vyoda (NA)
: Support Mains of the Boards: Why do you supp? ʕ•ᴥ•ʔ
I'm also an enchanter main, but I find myself having a hard time with melee/engage supports. I think it has a lot to do with the fact I'm really bad at taking cs and I don't like getting close to a fight. Also, for me personally saving an adc is more satisfying than getting a kill on an enemy. Also, I'm naturally not the kind of person who can make plays on my own, so I prefer to help other people make theirs. Although I will sometimes (not often) play a mage support because mages are my secondary go to outside of enchanters.
Voldymort (EUNE)
: >For anybody who might say "we already got " no, he is not a vampire. then explain to me the existence of his Nosferatu skin. i'll wait >Please leave any thoughts on the concept, thank you! maybe it's just me but your "original vampire" is pretty much vladimir but reworked. the first 3 spells are roughly the same ideea and you "borrowed" {{champion:19}} 's ult and gave it a vampiric spit shine
He has a nosferatu skin because he is SIMILAR to a vampire. Also I can somewhat see the resemblance to WW ult but the way it would be used is far different.
Rioter Comments
NY64 (NA)
: I really like the infernal skins
"Very good and lots of fire all around"-Necrit
Rioter Comments
: What is it called when Thresh uses E on Nami?
*no {{champion:267}}s were harmed in the making of this joke.*
Nubrac (NA)
: I tried out the Roaming Support On Yuumi (Full Gameplay)
Raw (NA)
: Classic troll post on GD, I haven't seen that before.
> [{quoted}](name=Raw,realm=NA,application-id=yrc23zHg,discussion-id=LwFq2EQF,comment-id=0001,timestamp=2019-09-02T01:16:39.301+0000) > > Classic troll post on GD, I haven't seen that before. I wasn't in the mood for writing more. Also my opinions regarding ARURF are very negative and it's not that hard to express that.
: I'm sorry but like, everyone disagrees with you lmao
> [{quoted}](name=Get Ogre Here,realm=NA,application-id=yrc23zHg,discussion-id=LwFq2EQF,comment-id=0000,timestamp=2019-09-02T00:48:46.212+0000) > > I'm sorry but like, everyone disagrees with you lmao It's my opinion. And one that I wanted to express regardless of what others thought of it.
Rioter Comments
: If you disabled all of those there would still be a top set of champions that feel bullshit. URF will never be a perfect experience because champions simply aren't designed to have 80% cdr. You can't mend something that's been deliberately broken beyond belief. No matter how many adjustments are made the fundamental rules of the game that keep things in check have been thrown out the window.
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=EtpMHY8j,comment-id=0004,timestamp=2019-08-29T06:23:05.012+0000) > > If you disabled all of those there would still be a top set of champions that feel bullshit. URF will never be a perfect experience because champions simply aren't designed to have 80% cdr. You can't mend something that's been deliberately broken beyond belief. No matter how many adjustments are made the fundamental rules of the game that keep things in check have been thrown out the window. I know URF won't be a perfect experience. The thing is simply throwing the rules of normal league out the window will create an environment that is far too unstable to be really fun (it might be different for you but that's how it is for me.) This is why I'm referring to it as a dumpster fire.
: > Seriously turn ARURF into URF and give players bans. Only been a few years and people forget what non-random URF was like.. It wont happen.
> [{quoted}](name=MagicFlyingLlama,realm=NA,application-id=yrc23zHg,discussion-id=EtpMHY8j,comment-id=0000,timestamp=2019-08-29T02:45:50.220+0000) > > Only been a few years and people forget what non-random URF was like.. > > It wont happen. I wasn't there for it. But this feels like SOO much of a gamble it's insane.
Rioter Comments
: You say that like Pyke was a mistake. I hardly think so. You remove the reset from his ult and suddenly he's balanced.
I'd also put the passive for pyke as a mistake as it makes him far too safe.
Rioter Comments
Manxxom (NA)
: > [{quoted}](name=Mogarl,realm=NA,application-id=Ir7ZrJjF,discussion-id=YQRtppgp,comment-id=00010000,timestamp=2019-08-26T01:57:04.102+0000) > > Tbh top of the list from the perspective of "real" supports. He's still got that bonus AA damage on his E. > > Braum is the one that would surprise me the most. That or Janna.
