: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=KZEz4qze,comment-id=0000000100010001,timestamp=2019-12-09T21:53:59.932+0000) > > First off Pro play is very different than Ladder. Easy example. Rek Sai. She released with a .8 AD scaling Q. It was pretty nuts. They nerfed it repeatedly. By .5AD she was no longer played in ladder. She was played in Pro play even after the Q was nerfed down to a .1 AD scaling. > > Proplay is not a good indicator of champion strength. Sejuani is mediocre in Ladder. She was pick ban in NALCS in S9. > > Now onto trynd. Trynd is a fairly one-dimensional playstyle. This is why isn't picked as often. If you get ahead. you can basically single-handedly win the game. If you get behind...... you are a melee right click. Not a good champ to play from behind. He is the embodiment of Feast or Famine. If you get ahead. you cannot be stopped. If you are behind, the support might 1v1 you. > > Now compare this to Ranged champs. For an ADC to just invalidate the game they need to be super fed. Like 20/0/0 fed. and even then they need to be protected. They are more consistent DPS and scale very well into late game. They are a tool that only gets stronger as the game goes on. But they need to be unreasonably fed to get to the point of killing people in 2 autos. Trynd just needs a small lead to do this. Trynd isnt good climbing in solo queue EITHER he has awful statistics.
https://lolalytics.com/ranked/worldwide/leaderboard/Tryndamere/ His statistics aren't that bad. He is over 50% winrate when accounting for all regions. and that is with a 5% pickrate
sufeng (NA)
: Life of a Jungler
Ping Dragon timer. 1min. Ping Dragon timer 30s. "You guys coming?" Ping Dragon timer 15s. Ping Dragon Alive. Team still jerking off in lane. Enemy starts doing dragon. I hop the wall and miss the smite by 30hp. "better jungler wins gg report olaf he is bad" *Sigh*
: So, let's avoid reading a condescending block of text
especially when it's an OTP. Not Biased at all. And Ill save you the blocks of text. Basically they are saying Akali isnt OP because Darius has a higher winrate.
: Overpower is the opposite of fairness in the game, and now we must decide what is fair and what isn't, and most importantly, fair related to what? We see all the cries on how Darius can't do anything to Akali, but when we look at the hard data, Akali is always in a negative win rate against Darius, and I even posted that data in the OP of the thread, Akali has a 36% win rate again Darius. So clearly, just from those stats, we see there's a contradiction between what people perceive as fair vs what actually is fair. Darius vs Akali is like Flat Earthers vs Science. You have the data, it shows that Darius craps on Akali, if he knows well enough what he's doing, then there's those people who without any evidence go "no, that's now how it is", or their whole evidence is based on faulty data, as taking low elo clown fiestas as "yep, this is how it is when both players are super good" is dumb. Let's look at some proofs: Akali vs Darius - lane win rate - game win rate and rank (will simply post the highest) - Iron - no data (Blitz has nothing for this elo) - Bronze - Akali 51.7% LWR, 50% GWR - Silver - Akali 50.5% LWR, Darius 52.5% GWR - Gold - Akali 52% LWR, Darius 53% GWR - Platinum - Akali 52.1% LWR, Darius 54% GWR - Diamond - Darius 52% LWR, 53% GWR - Master - Akali 59% LWR, Darius 53% GWR (Masters was always a weird elo, at one point in the past, Akali had like 45% everywhere except Masters where it was over 60%, general win rate, so always take this rank with a grain of salt) - Grand Master - Darius 66% LWR, 50% GWR - Challenger - Darius 67% LWR, 66% GWR So, till Plat and with the weird exception in Master, Akali beats Darius in lane, still loses everywhere when it comes to game win rate, or is even, but in Diamond, Grandmaster and Challenger, the ranks where the best players are (not saying Master is bad, just that it's a weird rank, always was) Darius eats her for breakfast. So