Kythers (NA)
: {{sticker:sg-ezreal}} who needs a map?
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=3mEy3Uzv,comment-id=0004,timestamp=2019-11-29T19:42:51.578+0000) > > {{sticker:sg-ezreal}} who needs a map? I played a “no map” Ezreal game once. Put a sticky note over the mini map. We won but man it was confusing, watching my team react to things I could see.
: Wait wait wait... Im crazy or... Zed is... ... From Freljord? Im not saying that just because he has white hair and pale skin... im saying that because: https://i.imgur.com/CdJxCBj.png When Shen says _"Like we were some northern peasants"_ he then says _"-- sorry, no offense"_, implying that Zed is from the north... and usually, the north means Freljord.
Oo, that’s interesting. Could just be referring to northern Ionia though.
: Syndra's story arc should be focusing on her own place in the world, should not reduce her to a mere love interest as that one known fan comic did. Right now her story exists in a vacuum, she needs to be set up better to appear in something like a comic, especially since Riot seems not to know what they want to do with her. Not consider Syndra would absolutely hate Zed because he is a magic thief and she would use all her anger to tear him apart.
It’s not like Zed is a kleptomaniac. He wants to make his land a safer place so he takes power from those who are wasting it (the kinko) or those who misuse it (the vastia forest which are potentially deadly to common folk). If he were so power hungry he’d be trying to take the scythe from Kayn instead of groom him as a heir. Zed would probably sympathize with how society mistreated Syndra as stated in her AMA which is why they were listed as friends until not too long ago (which inspired the fan comic). I agree that Syndra’s story needs too much prep at the moment. Plus Riot doesn’t really support most ships so I doubt a romance between the two should ever be canon.
Zarsin (NA)
: Lets get Ranked for ARAM!!
I’d be down for ranked if they also put more time into the mode. As it stands some runes are completely useless, assassins are generally too weak and Riot hasn’t kept any of the assassin items from past events, zone control and AOE are king, Banshee’s Veil is a troll item bc every other champ has Luden’s, and some abilities need to be tailored to the map (like Zac’s passive).
Audhulma (NA)
: > [{quoted}](name=Raven Redeemed,realm=NA,application-id=yrc23zHg,discussion-id=oFQAdAqM,comment-id=00010000,timestamp=2019-10-10T17:52:18.582+0000) > > She is in the lantern as you said. Her body is dead but her soul is very much alive. It wouldn’t be hard to bring her back in the lore as she could be a specter or pilot a body through possession. Lucian would probably need a VO though. You think Thresh is going to just slip up and let a soul or two out of the lantern? He's way too meticulous about torturing people for something like that. I'd say the odds of her being the new champion are worse than the odds of winning the powerball.
> [{quoted}](name=Audhulma,realm=NA,application-id=yrc23zHg,discussion-id=oFQAdAqM,comment-id=000100000000,timestamp=2019-10-10T21:15:57.543+0000) > > You think Thresh is going to just slip up and let a soul or two out of the lantern? He's way too meticulous about torturing people for something like that. I'd say the odds of her being the new champion are worse than the odds of winning the powerball. I doubt she is going to be the new champ (mostly because they’d have to get Lucian’s voice actor back to make new lines for his VO to make any sense). But lore-wise I don’t think it’d be difficult to explain Senna becoming a champ. Maybe Yorick splashed some of his holy water on the lantern, maybe Lucian shot it, maybe Thresh released a tormented/insane Senna to mess with Lucian, etc.
: Senna is dead, and trapped in Thresh's lantern. We have lore on her, and it is a *very* definitive "she's super dead". Kai'sa meanwhile the only lore we had was from back when the Journal of Justice was canon about Malzahar sacrificing Kassadin's daughter to the Void. Which A) isn't canon (thus Kassadin's daughter was fine), and B) was *sacrificed*, not killed. The chance of Senna being a champion is extremely slim.
> [{quoted}](name=Lord Dusteon,realm=NA,application-id=yrc23zHg,discussion-id=oFQAdAqM,comment-id=0001,timestamp=2019-10-10T17:13:07.819+0000) > > Senna is dead, and trapped in Thresh's lantern. She is in the lantern as you said. Her body is dead but her soul is very much alive. It wouldn’t be hard to bring her back in the lore as she could be a specter or pilot a body through possession. Lucian would probably need a VO though.
