Rioter Comments
Rioter Comments
Rioter Comments
wildfox99 (EUW)
: yea a champion abuse a machanic so all other champions have to suffer for it just nerf trynda,AP damage on towers is fine
> [{quoted}](name=wildfox99,realm=EUW,application-id=3ErqAdtq,discussion-id=i8yW8Fvy,comment-id=0005,timestamp=2018-07-19T18:54:28.160+0000) > > yea a champion abuse a machanic so all other champions have to suffer for it > > just nerf trynda,AP damage on towers is fine Trynd is not the only example of this. Just look at every mage going bot lane and replacing adc, the thing is that they are doing comparable damage if not more than adcs to towers, and ppl wonder why towers are crumbling over, before it used to be the ADC job to kill them, now everything including ap champs (who are not supposed to be good at tower taking) just 2 shot them.
Rioter Comments
: > [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=X5y9q9Er,comment-id=00000000,timestamp=2018-07-18T22:14:39.377+0000) > > 5% crit are not worth 300 gold. > > this is actually fucking retarded. and it makes it easy for them to get 100% critical strike chance. were back to i.e. + double zeal rushes and the items are even cheaper. > > right now its not possible for marksmen to get 100% crit without overcapping. which is why most of them dont do it. > > after these changes, marksmen with 100% crit will deal the same damage as currently with 60% crit. only that their builds got 1000 gold cheaper. So youre complaining that they are going to get stronger faster but weaker late game because? They just paid slot efficiency for gold efficiency by nerfing I.E. Nothing you said countered my argument, they need something like this in order to dial back on their toxic late game. Its compensation.
> [{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=X5y9q9Er,comment-id=000000000000,timestamp=2018-07-18T22:21:26.415+0000) > > So youre complaining that they are going to get stronger faster but weaker late game because? They just paid slot efficiency for gold efficiency by nerfing I.E. > > > Nothing you said countered my argument, they need something like this in order to dial back on their toxic late game. Its compensation. Hes a biased garen main, dont bother. For him the game is good when adcs are unplayable since they are one of garen's natural checks late game.
Bultz (NA)
: Your nerfing crit items again, but it’s okay for ap damage to run wild
The fact brand heimer and swain havent seen any actual nerfs so far is disgusting. "but swain got nerf" No, it was a placebo joke nerf that didnt even move his wr, hes still broken as shit bot lane.
Vanëssa (EUNE)
: Can't you see they also nerf the stats?
> [{quoted}](name=Vanëssa,realm=EUNE,application-id=3ErqAdtq,discussion-id=TAYHvAaA,comment-id=0001,timestamp=2018-07-18T22:29:50.254+0000) > > Can't you see they also nerf the stats? That wouldnt fit his narrative though. IE got nerfed again, 10% true damage is basically nothing.
: If your going to revert the Crit item rework, you need to remove the buffs you gave to ADC's as well
They are not reverting anything, IE is sitll a lot weaker than before and adc base stats are still in the dumpster.
D357R0Y3R (EUW)
: If you're reverting crit, Revert Yasuo and ADC buffs
They are not reverting anything, IE is still a lot weaker and their base stats are still gimped.
Rioter Comments
: Why is Twitch.tv's League of Legends icon so awful?
: How can we further harm the ADC role?
Teemo is already better than caitlyn bot lane.
: Supports were the problem from the start with their 3k shields, I don't hate ADCs but the ADC changes made the game feel much better as a top lane main.
> [{quoted}](name=feintfiend,realm=NA,application-id=3ErqAdtq,discussion-id=bF4IfZFX,comment-id=0003,timestamp=2018-07-18T16:15:39.563+0000) > > Supports were the problem from the start with their 3k shields, I don't hate ADCs but the ADC changes made the game feel much better as a top lane main. You sure about that? Its much easier to deal with adcs than it is to deal with swain/heimer/zyra/brand/etc as a bruiser.
Rioter Comments
: Can you revert tryndamere E cd buff?
Gotta agree he did not need any buffs, now he gets his E at like 3s CD at lvl 9 then he autos once and its back up, thats why the degenerate AP trynd builds are back.
Bovantula (EUNE)
: Thank you for ruining fizz
The W change is fine, its just that they also forgot to revert his ult and make his W 100% uptime at rank 5 (like the old one) since its not a burst tool anymore. The fact his W has a 5s CD AFTER THE BUFF ENDS at rank 5 is completely stupid.