again, stats show that if Darius is good enough, he beats Akali, but players cry it's not true and how no matter how good they are, they can't do anything, and what they say is valid if they are in the low ranks where not many know what they should be doing, and what was said about how low ranks don't know how to end even if fed, shows again as true in the GWR between the two. Akali wins lane, loses game. So again, overpowered in comparison to what? Pro play? That's unfair to say, you know? As anytime we say something how "hey, this is X way in pro play so it should get Y treatment" or "no, don't do X to this because of Y in pro play", the boards jump on how "pro play is a different game, so what they do isn't related to the normal game", so why treat Akali different? As yes, she's unfair to her team in all ranks when mid and all but 2 ranks when top, as other than Grand Master and Challenger in the top lane, she has negative winrates everywhere, but she's fair to the enemy. Isn't she unfair when played by a main who mastered the champ against someone who didn't master their champ or doesn't know the match-up? Ok, tell me 1 champ that is fair when played by a main against someone who didn't master their champ or doesn't know the match-up. When you call something OP, bring info compared to what is she OP. Is she OP in Challenger? Yes, right now she is, it's due to Conqueror being so busted right now, as since the introduction of the new one, her ban rate, pick rate and win rate there skyrocketed, but she's not the only Conqueror user that's dumbly strong right now, so it's clearly a rune problem, not an Akali problem. Is she OP in low ranks? Not at all, and stats prove it.
I dont care about her damage. That shroud is actually the most r%%%%%ed shit. If she is dealing damage she should not be able to stealth for a while. You should not be able to pop in and out of stealth constantly attacking. its just so fucking obnoxious. id rather play against Darius any day. At least I can see that fuck. Hit him with some CC and kill him. Akali is just too damn slippery. EDIT: Also. "Akali isnt OP because Darius has a Higher Winrate" isn't a good argument. If we gave zed 200% increased damage total, then buffed Viktor to have 300000000000% damage increase. Zed would still be OP. Its just Viktor would be even dumber.
HalexUwU (NA)
: Senna seems just a little overtuned
honestly after playing senna. She just feels way too strong. I get the self nerfs and things but like..... Holy fuck She just feels so dumb. Its a support, that functions as a secondary ADC for your team. I think the problem with senna comes from her overloaded as fuck kit. Are the numbers lower? sure. Doesn't change the fact you have a root, Heal, Shield, and a shit load of damage (and that damage is sustained damage) All in the same kit.
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=KZEz4qze,comment-id=00000001,timestamp=2019-12-09T21:24:21.712+0000) > > You can instapop an ADC at least. If they misposition you can blow them up. > > Trynd on the other hand. If he gets a lead it can start 1v5 if your team doesn't have enough CC. I played against one last night. (Our top laner is still learning the game so he is being yoinked into matches with Golds and getting slaughtered when he plays with us.) So my ADC and I are like 10/1/2 and 2/2/10 respectively. The trynd was like 8/1/0. In most cases the super fed Thresh and MF should be able to clap any champ. But in this case I simply didnt have enough CC to keep the trynd off my ADC for 7 seconds. Since you have take out all his HP, Then survive the next 5 seconds of invuln, then the inevitable 1/2 his hp heal. He killed my ADC in 2 right clicks. > > There is counterplay to an ADC. You can assassinate them. there is an entire class of champions dedicated to killing them. Trynd on the other hand. "Just CC him for 7 seconds 4Head" Yes trynd is so much better and safer than adcs thats why you see him so much in pro play and his winrate is so high. Oh wait.
