Rewt (NA)
: Bans in ARAM should definately be a permanent mainstay
> [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=2yGzh5Ph,comment-id=,timestamp=2019-08-19T05:18:00.504+0000) > > Cause like. There is some real bullshit in ARAM. There was a reason they were removed. The top MMR ARAM games are filled with Pre-made 5 man teams. And the Highest MMR ARAM games are commonly ARAM-Only accounts with the same open roster of champs. These five man teams with similar rosters (even with the 3 rotation of champs) found it easier with the bans to increase their chances on getting the champs they wanted by banning those they didn't want in their similar rosters. They ban champs they had available to them even more so to get the champs they wanted to play. essentially exploiting the system. Suspected fix maybe allowing all champs. We will have to see how Riot proceeds. But including all champs in ARAM kinda goes against a business process... you don't give all of your product out for free.
: MAKE ICEBORN GAUNTLET MELEE ONLY
> [{quoted}](name=BigPapaGoose,realm=NA,application-id=3ErqAdtq,discussion-id=APxQ77NW,comment-id=,timestamp=2019-08-12T01:41:39.488+0000) > > IT IS 2019. WHY DOES EZREAL STILL GET TO ABUSE THIS ITEM? 1 DAMAGE ITEM (MANAMUNE) AND A TANK ITEM, AND HE DOES MORE DAMAGE THAN ANYBODY ELSE IN THE GAME. > > Listen, Ezreal is a great champion that should award skilled players for their ability to land skill shots and use his cooldown resets properly. The fact that he can still abuse Iceborn like this to perma slow and make him a semi tank on top of everything else is just absurd. Not only ezreal, but anytime a mage top starts using this item, it immediately becomes a problem. > > Make it melee only, make it stronger for melees, buff the ranged abusers in fair ways to compensate. This is actually absurd that this needs to be said in 2019. > > Remove frozen mallet too that item is also stupid, perma slow should be a champion ability like ashe or something, not just something any old person can just buy. Increasing the melee damage on an item tankie dps abuses NOPE... No thank you. While we are at it why don't we make tank items tank only and melee items melee only. Would love to see {{item:3083}} , {{item:3065}} , {{item:3194}} , {{item:3053}} , {{item:3748}} all TANK ONLY None of this bull where tankie dps takes one of the above along with a damage item like {{item:3071}} or {{item:3078}} and calls it balanced.
GreenKnight (EUNE)
: Why were they taken away in the first place. That was a perfect counter against ARAM only accounts. Now we are back to seeing Veigar in every match. So, Riot should either bring back bans, or unlock everything for that mode
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=3ErqAdtq,discussion-id=sHjbwHgA,comment-id=0006,timestamp=2019-07-05T10:58:36.129+0000) > > Why were they taken away in the first place. That was a perfect counter against ARAM only accounts. > > Now we are back to seeing Veigar in every match. So, Riot should either bring back bans, or unlock everything for that mode Simple answer: The top MMR ARAM games are filled with Pre-made 5 man teams. And the Highest MMR ARAM games are commonly ARAM-Only accounts with the same open roster of champs. These five man teams with similar rosters (even with the 3 rotation of champs) found it easier with the bans to increase their chances on getting the champs they wanted by banning those they didn't want in their similar rosters. They ban champs they had available to them even more so to get the champs they wanted to play. essentially exploiting the system. Suspected fix maybe allowing all champs. We will have to see how Riot proceeds. But including all champs in ARAM kinda goes against a business process... you don't give all of your product out for free.
: PSA: Please remember Juggernauts =/= Tanks
Semantics he is a troll glad others see it.
: It still doesn't say snare. So you're still wrong. Also, Wither can be a gap closer, but that would imply that Wither is a dash, which it is not. Gap closers close the distance via a blink or a dash, which Wither does not, and Nasus does not have a gap closer. Working as intended, which makes you wrong. https://imgur.com/I1itBm9 https://imgur.com/ipB6aFt Also, minimum movement speed for Wither is around 110. That contradicts your argument that Nasus's Wither is a snare. AKA, you're wrong. One last thing, I can't believe you're actually saying that I'm trolling and that I should L2P. But with these arguments of yours, it's no surprise that you would say such things if you're incapable of knowing what a gap closer, snare and slow is, or you're just lazy to look it up.
> [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=000a00000000000000000000,timestamp=2019-06-30T22:59:51.159+0000) > > It still doesn't say snare. So you're still wrong. > > Also, Wither can be a gap closer, but that would imply that Wither is a dash, which it is not. Gap closers close the distance via a blink or a dash, which Wither does not, and Nasus does not have a gap closer. Working as intended, which makes you wrong. > > https://imgur.com/I1itBm9 > > https://imgur.com/ipB6aFt > > Also, minimum movement speed for Wither is around 110. That contradicts your argument that Nasus's Wither is a snare. AKA, you're wrong. > > One last thing, I can't believe you're actually saying that I'm trolling and that I should L2P. But with these arguments of yours, it's no surprise that you would say such things if you're incapable of knowing what a gap closer, snare and slow is, or you're just lazy to look it up. lol I am only one looking it up FOR YOU. you are terrible. Anyone reading your post can see you are arguing semantics and badly in that fact. You don't even understand normal movement speed tends to be around 300 to 325 and snaring effect of being reduced to 110 movement. You are Troll of the worst kind.
: Not really a snare. Does it say that it's a snare? No it's not. Snares force the champ to stop moving, making them unable to use movement skills like dashes. The tooltip for Nasus' Wither states that it is "slowing their movement speed by 35% and reducing it further to reach 47 / 59 / 71 / 83 / 95 % slow at the end of 5 seconds". Nowhere does it say that it's a snare, and his slows are not nearly enough to be considered a snare. Lux's Binding is a snare. Morgana's Binding is a snare. Qiyana's Ice Q is a snare. Zyra's roots are a snare. Rengar's empowered bolas are a snare. Neeko's empowered E is a snare. They stop your movements completely and even disable your dashes, for a brief period. And for the record, why is it so heartwrenching to you that 'butting heads' isn't skill? What are you expecting? What are you wanting? Some sort of flashy play with Flashes and dashes where juggernauts do some sort of acrobatics in order to reach their opponents and kill them like Melee Wavedashing and L-canceling? They have no movement, so that already limits their options, but if they win the game due to their methods like hiding in the brush and ambushing, or taking skillshots for carries while they destroy the backline, isn't that more skillful compared to other champions who could do the same thing, but having more movement and less HP? There's already a lot of micromanagement when it comes to juggernauts fighting. When to use your abilities, how you react to their abilities, where to move to dodge skillshots and to cut off their escapes, how to approach these ranged DPS champions, etc. How is it not skill when a juggernaut manages their HP, harassing back the opponents while avoiding their attacks? Juggernauts only have so much HP before thhhey are wittled down to death. You're expecting too much of an archetype of champion, when you're overlooking all the little things that make juggernauts who they are. I feel like you're making a huge misnomer on them, expecting flashy dashes and plays like a Riven or Camille compared to a Darius and Mordekaiser.
