AmazoX (EUW)
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=b6kUmVF1,comment-id=,timestamp=2019-07-04T23:15:09.678+0000) > Mid way through the game I was 4 levels behind my team That is your fault not the jungle's fundamentals being broken.
While I will say I was partially responsible, it wasn't fun. Usually in support even if I'm behind the other support I'm still having some form of fun. Jungle shouldn't be a stressful endeavor and yet that's how it was for me.
Rioter Comments
: Rek sai you've got til about 20 minutes to make your impact, after that your basically good for a flash knockup, tremor sense and maybe your execute. But yeah, jungle now is basically you have to path/farm perfectly to only be 2 lvls behind, if you add successful ganks on top of that maybe you'll be 1 lvl under solo laners. But god help you if you have 3 losing lanes.
Thankfully I did not have 3 losing lanes.
: Teemo can rarely be a lane bully anymore.
He's weak and annoying. Like {{champion:9}}.
Sir Gusi (EUW)
: These are champs I feel are too strong and the others too weak
They need to do something along the lines of a buff for {{champion:136}}. FAR too many champions counter him. (By that I mean at least 60% of champions in the game.)
: Jungle is a meme role now. May as well just duo top at this point.
macspam (NA)
: Jungle is pretty fun if you play a tank like rammus, skarner, hecarin, etc. Squishier champs are fun but you have to be prepared to fall off super hard if you get behind. Khazix for example is a super fun champ but way more effort to impact the game than a rammus or skarner
I played Rek'Sai and it felt like I was a squishy
Rioter Comments
Rioter Comments
: New champs usually aren't sub 40% after a week. Buffs seem likely.
> [{quoted}](name=Quality Content,realm=NA,application-id=yrc23zHg,discussion-id=bXwBEEfK,comment-id=0002,timestamp=2019-07-04T06:08:10.621+0000) > > New champs usually aren't sub 40% after a week. Buffs seem likely. Let's hope she isn't a case of Yuumi where she becomes annoying to an overwhelming majority of players.
Leetri (EUW)
: > [{quoted}](name=Teh Song,realm=NA,application-id=yrc23zHg,discussion-id=gqioEAst,comment-id=0004,timestamp=2019-07-04T11:33:47.173+0000) > > Frankly I'd say they need to stop making new champions and devote all their people to changing old ones till all it most of them are balanced. I doubt you want artists and sound designers to balance the game.
> [{quoted}](name=Leetri,realm=EUW,application-id=yrc23zHg,discussion-id=gqioEAst,comment-id=00040000,timestamp=2019-07-04T12:37:30.598+0000) > > I doubt you want artists and sound designers to balance the game. They might somehow do it better.
Rioter Comments
: Riot, can you chill out with all these champion changes?
Hey, I mean, Swain's stacking is cool. *proceeds to see that renekton w removes shields on PBE changes, as a Janna main* {{sticker:sg-janna}}
: What's the most evil thing you've done to win a game?
In ARAM I took grasp of the undying on {{champion:203}} and built like a tank. The assassin would always target me but could never kill me efficiently.
: I think we need at least 2 items actually. One that has AP and MR like you're suggesting, and one that has AP and Armor. (maybe 1 if it gives both Armor and MR) There's only 1 "APC" item in each category. AP/MR = Banshees, AP/Armor = Hourglass. Currently there's very little variation in itemization for AP champions in general. Not just AP bruisers. Note: I dont count Athenes as it was semi-modified into a support item only used on a select few champions. As for the item you proposed, • It actually is not high cost. It is actually around 105% gold efficient with the price you put. (not including the active portion) It would actually be better if you put the cost at a total of 3200g going off of stats alone. • I think the stats are decent for an AP bruiser. • The active seems really underwhelming to be honest. The 10% boost is nice but it only lasting 3s is the part I feel is underwhelming, especially since it could take that long to get up to them anyway. There is a lot of potential in an active there though. Something fun could be adding a phage type passive mixed with an omen's active; > Unique Passive: While in combat, you gain 10 movement speed per second (halved for ranged champions), capped at + 40 movement speed (20 for ranged). Upon reaching the movement speed cap, gain 10% increased AP. (Bonus AP and movement speed fall off after leaving combat.) > Unique Active: Slows the movement speed of nearby enemies by 40% for 2s. There is a lot that could be thrown into an item like this. Maybe an AP/MR item that builds out of qss instead of the negatron.
