: Small Diana Gameplay changes coming to PBE
Give her the 20% aspeed buff on passive WITH the changes to her base aspeed and aspeed growth. Especially because that passive was removed in FAVOR of the clunky spell-weaving aspeed buff. She'll need it, especially in the jungle. As for everything else, you can't just nerf her damage and except people to still want to play this champion. Riot has had literal years to change her one-shot playstyle, and nothing was ever done about it. I'm still a firm believer that Diana has to play as a feast or famine assassin, or someone needs to look into giving her shield some % HP scaling so she has more survivability in fights. Don't just straight up nerf her as an assassin, you've practically already removed her from the jungle before. It's be nice to see some changes geared towards allowing her to actually utilize an ap 'bruiser' build via hp scaling on her W, but I don't see that happening. There's no point in buffing her E because it's still a one-point wonder that people most likely use only after blowing up the enemy adc; after they're already dead. In any case, I'm not the hottest Diana main here, nor the biggest OTP. I haven't played her for two seasons but she's still my highest mastery champion if that could say something. I like building her tank more than I do assassin though; I feel she should have better rewards for engaging on a team instead of dying to remove a squishy.
: Realistically the old rune system didn't give people much to work for either, with the exception of completionists who actually derive joy from getting every piece of available content. For most veteran players they just had massive IP banks that they never spent because they had the needed armor/mr/cdr/ad/as/ap/scaling hp runes. Ideally we can find some other form of meaningful progression, but old runes really weren't it.
nanana, vet players had all the champs and the standard runes. so what we did was buy extra rune pages, perhaps all the pages ( i know i did) then buy runes to try out gimmicks. and the difference was it was fun. i miss my full gold gen support page. literally rolled around in dough. the full ad pages, cd+armor pen pages for those aram games. full mpen to play mundo's shoes shop. exp runes on zilean, or the mistake of a full attack speed page on teemo. full ap pages. mana regen page. my friend had an armor page with hp regen runes she ran on tank soraka, and just wouldn't die. sure some people didn't spend all their IP, but those were the people that just stuck with the champions they actually would play from my experience.
Meddler (NA)
: Quick Gameplay Thoughts: July 27
Please consider reverting Sejuani's rework as well. If at the least, the W and the E. It just doesn't feel good to have little agency in using her E, it often times feels like she's just got two abilities, her Q and her Ult. Also her w animation makes her look like a happy meal toy and still hasn't been fixed. it's funny, but also she isn't xin zhao. Her old W made a lot more sense, especially thematically. Her new-ish ult is nice and stuff though, just it kind of lacks visual clarity I thought. You can't really tell what the second half of her ult is doing or if it's even that impactful. just my 2 cents.
: We’re updating our policy so unusual play styles don't get 14 day bans
: > [{quoted}](name=WookieeCookie,realm=NA,application-id=ZGEFLEUQ,discussion-id=FrILlWp7,comment-id=00f0,timestamp=2017-02-28T04:43:04.612+0000) > > Here we are again! The case of_ “Unusual Pick that Throws A Game on Its head”_ vs _“The Teammates going WTF Is Going On”_. > > [If you’re just tuning in we previously covered this topic with a similar case in December: “Support Singed isn't bannable, but that's not the point”. ](http://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/79aGu3wR-support-singed-isnt-banable-but-thats-not-the-point?comment=006b) > > We feel that the situation between these two edge cases are very similar. But it’s obvious we need to keep updating a few processes to smooth out any rare repeats in the future. And rare is what we’d call this; it’s a very unique edge case that seems to only present itself once every few months among thousands of audits that we process. > > Let’s re-iterate our stance from before: > > **Q: Can I get banned for choosing a champion or strategy that is outside the current meta?** > > A: 100% no. Choosing a champion or strategy outside of the current meta is not a factor we take into account when reviewing accounts. On any given day tens of thousands of players are making unusual picks in the game and they’ll never receive penalties in any form. > > **Q: So why does this issue keep coming up? What makes it different?** > > A: Riot Gromp said it best in the previous post when they stated: “...common sense and good sportsmanship say that experimenting players need to clearly communicate intent and win conditions to their teammates.” League of Legends is a team game and sometimes the biggest challenge can be coordinating with 4 other strangers who share a common goal; victory. If a player is going to rewrite the rules for the rest of their team then there is more pressure to properly communicate to everyone what they want the plan to be, and what they think everyone should do to achieve it. Rewrite _what rules_, specifically ? You mean the meta? But wait, breaking the meta is allowed by riot. So again, what _rules_ is this player "re-writing"? > > But wait! Communication doesn’t stop after you press the Enter button on your keyboard; and that’s where we saw a problem in this particular case. All of us need to be aware of the difference of communicating “with” someone vs. communicating “at” someone. _Telling your team what you’re going to do and then ignoring them isn’t really working with them it’s holding them hostage_. Telling your team what you want to do and actually working towards a common plan is a central part to playing any team based game. You're conflagrating "communication" with "consent". This player clearly communicated _with_ players both during lobby and in-game to achieve victory. What makes one player's demands more important than another? So because two players disagree on the tactic, only the innovative one must bow down to the others' demands? Again, you don't enforce the meta, remember? Straight from your support site, "tactical disagreements are not reportable". So although this player utilized his champion _more effectively_ in an off meta way, as a "global support" for the _whole team_ not just the bot lane, is that against the rules? Because as far as I know, support role is the only role that _does not_ have a specific lane assignment, other than its been played bot for a while so that's meta. But you don't punish off meta remember? Also it has been mentioned before by riot tantrum that you can never, ever be punished for _not using chat_, do I take that to mean only in game chat then? Or is not typing in the lobby part of that. And what about hovering your champion in lobby? Is not hovering your champion Also punishable? > > In this case what we observed was an expert Nunu counter-jungler throwing the meta on it’s head with a respectable win rate of 53%. While pretty impressive on it’s own, we also found that nearly 50% of their games were reported by teammates as frustrating and unfun. Keep in mind, this isn’t just teammates in losing games, this is teammates across all of his games; victories included. > > The message was pretty clear to us, this player is serious about_ Making Nunu Great Again_ but they are leaving a trail of dissatisfaction, frustration, and anger in their wake. > > Winning is not the end all be all of League. We want players to have fun but not at the expense of teammates. Ideally this means players will coordinate among themselves in a given match and react to the unique circumstances they end up in. If a player is consistently forcing “their vision” on the rest of the team **and **refusing to adapt to their needs we reserve the right to intervene. That’s what happened here (and before with the Singed case); players cried out how terrible the experience was for them and we intervened. If you would clearly state that off-meta play like this is not punishable or reportable, then there wouldn't be any grief or frustration because players would know to adapt to each other when these things happen, instead of trying to force everyone into one meta box. This is like if you are invited to a costume party and when you arrive, a handful of partygoers tell you they hate your costume. You ignore them and keep partying. You come across some people that love your costume; others are in-different. After a while you're asked by the host to leave, and when you ask why, you're told "because some other people complained that your costume didn't match theirs and they didn't like it". You mention that the party is not a themed costume event, and the host agrees with you, but still kicks you out. How is that in any way fair? **** > > Moving forward we’re going to keep updating our processes for these edge cases. We will still be on the lookout for situations where a player is creating a really negative experience for everyone else and we will intervene when necessary. In this case it’s undeniable that TakeTheDraw wants to win even if their approach leaves a lot to be desired. The effects on others in his games were enough for us to lock the account and we stand by that. But our agents were not properly prepared with a process to handle this edge case when they wrote in and that is on me. I will be working with the team to clarify an escalation process that emphasizes clearer feedback and opens the door for ban reductions if we believe that someone can make changes to their play style allowing them to continue crushing the meta but not at the expense of their teammates. Explain to us why on your support portal page for what is reportable, you quite literally have it stating that "tactical disagreements should never be reportable". And in the graphic it shows a swain player saying _"but nunu I wanted you to go support bot!"_ How is this player's (tactical) decision any different? Unless you want to come straight out and tell us that support role _Must only be bot lane_ and you are not allowed to leave that lane, then his decision to roam around the map and put global pressure IS a valid tactical decision and as per your own rules not reportable, therefore any griefing done by other players in reports are INVALID. You yourself are on record stating that riot supports innovative meta changing gameplay **_"even if it ruffles some feathers"_. **, but what, this case doesn't apply? Sounds hypocritical. Your problem is you want to appease as many people as possible by being vague and saying yes yes that's ok, but turn around and punish the ones that actually do try to innovate and enjoy the game in different ways. **_stop trying to appease everyone by being vague; come out and say you either enforce the current meta completely, or you completely embrace any and all creative methods of meta breaking gameplay as long as it's not purposefully losing games._**
I think Riot is trying to suggest that it's okay to innovate the meta, but only if you're not the support. Supports aren't supposed to have fun in this game.
