: Karthus jg low elo
He has always been a high elo pick. Now you definately can do well on him in low elo but the problem is that low elo players dont know what to do when they get shut down or how to play from behind. that is karthus's weakness in low elo. he can't brawl early game like a lee sin, Vi, or warwick. he gets eaten alive. and in low elo a fed jungler = win 90% of the time.
: Auto fill is fine. TLDR @ bottom
pick order.... oh god I forgot about that. "mid" nope sorry m8 you are 3rd pick. you get jungle, adc, support. Modern league has made me fat and lazy. I can play Jungle support literally every game.
: What happened to stun?
trist has always worked this way. you have to hit her with CC after she has left the ground. she has unstoppable while on the ground. Ezreal is a blink and all blinks in the game work this way.
Moody P (NA)
: mordekaiser is everything a juggernaut shouldn't be in 2019
uhhhh. what? While I agree morde is a little strong I wouldnt call him a stat check. His Q does actually quite low damage, unless you are isloated. This actually creates counterplay. fight within your minions and he is drastically weakened. His E which is his only way to get to you is quite easily dodgeable. His ult gets cancelled by QSS. Morde has tons of counterplay. and is in no way a statcheck. Stat check refers to the champ's damage being unavoidable and so beating them is much less about skill (while this still applies because there are things you can do) and more about your damage - health ratio being better than theirs.
Bultz (NA)
: AP needs to be toned down a lot
ehhh. i dont really feel that way. when I play Rhaast. I get a SV and thats about enough MR to keep me from melting. sure the syndra will drop 3/4 my hp with her ult, but that is because she is blowing her Ult on me. Also just gonna say this. around 200 of a resist it stops being useful to get it. 200 of a resist is roughly 70% damage reduction. Then ofc magic pen comes in with its flat and % values. so if they are rolling a {{item:3165}} {{item:3135}} {{item:3020}} and you have 200 MR you will effectively have 200x.6 = 120 - 33 = 87. so as you can see its not that Magic Damage is too high. its that Void Staff is too impactful. Armor is easier to build and the % pen item for it is only 35% to Void Staff's 40% (iirc it used to be 35 i dont know why they changed it) So while MR is yes much harder to build with only 3 items being truely relevant {{item:3194}} {{item:3065}} {{item:3001}} (which honestly I think are fine, because on top of being 55MR each, they all have amazing passives) Also btw didnt realize this. Void Staff and Guinsoos dont work together for Pen. they both have the same Unique Passive and so the MPen bit of Guinsoos will actually be turned off if you have Void staff because league takes the higher value.
Xavanic (NA)
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=iluby5Ek,comment-id=0001,timestamp=2019-09-03T00:22:44.687+0000) > > I cant tell if you are being Sarcastic or not. > > But Morde.... yeah he is just hella strong. Im fucking trash at laning. I literally only play jungle. But when I get filled to top lane (cause How that fucking happens when I Queue Jungle/Support is beyond me) I just lock in Morde and win lane. its so free. > > Vlad on the other hand...... Eh. Just build an executioner's Calling and smash his face into the ground with something like Panth, Olaf, Rengar, etc. just something that is really good at dueling. I've beaten lots of mordes, he's def not free, just his massive level 6 power spike with ult is a huge issue, early game mordes ult lasts far too long but it falls off late game as the duration doesn't scale with game length
2 things with this. While technically no he isnt free. I honestly think he is kind of nutty. Id like to see his Q damage reduced to groups, but increase the solo multiplier, this would put more of an emphasis on smart Q positioning. This could have unintended consequences, but id like to see where it takes the champ. The ult falling off is a two fold issue. 1. yea.... the duration doesnt really scale all that well and so it stops being as impactful. 2 you cant ult the carry. cause if the carry has 2 functioning braincells left they should be able to figure out that a QSS is going to basically make morde ult irrelevant. (not that many league players have 2 functioning braincells.... especially ADC players)
: My midlaner rage quit last game and i cant honesly say i blame him....
