: They're generic, not for Champion vs Champion specific. Jax is mostly about understanding his power spikes, and being careful about commitment to both longer fights and when his E (stun/dodge) is up.
> [{quoted}](name=Mounting Dread,realm=NA,application-id=yrc23zHg,discussion-id=3kAknYvX,comment-id=0000,timestamp=2019-01-22T04:43:44.656+0000) > > They're generic, not for Champion vs Champion specific. > > Jax is mostly about understanding his power spikes, and being careful about commitment to both longer fights and when his E (stun/dodge) is up. The thing is Jax's q makes it hard to not engage him, and it's way too easy for him to gap close with it.
: Riot, the most fun battles occur tank vs tank or support vs support, maybe theres something to learn
{{champion:19}} vs. tanky {{champion:8}} That's all I have to say.
: How the mechanic works is poor in design. The idea behind it is that who ever is doing well against your allies should become the target, but it is purely based off of recent kills so even some player that is useless could get one kill and then become the target. Since this increases damage verse one target then he should do less damage and have a hard time dueling enemies without the passive on them. If he can duel them easily without them being the Villain then he is overtuned, because then he has a beyond unfair advantage verse a target with Villain applied to them. Also his Ult will do over 1k true damage to the villain which is insanely dumb to face.
Jess Bot (NA)
: Goodbye my love
This is too true, I started right around the time I turned 13 and I remember seeing vids from earlier in the game's lifetime and thinking "huh, this is kinda boring" and still being around that same age my opinion of those older matches has not changed, for me they are boring to watch. They were too long to be fun to watch for me and so I decided to watch newer matches. From an outside (and younger) standpoint, the game looks so much more fast paced and entertaining as more champions can make flashy plays that were cool to watch. And yet from a gameplay standpoint, it's those longer, slower paced games that I find SOO much better to play. So me, being one of those younger people who got into the game can affirm that this post is true. But I will say this, I am NOT one of "the kids running amok with their parent's credit cards". The only skin I own is medieval {{champion:29}} , which I got from reaching honor level 5.
Infernape (EUW)
: The logic that it punishes you for doing well against Garen and his team. We have bounties for that reason.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=1IZ7GVk7,comment-id=00000000,timestamp=2019-01-22T01:24:22.244+0000) > > The logic that it punishes you for doing well against Garen and his team. We have bounties for that reason. It was made long before bounties were a thing so that could make sense. However, snowballing is an issue I have seen and a champion that punishes that doesn't seem too bad to me.
: Garen's Villain Mechanic is One of the Most Unhealthy Mechanics in the Game
Can you specify what makes it bad, I've never had any problems with it so I'm curious.
Rioter Comments
: 1. If you get a bad ARAM champ or one you don't play, you can't just keep dodging. The time penalty makes you play games you otherwise wouldn't. 2. ARAM only players and generally every other person who plays League, prefers to win. It feels better, "for funzies" players are the minority. 3. Just what? Unsatifying for the enemy team? What about the losing team who is getting nuked down as soon as they spawn with no tools to reverse their situation. Asking the losing team to not surrender, thereby extending an unpleasant game, for the sake of the enemy team is hilariously ridiculous. I play a lot of ARAM, in the past I played it exclusively. You're crazy if you don't think its just as competitive as Summoner's Rift. The true "lame" part of ARAM is getting matched with people who aren't trying their best or who fall into a bad mindset because they got a melee champ/champ they don't like.
> [{quoted}](name=Greenette,realm=NA,application-id=yrc23zHg,discussion-id=LhJEKqaQ,comment-id=0002,timestamp=2019-01-14T12:18:29.202+0000) > > 1. If you get a bad ARAM champ or one you don't play, you can't just keep dodging. The time penalty makes you play games you otherwise wouldn't. > > 2. ARAM only players and generally every other person who plays League, prefers to win. It feels better, "for funzies" players are the minority. > > 3. Just what? Unsatifying for the enemy team? What about the losing team who is getting nuked down as soon as they spawn with no tools to reverse their situation. Asking the losing team to not surrender, thereby extending an unpleasant game, for the sake of the enemy team is hilariously ridiculous. > > I play a lot of ARAM, in the past I played it exclusively. You're crazy if you don't think its just as competitive as Summoner's Rift. The true "lame" part of ARAM is getting matched with people who aren't trying their best or who fall into a bad mindset because they got a melee champ/champ they don't like. I have played ARAM a ton as well, I know it is rather competitive because I have almost 200 games of it. While winning does feel better playing exclusively to win is lame, this is a PVP game, you will lose. And yes, it's not satisfying for the enemy team. Sure it doesn't feel good to be on the losing side but you knew it was a possibility, and fully knowing that you decided to go in. You knew getting a crappy comp could happen and yet you still went in. Backing out is lame because of this.