D357R0Y3R (EUW)
: > [{quoted}](name=RainXBlade,realm=NA,application-id=3ErqAdtq,discussion-id=AZJQKPyg,comment-id=0002,timestamp=2018-07-17T16:52:12.252+0000) > > The problem It's not a problem It seems to be a problem right now because tanks are a joke+hypercarries are garbage+mages are garbage but riot is buffing mages in next patch this will weaken bruisers
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=AZJQKPyg,comment-id=00020000,timestamp=2018-07-17T16:53:59.770+0000) > > It's not a problem > It seems to be a problem right now because tanks are a joke+hypercarries are garbage+mages are garbage but riot is buffing mages in next patch this will weaken bruisers Mages are garbage, so garbage that theres 3~4 of them bot lane per game in most high elo games.
Rioter Comments
Ralanr (NA)
: Wasn’t kiting old Aatrox’s primary counterplay?
> [{quoted}](name=Ralanr,realm=NA,application-id=3ErqAdtq,discussion-id=md9hR0Xb,comment-id=000000010001,timestamp=2018-07-15T22:13:49.251+0000) > > Wasn’t kiting old Aatrox’s primary counterplay? Aatrox had counterplay for melees too, any champion could dodge his Q and E and play around his passive.
: Average KDA 7/4/6 on Jhin (36% Win rate) "My teammates are holding me back" Change my mind please.
adc is currently the weakest role in the game, thats why every game is a dice roll for you. Play a non bot lane role and you'll enjoy higher impact on your wins.
Paroe (NA)
: > [{quoted}](name=Mizaya,realm=NA,application-id=3ErqAdtq,discussion-id=X4NF35uz,comment-id=0001000000010001,timestamp=2018-07-15T23:05:25.568+0000) > > Well, everyone's picking early game now. So really, you're picking early game not to lose bot lane. It's not like I pick Lucian and instantly start dominating lane, typically the mid/jungle on one team gets an advantage and that spills over to bot. > > But mages seem pretty effective, i mean Heimer at rift rivals anyone? Bruisers aren't anywhere near as good. I've been playing Yasuo bot a bit in norms and I typically get the cs advantage but never snowballed that hard. Theres also the fact that if you dont have a marksman, you _need_ to close the game early. You just arent as capable at siege and objectives without one. Its kind of their original main reason to exist.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=X4NF35uz,comment-id=00010000000100010000,timestamp=2018-07-15T23:24:02.506+0000) > > Theres also the fact that if you dont have a marksman, you _need_ to close the game early. You just arent as capable at siege and objectives without one. > Its kind of their original main reason to exist. Actually you dont. Ever since they buffed AP damage to towers and made it all magic means any mage can nuke down the paper towers, meaning you dont need adc to break down objectives in 2~3 seconds, which in turn means its better to pick a mage who has a much better early and mid game while still scaling well.
: that's what happens when you have mage mains who circlejerk that their class is weak despite evidence run the boards, unfortunately https://cdn.discordapp.com/attachments/417343820108267542/468182839314350100/DiGS8EFVMAANokF.png
> [{quoted}](name=AirKingNeo,realm=NA,application-id=3ErqAdtq,discussion-id=X4NF35uz,comment-id=0002,timestamp=2018-07-15T22:32:08.747+0000) > > that's what happens when you have mage mains who circlejerk that their class is weak despite evidence run the boards, unfortunately > > https://cdn.discordapp.com/attachments/417343820108267542/468182839314350100/DiGS8EFVMAANokF.png Holy shit that picture is actually so true that it hurts. NERF BRUISERS THEY ARE EVERYWHERE AND DOMINATING BOT LANE AND... Oh we have 3~4 mages bot lane per game.
: Solution? Nerfing? No! Rework? No! Kite 'till he can't take it anymore and dies? Yes!
> [{quoted}](name=Summonah12369,realm=NA,application-id=3ErqAdtq,discussion-id=md9hR0Xb,comment-id=0000,timestamp=2018-07-15T21:50:35.202+0000) > > Solution? Nerfing? No! Rework? No! Kite 'till he can't take it anymore and dies? Yes! Love when ppl try to justify champs auto winning in melee with "just kite lol" Yeah bro, because 90% of the top lane pool isnt melee at all.
