JuiceBoxP (EUNE)
: Pyke gets far too much gold from his ultimate now
Pyke needs to not give "your cuts" with his R, or his R needs to not get resets. Full stop.
: Tank meta was the lesser of two evils
If you want to bring back the tank meta, we have to dumpster bot lane and turn marksmen into walking bags of gold again. If marksmen are in any way shape or form good, tanks will not be.
Paroe (NA)
: > [{quoted}](name=PrinceOfStorms,realm=NA,application-id=3ErqAdtq,discussion-id=7AeUhNjL,comment-id=0004,timestamp=2019-03-20T03:42:06.925+0000) > > Ezreal is the only champion that builds double tear and nerfing Ezreal would pidgeonhole him into playing double tear. This kind of logic only makes sense if ezreal was solely AP. But ezreal is NOT solely AP and has _literally three other builds that are all viable_. Four if you count the lulzy lethal ezreal build.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=7AeUhNjL,comment-id=00040000,timestamp=2019-03-20T03:47:03.562+0000) > > This kind of logic only makes sense if ezreal was solely AP. > But ezreal is NOT solely AP and has _literally three other builds that are all viable_. Four if you count the lulzy lethal ezreal build. Sure, but only the double tear build is problematic right now. Since double tear is the best out of all of those builds, if Ezreal was directly nerfed, he would *have* to go for double tear. It's like how Ezreal at this point is balanced around having Kleptomancy.
Moody P (NA)
: Can hypercarries actually have bad early games now
Vlad is pretty weak early, just abuse his excessively long early cooldowns (9 (!) seconds at level 1 on Q, 13 on E). But Vayne yeah, she needs to lose like 15 base AD and Silver Bolts shouldn't deal true damage until it's maxed.
: Why are we removing double tear completely and not nerfing Ezreal?
Ezreal is the only champion that builds double tear and nerfing Ezreal would pidgeonhole him into playing double tear.
: DO NOT BUFF KAYLE
The guy who designed the rework literally said that if they're going to buff her early game they're going to shave power off of her lategame.
: huh they added true damage to her kit? whats with Rito and their boner to true damage there is enough damage in this game that is killing it slowly like cancer.
: Nasus Nerfs
I think it would be more playable if you reduced the CD of Q early in exchange for reducing the stacks. Though champion kills should still always give the 12 stacks regardless of level.
: > [{quoted}](name=Brony Gaymer,realm=NA,application-id=3ErqAdtq,discussion-id=v5TJgloc,comment-id=00000001,timestamp=2019-03-08T03:55:20.311+0000) > > Vlad is not a top laner, he is a counter pick and to be played in top or mid lane into favorable matchups. He has been going top and mid, since season 3 at least. He has been and will always be a solo laner. I never said he was ONLY a top laner. I said he has been a viable one since forever which is the truth
Currently he's best in the midlane and is only taken top in specific matchups. There are too many bad matchups top.
: Considering Vlad still hasn´t been deleted from the game despite being one of the most unbalanceable cancers to ever exist, i see zero problems with gutting him into Akali levels of unplayability. No sane person sees problems with Vlad being gutted.
There have been multiple metas were Vlad has been perfectly balanced. He just gets indirectly nerfed because the things he uses get gutted but the champion itself isn't a problem. There's far more counterplay to Vlad than there is to literally any ADC in the game, because Vlad basically has, in flashing neon lights, a sign that tells you when he's going to try to hit you. You're supposed to just *back off* when he has empowered Q up. His base MS is one of the lowest in the game so he can't really chase unless his team picks up cloud drakes and he builds a bunch of %ms items. Outside of lane phase he 1000% needs flash to make any plays happen since his E, the majority of his teamfight damage, slows him when it's fully charged (and you have to channel it to charge it up so any CC ever disrupts that). Vlad is *fine*. Old Vlad had basically no counterplay. Current Vlad has tons.
: >Get to the core of the problem. So give his Q 5 times the CD, make it not be affected by CDR and gut its base, its ratios and its healing, empowered and otherwise. Done. Vlad's fixed.
