Meddler (NA)
: That one's trickier than most for two reasons: 1. In some cases the kits in question, even if they had the right power level, just don't have interesting or healthy enough game play when they're in a solo lane. Topp Lulu against melee in the past for example, versus duo lane Lulu who's a much healthier experience. 2. Some kits have a lot of power that's dependent on having an ally to work with. If they're able to effectively solo lane without getting benefit from that power they'll likely be pretty out of line in a duo lane where they are contributing that power. Soraka's probably the strongest example of this. That's not to say it might not be both possible and worthwhile to get some supports into other spots. Likely to be a larger task than for other individual champs though and need to be approached on a case by case basis.
Imagine if Nami could solo top.
Meddler (NA)
: Quick Gameplay Thoughts: April 20
Hey, a few weeks (months) back I asked about possibly making a way to ping Kayn's transformation status to his team, did anything come of that?
Reav3 (NA)
: Hmm it means by the supports own hands, not by the enemies own hands
I have a very urgent question. Will Akali still have the sideboobs? Please dont kill them D:
: There's a lot to discuss about the different ways class/resource systems are balanced in the game. To be succinct here: Mages are generally compensated for having skill shots by those abilites dealing AoE damage, and as a result they have on average the strongest wave clear of any class in the game by a pretty substantial margin. This isn't a bad thing in and of itself, but we've seen for a while now that allowing them this strength while not restricting their resources leads to uninteractive PvE play at high levels via shoving the wave. There are a lot of tradeoffs when it comes to the different resource systems, but the past couple years for mages mana hasn't felt like a real enough resource, and as a result they are not expressing one of their intended weaknesses (limited map uptime via mana pool).
>and as a result they have on average the strongest wave clear of any class in the game by a pretty substantial margin. (Laughs in Kayn)
: While I do expect this to be an overall nerf to mages, it's not necessarily a blanket nerf. Champions who start Dark Seal or Corrupting Potion are strictly buffed before first base, and it's possible some previous D-Ring users migrate to these items as well and are stronger early. After first base I agree it's definitely a nerf, but in my opinion this is necessary for competitive play, and Mages have some room (though not a ton) for nerfs in Solo Q. I do share your concern that mages may just default to Tear builds to continue having effectively infinite mana (Presence of Mind turns on too late and is too conditional to be a big concern here for me). Hopefully the tear nerfs are enough that most champions are significantly punished for doing so, but it's definitely something to keep an eye on.
> [{quoted}](name=RiotMadnessHeroo,realm=NA,application-id=A7LBtoKc,discussion-id=oYqIA0zf,comment-id=00020000,timestamp=2018-04-18T23:09:28.173+0000) > >but in my opinion this is necessary for competitive play, and Mages have some room (though not a ton) for nerfs in Solo Q. At least this time Riot's being honest that they only care about lcs.
: I'm personally very in favor of the mana changes. Mages have been dominant Mid lane in competitive for multiple seasons now, and their ability to successfully farm out the wave via PvE wave clearing has been a huge component. I think this is a necessary step if we are going to get other classes back into Mid in competitive, which is clearly a win to me (no single class should dominate a position for multiple years). We have been testing some slightly different numbers than what's on PBE now, so I'm not yet confident that the current changes are quite hitting the mark in terms of tuning. Hopefully we can get them into a good spot for 8.9 though and if it turns out Mages are still circumventing resource management afterwards we can do followup further nerfs to the culprit (I'd suspect it'd be Tear in this scenario).
