: Where will the matches be at??
Immediately following the LCS broadcasts on Saturdays!
  Rioter Comments
  Rioter Comments
: Dear Riot, My account (afterthestrike) (this account) is currently on OCE sever. I live in Ontario, Canada which ends up with ~250 ping every game. Is it possible for me to get the free transfer tomorrow back to NA. (Note: I have not revived any emails about the transfer lately so I am scared) Sincerely, Summoner
Emails with server transfer details won't be going out until tomorrow when the servers are live.
Revity (NA)
: Is there an update to the Time Warner snag? The official peering list shows "Time Warner Cable (We've hit a snag and are currently working through logistics. More updates to follow!)" Thanks!
Time Warner is up and running! Missed updating that one.
: guess us Californians can't play anymore
Sure hope we can, since Riot HQ is in Santa Monica. Ideally everyone should be below 80ms ping -- we'll be troubleshooting connections that are far above that (since it likely indicates a routing problem with ISPs), but it'll be up to personal play style to determine whether 80ms and under is acceptable or not.
: My routing is really weird to the Chicago servers. It appears to be going to Nashville->Atlanta->Ann Arbor->New York->Chicago (with some stuff in between). Also appears to be using Internet2 (at a university, but it's weird that's being used for game routing). Increases ping by ~10 over what I had when I was 100 mi more south. Any ideas? Trace route: Tracing route to 104.160.131.3 over a maximum of 30 hops 1 2 ms 1 ms 1 ms 10.66.0.3 2 223 ms 1 ms 1 ms 10.47.211.141 3 3 ms 1 ms 1 ms 10.46.2.10 4 2 ms 1 ms 2 ms 10.53.0.133 5 2 ms 2 ms 2 ms 129.59.3.67 6 2 ms 2 ms 2 ms 192.111.110.14 7 9 ms 8 ms 7 ms tr-atl-ornl-nashville.sox.net [143.215.194.225] 8 36 ms 23 ms 21 ms et-10-0-0.189.asbn0.tr-cps.internet2.edu [198.71.47.165] 9 27 ms 27 ms 26 ms 64.57.20.106 10 28 ms 28 ms 28 ms ae1.cr2.dca2.us.zip.zayo.com [64.125.20.121] 11 27 ms 27 ms 28 ms v21.ae29.cr2.lga5.us.zip.zayo.com [64.125.31.209] 12 * * 27 ms ae10.mpr4.lga7.us.zip.zayo.com [64.125.20.81] 13 29 ms 30 ms 29 ms 128.177.169.154.IPYX-089814-960-ZYO.zip.zayo.com [128.177.169.154] 14 29 ms 30 ms 29 ms 104.160.132.35 15 29 ms 27 ms 28 ms 104.160.131.3 Trace complete.
That... doesn't seem right. This week post-move we'll be hosting a Connection Clinic Megathread here in Help & Support to address outstanding issues. Let's see what your connection looks like post-move (and hope it's simply a wonky tracert). If you're still having problems on the new servers, by all means hop in and give us some live info to help troubleshoot!
: I was really hoping the move/routing stuff would be concurrent but ill settle for a closer server :P hopefully at&t gets their stuff together, i live just outside of d.c, and its 14 hops to the 131.1 ip. after the server move, i dont expect to see more updates from the NA SERVER ROADMAP. How will the community be informed when there are partnering/peering changes?
The plan was to have the routing optimization nearly done by the time the Chicago sever came online, but some ISPs just move faster than others. We're still figuring out on our end how to update everyone once the NA Server Roadmap finalizes. Odds are it'll be a living thread on Help & Support and we'll update as different agreements come online. A single place for players to come, check out if your ISP is on the list.
Snowleaf (NA)
: Are talks with AT&T going well? Ive been considering changing isps to one on the list of partners.. but would rather not have too.
: So any news for your Alaskan/Hawaiian/Japanese player base? Or are you just going to sweep them under a rug and call it a day?
Alaska / Hawaii -- we're still collecting information to get an idea of what the best possible connections look like out of those regions. Part of this will come down to what things look like after we flip the switch. Japan -- the team managing that region is plotting out next steps, but I don't have an ETA for when there will be news to share.
: Can I get a free transfer if I have an account on the OCE servers? Is it any server can trasnfer to NA for free?
