: Why do you say "It's only ARAM?"
It goes hand in hand with calling people tryhards. The point have the game is to have fun, and do your best to win. If you don't care about winning, then you don't care about the premise of the game. The goal is to win. You won't win all, but you should always try your best. Why is it bad at all if someone tries hard to win?
: > Half the bans I see are to champs people just have personal peeves against and are not even top tier. And what exactly is wrong with that? It's perfectly valid to ban champs that just make the game miserable for you. I don't care what is or isn't OP in aram I just never wanted to have to fight Sona or Veigar in it.
> [{quoted}](name=Daedric Etwahl,realm=NA,application-id=3ErqAdtq,discussion-id=MAIhINOp,comment-id=00180000,timestamp=2019-04-17T07:40:57.474+0000) > > And what exactly is wrong with that? It's perfectly valid to ban champs that just make the game miserable for you. I don't care what is or isn't OP in aram I just never wanted to have to fight Sona or Veigar in it. The biggest complaints in ARAM are the ARAM accounts, and this is not fixing the problem. If they keep balancing champs, those oppressive champs should not be a problem. Sona and Ziggs both dropped like 10% win rate on the nerfs alone. Veig only dropped a little bit. WIth more tweaking you would naturally see less of those champs and would not need bans for that reason. That is why I said bans don't fix it. There are too many high end poke champs for ARAM to effectively ban a big enough pool, and if you just ban those outright, there is no counter for other classes that will get just as annoying. They need to fix ARAM accounts by just opening all champs in ARAM, and then nerf the OP champs until they are more in line with the rest of the champs.
: Remove Kill Gold, Assist Gold, and Tower Gold From Summoner's Rift.
For real, I might leave ARAM and come back to SR if some of these changes were made.
: Why the fuck are bans being removed from ARAM? that was like the best update in aram's history. I actually enjoyed aram for once without worrying about zilean or fiddlesticks.
> [{quoted}](name=Tormentula,realm=NA,application-id=Ag8jgd8Q,discussion-id=slNxfU4E,comment-id=0006,timestamp=2019-04-16T18:24:30.841+0000) > > Why the fuck are bans being removed from ARAM? that was like the best update in aram's history. I actually enjoyed aram for once without worrying about zilean or fiddlesticks. You know that 50% win rate on zilean is pretty rough bro. /S If you said Ziggs, or Sion, or Sona I might hear you on this. Bans were mostly used by people to ban champs that they personally didn't like regardless of winrate. I can't count how many games I still ended up with the champs that really were OP and what ARAM accounts are thriving on. All the bans would do is change the focus of what champs ARAM accounts go after.
: Because it didn't have, in fact, the objective to correct composition balance since, in a random gamemode, it shouldn't even be considerable to balance. Its actual point was to keep OP champs away a little since the actual point of ARAM is to play a multitude of champions, not a select few. If your objective in ARAM is getting to play a small array of champions, then play something else, since the whole point of playing ARAM is the fun from playing several champions, OP or not. If you are not happy because you can't play OP champs anymore, go back to SR
> [{quoted}](name=PaffWasTaken,realm=NA,application-id=3ErqAdtq,discussion-id=aGEgjlaR,comment-id=00090000,timestamp=2019-04-17T02:47:45.056+0000) > > Because it didn't have, in fact, the objective to correct composition balance since, in a random gamemode, it shouldn't even be considerable to balance. Its actual point was to keep OP champs away a little since the actual point of ARAM is to play a multitude of champions, not a select few. If your objective in ARAM is getting to play a small array of champions, then play something else, since the whole point of playing ARAM is the fun from playing several champions, OP or not. If you are not happy because you can't play OP champs anymore, go back to SR I agree that it should be about variety, but IF bans were effective all it would do is create a new top tier and we would see a similar few champs float to the top (as has been happening in ARAM during the event if you play a significant amount of games).
: I just cannot for the life of me imagine that the healthy majority of players actually wanted to remove bans from ARAM. Guess if you can’t beat ‘em, join ‘me I suppose. Time to level up an aram account.