: Are you dissatisfied with the state of the game in some way? What way? (Poll)
I enjoy the game overall, but easy access to CDR and the slow pace of software engineers (client, bugs fixes, rotating game modes, etc.) are the biggest issues imo. Somewhat slimy e-commerce decisions (rng little legends, bundle exclusive content, etc.) also annoy me a bit.
SFHFWill (NA)
: His reworked ultimate is pretty crap.
I don’t disagree, but he was a very popular pick in worlds 2017 (40% pick/ban) and his current ult is exactly the same as it was then.
Tentaku (EUNE)
: So Riot is not gutting tanks because they already gutted them? Gotcha.
Perhaps, which would explain why they buffed all other tanks (who aren’t sej or nunu) for worlds.
: > [{quoted}](name=Raven Redeemed,realm=NA,application-id=3ErqAdtq,discussion-id=ApIZIVkn,comment-id=0004,timestamp=2019-10-05T00:18:26.321+0000) > > What tanks beyond Sej or TK have been gutted? > > I’m assuming Repertoir was talking about too much safety when discussing low lethality since he gave TK (notorious for keeping people safe in pro play) as an example. Things like Kindred, Zil, stopwatch, excess wave-clear, and excess vision can and have made pro play boring in the past since the excess safety tends to punish proactive plays resulting in low lethality games. Maokai?
: i honestly hate ur idea.
And that’s your right. How did you come across my four year old post? Lol.
: What tank other then Sej or TK has been being played recently?
Not many to be sure (aside from maybe Braum, Ali) which would probably explain why Riot is not gutting them.
: Lol, Riot's reason for gutting all the tanks champions is because they are "low lethality" for LCS
What tanks beyond Sej or TK have been gutted? I’m assuming Repertoir was talking about too much safety when discussing low lethality since he gave TK (notorious for keeping people safe in pro play) as an example. Things like Kindred, Zil, stopwatch, excess wave-clear, and excess vision can and have made pro play boring in the past since the excess safety tends to punish proactive plays resulting in low lethality games.
: What did the Zyra rework accomplish anyway?
Yeah, new Zyra has less agency over the game in exchange for her having less counter play, which seems unhealthy. She is far less rewarding when positioning plants correctly (bc they do less individually) and enemies have fewer chances to trade since her passive pumps out seeds which you can’t really plan for. Her old passive was awful (for a mage at least) and her thematic is stronger now, but at the cost healthy gameplay.
: for his VGU, Skarner needs to have the crab rave as his dance
: I play a lot of Aram. I found that some champions Are dealing more damage to champions, Or champions are dealing less then the abilities say. I know that Aram got nerfs and buffs to change the champions. But as a player, I cannot find any contained post, or In game aram buff. I was wondering if its possible to add a "Aram Effect" On champions IN game, so I can read what buff and nerf that champion is under.
The normal aram “buff” on your buff bar should detail any aram-specific changes made to that champ when you mouse over it. Something like: “you deal 95% dmg, take 105% dmg, 40% reduced heals and shield to allies, can’t shop until dead, etc.”
: people will tell you, you shouldn't complain about free shit but if you put into perceptive, that's free shit **YOU EARNED** riot didn't make it a giveaway you worked hard to get an S and keep your honor unlocked and positive but let's get slapped with an other useless ward skin when you finally open a chest..
> [{quoted}](name=Luther King Jr V,realm=EUW,application-id=yrc23zHg,discussion-id=oFRmmA3n,comment-id=0000,timestamp=2019-07-30T18:44:24.819+0000) > > people will tell you, you shouldn't complain about free shit but if you put into perceptive, that's free shit **YOU EARNED** riot didn't make it a giveaway you worked hard to get an S and keep your honor unlocked and positive but let's get slapped with an other useless ward skin when you finally open a chest.. This is just my opinion, but I don’t think people deserve anything special for doing well in a video game or being a decent human. When I started in S2 I got only one thing for free (an icon) in about the next two years, and yet I was just happy I got to play the game for free with no pay-to-win mechanics whatsoever (except maybe the ip cost of the old runes). Riot doesn’t benefit at all when you “earn” your rewards so why would the expectation be that they give to great rewards (or anything at all)?