Meddler (NA)
: Some follow up marksmen thoughts
I think Cass should be one of your contenders for a bot lane mage. She has the sustained dps you expect from an adc. Play patterns and obvious counters. I think she takes down towers just fine enough. Would be interesting if she could 'corrode' structures to increase her damage to them.
Rioter Comments
Meddler (NA)
: Both Kalista and Azir are representative of a period where in hindsight I think we tunnel visioned too much on uniqueness at the expense of some aspects of game health (overloaded kits) and skill floors. That's resulted in some champs who have really cool stuff on their kits, but have been challenges to balance for regular play versus top tier play. My take is that there are solid concepts there, but that the execution on them needs some work (reducing unnecessary strengths primarily, and putting that power into other parts of the kit, giving clearer weaknesses to play around).
I dunno why she wasn't released being able to only hop after casting Q. She didn't need to hop after every auto attack. From an adc main's perspective, the biggest issue I felt was primarily that one passive. There's too much power in it, and too many bandaid solutions to try and fix it. Namely her auto attack damage being reduced, being locked into her auto and losing her auto on visual loss. Her damage doesn't feel like the true issue. I don't think her E stacks would be such a problem if she had little mobility outside of her Q lunge.
Hige (NA)
: Trundle... making me feel weird...
oh lord riot gonna get their esrb rating changed to M for sexual content,
: Yo Yousosmart! Star Guardian is absolutely a line that we want to explore further, skins team itself is comprised of a ton of Magical Girl super fans! We definitely want to make more SG skins in the future (TBD), so keep your eyes peeled for cuteness! :3 As far as our data goes players lovvvvveddddd her, like off the charts positive player response. lol **Question for the thread: **What other champions, aside from Lux, would make great Star Guardians?
{{champion:134}} pls {{champion:40}} {{champion:89}}
Shiznyte (NA)
: Grievious Wounds
What if you removed Soraka's mana resource? She can free cast her q and e (with a cooldown) building up a resource, and then when she uses W, it expends her new resource to heal her target. It should still have a health cost, but it has less the more resource she has. This way it's ineffective for her to top people off constantly, and it means she needs to be more engaged in botlane if she wants to have a good heal. If she's under Grievous Wounds, she instead builds up less 'Starpower' or whatever than she did before, thus reducing her healing. Maybe you could do something more thematic with her ult as well? Maybe like, you ult and for a little bit, Soraka returns to her old god form and can do more with her basic spells? Maybe regenerates her resource faster, cleave heals with w with no health cost. her Q strikes an area multiple times, and her e immediately roots. There's so much that could be done with a little more imagination.
: Mid Year Mage Updates - Zyra Direction
The only reason Zyra is played bot Lane is because people are bringing her for damage. She doesn't have a lot of utility outside what she brings to the table with her ult. You bring Zyra botlane as a support the same way you would Annie or Brand. To shit on that little utility mage support and the enemy adc.