: dear new players
Well, what a great way to enjoy the game, don’t mind the fact three man tower diving is a thing.
: Teemo W Change
The image of teemo bouncing around on mushrooms sounds terrifying, but wouldn't he give away his mushrooms?
Reksee (NA)
: Elias- The Staff of the Seraphim
Sry link did not get posted [(https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AHBXrjE-what-kind-of-champion-does-this-game-need?comment=0003)]
Rioter Comments
Stacona (NA)
: Does not heal yourself, only can heal an ally.
> [{quoted}](name=Stacona,realm=NA,application-id=A8FQeEA8,discussion-id=5gZ0eFcv,comment-id=00000000,timestamp=2019-01-21T04:25:48.712+0000) > > Does not heal yourself, only can heal an ally. It's more powerful than Soraka heal, and Soraka damages herself to heal, she is also unable to heal herself. Here you are untargetable and do not damage yourself in the process of healing.
: Old yorick could spawn different types of ghouls like one would slow and one had more ad I think and he could spawn them when he wanted whereas new yorick has to wait and if you took his passive out his playstyle wouldn't change much. Basically I want a champion that spawns different minions when they what.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=A8FQeEA8,discussion-id=6AHBXrjE,comment-id=000200000000,timestamp=2019-01-21T02:04:09.617+0000) > > Old yorick could spawn different types of ghouls like one would slow and one had more ad I think and he could spawn them when he wanted whereas new yorick has to wait and if you took his passive out his playstyle wouldn't change much. Basically I want a champion that spawns different minions when they what. Gotcha, thanks!
: A actual summoner/pet focus champion like old yorick fit that need but new yorick does not fit that need.
> [{quoted}](name=boricCentaur1,realm=NA,application-id=A8FQeEA8,discussion-id=6AHBXrjE,comment-id=0002,timestamp=2019-01-21T01:44:04.678+0000) > > A actual summoner/pet focus champion like old yorick fit that need but new yorick does not fit that need. I never saw pre rework yorick, can you please explain what you mean?
: Would be nice to have a support that can help your entire team without shields/heals. Or, few anyway. Focusing more on speed, lethality/pen, and AD/AP buffs. Since in some cases killing the enemy faster is better than a shield/heal. Maybe even an enchant for bonus crit chance.
> [{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=6AHBXrjE,comment-id=0001,timestamp=2019-01-21T01:38:42.809+0000) > > Would be nice to have a support that can help your entire team without shields/heals. Or, few anyway. Focusing more on speed, lethality/pen, and AD/AP buffs. Since in some cases killing the enemy faster is better than a shield/heal. > Maybe even an enchant for bonus crit chance. The only problem I see with that is that there is already so much damage in the game. Adding more would be frustrating (perhaps enraging) to play against.
Moody P (NA)
: fighter support
> [{quoted}](name=Moody P,realm=NA,application-id=A8FQeEA8,discussion-id=6AHBXrjE,comment-id=0000,timestamp=2019-01-21T01:32:23.847+0000) > > fighter support Ty for giving ideas!
Stacona (NA)
: Filia, the Oceanic Goo
I feel like the absorb cast of w is way too powerful. 100% ap heal ratio while untargetable sounds way to powerful.
Rioter Comments
: While the story is nice and fairly inspirational.... it seems to be missing something. It sounds like a disney movie but with the middle cut out. As far as the abilities, it sounds like there is WAY too much damage going on, and honestly, though at first she sounded more like a support, she is most likely going to be played mid and be a glorified Kayle. While the seeds idea is unique, from the story it would have seemed better if there was something more.... torn about it. Like she could end up being more supporting, or end up more destructive kinda thing possibly? Not sure.
