: if the game doesnt crash when morde ult kills ornn
This is possibly what causes the crash actually. By adding an element to the shop that isn't there (I assume they're normally [null] values) the game has data points in the wrong places.
: "Zed could be a little bit stronger right now..."
Is this the new "Ekko fairs pretty well right now"?
Ponderss (NA)
: Why do I have to take a defeat for someone AFK?
The teams you play against also have to deal with this. It isn't a personal attack on you.
: I just hate that mages have to build Deathcap to make use of Ornn's passive. Like, no one was building it in the first place, and now it's like "build it or make your Ornn look stupid".
> [{quoted}](name=Doctor Jarvis,realm=NA,application-id=3ErqAdtq,discussion-id=ZcU3xpeM,comment-id=0002,timestamp=2017-08-24T05:07:52.814+0000) > > I just hate that mages have to build Deathcap to make use of Ornn's passive. Like, no one was building it in the first place, and now it's like "build it or make your Ornn look stupid". {{item:3001}} is more than viable on any mage with low AP scalings (50% and lower) as a more gold efficient way of increasing damage output, and many of those mages build defensive alongside magic pen.
: I am really just tired of players getting away with blatant sexism
Just fuck with them. "I'm not a girl, but I have a very feminine penis if that counts"
Rioter Comments
: Riot, please include spell vamp/lifesteal, crit chance, and %MS in the new rune system.
It's already been confirmed there will be no crit chance runes.
: What's up with Trist
She isn't super crazy op all of a sudden. She's just the best abuser of {{item:3087}} {{item:3031}} (+ {{item:3504}}) after Caitlyn's nerfs. She still loses to Ashe and Sivir, her itemization is just busted right now.
: The Raw Power of ADC's shows Riot should Take what's stated on these Boards and Reddit Lightly
Poppy has never had a winrate above 49%. The problem was that adcs were weak, but now they're overtuned. Thank {{item:3087}} {{item:3031}}, and earlier and a lesser extent still {{item:3147}} for that.
Meddler (NA)
: Quick Gameplay Thoughts: August 22
Something that could help {{champion:13}} more in low-level than high-level -- Add bonus resistances while he's channeling R. Rarely is the spell used as an escape in professional games, but it is much more so in casual ones. So buff where it's used in casual games without affecting its team oriented uses.
: So did ardent recently get buffed?
A couple of things happened. Censer t got buffs over several patches, but more importantly, it became core to build first because {{item:3107}} became worse as a first buy. They lowered the healing on Redemption but made it get increased results from healing boosters, so Censer became the new first buy followed by Redemption to make the most gold value purchase. With everyone now rushing Censer, it became evident how strong the buffs were.
Rioter Comments
  Rioter Comments
WinBoat (NA)
: Tanks should do damage too.
Tanks DO damage. You just have to sacrifice a lot of tankiness to do it. {{champion:78}} {{item:3147}} {{item:3812}} {{item:3078}} {{item:3071}} {{item:3748}} Choose any two.
: For only 2300 gold, you can give more on-hit damage, lifesteal, AND attack speed instantly
: Statikk shiv and rapid fire change
I'd rather they rework the items to commit to their roles -- Wave clearing and sieging -- without giving up offensive stats. Increase the damage to minions on {{item:3087}} and remove crit lightning; Have {{item:3094}} do increased damage to structures and lower its base damage. Oh, and change {{item:3031}} to not be a first buy. Lower the AD to 60 and change the {{item:1037}} in its build path to a {{item:1036}}.
Yenn (NA)
: Please rework Kennen into a champion that's capable of more than just bullying top melee champions
How do you propose he becomes "more" than just a Top Lame bully without making him obtusely more cancerous top than he already is?
Penns (EUW)
: Doesnt kogs base atk speed need to be lower than that if you want him to build it more tho? also nerf {{item:3087}} {{item:3031}} {{item:3094}} hehe
> [{quoted}](name=Penns,realm=EUW,application-id=3ErqAdtq,discussion-id=Vpqaa8AE,comment-id=0003,timestamp=2017-08-20T21:29:27.505+0000) > > Doesnt kogs base atk speed need to be lower than that if you want him to build it more tho? > > also nerf {{item:3087}} {{item:3031}} {{item:3094}} hehe This would do more than enough to bring a lot of the problems with Marksmen in line. Reduce {{item:3087}} damage, remove crits from its passive, and increase the % damage against minions Lower the damage on {{item:3094}}, increase damage against structures Lower {{item:3031}} AD, increase price. IE should never be in a situation where it is a first purchase.
: How long until we address Tristana?
{{champion:67}} {{champion:96}} {{champion:15}} {{champion:29}} So after enough peebabies complain and get tristana nerfed, which of these will become the new abuser of {{item:3087}} {{item:3031}} ?
: Strongest Juggernaut in league of legends
Clearly if we nerf Tristana nothing will rise in her place as the most broken ADC.
