: Goal: 100 downvotes on this thread.
Reverse psychology! I choose you!
: Extremly bugged deathrecap
The thing is it's hard to change the death recap because of spaghetti code that's been there the whole time.
Rioter Comments
: Happy birthday Aurelion Sol !
Happy Birthday Asol!{{champion:136}} *blasts kazoo*
Rioter Comments
Rioter Comments
Zerdun (NA)
: I like the ideas but there are a issues. I will leave my thoughts on them below but I also believe that AP itemization is currently bloated to the heavens in its current iteration. You currently literally get everything you need on the same item these days. CDR is on the vast majority of pieces now and while that may smooth out how mage damage increases over the course of a game it also removes one of the few levers Riot had to create ability based classes as a whole. This means that AP based champions all scale off of the same stats in comparison to how the AD based ones function. This unfortunately makes creating specialized items for them much harder from a balance perspective. The root of this issue primarily stems from of how the original item pool was designed. AP was originally intended to simply increase the effect of your buttons and that's it, there was no other effective way to boost your abilities unless you were ryze (mana scaling). This can in my opinion be fixed by riot deciding to get their sh*t together and doing something to actually solve it. If that is deciding what proper AP itemization for each class of champion, meaning that each AP subclass has a primary stat focus outside of AP (CDR, Mana, Spell pen, tank stats, ect) and having them itemize accordingly while creating proper drawbacks for each class leaving their designated itemization or just making the non mage types simply scale properly off of the items already in game. Preferably I would like to see the better built itemization because that lets people play their way and potentially making fun new item sets for champs. Realistically, I really don't care because Riot has a ton of issues properly balancing as it is so as long as my AP bruisers feel like they should want to go in and beat face while doing a mix of spell damage and melee attacks its all gravy as long as they scale like they should. Freljordian Shield Previously Riot has decided that passive auras are no good (for clarity's sake) and they stated that they will no longer make aura based items like this. Hell we saw a giant {{champion:37}} rework while {{item:3110}} is barely effective now because of this same thing. In addition Riot also removed Abyssal Scepter (provided AP and MR with a pen effect) so I highly doubt the permafrost prison, while an interesting idea, would ever make it to live as is. Not to mention that we currently already also have {{item:3116}} and {{item:3022}} which aim to function in a similar manner (slow enemies to allow chase/peel). Changing it to become something that's a bit more unique may be a better option. An active ability (with cool frozen particles effects surrounding the champion) that lasts for x seconds slowing all enemies in it by y% or something along those lines might be a better fit for what you want (more chase/peel when needed). By removing the passive always on your item has would give you more high/low points to work around and I think would fit better thematically with a durable AP based champion. I think the item may also have an issue with too many good stuff stats on it for its cost. The item give you a little bit of everything which makes it a bit boring and removes flexibility in building if your champion is (why SHOULDN'T I build this???). CDR most likely should be removed and the {{item:3067}} swapped with {{item:1011}}. Bandle Shield This feels like its supposed to be the AP version of {{item:3068}}. I like that it sort of is because it gives melee based champs a means to defend better against stuff like {{champion:127}} while in top lane. This item also feels bit stat bloated in that it literally provides everything a tank would want in an item (ALL THE DEFENSIVE STATS). I would strongly suggest you swap the {{item:3105}} with {{item:1057}} and make it function as an AP Cape. Talisman of the Uloans It has 25 spell pen and is an alternative to {{item:3165}}. I Like the idea of having an alternative to Book but we don't need to give MORE spell pen to champions. Giving more spell pen means that most likely even with the reduced AP in comparison to book it would still be a better pick because of how strong pen is plus this then lets you eat a bit more damage. You can run into quite a few issues there when certain melee champs build it then IE tank {{champion:245}}. Since were going for a Book alternative I think instead of just giving more pen there should be a secondary passive on this alongside the base 15 spell pen. In a perfect world each class would have itemization that they would want to build