Jungle is forced into a gank heavy play style. no choice in the matter. Junglers will often fall behind bot lane unless they are just autist ganking lanes and getting kill XP. This is because the jungle XP is already so low that by level 11 if a jungler were to jerk off in the jungle all game and a bot lane were to jerk off in the bot lane all game and not interact. The Bot lane would be hitting eleven when the jungler hits level 10. Thats how bad the jungle XP is. this kind of hardcore ganking wasn't a thing before the camp xp got gutted. Camps used to be very important. If you ganked someone, the enemy jungler would roll in and steal 2 camps and this would severely hurt you becase the amount of XP tied to camps was so high that hard farmers back in the days of stacking junglers could out level mid lane by just farming. Now I dont really know what is better. having jungle relegated to spam ganking to maintain relevance in the game, or having the raid boss yi come out of the jungle 2 levels ahead of your mid laner after having literally never showed up on the map and having 45 stacks on his devourer and 1v9ing the game. in the past it created a dichotomy. Either you were a ganking jungler and you tried to end the game before 30min. or you were a hard farmer where if the game went to 30 you could basically just auto win the game for your team. ------ From what im reading from you is that you want to gut jungle to the point where the role is so bad that it might actually make more sense to duo top because of how straight up awful the jungle would be. Your view of removing scuttle crab, and gutting XP, as well as lowering share XP when carrying a jungle item would make it so that unless the jungler is spam ganking and actually getting kills with those spam ganks they would likely be level 8 by the time bot lane hits 11. Hell just compare 2 junglers hard farming. one takes both scuttles every time they spawn. The scuttle taker will be level 11 when the enemy jungler is around halfway through 9. thats how much XP is piled into them. EDIT: so basically what im saying is. you have literally no understanding of how the jungle works or why it is that way. and therefore. please stop talking about jungle balance. you clearly need to take the time to understand the history of the role as well as dedicate some several dozen games to the role before you have a strong understanding of what actually defines the role. "While yes better jungle wins gg" is often quite true. You dont seem to understand that there really is no changing that outside of removing the role entirely. The Jungle role literally clears neutral camps and rolls into lanes creating 2v1 or 3v2 situations where the ganking side has the advantage. that just means numerically that the jungle will always have a massive impact. and the nerfing of jungle xp actually only makes the problem worse as it makes junglers even more reliant on kill XP.
: what do you think happen by end game?
depends on what your jungler was doing and who it was. If the enemy jungler was a lee sin he very well could have just been walking from lane to lane ganking endlessly because well.... thats what lee sin does. His clear isnt anything special, but his ganks sure as hell are. if your jungler was a diana. Yea.... she aint doin much till 6. or if you had an amumu. he could have been doing so base level ganks mid till 6 for his big bot lane impact gank. Honestly if a jungler is jerking off in 1 lane and your jungler is a strong ganking jungler with good openings for ganks he could have swung two lanes in your favor to their one. Honestly. No idea what happened in your game.
: Kindred
Kindred is hardcore feast or famine. If the enemy team doesnt deny you stacks...... oh boy. Its over. its gg. Its not even close. Prepare your asshole for Tristana levels of range with Kaisa Levels of burst. So i mean...... I dont really know what they can do with her without reworking her passive again cause buffing her would just make her OP.
OgSc (NA)
: Crit jungle item?
I feel that it would just be weak. Even with 25% crit chance this item would be 2500-2700 (based on the standard costs of other enchants) Statikk Shiv is 2600g it gives 40% AS 25% CritChance 5% movespeed and then a damage passive on top of it. This item would just be so underwhelming that it would be pointless. while freeing up a spot for a crit item for onhit junglers would be nice, I think that Bloodrazor would just be more stat efficient. You would basically have to make the item straight up statistically better than bloodrazor for it to be worth building.
