: Step 1: Pick 4 tanks Step 2: Gang bang the enemy into submission https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2891117938/209287161?tab=overview
idk what that teamcomp is, but I do know that you built like a bruiser and utterly stomped them.
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=EEFiB9iX,comment-id=00020001000000000000,timestamp=2018-10-19T16:34:26.940+0000) > > Of course they are different, full VGU’s are meant to be different ways of performing the intended design. It’s literally rebuilding the champion. It is Galio, but it’s not the Galio that was built like he once was. > > > In the grand scheme of things, full VGUs are not the same exact champion, then they wouldn’t be a full VGU. They are a reimagining of that champion. > > You’re free to say he’s not the champion you fell in love with. Sometimes what we like isn’t healthy for the game. Sorry but no. Look at Warwick- he was changed but they still kept what people loved about him, his unique spells but added some flair to him. Galio was completely removed and changed into a new champion which made all the people that loved him, hate the "new" him.
Different tiers of VGU. Warwick’s was an example of a true modernization of a champion and something that everyone can hope for with a rework. But that won’t always be the result sadly.
Galiö (NA)
: A lot of those are simple, straight forward patterns. The combos I talk about you need to hit your spell, snap a spell, cast your spell in a certain direction, and do it all in a pattern as well. The other examples *other than ww* If more about making trades not all ins (like you stated) In your WW example is not really a combo but a lead/trade pattern. You lead with Q or you lead with R (which isnt something you wanna do often) It's more of a pattern of gap closing rather than a combo.
So, forgive me if I’m misunderstanding, a combo to you requires the need to aim a skillshot instead of a targeted ability?
Galiö (NA)
: But old Galio had windows of power, while new galio other than being forced to go in more does not. Again reinforcing the game going more into an ACTION ACTION ACTION NOWWW game. Which wasnt what I signed up for 9 years ago. League was more of a strategy game / race. Now its a fighting game / kind of race.
MOBAs have kind of become that from my point of view.
Galiö (NA)
: GOLEMS! not Gargoyles. Galio was a golem, with wings. He just looked like a gargoyle cause riot was working with Tropes and people assume he was made as a gargoyle. I kind of enjoy the petracite lore that riot made, but I feel like you didnt have to destroy a character to expand a factions lore. Also they made demacians meeaannnn.
I remember Gargoyles. They made Demacia more grey from the shiny example of goody goodness that it began as.
Galiö (NA)
: Amumu, corki, heimer, malphite, karthus, lissandra, malz, pantheon, shen, tryndamere, warwick, zilean? All I can think of off the top of my head. They can have patterns but not really 'combos'. I preferred league when champs were simpler, not everyone had mobility, a delayed spell or charged spell, some sort of weird combo rotation you have to press fast.
I can’t comment on all of those, I’ll focus on who I know. Generally, a pattern is not really different from a combo unless you’re saying the speed of execution is the main factor. I disagree on that as trading patterns and combos feel pretty much the same. Pantheon: Q in lane when you can, but when enemy is low (and when you have three shield stacks) you W, E, auto, then Q to kill them. Shen: E, Q, W. Zilean: his bomb stun pattern is a combo. Warwick: Q, W, AA, Q if off cooldown. Heimerdinger: stun, missiles, turrets (at least it’s how I feel when fighting him). Now yes, there are those who just have abilities meant for trading and whittling down opponents like Karthus Q, but a vast majority of champions function off of trading combos.
Moody P (NA)
: Vi is/was(?) one of 2 champions not picked at Worlds. Could she justify getting looked at?
As someone who always feels too squishy when trying to go bruiser Vi, yes please. I’m tired of Divers building like suicide assassins.
Galiö (NA)
: That I can agree with. But that was just an issue with Galio being in the era where they were popping out champs every 2 weeks. They coulda expanded something in a rework instead of starting over, from scratch. Other than being made by durand for entirely different reasons. They only share a name and nothing else... Deiagn wise speaking about the 2 week pop outa of champions... Interestingly enough did you know Galio was supposed to scale off of armor and mr with his passive but the armor portion was removed because they though it would invalidate rammus being an armor stacking taunter?
On Rammus: Yeah that makes sense. As for what they share: Built by Durand to protect Demacia, only this time it's a single being rather than one of many mass produced (or mass created) gargoyles. Still both focused on being anti magical (in fact his new lore better paints that).