: Are they godly existences where they don't have to pay their employees? No electricity bills? No software engineers? No hardware engineers? No coders? No new infrastructures to hold new employees? No new equipment? No new departments to help support community? No community events? No prize pools for global competition? Even if they made 1.6B, they used a massive chunk of it to enlarge the company and its power and support.
> [{quoted}](name=zaindeus,realm=NA,application-id=cIfEodbz,discussion-id=tivmkQPs,comment-id=001300000001,timestamp=2016-02-02T04:00:08.311+0000) > > Are they godly existences where they don't have to pay their employees? No electricity bills? No software engineers? No hardware engineers? No coders? No new infrastructures to hold new employees? No new equipment? No new departments to help support community? No community events? No prize pools for global competition? > Even if they made 1.6B, they used a massive chunk of it to enlarge the company and its power and support. This isn't the first time they've shafted us. And I don't think you read what I said. It was 1.6 billion in revenue from microtransactions. Not from all sources, but solely from how many people fucking spend money in the Store.
: Maybe, just maybe, foreign investment would improve if you, say, you know, had a Cabinet selected based on qualifications and not just gender balance. Just a thought.
> [{quoted}](name=CaptainIzayoi,realm=NA,application-id=cIfEodbz,discussion-id=tivmkQPs,comment-id=000d0004,timestamp=2016-02-02T05:34:19.646+0000) > > Maybe, just maybe, foreign investment would improve if you, say, you know, had a Cabinet selected based on qualifications and not just gender balance. > > Just a thought. Trudeau hasn't been in power long enough to make any ramifications on the economy. Harper and his backwards ass ways of running the joint is what did it.
: Man, all the salt from people who don't want to pay anything more for their RP. They need on their end in order to keep consistency with the economy so that they continue with their profits relatively unaffected. As long as nothing falls under any prices (e.g. 10$ getting you less than 975) then who cares? If you're so unwilling to spend a little extra money due to a fluctuating economy, is Riot greedy or are you?
> [{quoted}](name=CisoSecond,realm=NA,application-id=cIfEodbz,discussion-id=tivmkQPs,comment-id=0013,timestamp=2016-02-01T23:18:46.767+0000) > > Man, all the salt from people who don't want to pay anything more for their RP. They need on their end in order to keep consistency with the economy so that they continue with their profits relatively unaffected. As long as nothing falls under any prices (e.g. 10$ getting you less than 975) then who cares? > > If you're so unwilling to spend a little extra money due to a fluctuating economy, is Riot greedy or are you? Riot pulled in 1.6 billion dollars in microtransactions last year and they need Canadians to pay extra to keep consistency?
: RP Price Adjustment in Canada on 2/15/2016
Do you think Canadians are fucking rolling in money and maple syrup or something? Does the goof behind this decision take into account how in Canada, hours have been cut due to recession, the cost of living is on the rise, and because minimum wage increased, the price of nearly everything went up as well? The only exception to this is the price of gas, which isn't good because the lower gas prices went down, the more people working in the oil fields got laid off. I went from making 10.95/hour with 37.5 hours a week to 11.55/h, and I'm lucky if I get more than 30 hours a week now. It's not just my work, its affecting everyone. Why do you need to kick Canadians when they're down? You can't even afford to live on your own if you worm full-time unless you decide to starve for two weeks every month, or you get a roommate in a literal fucking dumpster. You can't change prices based solely on the fucking value between currencies. There is so many other factors, and this is such a piece of shit, greedy as fuck move to do. It takes decisions like this to remind me that Riot is a money-hungry cog of the American machine.
