: > [{quoted}](name=Bloodnacht,realm=EUNE,application-id=3ErqAdtq,discussion-id=qUfJoqd0,comment-id=0000000000020000,timestamp=2018-11-20T08:52:35.317+0000) > > you know, Poppy its more of a support than Leona, Blitzcrank and Puke, why, she can do what Leona does but better, she can repel any dash/jump/flash engage with her W and she can throw the enemy away from any low health Allies. but hey, if you think S/he 's supports only 'cause Blitz and Puke can crab someone and Leona can engage root/stun someone doesnt make them supp, by that logic, Yasuo can be supp too 'cause at 2 stack q he can Tornado the players amrite? But then you have to look at their kit, laning capabilities, cd's, mana costs, potential to catch/engage/peel, etc. The yasuo idea would excite many Yasuo mains but it's just not as efficient or effective as the before mentioned 3. Poppy is played as a support role but it doesn't make her MORE of a support than other supports. Sona can't repel or constantly catch people but she heals, speeds, shields and empowers her laning partner so that's why she is a support.There are just different kinds of supports that exist so maybe you should try playing them all.
Yes, but the point of a support is to assist the ad carry and not do everything themselves. Too many tank supports are going too aggressive and offensive (I guess I’ll let Pyke slide for this one, I still hate him tho) instead of capitalizing on just absorbing damage from the other adc. Also, naturally, tankiness is a defensive trait, and aggression just makes that overpowered. Aggression makes sense for Mage Catchers like Zyra, Neeko, & Morgana can focus on the aggression cuz that’s what they do. Also, Poppy has an engage & cc like the others, as well as a shield-like thing and her life-saving ult. Therefore, she has more support qualities than the others.
: Leona has a passive that has damage that can only be unlocked by an ally champion. Not a whole lot of champions have a "must have an ally" condition on an ability/passive.
Sejuani’s E works faster with an ally, but she’s not a support. Her kit is also very similar to Leona’s- Engage with cc & mobility, AA based stun, Ult is AOE with a stun- they are legit super similar.
Bloodnacht (EUNE)
: > [{quoted}](name=Doge2020,realm=NA,application-id=3ErqAdtq,discussion-id=qUfJoqd0,comment-id=0000,timestamp=2018-11-19T20:49:44.183+0000) > > Yeah I can see her as either a midlaner, jungler (the MS boost on ever third attack to help kite), or even like you said a supp. But I guess mid is her intended role because we haven’t really gotten a new midlane champ recently and also the last champ added was a support. you got Zoe last Year ... what are you talking about not getting a *NEW* midlaner??? also, Puke its not a support, and spare me with that *DEATH* its the best CC. Hack, even Blitzcrank and Leona aren't support for Christ, they're both Tank/Fighter.
I know I’m like a year late, but PREACH! Technically Leona is a support because one ability requires an ally, but otherwise, I hate them and they are not supports. Even Pyke, other than the kill gold hardly fits the support role.
dPensive (NA)
: Always enjoy seeing ideas.
Lol, is it good tho? Like whaddaya think of it?
: I like the concept, dont get me wrong, it's just like the crystal spires giving skarner a bunch of unique effects. There's plenty of room to do things with them. I just dont know if there's enough incentive at first. I'd honestly have an aura that boosts allied stats in the zone, similar to taric W, in addition to amping the healing effects. But, I'd also give melee champs more time to get away from them, and allow either team to break them early.
Yeah, I feel like the W is a little underdeveloped. That might work, but I feel like they can only be either ability enhancers or ally buffers
Ares2341 (EUNE)
: This champion seems fun, but baloonee to be against, but i like your idea, very original
I mean.... Aphelios is accurately described by this comment.
MCSpinky (NA)
: I also enjoy posting champion concept's here and I like what I am reading. For further champions try reading League of Legends Realms of Runeterra bc its got alot of really good ideas like in Noxus there are 3 leaders and 2 of them are in the game (Sawin and Darius so why not the third?) if you notify me when you are making another champion concept I will gladly help! p.s I made Isla a few post before this and Quintus a few months back.
