Jbels (NA)
: Seriously, Bad Luck Protection.
It's honestly our own fault for thinking Riot would know how to balance another game when they can't even balance the one they've been working at for 10 years. The game is gonna be bad. It's going to feel good to do well, and it's going to feel like shit to do anything less. People are going to get five items when you get none; people are going to get 3-star units before you get 2-stars. And that's just what we have to accept.
: Rapidfire Cannon
The 100% accuracy should work; the doubled attack range should not.
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: More Fun TFT Suggestions
Also, units just spending their mana on nothing. As in my Veigar or Lissandra's mana just disappearing without making any spell animations at all.
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: Ranged units in the corner
I mean, you have to FIND a Blitzcrank to "solve" that problem. The problem wasn't that I couldn't access the ranged unit. My assassins were adjacent to her; they just wouldn't attack her. At all.
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: Why is black shield still in the game?
One, baiting out a black shield implies it was used before a fight started and not in the middle of a fight. Not a solution. Two, bursting it down with magic damage is a great idea! Except a lot of people's CC is built into their nukes, and if you use that nuke to break the shield the target in question still isn't CC'd. Also not a solution. Three, Morgana is rarely out front; hourglass is a staple item. Flash exists. Her team will likely peel for her. Still not a solution. Four, potentially viable scenario but also assumed that the target flying at your team won't ALSO just eliminate the people trying to eliminate them. Potential solution, but a bad one. Five, "just ban it" is a garbage concept that Riot has sold each of you on for years. They get away with not actually balancing things because "hey, you have bans" when in reality bans were supposed to be a strategic way to give your picks an edge. You're gonna play something that relies on dashes? Get rid of champions that ground or cancel dashes. The development team should be held to a higher standard for such a popular game that prides itself in new ideas and mechanics. They need to stop being stubborn about whatever GROUNDBREAKING ideas they've come up with that continues to be impossible to truly balance, SCRAP it if need be and replace it with something better, or tweak it to a point where it works. No champion should consistently be banned in most games, especially when you have so many champions to choose from. People shouldn't feel pressured into picking from a pool of 20 champions just because they're "better" than the other 120. Thanks for coming to my TED talk.
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: So like why is Azir like that?
I mean, it's not a dive; if you go across the river he can knock you into the tower. His abilities aren't that slow, and the attack range of the soldiers themselves is surprisingly far, completely disregarding how far they are from him when they attack. And they slow you, so that you can take more hits, which is one less utility he has to buy into. Like you can be a lane bully, and you can be a safe lane. But I don't understand the fairness in being both.
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: Sorry but if you're losing 1-15 you're not going to get an entire game out of one enemy getting caught once. You need to do a lot more to actually get to the nexus, period. You start coming back from 1-15 by getting picks, drakes, a good skirmish. 5 drakes, 2 barons, split pushed. You don't throw a 15-1 lead with one single death. This is very biased / exaggerated logic. If it was that easy or common to lose from a huge advantage, people would literally never surrender. Precisely the reason why people surrender is because once you're that behind it's very unlikely to win even if you get a few kills. Otherwise it wouldn't make sense. You're literally making it sound like there's almost no advantage when being 15-1. If you're 2 inhibs down losing by 8k gold, a single kill will get you nothing, and even Acing the enemy team might not even get you a tower if there's 2 people alive that have to clear the superminions.
> [{quoted}](name=Keytar Dragon,realm=NA,application-id=3ErqAdtq,discussion-id=mI2EW47m,comment-id=000100000001000000000000,timestamp=2019-02-06T01:45:49.650+0000) > > Sorry but if you're losing 1-15 you're not going to get an entire game out of one enemy getting caught once. > > You need to do a lot more to actually get to the nexus, period. You start coming back from 1-15 by getting picks, drakes, a good skirmish. 5 drakes, 2 barons, split pushed. You don't throw a 15-1 lead with one single death. This is very biased / exaggerated logic. If it was that easy or common to lose from a huge advantage, people would literally never surrender. > > Precisely the reason why people surrender is because once you're that behind it's very unlikely to win even if you get a few kills. Otherwise it wouldn't make sense. > > You're literally making it sound like there's almost no advantage when being 15-1. If you're 2 inhibs down losing by 8k gold, a single kill will get you nothing, and even Acing the enemy team might not even get you a tower if there's 2 people alive that have to clear the superminions. I mean, you're wrong. Plenty of late games are won by the team who was losing pretty much all game got a weird pick, forced a fight, and then pushed down middle to win. It happens plenty, because this is League of Burst. Any one misstep could lead to your death because burst damage floats around But I digress, my original point was: stop trying to make people feel bad for not wanting to stick around in a game where they are frustrated and feel powerless, no matter how sure you are you can turn the tides. It's a game. You don't win anything for playing. If you're getting crushed and people are exhausted from just getting run over, let 'em surrender. Matches are free.
: Not a good logic in my opinion since for a comeback to happen you need even better outplays or successful teamwork. Winning a game where you’re behind is objectively a lot harder than an even game, which means a bigger accomplishment -> if anything you deserve to win more.
