Rioter Comments
: One big problem with this: Who does the ban pass to?
Next in line, first from the top, or random. Doesn't really matter. And I'm aware there would still be issues of people stalling the ban phase just to ban none and megagrief their team before the match, but that already happens even without a pass option.
: > [{quoted}](name=PopcornBunni,realm=NA,application-id=yrc23zHg,discussion-id=sUlJrEO3,comment-id=000300000000,timestamp=2019-05-17T10:13:02.384+0000) > > How is listing a juggernaut an example of a tank carrying? I guess next you'll say {{champion:122}} and {{champion:6}} are examples of tanks carrying as well. Show me a game with {{champion:516}} {{champion:78}} {{champion:201}} {{champion:89}} {{champion:57}} picking up the slack of a feeding team. Tanks are only as strong as the weakest damage carry on your team at best and a free farm lane for bruisers to outscale and out push them at worst. You outscale in teamfights and bronzies tend to full aram mid the whole game so tanks outscale
> [{quoted}](name=JhinuinelyDunk,realm=NA,application-id=yrc23zHg,discussion-id=sUlJrEO3,comment-id=0003000000000001,timestamp=2019-05-17T11:56:55.914+0000) > > You outscale in teamfights and bronzies tend to full aram mid the whole game so tanks outscale What bronze matches are you watching? Every match I get the team is split up from start to finish. I'd love to see these aram matches of which you speak.
: > [{quoted}](name=PopcornBunni,realm=NA,application-id=yrc23zHg,discussion-id=sUlJrEO3,comment-id=0003,timestamp=2019-05-17T09:27:34.318+0000) > > Add all tanks and supports to the list tanks carry the game in bronze. voli is considered op by bronzies
> [{quoted}](name=Heko The Man,realm=EUW,application-id=yrc23zHg,discussion-id=sUlJrEO3,comment-id=00030000,timestamp=2019-05-17T09:47:47.255+0000) > > tanks carry the game in bronze. voli is considered op by bronzies How is listing a juggernaut an example of a tank carrying? I guess next you'll say {{champion:122}} and {{champion:6}} are examples of tanks carrying as well. Show me a game with {{champion:516}} {{champion:78}} {{champion:201}} {{champion:89}} {{champion:57}} picking up the slack of a feeding team. Tanks are only as strong as the weakest damage carry on your team at best and a free farm lane for bruisers to outscale and out push them at worst.
: Champs that bronze/iron players should avoid if they wanna climb
: On normal games I often dont ban cuz I dont mind facing any champ On ranked I always ban for sure
This is mostly in reference to ranked, yes. The most common excuse I see when pressed is "I want to get better/learn more matchups," like dude learn the game in normals ranked isn't the place.
: Now that Yuumi has been released, can Riot please put a VETERAN designer on the next support champ?
I want to see more shields like {{champion:99}} or {{champion:412}}. One of the most satisfying feelings is getting a full team {{item:3504}} proc going into a fight or tower with Lux. Thresh's doesn't have the same team shielding effect, but similarly is a very strong one especially with souls, and has a delay so using it takes some forethought and positioning. {{champion:497}}'s heal has similar mechanics since it requires hitting a key target, but is a much weaker part of his kit than him being a RW robot. I hope the next support has a more mechanically significant presence with their ally buffs.
Rioter Comments
: ya but then tanks will buy it again
And god forbid tanks be allowed to live longer than 3 seconds.
: They changed it because it was just a free second life for 4K HP tanks to respawn instantly. I'm glad that form of the item is long gone.
Which could have been resolved with an upper cap of revive health, like 1000. Even then 4000 health is hyperbole since the item itself grants none. The only characters reaching 4000 health without 5 health items (6 minus {{item:1001}} ) are {{champion:31}} and {{champion:14}}
: I think they should revert GA
If only. I use to love building it on {{champion:1}} playing hyper aggressive and letting tibbers take over while I revived. Revert {{item:3102}} as well. It use to be the largest pure MR item (I mean, it still is, but taking it for the MR is bad now). Even the mages it was reworked to be used by only take it into very specific CC opponents. Prior, it was a genuine alternative to {{item:3065}} for champions that already had higher health pools like {{champion:14}} or {{champion:31}} and was genuinely useful on tanks and carries alike. Cut to the tank item rework and now {{item:3065}} is the only viable MR item in the game unless you're against like {{champion:69}} or pther machine gun mages. Even then it is bought before the {{item:3194}} meant to be strong against them because Visage casts such a wide net with such value comparatively. At least when {{item:3102}} was a tank item it existes as the more pure MR choice while {{item:3065}} was better into mixed damage comps. Hell, I took Banshee's into {{champion:17}} just to be able to clear his shrooms as a tank wihtout wasting my ward slot.
