Schenix (NA)
: She dropped from like 54% Masters+ to 48 and like 51 to sub 50 every other elo. She's still strong, and she always will be in the hands of one tricks. But there's a simple secession people have to understand. -------------------- Just because you do not like a champion, does not mean they deserve to be nerfed -- even if that champion, feels frustrating to play against. That is 'balance', it is irrespective of how people feel about the playstyle. Balance is statistical (yes, this means Aatrox, who is statistically hyper powerful in a distribution curve of pro play, meets this parameter even when sitting at a piss poor solo queue rate because of statistical significance to their goal), and is meant to meet certain benchmarks. You do not have to agree with how that works, but have to respect that it is the meaning. ------------ Game _health_ is separate from game _balance_, even though they have strong influence on eachother. Is Riven healthy, having a champion based around cancels, that were originally a bug and even removed from other champions (like Zed) for being so? Most likely not. Is Riven now balanced after her nerf, and justifiable to add 1 second to Q and reduce 1 second from E in order to contend with other champions that got buffed? Most likely so.
Idk why Riot keeps trying to adjust her Q cd. Make the cooldown happen when she doesn't use second or 3rd q or she spams all 3. Right now it scales down from first cast, which is already dumb as shit.
: Just remove the gold aspect at least. Or better yet, removing plating entirely and just put those stats into the towers themselves. The intended purpose of tower plating is to make them last longer, with the reward of destroying them early being winning faster... idk why gold was added as an additional reward.
I wouldn't remove the gold aspect, but i'd reduce the gold it gives.
: Kills are worth less gold during death streaks without any takedowns in between, but that usually indicates that that person is already losing against your team, meaning you have less incentive to gank that lane to begin with. I highly doubt any champion is able to destroy a tower within two roams before plating falls. Towers are a lot more durable since the turret plating update. But even if you're right, that's still half the gold of what you claimed in your original post. I'm not sure whether more team gold or less gold concentrated on a single champion is better, but we can agree that it certainly is more noticeable on a single champion, especially when you're laning against him. However, you must realize that turret plating is partially meant to punish roaming. It felt bad to have your lane influenced by other lanes from level 3 onward. On the other hand, having your opponent wave clear quickly and then leave didn't make for interesting lane interaction either. Overall I'd say turret plating does what it's meant to do: Extending laning phase and presenting trade-offs to constant roaming, while still rewarding pushing your lane.
Now heres the problem with that: Toplane has already been punished for roaming with TP's refund being removed (cancel being removed too). Mid is fine, but Bot isn't (two people that can rip 3 plates down pretty easily if demolish is present). Like, toplane's influence on the game has been reduced to, "can you teamfight and possibly survive, or can you splitpush and ACTUALLY splitpush?" Lane results usually dont matter, especially when this majestic ball of bullshit exists:{{champion:145}}
: > acquire 2-3 kills worth of gold each time I roam One plating is worth 160 gold, one kill is worth 300. Getting 3 kills worth of gold is impossible just by breaking plates. For 2 kills he'd need to break 4 plates, which is virtually impossible to do within the time span of a regular roam. Usually you get 1-2 plates if your opponent leaves the lane. If you roam resulting in a kill and an assist, your team gained more gold than 2 platings are worth.
I mean, if you equate farm, then I can see that number being possible, but they didn't say farm included.
Moon Mom (NA)
: So like Diana? (my main champ) He's a literal stat check that throws himself at you. If they don't have the numbers to kill you, then they're useless (outside of his small utility in a team fight).
Mortismo (EUW)
: you do realize that being a split pusher includes being good 1v1? Silver mentality...
Except when her late game dueling is the level of Tryndameres, aka the worst shit possible. The only person who could probably match her would be Jax, but its not only a skill matchup that favors the Fiora if she uses W wisely, but Jax usually gets banned out because SoS just makes is strong late game god tier. Theres really no other options after that, and if people have to use something broken to beat something like that, you know theres a problem.