: DIsconnections ruining games
So the reason they havent implemented this system is to avoid abuse. Now I do think that there should be a system of If Team has had a player disconnected for 5min concecutively (flag) reduce LP loss by 50%
: League is in a bad spot rn
eh..... i remember when the entire jungle roster was 2 champs. J4 and Vi. And Riot's response to this was to nerf Warrior enchant by 5AD
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=iluby5Ek,comment-id=0001,timestamp=2019-09-03T00:22:44.687+0000) > > I cant tell if you are being Sarcastic or not. > > But Morde.... yeah he is just hella strong. Im fucking trash at laning. I literally only play jungle. But when I get filled to top lane (cause How that fucking happens when I Queue Jungle/Support is beyond me) I just lock in Morde and win lane. its so free. > > Vlad on the other hand...... Eh. Just build an executioner's Calling and smash his face into the ground with something like Panth, Olaf, Rengar, etc. just something that is really good at dueling. im not being sarcastic here. morde he needs his hook to chain his damage up which is on a big cooldown. while vlad he needs 2 qs with also a resource meter to display his power window. i dont see how these 2 are a problem for a top laner.
I honestly feel that morde is too strong because If I can roll up to people who are constantly high mastery (im aware mastery =/= skill) and make it look like they have never played that champ before while I literally cant lane to save my life with 98% of the roster. Something might be afoot.
The FARF (NA)
: body-block during carousel is BS and needs to be removed
: Imo vlad and morde are the most fair top laners
I cant tell if you are being Sarcastic or not. But Morde.... yeah he is just hella strong. Im fucking trash at laning. I literally only play jungle. But when I get filled to top lane (cause How that fucking happens when I Queue Jungle/Support is beyond me) I just lock in Morde and win lane. its so free. Vlad on the other hand...... Eh. Just build an executioner's Calling and smash his face into the ground with something like Panth, Olaf, Rengar, etc. just something that is really good at dueling.
Lovelle (NA)
: Ganking isn't all there is to jungling. Objective control, farming and invading are also important. Right now, champions can constantly gank lanes without being set behind, which only favors like a third of the jungle roster. There has to be exponentially more risk involved with ganking in order to bring more variety to the jungle (in terms of playstyles).
but completely removing XP tax Does more than damage ganking. Covering a lane while the laner is gone will set you so far behind because that would be a full level you miss out on. which lowers your smite damage which makes 50/50 objectives even more difficult, this makes you more susceptible to jungle invades. Removing XP entirely from lane minions for junglers is such an extreme change that brings about so many ridiculous problems that its like trying to hammer in a nail with a fucking sledgehammer. you are just going to break the nail and cause more problems.
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=62BEmgNG,comment-id=00010000,timestamp=2019-08-26T21:12:31.925+0000) > > uhhhh. Then why would I ever gank if I cant snag some XP tax. > > If I literally get punished for leaving my jungle why would I do it. > > While the current situation is too far to the forced ganking side, your idea is too far to the forced farming side. > > sure there is the argument "kill XP, and helping your lane" but as long as your lanes ward up and avoid ganks, 2 failed ganks from the jungler and you can just waltz into their jungle and 1v1 them no problem because they will be 2 levels down. Ganks should be exactly that. Risking XP in exchange for an opportunity for setting the opponent behind and giving yourself a gold lead.
you are putting the risk of gank so high its not worth it. If you Jump out of an Airplane without a parachute and survive you could make money telling your story and a bunch of shit, but the Risk to Reward is so bad that doing it makes no sense. The Reward you would get from ganking just wouldnt be worth the risk. Because you fuck up the gank and suddenly you are a level behind the enemy jungler. he walks into your jungle and kills you. you are now 2 levels down. he clears your jungle while you are dead. you are 3 levels down. he places a ward and sees you coming out of base and kills you. you are 4 levels down now. Ive done this to people before. If you forced them into jungle camps only to get XP that would make this aforementioned strategy the Meta and that sounds awful.
: Remove lane XP from junglers, buff camp XP or spawn rates, and revert dark harvest to the old farming one. Ezpz.
uhhhh. Then why would I ever gank if I cant snag some XP tax. If I literally get punished for leaving my jungle why would I do it. While the current situation is too far to the forced ganking side, your idea is too far to the forced farming side. sure there is the argument "kill XP, and helping your lane" but as long as your lanes ward up and avoid ganks, 2 failed ganks from the jungler and you can just waltz into their jungle and 1v1 them no problem because they will be 2 levels down.
JuiceBoxP (EUNE)
: Jungle in season 9.