That's the equivalent of saying "Let's remove the ability for marksmen to autoattack, make Karthus R only usable once per game, and remove the ability for assassins to do damage. Were you dropped on your head as a child?
: If you're ever going to nerf Vladimir, nerf the thing that makes him problematic.
Vlad feels so bad to play at 330 MS, with no mobility skills, and short ranges if he doesn't have phase rush. If you're going to nerf phase rush, he needs an MS buff to at least 340, if not 350. Like, why Zyra has more MS than him despite being much longer range is mystifying.
: Nah, just gut him.
Only if we literally remove every champion you like from the game.
: the reason why {{champion:157}} isn't getting nerfed is people specifically pick him then play as if they have a 1000 ping and a cut on each finger. bad players pick him more than good players do. that's why he's banned on high elo. good players take advantage of how powerful he actually is and bad players keep his winrate low so he doesn't get nerfed.
Yet he has a positive winrate in spite of that. He needs to get his kneecaps removed.
: Reminding everyone that Yasuo has a 62% banrate at Diamond & above.
They need to take away 15 MS from him. 345 is way too much base movement speed for a champion that has a 0 cooldown dash. Full stop. And while they're at it remove the interaction between Attack Speed and Yasuo's Q (where its animation gets faster as you get more AS). If Yasuo wants to build full crit the attack speed should be a wasted stat. Maybe also remove the EQ interaction and give the tornado a minimum range of 500 units.
Antenora (EUW)
: > [{quoted}](name=SuperTopLFBottom,realm=EUW,application-id=3ErqAdtq,discussion-id=uzmpX0d4,comment-id=000e,timestamp=2019-03-07T14:05:39.003+0000) > > Mages get ignored. They are one of... if not the strongest class in the game right now. They don't need shit.
They also have far, far more counterplay than your average bruiser who either runs you down and kills you with little you can do against them (think Sho'jin Jax) or feeds because they get kited forever. Whereas the overwhelming majority of mages can be outplayed by actually dodging their spells. Strange concept I know.
Moody P (NA)
: Top lane is shrinking to range tops and the fighters/tanks who can deal with them
Vlad's a really niche pick toplane, he does much, much better into squishy champions in mid.
Sucction (OCE)
: > [{quoted}](name=PrinceOfStorms,realm=NA,application-id=3ErqAdtq,discussion-id=E0aLaV5j,comment-id=000400000000,timestamp=2019-03-02T08:03:55.383+0000) > > Sucks for them then. Either her animation cancelling needs to go, or a large amount of her damage needs to go. Neither is fine. She's been in a balanced spot for most of the least few years. If they just address Conq and DD on her she'll be fine again
Not really balanced, more that there was other more asinine stuff crowding her out of the meta.
GigglesO (NA)
: alll adc's should be as squishy as sona.
Yes. At all stages of the game, an ADC that does not build a single defensive item should have less effective HP than a melee minion. Halve their base HP and remove their base armor and MR.
: Phase Rush Melee Buff Idea
> I don't know if it's optimal on literally any champion right now Vlad takes it every single game in every single matchup to the exclusion of all other runes. In fact it's probably the only viable rune on Vlad right now since it lets him maneuver around teamfights lategame and escape anyone without hard engage early.
: As A S8 yasuo main
Turn his W into his R. Get rid of his current R. Put his flow shield on his W. Maybe give him a bit of tenacity for a few seconds after it's procced. Boom. Or just remove the scaling with attack speed that his Q has. That could also work because there are basically no items (besides IE) that have crit and not AS. So by building crit, he wouldn't get nearly as much DPS that he does.
Sucction (OCE)
: > [{quoted}](name=hhaavviikk,realm=EUW,application-id=3ErqAdtq,discussion-id=E0aLaV5j,comment-id=0004,timestamp=2019-03-01T14:54:16.392+0000) > > just remove her animation cancelling and buff her in return, riven must be the only champion from the top of my head where you never know if you will be able to dodge her abilities or not because you either play against a riven that doesn't animation cancel giving you some reaction time to dodge some stuff or a riven who does animation cancel and just dumps her entire kit on you in half a second leaving you frustrated This would really anger the community who play her though. And I'm pretty sure she's THE most mained champion
Sucks for them then. Either her animation cancelling needs to go, or a large amount of her damage needs to go.