: > What about a visual update for Eve? We're tending to steer away from strictly visual updates and aiming for full overhauls. I tend to agree, though, that she'd be a prime candidate for one. > Is it possible for my boy to get his update this year? He's near the top of the list. I don't know that he'll get his turn this year, but hopefully! > How do you feel about Skarner's current state, Liked his update but the constant nerfs really took my fun out of playing him. Mixed bag. I know there are players out there playing and enjoying him, and that makes me pretty happy. Skarner's got an identity crisis going on, however, and his update didn't help that. Really wish I'd done better on that front. > And just congrats on the Quinn update. It makes me so happy that you took an ADC that people often forgot about and could be considered the worst adc and made her into a high tier threat. Thanks! It's great to see her having success. I hope it's a long term thing, and not because of power level :)
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=ll6gkAek,comment-id=00a80000,timestamp=2016-01-08T07:15:02.590+0000) > > We're tending to steer away from strictly visual updates and aiming for full overhauls. I tend to agree, though, that she'd be a prime candidate for one. To be honest, I hope you do away with her stealth, but keep other parts of her kit. I like the visuals of her ult and her Q, and I like the idea of her siphoning pain from causing damage. I think she could be so much cooler as a mage/assassin or even mage/tank if she wasn't gated by, in all honesty, the worst version of stealth in the game.
: Here's a post where you can ask questions about the stuff I've worked on, and I'll try to answer.
Do you think it's possible that for Ashe, if she uses W or ults and the abilities hit enemy/neutral units, it can refresh her focus stacks? It's hard to stack focus up for teamfights because there's a lot of dancing outside of enemy ranges while constantly repositioning. Maybe this could help with that?
: Here's a post where you can ask questions about the stuff I've worked on, and I'll try to answer.
Any insight into why Rengar is allowed to blow squishies up from true stealth, while Evelynn had to receive blanket nerfs? From % max hp + E magic damage burst + DFG, to the wet noodle, current % no base damage ult/ physical damage on-hit application E on a mage/assassin. Yet DFG was removed, and Eve neither received buffs or reverts. At least you saw Evelynn coming when she was on you. You could at least attempt an escape.
: Greetings fellow riverboat captains! Tahm Kench has been swimming up and down Summoner’s Rift for a few months now. At this stage, we typically do a internal follow-up where we sit down and talk about what did and what didn’t work, guided by our original pre-release goals. We’re making that player-facing. Before we dive in (heh), let me just say we’re very much aware that a lot of you feel Tahm is very frustrating to play against. We hear you and none of the things I’m about to say should take away from the validity of what you’re feeling. We may disagree on the why and the what to do about it, but your feelings are valid and we’ve heard you. Alright, enough touchy-feely stuff. Let’s talk video games. When we set out to make Tahm Kench, we wanted to make a “tank’s tank”; someone who can become ridiculously hard to kill while having a strongly felt effect on the game (internally we call these “outputs”: how does the game change for everyone else because Tahm is in it?) We also decided in the very beginning of production that his outputs should fall outside the usual tank outputs of “AOE CC an entire teamfight” or “lock down / pull in one guy and enable your team to kill them”. Halfway through development we pivoted a little from wanting Tahm to be exclusively a gold-taking solo lane tank to embracing his support identity, but we liked the thought that we could deliver a champion who succeeds in different roles. We hadn’t made one of those in a while (Bard, Rek’Sai, Kalista, and Azir are all very strongly role-bound, and Gnar’s jungling is at best a super niche build) and we thought it’d be neat to enable player experimentation. Some things we obviously nailed: Tahm is tanky as all get-out and cannot be ignored. His output is a uniquely powerful ally saving move; not only is it strong, it is also super cool. Saving that low health squishy with a flash W creates a strong “holy shit Tahm, you just saved my life” moment for your ally. Here’s what didn’t work out: we expected that ally devour would be somewhat frustrating for the enemy, but we failed to predict just how bad it would be. We’ve clearly heard your feedback that the champion is frustrating to play against, but we also have other data points to back this up. When supports enter the top 3 of most banned champions, something tends to be off. Soraka’s recent rise in bans due to our changes to Grievous Wounds and the addition of the Windspeaker’s Blessing mastery is one good example of this. Clearly enough of you are