SmashinBob (EUNE)
: Saying that mages and assasins are only ways to deal with adc is not really how it works. Half the bruisers nowadays can almost solo carry games when fed. Not to mention yasuo windwall etc... And hard cc pretty much counter anything squishy, lots of champions can counter adcs. Also vs assasin item for adcs would be a trade off. Just like buying ninja + randuin or whatever is a tradeoff, you buy defense but have less damage, its simple as that, something that is not required in games where you have say lulu support, then if there is lot of assasins you only need ninjas at best. And especially in games there is 3 assasins each side running around the map, and my pyke support is completely absent since minute 10, there is nothing for me to do, as even a slightly fed assasin, i would be out of position sitting under my turret, and late in such matchups is the same, since i have nobody caring to protect me, or to group up in way to protect me, since assasins always wants to take picks instead of group, and i cant really itemize. Its simple as that. I just want items when i have idiot team comp so i can atleast do something rather than afk.
> [{quoted}](name=SmashinBob,realm=EUNE,application-id=3ErqAdtq,discussion-id=AKa1AjUB,comment-id=000000000001,timestamp=2019-09-19T01:41:34.336+0000) > > Saying that mages and assasins are only ways to deal with adc is not really how it works. Half the bruisers nowadays can almost solo carry games when fed. IF they are not being camped to death by the enemy jg. Most of these bruisers you would be describing one way or another need the jungler to win the lane so they can go elsewhere. "Darius is extremely strong!" Camp a jungler on him during early game and you can pretty much shut him down for the rest of the game. "Aatrox's teamfighting is insane!" Just have your top pick Fiora and he's nullified for the rest of the game. Not saying you are saying that, but i've heard people say that stuff. Also, PD does a decent job at dealing with AD assassins, AP is where shit just sucks for itemization.
: > [{quoted}](name=Hotarµ,realm=NA,application-id=3ErqAdtq,discussion-id=InZRB7jU,comment-id=0000,timestamp=2019-09-18T15:09:21.010+0000) > > Well, speaking just on the topic of Fiora: She does fall off relatively hard and she's never been that strong of a champion across the board, it's usually limited to 1 or 2 ELOs. She's never been super weak IMO, but never super strong either. > > The actual reason she's getting buffed is simple, it's because of Worlds. They just want to see her get picked a few times, the only way to make that happen is to make her stronger and more tempting as a toplaner. "falls off hard" She becomes a monster late game who can 1v1 anyone unless they're a Jax with spear
Which forces a Tryndamere situation: You gotta send two to deal with her. Problem is that unlike Trynd, she deals and heals crazy amounts of damage late game. The buff allows her to achieve Trynd's splitpush level.
: "She does fall off relatively hard and she's never been that strong of a champion across the board" PSH LOL.. I've seen stupid games where fiora gets fed, and then absolutely slaughters 5 people. Shes WAY too safe and she has way too much scaling. For a duelist she does alot more than duel. gets absolutely shitfaced with kills, then proceeds to make the enemy team want to afk in foutain. Don't think i've ever even seen a fiora fall off, its like S6 yasuo, they either feed 100%, or get fed and then dominate the entire team
The reason why is because shes gotten buff after buff after buff. If Riot wants to fix her split, then fine. But dont leave her dueling as is for the love of god.
: Aatrox vs kled becomes heavily kled favored post 6 but now aatrox just gets shit on cause no sustain
KazKaz (OCE)
: Why is Riven getting her E nerf reverted?
Again, no toplaner on their balance team.
SmashinBob (EUNE)
: I agree, itemization vs assasins on adcs is a joke, there isnt even champion picks bot to counter assasins, that is not on adcs, except maybe kaisa, but her being so broken, they will probably nerf her soon, and if I pick something weird offmeta bot that would maybe help when i see 3 assasins locked, everyone just flames me entire game instead of playing, god forbid you pick anything botlane that isnt jinx or kaisa nowadays, your support will take cs, and its instant x10 report cause u also have to report yourself. And the worst part is when you get a support like brand/pyke that cant protect you from assasins, as soon as one of those enemy assasins are fed, you might aswell go afk, unless your team has harder carries. Its almost a joke how little there is to actually even be able to itemize against them, and like always in league, every other game there is 2-3 assasins often on both teams, and often your team doesnt know what to do globally to win, and i cant really do much about it either since people cant listen to pings god forbid or how to play early vs assasins, because feeding them is ussally the tactic they go for, and then flame the 0 dmg adc for losing the game. I went a bit offtopic here :) but yeah, one thing that would definitely separate yi/yasou buffs is to make ranged only items, if there is melee only items, there is no reason why there shouldnt be ranged only.
