D357R0Y3R (EUW)
: Tahm kench rework didn't change anything...
Played against Tahm top last night, first time I've fought against him in top since he was released. I didn't know how to fight him then and I sure as hell don't know how to fight him now.
: Why can't Darius have an execute indicator ?
Because Dariu's ult isn't actually an execute, it just resets if it gets a kill. The bonus damage is based on the number of stacks he has, not how low his enemy is.
KazKaz (OCE)
: Top lane balance can be summarised with two main aspects: 1. Each and every champion sent top lane is super cheesy and WILL decimate the opposing top laner if even one mistake is made. I'm not talking about a slight decimation here, I'm talking about a "Oh I died/lost control of the wave and now I lose the game until teamfights" kind of decimation. The lane is toxic like this with all the bruisers with Conq running around, and ranged top laners and picks such as Kled, Camille, Darius etc. 2. The jungle decides your lane past Gold-Plat elo. Pretty much, if your jungler doesn't address your priority in lane (whether it be you having priority or your opponent) then you just lose the game outright as you turn into a burden for your team. At least with mid and bot you can forfeit a tower and all that to potentially farm up....you can't do that for top lane, as what happens then is that you get dove repeatedly, you lose 3 towers and potentially inhib and you turn into a CC bot for your team, or you're forced into a desperation splitpush. tl;dr Top lane is a toxic lane which Riot will never balance properly....oh, and it got shafted by the new runes and Shojin, so there's that too.
The first aspect speaks to me on a personal level. Especially vs champions like Renekton. And I've been fighting a lot of Renekton.
: "Lacks a reliable escape" should describe all assassins. There is nothing "high risk high reward" about having reliable escapes.
I mean, every assassin (and Ahri) OP listed has pretty reliable escapes. At least more reliable than a diver.
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=ygWWKwq8,comment-id=0000000100000001,timestamp=2019-06-10T20:42:07.711+0000) > > Better 1-2 runes for each class than almost every champion using the same rune. Bruisers had Fevor, Tanks had Courage and Grasp, Enchanter had Windspeakers, Mages had TLD AND Deathfire, ADCs had Fevor and Warlords. Plus a few niche Runes for Champs, like DFG for Jhin, Stormraiders for Ryze. So where do you come form that almost every champion used TLD? :D
Experience. Most champions used TLD because it was much easier to proc outside of a few outlier champions who had better options. Don't get me wrong, things like Fervor and Grasp were taken (though Fervor only got popular later in the lifetime) but there was a time where "League of Thunderlords" was a common complaint about keystones.
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=ygWWKwq8,comment-id=00000001,timestamp=2019-06-10T20:16:17.847+0000) > > I'd actually prefer TLD not come back because of how many people had access to it. It just kinda ruined attempts at diversity because it was so accessible and good in comparison to others. Where is the diversity in Runes right now? Like there are 1-2 Runes for each class, that's it.
Better 1-2 runes for each class than almost every champion using the same rune.
: Can we have TLD back too? Dealt way less DMG than Electrocute and also had a lot more User.
I'd actually prefer TLD not come back because of how many people had access to it. It just kinda ruined attempts at diversity because it was so accessible and good in comparison to others.
Kazekiba (NA)
: Juggernauts are a subclass of Tank, but they're not "Tanks". Someone once said, the confusion of calling champions Tanks would be resolved if we took the Pokemon route - Garen and Darius are tanks because theyre indomitable and have high firepower too. But Maokai and Nunu are WALLS; theyre ridiculously difficult to bring down and disrupt your team even if they did little to no damage on their own. Brick walls hurt to hit but they don't hit back. Tanks will blow you up and take a beating, but lack the mobility/range/sustained output of lighter characters, like the Assassins/Mages/ADCs respectively.
Juggernauts are a fighter subclass.
: > [{quoted}](name=Ralanr,realm=NA,application-id=6kFXY1kR,discussion-id=3iZJWyxU,comment-id=0009,timestamp=2019-06-05T23:20:03.688+0000) > > Remember that Poppy’s lore is about the founding and early days of Demacia, not current. In fact, since it’s her destiny to lead Demacia to greatness as the hero, it’s entirely possible that she’s meant to bring Demacia onto a brighter path. All instances of her lore beyond her involvement with Orlon are seemingly implied to take place in the modern era
Right, and she’s so busy trying to find the hero that she doesn’t stick around one place long enough to really notice the political climate. Hell, she doesn’t even realize how long she’s been looking.
Ifneth (NA)
: What a scene it would be if Poppy learned what happened. She might just change her mind about Demacia and decide it were time for change. She and Lux could become poster children for reforms of the treatment of mages.
: The more we learn about Demacia the more I find it weird that Poppy is there.
Remember that Poppy’s lore is about the founding and early days of Demacia, not current. In fact, since it’s her destiny to lead Demacia to greatness as the hero, it’s entirely possible that she’s meant to bring Demacia onto a brighter path.
