![]()
Hi hi! Thanks for the report! We've got a fix in testing.
|
|||||
![]()
Thanks for the report! We're working on a fix. :)
|
|||||
![]()
Ohhh, you mean VFX! Lemme pass thing along to someone who's a bit more knowledgeable about his set up.
|
|||||
![]()
<3
|
|||||
![]()
Hi hi!
Thanks for the report! This is an interesting one. Lulu herself is a pretty complex champion under the hood and is prone to doing this type of thing. ;-; Since this is a pretty strange edge case - in addition to being Polymorphed, Kayle also needs to have her E active during that time - it won't be prioritized alongside a major issue, but I can get it on our backlog for tracking. :)
|
|||||
![]()
I can provide some context regarding those three you've posted.
We've been doing some reorganization file-side, which TL;DR cleans up the file structure of champions and skins, enabling devs to hit the ground running when working on new content. In doing so, some files didn't find their home immediately, and we needed to tie up a few loose ends. This has been an ongoing effort since last...fall? Everything's just about cleaned up now, so these types of issues should mostly fall to the wayside. ^^
Mordekaiser was shuffled around in early March, but looking through him quickly, I'm not seeing anything that stands out as broken. If you wouldn't mind updating your post with the video, it'd be super helpful.
|
|||||
![]()
Hey, thanks for the report! I'll ping someone on Champion to take a look at her today. :)
|
|||||
![]()
Thanks for the report! The team's aware of the issue and are working on a fix. :)
|
|||||
![]()
Hiiii! Looks like we've got a ticket in for this and are working on a fix!
|
|||||
![]()
*[Judging intensifies]*
|
|||||
![]()
{{sticker:slayer-jinx-catface}}
|
|||||
![]()
Shhh, don't make her feel bad, she's been trying so hard to get employee of the month!
{{sticker:galio-happy}}
|
|||||
![]()
Quick update, we were able to micropatch it to live in 8.8, should be live for ya! :)
|
|||||
![]()
Nah you're right, seems like something's off. ;-; I think some things may have been jumbled due to the mass file reorganization we've been doing on our end. No matter, I've got a ticket logged for this and I'll have a VFX artist take a look at this ASAP!
{{sticker:vlad-salute}}
|
|||||
![]()
Of course, thanks for calling it out! It's looking like we should have a fix in for 8.9!
|
|||||
![]()
Hey!
Not in this case, but it's something I'm surprisingly aware of! There's a group chat with folks right now and they're sorting everything out. Sorry for the wait. ;-;
{{sticker:sg-soraka}}
|
|||||
![]()
Hi hi!
I'll take a look on Monday. :)
|
|||||
![]()
> [{quoted}](name=edoxbox1,realm=EUW,application-id=LqLKtMpN,discussion-id=M0Wx8yBg,comment-id=00000000000000000000,timestamp=2018-04-20T23:48:30.521+0000)
>
> Can i ask why in the second is Janna here? lol
Oh. I was testing on someone other than Star Guardian Ezreal. :3
|
|||||
Riot KateyKhaos
(NA)
:
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=LqLKtMpN,discussion-id=M0Wx8yBg,comment-id=00000000,timestamp=2018-04-19T21:09:44.389+0000)
>
> They're behaving differently
>
> Normally the shield stars rotate horizontally, but with star guardian Ezreal they rotate vertically.
> I wish i had some video footage from that game 'cause i really can't explain it better.
Gotcha, I'll poke around a bit more and I'll upload some gifs tomorrow of what I'm seeing and you can lemme know if that's what you saw, too. :)
> [{quoted}](name=Riot KateyKhaos,realm=NA,application-id=LqLKtMpN,discussion-id=M0Wx8yBg,comment-id=000000000000,timestamp=2018-04-19T22:35:13.897+0000)
>
> Gotcha, I'll poke around a bit more and I'll upload some gifs tomorrow of what I'm seeing and you can lemme know if that's what you saw, too. :)
Ahhh, I see what you mean now!
Ezreal:
https://imgur.com/a/iKlOTo7
Self cast for comparison:
https://imgur.com/1Rjr1nz
I think it's a shield bone issue, gonna follow up with a tech artist today/Monday.
|
|||||
![]()
*Preface that I wasn't on the pod who developed her, but I have a bit of context on the changes.*
**Give us white hair, many of the other Blood Moon skins have it.**
This was something that was trialed during development; it didn't work out. Blood Moon Evelynn shows a lot more skin than other Blood Moon skins do, making a good portion of her model a light color. Adding white hair to this would have caused her model to be a blur when in motion and it'd be hard to pick apart exactly what you were looking it. From game height, we aim for larger shapes (also why models aren't insanely detailed when in game versus the splash - the textures are 512 x 512).
**The skin looks like Lunar Wraith, not Blood Moon.**
That's feedback the team agreed with. There was *a lot of blue*, a color not generally associated with Blood Moon. The team took that feedback to heart and removed some of the blue, making her horns resemble the blue/gold gradient found on Blood Moon Else. The hair was also changed from a hotter pink to something more red, again, to align better with Blood Moon. The hotter pink was definitely trailing into Lunar Wraith Caitlyn's territory.
