is all over the place; Riot frequently tries too hard and breaks the game in doing so. She should have never been added. The entire concept is garbage, and I can't be swayed on that one.
: > [{quoted}](name=Poot Lovato,realm=NA,application-id=yrc23zHg,discussion-id=9FGIjjFW,comment-id=0002,timestamp=2019-09-19T07:41:30.480+0000) > > The fact that all of her damage is loaded into one spell. > The fact that she can, with a spell, access active items that haven't even been purchased at that point in a game. > Free lich bane for bonus damage. > > So my issue is that Riot pretty much consistently goes out of their way to concoct new and exciting ideas to make the game FRESH and EXCITING! And in doing so they, without fail, ruin the game. Either the champ is dog shit or it's overtuned. And it's just like, why do you need to do that? Stop trying to recreate the wheel. You know, people say that all her damage is loaded into her Q, but that only looks like it's true because she can kill you with a Q. In fact, that's only about half the damage in her kit. She _could_ kill people with just a Q, and she sometimes does, but she doesn't need to. She got a round of nerfs after that video where a Zoe in high-tier play killed an opponent without landing a single skillshot.
> [{quoted}](name=KFCeytron,realm=NA,application-id=yrc23zHg,discussion-id=9FGIjjFW,comment-id=00020001,timestamp=2019-09-19T18:40:50.710+0000) > > You know, people say that all her damage is loaded into her Q, but that only looks like it's true because she can kill you with a Q. In fact, that's only about half the damage in her kit. She _could_ kill people with just a Q, and she sometimes does, but she doesn't need to. She got a round of nerfs after that video where a Zoe in high-tier play killed an opponent without landing a single skillshot. Did you just try to defend the idea that she's not that strong by telling me she doesn't even need to land her actual main source of damage spell in order to beat the shit out of other players? I couldn't have written a better argument for her nerf myself.
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: Zoe
The fact that all of her damage is loaded into one spell. The fact that she can, with a spell, access active items that haven't even been purchased at that point in a game. Free lich bane for bonus damage. So my issue is that Riot pretty much consistently goes out of their way to concoct new and exciting ideas to make the game FRESH and EXCITING! And in doing so they, without fail, ruin the game. Either the champ is dog shit or it's overtuned. And it's just like, why do you need to do that? Stop trying to recreate the wheel.
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: Game Has Been Bad Since Juggernauts Were Implemented
Actually it's a very specific timeframe. Patch 5.16, literally the Juggernaut patch. See also: bruisers, assassins with high durability, and anyone else who has three times your HP and twice your damage.
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: nerf braum, dont wait. hotfix now
Braum is absolutely the problem. He's blocking entire spells for entire fights. That's fucking stupid as fuck.
: I just want them to stop breaking the game with half tested new content and focus on perfecting what they already have. I wish they did that b4 TF or hextech etc.
> [{quoted}](name=Pyrrhicblade,realm=NA,application-id=RaE1aOE7,discussion-id=KN4JcMqn,comment-id=0001,timestamp=2019-08-31T08:38:14.558+0000) > > I just want them to stop breaking the game with half tested new content and focus on perfecting what they already have. I wish they did that b4 TF or hextech etc. Oh this is tea.
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: Assassins
Okay, but this was a constant theme the entire match. It didn't matter where I placed my brawlers, the enemy team didn't approach them.
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: Dude I feel you Like I could use one or two chain vests to build some GA's but a lot of chain vests makes me want to kill myself Sometimes I get a lot of rods when I play blademasters it feels the same... like I could build a morrel or hat for my GP but a lot of rods just makes me want to quit the game..
> [{quoted}](name=TheyCallMeMata,realm=NA,application-id=RaE1aOE7,discussion-id=Jatzaybn,comment-id=0000,timestamp=2019-08-30T12:11:58.828+0000) > > Dude I feel you > Like I could use one or two chain vests to build some GA's but a lot of chain vests makes me want to kill myself > Sometimes I get a lot of rods when I play blademasters it feels the same... like I could build a morrel or hat for my GP but a lot of rods just makes me want to quit the game.. And where were those rods the one game I decided to go sorcerers or somethin'. Like hello???
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: Closing the Gap
There's far less RNG in Poker than there is in TFT. Are you on crack?
: Closing the Gap
Like it's fine and cool and all that you all actually believe you're winning these games on your own merit, but you're delusional and I want you to know that.
: Closing the Gap
I mean, you're literally wrong. The game is about 90% RNG and 10% decision making. If I had a dollar for every time the game told me to build sorceres, and then after I did that it refused to feed me another sorcerer for the rest of the game I could hire an hitman to come to your house and tell you to fuck off. But I don't get a dollar for every time that happens so I guess I'll just stay poor.
: Closing the Gap
I mean I just won a game because my gunslinger comp graves has a hush and a swordbreaker and just disabled their entire team constantly. Snowballed from there, ended up with shit tons of gold and decent items that fed a gunslinger/blademaster comp. And then I wrecked face. Won with like 60 HP. That kind of landslide really shouldn't happen. No one should ever get shit on by RNG in this game, and no one should ever be handed a free win by RNG in this game.