: Can we have an honest talk about all forms of point and click CC
{{champion:157}} Hue hue hue fair and balanced character can negate point and click cc
: Mercury Treads could be buffed to 40% and not be overpowered
30% seems fair. That's how much cc is unaffected by tenacity in the first place.
Skraaat (EUW)
: Imagine if you didn't get any gold for player kills?
Killing would still give experience, and you'd get free cs while denying your opponent some, both of which increase at higher levels with larger respawn timers. There is already a huge incentive to get your opponent out of lane without kill gold. The only downside I see is it trivializes backing, since it would often be better to just throw yourself at an enemy or cs recklessly in the early levels with the respawn timer being lower than a recall.
: what is core to Volibear's identity?
Tossing idiot skimirshers into his team's damage and THUNDERBOLT HANDS
: How to fix annie.
Oh I get it; they're bait threads.
: > [{quoted}](name=PopcornBunni,realm=NA,application-id=3ErqAdtq,discussion-id=ihzy1TiE,comment-id=0005,timestamp=2017-08-18T16:34:24.165+0000) > > I don't think buffs would fix Garen > > http://i.imgur.com/iFwC6HO.png popularity 2.2%. means hes mostly played by his mains at that mmr. its not uncommon for a champion to have around 55% winrate for experienced players.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=ihzy1TiE,comment-id=00050001,timestamp=2017-08-18T17:10:30.114+0000) > > popularity 2.2%. means hes mostly played by his mains at that mmr. > > its not uncommon for a champion to have around 55% winrate for experienced players. http://i.imgur.com/CKjM2Qc.png Kalista, with just slightly more playerbase than Garen http://i.imgur.com/oneBkee.png Karma, with a smaller even more dedicated player base.
: How to fix Garen.
I don't think buffs would fix Garen http://i.imgur.com/iFwC6HO.png
Yenn (NA)
: ETA on Tristana being nerfed into the ground?
Nerf Tristana {{champion:67}} becomes the new most broken shit Nerf both and it's {{champion:96}} It's a never-ending cycle. You have to nip the actual problem breaking ADCs, and that's {{item:3087}}{{item:3031}} 575+ mixed damage crits at level 11
Catify (NA)
: Who's a good, hard, and fun mid laner to main?
{{champion:34}} Only mage I actively enjoy using I don't own the rest of these but have had fun using the unique interactions in their moveset quite a bit when they've been in the free rotation {{champion:69}} {{champion:61}} {{champion:136}}
: It's funny how the tank update was basically Marksman Update 2: Electric Boogaloo (with the addition of breaking Sej, Maokai and Zac).
> [{quoted}](name=FurorDivinus27,realm=EUW,application-id=3ErqAdtq,discussion-id=YbqN91iN,comment-id=0000,timestamp=2017-08-18T01:46:07.431+0000) > > It's funny how the tank update was basically Marksman Update 2: Electric Boogaloo (with the addition of breaking Sej, Maokai and Zac). And gutting tank itemization by lowering the effective health of every tank item.
: Will the tank meta ever end?
{{item:3031}} {{item:3087}} controlling mid-ate game {{item:3147}} Assassins and marksmen bursting the cast in a second and a half {{item:3071}} Bruisers and skirmishers shitting on everything top {{item:3096}} {{item:3504}} passive supports sieging objectives in seconds while turning adcs into hyperrange assassins But {{champion:31}} {{item:3193}} has a busted interaction so "Tank meta" hehe ecks dee
: So patch 7.16 patch fiora buff.... not enough to bring fiora back in meta
{{champion:78}} Man I feel so bad for Fiora she can't be a meta pick -has never had above 49% winrate since her introduction-
ANFU (NA)
: Tristana Nerf?
And then {{champion:67}} {{item:3147}} {{item:3087}} (+{{item:3031}}{{item:3094}}) becomes the broken character and people want her nerfed And then {{champion:96}} 710 range juggertanksman needs nerfed And then {{champion:202}} needs nerfed Then {{champion:15}} {{champion:119}} It's a never ending cycle. Just turn {{item:3087}} back into a wave clear tool and remove crit procs from it.
: Who should I use as AD now that....
{{champion:22}} {{champion:429}} Best kiting in the game and both can build Black Cleaver for a kind of semi bruiser tank shred {{champion:15}} Safest cs in the cast, press W and get free farm while still harassing the opponent {{champion:82}} {{champion:420}} {{champion:122}} Combined with a Catcher support, juggernauts can march forward with impunity destroying just about any normal bottom composition {{champion:21}} Doesn't really play like an ADC. Take potshots at single targets and be baffled as you deal the most damage with single hits of anyone.
: POLL: IS new Heimer less punishing for melees?
Q Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3. Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20 W Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120. Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks. New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit. E Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10. Grenade hitbox increased to 250 from 210. Stun hitbox is still 135. New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge. This was meant to be less cancerous to lane against?
: why do dps classes get burst items lul
Isn't {{item:3087}} meant to be for wave clear and {{item:3094}} meant to be a siege tool?