AR URF (NA)
: grasp of the undying is probably the healthiest rune there is.
Except grasp is broken, and by far the strongest lane rune, it needs nerfs.
: So we're back to saying that the ADC changes were a net buff.
Whos even saying that? havent seen anyone talking about it, specially considering high elo bot lane is basically heimer swain ryze vlad now.
Senpanda (NA)
: lol talons are taking smite mid now
Its because smite is overpowered with the amount of jungle control + red smite. Empowered smites got to go.
: I don't ever care that Conc is balanced.
You know what yasuo ult does right? 15 seconds of 50% bonus arpen, that with IE he already destroys tanks even without conqueror. Stop blaming the rune for the champion, is conqueror kled, riven, renekton, darius, jax overpowered? NO? Thought so, the problem is trynd/yasuo, not conqueror.
Rioter Comments
: Pre-rework Aatrox needed to be removed.
No counterplay, except for : Dodging his Q and/or interrupting its cast Dodging his E Waiting his ult out and kiting him Passive that is visible that you can play around (you know exactly when he can or not revive, while the new one just presses R for a free one) W that can only be damaging tool OR sustain, never both at the same time. Basically nothing right? Literally his whole kit except his W/autos had counterplay, he did not need to be removed from the game. The new aatrox kit is fine, but it should have been a new champ as old aatrox was a well designed champ.
: > [{quoted}](name=Rexxiee,realm=NA,application-id=3ErqAdtq,discussion-id=aB4t3aPF,comment-id=00010000,timestamp=2018-07-15T02:34:38.890+0000) > > What? Hashinshin didnt complain about it before because it was a lot weaker (it was nerfed a lot in the past), why do you think he complain about it now? BECAUSE IT WAS TRIPLE BUFFED > > How can you bullshit like that? Grasp was triple buffed with season 8. > > They buffed its damage, health gain AND added infinite hp scaling into it, literally a triple buff to a keystone that wasant exactly weak before s8, thats why its one if not strongest keystone in the game now, specially in the laning phase. 3% -> 4% damage and 1.5% -> 2% (I'll admit, this I didn't know) - do let me know how much that 1% increase matter after factoring in 25% magic reduction. The heal is nice though. Infinite health stacking, I've already addressed and say that it's averages around 200, maybe 300, health max (40 procs in a 12 minute laning phase). If you left a champion to AA a dummy in practice tool, you'd only get 15 procs of Grasp per minute, 75 health. At 40 minutes, 3k health. But let's say the enemy isn't a moron and lets you do that in a real game. You average maybe 2-3 Grasp procs per minute in laning phase, maybe less. Grasp is pretty shit outside of laning phase, in exchange for the build off. In teamfights, you'll get maybe 2 procs off. Great. At least Conqueror has viability outside of laning phase since it's actively pumping out true damage consistently and not once every 4 seconds. One is for laning, one is for mid-game and when they actually get items. Everything has weaknesses and strengths.
> [{quoted}](name=Draconian565,realm=NA,application-id=3ErqAdtq,discussion-id=aB4t3aPF,comment-id=000100000000,timestamp=2018-07-15T02:51:31.879+0000) > > 3% -> 4% damage and 1.5% -> 2% (I'll admit, this I didn't know) - do let me know how much that 1% increase matter after factoring in 25% magic reduction. The heal is nice though. > > Infinite health stacking, I've already addressed and say that it's averages around 200, maybe 300, health max (40 procs in a 12 minute laning phase). If you left a champion to AA a dummy in practice tool, you'd only get 15 procs of Grasp per minute, 75 health. At 40 minutes, 3k health. But let's say the enemy isn't a moron and lets you do that in a real game. You average maybe 2-3 Grasp procs per minute in laning phase, maybe less. Grasp is pretty shit outside of laning phase, in exchange for the build off. In teamfights, you'll get maybe 2 procs off. Great. > > At least Conqueror has viability outside of laning phase since it's actively pumping out true damage consistently and not once every 4 seconds. > > > One is for laning, one is for mid-game and when they actually get items. Everything has weaknesses and strengths. So you understood that both grasp and conqueror are similar power level wise, yet only one of them is being nerfed.