: > [{quoted}](name=usul1202,realm=NA,application-id=6kFXY1kR,discussion-id=r91P1Mzp,comment-id=00030000,timestamp=2019-06-01T17:40:31.880+0000) > > How often does a name make it through the initial parts, has a lot of steam behind it, then a regional check comes back and you have to start over? More often than not, to be honest. That's why we bring a spread of about 8-10 names we really love to regional checks, and whittle down to the ones that have no conflicts.
Do you have any examples or would that be too dangerous to share?
: They should lose damage for waveclear and durability. There should be no reason why tanks should have to do damage if they cant even outtrade in the first place unless the enemy fucks up.
Their damage is primarily how they waveclear.
: Was waiting for this post from you. But yeah, chalk me up as in agreement. The new lore takes all the character complexity and intrigue of the character and writes it out of the lore. Which is the exact opposite of what (most) fans of the character want. We already know Sion was a badass. It’s LoL every Noxian is badass. But now his only character trait before being turned into Zombie Hulk is badass. And that’s boring.
Yeah I don’t go onto the forums much at all anymore. But with the new Sion update, I needed to share my thoughts. It’s a real shame because you’re right, every character in Noxus has badass in their job description. It’s not enough to build a character off of. And adding “Undead” to the description is not adequate character building. The real annoyance is that Riot has the ability to write interesting characters. HELL, they did that with Sion’s rework! New reworks ignoring the lore of previously established newer characters is detrimental to writing. I get that trying to write within an established creation can be restrictive, but if you’re going to introduce a concept only to change it if it doesn’t fit your next idea, then how can we trust Riot to keep consistent?
Rioter Comments
: New Roadmap is here!
Oh hey, my first main is finally getting the rework I've been waiting for.
: I suppose they could complain that all tanks are men except Leona. But yes, the enchanters are mostly women.
{{champion:78}} {{champion:113}} are also women. As for enchanters, really only {{champion:44}} and {{champion:497}} are breaking the stereotype of the female heavy class. Frankly, I don't care about the gender of the support so long as the model, character personality, and story, make sense and flow well. None of this {{champion:145}} being a survivor on the edge of the void but has no real mutations and looks like she's wearing mascara, or {{champion:517}} having a pretty good bod despite eating rats and being super chained up all the time in prison.
: When riot talks to you about champions and game health just assume its bullshit. They have no idea what is healthy for their game or we wouldn't be where we are now. Remember that these are the same people that let old Urgot rot down in the 30's and low 40's on winrate because "hitting a short range, slow moving skillshot to GAREN-tee damage was overpowered and toxic in lane Who then allowed a character like ZOE to hit live. Never assume Riot knows what they're doing, because you'd make an ass of you and me.
> [{quoted}](name=MetalGearTeemo,realm=NA,application-id=3ErqAdtq,discussion-id=kfRBgP5j,comment-id=00000003000100000000,timestamp=2019-04-11T21:38:33.167+0000) > > > > Never assume Riot knows what they're doing, because you'd make an ass of you and me. Maybe you, but I have _some_ faith in Riot's ability to keep this game functioning. After all, it's a popular online game for what, ten years? That's pretty impressive.
: > [{quoted}](name=PaffWasTaken,realm=NA,application-id=3ErqAdtq,discussion-id=kfRBgP5j,comment-id=00000003,timestamp=2019-04-10T23:42:35.454+0000) > > Literally had an almost permanently sub-50% winrate for all of his existence until mere weeks before his rework when he graduated to a near perfect 50%. If this is deemed unhealthy, then about 100 champions of the whole roster or more should be erased from the game in a similar manner if any of this makes sense Isolating winrate gives a very poor picture. He had a low winrate, incredibly low playrate, and his kit was incredibly feast or famine. Aatrox was considered a champ that either couldn’t get his items and was absolutely useless, or he could and could 1v9, with little room in-between. You can’t just cite winrate and say “oh, he was fine”.
I’m surprised more people don’t realize old Aatrox was intentionally kept weak for a reason. It’s kinda like old Poppy (though not as nuts). The base kit couldn’t allowed to be strong.
Seen (NA)
: Is it just me or grasp is weak
Grasp is better for laning than teamfights.
: No, whenever any toplaner is barely playable people lose their shit. They just cannot stand to get their missplays punished which is what bruisers do best same as assassins. They aren't hated for no reason they are hated because bad players can't deal with them. Most of the hate btw comes from botlane mains anyways who are used to just statcheck the other adc to death or come lategame stand infront of a tank and mow them down, they cannot do that to a heca so they cry. Or a jax. Or an olaf.
Wait isn’t Hecarim a jungler?
: 2019 and stat check champions still exist in League.