Galiö (NA)
: I cant play galio successfully top anymore and I cant build spirit visage on him anymore, and i cant max my spells defensively for survival anymore due to his W being an aggressive tool and doesnt provide sustain. Where is the same theme and role in that? Where I cant play him the same?
Wasn't Galio primarily a midlaner and balanced around as such?
Galiö (NA)
: But the most effective way of playing galio is all Snapcasts and it forces you to to play at the highest level. Backwards E into Q into snap W. This is a combo champ and I didnt play league to play a fighting game and I am alienated more and more in playstyle on top of my champion being completly removed.
> [{quoted}](name=Galiö,realm=NA,application-id=3ErqAdtq,discussion-id=EEFiB9iX,comment-id=00020000000100000000000000000000,timestamp=2018-10-19T16:43:33.878+0000) > > But the most effective way of playing galio is all Snapcasts and it forces you to to play at the highest level. > Backwards E into Q into snap W. > > **This is a combo champ** and I didnt play league to play a fighting game and I am alienated more and more in playstyle on top of my champion being completly removed. What champions aren't combo champs? Pretty sure most if not all champions have a basic combo needed for trading.
Galiö (NA)
: He wasnt unhealthy. Just unpopular. Someone like Ivern is a combination of the both of unhelathy and unpopular but that is a more 'modern design'. No matter how strong old Galio or Ivern are (funny cause they had some VO) they just womt be popular. Other than this random 1% pick rate increase this patch on Galio he still isnt popular.
High durability anti magic champion that doesn't have to get into melee range to do most of his abilities. That is generally an unhealthy aspect. At least new Galio has to get into melee to get most of his damage off. Old Galio did not.
Galiö (NA)
: Yes he does cause this one requires u to go in and usually snap cast everything. While the old one you had a couple spells to rotate and can also think out your next move during your ultimate.
Dude, I don't snap cast anything. Like with most tank like champions I end up playing (except poppy), Galio gives me time to think about how I'm going to approach the fight.
Galiö (NA)
: No he doesnt? Any skillshot thrown into a kit doesnt just replace a skillshot. MR scaling functions very differently than conversion. Galios old on damage Heal which was a HUGE part of his kit which is gone. Galios old on being damage, damage amp on his ult is gone. Galios old tenacity proof taunt is gone. Galios old move speed utility is gone. His artillary/seige style is gone. His look and personality is a much larger difference than dante between devil may cry and DMC and the internet had a shitstorm over that.
On his personality, yes it's different but there's an important thing to note. Old Galio had much of his character growth and personality in his background lore. New Galio actually has a personality (and is pretty dynamic when you realize he not only has happy bombastic lines but also lines that reflect how he feels when he can't move or how time moves without him) that are both presented in lore and in game. My biggest gripe with old Galio is that his most interesting character aspect, working for penance, was pretty much nonexistent in game. Kinda like how Kennan says some of the most generic shit.
Galiö (NA)
: I meant unflashy in terms of dashing and combining into a taunt and flying across the map like the new one. The old one had more breathing room. Which is good for players like me cause I dont have amazing reaction times and issues with my fingers making it harder for me to do stuff quickly.
New Galio lacks breathing room? He feels fine for me, and my reaction is usually terrible (why I can't play squishy characters at all).
Galiö (NA)
: New galio is like Devil Jin while old galio was like Dark Ryu. They both have projectiles and are transformations but they are worlds different. If you replaced dark ryu in street fighter with devil I'm sure people would notice except for people who didnt care for the old ones and say 'well they do the same thing'.
Of course they are different, full VGU’s are meant to be different ways of performing the intended design. It’s literally rebuilding the champion. It is Galio, but it’s not the Galio that was built like he once was. In the grand scheme of things, full VGUs are not the same exact champion, then they wouldn’t be a full VGU. They are a reimagining of that champion. You’re free to say he’s not the champion you fell in love with. Sometimes what we like isn’t healthy for the game.
: Legit what's the counterplay to things like this lmao
Some armor helps, but unless you’re stacking HP with a lot of armor then it’s not going to make you effectively durable. It’s basically just cutting down the immediate damage.
Galiö (NA)
: IMO I believe galio was deleted without a replacement. They could have made Galios kit into Nocturne kit and gave him MR scaling and a taunt instead of his fear and I think people will still think that's what Galio is/was. Pretty much all Galio was summed down to be was taunt with MR scaling, which I think is insulting to the original design as 'unflashy' as it was.