> [{quoted}](name=RiotMadnessHeroo,realm=NA,application-id=A7LBtoKc,discussion-id=oYqIA0zf,comment-id=00000000,timestamp=2018-04-18T23:03:55.518+0000) > > I'm personally very in favor of the mana changes. Mages have been dominant Mid lane in competitive for multiple seasons now, and their ability to successfully farm out the wave via PvE wave clearing has been a huge component. I think this is a necessary step if we are going to get other classes back into Mid in competitive, which is clearly a win to me (no single class should dominate a position for multiple years). > > We have been testing some slightly different numbers than what's on PBE now, so I'm not yet confident that the current changes are quite hitting the mark in terms of tuning. Hopefully we can get them into a good spot for 8.9 though and if it turns out Mages are still circumventing resource management afterwards we can do followup further nerfs to the culprit (I'd suspect it'd be Tear in this scenario). There's a _reason_ assassins generally aren't used in lcs, and it's not because of mage waveclear.
: PBE Chat with the Playtest Team - 8.9
How'd Ahri feel during testing?
Natake (NA)
: I almost wish Kayn could stay Kayn.
The thing is he'd basically HAVE to just be Base Kayn + in terms of kit, which probably wouldn't be very exciting.
: Thats the thing. Shes not losing any damage vs live if she misses a charm. She just gets bonus for landing it while keeping ething else
> [{quoted}](name=WhoIsThisDude,realm=NA,application-id=3ErqAdtq,discussion-id=zVs9J2PE,comment-id=00000000,timestamp=2018-04-10T21:56:06.051+0000) > > Thats the thing. Shes not losing any damage vs live if she misses a charm. She just gets bonus for landing it while keeping ething else Nah, the base damage on her ult is going down pretty considerably.
: Time to place your bets on Ahri
Her numbers might be out of line one way or another at first, but after some nerfing and buffing she'll be... basically unchanged from live. The only difference on her movespeed is she has to hit something twice to get it so she's a _little_ less safe but not appreciably so, but the fact that she has to land charm to get a kill means she just won't commit to an engage if she misses it.
: It wasn't planned, honestly. In the spur of the moment, we identified an opportunity to bring Lux up to _somewhat_ modern standards, and to squash one of the game's "Summoner" lines—the lore equivalent of [pizza feet](https://boards.na.leagueoflegends.com/en/c/GD/GJ5xJnra-pls-nerferino-tarics-and-mordekaisers-pizza-feet). At least, that was one of my goals personally... (Summoners, RIP.) One of the barriers to updating VO, arranging for actors to record across all languages, was already taken care of, since they'd need to come in for Elementalist Lux anyway. So yeah, in that respect, it was easy. But what was difficult was, conversations about who Lux _is_. The lines were written before the new Demacia lore went to players, so we had to be very strategic about the version of the character we presented. I personally regret many lines that were cut, since they didn't reflect current player understanding of Lux at the time, even among fellow Rioters (though they'd probably work now). I think this is part of why we're cautious not to rush into VO updates. We really want to identify when the best time is to hone in on who the champ is through VO, and understand if players agree, that's who the champ is now. Sometimes, it goes without saying... they don't. {{sticker:slayer-jinx-wink}} I hope we can we ship more soon!!!
Why didn't you guys do anything for Ahri while you had her VA to do SG Ahri? Ahri's vocals have always been at odds with her character. She behaves like a seductress who seems to think combat and murder is a game, when in BOTH her new and old lore that part of her is behind her and something she's regretful over. She's not as bad as Miss Fortune, granted, but still a little jarring.
Echoing (NA)
: [CCOS] April CCOS Entry Time! Enter Here!
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/oKLKLeYs-champion-concept-lynn-the-intruder Bagar bagar, here's Lynn :U I write lorez later.