I would like to see the jungle XP bumped a little bit, but I think just bumping up the XP would be bad. While sure it was fun being able to roll out of the jungle 2 levels ahead of everyone, I agree with riot it wasn't healthy for the game. Prior to the changes in Jungle XP I would regularly out level my Mid Laner because If I cleared my jungle, Invaded and Cleared the enemy jungle I would be so far ahead I could literally 1v1 any laner in the game.
: Why isn't Kha'Zix nerfed yet?
Kha isnt really that OP. He has a Niche. Lets compare him to something like Kayn who in all but Plat+ he is above 50% winrate (he is at 49.95% in P+) when you play SA you can nuke 2-3 targets all at once since all your damage is AOE. on top of that you then can press R to hide out until your cooldowns come off. Kha leaping on an ADC will do 1/2 their HP with a full combo if they arent isolated. If they are Isolated they will die. This means there is much more counterplay to Kha Zix than that of Kayn. Now Kha gets a good winrate because he is really fucking good at his niche. "oh you walked through the jungle without utilizing the buddy system? dead. There is basically no surviving that. he will kill you and there is nothing you can do about it, but grouping up and sticking together is basically a 100% counter to the champ.
: LOL CLASSIC ANYONE?
Honestly...... While I don't play as much as I used to, I find the game more fun now. I have played in every season since S2 and I honestly think the game has improved. Itemization has become smoother and roles have become more defined. S2 was trash..... The jungle role was goofy as fuck and had very few viable champs. S3 was better but still pretty wonky. The only viable champs in the jungle, for the most part, were AD and you were bottlenecked into 1 build for all of them. S4 was nuts. It had so much shit changed that the jungle was a radically different place with Smite buffs and a shit load of smite items. It was a massive change, but there were plenty of bad changes that came with it. Devourer was so completely busted that it wasn't even funny. You would jerk off in your jungle for 30 min come out and 1v9. The XP was so insane that ganking was pointless because of the aforementioned 1v9 you would be level 18 when everyone else was level 14. If you think S5 was any better, oh boy. You know what jungle diversity means? It means picking between vi and jarvan, and hell what are we even talking about they may as well been the same champ. "oh you wanted more jungle diversity?" We will just remove 5 AD off of Warrior to bring tanks more into line..... 5AD!!! Honestly, S9 is one of the most balanced and fun seasons the game has ever been in. Tanks are viable, Assassins are viable, Bruisers are viable, Mages are viable, Marksmen are viable, Hell even goofy shit in the bot lane like Yuumi Garen Actually is viable and played on the Pro stage. The game has never been in a better place and the people who think the game was better before have rose-tinted glasses on. Now sure there are elements that I would like to see brought back, but a full rollback doesn't address all the silly shit that was so completely and utterly unbalanced in the game that made it not fun.
: Balance Tahm kench supp for the competitive
Kench is some straight bullshit and I think he should be fully reworked so that he is drop kicked back into the support role where he belongs.
Kai Guy (NA)
: Trying to walk my talk.
Thresh is a monster. You can hook priority targets in the fights, Yoink allies to safety or to the engagement. You have some of the most powerful disruptions of any support. On the other hand playing Pyke is pretty strong too. you can clean up entire teamfights with your ult.
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=tqEJIgjK,comment-id=0000,timestamp=2019-08-26T09:26:53.882+0000) > > wut. > > some champs are low cooldown but low impact. Some are high cooldown and high impact. > > And everything in between. Jax has lowish cooldowns because they are relatively low impact. Sure you can stomp some shit with him, but if we compare a jax full combo to a Shadow Assassin Kayn full combo....... yea that shit just dont compare chief. The jax will stun you and start smacking your ass and you will have time to flash away. The SA will kill you with a W Q auto. (in about .5 seconds.) > > They are given cooldowns proportional to their impact on the game. and yes, when the Master Yi pops ult with shojin and Alpha strikes about 30 times in 2 seconds yea its a little tiliting. But thats why we have CC in this game. Stun his ass and one shot him. Jax E low impact? AoE stun that makes invulnerable to auto attacks on a diver? Counterstrike is low impact? Lmao Jax is pretty much an assassin to anything squishy anyways, he does not need SA's burst level. On top of that he is a great splitpusher and strong mobility. But yeah his CDs are "low impact" lol.
