: One simple change to Syndra to instantly make her viable again
No... as one of her mains, def no.... there's a reason why it's relatively short range: it's a point and click nuke, she's required to get into close range, thus risk retaliation in order to get that massive burst of dmg/utility set up for a teamwide stun. The buffs she got are enough to make her "viable" tho she already was tbh... she just needed bugfixes and +5 movespeed increase, however the ones she did get, while not necessarily needed, are very strong: +10% more dmg on Q once fully leveled, and +15 base dmg at all levels of E alongside the previous buffs of +10 mana growth per level, and +10 dmg to ult at the last level up adds up to some pretty hefty buffs overall.
Spärk (NA)
: Computer restarts midway through game
this used to happen to me a lot.... and was annoying af, then one day after a microsoft update it stopped doing it..... sometimes it would occassionally still shut down, but i did like 4 repairs back to back and it stopped. Make sure ur computer isn't overheating btw, ik that sometimes forces the computer to shut down naturally (so u can lower the specs where they arent needed to improve battery/efficiency...
FSRER (EUNE)
: Your 4th point contradicts with Galio's entire exsistence. Petricite, based on Galio's...exsistance, can indeed hold unlimited energy. But that might as well be something that Riot has messed up in lore and not a real contradiction.
> [{quoted}](name=FSRER,realm=EUNE,application-id=6kFXY1kR,discussion-id=aN5uOQsy,comment-id=0001,timestamp=2019-06-29T18:08:58.424+0000) > > Your 4th point contradicts with Galio's entire exsistence. Petricite, based on Galio's...exsistance, can indeed hold unlimited energy. But that might as well be something that Riot has messed up in lore and not a real contradiction. This is incorrect... Galio is a special circumstance... The guy that created him, Durand, didn't just gather petricite, he did other stuff to work the material into forming Galio, and ever since his death no one has been able to use petricite for anything other than to absorb and thereby weaken/nullify magic... it acts as a storage unit and CAN be overwhelmed (we've even seen this in the form of the smaller shards of petricite shattering when in the presence of major acts of magic)... what helps Galio is both the way he was made and also his sheer size. (he's quite goddamn large)
Antenora (EUW)
: That Syndra "buff" is a bigger joke than the -5 ms nerf to Irelia or the 0.25 zoe nerf.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=XpKX46GN,comment-id=0001,timestamp=2019-06-21T10:08:33.494+0000) > > That Syndra "buff" is a bigger joke than the -5 ms nerf to Irelia or the 0.25 zoe nerf. The Zoe nerf was actually quite impactful tbh tho.
Rioter Comments
: My first point is more about my personal preference. In what I read I prefer power to be manageable and flavorful rather than, well, powerful. Once you get to the point where someone can’t be stabbed I tend to lose interest. Mostly because I prefer stories about the people doing the stabbing. Normal people, warriors, facing off against powerful people is my jam. With few exceptions. Sandman by Neil Gaiman is just beautiful. The second bit is more about what I find good and bad storytelling in an abstract sense. In a story power level is window dressing more than anything else. What’s actually important in a story is themes, characterization, plotting, and the like. And in that sense stories about hyper powerful characters tend to fall into certain traps that lessens the impact of the story. Of which I brought up a couple.
> [{quoted}](name=Warlord Dienekes,realm=NA,application-id=6kFXY1kR,discussion-id=O5MENred,comment-id=000300000000,timestamp=2019-05-19T00:13:01.610+0000) > > My first point is more about my personal preference. In what I read I prefer power to be manageable and flavorful rather than, well, powerful. Once you get to the point where someone can’t be stabbed I tend to lose interest. Mostly because I prefer stories about the people doing the stabbing. Normal people, warriors, facing off against powerful people is my jam. > > With few exceptions. Sandman by Neil Gaiman is just beautiful. > > The second bit is more about what I find good and bad storytelling in an abstract sense. In a story power level is window dressing more than anything else. What’s actually important in a story is themes, characterization, plotting, and the like. > > And in that sense stories about hyper powerful characters tend to fall into certain traps that lessens the impact of the story. Of which I brought up a couple. Read Worm by Jon McCrae aka Wildbow
Jalesom (NA)
: Syndra
I do agree with u in thinking the passive should have more interactivity to increase her skillcap (rather than lowering it liike they did in the MYMU)... and some ideas seem cool.... but there also are some problems implementation-wise. largely interms with how her abilities are impacted by amt of spheres present... what im getting wa that the more spheres present, in general the more dmg is done, the longer the durations from q, the larger the radius on w + e and the shorter the cast time on r. What we can keep: the additional damage based on how many spheres are on the field... I think this is something that should be a flat increase to the AP she has: for each sphere on the field, syndra gains 10-20 AP. This means Syndra will have more thought going into decisions: Do i sacrifice a huge PointClicki single target nuke to gain much more AP to deal more damage with my skillshots? Do i waste some mana so that I have a lot more damage... but at the cost i'll go oom early and never get to cast ult? It will also mean you have to pay attention to which orb will expire first so it may be refreshed with W. yes, that change would require some nerfs... having untouched spheres lasting 4-5 seconds instead of 6... from this we can increase the duration of W's refresh to 6-8 seconds, whilst still keepign the true dmg aspect of Syn's W at max rank (or having one as a constant effect and the other activate only after maxing..... in this case I'd keep the true dmg and have max rank increase the sphere duration. E shouldnt change from current version, nor should ult imo.... unless we want to have spheres fired from ult provide additional stats after they land.... extremely tentative about that tho... and would likely require syn's skillshots to become smaller to compensate.