Rioter Comments
: Why are people so pissed about this? Reav3 had said Irelia's rework was aiming her as a solo lane. Still, they gave her interactions with monsters and AP ratios to make alternative builds work "fine" (jungler and ap irelia), but this doesn't implies that this are her optimized way to play. She can jungling fine, even with the nerfs (she still has the mark on monsters). Just isn't her primarly role, and that's ok. RiotRepertoir made valid points, they know that reworking a champion implies on keep their essence and playstyle. Now I ask you, which large rework (I said large, VGU, relaunch) changed the role of a champion? Let's take a look at the lastest reworks? * Poppy * Taric * Ryze * Yorick * Warwick * Galio * Urgot * Evelynn * Swain None of them changed the role of this champions, even the Poppy jungle and Warwick top that were used rarely before still be used sometimes today. Urgot was used as ADC back in Season 2, but after that, he changed to solo laner and this became his main role. Graves isn't a valid argument, because he was reworked in a different kind of project, and Riot had already said that this "Classes Reworks" didn't hit the mark. They even reverted Kog, Rengar and now Leblanc. So, stop complaining guys, she still can jungling as much as the current Irelia can (even better IMO). This is not a new champion like Repertoir said, it's a rework and they can't just make her jungle potential outshine her solo lane performance.
> [{quoted}](name=RenanRein,realm=NA,application-id=3ErqAdtq,discussion-id=PZqcBcTg,comment-id=0007,timestamp=2018-03-28T14:43:48.276+0000) > > Why are people so pissed about this? Reav3 had said Irelia's rework was aiming her as a solo lane. Still, they gave her interactions with monsters and AP ratios to make alternative builds work "fine" (jungler and ap irelia), but this doesn't implies that this are her optimized way to play. > > She can jungling fine, even with the nerfs (she still has the mark on monsters). Just isn't her primarly role, and that's ok. RiotRepertoir made valid points, they know that reworking a champion implies on keep their essence and playstyle. Now I ask you, which large rework (I said large, VGU, relaunch) changed the role of a champion? Let's take a look at the lastest reworks? > > * Poppy > * Taric > * Ryze > * Yorick > * Warwick > * Galio > * Urgot > * Evelynn > * Swain Urgot was technically played _everywhere_ since he was so unfocused.
: > [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=PZqcBcTg,comment-id=0003,timestamp=2018-03-27T22:22:28.619+0000) > > The decision on this was made because the Irelia dev team felt like there was a legitimate chance her jungle performance would outshine her solo lane performance. If this was a brand new champion, that might be okay, but in her case, they thought it would be a large disservice to her current player base if they felt the champion they received with their update was no longer a solo laner. Yes, I'm aware that other champions have suffered this fate in the past. The intent is that jungling is still a legitimate option for Irelia upon release, and if it turns out to perform far worse than her solo lanes, we can buff it up to be closer to parity. WELP looks like im not playing the game again until you buff her back to be viable in the jungle. First thing I was looking forward to this whole season ... ripped away from me before I even had the chance to play it. Offrole support is SORELY needed ... why are you taking it away period ? So basically she was becoming a useful jungler and you guys thought " nope they cant have that " and ripped it away from us for what ? How is it a disservice if shes useful in both positions ... so what if it outshines her top lane performance. You guys had ZERO issue doing this to Graves, why is Irelia a special snowflake ? I am personally quite angry about this Its bad enough we only get a truly good Jungler once maybe twice a year and even then they are boring bland and have the most BASIC abilities ever. We do not get the Kai Sa's or the Irelia's or the Zoe's instead we get the same blind useless monk and dude with a lance every year ... who are basically OLD and not very enjoyable to play. You guys really suck man I guess I will be sticking to Dragon Ball Fighter Z until you guys revert these Irelia changes. I am tired and give up on playing the same boring junglers year after year.
> [{quoted}](name=Legendary Uchiha,realm=NA,application-id=3ErqAdtq,discussion-id=PZqcBcTg,comment-id=0003000e,timestamp=2018-03-28T10:34:08.339+0000) > > I am personally quite angry about this Its bad enough we only get a truly good Jungler once maybe twice a year and even then they are boring bland and have the most BASIC abilities ever. > > We do not get the Kai Sa's or the Irelia's or the Zoe's instead we get the same blind useless monk and dude with a lance every year ... who are basically OLD and not very enjoyable to play. Looks like somebody hasn't tried Kayn.