Jax is designed to counter Auto Attack Champs, but pops when he gets attacked by assassins and mages. He isn't as oppressive as you make him out to be. there are plenty of ways to deal with him. Hell I find Nasus to be more oppressive. Id rather deal with a jax hopping on me and stunning me than getting slowed for 90% for 300 billion years and given the WWE smack down with a fucking pimp cane.
: If you are not going to balance CDR itemization then balance around it.
wut. some champs are low cooldown but low impact. Some are high cooldown and high impact. And everything in between. Jax has lowish cooldowns because they are relatively low impact. Sure you can stomp some shit with him, but if we compare a jax full combo to a Shadow Assassin Kayn full combo....... yea that shit just dont compare chief. The jax will stun you and start smacking your ass and you will have time to flash away. The SA will kill you with a W Q auto. (in about .5 seconds.) They are given cooldowns proportional to their impact on the game. and yes, when the Master Yi pops ult with shojin and Alpha strikes about 30 times in 2 seconds yea its a little tiliting. But thats why we have CC in this game. Stun his ass and one shot him.
: Help Me Not Suck (Please)
So im not entirely sure where to start but im gonna try. First things first. Trundle {{champion:48}} Hurts like a bitch. If the player (or in this case AI) is equal skill to you and you don't completely outplay him you probably arent going to win that 1v1 in most cases. Trundle's entire life is based around dueling. His ult literally steals your stats and smacks you upside the head with them. (some smart ass is going to try and correct me here but I don't care, yes there are counter picks, but for a new player this doesn't matter. He needs so baseline black and white and the shades of gray can come later) Next Certain champs are for certain roles. Garen and Pantheon are Top laners. Actually, both are quite strong in the meta currently. While Veig is not so much, Veigar is a mid laner, Now this isnt so incredibly important, but it matters more later. You need to learn that certain champs are for certain roles. Like if someone tries to play Veigar Jungle....... yea they are gonna have a bad time. So How should you be handling a fight against trundle. well, there is a thing called trading. This is where you arent doing all in fights but just tickling each other and walking away. Slowly whittling each other down till one of you dies. So While I cant exactly teach you much and arbitrarily saying concepts like trading isnt going to help you im gonna try and link some videos. https://www.youtube.com/watch?v=mxxdeBIwNOs This one is real basic, so there are things you are going to already know, but there are concepts that are important. https://www.youtube.com/watch?v=HMG1_H0nGWs this video will show you what laning tends to look like when people do it right In the end a lot of this is going to be practice. you need to practice a lot to get to a point where you can do many things by muscle memory. I used to play Mastery Yi Mid which..... yea that ain't it chief. but as I played and gained a better understanding of the game I realized my mistakes and started finding my role. Book smarts are 60% of the game and 40% are mechanics. If you know what your opponent can do, what you can do, what every item does, and how to properly build you will get much further than if you dont. Good Luck and Hopefully you do well. If you have questions I tend to check my boards account daily so if you reply Ill see it.
: Why are attack ranges written in seemingly arbitrary numbers and not just the # of hexes?
I think its to try and keep some continuity between League of Legends and TFT. I agree it should be in Hexes, but there are actually things in TFT that the game doesn't tell you but if you just assume that the champ / ability works like it does in standard league you will find that It actually does.
Rioter Comments
: The Amount of Hp each champion has and gains vs Damage Items.
id rather have fast ttk than the super tanks of old. People like to reminisce about the old days. but I remember 1v4ing as tanks because they were too strong. 90% of itemization before S6 was tank. Oh you were playing jungle? you were a tank. even assassins built like a fucking randuins.