Shahamut (NA)
: Im wondering if either: A) Its Earth (forest) , Fire(magma/molten earth), and Water or B) Wind (Forest)- mostly due to the animation style, Earth, and Water or C) Wind, Fire, Earth I dont see Grass as an element in its own, nor forests (depending on how/whos definition for elements you want to use) In fantasy, grass/trees/etc tend to be an extension of the "earth" element, or a separate element usually "life" or something. Im very curious to see what this champion does
> [{quoted}](name=Shahamut,realm=NA,application-id=6kFXY1kR,discussion-id=AZA6R2R3,comment-id=0004,timestamp=2019-06-06T19:37:24.012+0000) > > Im wondering if either: > > A) Its Earth (forest) , Fire(magma/molten earth), and Water > > or > > B) Wind (Forest)- mostly due to the animation style, Earth, and Water > > or > > C) Wind, Fire, Earth > > > I dont see Grass as an element in its own, nor forests (depending on how/whos definition for elements you want to use) In fantasy, grass/trees/etc tend to be an extension of the "earth" element, or a separate element usually "life" or something. > > Im very curious to see what this champion does duuuuuude... u missed the chance for th eperfect reference... Earth Wind and Fire
EdgeLady (NA)
: Dark Cosmic Jhin's Theme and the State of Login Screens
honestly... even just having the planets spinning and slightly increasing the sound of the background base/violin (or cello) and also giving a slightly raspier/edgier vibe to the synth (word is escaping me rn) would feel like it's more suited to the skin... It doesn't feel like jhin is _Doing_ anything to the planets... he just _happens_ to be there... Maybe the starting animation might show something (unless there actually won't be one). I'm really hoping Riot sees this post and corrects it... The music and art team have been a constant at surpassing expectations by leaps and bounds... this kinda falls behind.... especially for a legendary skin.
: LeBlanc doesn't need a lore revision. Her main problem is not her lore, it's her gameplay. A simple visual update won't fix the problem. She needs a complete rework to make sure the Deceiver and Master Manipulator thematic is properly represented in her kit.
> [{quoted}](name=Terushima Yuuji,realm=EUW,application-id=6kFXY1kR,discussion-id=BfE5jPET,comment-id=0004,timestamp=2019-06-03T20:06:26.723+0000) > > LeBlanc doesn't need a lore revision. Her main problem is not her lore, it's her gameplay. A simple visual update won't fix the problem. She needs a complete rework to make sure the Deceiver and Master Manipulator thematic is properly represented in her kit. not really.... all she needs to is to get back the shadow of the rose aspect of her ult in the rework before it was reverted..... and likely a change in how Q operates.
: LeBlanc doesn't need a lore revision. Her main problem is not her lore, it's her gameplay. A simple visual update won't fix the problem. She needs a complete rework to make sure the Deceiver and Master Manipulator thematic is properly represented in her kit.
> [{quoted}](name=Terushima Yuuji,realm=EUW,application-id=6kFXY1kR,discussion-id=BfE5jPET,comment-id=0004,timestamp=2019-06-03T20:06:26.723+0000) > > LeBlanc doesn't need a lore revision. Her main problem is not her lore, it's her gameplay. A simple visual update won't fix the problem. She needs a complete rework to make sure the Deceiver and Master Manipulator thematic is properly represented in her kit. not really.... all she needs to is to get back the shadow of the rose aspect of her ult in the rework before it was reverted..... and likely a change in how Q operates.
: What's your Pottermore/Trials house?
Saaaammeeeee xD Ravenclaw/Council ftwwwwww
: I was just typing up an essay to defend this awesome piece of new lore but hey, I guess you beat me to it here! XD Don't know how much my word counts but I personally couldn't be happier with Mordekaiser's new narrative. He's in very capable hands.
> [{quoted}](name=Malicious Metal,realm=EUW,application-id=6kFXY1kR,discussion-id=GuvErsoT,comment-id=00070008,timestamp=2019-05-30T11:13:14.293+0000) > > I was just typing up an essay to defend this awesome piece of new lore but hey, I guess you beat me to it here! XD > > Don't know how much my word counts but I personally couldn't be happier with Mordekaiser's new narrative. > He's in very capable hands. Lol... ur thoughts actually weigh the most, xD dude, ur famous for loving Morde.... if ur satisfied, tbh I'll be satisfied considering u have a much closer connection to the essence of the character than most players. I'm glad a rioter discussed the changed and the intended perspectives tho. I'd love if it could be incorporated into the development page of the champion narratives stuff
Pika Fox (NA)
: His ult is entirely controlled by the game and is a hard self CC. It avoiding tower if the opponent is on the edge of the tower line is necessary for the player to not be randomly screwed by the game and where it wants to place him. Removing this is impossible without fundamentally changing how his ult works.
> [{quoted}](name=Pika Fox,realm=NA,application-id=3ErqAdtq,discussion-id=JPOz5rV2,comment-id=0000,timestamp=2019-05-25T19:47:52.884+0000) > > His ult is entirely controlled by the game and is a hard self CC. It avoiding tower if the opponent is on the edge of the tower line is necessary for the player to not be randomly screwed by the game and where it wants to place him. > > Removing this is impossible without fundamentally changing how his ult works. It really isnt... and if anything Riot can change it so that it positions where the cursor is (while also lowering the range at which yasuo is shunted out) similar to Kai'sa's ult, or KAtarina's Shunpo. It's grotesquely unfair that Yasuo gets so much forgiveness in his kit, and would make it so that he's actually punished for misplays, because guess what, if u ulted under turret, u should get hit, whether u live or not determines whether it was a misplay because it was YOUR choice to press R, not an automatic thing from the game.
: So, I'm Trying This New Thing
Lmao, I've actually always done this (tho to less of an extreme xD)... I'll always say glhf :) before a game starts and "hf" to the enemy team when we load in..... every good play that i see i'll say niiiice, or gj if i wasnt looking at the lane but they won.... if it's a close battle i'll say "close, better luck next time, dw" and it honestly really helps, yes I do still get the occasional flamer and toxic people... but that's like 3/10 games at most.... the other 7/10 is either cheerful or pleasant... Imo, it makes no sense at all to flame someone for doing badly, sometimes they're jsut having a bad game, sometimes they're just being outskilled by their opponent, having someone else nag on ur shortcomings without offering any actual advice just becomes even more tilting. Yes, some people will say "just mute", but half the time the damage has already been done. If you have a teammate who seems to be on tilt, tell them to calm down, take a deep breath and reset, almost any game can be winnable. Most memorable experience ive had was last week, pretty much every lane was losing, but we didn't nag on eachother, offered advice and encouraged eachother not to give up (as cliche as it sounds) in the end, we lost most skirmishes and teamfights, but we won in terms of the macrogame: securing objectives, rotating and vision, in the last teamfight we decided to get baron, knowing we'd likely be able to get the buff, but probably lose if a teamfight occurred immediately after, so we had out toplaner waiting off to the side, so when the enemy team came to kill us we were able to draw out the fight long enough for him to take the last turret and the nexus.