: It sounded more to me was that they didn't want to make Irelia a primary jungler, which with her kit as it was she would have been. I agree they shouldn't nerf things out of off roles, but I don't think that was their primary intent here. Plus the Rioter has said that they will buff it back up a bit if her jungling becomes completely bad. If they had let her initial version hit live then they would have to do this then in response to her enormous jungle win rate. Her clear speed was amazing, her dueling power is good, she has decent burst, and her ganking power is fantastic because of her easy to hit hard cc and double gap closer. If they didn't cripple her clear she could be a top tier jungler easily and the other areas they can't hit without affecting her top lane.
> [{quoted}](name=Baron of Bread,realm=NA,application-id=3ErqAdtq,discussion-id=PZqcBcTg,comment-id=00030005000100000000,timestamp=2018-03-28T07:06:20.150+0000) > > It sounded more to me was that they didn't want to make Irelia a primary jungler, which with her kit as it was she would have been. I agree they shouldn't nerf things out of off roles, but I don't think that was their primary intent here. Plus the Rioter has said that they will buff it back up a bit if her jungling becomes completely bad. He said they COULD buff it up. You have to be careful with Riot and non-committal exact wording, it gets you _every_ time.
: So why did riot pretend to care about what role irelia played in on one hand and then go and tell everyone who owns frost blade to go eff-off because one artist wanted to do winter wonderland irelia instead on the other hand? This is a glaring inconsistency in logic. Also, Irelia was never a really legitimate jungler in the past largely because she couldn't afford to be one. It's not like her players didn't try her out there its that she was so gold gated that you tried it once and then took her back to lane.
> [{quoted}](name=Linna Excel,realm=NA,application-id=3ErqAdtq,discussion-id=PZqcBcTg,comment-id=00030000,timestamp=2018-03-27T23:13:54.971+0000) > > So why did riot pretend to care about what role irelia played in on one hand and then go and tell everyone who owns frost blade to go eff-off because one artist wanted to do winter wonderland irelia instead on the other hand? This is a glaring inconsistency in logic. That's Riot for you.
: The decision on this was made because the Irelia dev team felt like there was a legitimate chance her jungle performance would outshine her solo lane performance. If this was a brand new champion, that might be okay, but in her case, they thought it would be a large disservice to her current player base if they felt the champion they received with their update was no longer a solo laner. Yes, I'm aware that other champions have suffered this fate in the past. The intent is that jungling is still a legitimate option for Irelia upon release, and if it turns out to perform far worse than her solo lanes, we can buff it up to be closer to parity.
> [{quoted}](name=RiotRepertoir,realm=NA,application-id=3ErqAdtq,discussion-id=PZqcBcTg,comment-id=0003,timestamp=2018-03-27T22:22:28.619+0000) > > The decision on this was made because the Irelia dev team felt like there was a legitimate chance her jungle performance would outshine her solo lane performance. If this was a brand new champion, that might be okay, but in her case, they thought it would be a large disservice to her current player base if they felt the champion they received with their update was no longer a solo laner. Yes, I'm aware that other champions have suffered this fate in the past. The intent is that jungling is still a legitimate option for Irelia upon release, and if it turns out to perform far worse than her solo lanes, we can buff it up to be closer to parity. Part of the problem here is that if she's capable of jungling at all she'll most likely be better off just going jungle than she would top, top lane being what it is now :/
: Any bets on who is getting reworked after Irelia?
Aatrox is getting a Xin-level update in the near future, but Akali's getting the next big update.
: shes OP enough, we dont need her OP in jungles also, shes already considered anti-ADC so dont be shock if you see her being played in Botlane
> [{quoted}](name=Brönze VII,realm=NA,application-id=yrc23zHg,discussion-id=JElTYbUX,comment-id=0000,timestamp=2018-03-26T22:59:01.885+0000) > > shes OP enough, we dont need her OP in jungles also, shes already considered anti-ADC so dont be shock if you see her being played in Botlane She's not even out yet and you're calling her OP.
