: for the Ancient Coin's Drop: How long do the coins last on the ground and is there a limit on how many there can be?
They last 15s and there is currently no limit to how many can be out. That being said the rate that they drop at significantly limits the number on the ground at once.
Enjutsu (EUNE)
: Aproximetly how long it takes to complete the quest at least at what level? Sure there will be deviations based on how some players perform, but there should be something Riot is aiming for? Im a bit worried that with coin line support might be able to gain level 6 before enemy, which is a really big powerspike.
We are seeing most quests complete between 12 and 18 minutes depending on the supports success in lane. This is usually around level 7-10
: Thinking about it now, I'm kind of scared of how the loss of Coin line's heal on minion death will affect Soraka. It's an indirect nerf to her, and would hurt her survival against aggressive lanes (Leona, Nami, Sona, Blitzcrank, Zyra, Malzahar, Thresh which is pretty much 90% of your supports). Will you guys be watching her?
Definitely will be keeping an eye on her :)
Limely (NA)
: I'm not sure how much minions weigh - how many would you need in order to launch 90kg of minions over 300 meters? :3
Psh a catapult could never launch 90kg of minions over 300 meters.
Eggbread (NA)
: My name is Colin, it's cool to know a Red has the same name as me.
: I have a question, since it wasn't clearly stated, and I haven't seen an instance of this appear yet in PBE videos I've watched. Do control wards jam preexisting enemy control wards? I assume the answer is no. I'd expect control wards to jam normal enemy wards, but not interfere with the function of enemy control wards. However, if control wards always jam any ward in the area they're dropped in, that could massively change the equation.
Control Wards do not currently jam other Control Wards
: Are you concerned with how strong invisibility will be? We can't always fight by turrets.
Invisibility will definitely be stronger. It should also be more reliable power which we can balance around.
: I might have missed it, but what will those {{item:3341}} {{item:3364}} reveal? {{item:3341}}: stealth?, camo only?, gives only the red shadow effect from {{item:3364}} for a stealth unit? {{item:3364}}: reveals camo units or only shows the red shadow of them?
Both will give you the red shadows for invisible and camouflaged units.
Kazamuki (NA)
: I think the problem as they saw it was taking up ward space to hard-counter the previous stealth-using champs. Control wards and Pinks used for vision clearing is something both teams have access to so equal money would be spent (assuming equal skill) by both teams for vision control. The argument above is spending the 75 gold to counter akali for each fight was bad when akali could spend the 75 gold (times however many times the enemy got a pink) she didn't need on permanent stats (like items).
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Dealth (NA)
: "You have slain the (Blank) Drake!" Only works for first dragon
Howdy Dealth, Just tried repro-ing this. Had some trouble getting the text to display incorrectly. Is there any chance you could attach a video or get some more information about the bug? -Cheers, Colin
HayRoss (NA)
: rito pls do the nerf to the slam jam man
> [{quoted}](name=HayRoss,realm=NA,application-id=3ErqAdtq,discussion-id=pZpFETnl,comment-id=,timestamp=2016-01-21T15:23:46.070+0000) > > i was playing the slam jam man when i sawa filthy demsyin skrub who wasn't slammed. this could not happen for all demsyins will be slammde. so i went up to him to slam him like this: > http://s9.postimg.org/3r2j9qjov/Slam1.png > > so then i used my spin move: > http://s13.postimg.org/c1zx8jdl3/Slam2.png > > and then i used my slow move so he couldnt run away like the rest of teh filthy demasyin cow warts: > http://s21.postimg.org/fda6y0lfb/Slam3.png > > and then i could finally SLAM JAM. but before i could use it he died from blood loss so i couldnt slam him: > http://s28.postimg.org/7d99iobvx/Slam4.png > > > ATENTION RITO GAME: > > daryus is doing so much damage that he can't slam pls do the nerf so i can slam Your beautiful art inspired me. http://i.imgur.com/MU1Rcz4.png
: It feels like this Preseason made everything be super snowbally and wants games to end between 25 and 35 minutes. Although serious question: Why decide to change bounty gold to become global gold rather than keeping it being the gold boost for killer+allies that assist?
We generally put global gold/effects on objectives that we want teams to focus on. The motivation is to make killing high value enemies more of a team objective.
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Riot Colin

Level 30 (NA)
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