: Game is shit. If you wanna be toxic
Unless it's a chat related report, gameplay reports take a while longer to kick in unless u file a support ticket with a replay.... There are systems to track gameplay toxicity... but it's heqavily reliant on u filing a report thing in the first place (not the support ticket, the after game report option), the number of reports from one game doesn't necessarily guarantee a report, however it does increase the likelihood of a manual review of the game... what the system will track is the total number of reports the player has gotten over time. So yh... jsut file a support ticket with the replay... also it should be noted, some people are jsut bad in that instance, a large majority are actually trying to win instead of inting, just people get extremely up in arms about the game being played differnetly from the current meta (i.e. funneling, "inting" Sion, Singed support that is actually counter jg) or cuz of some unintentional feeding.
: Idea for Fiddlesticks Rework(WARNING: Spooky)
Really like this concept and could easily see myself playing the hell out of him
Arcade Lulu (EUNE)
: > [{quoted}](name=Nightpower,realm=NA,application-id=3ErqAdtq,discussion-id=JNfEXNLu,comment-id=00000000,timestamp=2019-05-03T19:09:15.912+0000) > > See the thing is if you click one before you choose the client provides you a list of the pros that fill what the house represents and it's own little video. But right when you choose it just erases everything like none of it matters and it's not posted ANYWHERE else. i never got any lists or anything like that..... :o i just chose the blue one 'cause it looked cool
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=JNfEXNLu,comment-id=000000000000,timestamp=2019-05-03T19:37:01.729+0000) > > i never got any lists or anything like that..... :o > i just chose the blue one 'cause it looked cool There was a quiz u could’ve taken... and the ethos of each house is displayed
: It's not the fact Ez and Lux got new skins...
See... I wouldve been fine with Ezreal and Lux getting the skins if Katarina had gotten the legendary.
: > [{quoted}](name=Psyrix,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=0000000000000001000000000000000000000000,timestamp=2019-04-29T16:45:24.534+0000) > > ? Your argument then points out a flaw in ADC's in general then, because most of them build Attack Speed while still also having a steroid... and then ur argument falls apart even more when u consider there are TWO separate Keystones that allow you to pass the 2.5 AS limit. In regards to the second point about ADC's who play completely different... I'm confused. It's a transition, and quite a smooth one too. Kindred starts at 500 range, which goes to 575 at the 4th stack which then scales up to 650 by the 13th stack....... And each of Kindred's abilities aside from W and R gain the same increased range. W gets more %HP damage per stack... but since Wolf can be positioned certain areas, it doesn't mean u'll outrange Wolf's radius (unless u positioned poorly). > > Kindred will never become a transformation champion. Goes literally anathema to what Riot wants. Yes they'd played with the theme of it being two champions in one... which wasnt succesfull, but the changes did solidify it being one champion made of two entities, as you literally can't play to the fullest extent unless you use Wolf. Placing a Skillshot focused/oriented around wolf entirely upon the E would enhance that ideal imo, but would still have the "working together" aspect of mounting dread (lamb proccing the marks... so it'd be sort of a double cast. I'd proposed something before, i'll link it later) Yes, but _unlike_ the others, she needs to be able to keep her team from just losing early. Because she is a jungler. And you're being kinda silly by saying, "you can't play her without wolf". You could. There's no reason at all for wolf to be in the kit. The E could just be a big arrow. The W could just be a runaan's-like shot from kindred's model. The fact it's Wolf has no part whatsoever in the actual function of the abilities. Skillshort or not, it still doesn't matter that it's Wolf. It could still just be a big arrow. Maybe Wolf should be his own champion, and give them buffs when together similar to Xayah and Rakan.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=00000000000000010000000000000000000000000000,timestamp=2019-04-29T16:55:23.640+0000) > > Yes, but _unlike_ the others, she needs to be able to keep her team from just losing early. Because she is a jungler. > > And you're being kinda silly by saying, "you can't play her without wolf". You could. There's no reason at all for wolf to be in the kit. The E could just be a big arrow. The W could just be a runaan's-like shot from kindred's model. The fact it's Wolf has no part whatsoever in the actual function of the abilities. > > Skillshort or not, it still doesn't matter that it's Wolf. It could still just be a big arrow. Maybe Wolf should be his own champion, and give them buffs when together similar to Xayah and Rakan. Silly how? I'm saying that you can feel Wolf's impact in Kindred's kit, without any input from him u lose the %HP damage, you lose the CD on the Q from Kindred, thus also a dramatic decrease in the uptime of the AS steroid, and u also lose the chunk of missing HP damage from the E.