Thank you for the advice. The reason I decided to keep the active far less powerful than {{item:3800}} is because I wanted it to be a heavy engage item while being less beneficial for long drawn fights. This is because the ap bruisers I thought of when making this item ({{champion:102}} {{champion:113}} {{champion:517}}) had good engage so I wanted to make an item that would be tempting for them.
Rioter Comments
Rioter Comments
Rioter Comments
: Mobility and Damage should be on a scale.
For the assassins I think it would be better to take away just a little bit of damage however kneecapping their resiliency.
: Chat Restriction??? Just look
"Galievor8525: either u stfu or i mute bc im not tryna get tilte" I do not think it was justified however it would be wise to avoid telling your team mates to "stfu". I'm very sorry this happened to you.
Rioter Comments
: then what's the problem
The fact that an RNG focused game mode is called Teamfight Tactics. Also the RNG is really annoying.
: are you implying there aren't any tactics invovled?
No, I saying that they called a mode with an RNG focus Teamfight Tactics.
Rioter Comments
: If LoL champs were in SMITE and SMITE's gods were in LoL, how would they be?
Discordia would become the most annoying thing in the game. Imagine her ult in a chokepoint on SR. Not to mention her q. This is because the chokepoints in SR are far more narrow than they are in smite.
: Riot: "we are going to create a secondary gamemode with an RNG focus"
Riot: We are going to call this mode Teamfight Tactics.
SEKAI (OCE)
: Add an active component to the E on top of the triple passive that goes, "**_E active: Overpower_** _Dashy Boi can activate this ability to do a dash in a desired direction and end with a circular attack, dealing mixed damage scaling off both AD and AP together with %HP damage, of all enemies hit and leech for the same amount, and slows all units hit by the ability. Also, each unit hit is count as a separate instance of single target attack, and not counted as an AoE. And if Dashy Boi initiates this attack from stealth, it also knocks up all affected units before slowing them instead. This ability can be cast 2 extra times after the initial cast before going into cooldown, and resets on takedown. Cooldown: 3/2.5/2/1.5/1_" then it'd fit right in as a CertainlyT, or at least a CertainlyT-""inspired"" champion.
My god, UR A GENIUS. HIRED
Håppy (NA)
: TFT is falsely named
How about . Champion passives (demon, dragon, etc) . Positioning squishies so that team with tier 2 {{champion:238}}{{champion:121}} {{champion:107}} doesn't annihilate your backline .Deciding whether it is worth to reset the shop There are tactics involved. However I agree that the RNG is really bad.
iiGazeii (NA)
: Eh, doesn't have any CC, can't really see him being viable.
Damn, gotta add that, should definitely add it to his dash.
CytheGuy (NA)
: When you get into a fight on TFT and see that you're about to kill your opponent
But suddenly they have the yordle passive and you miss every attack on the 25% hp trist who has {{item:3031}} {{item:3094}} who proceeds to annihilate everyone you have.
Rioter Comments
Moody P (NA)
: tanks are obsolete because all they offer is CC
No, no! As a tank you survive approximately 0.357 seconds longer, and tHat'S lOng iN leAgUe TimE. Oh wait, that's if {{champion:67}} or {{champion:114}} aren't in the game.
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=4mApabKK,comment-id=00110000000100000000000000000000,timestamp=2019-06-28T23:53:09.179+0000) > > Irelia is tanky, pretty much any tank pops at this point thanks to the amount of damage in the game. There is too much mobility in the game, and saying that having to dive into the enemy team being a weakness is BS. EVERY FUCKING MELEE CHAMPION DEALS WITH THAT PROBLEM. Mobility champs have weaknesses that almost every champion shares, and therefore can hardly be classified as weaknesses. And cc being a champs sole counter is bullshit, because EVERY CHAMPION IS COUNTERED BY IT TO SOME DEGREE. Do you like even read what I'm writing?
I am, and this is where this debate begins to stagnate. You believe that champs with high mobility are balanced because they are heavily countered by cc, I disagree with this with the belief that it counters all champions and so this doesn't count as a weakness. So now our debate won't accomplish anything other than a back and fourth. Farewell, thank you for sharing your opinion despite how much I am against it.
Pika Fox (NA)
: Everyone has *a* CC. Not 3-4. Tanks are not obsolete, and are still the defacto best class in the game bar none and its not even a competition. Issue is, solo queue sucks at coordinated play.
This is only true in ARAM. Where tanks are amazing. But in SR, they ain't!