Ok, thanks for the input, but I typically just come up with ideas in school and create everything then, so idk if there would be a lot of communication.
Alvatores (EUW)
: Queen Bee
Omg, I just saw this and realized that it's fairly similar to a full-blown concept I published a few months ago. I promise I didn't take any ideas from you
: I want to ask about the W, specifically. It has an aura range of 400 for...what? I understand the AoE radius, but you never really specified why it has an aura (and hence, why anyone would wanna break it) Also...who breaks it? Enemis or allies? Is it a 20.5s delayed root? Or is it a zone you can set up then dramatically shorten? I need more clarity with that one.
My interpretation of the crystals is that they just boost her healing effects if the target is within range of the crystal. It also deals damage and slows if an enemy attacks it and destroys it (so like a visible Teemo shroom that benefits Venera (and her team) that only deals damage and slows if you attack it). So based off of what I just said, I feel like there should be more incentive to destroy it, so maybe tie the crystals' auras into the other abilities and/or passive????
: At first I didn't imagine her to be tanky, but figured it would match someone made of crystal. I wasn't sure what to do for the passive. The initial concept was a healing support that would buff people by giving shards to allies, then upon death, all but one of the shards would be broken, and the one that wasn't would have to be protected for a bit until she revived.
Well, her abilities do scale with health as well, so tankiness seems to be in her favor. I do like that idea, but I like versatility even more. So, maybe having her passive apply to enemies and affecting them instead would be something I would suggest. I know that at least some people (me) would try to use her tackiness to put her in the top lane, so maybe giving a little more to that option would be nice. I just remembered that ALL core supports require a form of hard cc. So maybe you could work that into the passive for a Stun or the Q for maybe an airborne or a root? One more thing, nerf the ult's shield a tad and buff the damage.
Rioter Comments
: Champion Concept | Venera, the Crystal Hand
Oh my gosh, this is so cute! I love the crystal theme. So just 2 comments: 1). Switch the E & the W just cuz heals are typically W and shields are E. 2). Her passive just seems a tad underwhelming and doesn't really fit the rest of the theme. Just a couple thoughts, but otherwise I love it. Before I go, just to clarify, would she be a tankier support because of the range and health?
: Good riddance, hopefully Pyke joins the nerf club.
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS!
Rioter Comments
: Patch 9.18 notes
Ekko does not need a buff, he is already op in regular play. I am happy about MF's E bc I stopped playing her because her E felt so boring. Everyone I know hates Teemo, so the mushroom buff is gonna be horrible. Xayah is not a balanced champion, she has damage and a tad cc, but according to her chart she should have armor. This nerf takes that away. Also, her cooldown is already extremely long, and it's the only good way to set up her E for the root, unless the enemy is just stupid. Xayah is not a reliable choice because she is not remotely well rounded.
: Morgana Deserves a Legendary Skin
So she only has 3 purchasable skins and 2 of them (color wise) are almost the same as the default. I would like to see a skin that you can buy and it would be more developed than the rest. The recall is the same for Ghost Bride & Blade Mistress, idk about the other ones, but really cool skins have good recalls.
Mártir (EUW)
: What? God no. Zilean was promised a skin in 2019, and he is in the verge of not getting it 5 years without one
If they came out with a series of skins, it could involve both of them. Zilean is way underappreciated. I main both him and Morg, so I would like new skins for both of them.
