: Thats because riot counts accounts that are inactive for years at a time in that data. Since most people dont just delete their accounts from riot its kinda hard to find real numbers. Also, a LOT of people make side accounts just to troll. Judging from that increase of 8% I dont see how thats a healthy game style. I'm not even sure that banned accounts arent counted in that survey. if someone gets banned they would NEED to make a new account "increasing" the player pool.
I hear your theory, but without seeing numbers it's pretty hard to say if it's good or not. My theory would be that the amount of players with multiple accounts is far less than it feels like to those of us that are active on the boards and reddit. Being active community members, we're highly exposed to all of the high elo players (who are more likely to have smurfs) and toxic players that see bans. Another major issue in those numbers is that they're only counting ranked. I don't have a source, but I believe Riot has stated in the past that for at least NA, ranked is the minority of it player base. At the end of the day, they're numbers. You can make both positive and negative inferences out of them.
: First: just because you can use the R word properly in a sentence, doesnt mean that it isnt MOSTLY used to insult people. Second: they didnt use it in a medical context, they used it as a lable to insult a choice or action by others as a bad choice. Calling people, or actions by the R word is nothing more than an attempt to label the people or individuals involved as mentally incompetent. Attempting to illicit an image of a childlike person who doesnt have a fully functioning brain. Want to address this fallacy below... >One can say something is foolish and stupid, or one can say something is 'R'. They are the same thing. So first you start off referring to R word as a medical term. If so what does that term refer to? People. Therefore it uses PEOPLE, as the bases for the negative reference. Let me replace some words in that qoute and we can try to see the problem. **"One can say something is annoying and offensive, or one can say something is 'gay'. They are the same thing."** When people refer to things as "gay" they are, like the R word, attempting to conjure an image of a person with specific traits, bad traits they dont like. Gay used to mean happy, now the "meaning" or general context has changed, as words tend to do in living languages. R word has a basis in normal functional language, but that doesnt mean its not MOSTLY used as an insult. Its connotation as an insult was so prolific that organizations that used to contain the word dropped it.
A word can mean two or more things, independently. For example: Chocolate can both be referring to a color or a flavor, Tissue can both be referring to a toiletry item or skin, can can be a noun referring to a drinking tool, the garbage or it can be an auxiliary verb like I've used it previously in this sentence. Words can mean more than one thing properly. So, the R word can be used as a medical term to reference the state of ones development, it can also be properly used to refer to something being foolish or stupid, or it can refer to something as slow. It's not an either/or, it's a both/and. I don't believe your example with gay works for two reasons: I can tell you that my wife and I went out and had a gay time on our anniversary and it works perfectly. People may not generally speak that way anymore, but that doesn't make the use of the word wrong or incorrect, just uncommon. Someone using gay in that sense should never be banned from any boards. They could just really enjoy reading early 20th century novels. Historically the word gay has meant happy. Pop culture used the word to define a homosexual individual and the insult grew out of that new pop culture definition. Thus it's hard to separate the word gay being used insultingly from the pop culture definition of referring to a homosexual individual, because that's where it came from. Calling someone gay to refer to them as happy isn't much of an insult. In the case of the R word, it derives its meaning from french and latin as meaning slow. The medical term grew out of that as simply being a descriptor of a persons condition. We have other english words that work on the same root (in school if I was late to class, I was tardy). The point being, there are historically accurate methods to use the R word that predate its use even as a medical term, and certainly as an insult. There are also historically accurate ways to use the word gay that predate its current pop culture definition. We could go around in circles here. The core of this argument is that in most cases, a words usage and history needs to be taken into account before deciding to ban someone. As you stated, the meaning of a word can change over time. As much as we should be aware of what a word generally means now, we also need to be aware of how that word has been historically used and be able to decipher the context.
: Hey there, That's me who removed that post. I do take into account context when it comes to using that word. It's definitely worst when you're using it as an insult and still pretty bad when you're using it in the negative context as well. We do understand that there are some occasions when folks use that and it doesn't meet those two negative connotations, typically warranting lesser removals, but still sometimes bans (as is the case here). A review of your history showed that you had just had a removal for similar language. Not "r%%%%%" but actually a more specific insult related to mental disability. That prior removal was already a 1-day. Given the short duration (15 days), I didn't feel a lesser punishment was appropriate. As for autistic? I do think it's as bad, if not worse than r%%%%%. I don't think its use is as frequent as "r%%%%%" is though. I don't recall the team ever having discussed censoring that word.