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=4mApabKK,comment-id=001100000001000000000000,timestamp=2019-06-28T01:42:20.681+0000) > > What about the fact she has insane dps. The same as someone who is far squishier. I wouldn't have as much of a problem with mobility if the champions had actual weaknesses. Irelia should be less tanky and Riot needs to pick whether windwall is a barricade to hide behind for a few seconds that has a delay before it can block projectiles, or if it is an ability that blocks things the moment it is cast but has a very short duration. To say that they are balanced because CC counters them is absolute B.S. EVERY champion is countered by cc. They have weaknesses. Like having to dive into the enemy team to even deal damage to begin with. She isn't tanky lmao. When cc'ed once in your entire team you see how fast she pops. > To say that they are balanced because CC counters them is absolute B.S. EVERY champion is countered by cc. Some harder, some less hard. And mobility champs definitely very hard. Especially by instant cc like Soraka E. If you can't hit that you are bad, so stop trying to justify it. Irelia is kind of a BS champion that was OP until last patch, but after the nerfs she really isn't strong anymore.
Irelia is tanky, pretty much any tank pops at this point thanks to the amount of damage in the game. There is too much mobility in the game, and saying that having to dive into the enemy team being a weakness is BS. EVERY FUCKING MELEE CHAMPION DEALS WITH THAT PROBLEM. Mobility champs have weaknesses that almost every champion shares, and therefore can hardly be classified as weaknesses. And cc being a champs sole counter is bullshit, because EVERY CHAMPION IS COUNTERED BY IT TO SOME DEGREE.
Rioter Comments
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=4mApabKK,comment-id=0011000000010000,timestamp=2019-06-27T03:38:57.487+0000) > > If Janna and Soraka counter mobility, what about every other immobile champ. Many immobile champs don't have tools of dealing with mobility. Most cc is in skillshots now, which, when champs dash an absurd amount, is extremely hard to land. You shouldn't have to "git gud" to catch up to a yasuo who can spam e with little effort. You shouldn't have "git gud" to land skillshots on an Irelia who is spamming q on minions and dodging every skill shot with a single button press onto a minion. These champions do not have enough counterplay to compensate the fact they are mobile. ye sure "you shouldn't git gud" the game should instead be instead exactly like you want and favour the champions you play and your subpar reaction time. Literally 95% of the ppl here. > Many immobile champs don't have tools of dealing with mobility That's called "counter". A lot of mages get countered by mobility, and mobility is countered by enchanters. It's not really a strong argument to say otherwise only because you are inable to move your mouse over an enemy champion and press E. > You shouldn't have "git gud" to land skillshots on an Irelia who is spamming q on minions and dodging every skill shot with a single button press onto a minion Then don't throw out all your spells while she is hopping in the minion wave? Classic silver playing. You can also keep your spells and don't have to throw them all out the moment you see an enemy. She won't deal damage to anyone while she is jumping around in the wave. Just focus on her potential target champions and wait until she hops onto them. When you already have your cursor there you just have to click a button and successfully made her useless. Same for Yasuo.
What about the fact she has insane dps. The same as someone who is far squishier. I wouldn't have as much of a problem with mobility if the champions had actual weaknesses. Irelia should be less tanky and Riot needs to pick whether windwall is a barricade to hide behind for a few seconds that has a delay before it can block projectiles, or if it is an ability that blocks things the moment it is cast but has a very short duration. To say that they are balanced because CC counters them is absolute B.S. EVERY champion is countered by cc.
Rioter Comments
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=4mApabKK,comment-id=00110000,timestamp=2019-06-26T03:22:02.436+0000) > > How do I "git gud" against a champ who can dash multiple times within the course of a couple seconds when I'm playing Janna or Soraka. Janna can only cancel so many dashes and landing soraka e onto an Irelia or Yasuo is one of the most difficult things I have attempted (and failed.) really? you are even playing counters. Soraka has a silence that you throw on them the moment they go in. Gl dashing when silenced. In every decent elo you get instantly follow up cc'ed when you are silenced in the enemy lines. As Janna, you press R. > landing soraka e onto an Irelia or Yasuo is one of the most difficult things I have attempted (and failed.) git gud. It's really not that hard. It's not even hard to begin with as Soraka E is basically instant. They can't even dash everywhere, they need an enemy, so anyone with decent reaction speed can easily silence them. Just wait until they dash and then E them. Nowadays I really think that people just blame their own incompetence to react to things on mobility.
If Janna and Soraka counter mobility, what about every other immobile champ. Many immobile champs don't have tools of dealing with mobility. Most cc is in skillshots now, which, when champs dash an absurd amount, is extremely hard to land. You shouldn't have to "git gud" to catch up to a yasuo who can spam e with little effort. You shouldn't have "git gud" to land skillshots on an Irelia who is spamming q on minions and dodging every skill shot with a single button press onto a minion. These champions do not have enough counterplay to compensate the fact they are mobile.