First off Pro play is very different than Ladder. Easy example. Rek Sai. She released with a .8 AD scaling Q. It was pretty nuts. They nerfed it repeatedly. By .5AD she was no longer played in ladder. She was played in Pro play even after the Q was nerfed down to a .1 AD scaling. Proplay is not a good indicator of champion strength. Sejuani is mediocre in Ladder. She was pick ban in NALCS in S9. Now onto trynd. Trynd is a fairly one-dimensional playstyle. This is why isn't picked as often. If you get ahead. you can basically single-handedly win the game. If you get behind...... you are a melee right click. Not a good champ to play from behind. He is the embodiment of Feast or Famine. If you get ahead. you cannot be stopped. If you are behind, the support might 1v1 you. Now compare this to Ranged champs. For an ADC to just invalidate the game they need to be super fed. Like 20/0/0 fed. and even then they need to be protected. They are more consistent DPS and scale very well into late game. They are a tool that only gets stronger as the game goes on. But they need to be unreasonably fed to get to the point of killing people in 2 autos. Trynd just needs a small lead to do this.
Rimien (EUW)
: I can't learn this game
So I will cover the Jungle bit first. This all depends on when this happens. Lets say you are red side. So your Blue buff is Bot side of the map. If they go to steal it you need to do the counter. Depending on your champ this can be easier or harder. When I get invaded and they take my buff. I immediately book it to the opposite buff on their side. So if they come to invade bot side for my blue. I go invade their top side blue and steal it solo, Then I run back to my Red, Clear it. And now I'm stabilized and back on equal footing. -------------------------------- Generally learning champs and knowing who is strong comes from time. Now you can also look at the scoreboard. Doesn't really matter the champ, If you are 0/3/0 with 50cs and they are 5/0/0 with 100cs they are going to one shot you. It could be a support bard. He will one shot you. So The major thing is just keeping track of the scoreboard. CS & Kills are the best indicators of Success. Also Each Kill is roughly equal to 15CS. So if an opponent has 30cs and 2 kills, and you have 120cs but 0 kills, you are actually theoretically stronger than them. Also despite all this. There are still champs that clap other champions basically always. It doesn't matter how fed the Xerath is, That Olaf is going to kill the xerath 1v1 as long as he doesn't get hit by literally everything. ---------------------------------- When it comes to laning, generally melee champs are stronger than Ranged champs in a DPS race. (this is if they are equal footing) So While they may have the range advantage, if you have an opening and there aren't too many minions or you have minion advantage you can actually fight them. This isn't always the case, but its more a general rule with a couple exceptions.
: New Evelynn is no fun to play as or against
old eve was fucking infuriating to play against. She would roll up clap you with a bunch of Qs, and then E you for 3/4 of your HP. New eve feels so much better to play against. To actually instakill me she needs to use her ultimate.
: Strait line pathing
I want Path Queueing from HoTS. You could hold shift and give queued up movement orders. This meant if you wanted to path across the map in a specific way while being able to look around the map you could.
: So tryndamere is a braindead right click champion that needs nerfs because of his playrate but numerous beginner friendly adcs with literally 10x his pick rate are fine? Those champions can also see pro play, trynd doesn't. Hes not even good right now.
You can instapop an ADC at least. If they misposition you can blow them up. Trynd on the other hand. If he gets a lead it can start 1v5 if your team doesn't have enough CC. I played against one last night. (Our top laner is still learning the game so he is being yoinked into matches with Golds and getting slaughtered when he plays with us.) So my ADC and I are like 10/1/2 and 2/2/10 respectively. The trynd was like 8/1/0. In most cases the super fed Thresh and MF should be able to clap any champ. But in this case I simply didnt have enough CC to keep the trynd off my ADC for 7 seconds. Since you have take out all his HP, Then survive the next 5 seconds of invuln, then the inevitable 1/2 his hp heal. He killed my ADC in 2 right clicks. There is counterplay to an ADC. You can assassinate them. there is an entire class of champions dedicated to killing them. Trynd on the other hand. "Just CC him for 7 seconds 4Head"
: No, because it is improper to punish an entire premade just because of a member or two. If someone is being toxic, mute if you feel the need. Report post game if you desire. But Jim Bob shouldn't have to worry about getting a penalty because Bob Jim flamed and they happen to duo.
well then at least the punishment should be that if you are being toxic in a premade you cant play with your friends until you clean up your behavior. in this case it would be another deterrent for toxic players.