Original Galio was by no means unflashy. All of his abilities had a considerably big impact (outside of his W which could be argued was more subtle) and his ult was incredibly powerful. Galio himself however had design problems, like being a Melee auto attacker with no reason to get into Melee (given how long his ult CD was). Hell, Riot probably could have given him ranged auto attacks, but he might have become too similar to Lissandra (AoE Q, movement and AoE E, hard CC lockdown ultimate) though I’m not sure.
: Galio poppy karma and sion were all deleted without a replacement.
Their reworks _were_ the replacement.
Galiö (NA)
: Reav3 on retiring champions... interesting.
I think by the word “retire” they meant that instead of reworking the champion from the ground up they’d just delete them without a replacement (which they are saying they wouldn’t do). So basically they wouldn’t even make a replacement. That’s what they determine as retiring.
Ifneth (NA)
: Tank Mains: how did you find your role?
Lack of trust. Whenever I play a carry, I can’t seem to trust people to protect me. When I’m not in a carry role, people go out of there way to make dumb decisions that get them killed. As a tank I can’t stop them, but I can at least make sure they have a better chance of survival.
: You say that, but have you never thought. "Wow, I have this whole 5 man team here, but I am not doing a lot of damage even with my R into Q, W" Well think no more! with that 5 man pile up, why wait for your team to follow up when you can get that juicy pentakill by clicking on that titanic button? AoE wave right over them! {{sticker:slayer-jinx-wink}}
Sion has enough AoE and he doesn’t AA that often.
: it is only initing if you die. And who needs to die to win a game? Nobody! that's who! take this item, get your CS, beat up your laner, take his tower, ult that Zed midlane! Flash that mastery, flash that emot! You are big! you are strong! no one is gonna tell you what to do! Eat a burger! Get some fries! laugh in their faces! {{sticker:darius-angry}}
I got my own playstyle, thanks.
: Attention all Sion players!
I prefer not to go int Sion thanks.
: Starcraft you can hack, and can compensate a bad teammate with going Zerg or Protoss and assimilating extra force populations. Here..... you're bound by the parameters of your champion, and what they can or cannot do vs a 26/5 score, team grouping vs 5 wild clowns, and the limitations of minions to push a lane when damage can destroy the waves in 1 second, placed 30 seconds apart. Your kit doesn't always allow you to just go from lane to lane..... killing one person after another, especially based on compositions. If the other team's individual output can do 1300 damage/combo and yours is only 1100, because you're not the one a team is feeding... you lose the capacity to actually gank them, kill them, and move on to the next, and you have less chance to carry. Not every champ is {{champion:23}} {{champion:4}} {{champion:24}} {{champion:59}} {{champion:104}} {{champion:75}} {{champion:45}} {{champion:5}} ......who can all polarize a game while still being safe. I've played {{champion:25}} for 5 years. I literally had a 100% win rate with her in Season 7 until the last week of the season. But..... that was different items, runes, masteries..... and a different passive. Those new runes...... pretty much kaiboshed any possibility of that in season 8. Her W is no longer impactful. The output is only significant versus a team of squishies, and only squishies who are hit by Q. Otherwise, her damage gets blocked by significant amounts of magic resistance, sustain, and she lost the ability to sustain well. Her death per game average has increased by 3. Even if you are a good Morgana..... you're going to be outstripped by the current meta, and certain aren't a good split pusher, and can't even really defend a base because it takes time for your skills to kill the minion waves. It takes a team with that minion wave about .5 second to kill the turret in front of them. If your team is feeding, and you're a fed Morgana, you're not going to win that match. You can delay it by 8-12 minutes, but any actual self activated chance of winning is marginal at best. The only reason you'd delay the game..... is to give your teammates a chance to itemize and make a smart play. Which..... if they are already demotivated and spamming surrenders, feeding nonstop..... is unlikely. Most just yolo until the game is over. You can't...... just split push and try to draw attention away from your base...... because you only have one Q, and you are immobile. You can't solo subvert objectives. You can't reliably stop a base push. _**You're left with your kills, damage, and a team laughing in your face.**_
Yes. It’s a team game so the impact of your teammates will effect you.
