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Teamfight Tactics Patch 9.14 notes
Is there a way we can see whether item effects stack (for instance, you can't do double morello) or is that going to continue to be a trial/error thing?
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Also, are these both calculated ONLY at the start of the match, or is Zeke's calculated as units move as well?
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Teamfight Tactics Showdown
Oh does that mean we'll get an area for patch notes and so form of normalized items before then so they it isn't decided by RNG alone? xD Really love the mode though but man is it frustrating to get 0 items some first creep waves when other teams have 2 completed items.
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Montag
(NA)
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What push-to-talk key do you use for voice chat?
i usually use ` but i try to shy away from push to talk and am typically in discord with auto-detect.
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WHAT IF Beatrice is going to be the next champion!?!
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here is my submission - Laughing Fish
https://img.buzzfeed.com/buzzfeed-static/static/2014-11/22/12/enhanced/webdr08/anigif_enhanced-buzz-11842-1416676550-4.gif
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Meddler
(NA)
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Kindred's RNG is pretty minor in terms of impact on them at this point, especially given the recent changes. I think there's some benefit to it as a system creating different early play and that recent changes reduced the 'get screwed' potential a lot. Feels like a good example of RNG with mixed benefits/costs that got improved to be much more positive than negative as a result.
TF's RNG on the passive averages out over time so I don't think it's significant. The card rotation on the W does add some variance to his combat, given the ability to lock it ahead of time and other ways skilled TF players play around it though I think it's very much a positive effect rather than a negative.
Similar thoughts on other cases like Draven, Zac, Poppy.
I've recently been playing a lot more jg and with Kindred being a bit stronger in preseason than early in the season I've seen a lot more of them. I have a hard time balancing the running to the kindred camp that gets marked and setting up meaningful situation where I can impact the map elsewhere if I don't steal it away. Any thoughts on how to better play around that?
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I used to click my summoner spells (with my mouse) instead of using the hotkeys... the good 'ol days.
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I mean, I edit my runes every single game now, so not a huge deal IMO to swap it, but glad to see rito is fixin it :)
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Riot Cactopus
(NA)
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>me_irl
https://gifs.joelglovier.com/crying/raining.gif
Props to you for coming to a topic you knew you'd get downvoted on and posting anyways. You're the real mvp.
{{sticker:slayer-pantheon-thumbs}}
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Corki passive is another that should get a visual indicator :)
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But what do the Illaoi mains want? I'm only mastery 4 on her -- like her quite a bit but I'd like to help the few and far between get the skin they want on the champ they play most!
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I stopped playing for 2 and a half years (I had started playing back in beta) and played ARAMS until i understood the general concept of the champions again xd
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I'd probably open a support ticket rather than try to drop honor
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I haven't gotten used to LB's new play pattern so I feel ya there.
I agree the Trynd/Nunu need a ton of work - but I'm not sure they've wrapped around the identity of either of those champs enough.
I like Panth a lot, he's kind of nostalgic for me but I know the boards blew up on him once he came back into the spotlight and his kit is definitely dated.
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I'm pretty excited about the new champ prospect -- a tad worried that Irelia is going to be too strong after the update (but I already am not a huge fan of playing against her).
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Rioter Comments | new Comments | Views | |||
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It's a strat that not the majority does, but the few that play that shit outta him do.
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I played a ton on 3.0 back in the day, but then my 3 brothers and I all moved to different states so we haven't really got a group back together. We did transition to 3.5 eventually.
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Options as Wukong
Does the enemy have vision?
* Yes ==> don't cast decoy as they can tell if you do
* No ==> cast decoy
Upon casting decoy
1. Continue running away hoping the enemy assumes it's a juke and attacks decoy
2. Run a different direction hope the enemy either assumes you are the decoy or continues to run the direction you are going
3. Don't actually have cast decoy and be standing still for 1.5 seconds in hopes they run the direction the expect you to go
I'm just saying that decoy feels lack luster in the since that you're really relying on the opponent to make a mistake for it to work, there are some cases where you might get a good decoy off in brush, or get a decoy and then dash to a minion where you actually make an outplay but it is very difficult.
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then you'll know in 1.5 seconds... or less if you were out of sight and he cast it. If he casts it when you're in vision you'll know because it isn't seamless.