GigglesO (NA)
: I remember when 55 ad was high
{{item:3074}} is fine since it's restricted to Melee characters. {{item:3508}} {{item:3812}} {{item:3031}} {{item:3072}} are the problem ones, and really it's crit that is the problem. The marksman bottom came about because they were the best characters for taking towers and dragons safely, but now they are also 500+ range assassins as well thanks to {{item:3031}} {{item:3087}} {{item:3147}} Again the raw AD isn't the problem -- AD + AS is the entire point of marksmen. It's the fact that they can shred other cast members while not even giving up objective taking power.
: League needs more magic damage threats outside of midlane
Top {{champion:84}} {{champion:245}} {{champion:74}} {{champion:30}} {{champion:38}} {{champion:127}} {{champion:85}} {{champion:10}} {{champion:117}} {{champion:68}} {{champion:50}} {{champion:13}} {{champion:17}} {{champion:8}} {{champion:268}} {{champion:57}} Jung {{champion:60}} {{champion:28}} {{champion:131}} {{champion:427}} {{champion:76}} {{champion:57}} {{champion:35}} {{champion:79}} {{champion:9}} Bot {{champion:18}} {{champion:115}} {{champion:42}} {{champion:110}} {{champion:268}} Supp {{champion:1}} {{champion:34}} {{champion:136}} {{champion:63}} {{champion:9}} {{champion:143}} {{champion:26}} {{champion:161}} {{champion:163}} {{champion:37}} {{champion:134}} {{champion:61}} {{champion:57}} {{champion:10}} {{champion:117}} Even if some of these aren't common picks, they still get played in those roles and can do a significant amount of magic damage
: Context for Anivia wall changes?
This change impacted Trundle as well. As is, the only generated terrain that grants any vision is Taliyah's.
: ADC's destroy Leblanc
Everyone destroys Leblanc. Ever played her against a Vladimir or Ahri? It's fucking cancerous.
Rioter Comments
: Any buffs to LeBlanc or Nidalee in their current state is basically playing with fire. There is a reason LeBlanc is schedule for a small rework.
> [{quoted}](name=Blessed1990,realm=NA,application-id=3ErqAdtq,discussion-id=yE1dL0Wy,comment-id=0000,timestamp=2017-08-16T19:27:07.648+0000) > > Any buffs to LeBlanc or Nidalee in their current state is basically playing with fire. There is a reason LeBlanc is schedule for a small rework. Yeah, that's good to hear on leblanc, but this isn't just about these particular champions; the same time that someone picks up win%, someone else is losing it. These just happen to have been in a pretty crummy place forever. I didn't include ones like {{champion:164}} that have been getting intentionally nerfed to their current winrate.
Rioter Comments
Subdue (NA)
: Riot Forces A 50% Win Ratio
Man I wish I could get in on this forced 50% winrate thing. I'm sitting at 432 wins and 486 losses.
: Instead of buffing mages, can we just nerf adcs
Instead of nerfing marksmen can we just nerf {{item:3087}} damage and remove passive crits from it?
: Why doesn't death fire touch just do 5-10% increase damage over 2-4 seconds on spells
I like deathfire touch on characters with low-cost poke. It's much more consistent than thunderlord's even without it increased scaling. Thunderlord's is better on paper but it requires constantly proccing it when it's up to get to that point.
Yenn (NA)
: Survivability is completely useless as an AP carry
The burst mages in particular this holds for are Annie, Veigar, Syndra, Ahri, and Lux. They all have AP ratios above 65% meaning they get more bang for their buck with scaling damage than any other mages. Depending on your own champion's ratios, it might be best to build penetration, {{item:3001}} and {{item:3194}}, rather than using banshee's. Anything at 60% scaling or worse is going to benefit more from penetration before it does from additional AP.
: This new pick or ban Tristana meta is somehow even worse than the pick or ban Caitlyn meta.
{{champion:15}} is only 450 IP and has a 51% winrate vs Tristana.
: At this point I'd rather them remove the damage from Sunfire VS Champions and make it minion only. It's ass useless in top lane when you're trying to take they're tower with then there because they just walk into its range and the tower instantly agros you.
> [{quoted}](name=Dale Wardark,realm=NA,application-id=3ErqAdtq,discussion-id=rx0HO2NF,comment-id=0002,timestamp=2017-08-16T02:38:25.114+0000) > > At this point I'd rather them remove the damage from Sunfire VS Champions and make it minion only. It's ass useless in top lane when you're trying to take they're tower with then there because they just walk into its range and the tower instantly agros you. I'd be down with this if its health was increased to 450 to offset the effectiveness it lost vs physical.
: Dear tank players, in regards to your build.
{{item:3068}} and {{item:3742}} still offer the most effective health against physical damage even after their nerfs- 680 effective health from 750. You don't build it for its damage primarily, but {{item:3025}} offers a paltry amount of defensive value in comparison. Not that defense matters with {{item:3071}} in its current state.
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PopcornBunni

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