Problem is, if ADCs get too much protection from Assassins, then only mages will be able to deal with them.
Moon Mom (NA)
: Holy boards mental gymnastics. This champion has been a stat check in top lane for 20 years and was overbuffed to S-tier. Stop. He's been OP for awhile now.
Hes feast famine on the level of Trynd. If his cheese works, he wins. Doesn't, and hes useless as shit.
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=InZRB7jU,comment-id=0003,timestamp=2019-09-18T15:48:13.383+0000) > > Since 7.16 she's gotten nothing but straight buffs. Her passive heals for 40 health level 1. 40. It use to be as low as 25. And for anyone that doesnt know, that and a grasp proced attack heals her before wounds applies from Bramble, so Bramble as an item does not counter her anymore because she just heals a fuckton before and though wounds. And im not bullshitting because i've been on both sides of the item vs champ. How have I never noticed this interaction before ._.
Because people on the outside (not you) think, "Oh, if I buy this item, I can totally out-trade her by having her kill herself on the item". What people dont understand is, is that as long as she pokes with Q and hits a vital or you, the heal will not get reduced. Anything further will. You'd have to look closely to really figure that out.
: Nope. Not Ezreal or kai’sa. Boards doesn’t care.
I mean, even if he hit those numbers, its because his counters were either gutted or severely weakened (Aatrox could actually deal with him to some extent, until his passive got gutted)
mack9112 (NA)
: > [{quoted}](name=WAZZZUP500,realm=NA,application-id=3ErqAdtq,discussion-id=XETeEgAa,comment-id=0017000000000000,timestamp=2019-09-18T12:29:56.657+0000) > > Nowhere near half the champs. Plus you half to understand that when people say "broken", they mostly mean "frustrating to play against". > > Support carries: {{champion:555}} > > Invis assassins: {{champion:84}} {{champion:246}} > > Scaling lane bullies: {{champion:145}} {{champion:67}} {{champion:24}} {{champion:92}} > > These champs aren't problematic? The champions listed have clear opportunities to outplay them. The issue is people want to be able to approach every champion the same way so when a champion does something different they would rather complain instead of just learning how to deal with it. Be it akalis shroud or Jaxs counterstrike , riven q or Vaynes tumble ult , when these kinds of abilities are correctly played around the champion is no longer frustrating. To say a champion is broken when it is frustrating to play against is simply an inherently wrong statement. You are frustrated because you don’t know how to deal with the situation not that these champions are impossible to deal with.
Not really when Spear just removes the counterplay from Jax (if it got removed and he didn't eat autos completely, there would be counterplay to him)
Rαy (EUW)
: Fed up with this game ever since Runes Reforged. Heading out for good if season 10 continues this bullshit that has been going on for two years. No skill expression, no team fights, just a braindead nuke fiesta.
Same. They say they didn't add more damage via Runes Reforged, but they forget old Runes and Masteries was a gateway, preventing stuff from becoming overbearing by having tradeoffs. Whats the one thing that every other page but resolve (aka the "tank" tree) lacks? Tradeoffs. Tanks lost their runes and masteries for a path that just does fuck all for them outside of if they have the power to abuse the golden ticket Aftershock. Even then Conq already counters it.
: But Darius is broken
because defense is weak, fix that (and reduce his % pen in the early game) and we might find more champs being able to beat him WITHOUT having to be cheese picks or ranged.
: I quit this game due to balancing around pro play. Every problem with balancing has to do with pro play. The moment Riot started to balance solely for them its the moment game quality for the average player decreased.