: > [{quoted}](name=Psyrix,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=00000000000000010000000000000000,timestamp=2019-04-29T15:27:49.959+0000) > > I meant flat damage as in that's all it offered. Damage.... Current Kindred offers Range as well as attack speed alongside the damage. I did address that previous kindred did %HP damage, that's the part I was saying got the best of both worlds.... Current HP damage was given to WOlf's attacks. > > And Wolf got a lot more agency with the W change... it's not perfect but it'd def an improvement... A rework to E would likely fix the problem (making it a skillshot focussed on wolf, alongside the autos from lamb to give the impression that it's both of them working to deal the damage. (I will say seeing wolf being thrown and chunking for a lot more damage than previously before does sell the idea more that Wolf is an integral part of Kindred.... You can't do much damage without Wolf being there (the W being active) and u feel the difference in damage... not jsut due to Lamb being able to jump around more, but each bite from wolf does feel like it's doing significant damage, especially late game when u get more than 7-10 stacks (something which is quite easy to do tbh providing u and ur team arent far behind.) That's exactly why it's worse. AS is more available than ever with the new runes, so it's next to pointless on top of her Q's AS. And the fact she needs marks to get to the range of ADC's who play completely different to her is a major inconsistency. I think Kindred just needs a full VGU to become more of a transformation type champion, where they switch out.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=000000000000000100000000000000000000,timestamp=2019-04-29T16:10:54.015+0000) > > That's exactly why it's worse. AS is more available than ever with the new runes, so it's next to pointless on top of her Q's AS. And the fact she needs marks to get to the range of ADC's who play completely different to her is a major inconsistency. > > I think Kindred just needs a full VGU to become more of a transformation type champion, where they switch out. ? Your argument then points out a flaw in ADC's in general then, because most of them build Attack Speed while still also having a steroid... and then ur argument falls apart even more when u consider there are TWO separate Keystones that allow you to pass the 2.5 AS limit. In regards to the second point about ADC's who play completely different... I'm confused. It's a transition, and quite a smooth one too. Kindred starts at 500 range, which goes to 575 at the 4th stack which then scales up to 650 by the 13th stack....... And each of Kindred's abilities aside from W and R gain the same increased range. W gets more %HP damage per stack... but since Wolf can be positioned certain areas, it doesn't mean u'll outrange Wolf's radius (unless u positioned poorly). Kindred will never become a transformation champion. Goes literally anathema to what Riot wants. Yes they'd played with the theme of it being two champions in one... which wasnt succesfull, but the changes did solidify it being one champion made of two entities, as you literally can't play to the fullest extent unless you use Wolf. Placing a Skillshot focused/oriented around wolf entirely upon the E would enhance that ideal imo, but would still have the "working together" aspect of mounting dread (lamb proccing the marks... so it'd be sort of a double cast. I'd proposed something before, i'll link it later)
: > [{quoted}](name=Psyrix,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=000000000000000100000000,timestamp=2019-04-29T15:12:42.183+0000) > > And Kindred has the tools to avoid most of them ( the Q)... I disagree with you on the passive highly... the current version _is_ the better passive of the three imo. the original was just flat damage, something that made kindred wayyyy too feast or famine unless there was a team to actually assist you (or you got lucky)... Plus it was centered almost entirely around Lamb... with wolf having barely any agency. 2nd passive change increased the range and also gave wolf more agency by allowing him to be positioned areas instead of spawning on Lamb...but also incentivized building crit... something few people liked. Current passive gives the best of both worlds: Lamb gets increased range and attack speed. Wolf gets increasing current HP and Missing HP damage, the jg marks spawn with less random chance.. forces you to learn the jg... but at the same time, it meant that you weren't reliant on the jg marks, you could strategize around them, and instead use them to force the enemy jg to try and get them...in effect controlling where the enemy jg positions themselves on the map.... Objectively Kindred is an amazing jungler, what they are however is difficult, this is what makes them a niche pick amongst the community at large... but an extremely common pick in the pro scene. (was one of the most picked junglers this season so far.) It wasn't flat damage, it was %HP damage. Which is very, very important for a short-range ADC. And Wolf is a failure of design in all regards. They didn't change how he works, they just put some damage onto his attacks.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=0000000000000001000000000000,timestamp=2019-04-29T15:19:05.997+0000) > > It wasn't flat damage, it was %HP damage. Which is very, very important for a short-range ADC. > > And Wolf is a failure of design in all regards. They didn't change how he works, they just put some damage onto his attacks. I meant flat damage as in that's all it offered. Damage.... Current Kindred offers Range as well as attack speed alongside the damage. I did address that previous kindred did %HP damage, that's the part I was saying got the best of both worlds.... Current HP damage was given to WOlf's attacks. And Wolf got a lot more agency with the W change... it's not perfect but it'd def an improvement... A rework to E would likely fix the problem (making it a skillshot focussed on wolf, alongside the autos from lamb to give the impression that it's both of them working to deal the damage. (I will say seeing wolf being thrown and chunking for a lot more damage than previously before does sell the idea more that Wolf is an integral part of Kindred.... You can't do much damage without Wolf being there (the W being active) and u feel the difference in damage... not jsut due to Lamb being able to jump around more, but each bite from wolf does feel like it's doing significant damage, especially late game when u get more than 7-10 stacks (something which is quite easy to do tbh providing u and ur team arent far behind.)