> [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=000a000000000000,timestamp=2019-06-29T16:34:28.491+0000) > > Not really a snare. Does it say that it's a snare? No it's not. > > Snares force the champ to stop moving, making them unable to use movement skills like dashes. The tooltip for Nasus' Wither states that it is "slowing their movement speed by 35% and reducing it further to reach 47 / 59 / 71 / 83 / 95 % slow at the end of 5 seconds". Nowhere does it say that it's a snare, and his slows are not nearly enough to be considered a snare. > > Lux's Binding is a snare. Morgana's Binding is a snare. Qiyana's Ice Q is a snare. Zyra's roots are a snare. Rengar's empowered bolas are a snare. Neeko's empowered E is a snare. They stop your movements completely and even disable your dashes, for a brief period. > > And for the record, why is it so heartwrenching to you that 'butting heads' isn't skill? What are you expecting? What are you wanting? Some sort of flashy play with Flashes and dashes where juggernauts do some sort of acrobatics in order to reach their opponents and kill them like Melee Wavedashing and L-canceling? They have no movement, so that already limits their options, but if they win the game due to their methods like hiding in the brush and ambushing, or taking skillshots for carries while they destroy the backline, isn't that more skillful compared to other champions who could do the same thing, but having more movement and less HP? > > There's already a lot of micromanagement when it comes to juggernauts fighting. When to use your abilities, how you react to their abilities, where to move to dodge skillshots and to cut off their escapes, how to approach these ranged DPS champions, etc. How is it not skill when a juggernaut manages their HP, harassing back the opponents while avoiding their attacks? Juggernauts only have so much HP before thhhey are wittled down to death. > > You're expecting too much of an archetype of champion, when you're overlooking all the little things that make juggernauts who they are. I feel like you're making a huge misnomer on them, expecting flashy dashes and plays like a Riven or Camille compared to a Darius and Mordekaiser. https://leagueoflegends.fandom.com/wiki/Nasus https://imgur.com/a/FkZ7HRM Wither impedes movement but doesn't reduce it to nothing. And yes it is a snare slowing and acting like a gap closer as intended. And if you don't understand minimum movement speed or average champions movement speed see here. https://leagueoflegends.fandom.com/wiki/Movement_speed AKA Summoner name... The entire team.....STOP TROLLING L2P
: Nasus doesn’t have a snare. Snares don’t allow you to Flash or dash or blink away. Nasus has a powerful single target slow, which makes him fodder for the other four champions. Plus, if you’re whining about bruisers, then you haven’t played against a Vayne top, a Lucian top or any ranged toplane yet. They are the ones who are ‘ruining’ top lane.
> [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=000a0000,timestamp=2019-06-28T18:07:58.656+0000) > > Nasus doesn’t have a snare. Snares don’t allow you to Flash or dash or blink away. Nasus has a powerful single target slow, which makes him fodder for the other four champions. > > Plus, if you’re whining about bruisers, then you haven’t played against a Vayne top, a Lucian top or any ranged toplane yet. They are the ones who are ‘ruining’ top lane. Nasus's Wither - "A unit is slowed has reduced ***movement speed*** for the duration." Reducing a champs movement can be said as snaring them. STOP TROLLING Bruisers/Juggernauts/Melee/Tankie dps butting heads isn't skill. As the game plays on especially juggernaut just play into this role even further bluntly relying on their hp rather than items or skill that could be used to close the gap and neuter a range champion. The plays are just near non-existent with these tankie dps players when they could build or think a little to accomplish the kill on the paper thin ranged champ.
: Tanks need some new items.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=6c0L0ul0,comment-id=,timestamp=2019-06-28T13:43:29.329+0000) > > Tanks physically can’t deal with the amount of damage in the game. > > It’s too much. It used to be, build tank early for mid game team fights. Now it’s all damage, always damage, forever damage. Anything else is trolling. Tanks need Tank only items. Because bruisers abuse the state of tankie dps.
: PSA: Please remember Juggernauts =/= Tanks
> [{quoted}](name=The entire team,realm=NA,application-id=3ErqAdtq,discussion-id=yLWg3Ewk,comment-id=,timestamp=2019-06-27T21:09:46.479+0000) > > A tank helps the team with protecting, very hard crowd controlling, peeling and initiating. > > A juggernaut just fights whoever the hell he/she wants. > > Please remember this the next time you post on the boards, because juggernauts can fight back, while tanks, most of the time, cannot. > > Also remember that a tank can save your ass most of the time, while a juggernaut, most of the time, can’t. "They’re League’s hulking titans who, come late game, turn into super tanky carries who’ll pretty much destroy anyone foolish enough to get in their way." yeah not a tank by Riot's definition... just "super tanky." *rolls eyes And I love how they say a champ with no gap closer is perfect example of a Juggernaut (completely over looking Nasus's snare) https://na.leagueoflegends.com/en/page/gameplay-update-juggernauts Riot's definition of their own champs is garbage. Basically, we have tanky dps champs that have been ruin games for season on top of seasons. But those who choose them feel butting heads mindlessly with or as them is skilled play. o.O *boggle
: > [{quoted}](name=Mavëríck,realm=NA,application-id=3ErqAdtq,discussion-id=9TR6O7EP,comment-id=00000000,timestamp=2019-06-26T04:32:28.328+0000) > > Maybe, and yet he can wade through a team and silence a carry and execute priority targets, and his spin is nothing to scoff at with a Black Cleaver. His damage is insane for a tank regardless of the lack of cc. He's not a tank he's a juggernaut. Same as Darius and Urgot.
> [{quoted}](name=Trash MammaI,realm=NA,application-id=3ErqAdtq,discussion-id=9TR6O7EP,comment-id=000000000000,timestamp=2019-06-26T04:39:47.918+0000) > > He's not a tank he's a juggernaut. Same as Darius and Urgot. "They’re League’s hulking titans who, come late game, turn into super tanky carries who’ll pretty much destroy anyone foolish enough to get in their way." yeah not a tank by Riot's definition... just "super tanky." *rolls eyes And I love how they say a champ with no gap closer is perfect example of a Juggernaut (completely over looking Nasus's snare) https://na.leagueoflegends.com/en/page/gameplay-update-juggernauts Riot's definition of their own champs is garbage. Basically, we have tanky dps champs that have been ruin games for season on top of seasons. But those who choose them feel butting heads mindlessly with or as them is skilled play. o.O *boggle (by the way the last time I said juggernauts are played by those who like to butt heads mindlessly a mod who played them took offense and warned me... yeah Riot and forum mods just own up to mess you made.)
: Did you even read my post? I only complainted a bit about mages they were in there but the two biggest were bruisers(which includes juggernauts) and supports. I never brought up that there is too much cc Why are you trying to argue if you have not read my post?