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It would be if singed took trades in lane and didn't just proxy farm/suicide
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it's just really obvious whether it's cast or not if they have vision on you -- and the decoy doesn't last long enough to actually fool someone
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needs more super galaxy kled
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What stops them now it typically you need to funnel money into the ADC to get them itemized to push waves/turrets. ADC's have a slower start and have to hard farm to be relevant. So if the support is taking money from ADC you are delaying the power spike meaning when you return to lane, the enemy ADC is going to be out farming you and punish you heavily for being under-farmed.
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I think what's even more wild is that he thinks plays ruined his life and isn't being accountable for what he said. I grew up with 3 brothers and have a firm understanding of banter and how poorly it translates into text, but even in good fun / banter there are things you **don't** say...
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1. {{champion:240}} -- I am total garbage with him but think he's great
2. {{champion:35}} -- He's such a pain in the ass to play against
3. {{champion:16}} -- Genji: I need healing!
4. {{champion:157}} -- Please no
5. {{champion:51}} -- Pulsefire obviously
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I'm still saying that the ADC or Support would get the last hit, I'm just foreseeing something with massive wave clears being paired up and shifting the botlane meta - for example: {{champion:15}} {{champion:61}} they clear the wave and then speed off to a neutral objective or gank mid / invade jungle.
Basically what I think it'd boil down to is a high roam botlane with massive wave clear -- they wouldn't worry about putting the wave in a weird position because they clear it so fast that they could pressure other areas.
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the last one should be "using your Zhonya's, E and Flash but still getting seen by the vision plant and dying!"
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My main concern with this is that the botlane meta would shift to that have high wave clear -- as in but the ADC and Support pick someone with fast wave clear so that they clear waves and roam (either to mid or objectives). Because who last hits wouldn't matter you could potentially see more of a "all-in / kill lane" than you do currently which may make it a lot less fun to play.
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I wish the decoy wasn't as obvious as it is -- it hardly feels like an outplay when someone attacks it as much as it feels like they're just being dumb :/
{{sticker:sg-lulu}}
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While I like the idea, my only hesitation with it is that Rito balances around mana users having a harder time in the early game due to mana management, and this seems to be a gold efficient alternative to bypassing that. Sure there is a bit of a trade off but I don't know that it is notable especially on some casters ({{champion:69}} , {{champion:27}} , {{champion:81}} )
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I think they do that because -- stick with me here -- they want to get in the "Hot" section, where it may be seen daily. Could be wrong though.
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As a bruiser you just need to start bramble vest and from there make smart trades. You should at least go even in lane that way.
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hmm interesting thought!
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I feel that, I wish we had a better flushed out antagonist as well. Picture it as a Netflix series or something. Right now they just have established the guardians team and their interactions and brief fight with those creatures, to me it felt like a pilot or the whole thing was a prologue. In order to really capture it, I'd want to see more interactions or harder choices (more of an arch) that better help humanize the characters.
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As odd as it sounds I am interested to see who else they find as star guardians and want more information on who used to be guardians and how they fell/died. I would assume Syndra is who is referenced in Janna's story but I'm not 100% sure because they are both shown as Year 4 on their bios...
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I mean, it's a meme about gameplay changes... Or an unpopular opinion about gameplay changes. Regardless I would say it's more related to gameplay than meme's at its core.
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Majority of board members for sure, could that translate to the majority of players - yes, does it necessarily - no. I would hope the upvotes are doing it because they agree with the meme or find it relevant or simply liked it.
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Yes, and in the post game lobby it'll have a status as to whether it'll show in the next game load screen :) -- there is a comprehensive FAQ [here](https://support.riotgames.com/hc/en-us/articles/115008474148-Honor-FAQ) that has a section on loading screen flair.
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https://i.imgflip.com/1g2icx.jpg
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Rioter Comments | new Comment | Views | |||
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well put together, trying to climb to gold in flex as well (already hit it in solo/duo) -- maybe I'll spam sona!
{{sticker:sona-playing}}
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no no, lee sin was meant for all roles - https://www.youtube.com/watch?v=CXxcpaCr1hw
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nb4 they lock because you didn't hide names.
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Didn't say it's a good reason, just the only one I can think of
{{sticker:slayer-jinx-wink}}
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The one reason I can think they specified SR on these particular quest lines is because of the re-skinning of the map to be arcade themed and this is the arcade themed quest line.
That isn't to say that I don't agree that it sucks that TT is excluded, it's just to say that it's the only reason I can see.
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looks more like Thor from the splash, so my guess is Thornn
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R2D20

Level 122 (NA)
Lifetime Upvotes