Meddler (NA)
: Quick Gameplay Thoughts: July 6
How's Irelia looking now that the results from her nerf are clear? What about with thr upcoming teleport nerf? That might hit her extremely hard, owing to her being very much not a dominant laner.
: Yup. It doesn't affect anything so it's probably low on the bug totem pole, but I'd imagine it's not that difficult to fix since it's just text.
Sometimes it does FEEL like it only gives that much of a boost though...
: Forget about Lissandra's and Shyvana's passives, look at Ahri's
Meddler (NA)
: Quick Gameplay Thoughts: July 4
Thoughts on Irelia post-nerfs? What sorta future plans do you have for her and are you gonna try to put her back as a top instead of going mid?
magewick (NA)
: Should probably give people more time to learn how to play her. A champion who has been reworked as recently as irelia has should be at a sub 50% winrate. Also, don't forget that high pick+ban rates always artificially deflate winrates.
It's not that recent anymore, the rework is already 3 months old now.
: Having a body is new and exciting for Rhaast. Aatrox was probably just as upbeat when he first found a mortal host... CENTURIES ago... :-P It's like starting a new job - you're super excited and going above and beyond. Then compare to the guy who's been in the same job for 40 years, can't get promoted, blacklisted by every other company in town, etc etc.
> [{quoted}](name=Scathlocke,realm=NA,application-id=6kFXY1kR,discussion-id=l9eQRxnr,comment-id=000c,timestamp=2018-06-30T01:17:56.841+0000) > > Having a body is new and exciting for Rhaast. Aatrox was probably just as upbeat when he first found a mortal host... CENTURIES ago... :-P Kinda explains how Rhaast goes from calculating to downright goofy when he wins :P
: The issue with calling it "canonical" is that you then say the alternate choice is non-canonical. That would leave 50% of player choices invalid, by some people's absolute way of classifying it. Both outcomes are possible, but neither is (yet) canonical. It's a what-if scenario, put in the hands of the player. :-)
Ah, my bad, I worded that a bit poorly. What I mean to say it's a good guess that Rhaast really WOULD be able to jack Kayn's shadow magic if he won :)
Pig God (NA)
: So the Kayn/Rhaast conflict will never be canonically resolved?
Very unlikely, since a resolution would involve one of the two characters dying. They're also more interesting playing off one another. Individually, Kayn and Rhaast are less interesting versions of Zed and Aatrox, but together they have a strange and unique relationship. So the loser dies, and the winner becomes boring.
: So basically Rhaast is the intern who is hyped as fuck to be working at Darkin Games while Aatrox is the 40-45 year old mid-level manager who has been through ten different kinds of hell and is absolutely fucking sick of his life? Also: What bearing does Kayn being his host have on Rhaast? Does Kayn's body offer different things than any old foot soldier?
I think it's a fair assumption that Rhaast's ingame ability to assimilate Kayn's shadow magic is canonical, I don't see why it wouldn't be.
Ajs30 (NA)
: > [{quoted}](name=Scathlocke,realm=NA,application-id=6kFXY1kR,discussion-id=l9eQRxnr,comment-id=000c0000,timestamp=2018-06-30T01:18:36.838+0000) > > (Also, Rhaast only gets a body if you, the player, choose that path for him in game. He hasn't done that in the lore, yet.) YET. also first rioter on my post :D. Theoretically speaking if Kayn somehow beat rhaast would he hold the power of an ascended with no consequences?
Hmm, that kinda sheds an interesting new light on his overwhelming new power and the rather ornate appearance Rhaast's scythe takes in the Shadow Assassin route.
: Having a body is new and exciting for Rhaast. Aatrox was probably just as upbeat when he first found a mortal host... CENTURIES ago... :-P It's like starting a new job - you're super excited and going above and beyond. Then compare to the guy who's been in the same job for 40 years, can't get promoted, blacklisted by every other company in town, etc etc.
It probably also helps that Aatrox has been searching and working to find an ideal body for centuries without much apparent success, while Rhaast's ideal body (stubbornness notwithstanding :p) basically came looking for him. Rhaast DOES seem to have some small amount of respect for Kayn's abilities, especially his shadow magic.
Meddler (NA)
: Quick Gameplay Thoughts: June 29
Thoughts on Irelia after her nerfs? What's the next plan with her, was she hit harder than intended or as hard as planned?
: The champion versions of Varus, Rhaast/Kayn and Aatrox are "possessed" human hosts, so their current form is only a reflection of what they were previously. In fact, in 'Twilight of the Gods', it is very heavily implied that the fallen Ascended were animalistic, but changing themselves over time through magic and sheer willpower.