Players who currently play on other servers (such as OCE) from US/Canadian IPs should receive server transfer opportunities. If you feel like you need a server transfer but don't receive one, simply send in a ticket to Riot support!
: Great work, Network team. I hope the server move goes smoothly without errors!
So do we! There's always a chance for a hiccup, however, but we'll do our best to keep everyone informed if problems pop up and what we're doing to address them.
  Rioter Comments
Vuo (NA)
: Hi, Hawaii player here. A fellow friend of mine contacted riot support, and asked about how this move will affect our ping. This was their response: > Thanks for writing in, and I agree that the Chicago server move isn't ideal for Hawaiian players. We're still looking into what options are available for you guys, and it's unclear whether or not changing servers will provide you better service. We hope to have more updates for you closer to the server move, possibly after. A follow up, consisting of him testing his ping using some kind of program then led to this response: > Thanks for sending these in! So, it looks like you'll have better overall ping from OCE. Your ping was around 200+ to Chicago. OCE was between 100-200, but I did notice a lot more packet loss in that connection. We're still exploring what the best solution is for Hawaiian players, but the info you sent over will help inform our decision. I would leave your account on NA for now and wait for any updates we have. I super appreciate your help and your patience! All the Best, Marowe Now, while Hawaii and Alaska may be getting the shaft, I don't believe Riot has forgotten about us, and I hope they work out a solution for us to be able to play with a low enough ping to remain competitive with the rest of NA. Speaking for myself, as a current D1/Master player/Season 4 Challenger, those extra milliseconds do make a huge difference in high elo competitive play.
We're still collecting information on Hawaii and Alaska connections, as both are unique cases when the severs move. We definitely don't want to leave anybody in the lurch, but it's difficult to solve for everybody. The information we're collecting (the same kind your friend submitted) will give us a better idea of what a "good" connection looks like from both regions, which then will inform our approach to making sure players in HI and AK are on the best possible connections they can be (e.g.: home connection optimization, ISP routing, etc).
: Have you partnered with AT&T yet or whatever? Or are you guys still in talks with em ?
We're partnered with AT&T, the slowdown is associated with installing hardware currently.
Crys3s (NA)
: Chicago. If they wanted to make it more even across the board Texas would have been a better spot.
That would be a more central location for the United States - but it would actually impact Canadian traffic quite a bit (Canada IS part of NA!). Chicago is well-connected as a major exchange hub for Canadian traffic coming to the US and vice versa!
: Ok can someone please answer this for me. (Im asking from a friend that is to damn lazy to ask for him self.) Is it true that Arizona is going to go from 50-60 ping to well over 150 ping??? Because we used to play on oce and that was his normal ping so he kinda feels like it was pointless to transfer from oce to na and then get screwed and end up with oce ping again.
No, your ping in Arizona shouldn't be getting that high. Ideally you shouldn't be going higher than 80ms - it's likely a routing issue if you're testing your ping to 150. We're still hammering out routing problems that send pings bouncing across the US and Canada before arriving at the new servers.
Kat Head (NA)
: **_PHASE 3 ?_** **HELLO ?**
Phase 3! Hello! http://boards.na.leagueoflegends.com/en/c/help-support/U0M1AVfO-na-server-roadmap-update-na-server-move-on-825
: Why can't we just have NAWest and NAEeast. If you improve ping and make it playable for more people then more players around the country will actually put time into LoL. So why not just split the server and make it great ping for both sides instead of average ping for everyone and the increase in players wont be any issue.
There are a number of issues with a server split - lowered populations (NA isn't the size of EU population-wise) increase queue times, and friends lists that had been built over the years would need to be chopped up as players picked one server or the other. For where we are currently; wrangling complications such as server population, social systems and geography - a single server solution makes the most sense.
: I know you cant go into much detail and this may have been asked before but has there been any update on the status of partnering with AT&T? Edit: and do you foresee it happening before the server switch?
Still actively working with AT&T, things are simply moving slower than we'd like.
Theostru (NA)
: > [{quoted}](name=Riot Ahab,realm=NA,application-id=osqw6G4M,discussion-id=U0M1AVfO,comment-id=00000003,timestamp=2015-08-18T19:08:43.441+0000) > > Totally understand the excitement around the move, but please keep in mind that no part of this project (or the NA Server Roadmap) is meant to make any player's experience *worse*. We're all one region; and while some ping values shift, the overall goal is to make sure as many players as possible can enjoy League at under 80ms ping. We're all in this together! Uhh what? It is absolutely meant to make a set of players' experience worse. You're going to make a minority of users have an objectively worse experience without any consideration paid to them so that the vast majority of your users (who have had no consideration paid to them for years) get a dramatically improved experience. It's the right decision, and most of the region's players will benefit, but at least own it. Trying to white wash it or gloss over it is insulting to those who are going to be screwed moving forward. Like I said, it's the right decision, but at least own it.