> [{quoted}](name=Boltonator,realm=NA,application-id=3ErqAdtq,discussion-id=aGEgjlaR,comment-id=0003,timestamp=2019-04-16T23:11:53.177+0000) > > I just cannot for the life of me imagine that the healthy majority of players actually wanted to remove bans from ARAM. > > Guess if you can’t beat ‘em, join ‘me I suppose. Time to level up an aram account. I have all but like 4 champs, and I want them to remove the bans. The bans are just a crappy bandaide for the lack of any balance in ARAM, but there is such a large pool, people can still abuse ARAM only accounts. Any good ARAM account has several champs that are never getting banned. Sion is still one of the top win rates, yet never banned. I still see Ziggs not banned in a lot of games. Half the champs banned are really not even that good. If Riot really wants to beat the ARAM accounts, they need to open all champs.
Hotarµ (NA)
: Backtrack and bans removed from ARAM.
The bans don't fix anything, it is a bandaide at best. Half the champs that people are whining about are barely 50% win rates. Pyke is aweful in ARAM and really easy to counter. Half the bans I see are to champs people just have personal peeves against and are not even top tier. You learn how to play around those champs and they are not the real problem. Sona and ziggs are not pushing 70% win rates anymore, but still hovering around 60% which is better, but they didn't touch any of the mechanics that are broken on them. Sion is still tearing down ARAM towers like they were paper. The bans are not the answer. They just need to open all champs for ARAM. If I were to make an ARAM account, there are far more champs that dominate ARAM than the bans, and after their weird tweaks there are some new problems. 1. Keep working on the tweaks as they partially worked. 2. Open all champs for ARAM
: Does Skarner need some help?
I have played a lot of Skarner and I think he is fine. The problem is the same that 3/4 junglers have, he is not one of the few OP junglers running rampant right now. Against most junglers he does fine, but he still falls short to the flavor of the patch Rito favorites.
: I think that the only thing I dislike it's the item that gives you some seconds after you are killed
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=YYb1RIl6,comment-id=0008,timestamp=2019-04-07T21:10:38.495+0000) > > I think that the only thing I dislike it's the item that gives you some seconds after you are killed I didn't like it at first, but the more I have played the more it grows on me. It is annoying to some champs, but it actually makes some champs meaningful that were trash tier before.
hoganftw (NA)
: these are the best tank items in the game {{item:3053}} {{item:3813}}
> [{quoted}](name=hoganftw,realm=NA,application-id=3ErqAdtq,discussion-id=BbgMmAjJ,comment-id=0005,timestamp=2019-04-06T20:37:59.262+0000) > > these are the best tank items in the game {{item:3053}} {{item:3813}} LOL, its so sad not sure if I should laugh or cry.
: I reclaim my free 500 Rp
Could have been worse, it could have been an emote.....I feel your pain, but you can't make demands for things that were free lol. I do think Rito could make things a little better if they made some adjustments like not giving you champ shards for champs you already own.
: I have played games, got extremely fed and still lost, I've played games, sucked ass and still won. The game at the moment makes no damn sense, I feel like victory has nothing to do with how I play.
> [{quoted}](name=SweedishGunner,realm=EUW,application-id=3ErqAdtq,discussion-id=uQnORcd0,comment-id=0002,timestamp=2019-04-07T20:42:58.265+0000) > > I have played games, got extremely fed and still lost, I've played games, sucked ass and still won. The game at the moment makes no damn sense, I feel like victory has nothing to do with how I play. That is why I play mostly ARAM now, at least the game is more balanced there :P But for real, it really does feel like a gamble every time unless you play premades. And I love the response that it will even out. No, it really doesn't have to. It could even out in odds. In reality you could be on the downside of the normal curve and be just crapped on by the probability gods. The average person will get even odds, but half of the population will get less than that, and half of the population will get more. I felt like it was better back when you could solo carry this game easier. Ever since they put it more on team focus (which in some ways it is good), it has turned the game into whoever has the worst player loses, not who has the best. If you are premade 5 then the new changes are great, but if you play solo q it really is just throwing the dice every game.