Rock MD (NA)
: Tahm Kench's Devour is probably the worst thing to happen to this game
Nah, making Marksmen (a champion that does extremely high sustained damage with 100% consistency) a thing is the worst thing to happen to this game. The game is 100000000000000000000000x better when ADCs are hot garbage. In fact, I'd go so far as to say to revert the ADC buffs, then nerf them even further.
: Current Stormrazor will never work no matter how you buff it
I'd rather Riot delete Stormrazor... and Shiv/RFC along with it.
: Boards are literally just 70% silver kids complaining about yasuo when they dont even try to counter him. There are tons of champions to counter yasuo, YOU just dont bother learning them, yasuo does not need a rework, hes in the worst state than he has ever been, dmg nerf and conqueror nerfs made him near to useless against most midlaners. It is about time people seriously stop crying on the boards after they feed their asses off against a yasuo when they have no idea how they counter him.
> dmg nerf and conqueror nerfs made him near to useless against most midlaners. Does that really matter when the 0/10 powerspike is real?
: Yasuo torando should take an additional hit to generate
Or just remove the EQ interaction and make the tornado only knockup if it's throw at least 500 units.
: I mean she's definitely too strong But like.. who can't 1shot vayne? Fucking soraka can 1shot vayne
If we could nerf Vayne so that she is weaker defensively than old Sona, who had less effective HP than a melee minion, that would be fantastic.
: Clueless people complaining about Vayne. Not talking about how easy she is to counter. - She has a bad early game - She's almost defenseless if you caught her offguard - She has to charge guinsoo before actually doing really good damage. - Cannot self defend base when alone - Beyond defenseless against assassins - Once she lost over 40% of her health before the teamfight starts, (such a Nidalee's spear, or any mage spells that hits her) she's beyond useless and will die to anything unless you actually know how to play her. We're talking about her ultimate that allows her to do that. Let her time to shine, that's what she's good for. It should feel good for Vayne players to be able to do that after all her weaknesses. Of course there's nothing to say if she's overfed. But that's the same for any fed Carries such as Riven, Fiora etc
> She has a bad early game Not with Hail of Blades. HoB Vayne is a lane bully. AA Q AA wins pretty much every trade. > She's almost defenseless if you caught her offguard Unless you can chain CC her, no, because she just presses R and is invisible forever. > Cannot self defend base when alone Not if she builds Shiv. In which case she has insane waveclear. > Beyond defenseless against assassins If by beyond defenseless you mean "has the best defense in the game because you can't be targeted while invisible" you'd be correct. > Once she lost over 40% of her health before the teamfight starts, (such a Nidalee's spear, or any mage spells that hits her) she's beyond useless and will die to anything unless you actually know how to play her. Vayne's Q needs to set the crit chance of her next AA to 0%, and her R stealth needs to be downgraded to camouflage. Or the same Q change but the buff should be reverted.
HàrrowR (EUW)
: > [{quoted}](name=PrinceOfStorms,realm=NA,application-id=3ErqAdtq,discussion-id=1E6X4XfE,comment-id=00060002,timestamp=2019-02-28T07:42:36.346+0000) > > Then just remove GA entirely. ADCs need to have really, really bad defensive itemization so that if you actually get on them, they die in 0.0001 seconds, given how much damage they do. Wow youre a genius game designer I see, make the class die in 0.0001 seconds, cause current 0.5 seconds isnt enough, people will line up to play that class, im sure you also have some great ideas for your own main class, like giving them two flashes that also activate ghost and cleanse for the entire duration..
Considering that they're basically ranged assassins with zero counterplay post 12 minutes I'd say they should get counterplay in dying to a stiff breeze - like, halve their base HP and remove their base armor and MR. Force them to build *at least* one full tank item before any damage items just to live through lane. ADCs right now are like how reworked Kayle is - she is an unstoppable god in the lategame but going 0/5 in the early game is considered okay. Except ADCs have a good enough early presence that they're unstoppable gods for most of the game. The game is far, far more fun when ADCs are in general, hot garbage. Because when they aren't, the game becomes *about them*, and pretty much every other role loses a lot of agency.