Fair point - my wording may have been imprecise, as I was attempting to address the "west coast is the new east coast" or "west coast is now worse than east coast" combative sentiment we're seeing pop up. Is this solution bound to improve everyone's experience? No. But it is designed to be the best possible outcome for as many players as possible with a single-server solution. West coast ping will go up - but by a value that shouldn't drastically impact game play (especially in combination with all the other work that's part of the NA Server Roadmap - better routing, less packet loss, better architecture stability, etc), while at the same time solving major issues on the east coast. The reactions we've seen are totally understandable, but it sucks to see players on separate coasts throwing insults or put-downs at one another.
Jäçk (NA)
: 7 more days til the forums flood with West Coast {{item:3070}} :^)
Totally understand the excitement around the move, but please keep in mind that no part of this project (or the NA Server Roadmap) is meant to make any player's experience *worse*. We're all one region; and while some ping values shift, the overall goal is to make sure as many players as possible can enjoy League at under 80ms ping. We're all in this together!
Nearance (EUNE)
: Is Party IP weekend going to be available only to NA? {{summoner:31}}
While we're running a stress test, some other regions are planning their own Party IP events. Stay tuned for news from those regions!
: Ahab I have a follow-up question that might have already been answered before but will the PBE servers be moving at all? Just wondering for clarification.
Nope! PBE servers will be staying put for the time being.
MeIIow (NA)
: ***
The only thing changing for the NA server is the location - transfers are for players who left for other regions and may wish to return. If you're currently on NA, then you're all set!
  Rioter Comments
Morgra (NA)
: How does this effect Canadian players? Like, the servers are in more centralized US, but it's further south than those who play from Canada. Also, how does it effect people who are playing from Mexico (which is also located in North America)? I'm playing from SoCal with about 60 ping right now, and my ISP is Cox. Will I be playing around 110 ping? I'm not raging or anything, just asking legitimate questions.
Totally legitimate questions! We selected Chicago due to the fact it's one of the major hubs of US/Canada cross traffic. PoPs in Seattle and New York/Ashburn also are well-positioned in high-traffic border areas. NA is a huge region, so finding a spot that balances a central geographic position with a solid tech infrastructure base, Chicago was the answer. Players in Mexico will likely see better results still in LAN, which is based in Miami. If they want to stay on NA, the re-positioning to Chicago isn't moving further north, but may more heavily impact players on the west coast of Mexico. As for your personal impact in SoCal, we've been seeing approximately 30ms increase on most connections; this of course varies by personal home network, ISP, etc. But, when properly routed through the direct network, we're seeing connections in the LA basin settle down between 60 and 70ms.
: so the tables have switched, what’s the point if west coast players are going to get the same issues east coast had? it should stay as the way it is imo..
For us, the solution isn't alleviating East Coast woes by tossing them over the rockies onto the West Coast. If we had decided to move the servers to Newfoundland or another coastal location on the East Coast, yes, it would absolutely be a "tables are turned" flip, and we wouldn't be solving anything! Instead, we focused on a centralized location that offered the best balance between coasts to the east and west, as well as a midpoint between Canadian and US traffic. The end goal is not one coast being stronger than the other. The goal is to cover a HUGE geographic region by a common ping threshold of below 80ms. We feel like we can get there for almost everyone regardless of which coast you're on. It'll take some work and we'll need some input from everyone, but we feel confident we can get there.
  Rioter Comments
sly12365 (NA)
: Hello! I would like to know if the server centralization will occur before or after the current season ends. I would also like to know if the token to transfer back to NA will be time limited or permanent for my account. The only issue i have is transferring to NA in the middle of the ranked season and losing my ranked standing. A permanent token would benefit for those that want to wait till the season ends and then transfer to NA during the Pre-Season.
The centralization move will likely happen before the current season draws to a close. Not transferring while hunting down those sweet season end rewards makes sense, so the tokens will likely last beyond the end of this season (but won't be permanent).