: Another year without PROJECT: Quinn
Yea, I was hoping she finally get a PROJECT skin. My only hope now is she will get a halloween skin https://i.imgur.com/WlxKt08.jpg?noredirect
obijeff (NA)
: I had an idea for when they have to large of a champ pool. So that they wouldn't have to get rid of any older ones but keep the pool in a similar state. Each game would randomly select a certain number of Origins and Classes and list them for the players. This would make everyone go for very different strats every game. This would be something for well down the road and would require a lot better balancing of all the Origins and Classes but i think it's the only way we could enjoy all the champs from LOL in this game.
Yeah, you have the same idea as me. I was trying to keep it brief so I probably didn't explain very well.
: > [{quoted}](name=Raven Redeemed,realm=NA,application-id=A7LBtoKc,discussion-id=4HOMjBEE,comment-id=0025,timestamp=2019-07-04T04:23:47.115+0000) > > * Item management: I’d like to be able to combine or at least hover combines without equipping items. Also it’d be nice we could unequip an item or something similar. Sometimes I get a rare champ with a spatula on the carousel and it feels bad if I have to waste an item (to combine) and lose the spatula for later use just to equip other items on that champ. Just a little note about this, as I don't see it as an issue as you can easily purchase a throw away champion, put the items on them to combine or to hover to check what they combo into, and then easily sell the unit to get a full refund. As for the carousel thing, 95% of the time you aren't picking up the unit for the champion itself, usually for the item. On the off chance you're picking up something rare like a Yasuo, those units are so good you could probably find a useful item to put on them with almost any starting item. As for the losing the spatula, just combo the item on a throw away unit then equip it to the spatula unit, easy peasy.
It's certainly manageable right now, but it could be better. Good idea to use a throwaway champ to hover items on each other, but that's not as easy or as quick as it could be doing the same thing at item storage. Thanks for the spatula tip; idk why I never thought of that :P
JimMaru (NA)
: My only problem with them making the champions random on every match or even every week is that it gets much harder to plan ahead. Like, sure Nid is strong early but what if there are no wilds? what if the only shapeshifters in the game are the high tier ones? What if I try to build a team of knights and nobles only to find out that Garen is not on this match? You can only plan the champions and what's gonna show up if you already know upfront all the champions that one can possibly get on a match. Many games I hard rolled to get one missing piece to win. Like playing Wild Sorcs with Gnar and nid and then realizing "hey, if I hard roll a bronze Shyv I get Shapeshifter AND Dragon because of A.Sol!" I'd rather we have seasons every 3 months that changes the champions around. Also their Origins, this time Vayne is using Arclight Skin for the Noble theme. Maybe next time she uses DragonHunter and get Dragon Origin, or Some other skin and a very different origin for example.
Yeah, I was thinking that the chaps present each game would be determined by the set bonuses. For example, "this game we are going to have Void, Sorcs, etc. So we are going to have all the sorc champs (or at least enough for the full set bonus)." Every player would probably know every set possible at the start so they'd have a pretty good idea which champs will be available. There would probably have to be some more complex filters too, like making sure the sets overlap a bit for hybrid comps, making sure there are some early game and late game comps, ect. They could also increase or decrease a set's power if the number or champs is changed for that game. For example, maybe there are only 3 wild champs so you only need 3 wilds for the set, but the AS bonus is reduced by 10%. I'm just trying to spitball some ideas which could be a lot tweaked or not used at all. Changing champs' sets (as you said) with skin changes is another cool idea.
: Im actually more irritated at the champions i get to pick from. I can't begin to tell you how many times i've selected a champ from the carousel, even one of the common ones, and then never see them in the champ buy list from that point on. I played one game today where i plucked a darius from the champ buy, intending to build him up and go for the Imperial buff, but throughout the rest of the game i NEVER saw another darius appear, even with rerolls. Meanwhile, everyone and their mother has 4 3 stars, and 3 2 stars. It's absurd how rapidly unbalanced the game gets. Also, you should allow some sort of FF for players. I'm genuinely sick and tired of having to play round after round when a very clear winner has already been decided thanks to the 3 full items and two 3 star champs one player winds up with before the 2nd carousal.