so frustrated playing against Tahm that you’re happy to spend one of your three bans on him. So let’s talk about this. We have always known that uniquely strong safety moves will create frustration. Some amount of frustration is absolutely a necessary part of the game. Frustration at your plans not working out or the enemy outplaying you is an essential low moment in a PvP game like League, which buys us the high moments when things do work out. So frustration per se is not a bad thing. It’s when a moment feels unfair or like there was nothing else you could have done that we have a problem. Part of this was a last minute decision to give Tahm MS away from the enemy with an ally in his stomach. This came out of lane testing, particularly when Tahm and his ally lost their lane. It felt like there was absolutely nothing Tahm could bring to the table once the lane started to go against him. Particularly when the enemy kept ganking to drive the advantage home, Devour never seemed to help. We may have overreacted to feedback here. Devour should feel like a sacrificial move. The Tahm player should feel like he saved an important ally’s life at the cost of his own or of at least a good chunk of his health. The 20% movement speed away from enemies means that not only does Tahm save a friend, he thereby also buys himself more safety. Stripping this mechanic was a no brainer; expect to see this change for 5.24. There are two more contributing factors to the feeling of frustration I want to talk about real quick. One is that he just seems unkillable, and the other is that he outputs a buttload of damage. Tahm’s E is a necessary tool for a tank champion, but the exact tuning may be off. The active should be the button that allows him to wade into the thick of things and pick up an ally in need, and the passive should make it so he doesn’t just straight-up lose to any amount of poke. Our current feeling is that both the amount of time over which the shield decays might be too long (turning the shield from an anti-burst tool to a “lol I got two health bars” tool over the duration of a typical teamfight) and the delay before grey health turns back into health might be too long, making it too easy for Tahm to get to full shield. We’ve not made up our minds about this yet, but it’s on our radar. Finally, damage. Tahm has the potential to do an exceptional amount of damage for a tank. Abyssal Voyage’s passive is tuned to be very strong. On any champion who has the tools to get to you and stick to you easily this would almost certainly be problematic. But we cannot look at a mechanic in a vacuum (the poor guy would suffocate). Against most of our roster, Tahm does not have the tools to get to an enemy and stick to them. Nearly every ADC should be able to kite him, anyone with a mobility tool should be able to opt out of fighting him, and so on. We believe that as long as Tahm’s stickiness and catch potential remain as low as they are, it is okay for him to have the damage he does. There are edge cases that may need looking at here. For one, if you go into a 2v2 trade that turns into a 1v1 and you’re now in melee range of a Tahm who already has 3 stacks on you, you will likely not be able to get away from him without a kiting / mobility tool. Yes, there are certain champions that don’t have any of these tools and they just never can 1v1 Tahm, which feels bad against a support. So the TL;DR on his damage is: yes it’s very high, but the problem is that certain champs can’t opt out of fighting him when they should be able to. If anything, we’d look at that. We have some thoughts about the cooperative use of Tahm’s ultimate as well, but I’ve been going on for too long already. How do you feel about Tahm’s current state? Do you disagree strongly with any of the above?
> There are two more contributing factors to the feeling of frustration I want to talk about real quick. One is that he just seems unkillable, and the other is that **he outputs a buttload of damage. **> Give him the Eve treatmeant. His W no longer deals base damage, and only does % **CURRENT** HP damage.
Totalis (NA)
: This... actually happened, even though it means a decrease in profits..... It's official, Riot is the best company in the whole damn world <3
Consumers like you are the reason Riot continually gets away with this bullshit. They've been charging more and more for less effort. Hell, I wont be surprised if a few months after this is in effect, they'll do another 'quality sweep' of old skins so they can raise the price of champions who only have one decently cheap skin, or one release skin. Blackthorn was Morgana's first skin that changed her particle effects, and after a few months at sitting at 975, she was raised to 1350. Same with Zyra's fire skin. Lift the wool from your eyes. Riot makes strong uses of marketing strategies to sell you a business model that sounds like it benefits you when it really just benefits them. They're preying on you, and all they want is more of your time and money.
: Why do people hate one-trick ponies?