: Assassins Should Not Have Hard CC, Period
i mean..... i dont know how long you have been playing this game but kha was a nightmare for 3 seasons straight. He went from a powerful assassin who if you didnt ward up everything was gonna kill your adc instantly. To a fucking Tank. Yes you heard me. a Tank. Who could 1 shot your adc. Back to an assassin who could 1 shot your adc. then into a machine gun Q Tank. Yea he has had an interesting life. his Q before his rework could do 1,400 to an iso target
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=eUPsL3EA,comment-id=00000000,timestamp=2019-08-23T20:01:20.401+0000) > > s5 was cancer. it was tank meta. I remember having a fight where I as Maokai and my opponent as Vladimere fought aa teamfight we were the only survivors. we then survived until the teams respawned and came back to the fight. > > i never want to see that again yeah, but it was still better than dying instantly, atleast we could try here you can't even try, but I believe season 7 would be a better place to start at
wasnt S7 the release of Lethality? Cause I remember getting killed in 1 auto by a lethality graves in S7
: I think that 90% of champs must be nerfed to lower the damage in the game, buffing yet another champ is a big nono even if he needs it, like ASol, honestly revert the game to s7 and let's go from there and see what can be done because s5 will never ever happen again :(
s5 was cancer. it was tank meta. I remember having a fight where I as Maokai and my opponent as Vladimere fought aa teamfight we were the only survivors. we then survived until the teams respawned and came back to the fight. i never want to see that again
Sageace (NA)
: I'm getting so tired of getting Autofilled every 3 f*c*ing games in Normals
Gonna be honest here. I never get autofilled. And when I do its like. "yo wtf were there literally no midlaners qued up????"
: I mean IK theres a mage bais on the boards but
when the game becomes dodgeball you should just back off. you are just jerking off wasting your time. If neither team is going to engage its pointless for you to be there.
5050BS (NA)
: One thing Riot does not seem to account for in Ranked ELO
this is honestly just not true. Like.... not at all. one of the top champs in the jungle right now is Karthus. If you see a bronze player lock in karthus jungle...... dodge. There are top champs for levels of play. Just because something is what the diamonds play doesnt mean you should be playing it in bronze.
: 1 VS 1 permanent game mode!
This existed for a little bit. When Yasuo was released they had something called Snowdown Showdown. It was 1v1s and 2v2s. In 1v1s it was first to Kill a tower, First to a Kill, or First to 100cs. It was on Howling abyss, but you could recall and buy items/heal. 2v2s it was just double everything. 2 kills, 200CS, or 2 towers.
: Kindred is one of the most absolutely unfun, stat checky designs in the game
Honestly, I don't agree with this. Kindred is a fairly weak champion without her stacks. and it is fairly easy for a team with about 6 brain cells to deny her stacks. Do you see that mark on scuttle? the Jungler should IMMEDIATELY stop what he is doing and go deny the stack. And the Mid laner should rotate up to help with the denial. If you are marked by kindred you should ward up and play safe. It's like Nasus, but even easier to deny. If she doesn't get her stacks she gets dicked. So you just aren't denying her hard enough. While I understand the complaint of "why should a champ be so strong that we have to be hyper-vigilant to stop her from getting her stacks" well its because she is actually just trash without them. Now I'm looking at this from the perspective of a jungle main, but 90% of kindreds I play against don't get her first 4 marks (she gets her bonus range at 4,7,10,13,16,19,22,25 stacks) until like 16 min cause I just deny her has hard as possible. Then I keep track of who is marked and try to make sure I'm always there to make sure she can't get the stack. This basically forces the enemy team into a 4.25 vs. 5 cause she is like a 1/4 of a champ without her stacks. You need to have a denial mindset. She is a stacker, Her true power comes from her passive and as long as you keep her denied she is useless.
: What Happened to Rotating Game Modes?