There is a limited number of champs in the pool and the pool is shared between all players. If you didn’t see any Darius’s it’s probably because a few other people were grabbing every Darius they saw.
: Teamfight Tactics-- /Dev Update: Your Feedback and the Road Ahead
Will current champs get removed for future seasons? I would imagine so as it will be harder to find champs you want if there are more champs in the pool, but at the same time it’ll be sad to see them go. It’d be neat (imo) if available champs were those in a random and limited amount of origins/types determined each match. That way you’d have the possibly of seeing every champ, but each match could sport a different champ pool with few enough champs to build a comp. Maybe, the random pool only being available in non-ranked. Other feedback: * Little legend rng: this is a big topic of debate and it would be nice if we could get some response. Personally, I’ve always been proud of Riot for not forcing people to use lootboxes/rng to get what they want. Even when the loot system came out, skins remained affordable and attainable without loot (minus the prestige skins). But now, with TFT, only 6 “skins” can be attained without rng and even then they are extremely overpriced compared to the quality of normal League skins. * Damage immunity: PD and Dragon buff are way too good in the right circumstances imo. Last game I played I managed last long enough to get the full sorcerer buff with karth and lost because my team could blow up everyone except the dragons who took literally no damage. * Item management: I’d like to be able to combine or at least hover combines without equipping items. Also it’d be nice we could unequip an item or something similar. Sometimes I get a rare champ with a spatula on the carousel and it feels bad if I have to waste an item (to combine) and lose the spatula for later use just to equip other items on that champ. * Pathing and melee comps: obviously there are some pathing issues, pls fix. Also, melee comps start to feel really bad as the game progresses. For example, a pure assassin comps just fails late game because there is not enough spaces for them to attack and so some champs will just sit and watch until one of your own units dies. It’d be nice if the board were bigger and/or melees could attack if all spaces are occupied (maybe they could share a space if that is the case). Also, tanky comps can be bad because they can exceed the round time limit. Also, Bitz gets countered pretty hard by assassins. If a assassin is the furthest unit he doesn’t bother pulling until the assassin lands and then he just pulls someone else anyways, probably after your team has agro’d on the enemy frontline. * Small thing: it’d be nice if the little legends are not forced to look in a different direction when they lose the round. It’s kind of awkward when my bird decides to turn away and stare into the abyss after getting hit with a loss.
: Nunu's E provides true sight? That's not shown anywhere on his wiki! Or are you saying he should get it like LeBlanc and Morgana, because his E is basically the same?
I'm assuming you are referring to {{summoner:32}}? That's the summer spell "Mark" on ARAM (the icons looks similar to Nunu's E). It provides true vision.
D357R0Y3R (EUW)
: 9.14 changes according to Riot Repertoir (Blitzcrank, Leona, Akali, Lux, Tahm kench)
If they are going to revert Akali's shroud to invis they need to remove champion true sight from {{item:2047}} and hopefully {{summoner:39}} too. Assassins already have a pretty hard item on aram since they can't find isolated enemies or flank, but old Akali was probably the worst of them because you could just buy oracles and 100% negate her shroud.
: How will I know when TFT is ready to play?
Here's the [official release schedule](https://boards.na.leagueoflegends.com/en/c/developer-corner/hvzgE6om-tft-teamfight-tactics-release-timeline-and-temporary-restrictions)
: got my friend permabannede - he blocked me on every media - did I do the right thing?
You were certainly right to report him. Not even considering the grief he put you through, he was making the game worse for random strangers and violated the code of conduct. I’d be very hesitant to stop talking to him just because random people on the internet told you too. We don’t know and can’t really judge the relationship. My advice would be to stop talking with him or spend less time talking with him if he is verbally abusive. It is impossible to spend a lot of time with someone without them impacting you so spend time with good people (or at least some time). Also, if you want to continue being his friend, tell him what you think he’s doing wrong. It can be awkward to have such candid conversations, but he may be a bit blinded to his own wrong doings (perhaps his insults were intended to be more lighthearted smack talk without realizing that he was hurting people etc.) and/or may go out of his way to change or at least act more appropriately around you.