> [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=rj8d3kdo,comment-id=00040000,timestamp=2019-06-03T19:46:09.634+0000) > > Did you even read my post? > > I only complainted a bit about mages they were in there but the two biggest were bruisers(which includes juggernauts) and supports. > I never brought up that there is too much cc > > Why are you trying to argue if you have not read my post? 1- It is hard to read your statements: "i have to run transcendence every game because it since if I don't I just over cap wasting gold." "Also this is just for supports. Like a lot of bruiser items give it too to the point where I would it is a big problem" 2- Next you state: "In my opinion the only two classes where it's not a problem is adc and assassins. Needing cdr should be a weakness and yes some champions need it but there is just way to many items." You acknowledge that ADC and assassins don't need much CDR to do a lot of damage but you have been emphasizing that some champs need CDR and then state there is to many items with this statistic. The champs most affected by CDR are Mages (Support & Enchanters) as I gave in my example. So I have read your post. I added to your discussion and I have shown your thought process would lead to mages getting weaker. Juggernauts would not be too affected by less CDR since they don't have CC and they have auto attacks and HP as the staple points of their classification. You, like other juggernaut players (thou I suspect unknowingly), are essentially asking for a buff to the butting head mentality of the tankie dps community rather than thinking of a strategy on how to counter CC abilities that refresh faster due to CDR building.
: Dear Riot take off some cdr from items.
Casters only have abilities governed by CDR to do dmg in most situations. It is the ranged ADC who do the damage complained about. Yet I still see Juggernaut players complaining about mages. A reduction in CDR only serves to help Tankie DPS players and not the real damage coming from an auto attacking ranged ADC. Why address CDR then? Because Juggernaut players don't have a lot of CC and often mages do. Juggernaut players hate being locked down; they want to just butt heads and feel they are skilled so they cry about CDR. Mages have early game and they fall off in dmg late game stop complaining about CDR when they only have CC/kiting late game to survive.
Akrid415 (NA)
: Why does no one complain about Ahri?
Arhi's ratios get worse as the game goes on. There is a reason why there is M.pen suggested in her build.
: An age where a full AD team has nothing to fear from a team building Armor on everyone
> [{quoted}](name=NA Darklarik,realm=NA,application-id=3ErqAdtq,discussion-id=qm4E3UiM,comment-id=,timestamp=2019-06-02T22:07:07.363+0000) > > Just goes to show > 1. How useless Tanks are > 2. How useless defenses are compared to building damage. Defense is Expensive, and weak. > > Been playin since Season 1 and in earlier seasons (1-5) mostly if ever i was in an full AD team id think "Fuck, lategame where screwed if they build armor", or if against "Hey team, hold out till late, build some armor, and they will be useless" > > Now a days that means squat. Thinking and skill expression is dead. Its a URF headbutt competition of who has the most damage and it just sucks. Been playing since beta it was bull that tankie dps could take teams then it is bull that tankie dps can still do well now. Watching tankie dps butt heads was never skill either. Map awareness and setting up ambushes and engagements are skillful and those tactics are finally being somewhat recognized with the damage increase.
KazKaz (OCE)
: Damage meta is just not fun
> [{quoted}](name=KazKaz,realm=OCE,application-id=3ErqAdtq,discussion-id=tHBsLYEN,comment-id=,timestamp=2019-06-03T02:19:55.842+0000) > > So, when's it all going to be over? The whole "everyone oneshots each other" fiesta? > > Seriously, it's so bad that most of my games are comprised of everyone having the same amount of deaths as kills. Like, you appear once, you die. It's not even rare to see 2 people oneshot each other at the same time and then both of their Ignites or red buff finishes the job for both sides. > > It's not fun for anybody, especially not assassins. Why play assassins when everyone else can just do your job but from a safer range. > > Seriously, Riot needs to pull their head in and either revert back to season 7 runes+masteries OR they need to make some sweeping changes to damage and whatnot. Damage is fine. Juggernauts indistinguishable from tanks isn't. Either lower the damage of Juggs or make them tanks with no dmg. They seem to have both right now.
: its not about getting rid of "the op" champs, its about getting rid of annoying champs like blitz veigar ezreal xerath and brand. when i que up for aram i que up because i want to relax a bit. no one wants to deal with a ticking timebomb that goes off in 20 min while his cc literally takes up half the lane. or getting poked nonstop by someone off screen. and brand and blitz just warp the entire game around them. again its not about getting rid of "op" champions, its about getting rid of shit that makes the mode unenjoyable.
> [{quoted}](name=rubberduckie666,realm=NA,application-id=3ErqAdtq,discussion-id=Awdi0pE2,comment-id=00020001,timestamp=2019-05-28T18:20:32.922+0000) > > its not about getting rid of "the op" champs, its about getting rid of annoying champs like blitz veigar ezreal xerath and brand. > > when i que up for aram i que up because i want to relax a bit. > > no one wants to deal with a ticking timebomb that goes off in 20 min while his cc literally takes up half the lane. or getting poked nonstop by someone off screen. > and brand and blitz just warp the entire game around them. > > again its not about getting rid of "op" champions, its about getting rid of shit that makes the mode unenjoyable. And the Higher MMR players will again EXPLOIT the cra-p out of bans again. More Five man team ups with limited similar rosters (ARAM accounts) banning the champs they have to force the ones they want to play. Allowing them to always stay on top. They exploited it last time they are going to do it again. I can't believe the community didn't see them removed them ASAP when it was told it was being abused. They are only going to fix this by opening the rosters to all.
: Tank itemization
> [{quoted}](name=Relius D Ornez,realm=NA,application-id=3ErqAdtq,discussion-id=BZH2MAEZ,comment-id=,timestamp=2019-05-02T21:39:00.257+0000) > > I'd say the best way for this to work would be giving the champions themselves defenses and playmaking possibilities and making tank items where they would get most of their damage tools. Im mostly talking about buffing {{item:3068}} and {{item:3075}} and making them more effective for what they are. > {{item:3068}} I would just buff the minion damage if anything maybe like 75-100% total bonus damage to minions and monsters amd call it a day for that one. > {{item:3075}} just needs to be better maybe change the damage from the tiny amount of flat we have now back towards a percentage of what's coming in before resistances and a small amount of scaling with your defenses like now. That's just my 2cents let me know what you would change or your ideas, thanks for reading and have a good day. So what you are saying is you want more tankie dps? Yeah no. Tanks tank. Side note: Sick of players playing Juggs thinking there is skill in the champ other than butting heads.
Done25 (NA)
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=EEoybbM3,comment-id=0000,timestamp=2019-04-28T16:14:29.162+0000) > > That's a funny way to spell delete mages Most mages rush magic pen anyways.
> [{quoted}](name=Done25,realm=NA,application-id=3ErqAdtq,discussion-id=EEoybbM3,comment-id=00000001,timestamp=2019-04-28T16:17:48.479+0000) > > Most mages rush magic pen anyways. No they rush Mana increase/regen of some sort but good try.
: You know how you can tone down damage, CC, and mobility in one fair swoop?