> [{quoted}](name=Zerdun,realm=NA,application-id=A8FQeEA8,discussion-id=UE1daFMI,comment-id=0001,timestamp=2019-03-18T04:11:28.250+0000) > > I like the ideas but there are a issues. > > I will leave my thoughts on them below but I also believe that AP itemization is currently bloated to the heavens in its current iteration. You currently literally get everything you need on the same item these days. CDR is on the vast majority of pieces now and while that may smooth out how mage damage increases over the course of a game it also removes one of the few levers Riot had to create ability based classes as a whole. This means that AP based champions all scale off of the same stats in comparison to how the AD based ones function. This unfortunately makes creating specialized items for them much harder from a balance perspective. The root of this issue primarily stems from of how the original item pool was designed. AP was originally intended to simply increase the effect of your buttons and that's it, there was no other effective way to boost your abilities unless you were ryze (mana scaling). > > This can in my opinion be fixed by riot deciding to get their sh*t together and doing something to actually solve it. If that is deciding what proper AP itemization for each class of champion, meaning that each AP subclass has a primary stat focus outside of AP (CDR, Mana, Spell pen, tank stats, ect) and having them itemize accordingly while creating proper drawbacks for each class leaving their designated itemization or just making the non mage types simply scale properly off of the items already in game. Preferably I would like to see the better built itemization because that lets people play their way and potentially making fun new item sets for champs. Realistically, I really don't care because Riot has a ton of issues properly balancing as it is so as long as my AP bruisers feel like they should want to go in and beat face while doing a mix of spell damage and melee attacks its all gravy as long as they scale like they should. > > Freljordian Shield > > Previously Riot has decided that passive auras are no good (for clarity's sake) and they stated that they will no longer make aura based items like this. Hell we saw a giant {{champion:37}} rework while {{item:3110}} is barely effective now because of this same thing. In addition Riot also removed Abyssal Scepter (provided AP and MR with a pen effect) so I highly doubt the permafrost prison, while an interesting idea, would ever make it to live as is. Not to mention that we currently already also have {{item:3116}} and {{item:3022}} which aim to function in a similar manner (slow enemies to allow chase/peel). > > Changing it to become something that's a bit more unique may be a better option. An active ability (with cool frozen particles effects surrounding the champion) that lasts for x seconds slowing all enemies in it by y% or something along those lines might be a better fit for what you want (more chase/peel when needed). By removing the passive always on your item has would give you more high/low points to work around and I think would fit better thematically with a durable AP based champion. > > I think the item may also have an issue with too many good stuff stats on it for its cost. The item give you a little bit of everything which makes it a bit boring and removes flexibility in building if your champion is (why SHOULDN'T I build this???). CDR most likely should be removed and the {{item:3067}} swapped with {{item:1011}}. > > Bandle Shield > > This feels like its supposed to be the AP version of {{item:3068}}. I like that it sort of is because it gives melee based champs a means to defend better against stuff like {{champion:127}} while in top lane. This item also feels bit stat bloated in that it literally provides everything a tank would want in an item (ALL THE DEFENSIVE STATS). I would strongly suggest you swap the {{item:3105}} with {{item:1057}} and make it function as an AP Cape. > > Talisman of the Uloans > > It has 25 spell pen and is an alternative to {{item:3165}}. I Like the idea of having an alternative to Book but we don't need to give MORE spell pen to champions. Giving more spell pen means that most likely even with the reduced AP in comparison to book it would still be a better pick because of how strong pen is plus this then lets you eat a bit more damage. You can run into quite a few issues there when certain melee champs build it then IE tank {{champion:245}}. Since were going for a Book alternative I think instead of just giving more pen there should be a secondary passive on this alongside the base 15 spell pen. > > In a perfect world each class would have itemization that they would want to build Thank you for the thorough response.
: Ryze's ult with zhonyias
Kinda sounds like a way ryze could troll. Him and two other peeps on ult but at last second he zhonyas and leaves the two others people there to die.
Rioter Comments
: Jungle is the autofill role now
I've always personally preferred support, I don't play it because I don't like jungling.