: Patch notes are really, really funny sometimes
Thanks for all the input everyone. I wasn't sure his usual skill order but just found the reasoning in the patch notes to sound a little off.
Rioter Comments
: As a riven hater myself, I think the best way to explain how this is a nerf is by looking at it from an opportunity cost in lane perspective. Riven's E shield is honestly really fucking hard to deal with atm. It lets her ignore poke and get really oppressive trades with her cc on W and Q. With her E on a longer cooldown until say 13, shes effectively going to get poked down a whole lot more if youre a champion who can trade with her or poke her down. If youre a champion like {{champion:266}} or {{champion:126}} for example, now riven can't just E to ignore your trades and still be able to all in you. Generally i look at it this way. The Q compensation buff is so that her mobility remains in tact, but her E can't be used to get a spam shield as much as it could. You still get those powerful trades and the poke negation, but now you have to pick one instead of the other. I think generally i'm ok with Riven having a strong mid and late game, but her oppressive laning shouldnt be a thing if shes going to be a scaler. I'm not a riven player myself, just a hater, but thats how i see it.
Don't get me wrong, I think Riven will perform at least slightly worse this patch, but the nerfs to conqueror are going to be a larger part of that than these. 20% less true damage is a much more meaningful paradigm shift than a 4 (-3) second cooldown tweak.
8Belthazor8 (EUNE)
: Can you explain me how can 1 sec cd buff on Q at lvl 1 compensate 4 sec cd nerf on E? It seems to me you are dragging a late game stat into early game to prove you point.
Because riven's shield cd in the early game isn't an issue. Early it is used to take a free tower shot in a dive or make a trade, never being spammed off cooldown in the first place. The three second Q cooldown later though nearly lines up with the 4 second shield reduction and means she can stack conqueror, {{item:3071}}, and {{item:3161}} that much faster. And wouldn't you know it, faster {{item:3161}} procs means shield's CD gets reduced more often. These "nerfs" are a joke.
JuiceBoxP (EUNE)
: > [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=jeJ8M6fB,comment-id=0001,timestamp=2019-05-11T12:48:48.047+0000) > > Besides the character models, elevation changes, and the game's angle, there is also one more thing to keep in mind with hitboxes before blaming them entirely: Character hurtboxes interpolate between frames and client updates. That means in the time between pings, champions are considered both in their current spot and the spot since the last ping check (and the line between those points). Hold on, are you trying to justify this game's stupid hitboxes?
This game has the same stupid hitboxes as every single game ever made. Hitbox interpolation is a universal game mechanic.
JuiceBoxP (EUNE)
: Change lux Q to this
Besides the character models, elevation changes, and the game's angle, there is also one more thing to keep in mind with hitboxes before blaming them entirely: Character hurtboxes interpolate between frames and client updates. That means in the time between pings, champions are considered both in their current spot and the spot since the last ping check (and the line between those points).
: It's easier to 4vs6 than to 1vs9 Shocking
4v6 doesn't really describe this. 1v4 is more appropriate, since the 5th already lost any remote relevance by dying to them early.