: > [{quoted}](name=Tioym,realm=EUW,application-id=A7LBtoKc,discussion-id=PBPEGOHv,comment-id=0014,timestamp=2019-06-14T15:34:19.000+0000) > > What's the Plan for Akali. > It's pretty rude to gut a champion and then not even respond to the people who play it. Well, welcome to the club {{champion:72}}
I don’t think Skarner is gutted. He has the best jg winrate plat+ (According to op.gg at least) and is even picked up by the pros. That being said his kit feels pretty bland.
: Except you know exactly where she is, then. Is Yuumi invisible because she pressed W? How about Fizz on his E? Does Poppy's ult knock you into a bucket of camo paint? No, none of that does. Yet they *all* functionally same thing as Akali's W when true sight is on her - It makes them untargetable. Obviously you can still hit Akali in her W, so she's not truly untargetable. But the point remains that **the only drawback is "I can't right-click her in her W if she has true sight on her"**. You see her outline and it's not even the shitty shimmer that Oracles gives - It's a real-time outline. So, since we've determined that you **can** see her, you just can't right-click her...Why are we still on the "BUT MEH TRUE SIGHT!!!!!!!!!" circlejerk?
: Please for the love of God
I don't think you can switch runes in tutorial and you can only use a few champs which probably means only a few champs get loaded into the game (just like in your standard PvP game) which does not demonstrate that they have the tech to load any champ in during a game in progress.
: No he wasn't. He was fine in balance besides high mana costs. He was just unpopular, not weak.
Fair, I guess I mean he felt really bad for a large portion of player bc of his mana costs and ult cd were ultra high. Those were the only things they could really adjust on him bc his poke/wave-clear was almost unavoidable, his sustain was awesome, and arguably the best ult in the game.
: Since Galio is so hard to balance apparently, why not REVERT HIM?
I mean old Galio wasn't even possible to balance so they had to keep him perma weak.
: Yeah {{champion:96}} Riot {{champion:107}} would {{champion:7}} never {{champion:103}} revert {{champion:154}} a change {{champion:238}} they {{champion:39}} made
Oh hush now. This is no place for evidence based logic.
: According to Rakan's Voice Over? {{sticker:sg-lux-2}}
{{champion:497}} "You gonna marry me today?" {{champion:498}} "Ask me again tomorrow." {{champion:497}} "I always do."
: As someone who plays ARAMs fairly frequently, I didn't like bans. There's only a few Champions I don't care to see in the mode, and even then no one is an instant win. It also doesn't feel in the spirit of the mode.
Not to mention you wait an extra 30 seconds in lobby and then someone leaves at litteraly the last second, putting you back in que.
: I'm not sure if Rakan is the marrying type...
He asks Xayah to marry him every day according to his VO.
: This is a nice trick but I'd definitely avoid doing this if you actually have the time (and specific mechanic) to ward properly. If you have any ability that can withhold vision within the fog of war (for instance, Lux's Lucent Singularity, Ashe's Hawkshot, Quinn's Heightened Senses etc), it can act as a temporary ward for you to actually ward safely, properly. If you watch the video in its entirety, you'll see that honestly, it gets the ward in there but not much else, the vision for many of them are very limited. If you feel immediate danger, do this, that's fine, don't risk dying to ward properly, but if you feel safe and are able to reveal parts of the map, I'd suggest you ward at the furtherest edge/corner of certain brushes; that way you can get a lot more vision. Another 'trick' that this video didn't show specifically is that, if you click on your trinket or hold down whatever key you bind to your trinket (and whatever item slot you may have a warding item), you'll be able to see the "aiming reticle" of your ward/trinket. What some people don't know, is that it goes green in a brush. As such, if you hover your mouse over the edge of a brush, you'll always be able to tell whether the ward is going to be in the brush or not. Nothing's more embarrassing than placing the ward _just_ outside the brush.
After mucking around with the practice tool I've found the bush indicator will not always work across dragon and baron pit. You can ward the bush across the wall even if the indicator is telling you are going to miss. I'm assuming this has something to do with the map's height change in those areas. Also if you use a wall to extend the ward range you won't be able to tell if you are going to hit a bush since the indicator will be red (indicating you are warding on terrain).