**Is it due to the ego of the skin artist? **
Fair question, but no. The concept artist was working on paint overs/going through feedback loops for a good portion of yesterday afternoon. He made 4-5 paint overs of different hair and horn colors to see what could be pushed to make it feel Blood Moon. This was all based on feedback that Riot KiWiKiD had delivered to the team, coming from the boards, Reddit, YouTube, etc.
Once the team agreed on the changes, both the character artist and splash artist spent the rest of the afternoon applying the changes and then Riot KiWiKiD testing them.
**Delay it.**
We have a release cadence and making larger scope changes on something we've planned x things for means taking away time from another skin's development - it's a slippery slope. It's why we can't 'just add sleeves' to something, for example. It's not simply adding sleeves, but also changing the rig entirely, changing all of her animations so the sleeves don't clip, and adjusting the splash to accommodate the in-game visual changes. Changing an animation kit can take several days, especially on newer characters, like Eve. Tied into all of this is testing, which means testing the skin again in its entirety, which is another large task that takes several (+) days.
**Scrap it.**
I think this has become a go-to for when someone either doesn't like something, and it's the easiest way for them to communicate it versus constructive feedback .We'd done it once with Sewn Chaos and because it'd been done once, it's a matter of why not do it again? To be honest, we struggled with the Sewn Chaos skins and the confidence we had with them. They were cute, but didn't hit our quality bar, or the fantasy that they should have, and it was something we should have ice boxed way sooner than PBE.
**TL;DR**:
We hear you! I know it's hard to believe sometimes when high scope changes are requested and they aren't applied. If you aren't sure why something is/isn't done, please ask (preferable on PBE 'cause the SME for the skin usually writes the post!) We have craft/design reasoning behind the choices we make as a team.
|
|||||
![]()
> [{quoted}](name=icedballs,realm=NA,application-id=LqLKtMpN,discussion-id=qfawgMZf,comment-id=00030000,timestamp=2018-04-20T00:57:31.622+0000)
>
> It started working fine then started having the same issue again. Exact same message with no "reasons" for the error.
Noted, I'll pass this along!
|
|||||
![]()
> [{quoted}](name=RikaRini,realm=EUW,application-id=A8FQeEA8,discussion-id=swwpXrpq,comment-id=00000000,timestamp=2018-04-20T06:37:42.208+0000)
>
> Thanks for the support! Happy to see you like her :D i will try and make things better :){{sticker:slayer-jinx-catface}}
<3
'Better' is certainly subjective. ^^ My feedback is more from a League style angle/what would read in game and how you can align it more with the shape and color language of the existing line. I don't think your design is bad from a general objective standpoint, though!
|
|||||
![]()
> [{quoted}](name=SylvanasWrunner,realm=NA,application-id=LqLKtMpN,discussion-id=NAwvnFJh,comment-id=00000000,timestamp=2018-04-20T10:15:11.565+0000)
>
> Thank you for taking this into consideration! Also one more thing about LeBlanc. Apparently with her passive Mirror Image, it used to produce sounds for both instances (When she goes into invisibility) and (When she comes out of stealth and deploys the clone)
>
> Right now it's only playing for the invisibility. Could you please perhaps once again forward it to the sound team and possibly restore the second one? Thank you once again! :)
Sure thing. Just to be super transparent, these may not be prioritized in the next patch as they don't affect gameplay, but the goal is within the next few!
**EDIT:** Logged everything and have 'em assigned out.
|
|||||
![]()
Hi hi!
Thanks for the report! We've got a fix in for this in testing on PBE at the moment. It should go to live in 8.9. :)
|
|||||
![]()
> [{quoted}](name=xLyriumGhost,realm=OCE,application-id=LqLKtMpN,discussion-id=bbEbNlV8,comment-id=00010000,timestamp=2018-04-20T02:06:13.844+0000)
>
> cool, thanks for the reply katey :D
{{sticker:poppy-wink}}
|
|||||
![]()
Hello yes, I'm here for all things Nami. ^^
I absolutely love what you've done with her lower half in general - having some sort of UVs like Cosmic Dusk Xayah would look amazing, ahhhh and in her hair!! I think the staff is absolutely stunning, especially the seahorses! My only bit of constructive criticism would be that her upper half feels a tad cluttered - so many details are hard to see from game height - but for a piece like this, it's a-okay! I might also suggest making your golds a tad cooler. Honestly though, I'd play the heck out of this!
{{sticker:sg-kiko}}
|
|||||
![]()
Arcade Sona! I love them retro SFX/VFX. ^^
{{sticker:sona-playing}}
|
|||||
![]()
Nope, no dupes. :)
|
|||||
![]()
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=LqLKtMpN,discussion-id=M0Wx8yBg,comment-id=00000000,timestamp=2018-04-19T21:09:44.389+0000)
>
> They're behaving differently
>
> Normally the shield stars rotate horizontally, but with star guardian Ezreal they rotate vertically.
> I wish i had some video footage from that game 'cause i really can't explain it better.
