: I don't really care lmao Riot Games has always been down for double standards, see recent events {{sticker:slayer-pantheon-popcorn}}
> [{quoted}](name=WhiteUranium,realm=NA,application-id=yrc23zHg,discussion-id=rmWvBnAq,comment-id=0000,timestamp=2018-10-08T04:54:21.961+0000) > > I don't really care lmao > > Riot Games has always been down for double standards, see recent events > > {{sticker:slayer-pantheon-popcorn}} oooooooooooooooof
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: Hey look, we got a neat little tower buff
emphasis on little, if anything at all :/
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: 19000 unit distance from obelisk to obelisk. If Yi is moving at a constant 856 move speed, it will take him ~22.2 seconds to cross from end to end. However, this ratio changes over time, decaying to ~560 speed after homeguard expires (enough to hit the edge of base), and...approximately 400 speed, assuming he's utilizing the proper boots and masteries, after his ult expires. Homeguard's duration leaves us with 16432 units to move, and Yi's ult reduces that distance to 14752, and leaves us with 9 seconds until Rammus leaves base. 9*400 is 3600, leaving us with 11152 units to move when Rammus leaves his obelisk. Yi continues at this rate of 400 units/s for the remainder of the equation. Rammus's Q lasts for 6 seconds, and gives up to 235 ms. Homeguard and ghost *roughly* counteract one-another in the first second. As you have said that Rammus leaves base at 2092 MS, that continues for one second before we have to recalculate. This leaves us with 9060 units left to move. Rammus will make it another 2 seconds before homeguard goes away, and we can either actually calculate that, or we can skip that step, and it averages out to 1800 ms for those two seconds. This leaves us 5460 units. Yi has kept moving 1200 units in this time, leaving us with 4260 units. Rammus continues moving at approximately 1600 units per second for the next three seconds, or they _both_ move at 2000 units/second towards each other. It takes them 2.13 seconds more to completely overlap each other. We'll ignore this difference for the minor loss in calculated MS. This means it takes Rammus 5.13 seconds to each Yi, or 20.13 seconds for them to encounter. Huh, we were close with the first one. Assuming Yi has the average of 1.73 AS, and he has _no_ lifesteal, and has no health increases, at level 18, he has 2163 health. Rammus's passive with reflect approximately 47 damage after MR and his W are used, and Thornmail will reflect 26. This means 73 damage per hit to Yi, and 126.29 per second. We'll ignore Yi's passive and regeneration for simplicity's sake, here. This means it takes about 17.13 seconds for Yi to die to Rammus, for a total of 37.26 seconds. *drops mic*
> [{quoted}](name=DuskDaUmbreon,realm=NA,application-id=yrc23zHg,discussion-id=gIcxEOFn,comment-id=000a,timestamp=2017-09-06T23:27:39.819+0000) > > 19000 unit distance from obelisk to obelisk. If Yi is moving at a constant 856 move speed, it will take him ~22.2 seconds to cross from end to end. However, this ratio changes over time, decaying to ~560 speed after homeguard expires (enough to hit the edge of base), and...approximately 400 speed, assuming he's utilizing the proper boots and masteries, after his ult expires. Homeguard's duration leaves us with 16432 units to move, and Yi's ult reduces that distance to 14752, and leaves us with 9 seconds until Rammus leaves base. 9*400 is 3600, leaving us with 11152 units to move when Rammus leaves his obelisk. Yi continues at this rate of 400 units/s for the remainder of the equation. > > Rammus's Q lasts for 6 seconds, and gives up to 235 ms. Homeguard and ghost *roughly* counteract one-another in the first second. As you have said that Rammus leaves base at 2092 MS, that continues for one second before we have to recalculate. This leaves us with 9060 units left to move. Rammus will make it another 2 seconds before homeguard goes away, and we can either actually calculate that, or we can skip that step, and it averages out to 1800 ms for those two seconds. This leaves us 5460 units. Yi has kept moving 1200 units in this time, leaving us with 4260 units. Rammus continues moving at approximately 1600 units per second for the next three seconds, or they _both_ move at 2000 units/second towards each other. It takes them 2.13 seconds more to completely overlap each other. We'll ignore this difference for the minor loss in calculated MS. This means it takes Rammus 5.13 seconds to each Yi, or 20.13 seconds for them to encounter. Huh, we were close with the first one. > > Assuming Yi has the average of 1.73 AS, and he has _no_ lifesteal, and has no health increases, at level 18, he has 2163 health. Rammus's passive with reflect approximately 47 damage after MR and his W are used, and Thornmail will reflect 26. This means 73 damage per hit to Yi, and 126.29 per second. We'll ignore Yi's passive and regeneration for simplicity's sake, here. This means it takes about 17.13 seconds for Yi to die to Rammus, for a total of 37.26 seconds. > > *drops mic* r/theydidthemath
elin990 (EUW)
: How is 2 vs 1 at top lane fair? I'm really annoyed..
sorry to op but i love these new player posts... i saw one a few weeks ago praising rito for making mf and this is the wholesome content i look for
Rioter Comments
: Make one seemingly small change to the game that would create copious amounts of chaos in the game.