: No punishment should be attached to the number of reports alone. And just because one person in the group of four is being rude doesn't mean you get to hold the other three accountable for that person's behavior. That's called guilt by association and it should not be used for game behavior punishments. As it stands, one person's report is all it takes for a game to be reviewed for the person getting reported. Additional reports in one game do not increase the chances that the system looks at the game. So only you reporting someone is just as effective as 4 people reporting someone.
If everyone in that 4 stack is being toxic im only able to report 1. This is the case 90% of the time. Ive played with very few non toxic 4 stacks. They are almost always toxic and direct it all towards the random. This would allow you to punish the whole stack of toxic fucks.
Rioter Comments
Rioter Comments
pwc2016 (NA)
: Unpopular opinion here..
I think he might be a little strong this seasons but that is because you basically cant come back this season. its early game or nothing. So basically all the early game champions are OP.
: Not going to try and contest that there is more snowball now, but is this really a BAD thing? I mean think about it, given a perfectly balanced competitive game if a perfect team faces another team which is otherwise perfect but makes 1 mistake then the perfect team should have some set of actions they can take to turn that mistake into a victory. If they couldn't it wouldn't be a mistake, it would be just an alternative viable move. Now that means in order for you to comeback from a mistake, ANY mistake, your opponent must also make a mistake. So having more ways to capitalize on an opponents mistake (via plate gold, dragon's, heralds ect) and turn that into a victory thus improves the game's ability to function as a competitive Esport. The better team isn't the one that is playing from behind, so how could a comeback ever happen if the better team always wins? Shouldn't this be exactly what we want?
In premise that sounds great, But lets take the reality of League of Legends into account. Snowballing favors early game characters. In this case against a late game champion you expect to lose early game, but drag the game out to hit your powerspike so that you can fight back. In the case of a very snowbally meta you make it so that late game champions are just..... bad. It also makes off meta picks significantly weaker as the meta champions are significantly more likely to gain an early lead which almost always turns into a win in S10. Because league of legends has champions that fit into time based catagories (early, Mid, Late) In a snowball meta it makes it so that early game champions are just outright better than champs that fit different archetypes. and in this case champions are supposed to be Archetypes, Not just straight up tier lists. But Because of the game being so snowbally (And the jungle especially) It makes it so that many champions that aren't early game, just straight up aren't viable to play.
: just read a post from 4 years ago saying pretty much what everyone in these forums is saying today about the game (s10 changes + champ additions/reworks). damage too high, tanky champs being super tanky without tank items (full dmg garen for instance)... and since this was posted 4 years ago riot's idiotic team has only ~~doubled~~ tripled down on these decisions. damage is super high, runes are nutty, items constantly get changed, new champs are overloaded & difficult to play against. throw in the game changing nearly entirely every season, all the changes to mechanics... even something as simple as minions being a trump wall that you can't get over/around anymore are noticeable changes that weren't even discussed with the community. they added scuttles, turret plating, dragon stats instead of just team gold, dragon soul, elder, 1 herald and then upped it to 2 heralds, bounty gold, Pyke.. the problem with these objectives is that the team ahead benefits from them. the team behind cant really roam, let alone get vision or group up without sacrificing their lanes/base. another issue is that elder is so decisive that you could be winning and doing super well but their jg steals and the execute wins them the game. that's bs to me lol. the game isn't about skill anymore and hasn't been for a while. you follow riot's cookie cutter idea of how a game should play out and whoever has the better, flashier, newer champs and an early jungler with high damage and mobility wins the game. :)
Turret plating was introduced because people were level 2 ganking and doing 1/2 the towers HP before they could even make it back to lane. Towers were dropping by 6min. So they added plating to slow the process, but still reward the player ahead for pushing.