> [{quoted}](name=HateDaddy,realm=NA,application-id=3ErqAdtq,discussion-id=EEoybbM3,comment-id=,timestamp=2019-04-28T16:13:52.244+0000) > > Reduce CDR across the board so summoners rift can stop trying to evolve into URF. > > The biggest problem in this game is how easily acquired CDR is. It doesn’t even have to be 40%, though most champions end up achieving it save for ADCs (and even then many of them end up getting around 10-20%). > > Make the game have cooldowns again, and many of the complaints you have would diminish quickly (of course we’d still complain about the sky being blue, oxygen and the fact that hydroxytryptamine is a word, but my point still stands). So make mages more garbage compared to what they are now? Keep ADC who auto attack still doing damage and let Tankie dps continue to butt heads but using even less skills to do so. I swear this community....
FSRER (EUNE)
: Unpopular opinion: Juggernauts require rework
Tankie DPS is annoying as hell to play against.
: Just a quick reminder that there's a total of 10 bans per game. A team abusing the system will still get countered by it if the opposing team bans the champions usually used by said persons. And since most ban phases usually ended up in a similar banned roster from both sides in most games, this results into a rapid conclusion: **Unless ARAM account users develop the ability to control the mind of the opposing team, they are at a large disadvantage compaired to an ban-less ARAM, even when exploiting its weaknesses**
> [{quoted}](name=PaffWasTaken,realm=NA,application-id=3ErqAdtq,discussion-id=gonnqM89,comment-id=00080000,timestamp=2019-04-22T23:48:49.226+0000) > > Just a quick reminder that there's a total of 10 bans per game. A team abusing the system will still get countered by it if the opposing team bans the champions usually used by said persons. And since most ban phases usually ended up in a similar banned roster from both sides in most games, this results into a rapid conclusion: **Unless ARAM account users develop the ability to control the mind of the opposing team, they are at a large disadvantage compaired to an ban-less ARAM, even when exploiting its weaknesses** No ... Not at all. 1. You don't know the names of your opponents so you can't sort who to ban. This isn't Rift. 2. The bans on the 5 man premade team are geared towards their roster. The other team since this was high MMR ARAM games played mostly by ARAM-only accounts would do the similar thing. The point was the bans were being utilized to exploit. Understand? Mind control has nothing to do with the exploit being used. I suspect you don't fully understand what was happening. Because ban-less ARAM with a roster of 3 rotations; targeting ARAM only accounts means more choices they randomly can get shafted with a champ they don't want. Again 5 man premade high MMR ARAM-only groups with similar rosters were banning champs they didn't want to play, rather than ones they didn't want to face to force a better chance on getting the champs they wanted from their already reduced roster size.
: Since bans got removed from ARAM, might as well add the option to surrender at the loading screen
> [{quoted}](name=PaffWasTaken,realm=NA,application-id=3ErqAdtq,discussion-id=gonnqM89,comment-id=,timestamp=2019-04-22T21:28:24.457+0000) > > The decision to remove bans was made based on feedback and, since the majority of feedback that was AGAINST bans in ARAM came from either people with ARAM-only accounts or people who were complaining that they couldn't get their favorite champions since they were frequently banned, it only makes sense to add forfeit at loading screen. Why would you think ARAM only accounts would want the bans gone? You do know 5 man _**premade**_ ARAM gorups were exploiting the bans to narrow their roster even more to the champs they wanted to play.
Ayzev (EUW)
: It's true in the sense that bans are part of the equation, but ARAM accounts are still the main part of what you pointed out. And a tiny bit of advertising or whatever is not worth worsening the player experience for. You need to retain players as well, not just attract them.
> [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=uloMcihE,comment-id=000d000000000000,timestamp=2019-04-22T21:18:44.764+0000) > > It's true in the sense that bans are part of the equation, but ARAM accounts are still the main part of what you pointed out. And a tiny bit of advertising or whatever is not worth worsening the player experience for. You need to retain players as well, not just attract them. So you feel ARAM only accounts are exploits but.. ARAM Only accounts exploiting bans in high MMR games is ok? O.o
: Can Aram Bans be Permanent?
Bans were being exploited by 5 man premade ARAM teams with like rosters so... probably not.
Ayzev (EUW)
: I can't believe you're pointing towards bans as the exploit instead of ARAM accounts.
> [{quoted}](name=Ayzev,realm=EUW,application-id=3ErqAdtq,discussion-id=uloMcihE,comment-id=000d0000,timestamp=2019-04-21T17:11:20.940+0000) > > I can't believe you're pointing towards bans as the exploit instead of ARAM accounts. It was on topic with the thread. Sorry the truth upset you. And lets face it .. additional ARAM accounts allows Riot to boast their numbers in articles in the media.
AR URF (NA)
: Why are bans gone on aram?
Simple answer: The top ARAM games are filled with Pre-made 5 man teams. And the Highest MMR ARAM games are commonly ARAM-Only accounts with the same open roster of champs. These five man teams with similar rosters (even with the 3 rotation of champs) found it easier with the bans to increase their chances on getting the champs they wanted by banning those they didn't want in their similar rosters. essentially exploiting the system. Suspected fix maybe allowing all champs and bans as it currently is on the PBE. We will have to see how Riot proceeds. But including all champs in ARAM kinda goes against a business process... you don't give all of your product out for free.
Zraebiel (NA)
: Bring Bans Back To ARAM (Poll)
Highest MMR ARAM games have most commonly ARAM-Only accounts with the same open roster of champs; that all 5 man queue up. You guys know they were abusing the bans right? That's right the Bans are exploitable. Ban 5 of the champs you own or those on the 3 rotations and you increase your chances of getting the champs you want to play even more so than before the bans. I can't believe there are this many people that don't know this?!?!
: > [{quoted}](name=Psi21,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=00010000000000000000000000000000,timestamp=2019-04-18T17:20:30.450+0000) > > And clearly you don't read. Because I have proven I played far longer than you. > > Your Karma tangent is nothing to do with the conversation. But But this .... > > I was on and participated on the boards from 2011. Clearly your the one with the lacking experience I have 10s of 1000s of games in each of major rotations of custom games. > > Why can't you understand. The change to remove bans was pretty immediate. Because *ding *ding as stated above it was having the desired opposite effect and was helping ARAM-only 5 man premade groups with a similar roster to get the champs they wanted. How can you not understand that??? > > And LoL this is my real account. And clearly you don't read either. Your length of play in the game doesn't mean much, considering I've been playing the game since 2011, making me just as qualified, if you are going to flaunt your sign up date. Besides, you could have easily just bought the account when selling accounts were rampant back then. Also, you're*. If you been playing the game for that long, as you claim, you should already know about the difference between your and you're. It's been a meme for years. There's really no excuse for you not to know the difference. Clearly you haven't played the game long enough if you can't even understand the simple fact that Rito does what it wants. You state that you were on the boards from 2011? Doubt it, considering you can't even understand that simple fact that I listed above. What's the chance of getting a 5-man premade on ARAM? Not very likely. Unless you are also on a 4 or 5-man yourself. Therefore, this is an outlier issue. Not hard to understand??? When Riot's bottom line is affected, they simply change it. As seen in how fast they reverted the change of bans, it's clear that those ARAM only accounts were quitting in droves, making them lose $$$. Same reason why they are afraid to nerf Yasuo, Zed, and Riven to the ground. We haven't seen the last of bans, as a good chunk of players aren't happy with how it's playing out. They got a taste of it and they aren't going to stop.