: > [{quoted}](name=Psyrix,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=0000000000000001,timestamp=2019-04-29T13:16:10.968+0000) > > They aren’t weak early... they still have an extremely strong dual potential once u hit lvl 3 and have a point in all three. You should win most fights unless u get ccd or jumped on. (Barring the particularly strong jg matchups). What they are is strong early, average midgame (if no stacks are taken) and strong late if they have more than 6 stacks... they were reworked so that they’d be less dependent on stacks. When it’s quite easy to get a 60-70% AS steroid from Q, there really is no need for a buff to attack speed. > > Kindred is designed to be a champion that evaluates risks to potentially get an extremely high reward. Learn how to path better and which runes suit ur playstyle (press the attack, lethal tempo and conqueror are their best runes atm, with hail of blades also being a potential contender) That's the thing. Anyone any good in the jungle will be able to jump on you. There don't exist many champions who can still jungle that can't do that. Kindred _used to be_ a champion that evaluated risk for an extremely high reward. They changed the reward, and now it's nowhere near good enough for the risk it entails. Unfortunately, they made fixes to the mark spawn points _after_ that change, so we never got to see what Kindred would've looked like with more reliable marks on her better passive. The issue with trying to tell someone how to play Kindred better is the fact that any enemy jungler on par with you shouldn't lose to a Kindred, either. Let alone ones that are better at their champion.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=00000000000000010000,timestamp=2019-04-29T14:37:59.184+0000) > > That's the thing. Anyone any good in the jungle will be able to jump on you. There don't exist many champions who can still jungle that can't do that. > > Kindred _used to be_ a champion that evaluated risk for an extremely high reward. They changed the reward, and now it's nowhere near good enough for the risk it entails. Unfortunately, they made fixes to the mark spawn points _after_ that change, so we never got to see what Kindred would've looked like with more reliable marks on her better passive. > > The issue with trying to tell someone how to play Kindred better is the fact that any enemy jungler on par with you shouldn't lose to a Kindred, either. Let alone ones that are better at their champion. And Kindred has the tools to avoid most of them ( the Q)... I disagree with you on the passive highly... the current version _is_ the better passive of the three imo. the original was just flat damage, something that made kindred wayyyy too feast or famine unless there was a team to actually assist you (or you got lucky)... Plus it was centered almost entirely around Lamb... with wolf having barely any agency. 2nd passive change increased the range and also gave wolf more agency by allowing him to be positioned areas instead of spawning on Lamb...but also incentivized building crit... something few people liked. Current passive gives the best of both worlds: Lamb gets increased range and attack speed. Wolf gets increasing current HP and Missing HP damage, the jg marks spawn with less random chance.. forces you to learn the jg... but at the same time, it meant that you weren't reliant on the jg marks, you could strategize around them, and instead use them to force the enemy jg to try and get them...in effect controlling where the enemy jg positions themselves on the map.... Objectively Kindred is an amazing jungler, what they are however is difficult, this is what makes them a niche pick amongst the community at large... but an extremely common pick in the pro scene. (was one of the most picked junglers this season so far.)
: > [{quoted}](name=thesinofwrathh,realm=EUW,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=00000000,timestamp=2019-04-29T01:18:22.785+0000) > > I think that kindred really need a automatic healing and more attack speed and skins and she doesn't even have cinematic as the other champion sorry for my English Well, what she needs is a new passive that can actually function. Being weak early but also needing to put herself in danger to get marks is counter-productive. And they did have this: https://www.youtube.com/watch?v=r4ufa7hik08
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=3ErqAdtq,discussion-id=ePflk3kU,comment-id=000000000000,timestamp=2019-04-29T01:22:09.202+0000) > > Well, what she needs is a new passive that can actually function. Being weak early but also needing to put herself in danger to get marks is counter-productive. > > And they did have this: > https://www.youtube.com/watch?v=r4ufa7hik08 They aren’t weak early... they still have an extremely strong dual potential once u hit lvl 3 and have a point in all three. You should win most fights unless u get ccd or jumped on. (Barring the particularly strong jg matchups). What they are is strong early, average midgame (if no stacks are taken) and strong late if they have more than 6 stacks... they were reworked so that they’d be less dependent on stacks. When it’s quite easy to get a 60-70% AS steroid from Q, there really is no need for a buff to attack speed. Kindred is designed to be a champion that evaluates risks to potentially get an extremely high reward. Learn how to path better and which runes suit ur playstyle (press the attack, lethal tempo and conqueror are their best runes atm, with hail of blades also being a potential contender)
RR8Rosie (NA)
: On your main champion which is your least favourite skin?
Queen of Diamonds Syndra and Galaxy Kindred... Also main Zoe, and my least favorite version for her is the poolparty skin (i still like it... really wanted it cuz of the seagulls on the E trap... but i prefer her base and cyber skin)
Falrein (EUW)
: Small headcanon on Syndra killing Konigen
Ps, never stop xD love a fellow Syndra stan
Falrein (EUW)
: Small headcanon on Syndra killing Konigen
That is almost exactly what happened in the original lore which is why it pissed me off so much to read the new version (tho I think it got edited abit or I just grew to love with it). Had they shown Syndra had developed some growth but was still prone to chaotic lapses in control but put trust in her mentor to teach her... it would’ve been a more successful story that doesn’t senselessly make either side all negative... instead we have a girl that acknowledges she wasn’t learning much and her powers were dangerous yet still throws a tantrum resulting in utter disaster despite her mentor trying to calm her down...... that may not have been exactly what happened but with the way the lore is written it heavily suggests that.... and paints Syndra in such a bad light rather than having it be grayed and misunderstood... it forces her to be unlikable in a sense and dooms her inherently to being negative, The interaction with the mentor should’ve been more complex so there’s an understanding of why Syndra had the outburst... the previous lore nailed that aspect... new lore makes out Konigan to be benevolent af and an unfortunate mentor rather than a failed mentor... showing Syndra tried and had some growth (but still was liable to losing control) and Konigan doing his best, getting exhausted and finally admitting to dampening and possibly even removing her powers without her consent (maybe even unintended side effects) is a better portrayal for both characters. Both were trying to do their best. Both failed. But both were also understandable.... and considering Syndra’s base nature is that she’s misunderstood and betrayed rather than inherently malicious or makes more sense imo... I do hope we get to see more Syndra lore, especially her special connection with magic as well as past life
Ludicol0 (NA)
: remove zoe
lol,build mr or dodge her skillshots... even just getting merc boots dramatically reduces her damage
: Will Kindred ever be relevant again?
Kindred is definitely good rn. Don't think they need any buffs (currently maining them rn)...They're relatively hard in comparison to most other jg champs as they have zero hard CC, have an emphasis on counterjg/invading as well as having a jump that will only get you over certain walls... The payoff is that they can output a TON of damage and can come in with clutch saves with the ult. They rely on the team being helpful: Warding and following up ganks/invades to secure marks. The most recent rework/update really helped them out while also giving Wolf more agency. So yh, not a popular pick, but still a strong one... they were seen alot in competitive play this split
iiGazeii (NA)
: Swap Zoe's W and R
I can guarantee u that u don't want Zoe to have portal jump on a basic ability. Zoe's Q scales with range, not just levels and AP... potentially having access to that combo at level two will create several problems and make her even more hated than u seem to think she is. Her W honestly doesn't have that much problems, there is clear counterplay to her not getting the shards (either dont use ur summoner spells, or zone her away from collecting the shards.) A more reasonable change would be to have the spells she steal be a weaker version. That and have the item actives have a level gauge so she doesnt have the power of the full item until like lvl 6-7. The main problem with W is that often times she'll consecutively get the same spell, something that I think should change so it cycles better (so Zoe wont get two ignites in a row, or 3 redemptions etc.)