Rioter Comments
XafeMode (NA)
: New Rotating Game mode Concept: Megachampions
Here are some of my ideas (of course you can dismiss them this is your concept. {{champion:72}} Passive: Same Q: Same W: Same E: Automatically stuns enemies hit and does not slow down when going through enemies R: Duration is 3 seconds, take 50% reduced damage during ultimate, and gain 20/30/40% movement speed during ult. {{champion:102}} Passive: Deal 20% more damage to elemental drakes Gain 15 armor and MR each time you kill an elemental drake Q: Same W: Deals up to 100% more damage based on enemy's missing health E: Same R: Lasts twice as long and take 20/30/40% reduced damage while in dragon form. {{champion:37}} Passive: Same Q: AP scaling increased from 50% to 65% and hits 3 enemies instead of 2 W: Heal scaling increased from 25% to 40%, shield scaling increased from 30% to 60% E: Same R: Stun duration increased to 2.5 seconds.
Rioter Comments
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=3EO7T6L7,comment-id=0013,timestamp=2019-03-03T17:39:00.263+0000) > > The balance team should try playing {{champion:136}} into {{champion:238}}. Then I wonder if we would be in this situation. What's A sol's weakness? Champions that can get on top of him and stick to him inside his stars. What do assassins (especially zed) do? If A sol can do good into assassins and divers then a sol is busted.
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=3ErqAdtq,discussion-id=3EO7T6L7,comment-id=00130000,timestamp=2019-03-03T22:23:14.669+0000) > > What's A sol's weakness? Champions that can get on top of him and stick to him inside his stars. > > What do assassins (especially zed) do? > > If A sol can do good into assassins and divers then a sol is busted. 1. Asol has 2 defensive tools, his q and r. Zed has a blink (w) and untargetability (r). If Zed has even a slight clue of what they are doing they can dodge both of these things with ease. If the balance team tried playing {{champion:136}} into {{champion:238}} they would realize how hard to dodge Zed is, how easy it is for him to dodge things. And his bs damage with electrocute.
Rioter Comments
Rioter Comments
: Can aram be fucking balanced?
That's ARAM. It's a gamble. But even if I get a bad team I don't blame ARAM, I just say "eh" and do my best, and end up having some fun.
: Rek`Sai is Broken
Compared to the other broken monsters that lurk in low elo, Rek'Sai isn't that bad.
: Imagine that there was a League of Legends 2.0. What would you want to see in the game?
A new map altogether. Something completely different than SR. This map would do multiple things that SR doesn't. -Lengthen games to the point no game will end before 30 mins. -Have very different layout -Allow for new splitpush and gank strategies.
Yenn (NA)
: Why was Zed buffed again?
The balance team should try playing {{champion:136}} into {{champion:238}}. Then I wonder if we would be in this situation.
: Star Guardian Taliyah by EraiViolett
I feel like naming the SG pet Momo at a time like this is inauspicious.
Rioter Comments
: Perhaps instead of taking damage immediately from her passive, make it after 20 seconds or so. Otherwise, she would get punished for roaming and recalling, which takes away a biiig part of the early game. Then in late game team fights she would be passively dying, so the enemy wouldn't have to do anything besides wait her out, gaining a 4v5. When she does land abilities, they have such massive cd's that it's still possible to just poke and wait. The amount of bonus movement speed on her kit seems pretty random and against the idea of a long range nuker. Their weakness should be having someone in their face or actually escaping their range, so having such a fluent mechanic such as MS boost would be frustrating. Think of late game Jhin passive constantly allowing him to edge away from enemies while blasting them away - not fun at all. For the good! I enjoy that she gains an empowered ability every now and then because that can allow for stronger, varied gameplay which makes every situation unique and really tests that Elebreene's ability. Besides Xerath, I can't think of any obvious champions designed specifically for long range AP nuking, so having another option would be pretty sweet. Keep going with designing; It's always a fun muscle to work and the reward is always worth it {{champion:201}}
> [{quoted}](name=C0NCH0BAR,realm=NA,application-id=A8FQeEA8,discussion-id=7gePil2z,comment-id=0000,timestamp=2019-02-26T08:34:43.818+0000) > > Perhaps instead of taking damage immediately from her passive, make it after 20 seconds or so. Otherwise, she would get punished for roaming and recalling, which takes away a biiig part of the early game. Then in late game team fights she would be passively dying, so the enemy wouldn't have to do anything besides wait her out, gaining a 4v5. When she does land abilities, they have such massive cd's that it's still possible to just poke and wait. > > The amount of bonus movement speed on her kit seems pretty random and against the idea of a long range nuker. Their weakness should be having someone in their face or actually escaping their range, so having such a fluent mechanic such as MS boost would be frustrating. Think of late game Jhin passive constantly allowing him to edge away from enemies while blasting them away - not fun at all. > > For the good! I enjoy that she gains an empowered ability every now and then because that can allow for stronger, varied gameplay which makes every situation unique and really tests that Elebreene's ability. Besides Xerath, I can't think of any obvious champions designed specifically for long range AP nuking, so having another option would be pretty sweet. Keep going with designing; It's always a fun muscle to work and the reward is always worth it {{champion:201}} Thank you for your response!