Like, the easiest way to balance for both is not make so many large changes to soloqueue until tournaments, where you then balance towards pro to make sure shit doesnt get stale, and once its over you go back to normal. Two patches from Worlds is fine for going tournament, but strictly just shafting soloqueue balance is just straight bullshit. I may have climbed this season, but man does it feel like balance dictated most of it.
: Thoughts On Ballancing and why im probalby going to quit leauge soon
Your mage item points and points about good and bad scaling were already enough to give you a upvote.
: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/gXgEdZl4-vote-to-remove-scruffy-from-being-lead-game-play-designer Recommend you check this out
Hes not the problem: The entire team's current view is. They have two buttons in front of them: First one is Fix Jungle and Toplane Second one is Love Tap Kai Sa Which do you think they pressed?
Mortismo (EUW)
: ap malphite is not a problem though
: Why is Fiora Getting Non-Stop Buffs?
Since 7.16 she's gotten nothing but straight buffs. Her passive heals for 40 health level 1. 40. It use to be as low as 25. And for anyone that doesnt know, that and a grasp proced attack heals her before wounds applies from Bramble, so Bramble as an item does not counter her anymore because she just heals a fuckton before and though wounds. And im not bullshitting because i've been on both sides of the item vs champ.
Hotarµ (NA)
: Yeah, I mean, I'm not trying to say the buffs were warranted or anything, just that Fiora has never been super weak or super strong and their reason for buffing her is only to have her played in Worlds.
I mean, if they want her at Worlds, at least dont make soloqueue a hell as price.
: Maybe not a *direct* nerf, but the mere introduction of {{item:3076}} was a massive indirect nerf to her.
Which was later remedied with Grasp and a buff to her passive.
Hotarµ (NA)
: Well, speaking just on the topic of Fiora: She does fall off relatively hard and she's never been that strong of a champion across the board, it's usually limited to 1 or 2 ELOs. She's never been super weak IMO, but never super strong either. The actual reason she's getting buffed is simple, it's because of Worlds. They just want to see her get picked a few times, the only way to make that happen is to make her stronger and more tempting as a toplaner.
At the cost of her being the best toplaner period. Since Panth falls off and Darius easily gets his ass beat by her, its safe to say she'll reach Riven's god winrate in no time. The only people that would possibly be able to beat her are Riven players (they are getting a buff next patch), since every Fiora would know to ban Jax since its the only hard skill matchup she has (and he can beat her ass in if she fails W).
: You're forgetting that this is the time of year where Riot decides to try to buff more champions to add in more variety for the coming Worlds patches.
In return sending Aatrox into the gutter for the second time this year, because who would have known that putting all of his damage on one ability was a good idea. Maybe they should have done the right thing and gave him a W that relates to auto attacking instead of a petty set up tool that only works on immobile champs. W should become a 2 or 3 part auto attack ability.
Zardo (NA)
: What are you on about? Top is full of juggernauts in pro play who swing teamfights in their favor. Top forces people to respond to splitpusing, securing objectives while they have a person advantage. No offense,but this just sounds like someone who either just lost or cant climb blaming something instead of improving themselves.
I mean, OP is exaggerating a bit, but Top does suck right now. Even if a Juggernaut gets fed, they are still at the mercy of their own team. The only Jugg in pro play is Aatrox (who will soon be non-existent at Worlds because the nerfs are massive). With him gone, I wouldn't be surprised to see Jax pop up as his replacement. Top and Jg are the worst roles to play right now.