: The worst player has more impact than the best
As someone who has been on all sides of this I can't help but agree. Sometimes I will be the one in the losing position and unable to do anything about it whlie {{champion:75}} {{champion:17}} {{champion:122}} or whatever else top laner obliterates tower after tower while I'm minimum 3 levels behind. My bot and mid may win lane later on but by that time top inhib is already under threat and the enemy influence spreads to other objectives and lanes. Other times I'll be support or mid getting off good roams with lane priority but my top laner is in the position I was in or worse and ends up getting the enemy fed four kills in five minion waves before any pushing and roaming can start. Yet other games I'll play as a farm heavy jg like {{champion:32}} and just be able to coast by because the enemy {{champion:91}} overextended and ate shit to my mid thrice even before I was able to go in for ganks. I could be three levels up in top lane after crushing {{champion:23}} early as {{champion:2}} but oops my ADC decided to literally sit in fountain since 9:15 and now that it's 16:15 we have to fight a 4v5 that turns into a 3v5 as our jg figures it isn't worth fighting over and goes farming camps while our nexus falls. Even as low-elo late game monsters like {{champion:75}} {{champion:10}} {{champion:11}} {{champion:14}}, the influence of the fed enemy {{champion:110}} or {{champion:222}} can make the game a coin flip. In a final case, I can lose lane pretty damn hard but oh hey the enemy bot lane fed twice as much and all I have to do is walk next to my ADC and {{champion:98}} / {{champion:78}} W and cc a single target for their team to fall apart in fights. The question is what can be done about it? Increasing single-player influence could well exacerbate the problem since the feeding 10th place player lane will lose even harder. Increasing team influence likewise can mean the team of 5 has such drastically more power over the team of 4. Changing LP gains and losses could potentially work to improve matchmaking, but also encourages even more League of Solo players all trying to be the one that carries and weakening team comps contributing further to issues that have come up in the last two and a half seasons like tanks being completely unusable because of their team-reliant nature, or support being comprised of fills and cancerous kill lanes attempting to out-fiesta each other.
Siebae (EUW)
: Lulu's base model needs an update
[laughs in {{champion:34}} {{champion:36}} {{champion:79}} {{champion:24}} {{champion:54}} {{champion:30}} {{champion:38}} {{champion:56}} {{champion:58}} {{champion:68}} {{champion:98}} {{champion:106}} {{champion:77}} {{champion:26}} who all have much worse base models than Lulu]
rujitra (NA)
: > [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=E4s6BGIM,comment-id=0003,timestamp=2019-05-08T22:31:17.213+0000) > > It definitely should pass. It IS gambling. Skirting the law by making it online is manipulative and just as wrong as it would be for casinos to allow minors. How is it gambling? Loot boxes are **not** a “game of chance”. If you think loot boxes are gambling, you should also think that “Monopoly at McDonalds” or similar games are gambling. You’re buying a **guaranteed minimum** and possibly getting more than that guaranteed minimum. That’s not gambling - that’s *extra*.
> [{quoted}](name=rujitra,realm=NA,application-id=yrc23zHg,discussion-id=E4s6BGIM,comment-id=00030000,timestamp=2019-05-08T22:33:22.821+0000) > > How is it gambling? Loot boxes are **not** a “game of chance”. If you think loot boxes are gambling, you should also think that “Monopoly at McDonalds” or similar games are gambling. > > You’re buying a **guaranteed minimum** and possibly getting more than that guaranteed minimum. That’s not gambling - that’s *extra*. Events like Mcdonalds' Monopoly giveaways are no-purchase-necessary and have to be by law or they are very much considered gambling. Specifically it would be considered a private lottery.
zPOOPz (NA)
: Submit a support ticket and show them what you show us here. https://support.riotgames.com/hc/en-us
Here's what I have written so far; does this look reasonable as a ticket at least to you? 'A summoner by the handle [redacted] has been actively griefing their teams in ranked solo queue for several months dating back at least as far as june of 2018 https://matchhistory.na.leagueoflegends.com/en/#match-history/NA1/######### Prominent examples of the griefing are well known methods like taking Nunu when not assigned jungle and actively stealing the assigned jungler's farm without discussing the strategy and having everyone on the team be on the same page, using tahm kench's W to intentionally put allies in harm's way, and using Anivia or Taliyah's walls to actively block off allies or stop recalls. There are also more subtle means used, like taking smite even outside of the aforementioned Nunu griefing to take intermittent jungle camps or deny the minion execute procs of the relic shield item line, especially in the early game, taking the Anivia as an ADC with a support item start again without discussing the strategy with her team, badmouthing a relic shield support for "stealing cs" to trigger their item's quest progress, and intentionally poor or trolling item builds, such as Athen's Grail on a champion with no heals or shields. Based on their match history, it would appear they have gotten temporary suspensions in the past as weeks will pass in which the player has no games played only to come back and immediately start their griefing again.'