Rozair (NA)
: Revert to season 4. Period.
> [{quoted}](name=Rozair,realm=NA,application-id=3ErqAdtq,discussion-id=EUX2VVp5,comment-id=0000,timestamp=2019-02-25T14:32:15.629+0000) > > Revert to season 4. Period. I started playing at the start of season 8, what were things like in season 4?
: If there were an Advanced Bots game mode would you play it?
If Riot ever decided to do this they should equip Advanced bots with the full champion roster. Meaning there would be Yasuo bots or Kai'Sa bots.
Rioter Comments
: True, but that situation is much less likely to happen.
> [{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=3ORERQX2,comment-id=0000000000000000,timestamp=2019-02-24T04:59:11.606+0000) > > True, but that situation is much less likely to happen. Even so, with all of the other stuff Riot is charging players on (cough cough, 100$ for chromas, cough cough) it would be such a minimal loss. If Riot is willing to charge 100$ on what are essentially chromas and gain a lot of negative attention for it they should be willing to allow access to every champion in practice mode.
: Eh, that's the one I think Riot would be most against adding. I said it better a long time ago, but basically if players could try out champs in the tool and see they don't like them, Riot loses out on a potential sale.
> [{quoted}](name=Rathar Dashing,realm=NA,application-id=A8FQeEA8,discussion-id=3ORERQX2,comment-id=00000000,timestamp=2019-02-24T04:52:22.943+0000) > > Eh, that's the one I think Riot would be most against adding. I said it better a long time ago, but basically if players could try out champs in the tool and see they don't like them, Riot loses out on a potential sale. It could just as easily be vice versa where they like a champion they tried and so they profit Riot by buying it.
: Autumn, The Battle Priestess
I feel like "Battle Priestess" is not an accurate title. I think something like the Shadow Weaver would be better.
: Wishlist for Practice Tool
Having access to every champion.
Rioter Comments
Saezio (EUNE)
: The lass only just got to positive winrates just a week or 2 ago. Let people get accustomed to dealing with her again and if in 2-3 patches she is still too dominant then nerf her a bit. I personally would like to see her E restore even more mana but also cost like 50 to distinguish the good sivirs from the bad ones a bit better
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=5yAvGMX9,comment-id=0000,timestamp=2019-02-22T19:40:47.241+0000) > > The lass only just got to positive winrates just a week or 2 ago. Let people get accustomed to dealing with her again and if in 2-3 patches she is still too dominant then nerf her a bit. I personally would like to see her E restore even more mana but also cost like 50 to distinguish the good sivirs from the bad ones a bit better Exactly.
Rioter Comments
: Amaru, The Young Dragon
Some Ideas (of course you can disagree this is your concept) for scaling of abilities. Q: Fireball 70/110/150/190/230+(70% ability power) damage W: Enchanted Claws 30/50/70/90/110+(110% bonus attack damage)+(55% ability power) magic damage. I decided to make this scale with AD since for the most part this is Amaru using his claws E: (no damage for this ability) R: I think there are two ways to take this, depending on if you want Amaru to be a late game scaler or a more mid game focused champ 1st option: 150/300/450+(75% ability power) damage 2nd option: 100/200/300+(100% ability power) damage.