> [{quoted}](name=Silly Neeko,realm=NA,application-id=A8FQeEA8,discussion-id=sbX4n8EY,comment-id=0000,timestamp=2019-01-18T07:34:56.047+0000) > > While the story is nice and fairly inspirational.... it seems to be missing something. It sounds like a disney movie but with the middle cut out. > > As far as the abilities, it sounds like there is WAY too much damage going on, and honestly, though at first she sounded more like a support, she is most likely going to be played mid and be a glorified Kayle. > > While the seeds idea is unique, from the story it would have seemed better if there was something more.... torn about it. Like she could end up being more supporting, or end up more destructive kinda thing possibly? Not sure. So make it a branching passive?
Rioter Comments
: What champs are special to u?
{{champion:136}} : Just like someone else in these comments I was drawn by the draconic theme and as of now I have more mastery on him than anyone else. {{champion:40}} : My first and best support, before Janna I thought support would suck and I wouldn't get to make any plays. But boy was I wrong. {{champion:20}} : I suck at him, but I love this character so much.
ZaFishbone (EUNE)
: > [{quoted}](name=Reksee,realm=NA,application-id=ZGEFLEUQ,discussion-id=bPEmfiGH,comment-id=,timestamp=2019-01-13T19:03:52.294+0000) > > A lot of people will tell you about the horrible teammates they sometimes get, and how bad it can be. But, it's not much better for those bad players. By bad player I don't mean that Zed that built four {{item:3070}} and went 0/11/4. I meant that player that has stats akin to 1/7/6 on a non support. I will admit I have those kinds of stats sometimes, and I know that players better than me are having a bad time, but they give me any sympathy. They will say things like "ping dumbasss" while not specifying whatsoever what to ping. They act as if flaming me for how bad I am will miraculously make me not go 1/7/6 on Zilean. I told them at the start of the game that I would sometimes forget to ult on {{champion:26}} and yet when I do forget they act like it would have changed the course of the entire game, despite the three enemies on top of them. I just don't get why people act like saying "dumbass" or "idiot" is going to fix anything, because it won't. When I was {{champion:136}} and got bursted by {{champion:202}} midlane my Lucian decided it would be a good idea to rub it in, I was seriously tempted to report them. I'm sorry that this post has gone on and on, but the underlying message is. If you have someone on your team who is having a bad day, don't flame. Actually give them useful advice because that will reduce the chances of something happening again, and it will not make their day worse. > Thank you! There is no excuse for building 4 {{item:3070}} . At that point you are just trolling and deserve a ban.
> [{quoted}](name=ZaFishbone,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=bPEmfiGH,comment-id=000d,timestamp=2019-01-14T13:32:02.281+0000) > > There is no excuse for building 4 {{item:3070}} . At that point you are just trolling and deserve a ban. I mentioned I wasn't talking about those people. Those peeps are trolling but trolling is a whole other monster alltogether.
Midg3t (EUNE)
: > I told them at the start of the game that I would sometimes forget to ult on {{champion:26}} and yet when I do forget they act like it would have changed the course of the entire game, despite the three enemies on top of them. Just because you think it wouldn't change the course of the entire game, doesn't mean it's true. And i find it rly funny how you're wondering why they were flaming you when you straight up said that you will forget to fucking ult xD Like honestly, what did you expect? That they will praise you?
> [{quoted}](name=Midg3t,realm=EUNE,application-id=ZGEFLEUQ,discussion-id=bPEmfiGH,comment-id=0006,timestamp=2019-01-13T22:42:59.994+0000) > > Just because you think it wouldn't change the course of the entire game, doesn't mean it's true. > And i find it rly funny how you're wondering why they were flaming you when you straight up said that you will forget to fucking ult xD > Like honestly, what did you expect? That they will praise you? I would expect for them to not entirely depend on my ult as I have the reaction time of a cat on its tenth life
Rioter Comments
: 1/7/6 is akin to 7/7/0 unless they do nothing but hit one ability but even then it can change it from an escape to a kill for another carry I've seen people who just pounce on every kill they can get, even when I did all the damage and deserved the kill...
