Meddler (NA)
: Wukong Prototype on PBE: Additional changes
Hey Meddler, was wondering if there are/were any different ideas for the passive effect on Q to test out since, while playing with the kit on PBE, I keep finding that the range effect is only noticeable and useful when using Q or W. Usually I'm already on top of the enemy when using E or R so I don't really use the range there. Also cool idea, could you consider the E leaving behind **two stationary Wu-Clones** that attack enemies and like another player here posted, maybe give **Q an ability CD reducing on-hit effect**. I mean he is Yi's student and Yi has that auto-attack reduces your Q CD so maybe Wukong's abilities **reduce others**. Thank you Agin for the Wu-work.
: i feel like they need to give a reason to keep his ult active for the full duration, Something i thought might be nice is after the target lands you start applying stacks on the target and after so many stacks you knock them up a second time.
> [{quoted}](name=WickedJoker9,realm=NA,application-id=A8FQeEA8,discussion-id=NKop7U6K,comment-id=0001,timestamp=2019-05-18T15:32:02.829+0000) > > i feel like they need to give a reason to keep his ult active for the full duration, Something i thought might be nice is after the target lands you start applying stacks on the target and after so many stacks you knock them up a second time. That would def be an interesting idea cause yeah, usually you get the first tick or two and then the knock up before canceling Ult.
: Riot hates the idea of giving champs armor shred currently. Q deals magic to make people want to build lethality less. Clones dealing magic doesnt make much sense. His Q does feel like shit tho, agreed.
> [{quoted}](name=The Chillin,realm=NA,application-id=A8FQeEA8,discussion-id=NKop7U6K,comment-id=0000,timestamp=2019-05-17T22:25:21.190+0000) > > Riot hates the idea of giving champs armor shred currently. Q deals magic to make people want to build lethality less. Clones dealing magic doesnt make much sense. His Q does feel like shit tho, agreed. I just I like it as a way to fight full tanks at mid-late game, cause I believe that bruisers/fighters should have the advantage against tanks, tanks should deal well with assassins and mages. You're def right about the Q tho, but I feel like a magical decoy should be dealing magic damage instead of physical.
Meddler (NA)
: Quick Gameplay Thoughts: May 17
Hey @Meddler, you ever consider making Yuumi's Q distance double when attached to ranged champs. Reason is because she seems to be better on melees cause they want to be on top of enemies where ranged want to be further away kiting and that further distance makes it really hard and irritating to hit a q.
Rioter Comments
Rioter Comments
: The changes are already going to make him op, and he'll prob still be pretty damn busrty especially if u aa and spell weave correctly. plus he's going to be a lot more fun. your asking for too much
> [{quoted}](name=psuedo meta,realm=NA,application-id=A7LBtoKc,discussion-id=8aAAV7wu,comment-id=00340000,timestamp=2019-05-14T19:04:21.218+0000) > > The changes are already going to make him op, and he'll prob still be pretty damn busrty especially if u aa and spell weave correctly. plus he's going to be a lot more fun. your asking for too much That's the thing... we don't know yet we need to get on PBE when it comes out and test it. I said this in the comment and we'll all make our final conclusion based on what we play. I dont think I'm asking for much only passive and q changes, all the others are just "would be cool" but wouldn't know without testing.