: the op is talking about the autofill system currently in place, not the role fill if you are unfamiliar with it the basis of autofill is that while you can choose 2 roles to play, you will always have a chance (unless you have autofill protection) to get slotted into a different role (usually jungle or support) and to the op riot has already spoken on this to some degree, please do a bit of research before making a post like this here is a small part of the discussion in question "Autofill was introduced as a last resort way of ensuring people didn’t sit in queues for ridiculously long stretches." https://nexus.leagueoflegends.com/en-us/2017/06/ask-riot-autofilled/ that is the link to the article, the first question asks about this tl;dr without autofill in place, queues would be at a bare minimum 3 times longer
Im fully aware of What Auto Fill is. Im saying that he could actually learn to play every role. And if you run Fill as your secondary you never have to worry about auto fill because you are already expecting to get filled. Really the only people I ever hear complain about Auto Fill are Mid/ADC/Top Player. And of that group mostly just Mid/ADC. Maybe move out of your comfort zone and play other roles.
: get rid of auto fill
Or you could like..... Play. Fill is fine. Hell I run Fill.
HellShot (NA)
: Change Vi ult
"misses everything" She has 1 Non Targeted ability lets be fair here.
Trap2B (NA)
: How do you jungle Eve?
I feel many of the AP junglers have just been given the dickens this season. Since there is no more catchup XP this season is very early game centric making weaker early game junglers irrelevant. While I love Nidalee as a champ, I just feel that she isn't worth playing when Id have a better chance at stomping my game with Olaf, WW, Lee Sin, etc.
Rioter Comments
Revech (NA)
: Play an OP champ and put on your tryhard, welcome to unranked draft. Also if you start a new account and do exceedingly well in your early matches you'll get automatically marked as a smurf and put up against other smurfs for your future games. Most smurfs will play hard carry champs (yes even in draft), and if you want to win draft, I suggest you do the same.
That's the thing. We don't want to try hard. Like every single game, we can outplay each of our opponents 1v1. Like they are actually trash, But that doesn't matter if they just suck each other off and roam 5 man around the map all game. We don't like roaming as a 5 man cause it really isn't fun. Going for 1v1s is fun.
Rioter Comments
5050BS (NA)
: But they really buffed her E IMO > Zoomies (E) No longer has charges Cooldown: 12/11/10/9/8s Cost increased from 30/40/50/60/70 to 100/115/130/145/160 Duration increased from 2 seconds to 3 seconds Movement speed lowered from 25% to 15% Heal AP increased from 10% to 30% Minimum heal increased from 30/40/50/60/70 to 70/110/150/190/230 [New] Now gives attack speed: 25/30/35/40/45% With 40-45% CDR thats a 4.8-4s CD for a 3s movement speed boost and the heal is HUGE now AND you get 45% attack speed
Yes, But now her damage is even more gutted. She is slowly becoming a Slightly safer, lower impact Soraka.
: Why Gut Yuumi?
They give her a xerath Passive but then completely punish her for using it. She is already just fucking dead if you hit her with CC. Now its even more so.
: Are the new Sugar Rush skins Legacy
Still Hoping for Kandy Kayn. Turn his scythe into a big ass Candy Cane, Base Kayn Is fairly normal, but with a Santa hat. Then each transformation is an aspect of Christmas. Rhaast is Krampus, and SA is Santa.
: I've found building even a single MR item puts an end to his one-shot shenanigans.
Its just dumb when he is a better AP Jungler than Pretty much Every actual AP Jungler.
Rioter Comments
: Warwick is not even _close_ to a tank, and you clearly dont have 100k mastery, or probably ever played the champ. Lmao.
warwick is a tank. the only damage item that is commonly built on him is a Titanic. If your definition for a tank is that they cannot commonly build even one off tank item then there is like 1 tank in the entire game.