: I wonder how many people remember _why_ they changed GA. Back in the day, in season 2, thornmail and GA were considered bad items for tanks to pick up, since they discouraged enemies from dumping damage into you, and as a tank you wanted to bait the enemy team into dumping as much damage as possible into you. If you died mid-teamfight, your team probably won that fight, since the enemy team had wasted a bunch of damage on your tanky ass. But then damage grew higher, and tank stats weaker. Again, and again, and again. And tanks started picking up GA, 'cause otherwise they'd be focused and deleted at the start of teamfights, because why not? They're slow, low damage threats. Sitting ducks. Damage was so high that it didn't matter if you used your shit to burst down the tank, you had plenty left. And so tanks needed to discourage enemies from just blowing them up, otherwise their slow, unwieldy kits wouldn't have time to do anything. And people started complaining. Because killing a tank with a GA was a huge pain in the ass. These stupid goddamn tanks were super hard to kill, and that was a problem. And Riot listened and decreed that no longer would GA be a good pickup on tanks. Not because tanks were being given independent tankiness, but because GA would now build out of a FUCKING BF SWORD.
Then just remove GA entirely. ADCs need to have really, really bad defensive itemization so that if you actually get on them, they die in 0.0001 seconds, given how much damage they do.
Saianna (EUNE)
: It took me a while to get it, but ARURF is actually no fun.
> The urf stats are busted for ADs, making MF, vayne, lucian, twitch, kog, sivir each shooting mini Veigar Rs per AA at 2.5 AS. That's because the urf stats were supposed to compensate for ADCs actually being balanced (ie before Riot gave adcs a buff they didn't need and shouldn't have gotten) > Objectives are steamrolly. I have no god damn idea why winning team has to have bonus stats from killing "has it all" dragon. Dragon should not have been buffed yeah. > There has to be some kind of hidden feature of "if you are ahead you deal more damage than you should". That, or duskblade (that EVERYONE BUYS) also work on your abilities. And I'm not even talking when it's endgame. Basically everyone has dark harvest which is insane.
: Conqueror is broken and needs a proper rework if it should stay in the game.
This is why I think runes should have effects mutually exclusive with items. Conqueror should be mutually exclusive with all pen (% and flat). Nullifying Orb should be mutually exclusive with LIfeline effects (PD/Hex/Sterak's). That sort of thing.
: Riot has managed to make URF unfun...
They could instantly improve URF by a hell of a lot by disabling all marksmen + Karthus. The point of getting double AS and 25% more crit damage was to compensate for the fact that crit itemization had been gutted (rightfully) since the previous URF. However, when Riot for some stupid reason buffed ADCs they became super busted.
Exfinus (NA)
: I completely agree the buff just made vayne's strength super oppressive and lacking of counterplay. Instead of being EVEN STRONGER in mid-late game damage, I think Vayne needed a way to not die in 2 mage spells. Some could argue thats her core weakness but I feel that it makes a dynamic of either being super super advantageous for the vayne or the other side and thats not fun. Giving counterplay and room for vayne against super bursty aoe/generic spells and counterplay for tanks/duelists against vayne would make the game more fun. Now that pd gives vayne a shield, i feel that her r buff is completely unnecessary. Having that extreme of a strength shouldnt be allowed at any point, because having to compensate with an extreme weakness leads to gameplay thats not for both sides
Uh, no. Vayne didn't need buffs. Given how good her lategame *is*, her early/mid game should be so god awful you can't really tell the difference between her being there and her being AFK.
: urf is meant to be like this. I dont understand why people bitch about a game mode where everyone is meant to be super OP. edit- even without the new item he can basically do this but it takes him a millisecond longer.