Meddler (NA)
: Prototype Wukong Changes on PBE Context
#Assessment on NEW Wukong Changes for the Wu Community and Meddler{{champion:62}} Ok so as a Wu-Main for god knows how long and with 2.1 million mastery in Plat.... I have to say this looks very promising and I'm glad at most of the work done so far. I openly realize that this is still under development and also more testing, experimenting, balancing, etc. needs to be done, plus....I still need to play it on PBE, but I'm gonna give my first impressions based on what I read. Also to those that read this pls understand I have good and bad to say and I say it because I care alot about this champion and I want to see him in a healthier, more fun spot. Thank You! ___ #Passive: **What I LIKE** - The split in that you get increased damage (upto 20%) while staying in the fight and if you are around 3+ enemies you gain alot of defenses and more if you build it. Makes tank-kong more viable while allowing bruiser Wu to remain a choice as well. Also the stacking damage increase nerfs assassin Wu since he cant get all that damage at once like old Q. **What I Would Change** - Honestly I would keep the secondary passive where he gains defenses(thats scales) the same, I really like this alot, but I would change the damage increase back to armor reduction per stack since it allows you to still build against it with just armor rather than trying to mix armor and magic resist together, more on that later. Also I would increase the percent per stack to something like 7-8%. Right now bruiser damage is decided by how fast you can apply it, how much of it you can apply, and/or if it can shred/deal true damage. *** #Q: **What I LIKE** - The passive that incentives spell weaving, kind of like LeBlanc. and the heal. **What I Would Change** - Most of the skill tho. If you are going to incentive a spell weaving passive you might as well go all the way and add an effect that when hitting your Q on a champion reduces the CD of your Q, W, or E (maybe a mix of abilities, like W and E, idk) pushing you to either fight more or outplay more, depending on which CD it would reduce. Also make the range increase affect not only AA/Q range but also the range of your E, the the push distance of your W, the radius of the R, while giving it an internal CD so its not abusable. Also I would make ability deal something like 20-100(+20% AD)(+20% AP) **PHYSICAL** damage since, assumably, the decoy would/should be doing the magic damage of your kit. (AP is there cause the **Ryui Jing Bang** used magic to increase Wukong's power in JTTW and also cause it could give Wu more fun hybrid builds....maybe) *** #W: **What I LIKE** - Mostly everything, it looks fun to play, offers more builds to Wu, on-hit fun (assuming it deals magic damage from autos), quality of life changes ..... mostly everything is great about this new ability. Good Job Meddler! **What I Would Change** - Allow us to move the decoy, which in turn would make this ability mixed with S juking one of the trickiest abilities in league, and that sounds like fun that takes some skills. It would also allow us to stick to the target and reactively block skill shots. Pls Meddler! *** #E: **What I LIKE** - Pretty Good with this one also, mostly ideal and no qualms. Decouples assassin Wu and allows for lil more skill. **What I Would Change** - This is just a fleeting dream, but I really wish this was reworked to be a skill shot itself, that spawned the clones to nearby enemies. One can always dream. *** #R: **What I LIKE** - The skill. Now auto cancels if you use an ability, Thank you Thank you Thank you! **What I Would Change** - Nothing really, good skill. Maybe make him unstoppable during it????? *** Anyway thank you all for reading and Meddler for looking at our monkey, I do enjoy these views into updating champs....always loved the practice of game design and seeing what can work, what cant work, whats fun, how creative you can get without over stepping a boundary, very interesting!!! once I play him on PBE I'll see if I stay the same on these opinions/suggestions. Thank You Medder.
: Pantheon is the next VGU, Roadmap would be live within minutes
Riot, pls dont increase the release on new champs there are already 143, at what value is there enough variety. Like truly i don't mind if you release 1 or 2 champs a year, but you really need to focus on what you have now or you're just going to make this game an even more chaotic mess then it already is. Their are still many champs that need balancing and even work to give them a more modern form, take {{champion:54}} or {{champion:106}} for example. I would recommend that you stop shooting yourselves in the foot by ignoring the many champs that need work done on them in favor for a new shiny one. In my opinion moving these "new champ" resources to VGU, GU, VU, rune balancing/creation, item balancing/creation, and even base stat re-balancing for class identity would be far better for your game than a new champ, giving more order than anarchy. Plz Reav3, a fun game is a near balanced one.