: > [{quoted}](name=Reksee,realm=NA,application-id=yrc23zHg,discussion-id=GlMIosZd,comment-id=0002,timestamp=2019-08-24T00:12:57.323+0000) > > And then the moment an ability accidentally kills a sorcerer minion the adc tells you are bronze fucking trash uninstall. Well if you make a mistake it's because you are trash and don't know how to play the game. But if *I* make a mistake, it's because you are trash who doesn't know how to protect me.
> [{quoted}](name=Laughing Fish,realm=NA,application-id=yrc23zHg,discussion-id=GlMIosZd,comment-id=00020000,timestamp=2019-08-24T00:21:28.482+0000) > > Well if you make a mistake it's because you are trash and don't know how to play the game. > > But if *I* make a mistake, it's because you are trash who doesn't know how to protect me. Ah yes, the soraka should have ulted you when you dove into a 1v3 as an 0/7 {{champion:67}}. But no, they didn't. The Leona could have easily dove in without you. Heck, the tahm kench can flank the enemy team alone with his r. Mistakes, none. Except by the idiot fucking trash supports of course. {{sticker:slayer-jinx-wink}}
: When I'm not paying attention and kill the cannon minion before my support can proc relic shield
And then the moment an ability accidentally kills a sorcerer minion the adc tells you are bronze fucking trash uninstall.
: {{champion:10}} Eat Snickers {{champion:25}} Why?! {{champion:10}} You're not yourself when you're hungry
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=yrc23zHg,discussion-id=Qod2mumu,comment-id=0001,timestamp=2019-08-23T20:45:09.851+0000) > > {{champion:10}} Eat Snickers > {{champion:25}} Why?! > {{champion:10}} You're not yourself when you're hungry {{champion:25}}: "Mortal comforts make immortality bearable"
Rioter Comments
Myrza (NA)
: Don't forget that when he blinks over a wall for his ult, he gets a Yasuo windwall around him and takedowns extend the duration of it
Oh and he heals for 80% of the damage he took when he goes invisible, don't forget that!
Rioter Comments
: Star Guardian Morgana, mark 2?
If it were a legendary skin with changed voice lines that would be amazing.
: I got banned for calling someone a *agg*t when they were clearly homosexual. Make sense of that.
> [{quoted}](name=LITTLE TINY BABY,realm=NA,application-id=yrc23zHg,discussion-id=eF0pseA2,comment-id=0006,timestamp=2019-08-16T20:30:25.433+0000) > > I got banned for calling someone a *agg*t when they were clearly homosexual. Make sense of that. It's, still an insult.
: There's actually AFKers almost every game now
And the worst part of it is, sometimes it's not even the AFK person's fault. Multiple time I've seen people not able to get into a match and happened to me in a ranked game.
Rioter Comments
Rioter Comments
Cielveon (NA)
: Albert Einstein Quote
Damn, that man was a genius. If only we could have such wisdom. {{sticker:sg-jinx}}
: > [{quoted}](name=Reksee,realm=NA,application-id=yrc23zHg,discussion-id=jEmEY3AA,comment-id=0009,timestamp=2019-08-13T15:26:16.279+0000) > > This game is over all just a shit hole if you're new to the game and/or it's your first MOBA. Even if it's not your first MOBA it still sucks having to get used to the game and the amount of help you're given is minimal. That's not what we're talking about.
> [{quoted}](name=The Ecdysiast,realm=NA,application-id=yrc23zHg,discussion-id=jEmEY3AA,comment-id=00090000,timestamp=2019-08-13T21:33:51.629+0000) > > That's not what we're talking about. I know, but it's unfortunately not the only thing that is scummy to newer players.
: New player free champion selection isn't fair
This game is over all just a shit hole if you're new to the game and/or it's your first MOBA. Even if it's not your first MOBA it still sucks having to get used to the game and the amount of help you're given is minimal.
