Rioter Comments
: {{item:3094}} {{item:3094}} Graves is a useless Graves who shoots at targets he cannot reach. What do you get out of lying?
You realize those double his range each right? Giving him 4x the range overall, basically turning every shot he makes into MF ulti. Play the game more bro
: PLEASE equalize item drop rates
Yup, same thing has happened to me on multiple occassions. Dont always lose, but it certainly doesnt make you feel good when you do. Especially when the opponent starts off with a damn shiv, which honestly is more busted than Cursed Blade at this point thanks to how much early game damage it does. Cant come back when youre sitting at 20 hp before even getting to wolves
Teh Song (NA)
: > [{quoted}](name=Thefrostyviking,realm=EUW,application-id=RaE1aOE7,discussion-id=xj5TdZZn,comment-id=00000000,timestamp=2019-07-21T17:18:37.347+0000) > > They do actually, google any TFT item sheet and read the item description there, or google something like "lol tft (item name)". > > You can stack 3 warmogs on a guy and he wont regen squat if affected, heck they even take damage. I have an item sheet saved, and it clear as day says "deals burn damage" on both of them without mentioning anything about stopping healing. Red buff says "Attacks deal 25% burn damage" and nothing else, the book says "Spells apply burn for 5% of enemies max HP/s" and nothing else. No mention of Grievous Wounds on either.
Then your sheet is outdated, as they recently changed them in 9.13 to stop healing too
: NERF GLACIALS
The best rework I can think of for Glacials would be AS slow. Basically a Frozen Heart like ability. Say for every 2/4/6 Glacials, attacks will slow enemies attack speed by 10/15/20% for 2 seconds, non stacking of course.
PekiCodex (EUW)
: Facts about TFT that are 100% fact
Your opponent will have a T2 {{champion:119}} with {{item:3094}} and you will never have a way to get to him before he deletes your entire army solo.
: Gonna try this! Thanks for your comment :)
You should be getting things like Morello on Cho/Ahri and you can turn either WW or Reksai into your power champion. I had a T3 Reksai yesterday with PD, Shojins and Gunblade and she just wouldnt die cause she kept diving to get all her hp back.
: Blitzcrank/Nidalee Impossible to lose
I see I'm not the only one that's been taking advantage of the Brawler/Void comps over the last week. It's very underrated. I typically go Brawler/Void/Sorc, as Sorc actually works well with most of the Brawlers. This is the team I usually end up with {{champion:31}} {{champion:421}} {{champion:38}} {{champion:53}} {{champion:19}} {{champion:103}} {{champion:117}} Nothing past these champs is needed, just get them to T2 and itemize them well and that's it. Void helps Brawlers do the same amount of damage that most of the Hypercarries do, while Sorc buffs up Cho, Rek and Blitz's ultis as well.
Ratpie (NA)
: > [{quoted}](name=Remni Strath,realm=NA,application-id=RaE1aOE7,discussion-id=Kpl3FWVE,comment-id=0002,timestamp=2019-07-06T20:12:52.412+0000) > > Ok so let me look at it this way then. Exactly how many of those other spatula combinations are actually used much? I can only think Ninja, Sorc and Glacial (Not counting Hurricane) are the only ones used that often, and even then it's minimal at best, because people choose to go for the RNG roll in units rather than use the Spatula to make their fill-in unit. The overall mechanic of it is just poor right now, and it also is leaving out many other traits, like Gunslinger/Ranger from it even being an option. Considering there are only 6 possible synergies, you just named half of them as often used. I'd say that's pretty strong. But I also use it frequently for blademaster, if you havn't gotten 6 blademaster yet with one of them being a spatula you should try it. Anything you blademaster turns into a death machine when you get the 3 and then the 6 is nuts. blademaster Sol? whole teams wiped so fast. I did it with a Pyke, and it was so much scarier than a SoS Pyke (although I had an SoS on him so it was REALLY FUNNY!). I will admit that Demon and Knight are pretty weak, but that is mostly because as a 6 team those are aweful. Demon is best used for only the 2 or 3 bonus because its not worth it to go to 6, and knights is just a crappy synergy period. Armor does nearly nothing vs a late game ADC. So I would argue 4/6 synergies are very good, and then the other 2 spatula uses are often godly if done right. Compared to other items, Spatula has some of the most value in the game, just not usually until mid-late game, but because people see this, they often pick it up early and let it sit. The only reason people might not be using spatula properly is because they just have not figures out how to really utilize it.
Well I was also implying that it would be nice to have the other ones as options too, such as Brawlers. But you currently cant do that, which is why I think it's a bad setup.
: The Spatula Issue
Ok so let me look at it this way then. Exactly how many of those other spatula combinations are actually used much? I can only think Ninja, Sorc and Glacial (Not counting Hurricane) are the only ones used that often, and even then it's minimal at best, because people choose to go for the RNG roll in units rather than use the Spatula to make their fill-in unit. The overall mechanic of it is just poor right now, and it also is leaving out many other traits, like Gunslinger/Ranger from it even being an option.
CurS1VE (NA)
: Riot plz Change item max from 3 to 2
I actually was thinking this same thing just yesterday that it should be lowered to 2 as well. There's just too much that can snowball easily currently with 3 items
Rioter Comments
: Teamfight Tactics - /Dev Update: Balance and Bugfix Log
Nice changes for a start at least. Kinda wish we would do away with double stacking items though, as that seems to be the biggest offender. Also Glacial still needs a hit. Having your entireteam stunlocked for the entire round is not ok when they only have 2-4 Glacials. Should drop the % to like 20/25/30.

Remni Strath

Level 35 (NA)
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