Rioter Comments
Meddler (NA)
: Work is underway yes. We've got some changes that have shown some promise in internal testing. Next step is to run some sessions with randomly selected Wukong players visiting our office to get feedback from them, see what their take is. In terms of direction, best summed up as more bruiser, more trickster, less burst. Hope is that that delivers on what a lot of Wukong players are looking for and leads to a healthier for the game Wukong. Do expect some current Wukong players to be unhappy with loss of burst though and one of the things that testing's going to be focused on is what the ratio of satisfied to unsatisfied players looks like.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=xe4HBZAv,comment-id=00030000,timestamp=2019-03-13T15:36:29.091+0000) > > Work is underway yes. We've got some changes that have shown some promise in internal testing. Next step is to run some sessions with randomly selected Wukong players visiting our office to get feedback from them, see what their take is. > > In terms of direction, best summed up as more bruiser, more trickster, less burst. Hope is that that delivers on what a lot of Wukong players are looking for and leads to a healthier for the game Wukong. Do expect some current Wukong players to be unhappy with loss of burst though and one of the things that testing's going to be focused on is what the ratio of satisfied to unsatisfied players looks like. Man Meddler this is sooooooo nice to hear and puts a smile on my face. I love Wukong soo much and got the 1.9 mil mastery to prove it, and hearing that hes gonna be more tricky bruiser than one shot assassin is great news. Honestly I chose to play Wu because of his mid-bursty trades and decoy shenanigans, not his one shot from invis, so here's to what I hope is old season 2-4 styled Wukong!!! Good Luck in the dev! {{champion:62}} P.S. I think items like,{{item:3091}} , {{item:3004}} , {{item:3025}}, and {{item:3056}} should be looked at on how to make then more usable.
Rioter Comments
Rioter Comments
: The History of CC and Why I Believe it's a Problem
I agree with aloooott of what you said and that innate tenacity, I remember bringing that point up in one of my posts (probs the ranty one) and people just hard disagreed. I would say that the 25% -100% would be a little much. I would opt for a 15% per cc stacking multiplicatively, and have it effect knockups since their durations can alter between champ skills. Great post man, keep analyzing the game.
Meddler (NA)
: Yeah, from memory his performance top is noticeably weaker than mid/jungle. We're not trying to push him into any of those positions specifically, just looks at this point like his kit's better suited to mid and jungle than top based off how the game and his playstyles have evolved.
> [{quoted}](name=Meddler,realm=NA,application-id=A7LBtoKc,discussion-id=aIL8lE5J,comment-id=0023000000000000,timestamp=2018-10-26T16:59:30.659+0000) > > Yeah, from memory his performance top is noticeably weaker than mid/jungle. We&#x27;re not trying to push him into any of those positions specifically, just looks at this point like his kit&#x27;s better suited to mid and jungle than top based off how the game and his playstyles have evolved. Hey Meddler, as a Wukong main I would like to just say thank you so much for giving us a response on Wukong's state....after a long wait haha. I do honestly think that Wukong's instant combo (and playstyle) is quite degenerate, very low counter play for 1.5s of 0-100%, but I believe that this is just something ingrained and promoted throughout his current kit and in need of being addressed, whether large or small. As you remarked, "the game and his playstyles have evolved" and I believe that its only fair to "consider" evolving Wukong's 2011 binary (and honestly dated) kit, and bring it into 2019+, allowing him to demonstrate his potential of being a skillful AD FIGHTER and a champ worthy of the title MONKEY KING! I love this champ a lot and I see his potential, both lore and gameplay wise. We've asked and suggested so much for our champ to make him more skillful and fair, like this quick concept I came up myself if you care to pick at it and check it out,[https://www.reddit.com/r/Wukongmains/comments/9ieg5f/back_at_it_again_with_another_wukong_rework_let/], making Wukong more of a skillshot fighter champ, keep in mind there are even more ideas for Wukong. Changing Wukong is only your choice still, so I hope you can give us something, even if its small. Thank you Meddler! From a {{champion:62}} Main <3
Rioter Comments
: If Ezreal's VGU goes well: Jax, Blitz and Kennen are next in line!