Rioter Comments
: How to fix lethality
Also just make it flat armor pen, the level scaling thing is a load of crap that isn't necessary.
: I love everything you just described. I use all of his kit perfectly and I love it. His kit does everything I want it to do. It makes me happy and I love playing Fiddle. I am a support main, and his kit is godly for a support. Crows silence champs as CC, fear is great CC, sucking life is great for sustain in lane, and ULT does great damage and serves as another flash. It's amazing and I love it.
The thing is, his q is a really good way to get enemies to f off, but it has no counterplay besides don't get close to fiddle. That's really dumb because melee champions are a thing that exist. While his bouncing bird of silence does have more counterplay it's still such a bad ability if you're a champ that has to get close to fiddle. Now the one part of his kit that I know should (and will) stay is his ult. It allows players to express skill and if used correctly can win a teamfight or secure a gank.
Cycera (NA)
: I'm a support main too. I try to not emotionally connect to my games anymore and it has really helped a lot! If I've had a bad day and feel too sensitive, I also /muteall once I get into game. I usually warn my teammates in champ select though so they know to ping. If they abuse pings and I have to mute their pings too, that's not really my fault. If you let these people get under your skin, you won't improve at all as a player. Whenever I get blamed by an adc, I usually get conflicting information from game to game as to what the problem with my playstyle is because I ALWAYS ask for them to elaborate or cite an incident where I did something wrong. Sometimes the criticism is valid and I try to change, but most times the adc/other teammate can't elaborate or cite an incident and just ends up flaming me because they are tilted, not because of me. Everyone has bad days and League seems to be the vice of a lot of people, plus it's the perfect environment to brew toxicity. Just don't take it seriously, and it all hurts less. Of course, play your best and it's ok to be frustrated. There are a lot of frustrating things in the game that need to be ironed out right now, but you don't need to waste your energy like this. Keep some water nearby and just take some deep breaths and sips of water whenever you die and if your teammates die, it's 80% of the time not your fault. I've been pinged for not helping when I'm dead simply because I bought redemption. People like this will never accept "It's on cooldown" or "It's out of range" because they just want someone to pounce on. This goes for real life too. You said you were a sensitive person. I am a pretty sensitive person too. Learning to identify and disconnect myself from certain issues has greatly benefitted me. I highly suggest at least trying out my tips, as we seem like a similar breed, and if they don't work for you take a break from league until you're ready, if you ever are, to come back. Just remember: League is in a tedious state right now and people who want to hurt you don't deserve your attention or energy. Save both of those for work/school and friends/family.
> [{quoted}](name=Cycera,realm=NA,application-id=yrc23zHg,discussion-id=9vFBR3pi,comment-id=000c,timestamp=2019-08-10T16:31:56.579+0000) > > I'm a support main too. I try to not emotionally connect to my games anymore and it has really helped a lot! > > If I've had a bad day and feel too sensitive, I also /muteall once I get into game. I usually warn my teammates in champ select though so they know to ping. If they abuse pings and I have to mute their pings too, that's not really my fault. If you let these people get under your skin, you won't improve at all as a player. Whenever I get blamed by an adc, I usually get conflicting information from game to game as to what the problem with my playstyle is because I ALWAYS ask for them to elaborate or cite an incident where I did something wrong. Sometimes the criticism is valid and I try to change, but most times the adc/other teammate can't elaborate or cite an incident and just ends up flaming me because they are tilted, not because of me. > > Everyone has bad days and League seems to be the vice of a lot of people, plus it's the perfect environment to brew toxicity. Just don't take it seriously, and it all hurts less. Of course, play your best and it's ok to be frustrated. There are a lot of frustrating things in the game that need to be ironed out right now, but you don't need to waste your energy like this. > > Keep some water nearby and just take some deep breaths and sips of water whenever you die and if your teammates die, it's 80% of the time not your fault. I've been pinged for not helping when I'm dead simply because I bought redemption. People like this will never accept "It's on cooldown" or "It's out of range" because they just want someone to pounce on. > > This goes for real life too. You said you were a sensitive person. I am a pretty sensitive person too. Learning to identify and disconnect myself from certain issues has greatly benefitted me. > > I highly suggest at least trying out my tips, as we seem like a similar breed, and if they don't work for you take a break from league until you're ready, if you ever are, to come back. Just remember: League is in a tedious state right now and people who want to hurt you don't deserve your attention or energy. Save both of those for work/school and friends/family. Ty. It really feels nice there are other enchanter mains who go through the exact same thing.