I'm about a two-trick pony, and I try to stick with mid/adc. I've got a mean Caitlyn and an even meaner Diana. I've got a couple unreliable backups just in case, but like, man, you get slapped on a different role and it's like leveling against smurfs all over. Course all you gotta do is suck it up and apply yourself. I can support pretty okay I think, Zilean is hilarious, and I jungle alright depending. Top is still a no-no. I wouldn't want to play with me. Out of 100+ champions, and I'm only good at two champions and mediocre/okay at a few others? No ty, that's too much of a risk. I only started picking up other roles because I hauled ass to just about Gold 3 this season, last season I was almost Gold 2, primarily for my Diana. Got the worst string of luck where I didn't get to go mid or adc, and I tilted so hard I dropped back to silver and couldn't climb out in time.
: Make an Offline League Of Legends
It's not gonna happen because Riot doesn't want people to be able to find all the faults and exploits in their spaghetti code.
PWYFF (NA)
: The Preseasoning: Day 1 Open Forum Discussion
Aren't you worried that AD assassins will start moving towards a crit play pattern for Essence Reaver? Talon in particular. Also, how will ER interact with Herald's temporary crit buff?
Kouga (NA)
: I hadn't played Diana in months and months and then I played her in the jungle with Devourer.... it was stupid strong. That AP proc. Personally I would also like to see her emphasized as an AP Fighter/Bruiser rather than assassin. I *love* the idea of her shield having separate ratios, AP for damage, HP for shield strength. It could allow her to choose her path to some degree which I think would be a good move. If her R got moved to a basic ability, I wonder if they'd consider changing it, less damage but letting her dash to more than one Moonlit target at a time. If she wasn't blowing targets up, It'd be neat to let her zip around the field more. But there is already enough rage over mobility creep so.. maybe not. >>;;
> [{quoted}](name=Kouga,realm=NA,application-id=3ErqAdtq,discussion-id=aEIYeet4,comment-id=0001,timestamp=2015-09-04T04:33:17.046+0000) > > I hadn't played Diana in months and months and then I played her in the jungle with Devourer.... it was stupid strong. That AP proc. > > Personally I would also like to see her emphasized as an AP Fighter/Bruiser rather than assassin. I *love* the idea of her shield having separate ratios, AP for damage, HP for shield strength. It could allow her to choose her path to some degree which I think would be a good move. > > If her R got moved to a basic ability, I wonder if they'd consider changing it, less damage but letting her dash to more than one Moonlit target at a time. If she wasn't blowing targets up, It'd be neat to let her zip around the field more. But there is already enough rage over mobility creep so.. maybe not. >>;; As far as mobility creep goes, if you can't beat 'em, join 'em. Another idea is that the Moonlit debuff on other targets isn't lost, yet dashing to additional targets after the first one adds 1 second to the ability's cooldown. Or, it doesn't refresh the full cooldown after the first target. ie, dash to 1st target: full refund of cooldown. 2nd, 80% of cooldown. 3rd is 60%, and then 40% for all further dashes.
: Her E isn't lack luster at all, most assassins like {{champion:76}} {{champion:55}} {{champion:84}} would KILL for some sort of hard CC like that. And she still does more damage than most assassins in the game
Exactly. It might not be lackluster, but it could be better if the fact that the ability has hard CC wasn't eating up her power budget. That's also coupled with respectable burst from the rest of her kit. I'm suggesting lowering her burst in exchange for better initiation and healthier bruiser build paths. And out of the three examples you gave me, and comparing them to Diana, who has been nerfed most recently? Akali got compensation buffs in the wrong areas far after she was nerfed. Diana has only gotten buffs since the nerfs after she was released, specifically the one that broke her kit.
Rioter Comments
: NA Server Roadmap Update: Upcoming NA Server Move
My only question now is why I have a 70 ping from Alberta, Canada, but you moving farther East means I'm going to get 42~ ping. I'm with Shaw, and I understand you're working with them to make this better, but I guess I don't understand the infrastructure?