Gotcha, I'll poke around a bit more and I'll upload some gifs tomorrow of what I'm seeing and you can lemme know if that's what you saw, too. :)
|
|||||
![]()
Thanks for the report! We've got peeps looking into the issue!
{{sticker:poppy-wink}}
|
|||||
![]()
This is definitely a bug, the team's aware of the issue and are working on a fix!
{{sticker:sg-syndra}}
|
|||||
![]()
Heeee's not - should be fixed next patch, though!
{{sticker:sg-zephyr}}
|
|||||
![]()
> [{quoted}](name=One Best Gay,realm=NA,application-id=LqLKtMpN,discussion-id=bd3OERFf,comment-id=0000,timestamp=2018-04-19T19:09:26.751+0000)
>
> Those other two skins you mentioned were originally 1820, but were permanently lowered as a thank you gift to the community.
Yep, those two are there under special circumstances!
|
|||||
![]()
> [{quoted}](name=Nefas,realm=NA,application-id=LqLKtMpN,discussion-id=xfyfOIe9,comment-id=00000001,timestamp=2018-04-19T17:05:37.482+0000)
>
> Thank you!
{{sticker:slayer-jinx-catface}}
|
|||||
![]()
> [{quoted}](name=Friendly Ram,realm=NA,application-id=LqLKtMpN,discussion-id=xfyfOIe9,comment-id=00000000,timestamp=2018-04-19T17:02:31.183+0000)
>
> Zilean bombs seem to be missing the visuals too.
Yep, known issue, too! Will be fixed in 8.9.
**EDIT:** 8.8!
|
|||||
![]()
Hi Zerenza,
[In 8.8](https://na.leagueoflegends.com/en/news/game-updates/patch/patch-88-notes). we changed how Ahri works, and her (Q) - Orb of Deception no longer grants movement speed when cast. Is this what you're referring to, or are you saying there's something else that's incorrect with the animation itself?
|
|||||
![]()
Thanks for the report! Looks like we've got a bug logged for this and are working on a fix. :)
|
|||||
![]()
Hey Alcaponefan1!
I see what you mean! I think the Gravelord skin is playing some of his quotes because he has VO processing and isn't using the same base files as base Azir and his other skins are using. I'll have someone check this out this week. :)
|
|||||
![]()
Hello!
I see what you mean, I *think* there's an ever so slight difference, but I thought it was base the first few times I listened to it. ;-; I caught up with one of our sound designers on Skins and she's going to take a look and see what she could do to make it sound more Battlecast-y, 'cause you're right, he did have something super different in terms of SFX prior to the update.
|
|||||
![]()
Hi hi!
Thanks for the report! Looks like this is a known issue and the team's working on a fix. :)
|
|||||
![]()
Hi SylvanasWrunner!
Thanks for the report! It looks like LeBlanc's revert may have broken this. ;-; I've got a ticket logged just now and have passed it on to the folks who worked on the kit revert. They should be able to get this fixed up.
{{sticker:sg-kiko}}
|
|||||
![]()
Hi MagmaDragon12,
Thanks for the report! We've got a fix in testing currently, which should be going out in 8.9.
|
|||||
![]()
Hey!
I'd pinged the folks who own the League Displays feature earlier this week, so this is on their radar. :)
|
|||||
![]()
Thanks for the report! I've passed this along to Champ peeps to take a look at. :)
|
|||||
![]()
> [{quoted}](name=PnkBuster,realm=EUNE,application-id=LqLKtMpN,discussion-id=eriJUBn4,comment-id=00010000,timestamp=2018-04-18T19:42:28.077+0000)
>
> ye ik
Just got a fix in, will be applied in 8.9.
|
|||||
![]()
Heya!
Do you mean they're spinning up and around, similar to [this](https://youtu.be/XHkslQIcdKo?t=1m58s), or are they behaving differently?
|
|||||
![]()
> [{quoted}](name=Mirage Night,realm=NA,application-id=A8FQeEA8,discussion-id=u1PA1JiO,comment-id=000100000000000000010001,timestamp=2018-04-18T00:39:08.110+0000)
>
> Actually a bit disappointed. It's nice we get a skin, but the fact it is kind a meh and only a 975 skin tier makes me wonder if you guys are putting any effort into something like this. Sorry, I am glad someone looked at her, but it kinda feel like what you guys did with safe cracker eve as a tie over....
>
> https://www.reddit.com/r/EvelynnMains/comments/8czuzn/expectations_vs_reality/
>
> Not the only one feeling that way
Gotcha. I'm not personally working on this lady, but I've sent this boards comment and the Reddit thread you've linked over to the folks who are. They're going to be discussing feedback today and tomorrow as well as deciding if/what tweaks will be made. :)
|
|||||
![]()
Noooope, this is definitely a bug!
|
|||||
![]()
Hi hi!
So, the hitboxes are the same, but there was an issue with her (Q) fading out prematurely. This was fixed in 8.8 and is noted in the [8.8 patch notes](https://na.leagueoflegends.com/en/news/game-updates/patch/patch-88-notes).
|
|||||
![]()
Hey!
You're totally right, the W changes knocked off a few things for the other skins with unique SFX/VFX. The team's working on a fix that'll go out in 8.9. Thanks for the report!
|