: So does the passive just make her have to rotate between all colors to get each stat bonus? Or? I imagine she won't be able to stay around 500-600 Health at level 18. Also, what does E do when she is black? I'm a huge fan of complex yet simple champion kits. Overall the concept is pretty cool, reminds me a little of my witch I made but obviously never posted(I don't post champs here anymore, but I have made like 69 new champion concepts since my last post, at 130 total right now). Basics of my champ was this: *** Aerilyn, The Elemental Witch - **Passive: Master Of The Elements** Aerilyn can only level up her abilities to rank 4, upon reaching level 11 and 18 Aerilyn may choose 1 of her 4 elements to empower instead of gaining an ability point. Aerilyn casts a spell by choosing any two elements, only the second element chosen goes on cooldown. Spell effects are based off of the rank of both abilities. While Aerilyn has her first element chosen her basic attacks are empowered depending on what element she has: Fire: DOT. Earth: Slow/Ground. Air: Bonus Range. Water: Magic Resist reduction. - **Q: Fotia** Fotia - Fire Flash: Delayed small aoe burst damage. Gi - Magma Crawl: Slow moving large aoe that slows and damages. Aeras - Chain Lightning: targeted chain damage and small stun. Nero - Mist Walk: Invisibility that grants movement speed and heals while invisible. - **W: Gi** Gi - Stonewall: Wall, initial cast stuns enemies. Fotia - Magma Crawl: Aeras - Crashing Sand: Pushes enemies and nearsights them. Controlled push direction. Nero - Entangle: Roots enemies and deals damage. - **E: Aeras** Aeras - Twister: Deals damage and knocks enemies airborn, better the further it travels. Fotia - Chain Lightning: Gi - Crashing Sand: Nero - Ice Nova: Spray of non-piercing damage. - **R: Nero** Nero - Down Pour: Aoe that shield allies over time and restores missing mana. Fotia - Mist Walk: Gi - Entangle: Aeras - Ice Nova:
Well, she would at some point have to switch between all the colors for the sake of not being squishy or whatnot. Or she would just rapidfire orange at the end, to be tankier. Her ult is only a temporary thing, so i imagine it similar to Nocturne's overall everything, just a dark, scary, killing thing, but it would only last like 10 seconds or so, so her E would be whatever it was last.
Rioter Comments
: Here's my feedback on the champion: Passive- I would suggest allowing it to be activated in combat with a decent cooldown and massively reducing the duration (maybe like 4 seconds). I would also remove most of the random effects the ability has and just make it a speed buff for himself and allies on the trail. That way, it's less of an insane zoning cheese tool and more interactive in combat. Side note, I feel like this passive would work better on an engage tank, but I suppose it's not impossible for it to be on an assassin. Q- Decreasing attack speed feels bad so probably wouldn't work. Also, the recasts don't really fit with the initial cast in my opinion. I think it would work if the initial cast was a dash, and you could recast it to dash again. After each dash, your next basic attack could do bonus damage and potentially slow. W- I just don't think this ability works well with his kit. It seems like a slightly modified old Kayle E. I would probably just rework this ability entirely to fit in better with the rest of his kit. Also it's kind of just uninteresting. E- Interesting idea if the numbers were toned down. 3.5 second snare is a bit much. I think this ability would work better with my suggested passive changes, as you'd be able to better utilize it in combat. Also, duration would have to be reduced so it wouldn't be another insane zoning tool. R- I like how it interacts with his path, but the active version when you're not on the path is too overloaded. He doesn't need invincibility, and from the looks of it, the active when he's not on the path is stronger than when he's on the path, which shouldn't be the case. He should be rewarded for using it on the path. Overall, it's an interesting concept, but his passive is a bit overloaded and could be toned down a bit. Most notably, I would allow it in combat and reduce the duration. That way, it becomes less of an odd zoning tool and more fun overall. Allowing his passive in combat would also drastically help his other abilities that need to interact with his path. Besides his W, which I believe could be reworked, his abilities seem pretty decent with some minor changes and tuning adjustments.
Hey, I changed half the kit, so if you wanna look at it again, it's more balanced.
Rioter Comments
Floperek (EUNE)
: I was thinkin about void character but i need abilities u know ;p That's why i am looking for inspiration :)
Also, there are no actual supports from the void... yet...