: I find this _extremely_ hard to believe from a network perspective. Unless the stability of the server for players on the west coast is _miserable_ right now there's almost no way an improvement in that regard would offset an increase of 30+ ms in ping. The reality is that as long as Riot remains committed, for whatever reasons you guys have, to keeping the entire NA player base on one server _someone_ will be shafted with regards to game playability. The US + Canada is simply far too large a geographic area for it to be feasible. Obviously you have decided that maintaining the "community" for the NA server is more important than providing an optimized game experience for the player base, which is your prerogative, but I think it's disingenuous to claim that this move will improve things for players on the west coast. EDIT: I love how I'm getting downvotes for explaining that while yes, this is a _major_ improvement for east coast players (which includes me!), it's also a downgrade for at least a third of the region. I'm not saying Riot shouldn't do this, nor am I suggesting that the current state of affairs is okay, I'm just pointing out that due to the sheer size of NA geographically there's no realistic way to give everyone an optimal gameplay experience with only one server.
That's a fair point, and I'll attribute it to a poor choice of words on my part. While the work outlined in the NA Server Roadmap won't offset the distance added to west coast player connections (which can't be completely mitigated), the distance we add by moving servers from the Pacific Northwest to the Midwest results in more players under the threshold of 80ms. Currently less than 50% of NA players are there - post-move, we're estimating almost everyone in NA will be under that threshold. And you're right - there are advantages and disadvantages to this move, and it's disingenuous to say that everything is going to be great for everyone all the time. But the goal isn't to leave anyone out in the cold, and we're planning to continue working with west coast connections to make sure they're the best they can be (optimizing routing between routers and local PoPs, coordinating with regional ISPs, etc).
xedrox53 (NA)
: Not much of a question but a small request from me a lot of us paid to transfer to the LAN server in a hope for better ping can you please ensure that we get some sort of transfer back when this is done? you shouldnt and i wouldnt be angry if you don't prioritize this but it would be certainly awesome if you could consider it. thanks!
Yes! Players who transferred to LAN should receive free transfers back to NA. There are certain factors to consider while transferring, which you can read more about here: https://support.riotgames.com/hc/en-us/articles/201751924-Account-Transfer-FAQ#h2
Xtofervs (NA)
: My ping is already above 40 (which is annoyingly high in my mind) and I'm on the west coast. Does the "~30ms" mean that my ping is going to rise to 70 or drop to around 30? If its the former i'm out. I would much rather have 2 NA servers than an unplayable experience.
The servers moving from the west coast to the midwest indeed will bring west coast ping numbers up. The goals of the entire Roadmap (new architecture, new dedicated infrastructure, etc) should, however, yield net positives regardless of which direction your raw latency might be shifting. And as a general note - this server move is designed to bring all players to as common of a ping as possible, and make sure everyone on NA can still play with one another. Definitely not meant to make one coast worse than the other (because, otherwise we're in the same spot we're in currently). For everybody - let's try to keep in mind everyone here is a fellow player. There are likely going to be strong reactions on both sides of the fence in knee-jerk reaction to the announcement, but I encourage all of us to do our best to remain civil and supportive. We're here to answer questions!
: So the west coast US is going to be the new version of east coast? Seems a little odd but we will see how the ping is. People in the South West may be hit worse then you think in trying to connect to the server in Chicago.
Nope, we're working to actively avoid that situation. Increasing distance affects raw latency (speed of light and all), but between the new server architecture and the dedicated network infrastructure, we're expecting a net improvement for almost all players on NA.
  Rioter Comments
: Morello, East coast player here, can we get a estimate on when exactly the east coast server will be up and running and ready to use? Or the central server, thanks for what you do! Have a nice day!
I can actually field this one! We've been updating the boards and reddit every month or so since November through the [NA Server Roadmap](http://boards.na.leagueoflegends.com/en/c/help-support/WH8doH76-na-servers-and-the-future). You can check out all the updates at the bottom of that main post. I don't want to derail the discussion for Morello, but to address your exact question we're currently planning a centralized server move happening before the end of 2015.
: As you try to get agreements with the rest of your targeted ISPs, will the other part of the project continue? Or is this a sort of you can't start with step 3 until step 2 is 100% complete? Not saying that everyone should have to have Comcast to play LoL but it seems stupid for people that have "Bob's Communication" as their ISP because it costs $4 a month to set the whole program back right?