: but constantly checking every day hoping, waiting, and expecting him to get ban is stalking.
I ran into this dude once only and just checked. I don't need to check every day when there is a backlog of games weeks deep already on record.
Rioter Comments
: My thoughts on Brand buffs on Pbe and the champion as a faulty designed champ
{{champion:143}} is much more flawed for midlane because she requires set up and lane priority which isn't possible with the length of mid and the trade paterns of solo lanes in general. {{champion:63}} is not so fundamentally flawed. He just has stupid base damages and piss poor ratios such that item spikes don't benefit him, relegating the impact he has entirely to winning lane for an actual scaling team mate. It isn't inherent to his design though, like Zyra's plants are.
Valerdi (NA)
: > [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=RExLpQm7,comment-id=00030000000100000001,timestamp=2019-05-08T06:30:40.725+0000) > > Kindred isn't an assassin. She has neither the burst nor the target access to be one and only has one ability that is even assassin-like, that being her E's execute damage. Her damage comes from hunts and being late game. Hunts can easily be denied relying on champ hunts which she can't pull off without buff (rito giving buff) or jungle hunts even then you might die trying to get it. That's because rito hates her for whatever reason they won't buff or balance her leaving her the weakest assassin and champ in the game. Which leads to re-posting this again with my suggestion of how to balance Kindred to where she should be https://boards.na.leagueoflegends.com/en/c/gameplay-balance/rivkd7c6-kindred-tips?comment=0004
She's as weak an assassin as {{champion:78}} or {{champion:34}} are because none of them are assassins.
Valerdi (NA)
: > [{quoted}](name=Lilithh,realm=NA,application-id=3ErqAdtq,discussion-id=RExLpQm7,comment-id=000300000001,timestamp=2019-02-03T20:26:38.402+0000) > > Kindred isnt an assassin Wrong she is but she can't really do dmg until late game but that's true for everyone. Really the problem is having her being balanced in a (compared to) broken roster thats why she under-performs. I suggested a balance here, mostly just giving utility than dmg. Although by giving her this utility it will give more dmg for eample increased attack range and Wolf having vision in bushes. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/rivkd7c6-kindred-tips?comment=0004
Kindred isn't an assassin. She has neither the burst nor the target access to be one and only has one ability that is even assassin-like, that being her E's execute damage.
Snowbrand (EUW)
: They put a delay on akalis ult and they should do the same with lb's jump
The delayed burst mentality is only there for about half the assassins. Well half the effectively assassins. {{champion:131}} {{champion:60}} {{champion:107}} may be clumped as divers now but the distinction is very arbitrary. {{champion:103}} {{champion:105}} {{champion:38}} {{champion:121}} {{champion:56}} {{champion:35}} {{champion:131}} {{champion:107}} all have instant burst or consist of nothing on a delay {{champion:28}} {{champion:91}} {{champion:55}} {{champion:245}} {{champion:238}} are the only ones whos' main damage is gated by a delay, and even then post laning phase Kat can just WR for instant triples ( {{champion:84}} {{champion:76}} {{champion:141}} {{champion:60}} do have a delay that is meant to be built into their kit but consist of bursty damage even without that delay, especially blue {{champion:141}})
Syrile (NA)
: LeBlanc is merely the most ridiculous of the insanely mobile, insta-burst, no risk, auto-kill champions. But she is a problem. Mind, I loooooooooooooooooove the concept of her. But I liked her old rework better. You had to play and setup and be tactical with her. Not "over a wall insta-death, retreat to safety and still have dashes left" nonsense.
