: Patch Chat with the Playtest Team - Patch 7.10
Is there a reason why it was decided to gut Rammus' damage? I mean, just with some math, it's pretty easy to tell that his damage has been gutted. His passive deals less damage once he gets more than 200 or so armor, his q deals less damage, his ult's damage has been almost halved. Even his w, the most iconic part of his kit, has had it's damage destroyed- it doesn't break even unless he has 700 armor! I understand he got attack speed buffs, but it's incredibly short lived without making use of his w. And it seems extremely counterintuitive- he wants w to do more damage with his autos, but you literally cannot make use of the AS buff and his w on anything that isn't a monster because of the self-slow. While his ult allows you to maintain the buff post-6, what about pre-6? Is he simply unable to fight or duel any champion? I feel like he gave up so much damage for what amounts to very situational power. Was this a conscious choice? Edit: Also, why was his w changed to only go on cooldown after the spell was over? It amounts to being exactly the same as the old W.
: I posted in your other thread about this, but your math was way off the mark. The buff is actually super modest even at higher armor values.
Psuchezoe (NA) - 28 minutes ago Your reasoning is flawed. Let's start by examine a champion with 100 MR. In this scenario, with no magic penetration, all magic is reduced by 50%. If my hypothetical attack deals 1,000 magic damage pre-mitigation, it will deal 500 on this target. Amumu's old passive, at later levels, reduced a target's MR by 25, making our hypothetical champion have 75 MR. 75 MR reduces magic damage by ~.429 percent, or alternatively reduces an attack to ~.571 originally value. Therefore, our 1,000 dmg attack deals 571 damage to this old target. Amumu's new passive effectively increases post-mitigation damage by 15%. On a 100 MR damage, our 1,000 damage attack deals 500 damage. 15% of 500 is 75. So, our new attack deals a whopping 575 damage... just 4 points more than the old passive. What about a low MR target? For the sake of convenience, let's pick a 30 MR target- unlikely, but it illustrates the point. Amumu's old passive would have reduced this to 5 MR. Five MR reduces damage by .0476, or alternatively makes an attack deal .952 original damage. A 1,000 dmg attack therefore deals 952 damage. With 30 MR, damage is reduced by .231, or .769 original value. Our attack deals 769 damage. With Amumu passive, 115 damage is added, meaning Amumu deals 883 damage... less than he always did. Your logic went awry when you tried to calculate for bonus damage. You neglected to realize Amumu's bonus damage is calculated post-mitigation, meaning your conclusion was heavily misguided.
: These Amumu buffs are rediculously unhealthy
I've talked about this on the other posts but if anyone actually bothered to do the math it's actually not a buff in damage until like 100 MR lol
: Hm. I see. I still think it's going to be a big ole honking buff, but that's less frightening than what I thought it was.
It isn't a big buff. In fact it's just fine as is. The current set up works just fine.
: I mean, I was scared of how powerful these buffs were going to be just based on them being the passive and the buffs with ease of application and retention. Hell, [I make a whole topic about it](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/WcRtXzYP-i-was-blasao-about-the-upcoming-amumu-buffs). And then I learn that they're buffing W's damage numbers too. _What the shit, Rito?_
I posted in your other thread about this, but your math was way off the mark. The buff is actually super modest even at higher armor values.
: ***
> [{quoted}](name=Psuchezoe,realm=NA,application-id=3ErqAdtq,discussion-id=WcRtXzYP,comment-id=0005,timestamp=2017-04-05T04:26:44.388+0000) > > Your reasoning is flawed. > > Let's start by examine a champion with 100 MR. In this scenario, with no magic penetration, all magic is reduced by 50%. If my hypothetical attack deals 1,000 magic damage pre-mitigation, it will deal 500 on this target. > > Amumu's old passive, at later levels, reduced a target's MR by 25, making our hypothetical champion have 75 MR. 75 MR reduces magic damage by ~.429 percent, or alternatively reduces an attack to ~.571 originally value. Therefore, our 1,000 dmg attack deals 571 damage to this old target. > > Amumu's new passive effectively increases post-mitigation damage by > 15%. On a 100 MR damage, our 1,000 damage attack deals 500 damage. 15% of 500 is 75. So, our new attack deals a whopping 575 damage... just 4 points more than the old passive. > > What about a low MR target? For the sake of convenience, let's pick a 30 MR target- unlikely, but it illustrates the point. Amumu's old passive would have reduced this to 5 MR. Five MR reduces damage by .0476, or alternatively makes an attack deal .952 original damage. A 1,000 dmg attack therefore deals 952 damage. > > With 30 MR, damage is reduced by .231, or .769 original value. Our attack deals 769 damage. With Amumu passive, 115 damage is added, meaning Amumu deals 883 damage... less than he always did. > > Your logic went awry when you tried to calculate for bonus damage. You neglected to realize Amumu's bonus damage is calculated post-mitigation, meaning your conclusion was heavily misguided.
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Psuchezoe

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