Why didn't Rhaast get any lore? Tbe poor guy is still just a part of Kayn's character
Meddler (NA)
: Quick Gameplay Thoughts: June 22
If it comes down to one or the other, where do you guys want Irelia played, mid or top? Keeping her viable in both places doesn't seem tenable.
wildfox99 (EUW)
: hummm...i didn't follow the PBE changes but let me guess,rick is going to touch her kit right?
> [{quoted}](name=wildfox99,realm=EUW,application-id=Ir7ZrJjF,discussion-id=4skiPb8i,comment-id=0003,timestamp=2018-06-21T16:56:21.910+0000) > > hummm...i didn't follow the PBE changes but let me guess,rick is going to touch her kit right? Heeeey! :D You got it! Yes, Ahri and Diana have been victims of Rickless' poisonous molestation in the past.
Meddler (NA)
: Quick Gameplay Thoughts: June 20
The planned nerfs for the PBE are going to destroy top lane Irelia without pushing Irelia out of mid lane. Her ability to duel other melee champions is basically dead with her passive so badly nerfed, while you guys haven't really touched her burst and anti burst at all. All the nerfs do is force her even MORE into mid amd bot while taking Irelia out of top lane almost entirely. “when reworking champions it is one of our main objectives to make sure that the champion keeps their identity throughout the rework process” You have essentially destroyed her old identity with the rework and its balance followup. She'll have gone from a duelist bruiser top into an assassin mid. She'll have gone from somebody who can fight early to somebody who twiddles her thumbs under turret waiting for team fights because her ultimate makes her teamfighting absurdly strong. How do you answer for this betrayal of Irelia's established fanbase from before her rework? She needs her laning (top!) To be less miserable for her and her teamfighting less miserable for her enemies. Focus on stripping her W and ultimate, not her base stats and passive.
potchiker (EUW)
: Irelia is broken and is getting a little bit weaker next patch, OMG SOOOO SAD{{sticker:zombie-nunu-tears}} Or you are talking about them banning Irelia
You do not understand, begone.
Rioter Comments
: Tell me how and why I am playing Irelia wrong
You might wanna hold off on learning Irelia, frankly. If pro players continue to abuse her she'll get nerfed until she's overly difficult to play in soloQ.
Meddler (NA)
: Sterak's change doesn't seem to have affected them much at all, somewhat surprisingly. Yorick's noticeably stronger, given we also buffed him in the same patch. That means we'll be going with larger nerfs than we'd previously been thinking for Irelia (had been counting on Sterak's/Triforce combo loss to carry some of the power removal). Not sure about balance changes for any of the others yet, nothing currently in testing at least.
I waited 2 years for Irelia's rework, now she's gonna get Azir'ed before my ability to play. Why do I look forward to _anything_ from this game, you guys always find a way to betray my expectations.
Meddler (NA)
: Quick Gameplay Thoughts: June 15
Is there any plan for salvaging top Irelia at this point? Her MUCH easier time fighting burst squishies than sustained bruisers seems destined to see her shoved out of top because midrelia is too strong even if toprelia is okay. This change in her home lane seems like a stab in the back for longtime Irelia players. Note that I'm not saying she doesnt need nerfs, it's just the nerfs planned for her will likely cripple her trading against bruisers.
Meddler (NA)
: Quick Gameplay Thoughts: June 6
Thoughts on Irelia? Is she over the line? How can you nerf Mid Irelia without ruining top Irelia?
K1B0 (NA)
: (Champion Concept) Ryfade the Snowfallen Paladin
Hey, I remember talking over this guy with you :) I still think he's a pretty solid "If you try to get through me, I will beat your face in" kinda living wall. A bit of a more interesting take on a Warden type of champion. Nicely done!
Meddler (NA)
: Supports are down noticeably more gold than the other positions as you'd expect. Breakdown looks roughly like this at 35 minutes: Top -325 Mid -260 Jungle -250 (though with the largest variance depending on the champion in question) Bot -250 Support -420
Things are finally as they should be.
Meddler (NA)
: Quick Gameplay Thoughts: May 23
How's Kayn looking with the jungle changes? Thoughts on Irelia? Is she looking out of line potentially?
Eedat (NA)
: Let's see how the Jungle changes 'helped change up the Jungle meta'
They definitely spiced up... mid lane. All the smite mids! :)
: Darkin Kayn, think he's pretty strong. Shadow Kayn's leaning towards the weaker side atm. I'm expecting both to feel stronger with the upcoming Marksman items, (namely because of Lord Dominik's Regard).