She can still have the need for setups without having to wait four years while {{champion:157}} points at her and instagibs her. Move damage away from Q and onto E2 and especially from RQ to RE, slow W's dash (or even just have an area indicator where she's moving to like {{champion:497}}'s) and you instantly have a much healthier version of the current Leblanc. Current version is also less of a pain for organized play since she can't RR to get free vision.
xZabaksx (EUW)
: People complaininv about her wave clear when I'm playing braum mid
> [{quoted}](name=xZabaksx,realm=EUW,application-id=3ErqAdtq,discussion-id=RExLpQm7,comment-id=000b,timestamp=2019-02-04T13:28:08.433+0000) > > People complaininv about her wave clear when I'm playing braum mid Her waveclear is much weaker than it was in her rework. W (W) Q made {{champion:245}} with {{item:3089}} look like a {{champion:432}} trying to push lanes. It's also healthier now, but is attached to an otherwise much more unhealthy kit.
: LeBlanc is nonsense
I've said before even during her former minirework that I'd prefer a gutted version of the old (and current) LB than the instant wave clear awful wait time version. And I stand by that. Slow her W dash speed, give the return a timeout before she can freely back off, do whatever needed so she can actually be given clear and succinct gameplay patterns.
Dynikus (NA)
: > [{quoted}](name=PopcornBunni,realm=NA,application-id=yrc23zHg,discussion-id=zofyd3ff,comment-id=000100000000,timestamp=2019-05-07T17:22:26.338+0000) > > especially compared to the nonexistant "freedom from being treated like shit." So we're gonna pretend you don't have a constitutional right to a trial by jury? You can treat you employees like shit, that's not the problem. The problem is mandatory arbitration removing an employees right to a fair trial if any legal issue does arise.
> [{quoted}](name=Dynikus,realm=NA,application-id=yrc23zHg,discussion-id=zofyd3ff,comment-id=0001000000000000,timestamp=2019-05-07T17:37:14.631+0000) > > So we're gonna pretend you don't have a constitutional right to a trial by jury? You can treat you employees like shit, that's not the problem. The problem is mandatory arbitration removing an employees right to a fair trial if any legal issue does arise. Like others have said, it's a split issue, but the point in favor of the arbitration is covered by the 14th amendment "... nor shall any State deprive any person of life, liberty, or property, without due process of law; nor deny to any person within its jurisdiction the equal protection of the laws. " Essentially, employees and employers are free to set terms of contract that do not violate laws. The only means by which forced arbitration would be illegal is if it was imposed by the states or federal government. It is for the same reason that network censorship of daytime television is not in violation of the first amendment, because the "Freedom of" or "freedom to" style amendments only refer to restrictions set by the government. A tobacco convention is perfectly in their rights to bar firearms from the occasion without violating the second amendment, as another example. As part of the employment contract, these workers agreed for issues to be settled out of court. Whether I agree with that or not is irrelevant because the contract was voluntary.
Dynikus (NA)
: > [{quoted}](name=K3ars3n,realm=NA,application-id=yrc23zHg,discussion-id=zofyd3ff,comment-id=0001,timestamp=2019-05-07T17:03:49.323+0000) > > "Forced to agree" runs counter to forced to work somewhere. Don't like the clause, go work elsewhere. Alternatively, stop allowing businesses to make mandatory arbitration clauses that are blatantly unconstitutional and allow companies to treat their employees like shit with no possible legal repercussion. There's no reason as a consumer or employee you should support forced arbitration for employment. There's literally no upside for you.
> [{quoted}](name=Dynikus,realm=NA,application-id=yrc23zHg,discussion-id=zofyd3ff,comment-id=00010000,timestamp=2019-05-07T17:13:22.046+0000) > > Alternatively, stop allowing businesses to make mandatory arbitration clauses that are blatantly unconstitutional and allow companies to treat their employees like shit with no possible legal repercussion. > > There's no reason as a consumer or employee you should support forced arbitration for employment. There's literally no upside for you. An equal case could be made that violating the employer's right to freedom of contract is equally unconstitional, especially compared to the nonexistant "freedom from being treated like shit."