Ayanleh (EUW)
: A way to return mordekaiser's ghosts in a balanced way, from a 2 mil mastery morde onetrick
He just needs scaling. My idea consisted of this: Passive (Aura): Scales with AP and Bonus Health. MS lowered. Base removed. Q: Damage per level removed, replaced with Bonus Health. Base increased, AP decreased. Amp decreased. W: Heal removed. Shield scaling at max lowered. Min scales with rank. Now instant procs passive on activation, but it doesnt deal max health damage. Normal passive is disabled till shield breaks or 4 seconds is up. In return, reduces damage taken by 5%. E: % Pen removed. Spell vamp becomes new E passive. R: Duration and stats scale with rank. Qss/Cleanses now allows Morde to keep the stolen stats for the duration, but the target leaves the realm and recovers their stats (basically how it works right now, except Morde doesnt get hard boned for it). New effect when killing opponent inside R. Stats: Passive: (+ 35% AP) (+ 4/6/8/10% Bonus HP). 2% Bonus MS Q: 80/100/120/140/160 (+ 50% AP) (+ 15% of Bonus Health). 25% Damage Amp on solo target. W: 20% Max Health Max Shield. 5/6.25/7.5/8.75/10% Max Health Min Shield. Aura Damage based on passive's current damage (minus the max health damage). E: 6/7/8/9/10% of Damage Dealt Healed (post-mitigation). R: 4/6/8 second Duration. 5/10/15% of target's base stats. When Morde kills the target in the death realm, he gains not just the crown, but a spirit of the target they killed, who mimics morde's actions, but doesnt deal or take damage. (Numbers are not finalized)
Shahamut (NA)
: Shaco changes revealed... When is it my turn?
Likely never, since top and jg are the least roles given a shit about by the balance team currently. Why else is Riven and Fiora getting buffs?
Nasakeki (NA)
: Can we admit that Malph is a problem yet?
Malph doesnt sell skins compared to Kai though? The only reason Malph's AP stuff on ult is still high is that Riot really doesnt give a fuck about top, and jg.
: Dont want to complain but how isnt malph broken
Heres how you deal with him: {{champion:24}}. He goes for your team, you go for his and start deleting people.
D357R0Y3R (EUW)
: Balance team is buffing TOO MUCH
I've said this many times, and idk how many more times I need to say it: They need people who play the game that isn't of Riot Origin to be on the balance team. Top and Jg time and time again get shafted in the butt because the views haven't changed. Before this buff list came out, the Kai Sa nerf kinda confirmed things for me, when paired with the Aatrox nerf: They geniunely dont give a damn about Top and Jg, but give many fucks about ADC, but still refuse to nerf a hyperscaler the right way. Aatrox proved to be a threat for top to deal with ADCs, and now they've removed it, leaving Morde (subpar) and Panth to struggle as a replacement. Put Dom on the balance team, or Loco, or even Hash. Just someone who plays the game for the love of god.
D357R0Y3R (EUW)
: that's not an explination Pyke needs to be nerfed, and HARD NERFED blitz doesn't need to be buffed
Pyke just needs a punish game, thats it. The fact his passive is active under the effects of ignite is dumb (as a person who played top Pyke mainly for fun until they removed it from the game). His ult is also dumb just for the gold alone. The execute is fine when the kit is balanced out, but the problem is that his ult gold scales with bounty, so you can easily net 300+ gold on every ult. I had a suggestion that the gold should scale with rank (100 rank 1, 200 rank 2, 300 rank 3), but I also had another idea just now: **Why not have the kill gold get split 50/50?** Removes the need of having two Your Cuts needed for assists on Pyke, but also lowers the snowball potential of the Pyke lane by having the gold get split even.
Ventace (NA)
: As a Fiora main with 500k...
Idk, the E is fine, what she needed was a nerf to the stun duration on W and reduced AS slow. The Aatrox v Fiora matchup since that buff to the duration has made it (paired with his recent nerfs) very unplayable (since his Q is the only thing he can really trade into Fiora with, autos wont get you far vs % max health true damage). If they want to make her a better splitter, then fine. Just dial back her godlike dueling as a price though. Since you main her, would you be fine if Riot removed that true damage and instead made it so the next auto or ability that hits the vital does bonus phys or magic (the magic one would have AD scaling, phys would be flat) instead of true damage? I find it that if shes gonna excell at dueling the % max health true damage is pretty excessive (makes it uncounterable damage), not sure you agree though (If we do remove it, it might help fix the kit killing itself and help be able to judge her actual strengths)
Saezio (EUNE)
: His E gives resistances, not his Ult.
Nope, they changed it so his R has it, and they removed it from his E. Doesn't fix the problem of Klepto giving him a massive boost in AP arms race.
: Who said that? I thought the consensus was that the nerf would remove Aatrox from the game
Plenty of people did. They are still fixated on the Qs and Ult resets, thinking those will just carry him out of a shit lane phase. Hint: They don't.