> [{quoted}](name=ZapMyHeart,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=000100000000000000000000000000000000,timestamp=2019-04-19T04:30:03.581+0000) > > And clearly you don't read either. Your length of play in the game doesn't mean much, considering I've been playing the game since 2011, making me just as qualified, if you are going to flaunt your sign up date. I am calling BS on this. You don't even try to provide proof. > > Besides, you could have easily just bought the account when selling accounts were rampant back then. Also, you're*. If you been playing the game for that long, as you claim, you should already know about the difference between your and you're. It's been a meme for years. There's really no excuse for you not to know the difference. > Yet another tangent on grammar in hopes to derail the discussion. > Clearly you haven't played the game long enough if you can't even understand the simple fact that Rito does what it wants. You state that you were on the boards from 2011? Doubt it, considering you can't even understand that simple fact that I listed above. > hey you just asked me to read but you can't read nor click a link in the post that proves you are wrong. My post in the forums you can no longer post too was in 2011. And the icon I have is from 2012 (Do you even have the icon) You have absolutely no proof of the time you have played this game. Zero. Zip. Nada I have given you two different types. > What's the chance of getting a 5-man premade on ARAM? Not very likely. Unless you are also on a 4 or 5-man yourself. Therefore, this is an outlier issue. Not hard to understand??? IF You played the High MMR rated ARAM games you would know the only method you even get into that type of game is 5 man premades. This further proves you don't know what you are talking about. At that level of MMR only ARAM accounts with limited rosters are most commonly found. Thanks for proving my point that your argument has now been invalid the entire time. > > When Riot's bottom line is affected, they simply change it. As seen in how fast they reverted the change of bans, it's clear that those ARAM only accounts were quitting in droves, making them lose $$$. Same reason why they are afraid to nerf Yasuo, Zed, and Riven to the ground. We haven't seen the last of bans, as a good chunk of players aren't happy with how it's playing out. They got a taste of it and they aren't going to stop. *sigh ... quiting ARAM-only accounts doesn't lose money. Riot works off micro transactions -.- And ARAM accounts with limited rosters (mind you not main accounts like mine) don't buy skins. And again you tangent on nerfing individual champs rather than sticking to the discussion and knowledge of play. And lastly you talk about a good chunk of players weren't happy about the bans being removed. In fact 120+ upvotes to bring back bans (did you see the post). But what you fail to notice was as soon as it was given how the bans were being abused in that same thread to get ARAM only accounts the champs they wanted the post is now deleted by Riot. Don't know about it here is the link: https://www.bing.com/search?q=Upvate+league+of+legends+ban+gameplay+forums&qs=n&form=QBRE&sp=-1&pq=upvate+league+of+legends+ban+gameplay+forum&sc=0-43&sk=&cvid=4D087EA5979A4ABA93593B73CD4120A7 Link to the erased thread: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/eAEQhms0-upvate-if-you-want-bans-in-aram-returned Wow you can't be that thick in the head and be this misinformed. Think about it.... and stop trolling... THE BANS BACKFIRED. Now on the PBE they have bans in ARAM still which can probably stay if they actually allow all champs. Should be interesting to see how they proceed.
: > [{quoted}](name=Psi21,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=000100000000000000000000,timestamp=2019-04-17T23:57:00.987+0000) > > You couldn't be more wrong. Been playing the game since beta. Which is more than I can say for you. I am sure you probably didn't even recognize my icon (Xmas Baron) I am sporting from 2012. But here is a post all the way from 2011. So yeah I KNOW THIS GAME. > > http://forums.na.leagueoflegends.com/board/showthread.php?page=1&t=463465 > > 1. Riot took the ban system out of TRAMP > The ban system was making it easy for 5 man teams in the higher MMR with a similar roster to select their champ on ARAM only accounts. 3 weeks of rotation just wasn't enough to prevent eliminating 5 of the unwanted champs. Don't get what you like dodge try again. > > 2. "Long Range characters with lots of CC" you would like to think the damage nerf would then go to Jinx or Caitlyn. But bluntly mages were affected. The only champs that have always gotten out scaled by broken tanky dps. > > 3. "Is it fair? Absolutely not" - So you think a professional company is going to use the term two wrongs make a right? You have lot to learn about business. > > 4. The weaker towers to help diving tankie dps who is abusing Warmogs doesn't make a good ARAM game. In fact two tankie dps teams butting heads makes the game boring as hell and with very little skill (which I think you probably enjoy). > > 5. ARAM only accounts have been around, forever and why not, there are more accounts/"what they call players" that Riot can boast they have over the competition. Clearly you haven't played long enough if you haven't recognized Rito's pattern of buffs and nerfs. They don't give a rat's ass about whether they made two wrongs or more wrongs. See: Karma's relaunch. Keeping certain champs below average. Ranked queues. matchmaking. Certain champion bias. You say you been playing since beta? Were you playing Co-op only? You clearly haven't been playing the game if you think this is the first time Rito pulled this nonsense. A simple look at the Boards since 2012 could easily tell you how bad their decision making has become. As such, this is basically a knee jerk remedial change due to the culmination of years of abuse from the ARAM-only account. Not like Rito won't correct it; just that it will take months of complaints for them to rebalance this mess. It's the same thing they always do. I'm sure you already know this, considering you play the game since beta (doubt that this is your real account).
> [{quoted}](name=ZapMyHeart,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=0001000000000000000000000000,timestamp=2019-04-18T03:28:11.577+0000) > > Clearly you haven't played long enough if you haven't recognized Rito's pattern of buffs and nerfs. They don't give a rat's ass about whether they made two wrongs or more wrongs. > > See: Karma's relaunch. Keeping certain champs below average. Ranked queues. matchmaking. Certain champion bias. > > You say you been playing since beta? Were you playing Co-op only? You clearly haven't been playing the game if you think this is the first time Rito pulled this nonsense. A simple look at the Boards since 2012 could easily tell you how bad their decision making has become. > > As such, this is basically a knee jerk remedial change due to the culmination of years of abuse from the ARAM-only account. Not like Rito won't correct it; just that it will take months of complaints for them to rebalance this mess. > > It's the same thing they always do. I'm sure you already know this, considering you play the game since beta (doubt that this is your real account). And clearly you don't read. Because I have proven I played far longer than you. Your Karma tangent is nothing to do with the conversation. But But this .... I was on and participated on the boards from 2011. Clearly your the one with the lacking experience I have 10s of 1000s of games in each of major rotations of custom games. Why can't you understand. The change to remove bans was pretty immediate. Because *ding *ding as stated above it was having the desired opposite effect and was helping ARAM-only 5 man premade groups with a similar roster to get the champs they wanted. How can you not understand that??? And LoL this is my real account.