: Fiddlesticks is my favorite champ! Please don't rework him.
The thing is, his kit has just stagnated. It feels horrible to play against his on click fear and bouncing bird of silence.
Rioter Comments
Hotarµ (NA)
: # Edit: Sorry for the super long post, I'm just always looking for ways to make my champion more healthy to play as/against :) >Passive: Gift of the Drowned Ones Pyke stores 100% of the damage he takes as grey health. Grey health will fall off after 10 seconds. Pyke can heal 15% of his grey health by gettting a takedown on a champion. This healing is increased to 30% of his grey health if he kills an enemy with his ultimate, Death from Below. I'm assuming that you're removing his inability to build max health since it's not listed here? Also, are takedowns the only way he can regenerate his grey health or can he still pop out of vision to regenerate it? If you're removing his ability to leave an enemy champion's vision to regenerate his grey health, you're going to kill the champion. Pyke's early game is already on the weaker side, making him more susceptible to poke is only going to kneecap him even harder. Removing his ability to regenerate on-demand also poses a _massive_ problem late game as he'll lose 70%+ of his health in less than a second and won't be able to go in for a kill later to regenerate it. It's hard enough as-is to consistently land ultimates, tying his regeneration to that is just a recipe for disaster. Pyke's entire kit is reliant on his passive, it acts as a leash and keeps him in line. ________________________ In my opinion, this is how Pyke's nerfs/"compensation" buffs should be handled. Each change is listed in the quoted boxes and my reasoning is listed in description below each ability. >**_*~~Passive~~*_** - **Gift of the Drowned Ones** > >_***~~Removed:~~***_ Pyke's grey health now slowly decays over time after having not been used for 5 (+1 per 15 lethality) seconds. Personally I'd rather see changes to other areas of Pyke's kit (namely his Q + Ultimate) before we touch his passive. If I had to make a change, I would give him a slightly smaller window to work with his passive or tie it to a support item. This means that solo Pyke would still be dead while also reinforcing Pyke's "high-risk, high-reward" playstyle. Forcing him to use his passive gives opponents more time to collapse on his lane partner and set them back, but making it scale with lethality and buffing other areas of his kit will make Pyke more of a threat in the mid-late game to make that tradeoff worth it. [](https://.) >**_*~~Q~~*_** - **Bone Skewer ** >**_*~~Reverted:~~*_** Pyke's shortened Q now does 15% bonus damage. >_*~~Unchanged:~~*_ Pyke's Q is still a single target ability and will prioritize low-health champions, high-health champions, monsters, and minions in that order. >_***~~Trade-off:~~***_ Pyke's shortened Q will now only slow by 65% for 0.75 seconds rather than 90% for 1 second. This was always a weird nerf to me. I understand that Riot wanted to hit solo-Pyke and reducing his tap-Q damage hurt his ability to slowly wear down his opponent and subsequently ult them, but it also felt really counter intuitive and went against the "either/or" nature of the ability. IMO Pyke's shortened Q (I call it the "shotgun Q") should give more upfront damage as by using it, you're giving up your only ranged option. The tradeoff here is that it slows less and for a shorter amount of time, but the damage bonus acts as an incentive to use and increases it's reliability to knock someone down into ult range. [](https://.) >**_*~~W~~*_** - **Ghostwater Dive** >_*~~QOL & Fairness:~~*_ While Ignited, Pyke's passive (Gift of the Drowned Ones) will not activate until the debuff is over. Pyke will still be camouflaged and only have his outline revealed. As mentioned in the note, this is more of a QOL/fairness change. I don't like getting ignited as Pyke and surviving because I pressed W, and I'm sure 99% of people hate wasting their ignite because Pyke left their vision. Leaving the outline reveal but taking away the passive regeneration until Ignite's debuff is over makes fighting Pyke less frustrating and rewards people who catch him in bad spots (as it should be.) [](https://.) >**_*~~E~~*_** - **Phantom Undertow** >_*~~Unchanged.