> [{quoted}](name=ThyLordAngel,realm=NA,application-id=yrc23zHg,discussion-id=xL2HpTKH,comment-id=0001,timestamp=2019-02-09T19:42:03.203+0000) > > urf is meant to be like this. I dont understand why people bitch about a game mode where everyone is meant to be super OP. > > edit- even without the new item he can basically do this but it takes him a millisecond longer. The issue is that Riot didn't revert the crit damage or attack speed buffs in URF after giving ADCs their flat buff, which makes URF games right now decided by who randoms more ADCs.
sho ayane (EUW)
: akali and yasuo would be friends xD
> [{quoted}](name=sho ayane,realm=EUW,application-id=yrc23zHg,discussion-id=bBsiovNW,comment-id=00050004,timestamp=2019-02-12T08:22:31.962+0000) > > akali and yasuo would be friends xD Good Yasuo deserves to sit in the trash can with Akali, and also Tryndamere and all marksmen.
Meddler (NA)
: Quick Gameplay Thoughts: February 8
We're heading into another boring "protect the ADC" meta because with this direction that balance has been going in only ADCs are allowed to be good. Is there any chance you'll create a niche of champions that hard counter ADCs in the most literal sense of the word (like Jax but with more mobility and a longer dodge duration but lower damage)?
Foucz (EUNE)
: Riot should consider doing Yasuo changes aimed at reducing his frustration to play against.
Just gut ADC itemization (like increase the cost of every attack speed item by 1000g and reduce the stats they give by 20%) and Yasuo will get weaker.
LTK KoRo (EUW)
: As long as marksmen damage have 0 counterplay outside of "burst him before he dpses you to death" or "don't stay in his +550 range" then they shouldn't be allowed to have any survivability. Current PD is a mistake, current IE repeats old design mistakes, current stormrazor repeats old mistakes of RFC+Statikk synergy from s7.
Exactly. In this iteration of marksmen, marksmen should have basically 0 base armor and mr, and like 1000 base HP at level 18. Defensive AD items usable by ranged champions like PD and GA should also get the axe. Which would actually be interesting because it would force ADCs to build at least one tank item to not instantly die, thus achieving the goal of reducing their damage all along.
: WE HAVE BEEN SAYING IT EVER SINCE THE COMPENSATION BUFFS FOR YASUO WERE FIRST RELEASED
Yasuo needs compensation nerfs, I'll try my hand with it. * QE interaction (where Q becomes a point blank AoE if used during E) removed. * Q no longer scales with AS. * Base AD reduced by 10. * Base MS reduced by 15. And if you want to be super spicy, Yasuo can now only ult off of his own knockups, and tornado only knocks up after it has traveled a minimum of 200 units.
Yenn (NA)
: Vayne seriously needs to be hotfixed
All marksmen need to be hotfix dumpstered. We're heading into yet another "protect the ADC" meta that's only fun for 2/10 people. Marksmen need to either die to a stiff breeze (I'm talking "dying from full health to a minion wave" levels of squishy - like halve their base HP and remove their base armor and resistances), lose a lot of their damage, or lose a lot of their consistency.
shipo13 (EUNE)
: where is yasuo nerf after 9.3 critic items buff?
Just make Windwall only usable at max flow and cost 100 flow. And also remove the scaling with AS Yasuo's Q has so that it's slow AF at all levels.
: URF instead of AR URF Please
Or at the very VERY least make it ARURF with 5 bans per player.
Navillus (NA)
: New Conqueror doesn't work with Singed Poison Trail.
It's not supposed to count as multiple procs. No DoT does.