: > [{quoted}](name=Psi21,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=0001000000000000,timestamp=2019-04-16T13:35:13.247+0000) > > So you think Riot making towers weaker, abusive tanky dps and warmogs are to be blamed on ARAM-only accounts??!? > > *Bogggle O.o o.O > > WTH are you talking about. > > Riot F-ed up ARAM plain and simple. This was a terrible upgrade. And it isn't ARAM it is TRAMP. > > Maybe ----> **T**anky **R**andom **A**ll **M**id **P**atch Yes. Are you new to this game? Rito has always overcompensated on buffs and they don't pick the obvious solution. See my post above. ARAM-only accounts ruined the mode because they abuse the lottery system by only buying squishy, long ranged characters with lots of CC (for the most part). Hence, Rito's new changes. Rito not only corrects this via the bans, but make sure to overcompensate buffing by allowing those with tankier/melee champions to get the edge now with buffs + towers crumbling under Demolish, giving those melee/tank champions a better win outcome to "make up" for previous games. Is it fair? Absolutely not. However, people can't blame it entirely on Riot, when that was their way for the longest time. Point the fingers at ARAM-only accounts. They started this ball rolling. The rest of us are simply caught in their selfishness.
> [{quoted}](name=ZapMyHeart,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=00010000000000000000,timestamp=2019-04-17T05:03:19.364+0000) > > Yes. > > Are you new to this game? > > Rito has always overcompensated on buffs and they don't pick the obvious solution. See my post above. > > ARAM-only accounts ruined the mode because they abuse the lottery system by only buying squishy, long ranged characters with lots of CC (for the most part). > > Hence, Rito's new changes. > > Rito not only corrects this via the bans, but make sure to overcompensate buffing by allowing those with tankier/melee champions to get the edge now with buffs + towers crumbling under Demolish, giving those melee/tank champions a better win outcome to "make up" for previous games. > > Is it fair? > > Absolutely not. > > However, people can't blame it entirely on Riot, when that was their way for the longest time. > > Point the fingers at ARAM-only accounts. They started this ball rolling. > > The rest of us are simply caught in their selfishness. You couldn't be more wrong. Been playing the game since beta. Which is more than I can say for you. I am sure you probably didn't even recognize my icon (Xmas Baron) I am sporting from 2012. But here is a post all the way from 2011. So yeah I KNOW THIS GAME. http://forums.na.leagueoflegends.com/board/showthread.php?page=1&t=463465 1. Riot took the ban system out of TRAMP The ban system was making it easy for 5 man teams in the higher MMR with a similar roster to select their champ on ARAM only accounts. 3 weeks of rotation just wasn't enough to prevent eliminating 5 of the unwanted champs. Don't get what you like dodge try again. 2. "Long Range characters with lots of CC" you would like to think the damage nerf would then go to Jinx or Caitlyn. But bluntly mages were affected. The only champs that have always gotten out scaled by broken tanky dps. 3. "Is it fair? Absolutely not" - So you think a professional company is going to use the term two wrongs make a right? You have lot to learn about business. 4. The weaker towers to help diving tankie dps who is abusing Warmogs doesn't make a good ARAM game. In fact two tankie dps teams butting heads makes the game boring as hell and with very little skill (which I think you probably enjoy). 5. ARAM only accounts have been around, forever and why not, there are more accounts/"what they call players" that Riot can boast they have over the competition.
iTaLenTZ (EUW)
: Thank you Morello for all the wonderful years you gave us
> [{quoted}](name=iTaLenTZ,realm=EUW,application-id=3ErqAdtq,discussion-id=L5yn3XGz,comment-id=,timestamp=2019-04-16T16:53:58.351+0000) > > When you were still on the live design team you got criticized a lot, especially for nerfing champions and items or just removing them from the game if the nerfs didn't have the desired effect. You were not afraid to nerf a toxic champ towards a 40% winrate if you had too and leave them there for years if improvements could not be made. You sacrificed the needs of the 1 for the needs of the many and the main question you asked yourself was always "is this champ, strategy or item not only fun to play but also fun to play against." You were always the guy in the design team saying "well that seems overpowered so no you can't do that". I started during season 3 and every patch the game issues got addressed without people having to complain for months and months or having to go to reddit. Every season was an improvement and I was always looking forward to the changes to you were making because they made the game generally more fun. Thanks to your leadership and wisdom League grew and grew every season hitting its max popularity and player activity during season 5. > > When you left at the end of season 4 - premidseason 5 the game was realizing its full potential. Your work was finished and others had to take over to try and improve on your legacy. Unfortunately it hasn't turned out well. I remember people being happy when you left because you nerfed their champ countless times. Instead of nerfing strong champs Riot was going to buff weak champs and everybody was happy you left. Oh boy what were we wrong. Those same people now wish you were back. Endless cycles of buffing champs and items have lead to a powercreep never seen before and so many things that are unfun to play against, so many changes and reverts and more changes for the sake of changes and no real thought or goal behind them. The game has been going downhill for so long newer people don't even know how good the game actually used to be and only have season 6-7 as a reference and even compared to those seasons the game has been going downhill the past 2 years. The question if something is fun to play against has been completely trowed out the window. The objective is to push the game more and more towards pro play and LC$ and normal players have been left out in the cold for so long. > > So all what is left to say is thank you Morello. We didn't knew how good you were for us and the game until you left. Been with this game since Beta. Seen tons of iterations of Morello's Tome and the nerfing of other items to make it more appealing. He never got it right that along with the balancing job and the innovative projects he was on to make the company more types of games and revenue. Remember when he raved about Aatrox and Varus as his favored champs. *roll eyes Aatrox and the buff to Varus R when he wasn't performing like the other ADC Side Note: LoL anyone remember the board game League of Legends.
: i hate riot NEW logo
> [{quoted}](name=onionsan01,realm=EUW,application-id=yrc23zHg,discussion-id=BpuyVraB,comment-id=,timestamp=2019-04-16T19:25:27.744+0000) > > https://media.lolusercontent.com/api/embedly/1/image/resize?url=https%3A%2F%2Fpbs.twimg.com%2Fmedia%2FD4SpNuPUEAAQIiO.png%3Alarge&key=a45e967db0914c7fb472fd4381e6c85b&width=425 > look at it. it´s awful What is wrong with the pro china/russian logo; comrade? You act like Riot isn't run by Chinese business or Russian Oligarchy .
: > [{quoted}](name=Psi21,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=00010000,timestamp=2019-04-15T13:31:03.736+0000) > > The certain ranged champs that all were nerfed? > > towers are weaker... > > tanky dps running rampant > > And how can you call it all random when champs are banned? > > Even more gap closers were put in the game and Warmogs is still a problem. > > No Snarkiness here Riot F-d up the game yet again. Blame it on all those ARAM-only accounts that abused the system then.