All games will have some level of statchecking, Riot can’t remove it all. Though Yasuo is a bad example considering his mobility and tools that rely on reaction. A better example of stat checking is someone like Shyvana, who literally runs you down and only punches you.
Rioter Comments
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=Ekd6EMR0,comment-id=000100000000,timestamp=2019-03-27T05:32:34.605+0000) > > And what I mean is that the counterplay to his ult is terrain. The OP meant the terrain DOES stop the ult but also it disappears.
: What I mean is that Sion's ult breaks terrain, but sion finishes ulting as he hits terrain, similar to how sion gets stopped when he hits terrain right now.
And what I mean is that the counterplay to his ult is terrain.
: Can Sion's ult remove champion created terrain, like ornn's E?
: I don't care if its meant or not. It is annoying
So is the shirt I’m wearing at my fathers birthday but it’s something I deal with.
Paroe (NA)
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=A2L3vdHE,comment-id=000200000000,timestamp=2019-03-25T23:00:56.848+0000) > > Please tell me you’re fucking joking with that “not a real tank” comment. No. Im not. Just because a champion functions as a tank does not mean they are one - you can generally tell by what a champion scales with and their overall mobility. Sion scales very well with AD, and while he functions well as a tank... You generally want to build {{item:3053}} and {{item:3748}} on him unless the enemy team cant deal with you because you got ahead. Thats part of the defining tanks and non-tanks comment in the OP though. Sion could be tuned to be a proper tank - replacing his Q AD ratio with resistance scaling for example - but as he is now hes leaning to far to the juggernaut/bruiser spectrum to be called a real tank.
It’s not build or scaling that defines a role, it’s how a kit functions. Sion has 3 forms of CC, two of which are hard and 1 of which is meant for teamfight engage. Juggernauts barely get a single form of hard CC. Sion isn’t a juggernaut because he has AD scalings, scalings don’t matter (Ornn and Poppy have them, they aren’t juggernauts). Sion is, and always has been since his rework, an engage tank and I say this as someone with over 500K mastery on him. Also, Proto-juggernaut is not a thing.
: Leauge of annoying champions
Glad for your opinion. I don’t disagree that a lot of annoying things exist in this game, but new stuff isn’t always meant to not be annoying to everyone.
Paroe (NA)
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=A2L3vdHE,comment-id=0002,timestamp=2019-03-25T22:26:30.437+0000) > > So we're just ignoring that Sion actually does hurt more than most tanks? Which is generally because all of his abilities are super telegraphed and easier to play around than other tanks? > > Just want to be clear. Sion and nautilus already have shields and feel good as tanks, they wouldnt be a part of the balance pass. ~~But sion is a proto-juggernaut and scales off AD; hes not a real tank unfortunately. Just functions very well as one like Mundo and Volibear.~~
Please tell me you’re fucking joking with that “not a real tank” comment.
Paroe (NA)
: You know what tanks feel really good to play?
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=A2L3vdHE,comment-id=,timestamp=2019-03-25T21:56:48.333+0000) > > > > Can we give a sweeping rework to the tank class to lower damage and give them all shields? > So we're just ignoring that Sion actually does hurt more than most tanks? Which is generally because all of his abilities are super telegraphed and easier to play around than other tanks? Just want to be clear.
: > [{quoted}](name=taleofsonata,realm=NA,application-id=3ErqAdtq,discussion-id=6e7HX2os,comment-id=000700000000,timestamp=2019-03-25T01:25:43.693+0000) > > I like how you listed every top lane champions. {{champion:67}} {{champion:43}} {{champion:14}} {{champion:78}} ......
Vayne and Karma do not belong in top lane imo.
: If sylas is going to exist he has to be way less safe and easy..
Frankly I think that if they remove something from his kit, whether for balance or because they’ve finally made AP bruiser items to help the class, it’ll be his shield. I know everyone hates kingslayer, but that heal is pretty much half of the ability, you’d have to remake the ability entirely if you remove the heal (or replace it with DR, idk). The shield on his E feels tacked on imo.
: They fucked with the jungle with scuttle which killed his level 3 power spike , then increased Tiamat price but all we got is +2 base AD I wanna call PETA
PETA would more likely put him down because “it’s the responsible thing to do.”
Crocele (NA)
: which keystone for poppy?
Grasp is good because it gives her sustain and she can proc it with her shield.
: Of course I'm going to go for a kill in which I completely outfought my oponent. My brain process is that if I dodge the enemie's main ability twice and they tank tower shots I should win that fight regardless of the situation. No champ in this game has ever killed me making that many mistakes and tanking tower on top of that just with a slight item lead and a lvl above.
So basically you got greedy and overstepped.
: > Darius can be a suffering experience Thats the point, and he is not weak against ganks, so as a jungler i have to think twice before doing a gank (like illaoi).