Rioter Comments
Prosaïc (EUW)
: Dear community, I am a Riven one trick. Before you stop reading thinking I'm going to be bias about my champ just know I agree with you guys. I've been one tricking Riven since season 7 and I've had a lot of ups and downs with her. Firstly I do want to make sure you guys and riot understand that these "nerfs" actually do nothing to Riven right now and might even make her stronger with the reduced Q CD. However, even though I do think Riven is very very strong right now, it's not because of the champion at all. Think about it, the original post even says that she hasn't been touched since season 5 (but i think there was a health regen buff in season 7/8) and no one ever complained about Riven. The problem with Riven right now is the key stone, not the champion. This keystone is legitimately wayyyy too strong and I'm surprised it's still a thing. Riot nerfed old conqueror to make an even stronger one. How can you make a keystone that stacks AD, give you true dmg and lifesteal. That's wayyy too much. You guys might be thinking (oh shut up you just don't want Riven to get nerfed), on the contrary I want to be able to play my own champion in solo q. So all I'm saying is, as long as this version of conqueror still stands Riven will always seem way too strong once she gets 40/45% CDR with deaths dance. Please let me know your opinion on this lengthy opinion of mine 😄
Riven has a been a massive problem child at least once in every season since her release, just like {{champion:81}}. Right now it's "because conqueror" last season it was "because level 2 jungle meta" before that "because fervor" Maybe it's the fucking champion kit.
Snowbrand (EUW)
: > [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=FJt1zMlK,comment-id=00010001,timestamp=2019-04-29T14:14:44.491+0000) > > Annie got one ine like 2012, alongside Ashe, Garen, Katarina, and TF. They're all in a very good state and don't really need additional work. I get that she doesn't match her cinematic, but that is Riot's fault for making a visually dissociative representation of what is by all respects a mostly modernized champion. That's like almost 8 years ago, I think a visual update would be nice and maybe a bit more skill expression like Waarwicks update added. TF and Katarina is mostly fine, but Kata might need a new model.
{{champion:19}} rework isn't a very good baseline to go from. It's chock full of invisible power and overloaded mechanics from passive healing and more damage at low health to cc-immune dashes on basic abilities.
: Udyr voli need it
Anithing in partular about their kits you think needs updating? {{champion:106}} especially feels fine after his roar anti-dash mechanic was added to give him more skill expression
: I personally think {{champion:1}} could use at least a visual rework, especially after her cinematic. I still think {{champion:77}} 's base skin should just get reworked, it can stay exactly the same but just update the visuals.
That's why I tried to look through just the comments talking about full gameplay relaunches. Udyr came up a lot but the general consensus seemed to be that his kit was fine (aside from the awkward level cap on his skills) and that he just needed a new model and visuals. Same for {{champion:79}}.
Rioter Comments
D357R0Y3R (EUW)
: animation cancelling IS a bug an animation is always supposed to be fully done, you're not supposed to cancel it in mid duration it was a bug, but riot (xypherous especially) decided to keep it in the game and nerf riven around it to not make her kit braindead everyone else had their animation cancelling removed: graves zed kha'zix illaoi and i'm probably forgotting a lot of champions
{{champion:98}} {{champion:98}} {{champion:98}}, to the point that the only advanced ability he has is flashing at the end of his taunt animation to extend its range.
: I prefer silence over unnecessary confrontation. Quit putting words in my mouth and try to think twice before you make an argument; it's obvious that you didn't in this situation.
Terozu (NA)
: New support is probably a yordle.
{{champion:44}} is an enchanter/warden {{champion:497}} is a catcher/enchanter {{champion:26}}, while a specialist, has 60% of the spell kit of an enchanter (with added Q nukes of a burst mage) {{champion:432}} is also a catcher/enchanter
: Jesus Christ, just remove Tahm's ally Devour at this point.
Remove the ally devour and he becomes a Juggernaut, not a Warden. He needs some ally buff, shield, or blocking ability or he's just a {{champion:106}} without the speed boost. {{champion:98}} has R and W blocking for his allies (and a taunt to draw the enemy off them) {{champion:3}} has R and a taunt to keep his allies safe and punish enemies from staying on them {{champion:78}} has mostly her W to stop targets dashing in on her allies, but also R to disengage from a fight {{champion:201}} has his E and W to protect and buff allies {{champion:20}} really just has passive, but the threat of his R nuke can act similarly to Galio's with its threat of activation on enemieis getting to close {{champion:223}}'s only disengage, ally protection, or saving ability is his W. Otherwise he has traits of a Juggernaut -- damage and resistance combined, and heavy stickiness to keep enemies from running away. So unless you want him to go full on {{champion:36}} {{champion:86}} {{champion:75}} running targets down with permaslows and even more scaling off his own health, he will always keep his ally devour even if it roots him completely and costs 200 mana.
y0r1ck (NA)
: Blizzard bans controversial ok symbol
Wait until they find out this game has a clown in it {{champion:35}} {{champion:35}} Two even. {{champion:35}} {{champion:35}} Four!? {{champion:518}} Oh you clever girl.