I just want fucking Showdown to come back. 1v1s and 2v2s were so fun. they haven't been in the game since Yasuo's release
: Their should be a classic league of legends
Here is the problem. The game you are referencing Became essentially a completely different game after 2007. Same regions yes, but They added abilities, added more items, and revamped much of the existing game. The new classic game coming out soon had minor changes throughout, but pretty much all changes happen on an expansion basis, giving a solid place to start and stop with what is considered classic. League of Legends on the other hand. This game evolved slowly over time with only 2-3 seasons creating massive changes. while every other season was slow changes to the state of the game. and with the game being a constant state of unbalance with things being permabanned and other things being unplayably weak its a balancing act to balance. now sure if they released a classic variant and spent 3 years without changes and just buffing and nerfing they might be able to bring a version of the game into a completely balanced state. but the question remains to be asked. What is old school to you? Is it Season 1? Season 2? Season 3? Those were the seasons on the old map. Season 3 was the season jungle became a fully identified role. How about Season 4? its the new map and it has all of its interesting jungle mechanics. Classic means something different to everyone based on when they started playing the game. And honestly. League was pretty fucking garbage in the past. It had high points most definitely, but the game has come so much further. I don't think I could play S3 League anymore. I'd lose my mind. All the QOL changes, the Jungle design is so much better. The Dragon changes improved the game significantly because it gave a real objective outside of 500g. I think you are looking at the game through rose-tinted glasses for the game in the past / hung up on a champ that got improved drastically with the changes. sure I cant play Akali jungle anymore cause the E got changed, but I identify outside of my niche playstyle the champ got improved. I used to play a ton of Viktor and Loved Augment Death. That shit was the bomb. Oh, Yasuo is about to get his shield? laser his ass so the DOT pops his shield. But the changes to Viktor while they changed his playstyle because of the new augment system, It was a huge improvement. Same with Swain the champ I got my first Penta on. The new swain, while I don't enjoy him as much, is a drastically better champ.
Divin1ty (EUW)
: ***
Everyone has their favorite season. Some bits are rose-tinted glasses but other bits aren't. For me, I'd love to play S4 again. They went fucking nuts with jungle items. it was the season of the massive shake-ups in the jungle. There were like 4 smite buff items, each camp gave a special buff when smited, like 5 enchants and the old jungle items were still around so you could go elder lizard if you wanted or elder golem. Nowadays the Jungle itemization is pretty fucking stale, but back then there were so many options and playstyles. and pretty much every playstyle was viable due to items. Sure there were clear standouts, but everything was playable. You could jerk off in jungle for 30 min while all your lanes lost but come out as a complete and total 1v9 monster. Or you could play gank heavy early and stomp games out by the 20 min mark. really the only depressing part about S4 was Jungle vayne popping out 30 min later with 5 items and 60 stacks of devourer and 2 shotting your entire team.......
Okword45 (NA)
: Jungle Onetricks
https://www.youtube.com/watch?v=ikeAWRnLBTg&feature=youtu.be Virkayu does a solid video on junglers for all ranks Personally I like Kayn for his adaptability. Oh Look. they have a lot of tanks. Go Rhaast. Oh look They are pretty squishy. Go Shadow Assassin. Either way the difficulty of Kayn is that you essentially dont exist until you hit your evolution. Also Warwick is braindead. Its fun. I play bruiser warwick because Im pretty tanky but also if left alone with the ADC can easily kill them 1v1.
Rioter Comments
Rioter Comments
Boomer (OCE)
: Can't believe this is banworthy
i got banned for mentioning a certain adult entertainment site for 7 days (maybe 14 cant remember) when someone asked me the question on how I detilt.
: What actually counters Pyke?
{{champion:2}} Weaponized autism. Presses R and can no longer be stunned or pulled. Throws axes to Perma-slow him, and just smacks him till he dies.
Rioter Comments
Rioter Comments
Rioter Comments
: I can't even tell how many times I had to type this.... ____________ That QSS removes the Mordekaiser ultimate is a necessary counterplay layer. Without that interaction, Mordekaiser becomes the ultimate objective control. Baron and dragons are not targetable in his ult, so if both teams try to contest these objectives, then Mordekaiser can just ult the enemy jungler before it gets low enough to smite, effectively removing them from the field. Which leaves Mordekaiser's team as the only one with smite available, so the odds to get the objective are _heavily_ in his favour. With QSS, the jungler has the option to build that item and cancel his ultimate in these specific cases, meaning that they can still contest the objective with their smite. Mordekaiser still gets to keep the stolen stats from the jungler for the duration, but that they can set themselves free has to stay as an interaction.
They should make the neutral monsters still targetable in his ult and remove the QSS functionality. It's pretty silly that you can QSS out of the fucking shadow realm, but cant QSS Zed Ult.
Neriticc (EUW)
: Mordekaiser is nothing without his passive.
I am kind of surprised you can QSS being snapped to the shadow realm, but you can't QSS zed ult......
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