Saezio (EUNE)
: I only play aram, my goal is to get all champs to mastery 5 so I can't play my 70 best picks because they already M5. xD I only roll to carry when playing with friends
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=4FgEgqb4,comment-id=00020000,timestamp=2019-04-07T20:29:38.063+0000) > > I only play aram, my goal is to get all champs to mastery 5 so I can't play my 70 best picks because they already M5. xD > I only roll to carry when playing with friends Ya I am 6 champs away from having them all. I admore the dedication to get them all to m5, that'll take forever lol. I went on a kick for a while only playing what it first rolled (ignoring rerolls). I would love to say it went well :/
: Aram Free Rotation Odds
I have learned to like a lot of different champs, cause I play a lot that I roll. I actually don't try to get champs that I want, I look more at getting champs that complete a good ARAM comp. If you want to play only the champs you own, there are play modes for that.
wolvius (EUW)
: * I got to say I'm conflicted on the poke barrier, it aint fun to lose half your health to that stray Nid spear that hits but I don't like poke being universally made weak. Building on the one they've implemented I would like the poke barrier only to activate on successive hits of long ranged attacks within a reasonable time period or it only comes into effect when the ability's damage exceeds a damage threshold that increases as the game goes on. * The ARAM specific rune changes are great just a shame there is no location in the client where you can see the aram specific values, meaning you have to google them which is a hassle and can become tedious. _*~~Minion speed and Turret destruction~~*_ : * Honestly the turret damage increase was unnecessary, after one team wipe you could already lose both your tier 1 and tier 2 turrets not long after game start making this unnecessary. * The minion speed increase it could potentially be a reasonable change on its own for when a single enemy on the other team can insta-clear waves on their own to actually make some progress from a good team-fight and actually get some scratch damage on the tower if it wasn't an ace, but an unnecessary and altogether snowballier change.
> [{quoted}](name=wolvius,realm=EUW,application-id=3ErqAdtq,discussion-id=YYb1RIl6,comment-id=0006,timestamp=2019-04-07T20:06:32.114+0000) > > * I got to say I'm conflicted on the poke barrier, it aint fun to lose half your health to that stray Nid spear that hits but I don't like poke being universally made weak. > Building on the one they've implemented I would like the poke barrier only to activate on successive hits of long ranged attacks within a reasonable time period or it only comes into effect when the ability's damage exceeds a damage threshold that increases as the game goes on. Sadly what you are describing is still happening. Nid's spear is still going to make you lose half your life. That is the problem with how they did it. It applies the same % to all champs, but does not have an equal impact. Some champs are still doing huge poke while others are very much less effective. I find consistent harassers were hit much harder than the occasional hitters. If you don't get the kill, often the champs are getting healed quickly. So an occasional Nid spear is still deadly because of how much it chunks in 1 shot. I played Nid and honestly didn't feel much difference. On the other side, I played Karthus and with his nerfs, it took me about 20 min game to do the same damage I was doing in a 12-15min game. The long range poke barrier should just be removed, and do specific adjustments to the champs that are too oppressive.
SanKakU (NA)
: Yes, I think giving everyone access to a limited random champion pool would be great. I think the idea of ARAM specific rune set would help with champion balance, don't you?
> [{quoted}](name=SanKakU,realm=NA,application-id=3ErqAdtq,discussion-id=YYb1RIl6,comment-id=00000000,timestamp=2019-04-07T19:41:52.640+0000) > > Yes, I think giving everyone access to a limited random champion pool would be great. I think the idea of ARAM specific rune set would help with champion balance, don't you? I'd rather they just open all champs for ARAM for everyone. I know very few if any ARAM players that pay RP for champs, just skins. (The only people that I heard of buying a lot of champs with RP were people making ARAM accounts which is trying to be removed anyway). So I do not think this would hurt their sales a lot, it would kill off ARAM accounts, and it would actually be ALL RANDOM, instead of Almost Random.
Urgash (EUW)
: Feedback from an ARAM Main on 9.7 experimental changes
I posted an analysis earlier today, but it pretty much said what you said. [40 games Observations](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/rY729bNv-observations-from-40-games-in-aram-since-change) CONCLUSIONS: A. Keep tweaking the nerfs, they are working for some but far from perfect. (But I agree, only do these if you are going to keep it active) B. Remove the universal ranged nerf in favor of specific champ tweaks. Double nerfing seems really dumb. C. Keep the faster minions, but don't makes towers so easy to destroy. D. Remove the blind bans and actually rely on champ specific adjustments to reduce the problematic champs. E. Keep the new items for ARAM, but some tweaking is needed to make sure they cannot be overly abused.
: Zed fed every single game regardless who is playing him.