Floperek (EUNE)
: I was thinkin about void character but i need abilities u know ;p That's why i am looking for inspiration :)
So currently there are no void characters that have void-like abilities. So maybe you could use that concept to come up with something like his ultimate could be actually using part of the void to stun enemies, etc.
Floperek (EUNE)
: Hi! I have plans to make champ concept (Abilities + Designe + Lore + 3D Animations), so i decided to find inspiration and i found this! Could i use Umbree's abilites to make one big concept ? You'll be one of the creators ofc :)
: I have to hand it to you, this is very well made and the aesthetic and theme combination really had me enjoying reading through the kit. This character seems like a lot of fun. I will say that I genuinely thought she was suppossed to be a jungler like Ivern that mixes support with gank potential. The main reason I say that is if you look at every single support in the game, they all have 1 thing in common: 1 form of hard cc. It could be a stun, nock up or root, but they all have at least 1. Even Sorraka has a slow that combos into her silence for a delayed root. However, I think she has a lot of potential as a jungler. By being able to “pollenate” blast plants she might get away with having less mobility than your average jungler. I’d say the only tweaks would need to be: * W: Umbre targets a plant or bush, instantly spawning the plant or thickening the bush so no enemies or enemy wards can see outside of the bush for the duration. She then gains Movement Speed for the duration. * E: slightly lower cooldown. About every 10 seconds at rank 1 for jungle clear. But that’s only if you really want her to be a jungler. Otherwise, I’d say have her E stun a poisoned target instead of slowing them, similar to the sorraka Q—>E combo.
Thank you! I actually planned this one out beforehand. I was thinking of possibly making her a jungler, too, just bc I love versatile champs #JunglerKatarina. I do like your suggestion for her W. My only worry with making her E more hard core is that she already has 2 slows and her passive grants allies ms, so I don't want to make her too cc based. Also, her E is meant to be her power ability because all the rest of her abilities (other than Q) don't do any damage. So I figured she should get one move that is her intense attack, like Lissandra's E. It isn't a cc based (for Umbree utility based) ability and it does a lot of damage. However, maybe I should just make it a mostly cc ability because her slow is pretty decent, and if I were to make it a stun instead, that would be a lot for one ability.
Alex Luu (NA)
: Im no bee expert or demacia expert but, 1. doesnt Demacia view magic/magical creatures(vastayans) as a crime? 2. beehives have a queen bee in each one and if there are multiple queen bees they usually either kill their unborn sister or have a fight to have one be the queen... your character is potrayed as nice and stuff so idk if she’d be willing to kill the things she loves just to be queen bee
1). Her vastayan traits are hardly noticeable since she lives in the rural areas and doesn't see many other people and the vastayan genetics are so watered down you can barely tell. They just put clothes on over top of their wing, etc. to cover up anything noticeable. The wings are mostly for her W, cuz she gains movement speed because she uses her wings to fly. 2). She is not the actual queen, she just guards over the bees and has a mutually respectful relationship with them.