: My only problem with kindred is the passive it is just so boring after the rework and like on hit kindred is so much more fun then crit kindred in my opinion.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=yrc23zHg,discussion-id=GpRs549j,comment-id=0001,timestamp=2019-04-15T10:16:03.475+0000) > > My only problem with kindred is the passive it is just so boring after the rework and like on hit kindred is so much more fun then crit kindred in my opinion. You dont need crit tho, nothing in the passive ties with crit anymore (they changed them again) Lamb now gets increased auto range and attack speed every 3 stacks after teh first 4 (so it's incredibly easy to get 650 range), Wolf gets more %current hp dmg and the mounting dread execute increases. So crit inst necessary, in fact i generally start with botrk and red smite (the red gem one) then build runaans, Phantom dancer and infinity edge (with press the attack as my keystone), but wit's end, guinsoos and cleaver are still quite good on them (prbly would use lethal tempo which is still excellent on kindred). Have u played with the new passive yet? I'd say it's satisfying, plus they re-added the heal... i didnt like the passive that focussed on crit and was relieved when they changed the passive again... blend of the best of both worlds: The infinite %hp scaling and infinite range+Attack speed scaling.)
CLG ear (NA)
: im sorry you play the worst champion in the game
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=GpRs549j,comment-id=0000,timestamp=2019-04-15T04:03:22.721+0000) > > im sorry you play the worst champion in the game ...They really aren't tho. After the changes that gave them back the heal, then the buffs/changes to adc items, kindred has been steadily climbing back into relevancy, hell was even seen in several games in lcs. (which, sure isn't always a good bar for saying a champ is strong, but considering the amount of times Kindred was picked, it does show how "reliable" the champ is. Kindred is a relatively hard champ to play, but good kindreds often are terrifying to face.
Rioter Comments
Hailren (NA)
: Question about Zoe vs Yasuo
She can't, if anything it wouldve been a buffered ability. If the skillshot hits u before u ult, the sleep will trigger during ur ult halting ur dmg... The Q can be redirected in midair... but generally most of the time the q has already been used...
Kadexe (NA)
: Win rate means nothing in pro play, the sample sizes are nowhere near large enough. What you should be looking at is *presence* - how often the champion is picked or banned.
> [{quoted}](name=Kadexe,realm=NA,application-id=3ErqAdtq,discussion-id=T3RvvAEo,comment-id=0001,timestamp=2019-04-08T16:36:21.888+0000) > > Win rate means nothing in pro play, the sample sizes are nowhere near large enough. What you should be looking at is *presence* - how often the champion is picked or banned. that's why u buy merc boots :/, dramatically guts down the CC duration, as well as reducing the damage taken by quite a good chunk.
Arcade Lulu (EUNE)
: > [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=y2eyTahM,comment-id=0000,timestamp=2019-04-07T14:19:07.611+0000) > > So you are saying zoe got 50% of your HP with using only Q. > Not using E first > Not hitting W rockets > Not using R for Q extra range > No passive enhanced auto Yes Only with 1 Q
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=3ErqAdtq,discussion-id=y2eyTahM,comment-id=00000000,timestamp=2019-04-07T14:32:20.455+0000) > > Yes > Only with 1 Q At what level? And what level were you? And did she actually have zero items? Or was it really sorcery boots alongside an almost completed ludens. Zoe’s abilities are extremely telegraphed and can be played around by using the minion waves to block her abilities... she has no actual AOE... she has a small splash that deals less damage than the first target hit.
VIßE (EUW)
: Bring back taliyah
Honestly? Taliyah is actually quite fine as a midlaner, while the AOE was nice on Q, its removal hasn't negatively impacted Mid Taliyah that much... just changes playstyle how u clear waves and makes u pay attention to how u battle and position. With Electrocute, the WE combo (paired with an auto or Q) absolutely chunks, easily deleting squishy champions if done properly. The Q does eventually scale to the point it can clear waves quite quickly, and her roams are still devastating af... it's just she can't really permashove with zero interaction anymore.
: Can we get a bit of Orange Essence from Hextech Chests when we get a Champion Shard from it?
Honestly... Riot's main source of income is from skins (Prestige skins are another conversation and i can understand why some people r upset about them)... The fact we already have system that grants us the chance to get multiple skins for FREE is quite enough.... and it exceeds "looking a gift horse in the mouth" to ask for more since that actively cuts into Riot's income. Save up on the skins. Don't reroll them to get the random permanents, just convert them to Orange essence.... Increase your champ pool so u can get more chests. Make a choice on which skin u really want to have and make the sacrifice of disenchanting the requisite shards to make up the OE u require. with over 140 champs in the game, and many people possessing all/most champs, it's quite easy to amass over 10k OE each season with the system u want implemented (100 OE per chest)... No business wants to give away their largest source of revenue for free at such a high turnout rate.
: bump meow EDIT: because i agree we need a dual long sword champion dream its like the warriors from tera
> [{quoted}](name=CinnaBon Kittenz,realm=NA,application-id=yrc23zHg,discussion-id=uRjFq11K,comment-id=0007,timestamp=2019-04-07T06:13:16.198+0000) > > bump meow > > EDIT: because i agree we need a dual long sword champion dream its like the warriors from tera Lol Kayle technically does dual wield.