: Wow dude. Just...wow, I gave a general example. I'm not married to any of the numbers or concepts. I am just showing that there were a lot of options to make his kit better and more fun. I didnt even read your post. I am not going to debate this. You put way too much effort into destroying an off the cuff example. 10 seconds. 5 seconds...4 seconds. I don't care. I was expressing a rough general idea. Don't hammer me on specifics. Okay fine. Fuck. "Enemies take X% increase in damage from all sources. This is primarily a tank killing ability, but it would completely demolish squishy champions in teamfights, champions I remind you are already incredibly easy to kill nowadays." Again, the idea is general. It doesnt HAVE TO BE bonus damage. It could be bonus AS, or tenacity or they could gain resistances near Aatrox. The point it an AOE team buff and enemy debuff, however it would work out to be balanced. "Speaking of range, what range? Range of the landing? Range of the AoE effect? Range it takes to be effected by Aatrox? Are you affected at the edge of the circle or only when right next to Aatrox?" The range aatrox can take off from and land at the battle. Im sorry I didn't make that clear. He flies there, and the aoe would be indicated by say, tormented land or some kind of torment waves radiating off of him. Or whatever.
You wanted me to explain and I explained.
: How so? This version has less dueling potential more compatibility with team comps due to his team fight ult, and less reliant on tricking players into exchanging blows.
How so? Let's recap. "Ult, dark inspiration--Aatrox chooses a location (not global, more like panth) and lands . Nearby enemies are feared for .5 seconds, **For 10 seconds** nearby **enemies take x % more damage from all sources** while near Aatrox. **Nearby allies gain x % attack speed and x% movement speed**. **Range is based on % of bloodwell filled**." 1. Ten seconds. That's pretty goddamn long for a teamfight buff. Especially one that is both providing a negative for the enemy and a positive for his allies. 2. Enemies take X% increase in damage from all sources. This is primarily a tank killing ability, but it would completely demolish squishy champions in teamfights, champions I remind you are already incredibly easy to kill nowadays. 3. The increase in AS and MS reminds me of the Ardent meta. Yes it isn't the same because it's not providing on hit healing for allies, but it's still basically just straight up increasing their stats. 4. In relation to two and three, you are both decreasing enemy stats (durability) and increasing ally stats. This is beyond tipping the battle in your favor, this is putting all the weight on your side of the seesaw. 5. Having the range be based on the %of the bloodwell filled leads it to being something that is better when Aatrox is doing better. Which means when Aatrox is doing better, suddenly his whole team gets a massive boost while the enemy team gets hit with the softening stick. If you want him to have this kind of ability, you need either boosting allies or hurting enemies, not both (and boosting allies is usually the safer option as debuffing enemies isn't exactly toxic free). 6. Speaking of range, what range? Range of the landing? Range of the AoE effect? Range it takes to be effected by Aatrox? Are you affected at the edge of the circle or only when right next to Aatrox? 7. Increase movement seems pointless as it's not an ability that would cause many chases. I'd imagine once outside of the circle the buff is gone, and you'd want the enemy to stay inside the circle. AoE team based ults can work, but they rarely provide big stat boosts anymore. The ones that do ({{champion:15}} and {{champion:240}} come to mind) are mainly for engaging, and the ones that don't ({{champion:44}} and {{champion:203}}) provide a unique effect like not dying. All this ult does is provide a ton of stats to your allies, and takes stats from your enemies. Sure it _could_ give teams that are behind a better chance in a teamfight, but against teams when even or against teams when you're ahead, it just turns it into a straight up slaughter/win more fight.
: What Aatrox SHOULD have been
Frankly that ult seems like a “win harder” mechanic that Riot has been trying to push away from.
: A brief conversation on the Resolve Tree
I don’t think giving CC immunity in a tune that isn’t a keystone is a very healthy idea. And if font of life also healed you based on people you hit with hard CC, then it would be grossly overpowered top imo.
: Hah okay buddy, I can see you don't care about discussion or truth. You want to split hairs and never be wrong. Voli damage comes from an ABILITY, not his autos. Nearly ALL of Aatrox damage comes from his autos. HUGE difference. Stop desperately trying to be right. You are factually wrong on ever level here.
Volibear’s bite can only be procced after three auto attacks. Which falls in line with enhancing **or** gaining benefits from his AA. His ult also empowers his auto attacks. You’re right that there is a difference, which exists in all champions even when they share a class. That’s kinda what needs to happen for character diversity. But the bare bones of the characters are similar. Volibear and Aatrox are heavy AA champions. Aatrox was more focused in it, but Volibear still had a lot of his damage tied to actually landing auto attacks. So in the end, what I’m trying to say is that AA heavy focused fighters still exist in this game, Aatrox wasn’t the only one.