Rioter Comments
Rektagon (EUW)
: >Passive- "Obedience" Halynecca gains 10% movement speed when moving near her summoned creatures. When Halynecca attacks an enemy champion for the first time, she launches a magical blast at the enemy's location that explodes to deal area damage and slows enemies inside for 6 seconds. I like the idea of bonus movement speed towards certain objects. It gives her a reward for summoning the units in clever locations, since she can gapclose on immobile champions and, if necessary, get away from them too. However, a 6-second slow is too long. How about 2-3 seconds, given that it's a passive? Also, how much is the slow here? >Q- "Party Goblins" (Cooldown: 40/30/25) (Cost: 70 Mana) After channeling for 3 seconds, Halynecca summons 1/2/3/5/6 Goblin minions. I don't see why the cooldown goes down when the ability becomes so much more powerful - is it because of the channel? Either way, how do the gobs work? >W- "Divide & Conquer" (Cooldown: 50/40/35) (Cost: 55 Mana) After channeling for 3 seconds, Halynecca summons Jinnikil, a vastayan (armadillo), who is untargetable and lasts for 50 seconds. Jinnikil targets medium and small monsters that Halynecca is not attacking, giving 30/45/55/65/70% gold and exp earned to Halynecca. If Halynecca recalls Jinnikil, Divide & Conquer's cooldown is reduced by 15 seconds. Does he deal any damage? If he does, but is untargetable, the ability is broken since he's freely dealing damage without any fear of reprisal; and in addition, he's lasting for a whole 50 seconds - this is a number that ought to be in an ult, not a W necessarily. I also don't get the name of the ability - where's the division and conquering? And why does the CD get reduced just for recalling? >E- "Lookout Scout" (Cooldown: 35/25/20) (Cost: 40 Mana) Passive: Halynecca gains stacks as she kills Large monsters, storing up to 6 stacks. Active: After channeling for 2 seconds, Halynecca summons Scorch, a targetable phoenix that flies around in a target area granting Halenecca True Sight around Scorch's location for 30 seconds. Summoning Scorch uses up 2 stacks. Scorch cannot be summoned multiple times. If Halynecca recalls Scorch, he returns to her side and fights alongside her for 45 seconds. True Sight for 30 seconds? Fighting alongside her for 45? >R- "Taming the Untamable" (Cooldown: 500/400/350/) (Cost: 150 Mana) After channeling for 10/8/6 seconds, Halynecca summons the last Epic monster she has slain to fight against the opposing team. I like this idea, though it'd need some number work so it's not too overpowered (e.g. Elder, Baron) Overall, look at the W and E again. Otherwise, I can see how this works and it's not too badly designed.
I liked your feedback, and if you wanna check it out I redid most of it.
Èlisé (NA)
: I think she needs more damaging abilities. Other then that i can't say much until I see more past the rough draft.
I made some changes to her kit, lmk what you think.
: It's fine. I'm just saying that if this was a concept that you were actually gonna try to pitch to riot, because keep in mind, you would have to convince a BIG ROOM OF PEOPLE that your idea will make a good character that people will like and won't be a horrible nightmare to make or balance. Also the main thing I meant by my second point was that you told me she's a summoner but that tells me nothing. "This character is a tank, this one is an enchant, this one is an assassin". I want you to pitch this concept like I'm the one who is gonna approve it or not. _Sona is an enchanter meant to play as support_ _Her passive is called Powercord _After three basic ability casts, sona's next basic attack deals 20 − 240 (based on level) (+ 20% AP) Magic damage bonus magic damage, with an additional effect depending on the last basic ability cast._ _AURA: Sona's basic abilities each generate a unique aura for 3 seconds that empowers her and all allied champions who enter its radius, also incurring a 0.5 seconds period during which she cannot cast her other basic abilities._ _Hymn of Valor EFFECT RADIUS: 825 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 8 / 7.2 / 6 / 4.8_ _ACTIVE: Sona sends out two bolts of sound that deal magic damage to the nearest enemies, prioritizing champions._ _MAGIC DAMAGE:_ _40 / 70 / 100 / 130 / 160 (+ 50% AP)_ _Tempo Hymn of Valor_ _AURA: Sona and tagged allied champions deal bonus magic damage on their next basic attack within 3 seconds._ _BONUS MAGIC DAMAGE:_ _10 / 15 / 20 / 25 / 30 (+ 20% AP)_ Like this really tells me nothing about sona. What I want to hear is **I came up with this idea for a support champion who plays relatively close to her allies and is good at applying lots of small aoe buffs constantly** **I was thinking a good theme to her character to help reinforce this main gameplay concept would be music. Music is something that lots of people can be affected by but only if you're close enough to hear it so it really works with small aoes that linger for a bit** **Of course as a kind of enchanter support, we want to have some ability with a damage buff and some speed boost but we were also thinking about adding a healing spell to reinforce how all of this is happening with music. There's lots of storys and everything about the soothing and healing properties of music as well as we all know that loud sudden music can be quite painful to the ears so we can make a quick loud noise as some type of damage ability that might also apply that damage buff we wanted.** **I'm not entirely set on all her abilities yet because of course, this is a concept but I know I really want her q to be her damage ability because when most people play our game, q is instintively the first ability they get so it's good to keep that in line with our other champion's kit design, as well as making w our healing spell because that's also still sticking to basic kit design** **E and ultimate I'm not sure what we can do. Maybe for her ultimate we could do something like Sivir where she starts playing a tune, kinda like hall of the mountain king where it gets faster and faster and allies around her get an increasing movement speed buff. Or another idea is kinda like our character starts playing disco music or something and it causes a big aoe dance party where the enemies have to dance until the spell is over. We just really want a big team fight spell that when used correctly, can completely upset a game and make an easy ace to really reward that togetherness team play.**
I redid a lot of it if you wanna give me more feedback on the new version.