> [{quoted}](name=Riot Novalas,realm=NA,application-id=A7LBtoKc,discussion-id=do2swmal,comment-id=00780000,timestamp=2018-05-11T08:15:43.558+0000) > > Darkin Kayn, think he's pretty strong. Shadow Kayn's leaning towards the weaker side atm. I have a feeling Rhaast will always be better except in the specific metas where Shadow Kayn's better-suited. Rhaast is only a little worse at popping squishies (his issue is more _getting_ to them than killing them) and he's just the safer pick in general. >I'm expecting both to feel stronger with the upcoming Marksman items https://vignette.wikia.nocookie.net/leagueoflegends/images/7/7f/Rhaast.castingR02.ogg/revision/latest?cb=20170919171415 https://vignette.wikia.nocookie.net/leagueoflegends/images/3/3b/ShadowAssassin.castR01.ogg/revision/latest?cb=20170920193230 >(namely because of Lord Dominik's Regard). What does that have to do with anything, are you expecting Kayn to pick it up?
: PBE Chat with the Playtest Team - 8.10
What's your thoughts on Kayn these days?
Tialilia (EUW)
: Pyke: The Bloodharbor Ripper | New Champion Teaser - League of Legends
: Disagree. Riven still represents the best of what Noxus is and could be. Currently she is being _tempered_ and reforged by Ionia.
I remember reading this fanfic which at one point showed Riven as studying under Master Yi as a means of finding atonement and re-centering herself after the events of the war. I remember at the time I really liked the idea, as it also gave Yi the chance to personally confront and overcome his possible remaining demons toward Noxus.
: As a compromise, why not have champions listed by main and sub factions? Taliyah, for example, is Shurima based but with inklings of Noxus as well as Ionia. Urgot is Zaun-based now but with a birthplace/world view shaped by Noxus. Etc. It's also a good jumping point for people to go "Yo why does Kayn have this fucked up world view despite being based in Ionia and trained under Zed? Oh, he's partially from Noxus? Lemme read into this.."
Kayn doesn't have a fucked-up worldview because he was Noxian, it's because he was forced to kill for survival _as a child_. Any Demacian or Ionian would probably be messed up if they went through what he did.
Meddler (NA)
: Quick Gameplay Thoughts: May 4
If you do drop the minion delay time you need to drop the remake delay by an equal amount. Having somebody reconnect at 2:45 is already bad enough without them effecticely reconnecting at almost 4 minutes into a game.
: Understood. Think we can focus too much on that as developers. We want to give players different experiences game to game so when pathing becomes stale or solved it's very appealing to fix it. Will say that it is one of the lesser goals of these particular changes: we don't want to you vary your path just for variety's sake. We want to encourage it because we believe the new interactions will be more rich and ultimately fulfilling than the current jungle skill tests.
Thing is, there'll inevitably be an optimum path discovered and then everyone will use it.
: Upcoming Jungle Changes for 8.10
On the whole, would you say this is good or bad for early clearing junglers (Kayn, Shyvana, Udyr)?
: Taz, the Devout of Death
Hey there, thought I'd give you a little help with your concept :) Passive - unique resource type, rewards skill combos in two different ways. In actuality, her claws ARE her cooldowns, since her basic ability cooldowns are small as to the point of meaninglessness. This is an interesting concept, but would be very difficult to balance. Personally, I don't like it. Casters, which Taz is, are meant to be gated by their mana costs and ability cooldowns, but she cheats at both of those (especially since her claws have a reset mechanic). I think the idea of having a central resource as your cooldowns is a nifty concept (I did something similar myself once), but not in this form. At the very least her abilities need some cooldown so she can't just button spam. Q - Especially once we get to this. This ability would straight up make her a monster in melee matchups by allowing her to rapidly poke an enemy down since she can literally cast this 5 times in less than a second, with each second shot refunding her a claw. As the ability itself goes, it's a highly standard ranged poke ability. Range is pretty short for a skillshot, but there's a reason for that. (I'll get back to her combos in a minute, I need to see the rest of her kit to get a good idea on them :) ) W - Her W does actually let her build up a pretty hefty amount of armor after a few casts, but she'd need to get in first to even make use of that and the individual dashes are very short (for good reason). This ability might make her obnoxious to gank, though. E - Pretty standard close-range ability, knockup interaction is nifty but could actually screw up her allies depending on how she uses it. Most of her skill combos aren't terribly interesting since they usually just empower her aoe damage, but some noteworthy ones: QE - Gives her some very longish range to get in and gives her a stun as well, also allows for an extremely easy followup EQ. EQ - Enables her E knockdown to matter. Needs an on-target cd like her stuns. EE - Obnoxiously good burst at close-range while also controlling enemies hit. 'Nuff said. One major issue I have with her abilities in general and her combos in particular is that her Claw mechanic and their general structure (all aoe non-blockable short-range abilities) just encourages her getting close to enemies and spamming her skills as fast as she can. She'll usually spread some obscene aoe damage and lockdown before she runs out of claws, and people who actually master her combos would make her pretty ridiculous. The problem with her combos is that they should be Giving-Skill specific, not specific to both the skill being given AND the skill received. Her Q should empower her next ability in a specific way regardless of whatever that ability is, as should her W, and her E. That would enable you to focus more on empowering them in specific ways, because as-is, usually her combos are just "more aoe power". Her ultimate is surprisingly basic, mostly just empowering her passive. There's no real thought behind using it, just turn it on when you need a boost in battle. She actually comes across as more of a Juggernaught (Darius, Illaoi) than an AD Caster (I was thinkinkg more like Jayce or Ezreal when I read that part) from her abilities, was this intentional? I hope this was useful, if you need any more advice, don't hesitate to ask :)
: Live footage of RiotRepertoir openly admitting a serious problem in the game
Easy solution, make it so only the biggest shield active on a champion at a time takes effect. That also hits Janna by nerfing her E+Aeri.