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: Allow me to throw my hat into the "I hate hextech" posts.
Spacing out champions is a punch in the gut to most comps. You leave your weaker units very vulnerable. Spacing out items makes some units worthless. Hell, some units aren't really that good without items regardless. It's just a bad concept. Items are crucial, and this absolutely SHITS on people who don't get a lot of items early.
: Position your team composition better. I welcome hextech, because it 1. Discourages item stacking 2. Changes the positioning game I like what it has added to the game.
> [{quoted}](name=Gaijin Bengoshi,realm=NA,application-id=RaE1aOE7,discussion-id=cF4exs0L,comment-id=0001,timestamp=2019-08-19T19:39:29.097+0000) > > Position your team composition better. I welcome hextech, because it > > 1. Discourages item stacking > > 2. Changes the positioning game > > I like what it has added to the game. It discourages item stacking on teams that have a lot of items. But it destroys people who are already behind. If have two items, you have four items. My two items are now useless, your four items are still very much valid. And your hextech units are not "weak" units. They still very much hurt and have very useful ultimates. The current function is a bad addition to the game. If they wanted to target the unit with the most items and disable theirs specifically for 8 seconds? That'd make sense. Because who is gonna waste items on a dummy unit to keep from getting their main unit disabled? No one. Items are too scarce for that. But the current function is garbage.
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: Master Yi is a Garbage Design Concept
The thing about Yi is that he isn't instantly unviable against CC; he just has to play a little smarter. But if you don't have any hard CC then he can pretty much 1v5 a team. He has too many steroids to not have to aim a single ability, and too much survivability in his W to be able to also avoid skillshots and reposition with his Q. Nothing in his kit really requires mechanical skill; he only takes moderate ability to play the game in order to function. And that's my problem with it.
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: Hi, Hextech was a terrible idea
On top of the fact that Hextech units are by no means "underpowered" to counteract the fact that their bonus is so strong, like how glacials are allegedly weak to balance the fact that they stun you for the entire match. Riot just doesn't know how to balance. It's proven in every game mode they've ever made.
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: Hi, Glacial Is Still Overpowered
I see it in a lot of games. Of course, the frequency at which you see it will depend on what champions show up in people's rolls, but it was pretty widely agreed for awhile that assassin was the strongest followed by glacial's ability to render half or more of your team useless at the same time. They nerfed Volibear a little to keep him from autostunning five people, but Ashe, Sej, and Lissandra ults already set up long or AoE stuns. It's pretty easy to get the elemental buff from them too and Braum blocks a LOT of damage on the front line. And all of that is fine, but my entire team getting stunlocked by auto attacks is not. It's just awful. Even with two Glacials at a 20% chance to proc I feel like one of my units gets stunned very frequently. By end game with 6 units at a 45% chance I'm looking at several units just being useless on the front line. Even if their ultimates charge up while being attacked there's a high chance they won't get to use it because they're just permanently stunned. It's poor design, kinda ruins the experience, and shouldn't exist.
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: Karthus is only useful for his ult tho, although yes his Q can do good damage. His W and E don't synergy enough and his passive is just another way for his ult.
> [{quoted}](name=Magnesium14,realm=NA,application-id=RaE1aOE7,discussion-id=LKo9Oh0b,comment-id=0001,timestamp=2019-08-06T01:58:24.624+0000) > > Karthus is only useful for his ult tho, although yes his Q can do good damage. His W and E don't synergy enough and his passive is just another way for his ult. sweetheart, this is about TFT <3
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: TFT RNG
Five gold means fuck all if I'm using it as experience to put a sixth unit on my team that absolutely doesn't go with my comp. Similarly, five gold means fuck all if I blow it on rerolls to get absolutely nothing. I'd rather have the item. But Lord knows even if it DOES give me an item, it'll be something comPLETELY worthless for the absolutely shit show of a comp the game is feeding me. "oOo u HaVe tO lEaN iNtO rNg tHo!" Eat my ass.
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: Glacials
Yeah? Assassins are widely regarded as the most overpowered right now. Have been since release.
: Glacials
??? Those all have very clear??? counterplay??? Because their bonuses do not completely invalidate the units who are touched by them. I mean, yeah. Every class is strong in their own right; that much is obvious. But sorcerers get countered by dragon claws, dragons, and assassins. Easy. Any auto attack comp is countered by dodge chance or disarms. Elementalists are neat, but you usually pair it with glacial anyway. Your only other option based on inherent bonuses would be demons. But there's no itemization to avoid stuns, there's no diminishing returns, there's no cooldown on it. It's just clear % chance to get stunned repeatedly and to death.
: Ranked TFT, What's the Point?
"Not the same kind of RNG" is still RNG. Both game modes are based heavily on what you're given and how you use it. If you're given something bad then your chances of winning are diminished; if you're given something good your chances of winning are increased. It really is that simple. And if you can get ranked queues for something as ludicrously unpredictable as TFT then there is NO reason why we can't have ranked ARAM.
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Poot Lovato

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