: Champion states of damage (limping, ripped clothing, etc.)
I’ve always liked this idea and I’ve even taken it farther to the point that their attacks, ms, etc. would be affected by their health, but I realize that would suck in actual gameplay.
: Based on the power of the goblins and the mechanics if her passive, this champion would either be super op or useless. First of all, she would probably never be played in the jungle. Her clear is limited to 1 ability, Q and passive. (W is a massive deficit until it is maxed out, which would be 2nd or 3rd.) Since W gives 70% less gold and xp at level 1 and 55% less at level 2, you would fall far behind, even though you clear faster. As a summoner, she will want to sit behind her minions while they do all the work. Jinnikil being untergetable means all aggro will go towards Halyn. Her passive:. This needs clearing up. Presently it goes 2 ways Either its useful for the first 5 mins of the game but then just becomes a basic +10% ms while near summons. Or it is insanely op in teamfights with each attack having an AOE slow. Her E is a mix of Kalista and Ashe's vision spells. A champions with insanely high cooldowns cant afford to have a spell that's useless in combat. My suggestion is to make it a pure damage spell. This gives her some depth beyond just summoning a bunch of things and just sitting back. Now lets see about her ult. First glance its ridiculously op. Deeper look seems incredibly weak. Lets see, at level 6 what can it do. Kill dragon, summon a copy of it to fight,seems great. You can take dragon as soon as you hit 6 then summon it in a lane and get a hyper push. But you are already 2 levels behind and after dealing with drake, the enemy jungler and laner are far ahead. And you are weaker than the support for another 5 minutes till next drake. How about in late game? Well baron cant move.... Elder drake it has to be then. Right so we have taken the drake, summoned it... and now what... With the team grouping for a push, a killable ward isnt much help, clearing the jungle is no help. Overall, this champions entire game plan is just to take dragons and split push. When her summon from her ult isnt up, she is the weakest champion on the rift. When her summon is up she can just afk farm since the dragon gives much more value than the rest of her kit. Im assuming you didnt see early days yorick and the issues all of his summons caused. I like the concept of a summoner but im afraid this isnt the way to go about it.
Once again, this was an extremely rough draft, but I’ll work on it over the next few days. Thanks for your opinion!
Èlisé (NA)
: I think she needs more damaging abilities. Other then that i can't say much until I see more past the rough draft.
I was gonna make her passive part of her Q, but then I felt like that might be a little too much for one ability.