Nope, all phases in the NA Server Roadmap have been concurrent - as we've been building the network and hammering out agreements, we were scouting new game server locations, negotiating contracts, and working through prep-work to take Phase 3 online. Phase 2 will likely continue for the foreseeable future as continued tinkering, optimization is required.
: I live near Denver - am I ever going to lose the 30-40 ping I gained last December?
> [{quoted}](name=TileFloor,realm=NA,application-id=osqw6G4M,discussion-id=Ffh2dJXf,comment-id=0011,timestamp=2015-06-05T23:26:05.091+0000) > > I live near Denver - am I ever going to lose the 30-40 ping I gained last December? With the Denver PoP online, depending on your ISP you use, you may experience some improved ping as a result of the more efficient connection route. That could take time as we work with our peered ISP partners to route local traffic.
: Any plans on working with AT&T?
We're in contact with AT&T and are actively working out an agreement, but it may take some time before things are finalized and working the way we want them to be.
xFa xFa (NA)
: I think most people are anticipating Phase 3. Can you give us an ETA on the new server location? Will it be this year?
Yes -- Phase 3 (the centralized server move) will happen this year. The next update you'll see from the NA Server Roadmap team will contain information and details around it.
  Rioter Comments
F03 (NA)
: > [{quoted}](name=Riot Ahab,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=000900000001000000000000,timestamp=2015-06-02T00:44:32.173+0000) > > It's less of a single gizmo that can fail and more of a complex network of nodes and ISP agreements. With any complex system, there are bound to be hiccups or crossed wires. Players on WOW! Internet experienced something like that when we brought the peering agreement with WOW! online. Traffic was routed through a nasty bottleneck with created login queues and bad latency. Players informed both us and WOW! and we were able to team up to get the traffic correctly rerouted. > > We're constantly keeping an eye on the network, since so many factors shift and change month to month. When this whole operation is finished, and everything is confirmed to be finished, for example like when you guys release a champion, a new item, new mastery changes, rank resets so everyone is doing provisionals. When everything is all said and done, how much should east coaster players expect ping to drop? I believe 30 is reasonable
> [{quoted}](name=F03,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=0009000000010000000000000000,timestamp=2015-06-02T00:59:04.534+0000) > > When this whole operation is finished, and everything is confirmed to be finished, for example like when you guys release a champion, a new item, new mastery changes, rank resets so everyone is doing provisionals. > > When everything is all said and done, how much should east coaster players expect ping to drop? > > I believe 30 is reasonable Between the complexity of local ISP networks and local home networks, it's hard to make promises of what everyone's ping will be and live up to that (seriously people, stop playing on WiFi!). For example, some folks on the east coast (definitely not the majority) are already reporting lower ping numbers from the impact of the Phase 2 dedicated network. But, I can say that we're expecting a significant impact to raw latency on the east coast compared to the current landscape.
Jikker (NA)
: > [{quoted}](name=Riot Ahab,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=0009000000010000,timestamp=2015-06-01T23:45:07.446+0000) > > Exactly. The dedicated network will offer fewer hops and potential points of failure (e.g.: packet loss) - but the impact it will have on raw latency (the distance your data needs to travel) will be minimal. Which is why Phase 3 of the [NA Server Roadmap](http://boards.na.leagueoflegends.com/en/c/help-support/WH8doH76-na-servers-and-the-future) is focused on a centralized server move. So if I'm reading this right, we'll be getting rid of packet loss and lowering ping a bit, but my 100+ ping of travel is just gonna stay because distance until you get a centralized server? I am an East Coast user and I experience a lot of packet loss (especially during teamfights) which makes the game difficult to play. Lately I've been experiencing it even worse along with members of my team and sometimes entire teams. Is this just all related to the network or could some of it be on Riot's end? I'm just curious because it seems to fluctuate and when I start to really have problems others do too. The reason I bring it up right now is because it has just been so bad since 5.9 and I'm having trouble believing that it is solely my end. Can you shed any light on this?