> [{quoted}](name=3TWarrior,realm=NA,application-id=ZGEFLEUQ,discussion-id=bPEmfiGH,comment-id=0003,timestamp=2019-01-13T20:53:12.140+0000) > > 1/7/6 is akin to 7/7/0 unless they do nothing but hit one ability but even then it can change it from an escape to a kill for another carry > > I've seen people who just pounce on every kill they can get, even when I did all the damage and deserved the kill... While I know that does happen I mean legit being bad and not dealing very much damage.
: > [{quoted}](name=Reksee,realm=NA,application-id=ZGEFLEUQ,discussion-id=bPEmfiGH,comment-id=,timestamp=2019-01-13T19:03:52.294+0000) > If you have someone on your team who is having a bad day, You mean bad game? How the hell I'm i suppose to know if one of my teammates is having a bad day? Oh wait, let me pull up my crystal ball for a sec. > don't flame. Actually give them useful advice because that will reduce the chances of something happening again, and it will not make their day worse. In my experience and observations, being nice just leads them to stop trying. I like putting pressure on my team sometimes so they'll keep trying and will discourage them from making mistakes. Being nice is not always the solution.
> [{quoted}](name=R107 Games,realm=NA,application-id=ZGEFLEUQ,discussion-id=bPEmfiGH,comment-id=0002,timestamp=2019-01-13T19:20:21.807+0000) > > You mean bad game? How the hell I'm i suppose to know if one of my teammates is having a bad day? > > Oh wait, let me pull up my crystal ball for a sec. > > In my experience and observations, being nice just leads them to stop trying. I like putting pressure on my team sometimes so they'll keep trying and will discourage them from making mistakes. > > Being nice is not always the solution. But calling people a "dumbass" is going to do even less
Rioter Comments
Kythers (NA)
: aram just needs better early game counters to poke like you know, heals not being halved maybe {{sticker:slayer-pantheon-thumbs}} ~~lol sona~~
> [{quoted}](name=Kythers,realm=NA,application-id=yrc23zHg,discussion-id=LhJEKqaQ,comment-id=0001,timestamp=2019-01-13T06:32:54.312+0000) > > aram just needs better early game counters to poke > > like you know, heals not being halved maybe > {{sticker:slayer-pantheon-thumbs}} Something like that could definitely help.
Rioter Comments
: 89 games in top lane 43% win rate.ROAST ME
You probably can't even land Pantheon's abilities
Rioter Comments
FFrazien (EUW)
: Motivational Sylas
{{sticker:zombie-nunu-hearts}}
Rioter Comments
Rioter Comments
Reksee (NA)
: Aurelion Sol Voice Lines through 5 layers of google translate
I am currently working on Nunu and Willump, and let me tell you, it's frickin weird. Almost every voice line is as weird as it is for Liandry's Torment.
Rioter Comments
Rioter Comments
: > [{quoted}](name=Reksee,realm=NA,application-id=yrc23zHg,discussion-id=oyE6O3Z7,comment-id=000000000000,timestamp=2019-01-07T18:24:54.268+0000) > > Also I have no idea for the second one I'm just fishing poems from English class :p Had I the heavens’ embroidered cloths, Enwrought with golden and silver light, The blue and the dim and the dark cloths Of night and light and the half light, I would spread the cloths under your feet: But I, being poor, have only my dreams; I have spread my dreams under your feet; Tread softly because you tread on my dreams. Aedh wishes for the cloths of Heavan by Yeates
> [{quoted}](name=Hammermancer,realm=NA,application-id=yrc23zHg,discussion-id=oyE6O3Z7,comment-id=0000000000000000,timestamp=2019-01-07T18:27:04.966+0000) > > Had I the heavens’ embroidered cloths, > Enwrought with golden and silver light, > The blue and the dim and the dark cloths > Of night and light and the half light, > I would spread the cloths under your feet: > But I, being poor, have only my dreams; > I have spread my dreams under your feet; > Tread softly because you tread on my dreams. > > > Aedh wishes for the cloths of Heavan by Yeates Never heard of it, well, now I know!
: Used your process on this gem OLD Nature’s first green is gold, Her hardest hue to hold. Her early leaf’s a flower; But only so an hour. Then leaf subsides to leaf. So Eden sank to grief, So dawn goes down to day. Nothing gold can stay. NEW AND IMPROVED The first greenery of nature is gold, Its a tough shade. Its early form is a flower. But an hour. Then the layer shadows the leaves. Your sadness sank, So the day falls to the day. Nothing will happen. *edit* i had to do another one for you, Can you figure it out? Its a super famous poem If the sky has exhausted texture, In the light of gold and silver, Dark, dark and dark parts At night, light and light, I'll leave you under your feet. But worse, I have only dreams. I spread your dream to your feet. Get out of calm because you're in my dreams.