Aerdrift (NA)
: A Solution for Rakan
Idk... I always considered Rakan to be a secondary engage champion. He can facilitate as the primary engage but he’s always functioned better as the secondary engage. He’s squishy af with mediocre damage and short range. He’s designed to be flashy, disrupt/distract the opponent them heal/shield an ally... flitting in and out. He’s not designed to remain in the front line, nor stay in the back lane, it’s a careful mixture of both. So his identity really hasn’t changed at all. All that being said, I haven’t played Rakan recently... when I did, I built a mixture of enchanter and tank stats... which worked amazingly: aftershock was my main rune. Build ardent and redemption, Zekes, sometimes knights vow or locket, mr/armor boots and finish up with a hard tank item. In the botlane 2v2 he does function as primary engage Yh... but in the 5v5 teamfights, it’s always been better to have a tank who could initiate/soak up the initial damage to allow an insane secondary engage by Rakan... that was always my interpretation of the ideal, but with the added benefit that Rakan could function as the primary engage if necessary... tho not ideal. He’s supposed to be an aggressive battle dancer, which meant u assessed when, how and where to engage, not just do it anytime. Which was the main problem with the RW interaction, it was too reliable and in a sense... safe cuz it was pretty much guaranteed since it was quite fast. The range increase without a speed boost likely will be enough, tho I guess we’ll have to wait and see.
: Neeko's Butt
Upvoting cuz of the sheer wtf hilarity xD
: > [{quoted}](name=Smashed Hash,realm=NA,application-id=3ErqAdtq,discussion-id=EenKsm5e,comment-id=0000,timestamp=2019-03-31T00:24:54.311+0000) > > Someone will respond and say, "you need to place more wards". I will be the first to tell you that you need to place more wards. \ s And that will make a huge difference? Control wards or regular wards?
> [{quoted}](name=Morgana Deus,realm=NA,application-id=3ErqAdtq,discussion-id=EenKsm5e,comment-id=00000000,timestamp=2019-03-31T00:26:06.562+0000) > > And that will make a huge difference? Control wards or regular wards? It actually does a world of difference. Buy control wards and get a new one each time it gets cleared. Then place them offensively or defensively as the game progresses. Vision is extremely important, even if u don’t roam, it provides warnings for when the enemy roams, allowing u to play better due to having more information. As a midlaner I’ll always try to have a control ward in the brush near scuttle and try to get my jg to ward the opposite one, then I place a normal trinket ward near the enemy raptors (during laning phase). Try to get everyone to buy and place a control ward
Ryushiin (NA)
: What do u guys think the new support is gonna be?
I really hope the new champion is a male. Wanted Neeko to be male cuz I’d love a colorful, cute playful male champ. Then I’d love for more female fighters/juggernauts
Terozu (NA)
: If the new champ is named Purra, I will laugh so hard. Maybe it's Puura. Also, Elderwood LeBlanc would contradict Coven LeBlanc so pretty sure it's fake.
> [{quoted}](name=Terozu,realm=NA,application-id=6kFXY1kR,discussion-id=8Fn4sk9P,comment-id=000a,timestamp=2019-03-24T21:05:26.210+0000) > > If the new champ is named Purra, I will laugh so hard. > > Maybe it's Puura. > > Also, Elderwood LeBlanc would contradict Coven LeBlanc so pretty sure it's fake. especially since Raveborn exists ad could encroach that territory
Pąìn (EUNE)
: > [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=OANp4FXQ,comment-id=0004,timestamp=2019-03-24T18:41:30.115+0000) > > She's not really. Sounds more to me like you just got trashed by one and needed to make a shitpost about it rq yeah I got trashed by irelia who miss her entire combo twice and killed me only with auto attacks XD fair , right?
> [{quoted}](name=Pąìn,realm=EUNE,application-id=3ErqAdtq,discussion-id=OANp4FXQ,comment-id=00040000,timestamp=2019-03-24T22:19:04.001+0000) > > yeah I got trashed by irelia who miss her entire combo twice and killed me only with auto attacks XD fair , right? Sounds more like u messed up tbh... which seems especially likely if the ult hit u or u were low hp/mana and pushed
: All disables and summoner spell debuffs. A DoT that isn't an AoE is always a debuff. As the DoT is not AoE, it's going to have to be a debuff. Ignite applies two debuffs, GW and the burn. I assume it doesn't remove the GW because it's removing "Ignite" (the DoT), and not GW. As far as I'm aware, for Riot to make it remove the GW from ignite without removing other sources of GW they'd have to combine the two, but that opens up the issue of *double* GW being possible...
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=3ErqAdtq,discussion-id=TEVXEyyv,comment-id=0000,timestamp=2019-03-25T12:00:23.200+0000) > > All disables and summoner spell debuffs. > > A DoT that isn't an AoE is always a debuff. As the DoT is not AoE, it's going to have to be a debuff. Ignite applies two debuffs, GW and the burn. > > I assume it doesn't remove the GW because it's removing "Ignite" (the DoT), and not GW. As far as I'm aware, for Riot to make it remove the GW from ignite without removing other sources of GW they'd have to combine the two, but that opens up the issue of *double* GW being possible. I think ur reasoning is a bit off. Or at least what I’m understanding from ur explanation. The way it sounds to me from ur explanation is that cleanse will remove 1 instance of CC/debuff... which isn’t the case. You can be exhausted, ignited and charmed and cleanse them all in one go. But anyways, Cleanse just flat out doesn’t remove Grievous Wounds.
: > [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=O3i29eKG,comment-id=000100000000,timestamp=2019-03-23T20:46:40.108+0000) > > I Mastery 7'd Ornn 2 days into his release, have played 1.7 million mastery games on him. Sigh. What do I know..... > > Let me ask you this: How do you deal with Darius Apprehend, bleeds, on fairly short cooldowns and low mana costs in top lane? How do you keep up with CS at that range? > > How are you winning vs a Renekton? 2 days? I don’t buy that. You would have had to spam countless games on him in that time. Just cause you can’t doesn’t mean others can. Bellows Breath negates Apprehend. Bleeds, same way as everyone else. Plus it’s physical damage, so get armor, back off before 5 stacks. Apprehend has a massive CD early game and it’s not even Darius’s first max. Put that on cooldown and he has to walk up to you, while you can poke with Q and hit hard with E. Renekton is tougher. Mostly prediction game, going for Bellows Breath when he E-Ws to get the Brittle proc and ignore the stun. Rush armor. CS is easy, especially if you freeze it back by your tower. E max helps clear caster minions easily. Just gotta position Q just right. Add Aftershock and those aforementioned trades are even better. Ornn jungle has some of the lowest income and XP. Ornn’s desire is to hit 13 fast to get his masterworks and start advancing his allies. That is not as easy to do in the jungle these days with the XP nerfs. There’s also the scuttle fights that tanks just aren’t as good at unless they’re Sejuani or Nunu and Willump.