: No they don't have the same basic playstyle. Andts not SLIGHTLY different. Its a HUGE difference, and one of the main reason old aatrox was so weak--Trynadmere can build full damage and not worry bout any tankines as old attrox usually had to because he gets 5 seconds to wail on anymore. Volibear can build health and tank without worrying about damage because his bite scales off of missing HP of the enemy. These are huge differences.
Build is not playstyle. Build compliments playstyle but it doesn’t substitute it. Their playstyles are basically heavy AA focused Melee champions. Everything they do is all about enhancing or getting benefits off of constant AA.
: Tryndamere and voli get to move and attack while being invicible or healing, unlike old aatrox. That is much better than just sitting there waiting to die again. Xins kit is way more efficient, his knock up is not linked to is escape or engage the way aatrox's was.
Wow. Almost as though different champions with the same basic playstyle accomplish that playstyle in slightly different ways.
: its not a cryfest. Its an accurate reminder that Riot deleted a champion and replaced his game play with something "more popular" to get new players to play that champion. He was literally the only champion of his kind left in the game. Riot doesn't want diversity--they want champions to conform to whatever idea they have about how they want the game to be....and you may think that is fine, until they decide to change your favorite champions so dramatically that none of the old practice you put into them is relevant AT ALL.
Tyrndamere, Xin Zhao, and Volibear are still primarily AA focused bruiser champions with healing. Like Aatrox.
FSRER (EUNE)
: I would like to comment your 3rd and 4th point. > The primary and secondary category system is still in the client for god knows why (Riot being slow at changing the client I’d wager) when it is already outdated. I mean, for fucks sake they list Xerath as secondary Assassin and GP I think is still listed as secondary support. You understand how ludicrous that is based on how they play and how those roles operate right? Riot is slow, way too slow. They created a new client, a bunch of champions, a bunch of runes, items, reworking items, reworking champions etc but on updating old champions like xerath and especially gp (rip johny boy) playstyles and heck have you ever googled old champions? Lets say that you want to see stuff about xerath at the official league of legends site, want to learn abilities mana costs damage and playstyles. Welp this is riots official site https://na.leagueoflegends.com/en/gameinfo/champions/Xerath/ Yeah it is really helpful isn't it I know I know.. Heres how it could be http://leagueoflegends.wikia.com/wiki/Xerath The difference is amazing. There isn't a better place to look up on champs abilities. So that is one thing, > https://na.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses It is quite old but not outdated, Riot has never actually bothered to say what class a champion is since the old client (in whichs shop you could see primary role and secondary role easily). That is because everyone was always arguing about which champions were what. For example at old client store, if I recall correct pantheon was listed as a fighter, which pre-lethality he kinda was but many people argued (and they were also kinda right) that he was a assasin. So, riot got fed up with it and just removed your ability to see.
I think we can all agree Riot is dangerously slow when it comes to updating information. It does make actually figuring out how Riot designs and balances certain champions difficult. Let’s take Pantheon for example. He’s listed as a fighter, or more specifically a diver now. Before he had secondary assassin, and people often build him like an assassin. Does this make him an assassin? No. He lacks the escape potential of an assassin and can only all in after poking, a trait more common in divers than assassins.
FSRER (EUNE)
: Juggernaut eh? So as you already said that means he is not supposed to be as durable as a tank (even tho if you buy him at store he is named a tank). Right now he is the same with darius i think, a lane bully which will pop like a baloon in a teamfight so he has to constantly push and kill with ult everyone that comes against him. If i am wrong correct me, at that he is not clearly a juggernaut nor a tank, and slowly becomes a bruiser (heck, even in reccomended items they want him to get steraks not because of the damage but the advantage it will give him in a 1v1)
1. Bruiser isn’t exactly an official class term. It’s pretty much synonymous with the term “fighter” as a whole. One could argue Camille and Illaoi are bruisers but it wouldn’t help diversify what the champions are. 2. Arguably juggernaut is pretty much the new name for most classic bruisers (but like I said, this is arguable). 3. The primary and secondary category system is still in the client for god knows why (Riot being slow at changing the client I’d wager) when it is already outdated. I mean, for fucks sake they list Xerath as secondary Assassin and GP I think is still listed as secondary support. You understand how ludicrous that is based on how they play and how those roles operate right? 4. https://na.leagueoflegends.com/en/news/game-updates/gameplay/taking-another-look-subclasses That’s where you get information on who is what class. I’m honestly annoyed that Riot hasn’t implemented this into the damn client yet.