> [{quoted}](name=Hammermancer,realm=NA,application-id=yrc23zHg,discussion-id=oyE6O3Z7,comment-id=0000,timestamp=2019-01-07T18:16:00.087+0000) > > Used your process on this gem > OLD > Nature’s first green is gold, > Her hardest hue to hold. > Her early leaf’s a flower; > But only so an hour. > Then leaf subsides to leaf. > So Eden sank to grief, > So dawn goes down to day. > Nothing gold can stay. > > NEW AND IMPROVED > > > The first greenery of nature is gold, > Its a tough shade. > Its early form is a flower. > But an hour. > Then the layer shadows the leaves. > Your sadness sank, > So the day falls to the day. > Nothing will happen. > > > > *edit* i had to do another one for you, Can you figure it out? Its a super famous poem > > If the sky has exhausted texture, > In the light of gold and silver, > Dark, dark and dark parts > At night, light and light, > I'll leave you under your feet. > But worse, I have only dreams. > I spread your dream to your feet. > Get out of calm because you're in my dreams. It's the night, Black from black to white, I want to thank all the God she can For my incredible soul. Autumn complex conditions: I did not say it aloud or scream. Within its limits My head is bloody, but not pathetic. From this part of anger and tears Only in the shade, And it's still a threat She finds out and finds out I'm scared. The narrower the door, How much is loaded for the role, I'm the commander of my survey. I am the head of the soul. That's Invictus
Reksee (NA)
: > [{quoted}](name=Hammermancer,realm=NA,application-id=yrc23zHg,discussion-id=oyE6O3Z7,comment-id=0000,timestamp=2019-01-07T18:16:00.087+0000) > > Used your process on this gem > OLD > Nature’s first green is gold, > Her hardest hue to hold. > Her early leaf’s a flower; > But only so an hour. > Then leaf subsides to leaf. > So Eden sank to grief, > So dawn goes down to day. > Nothing gold can stay. > > NEW AND IMPROVED > > > The first greenery of nature is gold, > Its a tough shade. > Its early form is a flower. > But an hour. > Then the layer shadows the leaves. > Your sadness sank, > So the day falls to the day. > Nothing will happen. That's uneventful, but beautiful.
Also I have no idea for the second one I'm just fishing poems from English class :p
: Used your process on this gem OLD Nature’s first green is gold, Her hardest hue to hold. Her early leaf’s a flower; But only so an hour. Then leaf subsides to leaf. So Eden sank to grief, So dawn goes down to day. Nothing gold can stay. NEW AND IMPROVED The first greenery of nature is gold, Its a tough shade. Its early form is a flower. But an hour. Then the layer shadows the leaves. Your sadness sank, So the day falls to the day. Nothing will happen. *edit* i had to do another one for you, Can you figure it out? Its a super famous poem If the sky has exhausted texture, In the light of gold and silver, Dark, dark and dark parts At night, light and light, I'll leave you under your feet. But worse, I have only dreams. I spread your dream to your feet. Get out of calm because you're in my dreams.
> [{quoted}](name=Hammermancer,realm=NA,application-id=yrc23zHg,discussion-id=oyE6O3Z7,comment-id=0000,timestamp=2019-01-07T18:16:00.087+0000) > > Used your process on this gem > OLD > Nature’s first green is gold, > Her hardest hue to hold. > Her early leaf’s a flower; > But only so an hour. > Then leaf subsides to leaf. > So Eden sank to grief, > So dawn goes down to day. > Nothing gold can stay. > > NEW AND IMPROVED > > > The first greenery of nature is gold, > Its a tough shade. > Its early form is a flower. > But an hour. > Then the layer shadows the leaves. > Your sadness sank, > So the day falls to the day. > Nothing will happen. That's uneventful, but beautiful.
Reksee (NA)
: ekko e (mobility) camille passive (don't harm me) elise r (scare other people into zombies/ run fast) eh?