I sold my soul and tried Zed after never playing him since I started S2. I rolled people, it was stupid easy. I used to play mid, and armor honestly does slow him down a bit throughout the game, but the armor still does jack crap to other AD champs that still melt you anyway. You can itemize to slow down Zed, but then you are weaker for the rest of the game vs everyone else. Unless your team is super squishy Zed still falls off pretty hardcore later in game, but the problem is because of how oppressive he can be he can roam and help the other lanes win early and turn the whole tide of the game before he falls off.
Quepha (NA)
: Riot still using missions to make me hate the game
Um, last time I checked this is not forcing anyone to play ARAM. You don't have to do the missions. The missions do not change the gameplay. You maybe get a skin? or if you are really unlucky you get as emote....If you do not like ARAM, then just play what you enjoy.
Rioter Comments
: {{champion:37}} is still the best champ on ARAM by far, if you are gonna complain about ARAM balance do it with the most broken champ dont you.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=mOMK0s1d,comment-id=0003,timestamp=2019-04-07T11:17:33.835+0000) > > {{champion:37}} is still the best champ on ARAM by far, if you are gonna complain about ARAM balance do it with the most broken champ dont you. Sort of, to be fair her winrate dropped by 10% after the nerfs, so it was going slightly in the right direction. They just needed to nerf her shields. Unfortunately, the ranged nerfs were too strong to all champs. This is one thing I get frustrated with to no end. SOME champs were too strong, so they nerf all, and it just grinds some champs into the ground. I agree right now, if one team doesnt get an ADC right now its game over unless the adc player is horrible.
: U basically buffed liv 2 junglers
Can we rewind back before the jungle and runes rework? Jungle at one point was fun and you could take so many champs into jungle.
: Has Anyone Else Noticed Less ARAM Leavers?
I see lots of dodgers still. Just had a game this morning where it went through 3 rounds of it before we got a game launched.....Overall I like that Riot gave attention to ARAM for once, but I am seeing the same lame lack of ability to properly balance anything and so banning is thrown in as a useless bandaid.
: Got ass handed to me by Yasuo but pissed at windwalls hitbox.
I never play Yasuo, ended up with him in ARAM and thought, crap I have no idea what I am doing, and I still rolled people. His play is a little tricky, but his windwall isn't. I abused that to no end ahaha. (I did feel like I sold my soul when I played him).
ßurst (NA)
: Games feel more coin flippy than ever
The coin-flip nature of this game has been going on since season 8. Just keeps spiking worse with various patches. It used to be easier to carry if you were good even if you had a bad team. Now they made it harder for a single champ to carry for most champs except a few meta champs. I heard a lot of people saying that was good that one person couldn't carry so easy anymore, but in reality it created a situation where it is no longer about a good player winning it, but a bad player losing it. They made it so that if you are good, you can't force the win anymore, but if you get a troll then you are almost guaranteed to lose. So no matter how good you are, its all a roll of the dice for whether you get a bad player or not.
: So when Jungler going to be viable role without being ruined by level 2 champions?
I used to play a lot of jungle, until S8. Ever since then jungling sucks balls. I remember a couple seasons ago having fun with almost any champ in jungle. I could carry a game with traditional junglers, and at least hold even with a lot of fun troll picks. I wasnted to see how many junglers I could get a chest with in S7 and I think I tapped out at over 40 champs. Now if you do not play a few cheese picks you are a handicap to your team.
: Tribunal fails 100% of the time
Ya you pretty much are providing evidence of your own guilt, and you seem to struggle with understanding physical ownership and software licensing. You do not actually own anything in the case of online licensing, just access.
: Did armor and magic resist lose efficiency this patch?
escalation at its best.....Riot has been upping this for the last several seasons. If you can't 1 shot a champ, then you are not playing meta.
MrAkairi (NA)
: Opinions of the ARAM Changes.
Totally agreed on the towers, but the minions I am okay with. I do not agree with the bans at all for ARAM. It might make sense if you know who you will have already and so are countering, but since there is not I think there are better ways to address the problem than removing peoples' choices. Riot has never tried to really balance ARAM, (not that they have even managed that for SR) but I think just nerfing and buffing over time can be a much healthier answer than just blind bans that are a coverup not a true fix.
: The real issue in ARAM
I do not buy the more gold crap. I have looked over my last 20 and if I had melee I was in the middle or top of gold CS. Then I looked at yours and it was the same story. So then I started going through some friends games. What pattern I saw was whoever was playing the best on their team got more gold, regardless of their ranged or melee status. The only exception in that story was if someone went with a pure tank in support of a damage team and then it was obvious that they would not have as much gold.