The whole idea that ret**d is a bannable word is silly. It's not like the N word that has its origins as a racial slur. It's a medical term and a word with functional uses. The root 'tard' which simply means 'slow'. I can use the word in the sentence: "This is ret**ding progress" and it fits perfectly. The N word or like racial slurs are nouns and unable to be used in a context that is not insulting (lets ignore commonalities within certain racial groups for a moment). The R word has an abundance of uses, only one specific instance of which is damnably insulting. One can say something is foolish and stupid, or one can say something is 'R'. They are the same thing. The crux of the whole issue is a "If A then C" type of argument that ultimately ignores context or proper English.
Velasan (NA)
: I would be curious to see some real numbers as to whether the game is declining. I mean, I feel that way sometimes, particularly with the game quality this season, however, I've yet to see any actual evidence that's true. For me personally, the game was about at it's best in Season 7. That's not even nostalgia speaking, some of my champs weren't even all that great during s7, and I started in s4 during the Rengar and Khazix era. At the time though the game could still get messed up for a week or so during a bad patch, but then it felt like that would get fixed by the time the next patch rolled around. Now it's like the whole game is just always on that one bad patch that never seems to end. The game is playable, but frustrating and not as fun. I would rehash why that is, but I think everyone has done it to death by now including myself in a number of posts. Riot seems to have their own idea of where they want the game to go and are glued to it.
Someone actually posted this data on the League subreddit just recently. I don't have a link or the exact numbers (sorry), but the summary was NA as a region is fairly stagnant. NA added about 1% to it's player base over the last year, showing no decline but no real increase either. However, many of the other major regions (EU, CH and Kor) all saw fairly significant increases in their player base. I want to say that it totalled up to an 8-10% increase in player base, however the vast majority of those players were from other regions. Edit: Found stuff. I'll leave my original post, but here's some edited info: https://www.reddit.com/r/leagueoflegends/comments/cczdr2/is_the_league_of_legends_player_base_declining_a/ There's the link to the post I referenced. Doing the math, league saw a cumulative increase of ~7% 2018-19, not counting China, Russia or Japan (because data from those regions can't be known to be accurate). NA as a region actually lost about 1,500 players. Considering our player base of 1.4mil, that's not statistically relevant and indicates the region is stagnant.
: > [{quoted}](name=hhaavviikk,realm=EUW,application-id=yrc23zHg,discussion-id=uVuWnmTY,comment-id=000100000000,timestamp=2019-06-08T14:22:55.114+0000) > > already works that way vs malzahar, you QSS his ult, his voidlings get 1 shot by a sneeze and malzahar is left with 2 abilities but malzahar ult is an actual debuff with cc, QSS removes the CC, but the ult continues if the target stays in range
> [{quoted}](name=ZéBodeGaming,realm=EUW,application-id=yrc23zHg,discussion-id=uVuWnmTY,comment-id=0001000000000000,timestamp=2019-06-08T14:37:59.652+0000) > > but malzahar ult is an actual debuff with cc, QSS removes the CC, but the ult continues if the target stays in range Morde ult is the same way. Morde ult is two parts. 1: the death realm, 2: the stat stealing. QSS saves you from the death realm but Morde still gets the buff and you have the debuff. QSS changes Morde ult into a Jax ult.
Rioter Comments
D357R0Y3R (EUW)
: Anyone realized that Jinx has 55% win rate and 18% pick rate?
Not surprised since we had a game last night where we just peeled for our jinx after our Akali mid went 0/3 in lane and AFK’d and we damn near won. Only lost because of a backdoor we couldn’t get back in time for, but we won team fights 4v5 no problem.
: FIRST I like but viktor buffs ?
> [{quoted}](name=MyBackFlipFailed,realm=NA,application-id=A7LBtoKc,discussion-id=VNWUk6EE,comment-id=0000,timestamp=2018-01-05T16:23:47.178+0000) > > FIRST I like but viktor buffs ? I’d like to hear something about him too.