Rioter Comments
: Patch Chat with the Playtest Team - 8.6
How's Kayn looking with the duskblade nerfs and the buffs to his W and R?
: What's "the evil place" in the real world? No one wakes up in the morning, tweaks their mustache, and says "Heh heh heh, how can I be the most evil today?!" :-P Everyone is the hero of their own story.
> [{quoted}](name=Scathlocke,realm=NA,application-id=6kFXY1kR,discussion-id=eAjTlirU,comment-id=0002,timestamp=2018-03-13T19:11:34.402+0000) > > What's "the evil place" in the real world? > > No one wakes up in the morning, tweaks their mustache, and says "Heh heh heh, how can I be the most evil today?!" :-P Everyone is the hero of their own story. Well no, but the characters who DO almost act that way can be some of the most entertaining. https://www.youtube.com/watch?v=kF_VnWEJNjE
CLG ear (NA)
: holy crap you guys won't be happy until it's a real doll version of ahri
> [{quoted}](name=CLG ear,realm=NA,application-id=yrc23zHg,discussion-id=xHgXVvb9,comment-id=0004,timestamp=2018-03-13T16:17:53.024+0000) > > holy crap you guys won't be happy until it's a real doll version of ahri I'm sure you'd be happy to spend hundreds on a cross-eyed statue of whoever you main.
Rioter Comments
: Your Shop Returns
https://i.imgur.com/tMvbUla.png Care to explain this one, Riot.
: Grenadier Champion Concept
Hey there, here to offer you some help :) Her passive is actually kind of a nice throwback to her background as an arms dealer. I actually think focusing more on these supply drops she gets (specifically, they could empower her abilities in specific ways depending on which type of munitions she's sent) could be an interesting way to move forward with this concept. She'd likely need some way to manipulate what piece of equipment she's then sent. For reasons I'll explain later, using charges universally as cooldowns isn't the most enduring design choice you could take. Q probably doesn't need to have weak initial damage unless she can easily hold enemies in the fire zone. W works by itself as a zoning tool, but it doesn't strictly help her go on the offensive against enemies. E is kind of interesting, but like her Q it suffers if she doesn't have a way to keep enemies in its area. Her ultimate in execution is very similar to Xerath. I think the idea of an artillery rain is a neat idea, but I'm not sure if literally firing damaging arcs is the way right to go about it. One issue with how Lura works is that all of her kit is just long-range poke mage abilities with very little in the way of being able to use them together. She ultimately comes across as a more single-minded version of Ziggs, and her way of using charges mostly in place of cooldowns doesn't do her any favors, since she could be left without charges in a dangerous situation and thus unable to cast at all. I think at least one of her Q and E should stay (possibly not both) and you can keep the delay on them, but you also need a way to force enemies to move around. Think of Anivia, for instance; her w and ult are handy for reducing enemies' ability to move around her, potentially forcing them to walk into a Q. Her changed ultimate or another ability could potentially help with that by having it auto-fire at areas to discourage enemies going in there. Just throwing some things to think about, hope this was helpful. Best of luck!
: I feel Kai'Sa might just be like Quinn in terms of how underdeveloped she is on release, and I feel she may have been rushed along the development process. This is perhaps not the place to criticize her kit (though I personally think it's disjointed and full of generic mechanics), but her appearance, VO and even backstory feel similarly boring, and incongruous with what she's meant to be. What we all hoped for with Kassadin's daughter was to have a human experience the Void's corruption harder than any other, and come out visibly changed from it. What we got instead was a conventionally attractive young woman in a catsuit, with a generically friendly/bubbly female personality and a monotone voice. Many players have pointed out how she has no personality conveyed through her VO or story, particularly for someone whom everyone expected to have PTSD (which would be unique), but her appearance is probably the biggest contradiction: by intentional design, she looks sexy to the average player, with the skin-tight suit and heavy emphasis on cleavage, but one of her few defining characteristics is that she's meant to look monstrous to people in Runeterra. Perhaps the devs wanted to create a sexy female champion, but Kai'Sa really wasn't the right opportunity for it, at least not when we're constantly informed of how physically repulsive she's meant to be. On that note: what exactly is the difference between Kaisa and Kai'Sa? Her backstory makes it seem like a big deal, but phonetically the two names are _exactly_ the same, so the entire idea of Void corruption there falls flat. If, at the end of the day, the biggest change the Void brought to Kai'Sa is that it made her mentally add an apostrophe when spelling her name, there's worse things one can suffer.