Rektagon (EUW)
: >Passive- "Obedience" Halynecca gains 10% movement speed when moving near her summoned creatures. When Halynecca attacks an enemy champion for the first time, she launches a magical blast at the enemy's location that explodes to deal area damage and slows enemies inside for 6 seconds. I like the idea of bonus movement speed towards certain objects. It gives her a reward for summoning the units in clever locations, since she can gapclose on immobile champions and, if necessary, get away from them too. However, a 6-second slow is too long. How about 2-3 seconds, given that it's a passive? Also, how much is the slow here? >Q- "Party Goblins" (Cooldown: 40/30/25) (Cost: 70 Mana) After channeling for 3 seconds, Halynecca summons 1/2/3/5/6 Goblin minions. I don't see why the cooldown goes down when the ability becomes so much more powerful - is it because of the channel? Either way, how do the gobs work? >W- "Divide & Conquer" (Cooldown: 50/40/35) (Cost: 55 Mana) After channeling for 3 seconds, Halynecca summons Jinnikil, a vastayan (armadillo), who is untargetable and lasts for 50 seconds. Jinnikil targets medium and small monsters that Halynecca is not attacking, giving 30/45/55/65/70% gold and exp earned to Halynecca. If Halynecca recalls Jinnikil, Divide & Conquer's cooldown is reduced by 15 seconds. Does he deal any damage? If he does, but is untargetable, the ability is broken since he's freely dealing damage without any fear of reprisal; and in addition, he's lasting for a whole 50 seconds - this is a number that ought to be in an ult, not a W necessarily. I also don't get the name of the ability - where's the division and conquering? And why does the CD get reduced just for recalling? >E- "Lookout Scout" (Cooldown: 35/25/20) (Cost: 40 Mana) Passive: Halynecca gains stacks as she kills Large monsters, storing up to 6 stacks. Active: After channeling for 2 seconds, Halynecca summons Scorch, a targetable phoenix that flies around in a target area granting Halenecca True Sight around Scorch's location for 30 seconds. Summoning Scorch uses up 2 stacks. Scorch cannot be summoned multiple times. If Halynecca recalls Scorch, he returns to her side and fights alongside her for 45 seconds. True Sight for 30 seconds? Fighting alongside her for 45? >R- "Taming the Untamable" (Cooldown: 500/400/350/) (Cost: 150 Mana) After channeling for 10/8/6 seconds, Halynecca summons the last Epic monster she has slain to fight against the opposing team. I like this idea, though it'd need some number work so it's not too overpowered (e.g. Elder, Baron) Overall, look at the W and E again. Otherwise, I can see how this works and it's not too badly designed.
Thank you for all of your feedback, I’ll take it all into consideration. :)
: This is literally just a more advanced version of the old Yorick, which was never played. Also, you can have your W and E summons with you permanently, which is incredibly broken.
Well, in theory her cooldown would start after the duration of her summoned creature ended.
: 1. Don't ever put in numbers in your champion concept. It's makes it less about the actual experience you want to deliver and makes your idea tied to it's power 2. What is your champion even supposed to be? She's a summoner... and? That tells me nothing about how she's gonna feel to play and how any of your abilities you suggest will reinforce that core gameplay you want to make. 3. Pre-rework Yorick
1). This is my first time doing this, so idrk how other people do it. 2). I was just too lazy & rushed to do a background, but I’ll add some details. 3). I did not know that, thanks for the information though.
Rioter Comments
Èlisé (NA)
: She has no AP scaling so she doesn't abuse stuff like that, I thought about the ivern bush related kinda thing maybe I will do that for version 2. I will be working on version two very soon. Thanks for the reply. https://www.reddit.com/r/leagueoflegends/comments/cdhkn0/champion_concept_skyla_the_explosive_expert/ A link to Skyla, the explosive expert if you wanna check it out. so far only complain about it was its reminds people of ziggs and jhin :P pretty happy with that one.
In regards to the Ivern bush thing, you could just decrease the mist duration and area, and have her be invulnerable while in the mist (cuz she would just become mist)
Èlisé (NA)
: [Champion Concept] Kasumi, the mist walker
I love the idea, but I agree with some of the other people that she should a) have a much shorter range, so she can't just sit under tower, and b) give her a more active ability. I think the R could have a shorter duration and increase her attack speed and attack damage or something as well. You could also just have the mist last less time, but be able to reactivate the Q on an existing mist cloud to expand it, combining the Q and W. I feel like her R could be a passive of when she is in mist, and instead have it activate all existing mist clouds, extending their duration, buffing allies, and damaging enemies using the mist. I personally think this idea is SUPER COOL, it just needs a little more development. I'd love to see more of it!