> [{quoted}](name=ZapMyHeart,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=000100000000,timestamp=2019-04-16T02:45:25.164+0000) > > Blame it on all those ARAM-only accounts that abused the system then. So you think Riot making towers weaker, abusive tanky dps and warmogs are to be blamed on ARAM-only accounts??!? *Bogggle O.o o.O WTH are you talking about. Riot F-ed up ARAM plain and simple. This was a terrible upgrade. And it isn't ARAM it is TRAMP. Maybe ----> **T**anky **R**andom **A**ll **M**id **P**atch
: That solution is way too simple and straightforward for Rito to implement! Snark aside, financially speaking, Rito would be doing their coffers a diservice if they completely alienate all their ARAM-account players. At least the bans allows the rest of us to have a little breathing room at banning certain champions and making the games a bit more balanced.
> [{quoted}](name=ZapMyHeart,realm=NA,application-id=3ErqAdtq,discussion-id=HxsmfY3a,comment-id=0001,timestamp=2019-04-15T05:38:45.969+0000) > > That solution is way too simple and straightforward for Rito to implement! > > Snark aside, financially speaking, Rito would be doing their coffers a diservice if they completely alienate all their ARAM-account players. At least the bans allows the rest of us to have a little breathing room at banning certain champions and making the games a bit more balanced. The certain ranged champs that all were nerfed? towers are weaker... tanky dps running rampant And how can you call it all random when champs are banned? Even more gap closers were put in the game and Warmogs is still a problem. No Snarkiness here Riot F-d up the game yet again.
: ARAM
> [{quoted}](name=This Is Seven,realm=NA,application-id=3ErqAdtq,discussion-id=K87rhNOF,comment-id=,timestamp=2019-04-15T00:13:46.166+0000) > > I see opponents having 3 adcs every single game. > I almost never got adc in ARAM before. > What a luck. Well you either get the inexperienced ARAM teams that ban ranged mages. Or you get the experienced ARAM teams that ban the Tankie DPS champs. Either result in heavy ADC picks available in what seems to be more and more of a 'non-all' random all mid game. *golf clap at Riot dev team.
Quepha (NA)
: Do you know what Kayle and Lux do?
> [{quoted}](name=Quepha,realm=NA,application-id=3ErqAdtq,discussion-id=ZT2GGz25,comment-id=000000000001000100000000,timestamp=2019-04-12T18:59:32.881+0000) > > Do you know what Kayle and Lux do? Did you know that Kayle starts out weak and melee. And if you read you would see that Lux is part of the post as to the garbage happening to ARAM in the last updated patch to ranged. Try reading and actually clicking the image posted twice for you to see how a ranged was the only one not to get an S The trolls seem to be out in full force.
Saezio (EUNE)
: You are obviously playing in low ARAM MMR and that makes you think like that. Your enemy has no dps and your team has arguably the 2 best tanks in aram all the more powerful vs full ap teamcomps. p.s. yeah I just checked your ARAM MMR, it's very low. No disrespect but get to 2k ARAM elo territory and you will see what I mean
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZT2GGz25,comment-id=0000000000010000,timestamp=2019-04-12T08:16:54.462+0000) > > You are obviously playing in low ARAM MMR and that makes you think like that. Your enemy has no dps and your team has arguably the 2 best tanks in aram all the more powerful vs full ap teamcomps. > > p.s. yeah I just checked your ARAM MMR, it's very low. No disrespect but get to 2k ARAM elo territory and you will see what I mean Here you go troll Click the image below Protein Pistol has a 2584 MMR in ARAM https://imgur.com/a/NuTCrKu The new updates to ARAM are terrible. Stop trolling the boards defending Riot Dev team when they messed up yet again.
: > [{quoted}](name=Psi21,realm=NA,application-id=3ErqAdtq,discussion-id=ZT2GGz25,comment-id=000000000001,timestamp=2019-04-12T03:30:11.056+0000) > > Before the update this team wouldn't have won due to the poke from the other team let alone the suppression. You're joking, right?
> [{quoted}](name=Protein Pistol,realm=NA,application-id=3ErqAdtq,discussion-id=ZT2GGz25,comment-id=0000000000010001,timestamp=2019-04-12T12:02:40.475+0000) > > You're joking, right? Yes as everyone can tell you before the update range champions were ideal over melee in ARAM. You sure you even play?
Saezio (EUNE)
: You are obviously playing in low ARAM MMR and that makes you think like that. Your enemy has no dps and your team has arguably the 2 best tanks in aram all the more powerful vs full ap teamcomps. p.s. yeah I just checked your ARAM MMR, it's very low. No disrespect but get to 2k ARAM elo territory and you will see what I mean
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZT2GGz25,comment-id=0000000000010000,timestamp=2019-04-12T08:16:54.462+0000) > > You are obviously playing in low ARAM MMR and that makes you think like that. Your enemy has no dps and your team has arguably the 2 best tanks in aram all the more powerful vs full ap teamcomps. > > p.s. yeah I just checked your ARAM MMR, it's very low. No disrespect but get to 2k ARAM elo territory and you will see what I mean yeah No... just be quiet. Click the image you have no game to measure and EUNE servers ... really..... https://imgur.com/a/BxyDTsA
: > [{quoted}](name=Fliddle,realm=EUW,application-id=3ErqAdtq,discussion-id=NEmHlNNk,comment-id=0002,timestamp=2019-04-11T11:21:33.849+0000) > > As someone who plays ARAM more than SR, I totally understand you. Though I liked some of the previous changes they made (heal relic, selection of champs your teammates rerolled), bans in ARAM was completely unnecessary and ruined the game mode for me. Getting an OP champ sometimes or having to deal with one on the enemy team and still try to win is what makes the game mode fun for me. Getting busted champs is what creates fiestas, which is what this mode is known and loved for. > > With the bans, up to 10 champions get taken out, which takes the ‘random’ away. For real, they can rename it to “AM: all mid”. Now I’m on a useless melee champ or a support 90% of the time. Needless to say, since many people, Including myself, don’t enjoy ARAM that much anymore, there’s more cases of people not trying to win or going afk. > > I hope this is a temporary thing and they will revert it after the event. If bans is something they want to keep, I’d say they give one ban to each team so it’s like one for all where the champ with the most votes is chosen (to be banned). Not entirely enjoyable but less tilting than one ban per player. "takes the random away" Uh, no, it doesn't. Not unless you have an ARAM-only account where you've specifically lowered the chances of getting a more fair champion by only buying the best ones for the mode. Which is exactly the bullshit they're trying to subdue with the bans.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=NEmHlNNk,comment-id=00020000,timestamp=2019-04-11T11:25:51.339+0000) > > "takes the random away" > > Uh, no, it doesn't. Not unless you have an ARAM-only account where you've specifically lowered the chances of getting a more fair champion by only buying the best ones for the mode. Which is exactly the bullshit they're trying to subdue with the bans. Except they aren't because those ARAM accounts have the champs they want and banning just makes it easier for them to get the remaining they have unlocked as their choice. Especially in premades ARAM-only teams... think about it.