: Because and i believe that to be true adcs aren't fun as champions i don't buy that bullshit. They only love that fantasy of taking someones entire HP bar in two auto attacks otherwise they wouldn't start melting down reddit whenever they CANNOT do that and that basically just comes to the bad design of ADCs in general. Like do i love kled's brutal all in? Yes but it is still satisfying to go back and forth hitting my Q following my enemy to let it snap back just for poke or get that Q in for an all in and still get him when he flashes. There is so much that is fun and satisfying about that champ. Same reason i still play GP even when he is absolute dogshit because i love that character and there is so many things fun about him even when he doesn'T even barrel oneshot anymore. Then there is adcs and all you can hope for is rightclick someone for 1/3 of their hp bar and that is pretty much all the excitement. Atleast when we are talking about the typical crit ADCs. Varus, ashe, ezreal are champs and even jhin who have more around their kit that make them fun to play even if they don't rightclick really hard. But twitch, draven, caitlyn, jinx, tristana. What do they bring in excitement? Throw a W on someone as twitch and slow them abit. Is that exciting? Caitlyn? Wow i autowon laning phase because i picked caitlyn yeeeee. Draven's entire existing is "i rightclick really hard". Jinx maybe has her resets in teamfights i think? Or hitting her ult okay, i guess? And the worst thing is as u mentioned that the entire rift has to bow down whenever adcs are strong. 8/10 players have to play around one player. Like seriously i stopped entirely season 7 half way in due to the adc bullshit and despite all the bitching about tanks and other shit i did i kept playing last and this season. If the ADC and nothing else shit returns im out again. There is nothing fun about that. And im actually so fuckin salty a champ like aatrox gets taken away to replace him with boris cuz "statcheck", "balance nightmare", "only rightclicks" when adcs have been a balance nightmare forever. ADC overhaul s4,6, s7 buffs ardent, s8 rework, s9 rework of the rework. And everytime it's all or nothing on adcs. Never satisfied with being still mostly mandatory but not batshit broken 1v9 every game. Yet we rework aatrox despite adcs doing all that and being worse because the ENTIRE GAME warps around them.
The only way I could see balancing ADCs right now is to make ranged autoattacks into linear skillshots that stop on the first intervening target. Champions should have to choose two between having high damage, survivability, and having consistent damage. If ADCs have consistent high damage they should be far, far more squishy than they are, such that they can't kill a minion wave on their own.
: LS Rants About How Midlane is now the Worst Lane and will become slaves to serve ADCs
Riot really needs to revert the ADC changes, and take out marksmen kneecaps on top of it. When ADCs feel fun and impactful, every other role warps around them and the meta becomes "protect the ADC" which isn't fun for at least 3 other players who play a role that shouldn't have to babysit the ADC. This game is at its most fun for 8/10 players when marksmen are total meme picks.
: I hope this doesn't go through. Not just would it break some champions and therefore force further nerfs, but it would compete too much with grasp for me. Grasp is giving damage and healing and some minor bonus HP. Conqueror with its damage, healing and true damage conversion just beats it completely, they could honestly delete grasp if this version of conqueror gets released, imo.
Just so you know Conqueror's stacks work like Kalista spears and stack their own timers (so getting another stack doesn't refresh all stacks), and phantom hit abilities don't provide 2 stacks. So Yi isn't completely busted with this.
0XFallen (EUW)
: That only makes him worse in high elo. Also you wont be even able to do a full combo with more costs.
> Also you wont be even able to do a full combo with more costs. Not if landing Q with all your shadows gave you a full refund. The point is that if Zed is bad and whiffs his skillshots he can't do the full combo. But you buff his damage so that if he lands the full combo it does more.
: She has: -Low Range -Poor wave control/Waveclear -Lucian/Mf/ other lane bullies still maker her sad in lane -No ability to get over walls (q does not go over walls) However, I do think with her ult buffs she snowballs to hard now so even if you punish her properly pre 6 its too easy to comeback in once she hits 6
> -Low Range Not with RFC. > -Poor wave control/Waveclear Not with Shiv. > -Lucian/Mf/ other lane bullies still maker her sad in lane Are you high Hail of Blades makes her a god in the early game. AA -> Tumble -> AA and back out. Win every trade ever. > -No ability to get over walls (q does not go over walls) Still doesn't compensate for the fact that she has 7 powerful tools when Riot says no champion should have more than 3. Also doesn't matter when she can just tumble condemn someone into a wall and delete them no matter who they are.
: How to balance Zed - Reward good players , punish bad ones. Make this happen - upvote.
I'd instead suggest to greatly increase Zed's damage from his shadow-mimicked abilities, but also greatly increase the energy cost of abilities in proportion to the number of shadows present (and give Zed an energy refund in proportion to the number of shadows that hit with the mimicked spell). That way if you're a good zed and land a full combo with 3 shadows you are basically guaranteed to delete your target. But if you whiff the Q for example you are suddenly out of energy and can't finish the combo.
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PrinceOfStorms

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