: It's not that Grasp is infinitely stronger. It's existed for 3 seasons and Hash just started complaining about it this season. What makes Grasp strong is the Resolve tree. That entire tree is made for sustain - Bone Plating (pushed it over the top just by existing), Second Wind, and Overgrowth/Unflinching. If Grasp really was the problem, it would have shown in past seasons. The only thing that's changed is the fact that u get 3-5 health per stack. You only walk away with maybe 200 health after laning phase if you aren't bashing your face on the keyboard 24/7, which Conq will delete as the game goes on.
> [{quoted}](name=Draconian565,realm=NA,application-id=3ErqAdtq,discussion-id=aB4t3aPF,comment-id=0001,timestamp=2018-07-15T02:31:16.997+0000) > > It's not that Grasp is infinitely stronger. It's existed for 3 seasons and Hash just started complaining about it this season. What makes Grasp strong is the Resolve tree. That entire tree is made for sustain - Bone Plating (pushed it over the top just by existing), Second Wind, and Overgrowth/Unflinching. > > If Grasp really was the problem, it would have shown in past seasons. The only thing that's changed is the fact that u get 3-5 health per stack. You only walk away with maybe 200 health after laning phase if you aren't bashing your face on the keyboard 24/7, which Conq will delete as the game goes on. What? Hashinshin didnt complain about it before because it was a lot weaker (it was nerfed a lot in the past), why do you think he complain about it now? BECAUSE IT WAS TRIPLE BUFFED How can you bullshit like that? Grasp was triple buffed with season 8. They buffed its damage, health gain AND added infinite hp scaling into it, literally a triple buff to a keystone that wasant exactly weak before s8, thats why its one if not strongest keystone in the game now, specially in the laning phase.
Eedat (NA)
: > Juggernauts are supposed to scale so he's not really supposed to be an early game champ Lulwut? You're talking about one of the classic win lane lose game champs. Win lane lose game was practically Darius' motto for years. Base stats don't make a champ a scaling champ. Look at the classic ADCs. Horrible base stats and growth, high scaling. Look how many years it's taken to make juggernauts not completely worthless lategame lul
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=hryLHqry,comment-id=00030002,timestamp=2018-07-14T21:33:36.729+0000) > > Lulwut? You're talking about one of the classic win lane lose game champs. Win lane lose game was practically Darius' motto for years. Base stats don't make a champ a scaling champ. Look at the classic ADCs. Horrible base stats and growth, high scaling. Look how many years it's taken to make juggernauts not completely worthless lategame lul Its been a long time since champs like darius or garen have been win lane lose game champs, living in the past a bit much?
: conqueror dont scale vs armor its true damage from lvl 1 and gives scaling ad
> [{quoted}](name=MrFawknSunshine,realm=NA,application-id=3ErqAdtq,discussion-id=aB4t3aPF,comment-id=0000,timestamp=2018-07-15T02:22:16.804+0000) > > conqueror dont scale vs armor its true damage from lvl 1 and gives scaling ad So what? Grasp still beats it in lane, and in fact grasp champs have higher wrs than conqueror champs. A great example being garen, which his main keystone is grasp at 53% wr, meanwhile darius at 48% wr with conqueror.
Rioter Comments
Eedat (NA)
: > One of Zed's most iconic combos can literally kill an ADC 100 to 0 Let's see some proof then. Show me some proof where this happens where Zed isn't stupidly fed
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=NyITfUkr,comment-id=0001,timestamp=2018-07-14T22:50:07.809+0000) > > Let's see some proof then. Show me some proof where this happens where Zed isn't stupidly fed Havent you been playing the game like at all lately? Zed players in diamond have been rushing ghostblade because his damage is just overtuned to the point dusk is overkill. With ignite and electrocute he can indeed 100-0 any squishy without armor with a basic rotation as soon as he completes 1 item. Its stupid.
saltran (EUW)
: Yeah but a Rioter on Reddit said that they clearly want to only nerf the botlane Swain, they don't have a problem with solo lane Swain strenght.
> [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=8sa2GhME,comment-id=000300000000,timestamp=2018-07-14T21:53:30.138+0000) > > Yeah but a Rioter on Reddit said that they clearly want to only nerf the botlane Swain, they don't have a problem with solo lane Swain strenght. Actually they said that they wanted to do an overall nerf to him and they would also further nerf him again if hes still too strong bot lane with nerfs that impact his duo laning most (passive).