: > [{quoted}](name=Battalion,realm=NA,application-id=3ErqAdtq,discussion-id=BUO6g0oL,comment-id=0001,timestamp=2017-12-16T05:00:29.782+0000) > > Regardless of the year, Sona is a part of a champion set that are designed for beginners. Those champions are: > > {{champion:1}} {{champion:22}} {{champion:53}} {{champion:31}} {{champion:86}} {{champion:89}} {{champion:267}} {{champion:25}} {{champion:99}} {{champion:80}} {{champion:27}} {{champion:37}} {{champion:16}} {{champion:45}} {{champion:19}} {{champion:222}} {{champion:42}} > > As well as some I may have missed. Due to these being designed for beginners, it is imperative that they are among the easiest to perform well with. That includes auto-targeting skills. As well as powerful spells with high cooldowns and wide hitboxes, unless they are auto-targeted. These champions are inherently easy to play and teach the fundamentals of positioning, mana control, and zones. If a champion is doing well in low ELO but does not do well in higher ELO and they among those on the list above, then that is the champion design working, not design a flaw or failure. did you just say nami and jinx are for beginners?
> [{quoted}](name=Malix Farwin,realm=NA,application-id=3ErqAdtq,discussion-id=BUO6g0oL,comment-id=00010001,timestamp=2017-12-16T05:39:03.243+0000) > > did you just say nami and jinx are for beginners? Corki made his list too
Meddler (NA)
: Quick Gameplay Thoughts: December 8
Any thoughts on Miss Fortune? She’s sitting at a pretty high win/pick/ban rate. Particularly since with her build path she’s only likely to get stronger with the Black Cleaver buffs?
: Boards is ridiculously biased against ADCs. They’ve been bitching about ADCs as long as I can remember. Even when every pro player was saying ADCs were trash at start of S7 boards claimed they were still good. “Only time they were balanced”. Whereas Malz’s high winrate and oppressive lane is ignored or Wukongs high W/R and oppressive assassination pattern isn’t an issue. But let’s make 5 more threads about ADCs being OP.
What if I think that Malz and Wukong and ADC's are OP? I don't think ADC's are that OP, but just enough. When I'm starting to see them top, mid and JG on a regular basis, they are OP. Admittedly the JG appearances haven't gone well...wait, nvm.
: Boards are congested and ignored. League subreddit is being dismissed. Give us a voice, Riot.
I would venture to say I could give you ten examples of why this post is wrong, dated in the last month. Riot is likely one of the most responsive and attentive to playerbase companies I've ever seen. I can't think of one that I felt is more responsive to their players. The only one that might come close is Blizzard, but I don't think so. I don't completely disagree with some of your sub-points about leveling and BE, but they're also off topic to your primary point.
: Let's be honest: when has Orianna not been at *least* playable.
: How many of us on the boards actually LIKE the high damage in the game right now?
I agree with the snowbally comments. I don't necessarily feel like games are too short. I don't think I've noticed them being horribly shorter than before. However, I have had a lot of games that I feel like are lost by the 15 minute mark, even if it takes the other team until 30 to 35 minutes to actually fully end the game.
: Especially those "late game adcs" with "hard laning phases" {{champion:67}} {{champion:18}} {{champion:29}}
I just played Tristana for the first time a little while ago. Every guide I read talked about her bad laning phase and playing safe. Then I played her and won nearly every lane I played her into. I couldn't believe how easy her lane was. Maybe I just had crap opponents.
: A math. proof that Hexdrinker is broken and shouldn't be allowed to coexist with Nullifying Orb v2.0
The amount of defense that AD champions are able to pick up early and efficiently far outweighs what AP mages are able to do in return. Stopwatch is a step in the right direction, but it still provides 0 stats and requires skill to use it at the correct time, and it's a one time item. Hexdrinker and Nullifying Orb require no skill aside from just knowing to buy/equip them and Hexdrinker gives additional stats. Plus, with Stopwatch also building into Guardian Angel, it's not even that out there for an assassin to have both Nullifying Orb and Stopwatch if they really wanted to. Mages don't have anywhere remotely close to the AD burst protection available to them that the assassins do AP burst protection.