SanKakU (NA)
: Not banning Nocturne despite how massively he was buffed and his worst enemies were nerfed...yeah I don't think your opinion counts for much.
> [{quoted}](name=SanKakU,realm=NA,application-id=3ErqAdtq,discussion-id=TyNItu9K,comment-id=00010000,timestamp=2019-04-04T13:04:01.735+0000) > > Not banning Nocturne despite how massively he was buffed and his worst enemies were nerfed...yeah I don't think your opinion counts for much. If he gets out of control, then RIot should just tone down the buffs. I think the answers are in adjustments, not in bans, especially since the bans are before you even see what champs you have, the bans are nearly pointless.
Saezio (EUNE)
: Not acquiring a champ (via RP or BE) means there is 0% chance to buy any skin for the said champ.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=iggPbMQj,comment-id=000000000001,timestamp=2019-04-04T17:07:22.852+0000) > > Not acquiring a champ (via RP or BE) means there is 0% chance to buy any skin for the said champ. I did not say BE, I just said with RP. Of course people are using BE, but BE is also easy to get. RP is only worth using on skins, so if they open up champs in ARAM, i do not think it is going to make them lose a lot of money.
: I have only seen 1 dodge in ARAM today, and I've played 7 games of ARAM throughout the day.
> [{quoted}](name=Duchess Katarina,realm=NA,application-id=3ErqAdtq,discussion-id=AYAXUAIA,comment-id=00010001000000000000,timestamp=2019-04-04T03:03:46.524+0000) > > I have only seen 1 dodge in ARAM today, and I've played 7 games of ARAM throughout the day. then you must be lucky, 12 games and at least half have had a dodge, some multiple dodges on the same set.
: range damage debuff in aram a bit much
They do need to tweak the nerfing, but since this is their first real attempt at balancing ARAM, it was bound to happen. If they dial it in, it could make for much better gameplay. Get rid of the bans though. If they balance things out, you shouldnt need the bans.
: new boots in aram make some matches borderline unplayable
Its temporary. For sure should not be a permanent item. I have wrecked whole teams using those boots. I have had 3 penta kills with champs that normally it might be hard.
: Aram changes are overkill
I do not agree with the bans at all, it is just covering up for crappy game balance. The nerfs are a fine way to go, they just need to tweak them some. I am sorry but Ziggs was insane strong and so was Sona.....70% win rate....I dont know if I ever lost an ARAM game where I rolled Sona. The nerfs were needed, they just need to balance them more. I still see plenty of damage from casters, its just not the instawin roll it used to be. Honestly I still see mage comps winning a lot, but now a balanced team does better. You can't be full mage and win as easy anymore, and that is good. I have won most of my games today and I have mostly played casters and do well, the cool thing I am seeing now though is that I am not the highest dam on the team guaranteed if I go mage. Hell, I even carried a game with Skarner today! It was a lot of fun. TLDR: bans are the wrong way to go, jsut give them time to balance the nerfs, this really is their first real attempt at balancing champs for ARAM.
Saezio (EUNE)
: I have wondered that myself. The only explanation I can come up with is riot is afraid people will buy a lot less champs if they are just gonna play aram. Or maybe new players would be drawn to the mode bc all the roster is unlocked from lvl 5 hence they would never invest in champs in the future.
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=iggPbMQj,comment-id=0000,timestamp=2019-04-04T00:35:18.885+0000) > > I have wondered that myself. > > The only explanation I can come up with is riot is afraid people will buy a lot less champs if they are just gonna play aram. Or maybe new players would be drawn to the mode bc all the roster is unlocked from lvl 5 hence they would never invest in champs in the future. I know lots of people that buy skins, I have not met any that have bought a champ with RP. Some people have huge amounts of BE they can't even do anything with.
: I agree with that option too but the reason why they're probably not implementing that is that there might be an increase in dodges. But also people might genuinely not know what the champion does/know what runes to take or what to build. And with the small window of time you're given you might not get time to look up a build/runes. Trust me I like that option a lot more, but I think more problems would arise from that option.