> [{quoted}](name=Reksee,realm=NA,application-id=yrc23zHg,discussion-id=OJYTgTL1,comment-id=0002,timestamp=2019-01-07T18:19:19.880+0000) > > ekko e (mobility) > > camille passive (don't harm me) > > elise r (scare other people into zombies/ run fast) > > > eh? Or is urgot passive (blast them) ganglplank q (shoot them) cassio q (poison them?) better?
Ąspect (NA)
: Could you survive a zombie apocolapse with a RNG and some champion abilties game
ekko e (mobility) camille passive (don't harm me) elise r (scare other people into zombies/ run fast) eh?
Rioter Comments
: IT IS POSSIBLE TO CHANGE THE LANGUAGE OF LOL VOICES
Would you change the voice of {{champion:114}} into French or something.
: with all the true damage in the game...
Wait so is {{champion:31}} or {{champion:164}} {{champion:161}} {{champion:421}} or {{champion:11}} with conquerer {{champion:67}} {{champion:142}} a true damage comp.
Carralar (EUW)
: This is what i am experiencing as a muslim player in EUW VERY often.
I'm sorry you have to go through that just for your beliefs. Whoever called you those things should be ashamed.
: I do love a shoutout. :P Eltra Creator's Suggestions: - I would personally swap his passive and W, and rework each to fit those slots. As an assassin and anti-mage, I feel like Mage Ward should be a more personal piece of his kit, and that the damage on Petricite Blades should be more consistent and targetable. I do NOT think that it's a good idea to make it a "first attack on target" ability, an anti-mage assassin should quickly take out his mark, and ONLY his mark, and be on his way. Mage Ward (passive): Alden takes 15% less damage from magical sources while isolated. Simple, requires you to play around a *lack* of minions, and kind of screws you over a bit if you don't pick off your mark and have to run back to your team with an army of angry, mobile mages chasing you. But also allows you to step right up into their faces away from your minion wave and bully them without worrying as much about being instantly exploded. Petricite Blades (W) Good in form...could use a new name under this thought though, and needs more damage since it's now an activated ability. Let's also round it all to a solid 1s silence. [35/50/65/80/95(+45%AD)(+ Normal basic attack damage) *resets auto* \\ Cooldown: 10s all ranks (with 45% CDR, this is around 5.5s on a 1s silence. can't get any more annoying to mages than that) - At 300 range, your Q is technically considered a short range dash already, so the other guy commenting can rest easy. I'd leave this alone for the most part, if not actually slightly *raising* the cooldown on it, since it's primarily an execution tool and your E is your main form of mobility. I'd probably go ahead and give it a solid 25 base damage bump to all levels, but I don't honestly think that's too far off from where you wanted to go with it. - Since your E is labeled "target enemy" instead of "target non-minion entity" you can still leap over enemy minions. This means two things: it's an effective gapcloser to leap over an enemy minion into someone's face and beat them up (which will also most likely isolate you from your own minion wave for Mage Ward in my iteration to give you your resistance) or it can do the opposite, allowing you to leap over minions behind you after you've went in to get back out. I feel like this is in a decent place mobility wise. Since this does no damage at all, but is strictly utility, you get away with having higher base damage ratios on your other abilities if your damage feels like its falling short of where it needs to. You have two options with this ability. Your way is a very fair option one, if it has a more moderate cooldown. The other option is to give it charges, a really low cooldown, and remove the part where you're untargetable. Your method is more reliable for a decisive play where you go in, pop someone, and make yourself untargetable as you make your escape. The other option if more reliable for a lengthier/flashier play and gives you a LOAD of mobility, but at the cost of being able to get stunlocked and murderized in the process. Option 2 is better for trading in the early game. Option 1 is better for hitting your mark and living in a teamfight. That choice is yours. I don't think your original idea is a bad one, I just wanted to alert you to more potential. - Ult should be something a little more...impactful. I don't want to make you feel like I'm redesigning your entire champion, these are all just suggestions, so I'll leave it to you how you want to rework this.