: People need to understand that syndras burst comes from raw AP. i assure you that you would have killed the zed if you instead had these items {{item:3020}} {{item:1058}} {{item:1026}} {{item:3191}} problem with syndra players today is that they are so dependant on spamming there spells just to CS because they cant last hit, so they THINK they need {{item:3802}} when they actually dont. the only time syndra needs to use her spells is against the enemy champion, and only Q. you dont need to harass or trade with W. you use W when you are all inning or to catch someone with E stun. with that in mind you wont go OOM so fast as syndra. Max Q alone out trades alot of champions with the right amount of AP. also with those above items you will get guaranteed lvl 6 kills every time. go ahead and use your math to figure that i am indeed correct. the damage you deal will almost double. that being said i do agree that hexdrinker is far too effective at what it does. always has. the equivalent would be if {{item:3191}} gained a AD shield after getting low health.
I don't consider myself a Syndra main, but I've played a lot of her. She needs the mana. Lost Chapter is too essential on most mages as a first item and provides its own little power spike on most mages. There are a few mages that can get away without it, I think Lux is one of them, Ahri in certain situations as well, but for the most part it's essential. She could rush a Needlessly Large Rod and then go into Zhonya's, but then she's probably going to lose the lane because she won't have the mana sustain to poke regularly enough. Your proposed build doesn't make any sense. First, it's about 1150 more gold invested in items than he has in this clip. Secondly, Blasting Wand and Needlessly Large Rod don't combine into any item that Syndra wants early game (Do they both combine into anything other than Rabadons?) plus, because of the Zed matchup she's being forced into an early Zhonya's. If I had to guess the itemization path OP was going down, it was probably the Seekers Armguard first item, followed by the Lost Chapter, full boots at some point in there, next would be the full completion of Zhonya's followed by the full completion of Morello's. Having the items you mention is simply have three components to three different items, which is incredibly inefficient and doesn't make sense.
Mortdog (NA)
: Blue Essence Earn Rates - Learning the Numbers with Carl and Henrietta
Ultimately the problem is that it feels really bad. It's putting too much on leveling up. Plus, BE is basically earned at the same rate as before, yet we now have more to use it on with champion mastery. So, now you're forcing players to choose between champion mastery and getting new champions. Psychologically, that just feels bad, probably because champion mastery feels like something we should just earn, not something we have to buy. I don't like the idea that I'm good enough to have earned the level 7 tokens on a champion, but now I've got to make a choice between making that progress and picking up a new cool champion. Why is this different from buying runes before? Probably ownership. I 'bought' new runes before with IP, champion mastery isn't really ownership, it's status. I understand a lot of this is just people complaining about change. If League had started out this way no one would put up a fuss, but it didn't. For myself the biggest issue is the fact that I can now only earn BE through leveling. I'm a working individual with a full time job and a wife. 1 level up will probably take me 3-4 days on average, give or take (and I don't know how much XP per level goes up). So, if I'm in the situation where I'm just short of a champion I want after a level up, I'm looking at 3-4 more days of grinding to fill that gap. That feels bad. With that said, leveling up is standard mechanic that's worked great in tons of my favorite games, so maybe after a month it'll turn out alright.
Meddler (NA)
: Quick Gameplay Thoughts: August 29
In terms of keystone ideas: you've got a keystone that lets you change sums. Why not a keystone that lets you change runes? Limit it some way (you can't change your keystone rune, for example). But it would allow someone to pick their other four? runes for lane phase, then change them for mid-game. Not being familiar with the new rune system at all yet, that may be too impactful or not enough, but I could see it adding a lot of strategic depth and that would be fun. At the same time, I echo a lot of the concern about changing sums mid game. That seems like it's going to feel very bad on some snowball champions who will be able to be even more aggressive early and then not have to actually deal with much opportunity cost later due to being so far ahead.
Rioter Comments
: Patch 7.11 notes
What about post-sunfire Poppy buffs? My girl has now seen the practicality of her ult for dualing purposes get gutted, the sunfire nerf and now the tabi nerf, along with just the general nerfs to all the tank items. Her position is getting pretty rough.
: Patch 7.10 notes
Item sets?
Rioter Comments


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