WardMyBüsh (EUNE)
: League of Legends [GUIDE] Detailed Ward Spots| Ward Tricks season 9
Awesome video! I did not know some of these existed. Unfortunately your wards across dragon pit did not make the bush. You should see both sides of the red buff's A shaped wall. https://i.imgur.com/so9RmVD.png[/img} https://i.imgur.com/KOUjLdv.png[/img]
FkValeRly (EUW)
: I'd much rather be a new player in season 2 when the game was actually good :^)
Eh, good is relative. It wasn’t fun to play support: forced to take gold per five runes, be the designated ward slave, have almost no items designed for your class, and be ultra poor the entire game. But it was fun having an 85% win rate on Talon bc I could flash/silence onto mages and there was _litteraly_ nothing they could do as I killed them in an instant. Don’t even get me started on jungle items (and gold/xp “gains”).
FkValeRly (EUW)
: new player trap
Between loot, honor rewards, mission rewards, and free champs, I'd rather be a new play today than a new player when I actually started in S2 and got almost nothing for free. No matter how ineffective a new player's selection is today, they're still getting way more than new players of old; especially when you factor in the cost of old runes which you had to buy.
Flarizon (NA)
: Bring Back 6 PLAYERS (HEXAKILL) WHO'S WITH ME!!!!
Hexakill on TT was my favorite rotating mode; Hexakill on SR didn’t seem much different than a normal game to me.
Madjack01 (EUW)
: Poll: which rework did you vote for?
It was a really tough choice. I went with Fiddle because I feel like he had the most to gain. His VO is bad, his kit is dated and is not fun to play against, he has a ton of theamatic potential, and I personally like him.
: I'm not entirely sure, but my estimate is they see as pushing back the timer spawn for Scuttle as less camps available for taking thus less gold and experience because you have to wait. Not entirely sure.
There is in fact more gold and xp (if I understand it correctly). There still the same number of camps but you’re taking scuttle at a different point in your clear rotation; and since that point is later in the game, you get more gold and xp since the scutttle will have a higher level when you take it.
Ekitaih (NA)
: I agree that it's better for lanes, however it's worse for jungle.
How so? The way I understand it, it's only better. You don't have to be a good lvl 2 fighter to contest anymore and you get more gold and xp since the scuttle will be a higher lvl by the time you take it.
: Didn't we like just have a different bug with the E where you couldn't recast if you had low mana?
We did. Thankfully that was fixed this patch.
: I told it to a Rioter and I say it again, as the number of champions increases, they are going to need to increase the number of skins they take out. Yes, it's all a matter, training and hiring new work teams and so on, but sooner or later they will have to do it.
What make you think the rate of skin releases is static? I’m pretty sure they do release quite a few more skins now with what seems like an average of three skins per patch whereas it was more like one skin per patch (more like two skins every other patch) a few years ago. That’s not even counting the boat load of chromas coming out these days. Of course I don’t have any hard evidence of that (I’m not going to count them all).
Héraklia (EUW)
: Nope they said no unmatched official skins for those two, world winners are the only one who can get that kind of thing to happen. A chroma matching colors on Xayah would be cool tho, and way less time consuming than makinga whole new special skin!
Or a 750 RP "fangirl" skin where she's cheering on Rakan could be good.
RR8Rosie (NA)
: The last champ you played with is now stuck with you during an apocalypse, how long do you survive?
{{champion:133}} I’ll probably be fine with a ranger around, unless we have to fight Darkin or something crazy.
: Yes! Guinsoo's is also under consideration at the moment. Not for a rework level thing, but for tuning. Currently I have a change in testing where Phantom hit triggers every third attack (rather than every other attack) and its %pen is a flat 15% (rather than 6.5-15% based on level). We'll be keeping this in mind while evaluating Vayne and Master Yi.
I suspect people will be frustrated with the item as long as it has phantom hit. What if it amplified on-hits (kind of like stormrazor) instead of double applying them. I bet people would find that less agravating. Just a suggestion for consideration.
: So aram reroll system occasionally gets kinda toxic, I have an easy solution to just end it
I like this. Or they could lockout other players from selecting your original champ for three seconds.
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Raven Redeemed

Level 264 (NA)
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