Meddler (NA)
: Probably lowering really early game gank impact. Looking at changing systems (XP gain, some camp stats) rather than individual junglers, at least initially.
: It's so blatantly obvious that you are trolling. I don't know if you were hoping you'd get banned so you could contest it, or honestly thought you'd slip under the radar. I don't even know what information you're looking for; you 100% know you were trolling. > So first question, it seems that playing off meta in ranked is considered trolling & griefing Playing off meta is not trolling or griefing. Trolling or griefing is .. trolling or griefing. You've been reported 511 times in a little over a MONTH; many of these are by your opponent, not your teammates. For comparison, I have been reported once lifetime on one of my accounts, and 8 lifetime on the other. You've made a game of trolling, and even admit to it many times. [7:41] SION ORNN MID (Gragas): do this every game, no consequences. [11:25] [All] SION ORNN MID (Gragas): the automated system will decide. it cant detect this. You ban your teammates champ picks You pick non-meta champs to tilt teammates You build those non-meta champs as non-meta as possible (ad mages, etc) You intentionally steal farm You intentionally KS You don't go to the lane assigned, and instead go to interfere with others You leave your team when a teamfight breaks out
Out of curiosity, how many times have I been reported: -The whole time I've played League -This year ? Thanks! :)
Reav3 (NA)
: Hmm it means by the supports own hands, not by the enemies own hands
I have a very urgent question. Will Akali still have the sideboobs? Please dont kill them D:
: There's a lot to discuss about the different ways class/resource systems are balanced in the game. To be succinct here: Mages are generally compensated for having skill shots by those abilites dealing AoE damage, and as a result they have on average the strongest wave clear of any class in the game by a pretty substantial margin. This isn't a bad thing in and of itself, but we've seen for a while now that allowing them this strength while not restricting their resources leads to uninteractive PvE play at high levels via shoving the wave. There are a lot of tradeoffs when it comes to the different resource systems, but the past couple years for mages mana hasn't felt like a real enough resource, and as a result they are not expressing one of their intended weaknesses (limited map uptime via mana pool).
>and as a result they have on average the strongest wave clear of any class in the game by a pretty substantial margin. (Laughs in Kayn)
: While I do expect this to be an overall nerf to mages, it's not necessarily a blanket nerf. Champions who start Dark Seal or Corrupting Potion are strictly buffed before first base, and it's possible some previous D-Ring users migrate to these items as well and are stronger early. After first base I agree it's definitely a nerf, but in my opinion this is necessary for competitive play, and Mages have some room (though not a ton) for nerfs in Solo Q. I do share your concern that mages may just default to Tear builds to continue having effectively infinite mana (Presence of Mind turns on too late and is too conditional to be a big concern here for me). Hopefully the tear nerfs are enough that most champions are significantly punished for doing so, but it's definitely something to keep an eye on.
> [{quoted}](name=RiotMadnessHeroo,realm=NA,application-id=A7LBtoKc,discussion-id=oYqIA0zf,comment-id=00020000,timestamp=2018-04-18T23:09:28.173+0000) > >but in my opinion this is necessary for competitive play, and Mages have some room (though not a ton) for nerfs in Solo Q. At least this time Riot's being honest that they only care about lcs.