Rioter Comments
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=ETs5Bhf8,comment-id=0000,timestamp=2019-11-25T22:01:40.232+0000) > > There is 1 problem with that. Dragons were a thing in League of Legends. But they are Extinct. The last one was killed by Shyvana. Basically the Rune wars Killed off a lot of the ancient species and only the hardy Quick reproduction species like humans survived. (with exceptions of Ionia relatively untouched by the wars) > > So unless Riot wants to go "Hey Look some dragons actually survived!" Which i mean. They have retconned so much shit to actually make the lore of LoL not a jumbled mess I could see it. Until they go in and change the lore. Dragons are dead. Yeah dragons are dead... which is why there are 4 elemental ones and an elder one that we can kill... {{sticker:slayer-jinx-unamused}}
"magic" I dont know how much of the old lore is still canon, but summoners rift is based in a very dense magical place and the nexus create a bunch more magic. Baron Nashor comes back because it is a magical being that is being created by the intense magic of rift. And the dragons were created through magic. Now this could have changed, but that was the reasoning for why dragons respawned in the past.
Quáx (NA)
: These jg changes to xp really hit me hard
You have 5% more XP by 10min than you did before if you clear your camps on respawn. But you need to be clearing things immediately. Your problem is that you aren't clearing efficiently enough. Jungle feels much better this season to me. I can clear fast, Pop into a lane, Get a kill, and farm since my stuff is now respawning. Now with the dragons being weaker, I can solo the dragons if I get vision control and know the enemy jungler is top side.
: Some ideas for Support Champs
Noxus General's CC is A dash where when he hits the target He Grabs them by the throat and lifts them into the air dealing damage as he strangles them with his bare hands. counting as airborne so Tenacity doesn't reduce it.
Mianta (NA)
: Oh that's right, I forgot it doesnt shuffle. I'll be so happy to see some form of icon showing his secondary.
I think it would be mega bullshit if we didnt know what was the secondary, because some of the secondaries attack multiple targets when combined with Q. It would be dumb if you got slowed randomly and were like "yo wtf, Oh Its his slowing gun"
: 'Member when they took spell vamp out of the game?
"Spell Vamp is broken" - Removes spell vamp. "Riot 1 year later" - {{item:3812}} Btw Just gonna say this. Will of the Ancients isn't in the Items list for the boards. but {{item:3128}} is. Take this how you want.
: BE shop
In the past riot released pallet swaps and people were outraged. Now Riot releases Pallet swaps and people ask them for more. "The future is now Old man"
Kai Guy (NA)
: Now vs Then
I mean. My problem comes from him having 1 Damage ability. Last time we saw that was Zoe and that bitch could do 90% of the health of a 250MR tank with 4500hp with a single Q on release. Im just scared of how mega overtuned he is going to be because "He has 1 basic ability, it needs to be strong"
Mianta (NA)
: Playing against Aphelios..
We will probably get to see his Primary and offhand guns, but not what is next. Now if you play him a bunch or play against him a bunch you should eventually be able to predict what comes next. Its not random. Its a revolving door. When he finishes a gun its not shuffled back into the deck. Its put at the bottom of the deck of car.... guns. and he will get it back when he gets to the back of the list.
: Are the new drakes bugged?
First 2 dragons are random. After the first 2 dragons are killed a random Dragon soul is chosen and it's map effect comes into being. Now all future dragons will be of the element of that dragon soul.
: Why are people complaining about Aphelios?
Riot is releasing a champ with 1 ability and an R. The last time they released a champion with 1 damage ability she was so overtuned she could do 90% of the health of a 250MR Tank with 4500 hp with a single ability {{champion:142}} . So I gotta say. I'm not expecting this one to be any different.
NYF4 (NA)
: Should have an option to disable dragon effect on map
Infernal making the whole map have a red tint makes me want to die. Its actual hell on my eyes. Mountain is...... I honestly don't really notice this one. Ocean is amazing. the darkening of the map and rain effects are amazing. I really like this one. Wind............ Oh boy do I love Greyscale. Don't you? Like riot, Why. Its like riot went into the graphical settings and said "What if we just reduced saturation to 10%"
darkdill (NA)
: So HotS just got Deathwing. When are we gonna get a real dragon like him?