Rioter Comments
saltran (EUW)
: Draven and Jinx don't need buffs wtf
> [{quoted}](name=saltran,realm=EUW,application-id=3ErqAdtq,discussion-id=mtKEIoov,comment-id=001700000000,timestamp=2018-07-14T19:54:36.515+0000) > > Draven and Jinx don't need buffs wtf Draven no jinx yes. Jinx has negative WR against pretty much every single meta pick in the bot lane (draven lucian swain heimer brand zyra etc), most of them being non adcs.
D357R0Y3R (EUW)
: so we're nerfing teleport because it's used by everyone
Except teleport can be used to snowball other lanes. Like if you play bot and they have a fed top laner with TP you can never do anything aggressive.
: Empowered Smites are the most balanced aspect of the jungle role.
> [{quoted}](name=Oleandervine,realm=NA,application-id=3ErqAdtq,discussion-id=mAG4ERlL,comment-id=0001,timestamp=2018-07-12T19:49:40.331+0000) > > Empowered Smites are the least balanced aspect of the jungle role. Fixed that for you. Red smite is so overpowered that its actually viable to take smite in lane just to get it, 60s cd on a exhaust that doubles as a mini red buff, its broken as shit.
Rioter Comments
Kythers (NA)
: Champions that need more skins
We need pool party jinx
Rioter Comments
Rioter Comments
Meddler (NA)
: Quick Gameplay Thoughts: July 11
Any plans on making adcs not trash tier anymore? I want to play jinx in diamond + without feeling like im gimping my team, but i cant because every adc that isnt draven or lucian are unplayable bot lane now.
IceAYon (NA)
: Tiamat was a suggestion. If you read his post, he is stating the current nerfs Riot are doing is a joke and isn't going to change anything cause Talon can still clear waves easily with Tiamat. You seem pretty biased. Try checking what nerfs Riot want to place on Talon and think whether that would work.
> [{quoted}](name=IceAYon,realm=NA,application-id=3ErqAdtq,discussion-id=0v094EnK,comment-id=000000000000,timestamp=2018-07-11T06:46:20.166+0000) > > Tiamat was a suggestion. > > If you read his post, he is stating the current nerfs Riot are doing is a joke and isn't going to change anything cause Talon can still clear waves easily with Tiamat. > > You seem pretty biased. > > Try checking what nerfs Riot want to place on Talon and think whether that would work. The problem isnt that he can clear waves with tiamat, everyone can thats the whole point of the item existing. The thing is tiamat is not as strong in terms of combat stats to items like jaurim fist, phage, caulfield hammer and serrated dirk (all around its price/cheaper), the item gives up combat power for the pushing power, which is fine. What isnt fine is talon having so much damage on his kit that he doesnt even need to rush dirk to start 100-0ing ppl and can do that with 2 long swords or tiamat, the nerf on pbe nerfs both his damage and waveclear, nothing wrong with that, in fact its good because removing his base damage means he has to go dirk first to actually kill ppl forcing him out of the tiamat. And this is why the OTP is wrong and shouldnt be taken seriously as he suggests other minor nerfs, talon needs a hit on either his base damage OR mobility, and of course he suggests neither of this (oh nerf his Q range LMAO, as if it matter when the champ can literally ignore walls), suggesting a tiamat nerf really was the funniest shit considering talon is the only assassin in the game that can rush it and still have damage to 100-0 ppl, but yeah lets nerf the item and not the elephant in the room lmao.
Slythion (NA)
: are you talking about the challenger otp post about talon? Cuz those nerfs are meaningful and much better than Riot's planned nerfs
> [{quoted}](name=Slythion,realm=NA,application-id=3ErqAdtq,discussion-id=0v094EnK,comment-id=0000,timestamp=2018-07-11T05:48:53.582+0000) > > are you talking about the challenger otp post about talon? Cuz those nerfs are meaningful and much better than Riot's planned nerfs You mean the guy that wants to nerf TIAMAT (LOL) and thus every bruiser in the game instead of his broken freelo? Dont make me laugh, those OTPs are incredibly biased about anything that isnt their otp.
Rioter Comments
: Improving Garen
Garen is one of the highest WR + PICK champs in the top lane/game right now. Yes, a 53% wr champ with a over 10% pick rate needs to be buffed, totally.
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Rexxiee

Level 30 (NA)
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