> [{quoted}](name=Teridax68,realm=NA,application-id=6kFXY1kR,discussion-id=xhxYw7Ta,comment-id=0000,timestamp=2018-03-05T08:53:50.426+0000) > >with a generically friendly/bubbly female personality and a monotone voice. Many players have pointed out how she has no personality conveyed through her VO or story, particularly for someone whom everyone expected to have PTSD (which would be unique), Compare her to Kayn for instance. Rhaast and Kayn both _seem_ to have very simple personalities at first glance - Kayn is a confident edgelord, Rhaast is a bloodthirsty maniac. Yet their dialogue toward one another in Kayn's base form show both are more than they seem. Rhaast reveals that Kayn's a lot less self-assured than he acts and even suffers regular nightmares, and Rhaast reveals himself to be a bit more philosophical and manipulative than he appears. And both also consider the river crab a nuisance and a challenge :p And Kai'Sa? She likes peaches.
: There's only 550 for the US and another 550 for the EU. It doesn't sound like riot made enough of them.
> [{quoted}](name=Linna Excel,realm=NA,application-id=yrc23zHg,discussion-id=bEFfwo49,comment-id=000a,timestamp=2018-03-03T03:12:06.736+0000) > > There's only 550 for the US and another 550 for the EU. It doesn't sound like riot made enough of them. They're doing that on purpose so they don't risk going negative or having to redesign the statue for a third time. Poor quality as this second run of the statue is, Riot should manage to sell at least 1100 of them.
Ąhri Bot (EUW)
: > [{quoted}](name=Màv,realm=NA,application-id=yrc23zHg,discussion-id=bEFfwo49,comment-id=0000,timestamp=2018-03-02T18:32:30.760+0000) > > The face does look odd..... I was disappointed at first, but after looking several times and comparing it to the old one, it's still okay.
> [{quoted}](name=Ąhri Bot,realm=EUW,application-id=yrc23zHg,discussion-id=bEFfwo49,comment-id=00000000,timestamp=2018-03-02T18:33:57.615+0000) > > I was disappointed at first, but after looking several times and comparing it to the old one, it's still okay. That says more about the old one than this one, frankly.
: > [{quoted}](name=Face The Win,realm=NA,application-id=yrc23zHg,discussion-id=pcp8x1EK,comment-id=0001,timestamp=2018-03-03T17:54:32.833+0000) > > It's amazing how Riot makes perfectly good merch for nearly every other champion and yet they managed to fuck up Ahri's statue once, delayed it 2 years, and then SOMEHOW managed to make another one just as bad Don't get me wrong, it looks stunning up until her face. I'm hopeing a lot of the bad parts are from editing and the angle it's pointed, but again no other statue has that issue, regardless of angle. It's also hard to see what her Orb actually looks like with it having been put through photoshop to glow.
> [{quoted}](name=PeachyPosterior,realm=NA,application-id=yrc23zHg,discussion-id=pcp8x1EK,comment-id=00010000,timestamp=2018-03-03T18:20:11.141+0000) > > Don't get me wrong, it looks stunning up until her face. The sad thing is the face is what matters most :/ Unfortunately Riot will probably manage to make money on it this time despite it _still_ being of questionable quality, which is probably why they're only making a paltry 550 of them. I wouldn't expect them to take a third try with this one.