D357R0Y3R (EUW)
: Why isn't the design team being held responsible for this game's state?
I don't remember where (or if I even heard it) but I think that the balance and design team are separate when a champ is in development.
NY64 (NA)
: Maybe they need to add more grounded abilities to the game
I agree with you, two spells is not enough against the whole myriad of champs with high mobility.
: git gud The boards =/= the community
How do I "git gud" against a champ who can dash multiple times within the course of a couple seconds when I'm playing Janna or Soraka. Janna can only cancel so many dashes and landing soraka e onto an Irelia or Yasuo is one of the most difficult things I have attempted (and failed.)
Avux (NA)
: I only play the game because of the champs you have listed lol
Like I said, it's fun for the person playing the champ, but for the 5 on the other team it isn't.
Rioter Comments
UMomGae (EUW)
: So, you focus on playing poke supports that blow up when caught out by anything. Now poke supports are great when the enemy bot lane has no sort of burst dmg or reliable engage. Supports like janna and soraka definitely blow up even if the ADC gets on them in the early levels, this is ignoring the fact that the enemy has a support. If the enemy has a support with CC of any sort and you get caught in it, you will instantly die if the bot duo is any good. You say you die a lot but why do you die? Did you get hooked/rooted? Did you die cuz an assassin was fed? Did you die because you got greedy for luxury vision? All of this contributes to your overall gameplay as a support. You asked for specific help against thresh. As soraka your ideal goal should be to land your silence upon yourself when you get hooked by him so he can follow up with his flay/R/lantern. If you proceed to land your Q as well, it may result in a guaranteed root on the thresh. As janna you have to use your W wisely since it gives you a movement speed bonus when it is off cooldown. You can also utilize your tornado to cancel thresh Q (correct me if I'm wrong about this) but this requires fair amount of practice. In any case janna has good peel and you should prioritize getting your movespeed up when into a hook support like thresh. If you have anything else, let me know! I'll help you out as much as I can. Chosen of the sun {{champion:89}}
The ways I died are generally as follows. .Get hit by cc .adc gets in my face As for the advice, I will take it into account. Thank you!
: This "UMomGae" and I have something in common, and that's our Elementalist Lux icons (at the time I post this) and there's some implicit advice Play Lux I mean in lane as Janna you're super squishy, your reactions need to be really good to get good E's off or QQ an assassin (hello {{champion:107}} {{champion:121}}) using W at the wrong time can get you killed... it's been balanced around pro play so you just can't pick Janna into anything like you used to And why would you pick such a difficult champion to impact the game with when you can play lux supp, the shield is just as good (okay, debatable, no AD and not instacast), but you can just fkin blast someone for all their hp with just {{item:3098}} {{item:3020}} {{item:3285}} QER ---- Soraka requires good management of her minigame to find success, her minigame is as follows: Hit Q's, get gold and hp, spend that hp to heal ally, sustain lane and scale With Soraka I run full CDR, get her W down to 1.1 seconds, and I do that by going {{item:3098}} {{item:3158}} {{item:3504}} +Transcendence+Cosmic insight (I take biscuits to get more heals in lane) ---- Ultimately your champion pool is pretty limited, and would struggle into hard engage ({{champion:113}}) or as a part of a team comp without much CC ({{champion:17}}, {{champion:76}}, {{champion:55}}, {{champion:145}}) and for that reason I'd recommend picking up Braum for disengage, Alistar for peel/engage
I might start practicing lux, thank you for your advice!
Rioter Comments
: > [{quoted}](name=Reksee,realm=NA,application-id=yrc23zHg,discussion-id=feAh70AE,comment-id=00010000,timestamp=2019-06-24T02:39:39.912+0000) > > Thank you! let me know if it works.
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=yrc23zHg,discussion-id=feAh70AE,comment-id=000100000000,timestamp=2019-06-24T03:01:27.598+0000) > > let me know if it works. It did.
: you need 3. that is all. right click it and select "reroll into a random champion skin permanent" then proceed to select the 3 shards.
> [{quoted}](name=BLACK REALM GOD,realm=NA,application-id=yrc23zHg,discussion-id=feAh70AE,comment-id=0001,timestamp=2019-06-24T02:15:41.974+0000) > > you need 3. that is all. > > right click it and select "reroll into a random champion skin permanent" then proceed to select the 3 shards. Thank you!
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Reksee

Level 121 (NA)
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