: I'm personally very in favor of the mana changes. Mages have been dominant Mid lane in competitive for multiple seasons now, and their ability to successfully farm out the wave via PvE wave clearing has been a huge component. I think this is a necessary step if we are going to get other classes back into Mid in competitive, which is clearly a win to me (no single class should dominate a position for multiple years). We have been testing some slightly different numbers than what's on PBE now, so I'm not yet confident that the current changes are quite hitting the mark in terms of tuning. Hopefully we can get them into a good spot for 8.9 though and if it turns out Mages are still circumventing resource management afterwards we can do followup further nerfs to the culprit (I'd suspect it'd be Tear in this scenario).
> [{quoted}](name=RiotMadnessHeroo,realm=NA,application-id=A7LBtoKc,discussion-id=oYqIA0zf,comment-id=00000000,timestamp=2018-04-18T23:03:55.518+0000) > > I'm personally very in favor of the mana changes. Mages have been dominant Mid lane in competitive for multiple seasons now, and their ability to successfully farm out the wave via PvE wave clearing has been a huge component. I think this is a necessary step if we are going to get other classes back into Mid in competitive, which is clearly a win to me (no single class should dominate a position for multiple years). > > We have been testing some slightly different numbers than what's on PBE now, so I'm not yet confident that the current changes are quite hitting the mark in terms of tuning. Hopefully we can get them into a good spot for 8.9 though and if it turns out Mages are still circumventing resource management afterwards we can do followup further nerfs to the culprit (I'd suspect it'd be Tear in this scenario). There's a _reason_ assassins generally aren't used in lcs, and it's not because of mage waveclear.
: PBE Chat with the Playtest Team - 8.9
How'd Ahri feel during testing?
Natake (NA)
: I almost wish Kayn could stay Kayn.
The thing is he'd basically HAVE to just be Base Kayn + in terms of kit, which probably wouldn't be very exciting.
: Thats the thing. Shes not losing any damage vs live if she misses a charm. She just gets bonus for landing it while keeping ething else
> [{quoted}](name=WhoIsThisDude,realm=NA,application-id=3ErqAdtq,discussion-id=zVs9J2PE,comment-id=00000000,timestamp=2018-04-10T21:56:06.051+0000) > > Thats the thing. Shes not losing any damage vs live if she misses a charm. She just gets bonus for landing it while keeping ething else Nah, the base damage on her ult is going down pretty considerably.
: Time to place your bets on Ahri
Her numbers might be out of line one way or another at first, but after some nerfing and buffing she'll be... basically unchanged from live. The only difference on her movespeed is she has to hit something twice to get it so she's a _little_ less safe but not appreciably so, but the fact that she has to land charm to get a kill means she just won't commit to an engage if she misses it.
: It wasn't planned, honestly. In the spur of the moment, we identified an opportunity to bring Lux up to _somewhat_ modern standards, and to squash one of the game's "Summoner" lines—the lore equivalent of [pizza feet](https://boards.na.leagueoflegends.com/en/c/GD/GJ5xJnra-pls-nerferino-tarics-and-mordekaisers-pizza-feet). At least, that was one of my goals personally... (Summoners, RIP.) One of the barriers to updating VO, arranging for actors to record across all languages, was already taken care of, since they'd need to come in for Elementalist Lux anyway. So yeah, in that respect, it was easy. But what was difficult was, conversations about who Lux _is_. The lines were written before the new Demacia lore went to players, so we had to be very strategic about the version of the character we presented. I personally regret many lines that were cut, since they didn't reflect current player understanding of Lux at the time, even among fellow Rioters (though they'd probably work now). I think this is part of why we're cautious not to rush into VO updates. We really want to identify when the best time is to hone in on who the champ is through VO, and understand if players agree, that's who the champ is now. Sometimes, it goes without saying... they don't. {{sticker:slayer-jinx-wink}} I hope we can we ship more soon!!!
Why didn't you guys do anything for Ahri while you had her VA to do SG Ahri? Ahri's vocals have always been at odds with her character. She behaves like a seductress who seems to think combat and murder is a game, when in BOTH her new and old lore that part of her is behind her and something she's regretful over. She's not as bad as Miss Fortune, granted, but still a little jarring.
: Any bets on who is getting reworked after Irelia?
Aatrox is getting a Xin-level update in the near future, but Akali's getting the next big update.
: shes OP enough, we dont need her OP in jungles also, shes already considered anti-ADC so dont be shock if you see her being played in Botlane
> [{quoted}](name=Brönze VII,realm=NA,application-id=yrc23zHg,discussion-id=JElTYbUX,comment-id=0000,timestamp=2018-03-26T22:59:01.885+0000) > > shes OP enough, we dont need her OP in jungles also, shes already considered anti-ADC so dont be shock if you see her being played in Botlane She's not even out yet and you're calling her OP.
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Raxistaicho

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