AD Yuumi (NA)
: So I played a good amount of Eve last season and have been helping Jag test the Eve changes internally. Here's some of my thoughts on the changes having played her in a number of playtests: The thing I'm personally most excited for is the passive CD change. It makes you super sneaky in a late game fight that gets drawn out. As long as you don't die instantly it's pretty easy to get in, deal some damage, and get out back into stealth to hide/search for your next opening. The W change overall has felt like a pretty big in/out mobility buff in mid-late game AS LONG AS YOU GET A BIT OF CDR (magus anyone). You trade some training potential (especially in the early game) but having that slow cleanse up every few seconds to escape/close is invaluable given the new passive CD. **Also note that these are intended to be buffs so if we're off the mark here and she loses power from the W change we'll follow up on it.** To answer your thoughts about the lowering of her early game chasing power and R CD: Eve is a character who brings something INCREDIBLY powerful to the game, the ability to dodge wards. This gives her a massive advantage when it comes to ganking unwarry opponents. I can just run up to a guy, sit behind him, wait for him to burn an important spell, and then engage with my allied laner and demolish the fool :D. So since Eve has such fine control over when and where she starts a gank we feel like it's appropriate that her actual contribution to ganks isn't as powerful as say, a Vi R. With that in mind, lowering that training potential on the W in the early game to make room for mid/late game buffs (where she tends to fall off) seems appropriate to us. Thinking about Eve's R 150 sec CD, we tend to give long early CD's to ultimates that enable hard to avoid gank and kill situations in the early game so as to create some downtime between "I'mma kill you now" moments. Vi R is an obvious candidate for a long cooldown given its range and guaranteed nature. Globals are another big one since they let Pantheon be in your lane whenever he wants. Less obvious are the ults on champion who can reliably dodge wards like Eve and Rengar. At the end of the day, not having any way to see Eve coming creates similar situations to TF porting in behind you, there's an extra champ in your lane that you didn't prepare for. It may not be Assault and Battery but Eve's ult does give a significant boost in ganking power. I'm not saying Eve's R is in a perfect spot or that we'll never change it's cooldown but it does make sense to me why it is as high as it is
Alright, I try to keep my mouth shut about things like balance changes, because the highest division I've ever reached was Gold 3, I don't really have much say. However, since before her rework, in her nerfed state where picking her more often than not forced a dodge, I mained her. I played her as a jungler then, then as a solo top, and then she was reworked. I floundered a bit, the jungle had changed by the time she was reworked, but it turned out, that with her q changes and the fact that her ult dealt Max % damage, Mid Evelynn became one of the top mid laners in Season 2. She was **not** given a 150 second cooldown due to being a strong jungler. She was given this massive nerf to her ult on patch V1.0.0.154 (January 16, 2013, same patch when Thresh *blessed* our games.) It hit her range from 800 to 650, her cooldown was nerfed; 150/120/90 seconds from 120/90/60, and the biggest change was her Max hp % damage changed to current % hp. This was entirely due to her play pattern of 100-0 burst from stealth as a mid laner. This was at the height of DFG Mid Eve. I mained it and I can honestly say it was true bullshit. She was able to burst from stealth because her ult range was bigger than DFG's, while her stealth's range was shorter than both. Basically they couldn't react because they couldn't see while she could still pop her ult/DFG from outside her detection range. (Stealth 700, DFG 750, Ult 800) This patch essentially killed mid Eve, who saw a lot of competitive play, the biggest pro I remember was Alex Ich. Then she was picked up again as a Jungler, and essentially never saw a change until 4.1, one day shy of a year later. Which was also the patch that killed the ap Eve dream because it changed Ravage's damage. She only became a jungler because of Spirit Stone, and I think this was also when ward changes were introduced so pink wards weren't invisible anymore.
Lyte (NA)
: Rewards for positive play
I'm definitely not a positive player outside of ranked. I have said some hella salty things to my friends but I've always apologized. :v

Pumpkocat

Level 92 (NA)
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