~~*_ Honestly, I just really don't think there's a problem with this ability. Every assassin should have an engage/disengage and none of Pyke's major problems stem from his. If your champion gets bursted in a second or less, you _need_ to give them a reliable escape to work with. Maybe we could add back in the damage to monsters? Although personally I'm not a fan of that, I think Pyke belongs in the support role and should stay there 100%. [](https://.) >**_*~~R~~*_** - **Death from Below** >_*~~Reverted:~~*_ Pyke's most recent assisting ally will receive 1 "Your Cut" piece. When Pyke would have executed an opponent with Death from Below, he will receive 1 "Your Cut" piece instead of the ally who got the kill. > >_***~~Removed:~~***_ Each execution grants one "Your Cut" piece to both the last assisting ally and Pyke. In addition, each enemy champion killed inside the X by an ally grants Pyke two "Your Cut" pieces. I don't even really feel like I need to describe my reasoning for this change. I _hate_ this "Your Cut" change so much. Ever since it was released Pyke's banrate, winrate, and playrate have all skyrocketed. IMO Pyke's problems after the solo-gutting (because he was in a weaker state at that point) could have been remedied with other changes to his basic abilities, not by overtuning his ultimate. I feel Pyke gets rewarded _way_ too heavily for landing his ultimate now and that the previous iteration was just fine. Seriously, if one change is going to go through, it **needs** to be this one.
The main problem with the current passive is that it is the most annoying thing in the game to play against. This change would force pyke to bite the bullet in the early game, but it would make him more aggressive late game, which is the main goal of the changes.
Rioter Comments
Rioter Comments
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=6hZYUdOB,comment-id=00000000,timestamp=2019-08-06T05:16:54.265+0000) > > {{champion:81}} {{champion:18}} so you mean if Yuumi wouldnt exist, Ezreal couldnt just dash away when you try to kill him
No, I mean when Yuumi and ezreal are paired even if you force ezreal to use e and flash he still has a yuumi who can just pump heals into him. Also the amount of poke they have is the absolute worst
Pika Fox (NA)
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=6hZYUdOB,comment-id=000600000000000000000000,timestamp=2019-08-06T20:45:05.735+0000) > > For her passive. For tower. For placing vision. There are a good deal of things where Yuumi has to get off. For vision, yes. Passive? Theres no reason for me to ever try getting off to proc my passive anymore, ESPECIALLY if you nerf W recast. It would be stupid to do so. Vision, im not going to get off for vision if the enemy is nearby, so its a moot point. Tower? If anyone is nearby, again, why would i get off to poke it? Its stupid to do so.
The thing about Yuumi is, she's been overtuned to a point she can stay on top of her adc and do nothing. Which is why some changes would make it far better to get off.
Pika Fox (NA)
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=6hZYUdOB,comment-id=0006000000000000,timestamp=2019-08-06T20:40:51.988+0000) > > I'm not talking about punishing her for attaching to people. WHAT IM SAYING IS THAT IF SHE GETS OFF SHE ALWAYS HAS TO WAIT BEFORE SHE GETS BACK ON SO THAT SHE CAN'T JUST GET OFF WITHOUT ANY REPERCUSSIONS. Then why would she ever get off? Congratulations, you just made her harder to kill by nerding her.
For her passive. For tower. For placing vision. There are a good deal of things where Yuumi has to get off.
Pika Fox (NA)
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=6hZYUdOB,comment-id=00060000,timestamp=2019-08-06T17:34:25.625+0000) > > Not really, if you wait and stay attached you can negate the cooldown, what I'm talking about is an early game detachment cooldown REGARDLESS of how long you've been attached. Why? Her gameplay revolves around attaching, so its stupid to punish her for her intended gameplay. Buff her passive again, problem solved. Give her a reason to get off in the first place. You have more than enough reaction time to go after her before she Ws back on.