Frankly you should think twice when you gank in general. But Darius is pretty much at his strongest in lane. He’s still susceptible to ganks because he has no escapes. The best examples of ganks that hurt him involve locking him down heavily so he can’t get a good angle for his Q. Darius is strong in lane, he’s always been strong in lane and always against tanks. He’s basically a lane counter to them.
: I check your OP.GG and i found you send afk a Malphite in your last Darius match.
Yeah that was a weird game. I think I killed him twice and he dced, which imo is a dick move. Laning against Darius can be a suffering experience, but depriving your team of a fourth player (that has a good engage ult) is just a selfish move. I primarily play tanks but that doesn’t mean I don’t try to branch out (I originally started to play Darius to learn how to beat him as a tank. So far I have no answer beyond not giving him kills).
: Being a tank in this game SUCKS
I can understand you chasing Darius because he’s low and you think you can kill him. But you sadly got a bit too greedy and didn’t respect his stacks until it was too late.
Kohlberg (NA)
: {{champion:412}}
He belongs in a subclass called Catchers. Which is a really shitty subclass name despite it being accurate of what they do.
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=bAwEYTnT,comment-id=0000,timestamp=2019-03-20T17:32:50.244+0000) > > Why not just have them be built from something else instead of removing a core feature from a compenent item? Tbh, it’s because people will whine “tank meta, tank meta” if we ever give tanks more than we take away from them
People will whine of metas regardless. That doesn’t mean you should remove core abilities from component items at full build just so you can appease people who hate tanks anyway.
: New tank items idea.
Why not just have them be built from something else instead of removing a core feature from a compenent item?
: The nature of Irelia gives her kill pressure even when behind
Honestly I never liked how strong Irelia’s waveclear was with her Q last hit ability, as it felt impossible to actually shut her down and she always seemed to have a good early (but I’m not an expert on Irelia so her early might have really been bad).
: > [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=OuyY1dXy,comment-id=00030000,timestamp=2019-03-19T11:50:49.606+0000) > > Poppy is supposed to straddle the line between tank and fighter. Triforce is supposed to be lucrative on her. That's true, I guess I should instead say that I personally don't like how Triforce is the go-to if Poppy wants damage. I feel it locks out other bruiser items that Poppy wants to build but won't because Tri is always just all around better. I want to be able to shuffle between Cleaver, Deadmans, Hydra, Triforce ect depending on the situation, rather than just full tank or full tank + Triforce depending on what damage output I want.
Honestly Poppy could probably get away with BC if she’s going Bruiser. Triforce is just generally better (I think it’s a better option for most BC users currently but I can’t remember).
Juice (EUNE)
: No, it makes Shen harder to play and without gimmicks that make diving Shen completely impossible. Trust me, I used to play Shen for 3-4 years
Harder to play? I’m sorry I don’t understand. Are you saying Vorpal blade under tower was difficult?
Juice (EUNE)
: You mean all the autofill top players rejoice, the go-to braindead hypertank is coming back ? ...Yay Revert Shen
You realize a revert just makes Shen safer and harder to punish right?
: I’ll be one that wants a rework on him. I like his theme of being anti-AD stone monster tank, but he doesn’t fully feel that way, with a lot of strength more in his ultimate, especially the AP ratio. Personally, true tank Malphite (as he should be) > AP assassin Malphite. His model needs updated, as he looks nothing like his splash and he’s tiny. Pretty sure Sion has a bigger model than he does. Kit-wise, I feel he’s got too much locked into his ultimate. A multi-target Knockup as fast as it is, and with that base damage and scaling is incredibly strong, and sucks up a lot of power. His W active feels off at times. E is ok, it’s armor scaling is nice, just the debuff isn’t really noticeable outside of hitting an auto attacker. Q consumes so much of his mana that it hurts, and I feel they could do something more useful with it than an MS steal if power shifted from his ult. My opinion, he feels like he should have either the grounded debuff, because ground, an armor shatter debuff, like rocks crushing armor or breaking walls, or a snare, like forming an earth cage or something like that, on something. His hyper-armor and armor scaling would be the core of his kit to me though, maybe E along with that due to its armor scaling, and his ult secondary to that.
Malphite could be a terrain creation tank, building walls and structures to lock down targets. It’s not a great idea but I think it’s unique.
: Should malphite get a rework?
I believe so. But if they give him a stronger base kit they’d have to take power from his ult. That would annoy people.
: Riot heres how to nerf champions correctly
So you want to kill Morgana’s 3 second root?
: Then what about Skarner's ult? Skarner can't auto during his ult status, so it isn't particularly useful in a duel. Skarner's ult is used for the team, as Maokai's cc is used for the team.
That’s generally why Skarner’s classification has been so wonky. I’m not a fan of calling him a diver, but I’m just assuming if he gets reworked again they’ll push him to be more like a diver.
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Ralanr

Level 129 (NA)
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