> [{quoted}](name=Jikker,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=00090000000100000003,timestamp=2015-06-02T00:51:44.983+0000) > > So if I'm reading this right, we'll be getting rid of packet loss and lowering ping a bit, but my 100+ ping of travel is just gonna stay because distance until you get a centralized server? > > I am an East Coast user and I experience a lot of packet loss (especially during teamfights) which makes the game difficult to play. Lately I've been experiencing it even worse along with members of my team and sometimes entire teams. Is this just all related to the network or could some of it be on Riot's end? I'm just curious because it seems to fluctuate and when I start to really have problems others do too. The reason I bring it up right now is because it has just been so bad since 5.9 and I'm having trouble believing that it is solely my end. Can you shed any light on this? The challenge is that there are practically limitless factors that can impact these kind of connection problems. For example: did you know when you play on WiFi, your packet loss percentage is likely to increase? To further complicated things, if you start receiving or sending text messages while on that network, you're likely introducing more packet loss for every text message sent/received (since those functions often share similar bands with wifi). We're doing what we can from our end (from when your ISP hands off your data to our network to the servers and back) - but between the variances in home networks and ISPs, it's tough to have an answer for everything (but we'll keep trying!). Can I ask which ISP you use and which part of the country you're located? I can pass along the report to the team.
Sophitia (NA)
: > [{quoted}](name=Riot Ahab,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=0009000000010000,timestamp=2015-06-01T23:45:07.446+0000) > > Exactly. The dedicated network will offer fewer hops and potential points of failure (e.g.: packet loss) - but the impact it will have on raw latency (the distance your data needs to travel) will be minimal. Which is why Phase 3 of the [NA Server Roadmap](http://boards.na.leagueoflegends.com/en/c/help-support/WH8doH76-na-servers-and-the-future) is focused on a centralized server move. But if you centralize the server, isn't that going to hurt the raw latency of anyone on the west coast? (Or people who play in Hawaii, Alaska etc?). Why not do what you're doing. but also include a central server, keeping the west coast one as well? I know having more than one server is not uncommon for game companies, and for a company as large as Riot, it should be feasible?
> [{quoted}](name=Sophitia,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=00090000000100000001,timestamp=2015-06-01T23:50:23.283+0000) > > But if you centralize the server, isn't that going to hurt the raw latency of anyone on the west coast? (Or people who play in Hawaii, Alaska etc?). Why not do what you're doing. but also include a central server, keeping the west coast one as well? I know having more than one server is not uncommon for game companies, and for a company as large as Riot, it should be feasible? Multiple servers is feasible from a **technical** standpoint, but doing so would fragment a mature community of players that has been together for multiple years. I don't have the exact impact in front of me, but considering the size of NA it's almost certain matchmaking and queue times would be affected. You're correct that a centralized move would, by definition, increase the distance (therefore latency) between the West Coast and the new centralized location. But with Phase 2 of the roadmap in place (the dedicated network) - the optimized flow of data will mitigate the lion's share of the impact a move like this would normally bring (less packet loss, more secure, stable connections). While raw ping numbers may rise on the west coast (it'd be hard for them to get lower!) - between the centralized location and the dedicated network, we're aiming to get the majority of NA under 80ms with drastically reduced packet loss and connection jitter.
F03 (NA)
: > [{quoted}](name=Riot Ahab,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=0009000000010000,timestamp=2015-06-01T23:45:07.446+0000) > > Exactly. The dedicated network will offer fewer hops and potential points of failure (e.g.: packet loss) - but the impact it will have on raw latency (the distance your data needs to travel) will be minimal. Which is why Phase 3 of the [NA Server Roadmap](http://boards.na.leagueoflegends.com/en/c/help-support/WH8doH76-na-servers-and-the-future) is focused on a centralized server move. What happens if this fancy gizmo you guys are creating fails?
> [{quoted}](name=F03,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=00090000000100000000,timestamp=2015-06-01T23:49:44.361+0000) > > What happens if this fancy gizmo you guys are creating fails? It's less of a single gizmo that can fail and more of a complex network of nodes and ISP agreements. With any complex system, there are bound to be hiccups or crossed wires. Players on WOW! Internet experienced something like that when we brought the peering agreement with WOW! online. Traffic was routed through a nasty bottleneck with created login queues and bad latency. Players informed both us and WOW! and we were able to team up to get the traffic correctly rerouted. We're constantly keeping an eye on the network, since so many factors shift and change month to month.
Sophitia (NA)
: > [{quoted}](name=Riot Ahab,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=00090000,timestamp=2015-06-01T19:12:17.878+0000) > > I might actually steal this. Great explanation! But this isn't going to solve high ping on the east coast, really. It would still take you days to drive from New York to LA, even if you had this kind of exclusive highway. It might work if you placed a server in the middle of the U.S.