Xano501 (NA)
: From 2 Vastaya ships, what ship you favorite?
http://www.lol-wallpapers.com/wp-content/uploads/2017/04/Xayah-Ahri-by-%E3%81%82%E3%81%8A%E3%81%93-HD-Wallpaper-Fan-Art-Artwork-League-of-Legends-lol.jpg
Altiverse (EUNE)
: Calm your titties and hakuna your tatas, there's a reason for Kai'Sa being sane
I don't particularly mind her still being sane, what I have a problem with is the girl doesn't look like she's had a hard day in her life, let alone a desperate life under constant threat of attack by extra-planar monstrosities.
Meddler (NA)
: Quick Gameplay Thoughts: February 23
Any thoughts on how Kayn's doing these days? Who's next for icon updates?
: Patch Chat with the Playtest Team - 8.4
How's Kayn looking these days?
: Patch Chat with the Playtest Team - 8.4
What do you guys think of Ahri now, what will her core new items be?
Echoing (NA)
: [CCOS] February CCOS Entry Time! Enter Here!
https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/TFzpQnaY-champion-concept-ghisin-the-hundred-year-specter Ghisin sneaks into the competition (I'll add lore, don't worry XD)
: "Stranded for years in the void"
She's noticeably free of... _any_ signs of injury, too.
: You'd be surprised what one could find on the fringes of the abyss. And that's not makeup...
Apparently you can find hair salons out in the abyss.
Meddler (NA)
: Quick Gameplay Thoughts: February 21
Are we gonna see the Ahri changes on p b e this week?
: Here is a cute puppy. http://www.cutestpaw.com/wp-content/uploads/2011/11/Miss-You-My-Love.jpg
https://s-media-cache-ak0.pinimg.com/originals/34/bd/39/34bd398b2e2088bfb739138d5ea812bd.jpg Nah, we need a *Shitzu* Puppy! :D
Rioter Comments
: NEW CHAMPION Kai'Sa Leaked VOID ADC - SPLASH ART
I really hope that's fake, her visual design is _shit_.
Meddler (NA)
: Quick Gameplay Thoughts: February 16
If you nerf Dusk blade that's going to be seriously bad for Shadow Kayn and Kayn's already in a kinda iffy spot as it is. Is it possible he could get some compensation if that happens?
: Writers on the champions
>John "JohnODyin" O'Bryan. He was the writer Galio, Yorick, Poppy, Evelynn, Ryze and is working on Irelia's lore. He also was a writer on Avatar the Last Airbender, Motorcity and Randy Cunningham 9th grade Ninja Irelia's in good hands :D
: What are your thoughts of Kayn currently? Is he a good pick?
His early game is really exploitable, that's his big problem. We'd need to get into a heavy farm jungle meta for him to shine (so the enemy jungle won't ruin his team before around the 10-minute mark when he begins ganking more often) but Riot's biased against that sort of meta coming up again.
Meddler (NA)
: Quick Gameplay Thoughts: February 14
You mentioned assassins afew times in this topic, is this a possible prelude to plans for changes to them? Thanks for finally addressing Ahri though. How's Kayn looking these days?
: Star Guardians Stand Together: 2.26.18 – 3.5.18
You guys are too late :O I abandoned {{champion:103}} to walk an Edgier path {{champion:141}} some time ago.
Meddler (NA)
: Let me pick a couple of people's brains on Ahri and talk about her a bit next week. Agree the issue isn't power, but satisfaction.
Thanks! Also I wouldn't mind if you could set her W on fire (no pun intended) and piss on the ashes, that spell still existing is a travesty on both sides. It's not fun to play around and it's not fun or engaging to use.
Meddler (NA)
: Quick Gameplay Thoughts: February 9
Thoughts on Ahri these days? Even if she's not _weak_ necessarily, her emphasis on safety over damage strips her of a lot of personal ability to get things done and forces her to rely strongly on her team, making her somewhat unsatisfying to play. I honestly wouldn't mind if her Q movespeed got hit in exchange for getting some damage back.
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Raxistaicho

Level 61 (NA)
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