> [{quoted}](name=Iota Theta,realm=NA,application-id=3ErqAdtq,discussion-id=O3i29eKG,comment-id=0001000000000000,timestamp=2019-03-23T21:27:57.625+0000) > > 2 days? I don’t buy that. You would have had to spam countless games on him in that time. > > Just cause you can’t doesn’t mean others can. Bellows Breath negates Apprehend. Bleeds, same way as everyone else. Plus it’s physical damage, so get armor, back off before 5 stacks. Apprehend has a massive CD early game and it’s not even Darius’s first max. Put that on cooldown and he has to walk up to you, while you can poke with Q and hit hard with E. > > Renekton is tougher. Mostly prediction game, going for Bellows Breath when he E-Ws to get the Brittle proc and ignore the stun. Rush armor. > > CS is easy, especially if you freeze it back by your tower. E max helps clear caster minions easily. Just gotta position Q just right. Add Aftershock and those aforementioned trades are even better. > > Ornn jungle has some of the lowest income and XP. Ornn’s desire is to hit 13 fast to get his masterworks and start advancing his allies. That is not as easy to do in the jungle these days with the XP nerfs. There’s also the scuttle fights that tanks just aren’t as good at unless they’re Sejuani or Nunu and Willump. Mastery 7 is EASY when the champ is first released and ur able to secure them (best chance is if u have a full team and go blind pick) and especially if ur winning most of the matches. Several people get lvl 7 in one day. A friend and I will usually compete to see who can get lvl 7 on new champs we both like (Zoe, Xayah, Rakan, Neeko, Bard etc) and generakly get it within 3 days. And we usually have time constraints. Think about it this way. It is quite possible to get lvl 5 on a champion within 1 day. Lvl 7 just requires u get an S 5 times in a row after that (technically 3... since u only need an S- for lvl 6, albeit two of them.)
: In Regards to New Support Champion
I honestly hope the new support is male... and that they do a female bruiser/juggernaut after.
Jalesom (NA)
: > [{quoted}](name=Psyrix,realm=NA,application-id=yrc23zHg,discussion-id=6VY8KOiY,comment-id=00010001,timestamp=2019-03-24T03:35:32.890+0000) > > Lol huh? @ur first paragraph xD... it may just be cuz I’m incredibly tired rn, but that went right over my head. They keep trying to balance her with buffs and nerfs to hard stats. The passive keeps changing as stat based changes. I like how E is not a stat change but a change to how she interacts with spheres by increasing its spell width. It makes max level for E feel different and more powerful. Adding new sphere interactions will raise her skill cap and would allow more counterplay. Increasing R range is same idea in a way but it doesn't feel powerful by any means. It can't be something that makes her management easier though like picking up three spheres. That was the right direction but wrong implementation. Once the passive moves to interaction based, then they can simply adjust damage values on the abilities themselves to balance. I also think adding an indicator like Annie's stun but for Syndra spheres would help counterplay. Then the opponent would know when her ult is at min to max damage. I long welcome a fix to her coding!
> [{quoted}](name=Jalesom,realm=NA,application-id=yrc23zHg,discussion-id=6VY8KOiY,comment-id=000100010000,timestamp=2019-03-24T04:02:51.151+0000) > > They keep trying to balance her with buffs and nerfs to hard stats. The passive keeps changing as stat based changes. I like how E is not a stat change but a change to how she interacts with spheres by increasing its spell width. It makes max level for E feel different and more powerful. Adding new sphere interactions will raise her skill cap and would allow more counterplay. Increasing R range is same idea in a way but it doesn't feel powerful by any means. It can't be something that makes her management easier though like picking up three spheres. That was the right direction but wrong implementation. Once the passive moves to interaction based, then they can simply adjust damage values on the abilities themselves to balance. I also think adding an indicator like Annie's stun but for Syndra spheres would help counterplay. Then the opponent would know when her ult is at min to max damage. > > > I long welcome a fix to her coding! Ohhhhhhh lol. I’d love a passive change that increases her skillcap but idrk what could do that other than something like “if Dark sphere hits a champion its duration increases by 1 sec”. That would reward the players who are more consistently able to land q... or maybe decrease the base duration to 5 secs and raise the max duration to 7 secs (with the 7 secs being of it hits a champ. This applies to w and e interactions if the orbs hit champs). Would mean Syndra players are rewarded but also have to have better micromanaging with the spheres. Ur ult proposal I have to say is quite a nerf and isn’t really fair, cuz 7/10 times, the spheres are already visible,,. It’s the enemy’s fault for not warding or paying attention. In a sense, Yh.., it does give a sense of intimidation... but it quickly wears off unless Syn is spamming,,,, I will say that I think it’s incredibly unfair for Annie to be able to stack her stun just by using her shield and that it’s potentially infinitely held. I’d switch it to the stun requiring unique spell casts (so she doesn’t get it just by spamming one ability)
Sirsir (NA)
: Dragon trainer Kindred
If they ever do a skin and label it dragon “trainer”... I’m gonna have issues. First off, Kindred is a *them* Lamb and Wolf, they are both halves that make up a whole: equals... dragon trainer implies that one has a form of superiority over the other, which is flat out insulting to Wolf, especially after even Riot has stated they want to work on Kindred more so Wolf has more agency to make it really feel like two champs in one. A dragon themed skin would be amazing tho :D (And lol, sorry if it came off as hardh... it’s just irritating that people always forget about Wolf)
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Psyrix

Level 171 (NA)
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