I'm not talking about punishing her for attaching to people. WHAT IM SAYING IS THAT IF SHE GETS OFF SHE ALWAYS HAS TO WAIT BEFORE SHE GETS BACK ON SO THAT SHE CAN'T JUST GET OFF WITHOUT ANY REPERCUSSIONS.
Midg3t (EUNE)
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=6hZYUdOB,comment-id=,timestamp=2019-08-06T05:00:24.887+0000) > > 1. If she detaches, there should ALWAYS be a cooldown before she can reattach to an ally. Of course this would be reduced to zero over the course of the game but in laning there should be a risk to detaching so that when Yuumi detaches in laning phase there's always a window of opportunity to catch her out. W already has a cd btw. > 2. Lengthen the delay between waves on the ultimate. This would give enemies more time to think before they get rooted and a better chance of escape. Why? So bad players can get away with being slow and stupid? You cannot redirect your ult so you need to rely on your teammate youre attached to not to walk away or something (you can try and detach yourself an then throw ult but since shes squishy af, any1 with a brain will kill her before she even finishes casting it). All of this already makes it hard to pull off your ult because it requires your teammate's coordination and your enemy to be dumb and slow. So unless you have a better reason to allow bad players to stay bad in this situation this is a bad suggestion. > 3. Lower the base on the passive shield and increase the scaling to compensate. Yuumi usually has a good deal of ap in her build so it wouldn't force players to to full ap. It would also encourage more risky plays in the late game as then the shield would be more rewarding. It was already nerfed tho. The only change I would like to see is reducing her Q range because you can already make it way longer depending on your teammate's moving by any means (walking and mobility spells) so it wouldnt be an issue later on but it would decrease her poking power (you couldnt chill with a safe adc and just snipe some1 with Q's)
You can negate the w cooldown in the early game if you stay attached long enough, I'm talking about a cooldown that will always be there REGARDLESS of how long you've been attached. And if you don't have mobility and the enemy adc Yuumi is attached to has a brain, then the ultimate is an almost guaranteed hit.
Era Teemo (EUW)
: > Her ultimate is nearly impossible to counter You want that yuumi ultimate kill herself? And you can not spam heal early cause you will run out of mana in 1min? You can also ban yuumi, if you do not like that champ. That is why are bans for.
They reduced the mana cost to the point you can spam heal for far longer
hoganftw (NA)
: It's been three whole months since the last Lux skin
She's getting buffs so that'll come with another skin.
Pika Fox (NA)
: Yeah, no. Her W already has a CD, its fine. Her ult is slow enough as-is with more than enough of a reaction time and cannot be redirected. You have more than 1s to react before the snare, and even then its only a snare.
Not really, if you wait and stay attached you can negate the cooldown, what I'm talking about is an early game detachment cooldown REGARDLESS of how long you've been attached.
: No, that's exactly how champions should be balanced. Around the _competitive_ mode. You might have a different opinion, but what you're asking for wouldn't be balance.
I disagree that competitive mode should be the only avenue of balance, but you think that's how it should be. I don't think the argument is going to go any further so I think we should go our separate ways with our own opinions.
: Your numbered list says 1. 1. 1. instead of 1. 2. 3. I think #1 and #3 are good ideas, but #2 would make her ult useless. If the length between waves was increased, it would almost be _impossible_ to get the root off.
Oof just noticed that lol. By increased I don't mean by very long, something like 0.25 seconds extra delay between each wave.
: That's not true. Anyone can bring Legend:Tenacity. You _should_ be changing your secondary runes for the enemies you're facing, not mindlessly following whatever guide you found on mobafire. And what you're asking only applies to normal Blind, not normal Draft. And if you're going to play normal Blind, then you subject yourself to all the difficulties that entails. You need to be ready to fight a mirror match, or not get the role you want, or have to fight champions you couldn't ban. That's what you're risking in exchange for guaranteeing that whoever you want to play won't get banned.
A champion shouldn't be something only balanced for draft.
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Reksee

Level 130 (NA)
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