KayOtaku (NA)
: New Skin Ideas
1). Kayn does need a new skin. I don't play him, but he is very popular and only has 2 skins. 2). Yuumi just got made, we shouldn't be expecting any more skins for her for another few months. 3). Yes, more Kayn skins, but K/DA is a girl band. I agree that he would be awesome in a rockstar skin, his scythe could totally be a guitar. 4). Wedding series should have Xayah & Rakan tbh. 5). I'm just not gonna say anything about K/DA Teemo.
Gugggs (NA)
: Janna should be the newest member of K/DA
1). I love your background development for this idea. She's not just being thrown in cuz you think it would be cool, she would be added because she is a unique addition to the group. You could also do the same with Sona, but give her a piano, but Sona has too many skins. 2). K/DA has a member in every position except support *wink wink*. Evelynn is jungle, Kai'Sa is adc, Ahri is mid, which would make Akali top. A support would tie it all together. 3). This would also be a cool new look for Janna, stepping out from her usual elegant and poised skins.
: Fae Janna/Fairy Janna
Yes! I fell like half of Janna's skins are just extensions of her normal skin. She totally has a fairy-like vibe to her, and she already has an animal companion.
: BIRDIE XAYAH SKIN! - League of Legends (Fan)
I honestly thought this said "Bride Xayah Skin" which would totally be a cool skin for Xayah (and her groom)! It might conceptually be similar to the Sweetheart skins, but visually it would be much more developed. She can be mostly white/silver, her hood can be a veil.... it just doesn't fully fit Xayah's "Rebel" aesthetic cuz I don't think she would fight in a dress XD.
Rioter Comments
: I want a male coven skin. Garen or Darius but they just got skins so how about coven aatrox ?
1). Garen and Darius have tons of skins & Zyra has 4. 2). A coven is a group of witches, consisting solely of women. 3). Zyra's personality fits the role and she would easily be able to be fit into a dark, mysterious yet beautiful skin.
Gabresol (EUW)
: > [{quoted}](name=JP2PIRATTRZECI,realm=EUNE,application-id=3ErqAdtq,discussion-id=MoObBgQB,comment-id=0000,timestamp=2019-07-25T09:15:48.161+0000) > > EVERY ROLE IN THIS GAME IS FRUSTRATING Not Botlaner (referring to carry). As we barely have to put in any effort
I mean, I kinda main Xayah, and I'm supposed to stay behind the minions, but also push, so it's not very interesting unless you have a high cc support, then it's just not fair.
Bolembwa (EUW)
: Just this. Fall behind as a jungler ? Well you'll stay behind and won't achieve anything. Before someone who never jungled comes in and say it's the same for every other role, no it isn't. As top mid or ad carry you'll eventually come back if you're lucky enough for the ennemy team to not snowball. But they lowered jungle's gold and XP so much that you can't just slow play and farm your way back as a jungler, if you just clean your camps you'll get even more behind.
I've noticed that the jungler is either about 2 levels below everyone else, or (if they are great at ganking) they are demolishing the other team. So yes, kills should be less important cuz it creates an imbalance with the role of a jungler.
: > [{quoted}](name=Eeszsa,realm=NA,application-id=A8FQeEA8,discussion-id=IUibfMEA,comment-id=0000,timestamp=2018-11-06T23:11:38.573+0000) > > You are right even in Charmed there are three witches. I hope the new mage has a Coven skin that help bring the trinity together. Or give syndra a coven skin she fits perfectly. Syndra has plenty. Zyra has like 3 skins total. Zyra deserves this skin. {{champion:143}}
Yesssss!!!! Zyra is way underrated and needs more to boost her status.

Queen Jacquelyn

Level 104 (NA)
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