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=A8FQeEA8,discussion-id=fEdTfEE6,comment-id=0001,timestamp=2019-01-04T22:45:23.029+0000) > > I do love a shoutout. :P > > Eltra Creator's Suggestions: > > - I would personally swap his passive and W, and rework each to fit those slots. As an assassin and anti-mage, I feel like Mage Ward should be a more personal piece of his kit, and that the damage on Petricite Blades should be more consistent and targetable. I do NOT think that it's a good idea to make it a "first attack on target" ability, an anti-mage assassin should quickly take out his mark, and ONLY his mark, and be on his way. > > Mage Ward (passive): Alden takes 15% less damage from magical sources while isolated. Simple, requires you to play around a *lack* of minions, and kind of screws you over a bit if you don't pick off your mark and have to run back to your team with an army of angry, mobile mages chasing you. But also allows you to step right up into their faces away from your minion wave and bully them without worrying as much about being instantly exploded. > > Petricite Blades (W) Good in form...could use a new name under this thought though, and needs more damage since it's now an activated ability. Let's also round it all to a solid 1s silence. [35/50/65/80/95(+45%AD)(+ Normal basic attack damage) *resets auto* \\ Cooldown: 10s all ranks (with 45% CDR, this is around 5.5s on a 1s silence. can't get any more annoying to mages than that) > > - At 300 range, your Q is technically considered a short range dash already, so the other guy commenting can rest easy. I'd leave this alone for the most part, if not actually slightly *raising* the cooldown on it, since it's primarily an execution tool and your E is your main form of mobility. I'd probably go ahead and give it a solid 25 base damage bump to all levels, but I don't honestly think that's too far off from where you wanted to go with it. > > - Since your E is labeled "target enemy" instead of "target non-minion entity" you can still leap over enemy minions. This means two things: it's an effective gapcloser to leap over an enemy minion into someone's face and beat them up (which will also most likely isolate you from your own minion wave for Mage Ward in my iteration to give you your resistance) or it can do the opposite, allowing you to leap over minions behind you after you've went in to get back out. I feel like this is in a decent place mobility wise. Since this does no damage at all, but is strictly utility, you get away with having higher base damage ratios on your other abilities if your damage feels like its falling short of where it needs to. You have two options with this ability. Your way is a very fair option one, if it has a more moderate cooldown. The other option is to give it charges, a really low cooldown, and remove the part where you're untargetable. Your method is more reliable for a decisive play where you go in, pop someone, and make yourself untargetable as you make your escape. The other option if more reliable for a lengthier/flashier play and gives you a LOAD of mobility, but at the cost of being able to get stunlocked and murderized in the process. Option 2 is better for trading in the early game. Option 1 is better for hitting your mark and living in a teamfight. That choice is yours. I don't think your original idea is a bad one, I just wanted to alert you to more potential. > > - Ult should be something a little more...impactful. I don't want to make you feel like I'm redesigning your entire champion, these are all just suggestions, so I'll leave it to you how you want to rework this. Thank You for the suggestions!
: > [{quoted}](name=Reksee,realm=NA,application-id=A8FQeEA8,discussion-id=fgApE965,comment-id=00000001,timestamp=2019-01-04T21:34:32.683+0000) > > I do agree in many ways, but I want there to be a way to spread the seed, (maybe for the stun also make the seed spread to them.) I feel like trying to make it spread should either be something only achievable with a combo or a kill...or for it to not be a basic ability. If you can spread the seed in its current state, people'd be stunned for days, as each instance of the seed being spread would be a different instance of being hit by an energy pulse. For example...you could use your spreading mechanic if you plant the seed in range of your E, making anyone that gets 2-pulsed in its range echo the effect. Alternatively, you can "plant" it in your nettle field, and getting 2-pulsed in that can spread it.
> [{quoted}](name=ChaosReyn,realm=NA,application-id=A8FQeEA8,discussion-id=fgApE965,comment-id=000000010000,timestamp=2019-01-04T22:12:12.217+0000) > > I feel like trying to make it spread should either be something only achievable with a combo or a kill...or for it to not be a basic ability. If you can spread the seed in its current state, people'd be stunned for days, as each instance of the seed being spread would be a different instance of being hit by an energy pulse. For example...you could use your spreading mechanic if you plant the seed in range of your E, making anyone that gets 2-pulsed in its range echo the effect. Alternatively, you can "plant" it in your nettle field, and getting 2-pulsed in that can spread it. Achievable by kills, thank you for the advice!
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Reksee

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