: Honestly, Morgana's line to Garen kinda annoyed me. "Those who wear armor are afraid to die." Bitch do you know how insane medieval battlefields are? Weapons are flying around, arrows are shot at you, there is a mass of a hundred men with spears all attempting to stab you in rows. What fucking moron wouldn't wear armor?
> [{quoted}](name=Warlord Dienekes,realm=NA,application-id=6kFXY1kR,discussion-id=svz4fBuU,comment-id=0001,timestamp=2019-02-20T20:24:28.362+0000) > > Honestly, Morgana's line to Garen kinda annoyed me. "Those who wear armor are afraid to die." > > Bitch do you know how insane medieval battlefields are? Weapons are flying around, arrows are shot at you, there is a mass of a hundred men with spears all attempting to stab you in rows. What fucking moron wouldn't wear armor? Morgana and Kayle apparently.
: Just throwing this out there, but how is my boi kha zix evil? He kinda is just a hunter. But all the other ones yea.
> [{quoted}](name=OlympusSworn,realm=NA,application-id=6kFXY1kR,discussion-id=4MKKTpX2,comment-id=00030003,timestamp=2019-02-20T21:46:18.123+0000) > > Just throwing this out there, but how is my boi kha zix evil? > He kinda is just a hunter. But all the other ones yea. He's a voidborn. Which basically makes you evil since a voidborn's main desire is to evolve from killing things. (or in the case of Vel'koz sticking your tentacles into people's eyes.) So yeah.
: im not quite sure why you make a post about this tho. there is nothing to discuss here. no feedback to give. nothing. and in my opinion all 3 of them shouldnt talk about feeding. yeah it happens to everyone noone plays every game perfect, but there is no point in calling anyone feeder. (maybe on the enemy side to tilt the enemy)
> [{quoted}](name=Jennifer420,realm=EUW,application-id=ZGEFLEUQ,discussion-id=BvpYcx40,comment-id=0001,timestamp=2019-02-20T21:42:00.491+0000) > > im not quite sure why you make a post about this tho. > there is nothing to discuss here. no feedback to give. nothing. > > and in my opinion all 3 of them shouldnt talk about feeding. yeah it happens to everyone noone plays every game perfect, but there is no point in calling anyone feeder. (maybe on the enemy side to tilt the enemy) It was in a game where I was Janna, it was solo-q unranked but I had called support since that was what I was wanting to play. Except after I had chosen Janna Shyvanna says that they were duoing. So this is probably the first instance of where I ticked off Shvanna. Over the course of the game Shyvanna talked about how they were going to have to start playing 'meta champions'(this is paraphrasing) again. Then there was some dialogue exchange where Shyvanna went on to say that the champ has no cc. Near the end the enemy Yasuo was fed able to q+ult me and in the process annihilating my health bar. Shyvanna at this point was 1/9 when she said that me (who was 1/4 at that point) and Talon (who was 2/6 at that point) were feeding. This is after they sat in the fountain AFK for about a minute. So, yeah, wasn't the best experience, and at least from my perspective not the most logical thing for Shvanna to say. So I just wanted to say something about it.
Rioter Comments
: Why does boards insist on the "conqueror makes tanks useless" narrative?
So how I interpret what you're saying. 'Tanks are good in high elo because almost no one takes conqueror in high elo. But everyone is saying conqueror makes tanks useless.' If what you are saying is true, and what the boards are saying is true. Then conqueror is shutting down tanks in low elo. You made a point to say that conqueror bruisers are almost nonexistent in high elo and so they are "going extinct." Well, remember that low elo is a majority of players in league! So if conqueror is broken to at least 50% of the playerbase then there is definitely a problem with it.