Jamaree (NA)
: > [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=6JzMXuH0,comment-id=00010000,timestamp=2019-04-12T11:08:34.746+0000) > > Not really no. It's been begging for nerfs to ranged tops and bruisers via conqueror. The only thing hitting mages will do is push them away from midlane assassin land up to top and support to ruin those lanes with even more range top and even more nuke support. Are we really going to act like there aren't post about people whining about "mage superiority."? We really going to ignore the post literally on hot right now about people complaining about mages top?
Except that doesn't just apply to mages, but to {{champion:17}} {{champion:150}} {{champion:133}} {{champion:67}} {{champion:236}} and every other ranged top laner. All nerfing midlane mages will do is push more of them to top to further ruin the lane.
Jamaree (NA)
: This place has been begging for mages nerfs tbf.
Not really no. It's been begging for nerfs to ranged tops and bruisers via conqueror. The only thing hitting mages will do is push them away from midlane assassin land up to top and support to ruin those lanes with even more range top and even more nuke support.
: Why are Mages damage getting lowered and Tank damage are getting buffed?
Because riot doesn't understand what people mean by "bruisers are ruining the game and tanks need help" So the natural conclusion is to nerf mages and make tanks into bruisers.
: What champs would u want to see this year?
I care more about mechanical explorations than lore-related ones, but with that in mind, a Frejlord-based void creature that utlizes silences and/or disarms primarily instead of roots or stuns is something I've wanted. Really the void aspect came second from conception, the lesser-used cc focus was first. Range: Melee Class: Specialist (Area control focused mage) P: Arbiter of Silence -- Marks targets hit by their basic attacks with Voidfrost. Your spells and allies' spells and attacks proc the mark disarming the target for N duration. Attacking enemies refreshes the mark but can not re-mark them after it has been expended Q: Abdicate -- After delay, target area is consumed by strong Voidfrost, marking all enemies within even if Arbiters of Silence is on cooldown for the victims. If Abdicate consumes a mark from Arbiters of Silence, the victims are dealt true damage. W: Cipher -- Rip open reality in a horizontal area in front of them. Enemies that come in contact with the tear are dealt damage and are pushed away from the point from which it was cast. Cipher can be recast before the tear appears to change the push to a pull in the opposite direction, toward its casting origin. E: Mind Pierce -- Next basic attack is empowered, gaining significant range and dealing bonus damage equal to a percent of the target's current health. Mind Pierce can not consume a mark of Voidfrost, but will apply it and other on-hit effects. R: Expanse of Nothingness -- Roots self, channeling and becoming immune to other crowd control effects. While channeling, an aura releases around them growing in size over time. Enemies caught in the aura are dealt damage and silenced for N1/N2/N3 duration. If Expanse of Nothingness consumes a mark of Voidfrost, it deals true damage and the silence becomes a stun instead.
: Took a two week break
The Only Constant in Your Games is You™ (if it wasn't obvious from the tm and caps, this is sarcasm. I main tanks and supports so I know all too well how it feels to have 0 fucking agency over the results of your games)
: Xin lvl 2 with EQ Camille lvl 2 with E+flash shyvanna at lvl 6 with R WW with lvl 6 with R (can earlier if laners are actively trading but not reliable) J4 lvl 2 with EQ etc etc a jungler powerspike means when their kit becomes usable any time after that is just insecurity
So what about the Shyv not ganking at 6, 7, 8, or 9? It cost us the game since I couldn't get any cs for tank items resulting in us having no frontline in fights later.
Show more

PopcornBunni

Level 236 (NA)
Lifetime Upvotes
Create a Discussion