Saezio (EUNE)
: give me 4 2k ARAM elo+ players with 2 rerolls each and I'll destroy those people on those champs 5 times in a row easily. It's a low MMR match so anything is possible. Or give me vayne+twitch with lulu zilean and braum and any players playing the other 4 champs.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZT2GGz25,comment-id=000000000000,timestamp=2019-04-11T19:43:23.542+0000) > > give me 4 2k ARAM elo+ players with 2 rerolls each and I'll destroy those people on those champs 5 times in a row easily. It's a low MMR match so anything is possible. > > Or give me vayne+twitch with lulu zilean and braum and any players playing the other 4 champs. You would think vayne and twitch or lulu and zilean would zone out teams with nothing but a melee make up in ARAM but they aren't in this new update.
Blu 1 (NA)
: {{champion:12}} {{champion:57}} {{champion:10}} {{champion:99}} {{champion:420}} can you imagine **_not_** winning with this?
> [{quoted}](name=Blu 1,realm=NA,application-id=3ErqAdtq,discussion-id=ZT2GGz25,comment-id=00000000,timestamp=2019-04-11T19:38:10.332+0000) > > {{champion:12}} {{champion:57}} {{champion:10}} {{champion:99}} {{champion:420}} > > can you imagine **_not_** winning with this? Before the update this team wouldn't have won due to the poke from the other team let alone the suppression. And before the update lux would have been most assuredly reward and S. But instead every single champ on our team other than her got an S and our scores were all similar. No talent butting head tankie dps champs are now the meta in ARAM with this horrible update.
Saezio (EUNE)
: Lol, even before the changes, you have a busted ass teamcomp vs your enemy. Ali+Mao in the same team? Imagine if mao wasn't nerfed too xD Your enemies also have no ADC so... IDK what your point is.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZT2GGz25,comment-id=0000,timestamp=2019-04-11T19:33:18.987+0000) > > Lol, even before the changes, you have a busted ass teamcomp vs your enemy. > Ali+Mao in the same team? Imagine if mao wasn't nerfed too xD > > Your enemies also have no ADC so... IDK what your point is. You don't know what my point is because you didn't read. Ranged ADC/Mages aren't doing as well as Tankie DPS in this update. For reason already listed if you read. wow this community. It really shows you haven't played ARAM games after the update.
Rioter Comments
: Has Anyone Else Noticed Less ARAM Leavers?
> [{quoted}](name=FlashNeko,realm=NA,application-id=3ErqAdtq,discussion-id=qFr8NiVt,comment-id=,timestamp=2019-04-07T12:24:17.744+0000) > > This may be me talking with anecdotal evidence of a limited sample size, but ever since the newest Bilgewater event in ARAM went live, I have managed to play 8 straight games of ARAM without a single remake due to someone leaving during champion "select". > > Frankly, before this, I usually got 8 or so remakes before getting a single game in. So if this change is true for people beyond me, I'm kind of curious to the reason. > > I'd like to think it might be because of the Ban System that got added. It cuts down on Champions you don't want to fight AND don't want to play, so people may be getting less skittish when they can make sure they're not getting stuck on Udyr when they have no rerolls left. > > I'm curious to hear if this experience is universal or if I've just cursed myself to getting 20 games dodged in a row the next time I get to play. > {{sticker:cass-cry}} I have not seen less ARAM leavers. seen pretty weak towers. seen bans with a game mode all in the title. Kinda sad. And worse a terrible tank meta
: UNPOPULAR OPINION: LOVE THE ARAM CHANGES
One last thing as more experienced ARAM players have seen. ARAM changes to towers has made it much more productive to have your team go static lethality or Mpen (not percent) for these stats effect damage to the enemies tower much more sharply. It now is possible with these types of item made up teams to go back and forth but have a better chance at a break away to clear the towers in fast push to end the game. IE weakened towers are weak. Too many things were not thought about when they rolled out these changes.
: UNPOPULAR OPINION: LOVE THE ARAM CHANGES
I would say ARAM was the boot camp in learning how to play against a champ a new player hasn't seen before. And how to function as a team and in a team fight. How to priorities tower over enemy. And for the new player who has a pool of maybe 15 champ how to master other champs in that pool if their favorite wasn't available. These changes just babied the mode for those that want only a win/handicap while ignoring their most hated champ. Rather than learn to face them. The new items maybe map specific but don't teach melee champs how to deal with range champs in Riot's precious Rift. You know the game mode they say dies more and more with each rotation mode they add. These changes made a challenging game often more challenging than Rift any day more boring (ha ... boring like rift actually)
Minarde (NA)
: Even without bans, ARAM currently doesn't include all champs. Players are still limited to owned+free champs. Bans simply apply an additional global blacklist on top of the existing personal soft-whitelists (via only buying some champs).
> [{quoted}](name=Minarde,realm=NA,application-id=3ErqAdtq,discussion-id=8wvEMk7e,comment-id=00070002,timestamp=2019-04-06T00:11:07.078+0000) > > Even without bans, ARAM currently doesn't include all champs. Players are still limited to owned+free champs. Bans simply apply an additional global blacklist on top of the existing personal soft-whitelists (via only buying some champs). All random isn't all when there are bans. I don't see how that is so hard to understand.
: But that wasnt random, ppl doge/reroll champs who where bad. now u have more diversity thanks to bans and nerfs
> [{quoted}](name=topisjngcoinflip,realm=EUW,application-id=3ErqAdtq,discussion-id=8wvEMk7e,comment-id=00070001,timestamp=2019-04-05T21:08:05.432+0000) > > But that wasnt random, ppl doge/reroll champs who where bad. now u have more diversity thanks to bans and nerfs have you dodged a ARAM game ... have you seen the timer you need to wait to get in game. I will do you better have you dodge 2 ARAM games and seen the timer? Yeah please don't comment on something you don't play regularly.
Kroleigh (NA)
: > [{quoted}](name=Psi21,realm=NA,application-id=3ErqAdtq,discussion-id=8wvEMk7e,comment-id=0007,timestamp=2019-04-05T20:08:27.448+0000) > > Banning Champs? What part of all random doesn't include all champs. Some ppl play ARAM to get away from the fall mode they call draft/ranked. Wait, which players get to pick the champion they want? All Random literally means that everyone gets a random champion. You now have the ability to specify which champions you choose not to lane against.
> [{quoted}](name=Kroleigh,realm=NA,application-id=3ErqAdtq,discussion-id=8wvEMk7e,comment-id=00070000,timestamp=2019-04-05T20:14:19.313+0000) > > Wait, which players get to pick the champion they want? All Random literally means that everyone gets a random champion. You now have the ability to specify which champions you choose not to lane against. You said it yourself "You now have the ability to specify which champions you choose not to lane against." IE removing champions from the pool. Logic dictates this isn't all random. Get it now?? I am sure you don't. TLDR; The game isn't All Random anymore because of the stupid ban system.
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Psi21

Level 145 (NA)
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