> [{quoted}](name=Duchess Katarina,realm=NA,application-id=3ErqAdtq,discussion-id=AYAXUAIA,comment-id=000100010000,timestamp=2019-04-04T00:18:21.467+0000) > > I agree with that option too but the reason why they're probably not implementing that is that there might be an increase in dodges. But also people might genuinely not know what the champion does/know what runes to take or what to build. And with the small window of time you're given you might not get time to look up a build/runes. > > Trust me I like that option a lot more, but I think more problems would arise from that option. With these bans, I have seen more dodgers than ever in ARAM. The point in ARAM is that you have to play new champs....
: ARAM accounts though defeat the purpose of ALL RANDOM... that's the reason why the bans were implemented.
> [{quoted}](name=Duchess Katarina,realm=NA,application-id=3ErqAdtq,discussion-id=AZ0LkR3q,comment-id=00070000,timestamp=2019-04-04T00:22:13.365+0000) > > ARAM accounts though defeat the purpose of ALL RANDOM... that's the reason why the bans were implemented. Just make all champs unlocked for ARAM. Poof, there goes all ARAM accounts.
: > [{quoted}](name=XXXMurderPenguin,realm=NA,application-id=3ErqAdtq,discussion-id=juNeGAnx,comment-id=0000,timestamp=2019-04-03T22:54:44.681+0000) > > 100% about 20-25% of the player base should not be playing the game. > > Its not that they are bad. Its that they are toxic to a match. Bad players can improve and in a lot of case are trying. Toxic players Troll, afk, int feed or throw. I'm not saying Plat is high elo, but you know it technically is. It's the top 10% of so League players. I'm not sure how people are in plat who troll. How do you win enough games to be in plat while trolling? They really need to incorporate a statistics system to LP gains. If over a large sample size of games you average 5 cs as a mid laner in Platinum, for example, you should get hit with an LP penalty. Or if you're consistently dying in lane every game. Or any other number of statistical indicators that somebody is misranked. It blows my mind that people can join a game and go 0/14 and actually be a platinum level player. I understand having a "bad" game. But I'm a platinum level player and I think in the last 300 some games I've played I've had one game where I was like 2/11, and I was 1/0/5 in lane that game. My mid fed out their ass and I kept dying to an assassin mid during the mid/late game as a support. So either I'm significantly above a platinum skill level and I'm misranked because I don't ever play that badly, or the people in plat are misranked because they do play that badly. Either way the matchmaking is fucked because I look at people's match histories and they feed out their ass like every other game and they're plat 2.
> [{quoted}](name=Morgana Deus,realm=NA,application-id=3ErqAdtq,discussion-id=juNeGAnx,comment-id=00000000,timestamp=2019-04-03T23:00:36.010+0000) > > I'm not saying Plat is high elo, but you know it technically is. It's the top 10% of so League players. I'm not sure how people are in plat who troll. How do you win enough games to be in plat while trolling? > > They really need to incorporate a statistics system to LP gains. If over a large sample size of games you average 5 cs as a mid laner in Platinum, for example, you should get hit with an LP penalty. Or if you're consistently dying in lane every game. Or any other number of statistical indicators that somebody is misranked. > > It blows my mind that people can join a game and go 0/14 and actually be a platinum level player. I understand having a "bad" game. But I'm a platinum level player and I think in the last 300 some games I've played I've had one game where I was like 2/11, and I was 1/0/5 in lane that game. My mid fed out their ass and I kept dying to an assassin mid during the mid/late game as a support. So either I'm significantly above a platinum skill level and I'm misranked because I don't ever play that badly, or the people in plat are misranked because they do play that badly. Either way the matchmaking is fucked because I look at people's match histories and they feed out their ass like every other game and they're plat 2. I am not sure I would put it on CS, as there are some champs better than others at CS (or some that are more or less dependent), but I agree with your overall ideas. The ranking system is broken AF right now. There are so many people in higher ranks that are toxic and horrible, while some amazing players are struggling this season to move anywhere due to the lottery nature of the game right now. I have been gold and plat until the last 2 seasons, and I just don't even care anymore. It started last season and has just gotten worse this season. It just isn't worth slugging through anymore.
: Bans in ARAM?? No thanks
I have played far too many ARAM games, and while bans serve a purpose, it only covers a real problem and doesn't actually fix it. 2 better options: 1. Keep monitoring the nerfs and make adjustments to bring down or raise certain champs. 2. Open all champs for ARAM play. This would kill any ARAM accounts.