Moody P (NA)
: taric was deleted, not remotely similar now
Heal, stun, stats that have armor scaling. There’s no denying he’s different but he definitely has similarities, just twisted into different ways of using them.
: > [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=tZPOcxjE,comment-id=000100000000000000000000,timestamp=2018-10-17T15:51:40.053+0000) > > I mean, going BC and triforce is just bad. Um? No shit? I meant going cleaver alone. Never go both the passive 'Rage' does not stack as it is a 'Unique passive'. That is why you don't buy triforce and iceborn. Your welcome btw
See below someone corrected me on my mistake reading.
: Aatrox play rate vs Riven
I think Aatrox has a higher playrate than Riven in diamond and above actually. Last I checked league of graphs anyway.
FSRER (EUNE)
: May i ask here what Garen is supposed to be now? Because he will die in a teamfight quite easily (oldschool garen here building first item {{item:3068}} then going for {{item:3065}}) and in lane if the enemy is ranged or mixed, he wont be able to get his main damage off which i believe it is q with grasp (q alone sucks). So what is he? a juggernaut? a tank? a diver? what is he?
Garen is a juggernaut because that’s what his kit is designed to function as.
: ------I am not entirely sure i get what you mean but i think the man was claiming that not getting triforce at all on Darius at this time is kinda trolling so going a black cleaver into tank build is bad.
Oh I misread it. I assumed all three items together.
Moody P (NA)
: the difference is that divers also have much better innate survival, because for some reason Riot sees fit to give them shields or % reduction, juggernauts, on the other hand, have their usually common survival tool of healing crapped on hard by a budget 800g, so the measly 300 HP most of them might have over a diver at full build doesn't really compare
Don’t forget that divers usually have a way to disengage a fight. Not as well as assassins, but divers can save their engage for an escape instead. Juggernauts don’t have this.
: This really got me, thought windwall blocked "projectiles", not every attack and ability that wasn't a melee AA. First time against Yasuo I was playing as Nami. When he blocked my ult with windwall I was rather pissed.
It really shows how many things in league are coded as projectiles.
Moody P (NA)
: juggernauts are intended to be durable too; and yet unless you're urgot mundo or aatrox it aint really the case
I know they are. I don’t believe they are intended to be as durable as tanks, or their durability is more through their sustain mechanics that should be scaling with health (hence why most core juggernaut items outside of deadman’s and visage (which is mainly bought for its ability to increase said healing) are AD and health items (Steraks, BC, Titanic Hydra, frozen Mallet, triforce)). Granted some of those are utilized heavily by divers as well, which can lead them to feeling like better juggernauts.
: Would just like a quick vote, Fervor Vs. Conqueror, which did you prefer more?
Obviously people would prefer fervor to conquerer, hell I prefer it because it made options for champions like Warwick easier.
: if you only could use 6 champions
Sion, Poppy, Galio, Darius, Warwick, and...Tahm Kench.
: I would like to go full tank darius with {{item:3071}} {{item:3193}} etc but that build fucking sucks because without {{item:3078}} your basically trolling.
I mean, going BC and triforce is just bad.
Moody P (NA)
: getting out of a fight as a low-mobility melee doesn't happen. passive is there to encourage you to keep fighting, not to leave. but y'know everyone's a nuke right now and 800g = no passive i could take any modern tank and easily last for twice as long with fewer items because of innate survival tools like shields or % dmg reduction
Isn’t that the point of tanks? To be more durable than most other classes?
: Then what is?
Xavanic (NA)
: but tower destruction has always kinda been the main use for his passive, since he sure as hell aint gonna catch 95% of leagues champs unless their completely immobile with no built in CC
People have outran me in Sion’s passive just with tier 1 boots or no boots.
: Some have suggested putting a cooldown on his passive, similar to Anivia's egg. Maybe that's the solution.
Zerenza (NA)
: Inting Sion Strategy.
"Okay, so what your telling me, is that i can win the game by completely going against everything the game is?" But the game is towers...at least a big portion of the game is the objectives.
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Ralanr

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