Ok Riot, so Im a 1.6mill mastery Wukong main, clearly play him alot and would have to greatly disagree with with your view on wukongs rework. You should not be siding with 10% of your player base vs the other 90%. If a vast majority wants X and a much much smaller doesnt you usually should go with the majority since they are the ones that could easily be turned to fans/one tricks/mains, whatever, and would end up buying the skins for wukong, etc. just a good business decision. Also it would be a great decision for the both game states (general and wukong) since wukong is a feast or famine type of character, one that causes glee for one side vs despair on the other if snowballed. Riot just give em the rework. Wukong has been promise a rework or something for year after year and you keep shafting him for no valid reason, and yes the wukong china BS is not a valid reason. Honestly, the china server will just adapt and eventually fully accept the new wukong. TLDR: High mastery Wukong main agrees Wukong is in need of fair treatment and rework, disagrees with riots thought on the matter, sub-par business decision. {{champion:62}}
Rioter Comments
D357R0Y3R (EUW)
: Removing Runes: Yay or Nay?
I do agree with Scarra on most points with the runes and what I would love to see first is riot getting rid of all the extra stats you get for taking _**this tree over this one.**_ This forces some player to start looking at the stats and surmise that even though this build maybe fun, I would rather go with the **high damage and extra ad/ap** trees instead (whether as a main tree or secondary). When Scarra suggests the high level of _**sustain/damage**_ in the runes, total, and how it will only let you** lose** by a little really speaks volumes. As my second suggestion to riot, I suggest they remove **all runes** except **keystones** and tune these keystones down a bit...they just have too much of a presence and make balancing the game a hell. These_** "play style catalysts"**_, I feel, shouldn't be the main focal point of playing a champ, that should be your champ's **abilities** and your complimenting **build of items**. This Bring me to my final point, items. So they game does feel stale in ways plus very little different ways to play champs. I feel this comes due to not many exciting items and a large selection at that. Riot I want to finally suggest that instead of creating runes/keystones and other gameplay mechanic/objectives (dragons/scuttle/herald), give us more items in this game. **Starting items, reworking old items, items that are so fun you can build around it, items that have crazy fun effects but low stats (maybe shreds or saps), items with moderate effects but high stats, items with only stats, items with only effects, items that scale with various stats and effects that do the same ( i.e AD/AP/HP/MANA/CRIT/MOVESPEED/COOLDOWN/ETC.)**. In general variety is the spice of life and with it you allow the player to play the way they want while retaining an easier way to balance. Keystones are fine and all, but they really should be a **topping** to the real cake dessert of the game, thats _**champion abilities and item builds**_. Anyway I hope you guys liked my input, remember its just my opinion, not right or wrong just a view on things.{{champion:62}}
: nerfing {{item:3053}} and listing Wukong Oo is it a joke ??
> [{quoted}](name=Ryuumoku no koke,realm=EUW,application-id=3ErqAdtq,discussion-id=lwz7Y3ma,comment-id=0002,timestamp=2018-04-27T13:40:15.600+0000) > > nerfing {{item:3053}} and listing Wukong Oo is it a joke ?? I just put Wukong there because of how you would always build tri on him in the past, like season 3 and 4, but there are other issues with my main monkey man that I would like riot to fix (looking at the passive) or even a rework to fix his binary nature. Anyway we can put Garen{{champion:86}}(147 AD) or Camille{{champion:164}}(127 AD) or Jax{{champion:24}}(127 AD) instead if you think Wukong is silly, just seems alot for a heavy defensive bruiser item to give you upwards or 60+ AD. And from a 1.4 mil monkey to another 1.3 mil monkey, I really do understand Wukong{{champion:62}}(136 AD) tho so it isn't out of left field!
: There is no way they are going to hear you
> [{quoted}](name=Torturer4749,realm=EUNE,application-id=3ErqAdtq,discussion-id=lwz7Y3ma,comment-id=0000,timestamp=2018-04-27T07:32:49.176+0000) > > There is no way they are going to hear you Lol, no you prob right but, ya never know. Also I just wanted talk to start with the items in the game cause some of them are just underwhelming.
Rioter Comments

PowerHouseLegend

Level 207 (NA)
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