: /muteall
> [{quoted}](name=Bears Dont Care,realm=NA,application-id=3ErqAdtq,discussion-id=gJbq8fAN,comment-id=0000,timestamp=2019-04-03T21:11:44.097+0000) > > /muteall This ^^ and at this point you pretty much have to play meta or just get your team rolled.
: BANS IN ARAM
I mostly play ARAM, thousands of games played and I think the bans are really lame. What is the point of even playing ARAM? first rerolls and now bans? Just call it SR lite. With proper balancing for ARAM there shouldn't need to be bans. I see all this Veig complaints, but he wasn't even one of the best. Sona and Ziggs are insane. WIth the new nerfs I did actually see a Sona lose with a decent team. Much better (she is still plenty strong though). Only played vs 2 ziggs so far and they both lost (although both players had no clue what they were doing). Bans are a weak bandaid for bad balancing. Remove the bans and watch how the nerfs affected the gameplay. There shoudln't be champs that you just dont ever get to play. My 2 cents for what they are worth - remove bans, keep tweaking the nerfs, and OPEN ALL CHAMPS FOR ARAM.
: Can we have an ARAM runepage/runeset?
Ya I am gonna so no to this. I have enough base runepages that I can easily tweak in the time it takes.
Thilmer (EUW)
: Armour is bullshit
A team goes AP heavy and you can almost laugh all the way to a win. A team goes AD heavy and there is not a damned counter in this game.
: Damage is too high. Damage items are too strong.
All I know is when I face an AP heavy team I feel like MR items have a lot of impact. When it is an AD team, I feel like even the best tanks are paper tigers. A champ like ramus works against carries, but only if they have 0 life steal. The damage is so high right now, that the amount that rammus can do is countered by one sustain item. There are no tanks anymore, unless one team has a crap team comp.
Karfuss (EUW)
: I'd rather his double crit scaled on his R. With 50% bonus crit at level 6, 75% at 11 and 100% at 16 respectively. Throwing one of his passives onto a basic ability only limits his power in the first three levels, and doesn't address Yasuo's core problem: The ability to powerspike after one item and become relevant at all stages despite performance beforehand. Old Akali had the exact same interaction with Hextech Gunblade. It doesn't matter if Yasuo is 0/10 at 20 minutes and 3 levels behind, he will always be a threat to squishies upon building PD or Statikk and some AD. Yasuo is by all intents and purposes a hypercarry, yet he doesn't need to scale to get there.
> [{quoted}](name=Karfuss,realm=EUW,application-id=3ErqAdtq,discussion-id=x4fr5Bxj,comment-id=0011,timestamp=2019-02-25T03:17:28.660+0000) > > I'd rather his double crit scaled on his R. With 50% bonus crit at level 6, 75% at 11 and 100% at 16 respectively. > > Throwing one of his passives onto a basic ability only limits his power in the first three levels, and doesn't address Yasuo's core problem: The ability to powerspike after one item and become relevant at all stages despite performance beforehand. > > Old Akali had the exact same interaction with Hextech Gunblade. It doesn't matter if Yasuo is 0/10 at 20 minutes and 3 levels behind, he will always be a threat to squishies upon building PD or Statikk and some AD. Yasuo is by all intents and purposes a hypercarry, yet he doesn't need to scale to get there. ^this..Yasuo it really isnt that hard to dumpster Yasuo players early, the problem really is the powerspike. I can outplay Yasuo for first part of game and outfarm by a longshot and yet once he hits powerspikes he is immediately a top level threat. Most other champions if they get behind, they are weaker unless they can farm out of their hole. Yasuo you don't even have to play well, it is just handed to the player regardless of how the early game went.
: Remove Smite from URF
If the damage in urf was not so extreme, I could see being able to jungle, but the games end so fast that someone going jungle does really screw a team over early, although to be honest, even if you are not getting kills, you are still going to be fed. and if you are vs a sivir, she coudl 1 v 3 a lane and win.
vladiq (EUW)
: That's why WE LOVE URF | AR URF 2019 Best Moments 😍😍😍
Howd I know there would be multiple Garens in this........I don't know how Rito managed it, but they even made too much damage in AR URF. Honestly, most boring round of it I have seen yet.
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Ratpie

Level 172 (NA)
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