Psyrik (NA)
: General Poll: Where does Flash belong?
if i run a summoner that affects me ({{summoner:7}} {{summoner:1}} {{summoner:21}} ) i will run flash on F however, if it affects the enemy ({{summoner:3}} {{summoner:14}} {{summoner:11}} ) i will run it on D
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: 14 day ban because playing Nunu Support with Smite is "stealing other people's roles"...?
tell me again when Riot actually gave a fuck about more than LCS?
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Gubaguy (NA)
: Yeah well nasus cant lose lane, even from behind all he has to do is sneak in a little CS off his Q and he always comes back, one of the worst desgined champions in game simply because you have to win the gaem before he does.
: {{champion:91}} definitly https://www.youtube.com/watch?v=PHDqI4ySCYk watching this, with the assassin's creed music made me realise that new talon is way a shadow of old talon Old good talon that fell off in late game, countered mages, and fit with wombo combo teams now with new talon, Their gameplay is in my own opinion too different
ACENOX (EUW)
: "We're reworking Maokai because he's a generalist"
: Patch Chat with the Playtest Team - 7.4
hey, i dunno if you're the ones to ask but are you going to look at quinn sometime soon? she seems so overloaded (especally with lethality)
Rioter Comments
: Then it would have to be someone banished from Demacia. Much like how {{champion:92}} is a relative "good guy" then went into self-exile.
didnt that happen to taric or something?
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Eunson (NA)
: {{champion:1}} Charging my stun bae
not even casting, its just a {{champion:16}} AAing the wave
Rioter Comments
: League of Legends New! get better guide for Newbies! Practice and Learning 3 Month Routine
I like to keep my chores and video games seperate. Sorry, I'd rather be in b5 before I stick to a routine schedule telling me how to use my league time
: so? support champs need skins too.
My point is, I want to see her in more than bot, considering that she's predominantly played as a support now
Sharjo (EUW)
: Rise, my darlings. - Seemingly a Zyra Skin Teaser
too bad she's only viable for support anymore :^)
Rioter Comments
: Rylais was nerfed because it offered too much durability/utility for how much damage it provided
is it bad i knew what the item was before i even opened the thread?
Vanjie (NA)
: Reav3 & Meddler - Racist and Sexist Towards Karma 2.0
: Trigger as many people as you can in five words or less. (Regardless if it's true)
: Stop complaining about the meta. Riot knows what they are doing.
Bravoth (NA)
: Should Yasuo's Wind Wall block Taliyah's rock wall
The fact that yasuo can block ultimates in general is just horrible :^)
: Vayne yet again has sneaked her way back into the meta
{{champion:22}} {{champion:37}} {{champion:201}} {{champion:51}} {{champion:202}} literally anything that outranges her can poke the shit out of her
Rioter Comments
: No Hextech Chest after getting S rank
same thing happened to me with a mastery token
: Does Riot plan on creating Supports with higher mastery curves?
{{champion:16}} is too easy of a support to be completely honest, afk in lane, Q a few times, and heal your adc during trades
: OTP viable champions
{{champion:56}} is a great Jungler atm, he's hard to ward for, has a decent clear, ms boost, and a spook also, probably wont see any nerfs anytime soon
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awdaf (NA)
: I've been demoted from Plat 2 40 LP, to Plat 3 0 LP, and I have some healthy tips and warnings
: DRAFT PICK IS BACK!!!! ITS BACK!!!!
mfw when it never left NA ( ͡° ͜ʖ ͡°)
: What Kindred should've been (featuring Tides of Blood)
Lamb seems a bit op, what's her auto range? are you planning some type of armor mr reduction to that form?
: > Well, there's a reason I haunt the NA boards. It's me isn't it. I am the reason you come here. https://m.popkey.co/273582/MMDxk.gif
i mean, youre the reason i lurk <3
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R3d M0u53

Level 97 (NA)
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