> [{quoted}](name=Keytar Dragon,realm=NA,application-id=3ErqAdtq,discussion-id=mI2EW47m,comment-id=0001000000010000,timestamp=2019-02-05T15:15:14.797+0000) > > Not a good logic in my opinion since for a comeback to happen you need even better outplays or successful teamwork. Winning a game where you’re behind is objectively a lot harder than an even game, which means a bigger accomplishment -> if anything you deserve to win more. Literally not true at all. The number of times a game has went the other way because one person got caught out or missed their flash or whiffed an ult and the enemy team pushes down and wins off it is a very large number. Despite playing pretty much better the entire game, teams have to watch the loss happen because they lost one fight, and that's kind of the irritating thing about how quickly bases can be shoved down in the later game. You can literally fuck up once after doing really well and lose because of it, and few things feel worse in a moba. You absolutely don't "deserve to win more" in those situations.
: Not relevant. The point of the post is precisely that the reason why these are not frequent is because it's too likely that at least 1 out of 5 people will stop playing and start flaming/typing/giving up. If more people were aware of this, it wouldn't be so anecdotal.
> [{quoted}](name=Keytar Dragon,realm=NA,application-id=3ErqAdtq,discussion-id=mI2EW47m,comment-id=00010000,timestamp=2019-02-04T21:51:09.476+0000) > > Not relevant. The point of the post is precisely that the reason why these are not frequent is because it's too likely that at least 1 out of 5 people will stop playing and start flaming/typing/giving up. If more people were aware of this, it wouldn't be so anecdotal. Who cares if people give up? For as much as people spout "ItS aBoUt HaViNg FuN!!!!" getting crushed isn't fun, and comebacks don't really feel rewarding when you know you technically deserved to lose after getting outplayed all game. Stop trying to make people feel bad for wanting to move on to another game that feels better.
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: Rerolls Literally Ruin URF
I've brought that issue up for ARAM multiple times, and people always respond with "I shouldn't be forced to play something I don't want to own :^\" Then maybe you shouldn't play ALL RANDOM ALL MIDDLE, sis. I can't help you with that. From what I can gather the main issue in URF was that people were constantly playing the same shit every game, and to remedy they made it AR. Except there are rerolls so that people can, effectively, play the same shit every game. And It's just wild to me.
: Rerolls Literally Ruin URF
Because the POINT is to play a game of RANDOMIZED champions and not get to have a safety next in case you don't get something you want. If you don't want a RANDOM champion you should not play a game of ALL RANDOM anything. Rerolling and having your friends reroll to get you something you want to play completely defeats the purpose of playing RANDOM in the first place. And going against ridiculously stacked teams in URF every. single. game. because they're just rerolling until they get something that wins is exhausting and ruins the entire mode. I expect to lose some games. I expect to play against some annoying bullshit. I don't expect to see it 4 out of 5 games, and yet here we are.
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: Why is itemization so heavily in favor of AD champions?
I mean, I'm mostly talking about the fact that AD assassins do massive damage with their abilities AS WELL AS their auto attacks. I mean, mages typically get CC in place of it, but with the amount of mobility in the game and all the items that grant AD as well as mitigation from burst damage... it's a pretty unfair fight.
: I'm starting to think we get 2 rerolls EVERY champ select
Frankly, I think URF shouldn't have rerolls at all but /shrug
: Why is itemization so heavily in favor of AD champions?
I mean I listed them off. There are more utility AD items than AP items. But okay.
: Why is itemization so heavily in favor of AD champions?
It literally is. I drew it out in black and white. Get your eyes checked.
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: Nexus Blitz: Scuttlecrab Racing!
Binds and stuns are one entirely different concept than displaces. So any knockups or slows or snares or stuns that you linked really don't... apply here?
: Hi, why don't you balance things quicker?
That's not a valid response? Expressing discontent with a game is how things [should] get changed? If the people we pour money into don't use their resources wisely we have a right to be displeased, and the only real way to show that is via forum posts (not that they listen to half of us anyway). But I still want to voice my opinion in hopes that I'm not alone in my discontent with a game that I've spent plenty of money on (please don't use the "it's a free to play game" argument because I'm just not patient enough to deal with that this year; it's been a long year). Also, their inability to manage multiple regions should not be our burden to bear. My game quality shouldn't suffer just because they can't figure out what to do in EU or Asia.
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: Hi, why don't you balance things quicker?
And while I'm here, why have you made no noticeable changes to matchmaking whatsoever? Why are people of massively varying skill levels getting put into the same games? Why are almost all matches one sided? Why do you so highly favor AD champions? Why are bruisers/assassins your absolute favorite favorite classes to buff and itemize? Why aren't there more counters to mobility creep? Why don't towers do significant damage to make diving an actual risk? Why do you literally shit on 99% of your player base by making what few changes you make with the top 1% of players in mind?
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: Hi! Me again! About that ARAM!
I don't know what crack you're smoking, but I guarantee it's not good for your health. ANYWAY, ARAM should be mean that you random from the entire champion pool, all one hundred and too-fucking-many of them. And that's just tea.
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: Are we ever going to make ARAM actually ARAM
You think people that own 100+ champions are skilled with all 100+ of them? Because I'm certainly not. I bought a bunch of champs when they were discounted because I didn't want to wait for their free week and then fight other people to play them. Meanwhile Jennifer "ARAM Only" Jones has a separate account with nothing but high-quality picks for ARAMs on them and she has a much higher chance of "randoming" something viable than I do.
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: Ban Mode Nexus Blitz
Don't care about draft; just want a banning phase. I want to see variety in picks, and the only way to accomplish that is to prevent people from picking the same champions every game.
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Poot Lovato

Level 155 (NA)
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