There is 1 problem with that. Dragons were a thing in League of Legends. But they are Extinct. The last one was killed by Shyvana. Basically the Rune wars Killed off a lot of the ancient species and only the hardy Quick reproduction species like humans survived. (with exceptions of Ionia relatively untouched by the wars) So unless Riot wants to go "Hey Look some dragons actually survived!" Which i mean. They have retconned so much shit to actually make the lore of LoL not a jumbled mess I could see it. Until they go in and change the lore. Dragons are dead.
: Guys, Aphelios has no defensives, no mobility, limited sustain, and limited CC
Hey dont worry. Riot will realize their mistake and give him a 6th gun that every shot gives him a kalista hop and 300% movespeed. (I'm only kidding a little bit)
: I mean u could say sylas since he was jng meta for long time until he got gutted.. but jungle has the most reworked champs.. I personally just dislike how they are trying to make jungle champs, like ivern.. I hate ivern and i thought he was gonna be such a good champ, but then they made him this pacifist tree garbage that was basically a roaming sack of gold..
Ivern is actually really good. Its a completely different playstyle and is a very interesting champ. For most people they aren't going to like him, but he is a niche pick that can turn a game in your favor.
: Or just make them attackable like every other fucking trap in the game.
Yea this would be nice. even if they had 5 HP so they took 3 years to kill. At least there would be counterplay beyond "Just dont step on them 4Head" Its effectively the same as if you had an olaf whos axe did 3.5 million damage. "Just dodge it"
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=EmrKHi0Y,comment-id=00020000000000000001000100000000,timestamp=2019-11-25T02:58:00.973+0000) > > Unlikely. The problem is that Hard Farm Champs got their strength out of stacking jungle items. > > Since Camps are even lower value and there is no stacking jungle item to create artificial value out of the jungle, you are still best off spamming ganks. If you do not farm you are so low in level compared to laners that you just can't gank now.
Im not saying you dont farm at all, but the jungle meta for the last 5 seasons or so has been. Clear jungle as fast as possible, Gank repeatedly until jungle is back up. Repeat. There was a time when you wouldn't see your jungler for 25min. Then they would walk out with a 40 stack jungle item and 1v9. Sure this was unhealthy, but it was a timer. If a lee sin was able to get ahead early and invade to keep the enemy jungle shut down they could end the game before the jungler got stacked.
: > [{quoted}](name=ZephyrDrake,realm=NA,application-id=3ErqAdtq,discussion-id=pTjA7YTp,comment-id=0001,timestamp=2019-11-25T02:51:15.845+0000) > > Ok... so you lost because you have no objective control? Maybe actually get the objectives instead of letting the 0-6 jungler get all the dragons from under your nose? i mean we dominated every lane we was pushed down mid inhib the shyvanna got the earth dragon to get the earth soul and after that we got aced every single time due to the ridic shield they had ontop of ka'sai ult shield and barrier xerath and then they got elder dragon and we just couldnt compete anymore. all because we focused on towers and kills we lost the game because the focused on dragons only. do you not see how stupid that is? the game is about killing the nexus not the fking dragons. dragon needs to go back to being gold only so it atleast falls off an doesnt scale infinitely.
if you were dominating every lane you should have taken dragon.
Rioter Comments
: > [{quoted}](name=Rewt,realm=NA,application-id=3ErqAdtq,discussion-id=EmrKHi0Y,comment-id=000200000000000000010001,timestamp=2019-11-22T00:25:28.810+0000) > > i just miss having some kind of diversity in the jungle. Nowadays every champion is effectively the same. Clear the low value jungle, spam ganks till jungle is back up. Repeat. > > In the past there were options to do farm junglers, Gank Junglers, Mixed Junglers. Every playstyle was viable. now that the camps give less xp and respawn faster we might see the farmers junglers rise again.
Unlikely. The problem is that Hard Farm Champs got their strength out of stacking jungle items. Since Camps are even lower value and there is no stacking jungle item to create artificial value out of the jungle, you are still best off spamming ganks.
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Rewt

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