: High Silver and Low Gold is such a crap shoot...
You think thats bad down there, its just as plenty up here, but less afks but more trolls with a side of actual boosted people.
Pika Fox (NA)
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=a5loNAn3,comment-id=000200000000000000000000,timestamp=2019-09-17T18:04:43.540+0000) > > ? That frontline wont matter if the Mage does 900 on one spell that has a low cooldown. If the frontline is taking 900 from a non ult, your frontline is garbage.
Saezio (EUNE)
: Where exactly is our disagreement? I don't get it. Since my first comment I am saying that Riot is incapable of giving us a healthy melee carry teamfight strong champion without making them Bonkers Busted like release aatrox. And you seem to believe the same.
I misread your comment. Too use to having to tell people that current Aatrox isnt op that other comments start melding into those types.
Pika Fox (NA)
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=a5loNAn3,comment-id=0002000000000000,timestamp=2019-09-17T17:29:10.349+0000) > > "fall off" "mage" Uh, pretty sure you are seeing things wrong if a mage is falling off. Once you start grouping for major teamfights the frontline has enough EHP to not get bursted down, as well as the tenacity to not be locked down forever. Even the backline eventually gets ehp through enchanters, levels and items enough that they could very well survive your initial burst and lifesteal back up.
? That frontline wont matter if the Mage does 900 on one spell that has a low cooldown.
Saezio (EUNE)
: I am not talking about current Aatrox. I am talking about rework aatrox. I hope that is clear. And yeah that lethality aatrox was carrying games even in freaking LCK. We are talking double E and Revive btw.
Pika Fox (NA)
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=a5loNAn3,comment-id=00020000,timestamp=2019-09-17T16:47:10.752+0000) > > Remember when the mage mains on the boards said they were weak, so Riot listened and reworked their items so now they are the most cost efficient items in the game? Mage itemization was changed because old itemization was too cookie cutter and homogenous, nothing to do with people calling them weak. Mage builds are efficient for the same reason assassin builds are; they fall off naturally as the game goes on. But thanks for proving my point on the boards dont know balance.
"fall off" "mage" Uh, pretty sure you are seeing things wrong if a mage is falling off.
Saezio (EUNE)
: Jax and riven are OP. I will start by saying this. BUT they are not teamfight monsters like revive AATROX. If you CC the jax or Riven they die rly fast. And they can't oneshot 3 squishies like AATROX could with full lethality build and Q3Flash.
If he's gonna build full leth and Q3 flash, then someone did a stupid and fed him a ton. He didn't kill them a ton, they let him kill them a ton.
Pika Fox (NA)
: Remember when the boards were good at balance. Nope, me neither.
Remember when the mage mains on the boards said they were weak, so Riot listened and reworked their items so now they are the most cost efficient items in the game?
Ralanr (NA)
: Or, and this might sound crazy, lower the amount of CDR provided by AD and AP items.
On BC Tri, and the Lost Chapter shit.
: Remember people last week claiming that Aatrox's winrate would climb back after a week?
Remember when people said Aatrox mains were delusional and that the nerfs were not gonna kill him? Yep, I remember that, because I fucking called it.
Saezio (EUNE)
: I think Ragnaveil meant it should be a stacking buff that rewards you for staying in combat instead of rewarding touch and go playstyles
Bingo. Me and Tahminatrix have the same idea. Aftershock sucks for tanks right now because its nothing more than a anti-burst rune. Making it scale with combat helps tanks live longer, and scaling it around their stats makes it so no one else can really abuse it.
Saezio (EUNE)
: He needs a rework because of his nature. He is always really weak because they can't allow him to be viable because he becomes ultra strong.
Yet lets change his passive to at later points give 50% crit at max fury so he can build 40% cdr and start spinning to win (and also have ult up almost all the time).
: but legit nearly every keystone does damage. and tanks still need some damage other wise they legit dont have a fighting chance in any trades.
Show more

Ragnaveil

Level 222 (NA)
Lifetime Upvotes
Create a Discussion