> [{quoted}](name=Sophitia,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=000900000001,timestamp=2015-06-01T20:54:37.209+0000) > > But this isn't going to solve high ping on the east coast, really. It would still take you days to drive from New York to LA, even if you had this kind of exclusive highway. It might work if you placed a server in the middle of the U.S. Exactly. The dedicated network will offer fewer hops and potential points of failure (e.g.: packet loss) - but the impact it will have on raw latency (the distance your data needs to travel) will be minimal. Which is why Phase 3 of the [NA Server Roadmap](http://boards.na.leagueoflegends.com/en/c/help-support/WH8doH76-na-servers-and-the-future) is focused on a centralized server move.
: They are not making an east coast server, and that's final. What they ARE making however is their own private network infrastructure that would be used ONLY for League of Legends traffic, as opposed to Riot sharing the current network infrastructure nearly every other company in the country does. Basically what's going to happen is, they've built these PoP's (points of presence) all around the country (locations can be seen [here](http://i.imgur.com/E0u3CZR.jpg) ). These PoP's effectively work as "on ramps" to the private highway Riot made (the new network infrastructure). When you connect to Riot's servers, first your machine goes through its normal ISP (the most recent list of all the currently partnered ISP's they're working with are [here](http://i.imgur.com/hRm9hTu.png) ) and makes its way to the nearest PoP. When it connects to the nearest PoP, then it's basically connected directly to Riot's game server, with no other traffic from anything else (other than other league players) to bog it down. Imagine driving to work every day, having to take the crowded highway there and back, and what should be a 10 minute drive takes about a 45+ minute crawl. Now imagine if the company you worked for decided to build their own goddamn highway EXCLUSIVELY for their employees to use to get to work quickly without being stuck in everyone else's traffic. That's basically what Riot is doing.
> [{quoted}](name=Noctes setcoN,realm=NA,application-id=mNBeEEkI,discussion-id=eQ696taw,comment-id=0009,timestamp=2015-05-29T02:32:09.819+0000) > > They are not making an east coast server, and that's final. > > What they ARE making however is their own private network infrastructure that would be used ONLY for League of Legends traffic, as opposed to Riot sharing the current network infrastructure nearly every other company in the country does. > > Basically what's going to happen is, they've built these PoP's (points of presence) all around the country (locations can be seen [here](http://i.imgur.com/E0u3CZR.jpg) ). These PoP's effectively work as "on ramps" to the private highway Riot made (the new network infrastructure). When you connect to Riot's servers, first your machine goes through its normal ISP (the most recent list of all the currently partnered ISP's they're working with are [here](http://i.imgur.com/hRm9hTu.png) ) and makes its way to the nearest PoP. When it connects to the nearest PoP, then it's basically connected directly to Riot's game server, with no other traffic from anything else (other than other league players) to bog it down. > > Imagine driving to work every day, having to take the crowded highway there and back, and what should be a 10 minute drive takes about a 45+ minute crawl. Now imagine if the company you worked for decided to build their own goddamn highway EXCLUSIVELY for their employees to use to get to work quickly without being stuck in everyone else's traffic. That's basically what Riot is doing. I might actually steal this. Great explanation!
: Depending on your connection and your route, you may not see that much change to your ping at all. However, with these 'highways', your connection should be much more stable and have less packet loss!
And to build on this point, simply because you see your ISP on the list and don't see an impact on your connection doesn't mean we're done. There's a lot of additional work to do once we sign the agreements that involves working with ISPs to help route local traffic to local PoPs. Otherwise your traffic could hop around inefficiently before hitting the stable network.
: How will this effect players from EU? Does this mean if i have 200 ping it will get even worst in the future?
Not necessarily. The work the NA Roadmap team is doing with NA ISPs wouldn't impact your local traffic (where a lot of packet loss and inefficient pathing hops happen), but once your traffic crosses the Atlantic and gets to NA, you'd be on this dedicated network outlined above. Which would make that travel back and forth more efficient, but likely wouldn't make your connection markedly faster (but possibly more stable).
: AT&T U-Verse????
We haven't forgotten! Still working on getting all 20 of the biggest ISPs figured out, some just take a little longer.
Show more

Riot Ahab

Level 30 (NA)
Lifetime Upvotes
Create a Discussion