Rioter Comments
Ataraxas (NA)
: Forcing lore not to have and good and evil is just stupid
The characters that are purely (and obviously) good:{{champion:20}} {{champion:518}} {{champion:201}} {{champion:40}} {{champion:16}} {{champion:427}} {{champion:99}} The characters that are purely(and obviously) evil: {{champion:31}} {{champion:9}} {{champion:202}} {{champion:421}} {{champion:121}} {{champion:161}} {{champion:56}} The characters where we(or me cuz I'm not a lore genius) don't know:{{champion:432}} {{champion:42}} {{champion:150}} {{champion:203}} {{champion:75}} The characters in the gray area: Literally everyone else. I probably missed a few but considering there are 143 champions that many champs on each side of the spectrum is far too little. Heck, a lot of the purely good characters are divine beings not affected by mortal emotions and {{champion:20}} is a 6 year old kid.
: 2nd one would just be a mage item You have to have a passive or active that is activated in melee to really distinguish the 2
> [{quoted}](name=Mordepool,realm=NA,application-id=A8FQeEA8,discussion-id=k88Gmmui,comment-id=0001,timestamp=2019-02-19T06:35:22.490+0000) > > 2nd one would just be a mage item > > > You have to have a passive or active that is activated in melee to really distinguish the 2 Thanks for the feedback!
Rioter Comments
: > [{quoted}](name=The thigh guy,realm=NA,application-id=A8FQeEA8,discussion-id=k88Gmmui,comment-id=000000000000,timestamp=2019-02-19T06:02:26.910+0000) > > That’s still 25% damage amp. %amps stacking is always tough because it doesn’t sound like much, until the Galio is unkillable and ramping up to do 70%hp damage on his q. I stick with it needing to share a unique passive with it. They’ll both have their niche uses,
> [{quoted}](name=The thigh guy,realm=NA,application-id=A8FQeEA8,discussion-id=k88Gmmui,comment-id=0000000000000000,timestamp=2019-02-19T06:03:07.352+0000) > > I stick with it needing to share a unique passive with it. They’ll both have their niche uses, Ok, thank you for your imput!
: Ornn skin: Molten Chocolate Ornn
A chocolate Easter bunny for the ult perhaps?
: The first one would have to share a unique with abyssal mask or something. 30% damage amp is a little too much.
> [{quoted}](name=The thigh guy,realm=NA,application-id=A8FQeEA8,discussion-id=k88Gmmui,comment-id=0000,timestamp=2019-02-19T05:57:20.520+0000) > > The first one would have to share a unique with abyssal mask or something. 30% damage amp is a little too much. What if instead damage was reduced to 3% every second to a maximum of 15? Or would that still be overpowered.
: > [{quoted}](name=Reksee,realm=NA,application-id=3ErqAdtq,discussion-id=uczYrdKU,comment-id=0000,timestamp=2019-02-19T05:40:42.555+0000) > > If Riot were to implement this idea the mantra q should at least have a larger hitbox than basic q. But I agree, it is rly hard to dodge. That is understandable. But like I said. Atm you are require to burn a mobility spell to dodge it. And it’s not like you can capitalize on it, cause she gets a shield, and a root just to ensure her trades always go on her favor.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=uczYrdKU,comment-id=00000000,timestamp=2019-02-19T05:47:17.172+0000) > > That is understandable. But like I said. Atm you are require to burn a mobility spell to dodge it. And it’s not like you can capitalize on it, cause she gets a shield, and a root just to ensure her trades always go on her favor. I agree.
: I can smell your toxic irony
> [{quoted}](name=CubanAnnibal,realm=NA,application-id=ZGEFLEUQ,discussion-id=ybteFvyQ,comment-id=00000000,timestamp=2019-02-19T05:42:12.989+0000) > > I can smell your toxic irony Yes you can indeed. {{sticker:sg-ahri-2}}
: Karma.
If Riot were to implement this idea the mantra q should at least have a larger hitbox than basic q. But I agree, it is rly hard to dodge.
: Why do people suck so much nowadays?
Title is slightly misleading.
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Reksee

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