SpysGreed (EUNE)
: [Gameplay] Malphite can "Save" w for later by stopping the first w attack midway agiasnt a monster
Heyo friends! Just letting you know that I put a fix in for this bug. Should be going live in the next patch.
Aamano (NA)
: Can Yuumi get the same screen-effects as her partner when they go invisible
This makes a lot of sense. I just implemented a version of it and we're going to test it out. Thanks for the suggestion! {{champion:350}}
  Rioter Comments
: > [{quoted}](name=Riot Maxw3ll,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=00310000,timestamp=2019-03-15T19:55:31.750+0000) > I didn't add in any R flash mechanic, but I can put some thought into it. Generally worried about champs that can do this kind of stuff, since it doesn't get communicated really well to opponents. Well this is the current problem with the ult and flash [In game example of the ability. ](https://plays.tv/s/M7kjR65bwksS) Right now the animation follows blitz but the damage hitbox does not. The communication to the player is that the damage and silence should be applied when they R > F. Either the animation needs to stay where he was or the damage hitbox should follow. Right now its kind of the worst of both, in my opinion.
> [{quoted}](name=Miss Ally,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=003100000000,timestamp=2019-03-15T23:12:46.396+0000) > > Well this is the current problem with the ult and flash > > [In game example of the ability. > ](https://plays.tv/s/M7kjR65bwksS) > > Right now the animation follows blitz but the damage hitbox does not. The communication to the player is that the damage and silence should be applied when they R > F. Either the animation needs to stay where he was or the damage hitbox should follow. Right now its kind of the worst of both, in my opinion. Ohhh, I see what you mean, sorry about that. Yeah I took a look at it and the targeting thing was using an old system. I'm gonna submit a fix that I thiiiiiink solves it, which will also mean R -> Flashing works now. The effect will play at the end of the flash, matching the damage range.
: Nice name.
> [{quoted}](name=Lap Maxwell,realm=EUW,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0042,timestamp=2019-03-15T21:40:35.446+0000) > > Nice name. Big same.
Scrandor (NA)
: hey! i'm Scrandor, i've been challenger for 3 seasons now and for the first two of the seasons i was a blitz otp. i'm usually (also currently) the highest elo blitz player (in NA at least) for the shield changes, i _think_ it's a good change because i think the majority of the time it pops i'm under 60% mana (although i'm not sure). While I'm not sure on the numbers, I agree with the philosophy here, trading off survivability just for using skills does feel rather odd. the ult changes are of concern to me though. in a comment you mentioned you were thinking of being able to 'queue' an extra charge which i think is almost necessary to keep his strength similar to live. currently the bread+butter combo is hook+auto(unless you can one-shot)+e+(get as many procs of r off while running beside them (you only auto during this time if, after autoing, you would still be in range to E them) waiting for e cd to come back)+r when they're as low as possible without killing (to get max procs without taking kills) tying his ult passive to his autos is a little worrying as it doesn't seem to mesh well with the playstyle (usually it's much better to use your time pathing while waiting for E CD rather than autoing) i do think it really does have the potential to be good though, it just seems awkward in its current iteration. the queuing charges is a REALLY good idea and is probably one of two suggestions i would make. the other concern i have is surrounding the numbers. i don't exactly understand the ap ratio increase. i think blitz is well-defined as a support character who has main functions in utility and tankiness. almost every game i finish with 0 ap (other than baron and the adaptive force rune (which might even go to AD, though i'm unsure) so i would make a bid for the base numbers to be slightly higher with a lower (or even non-existent) ap ratio. the only AP support item that is even slightly good for Blitz is shurelya's, but I would never want that over the other support items (zekes, knights, locket, etc.) this take, however, obviously comes from my personal ideal that Blitz should not be built AP (in accordance with the support role, generally) all of this said, it's important to address that i have vested interest in blitzcrank being strong and therefore am speaking from some place of bias. as well, my personal opinion is that blitz is in a great spot right now, so i'm also speaking from a place of fear that he will become worse. thanks! overall really happy that blitz is getting focus and i think the changes have strong potential :D i'm really open to having conversation about my thoughts as they aren't perfectly fleshed out atm, as well as clarifying anything i've said that might need expansion!
> [{quoted}](name=Scrandor,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0040,timestamp=2019-03-15T21:26:05.106+0000) > > hey! i'm Scrandor, i've been challenger for 3 seasons now and for the first two of the seasons i was a blitz otp. i'm usually (also currently) the highest elo blitz player (in NA at least) > > for the shield changes, i _think_ it's a good change because i think the majority of the time it pops i'm under 60% mana (although i'm not sure). While I'm not sure on the numbers, I agree with the philosophy here, trading off survivability just for using skills does feel rather odd. > > the ult changes are of concern to me though. in a comment you mentioned you were thinking of being able to 'queue' an extra charge which i think is almost necessary to keep his strength similar to live. > currently the bread+butter combo is hook+auto(unless you can one-shot)+e+(get as many procs of r off while running beside them (you only auto during this time if, after autoing, you would still be in range to E them) waiting for e cd to come back)+r when they're as low as possible without killing (to get max procs without taking kills) > tying his ult passive to his autos is a little worrying as it doesn't seem to mesh well with the playstyle (usually it's much better to use your time pathing while waiting for E CD rather than autoing) > i do think it really does have the potential to be good though, it just seems awkward in its current iteration. the queuing charges is a REALLY good idea and is probably one of two suggestions i would make. > the other concern i have is surrounding the numbers. i don't exactly understand the ap ratio increase. i think blitz is well-defined as a support character who has main functions in utility and tankiness. almost every game i finish with 0 ap (other than baron and the adaptive force rune (which might even go to AD, though i'm unsure) so i would make a bid for the base numbers to be slightly higher with a lower (or even non-existent) ap ratio. the only AP support item that is even slightly good for Blitz is shurelya's, but I would never want that over the other support items (zekes, knights, locket, etc.) > this take, however, obviously comes from my personal ideal that Blitz should not be built AP (in accordance with the support role, generally) > > all of this said, it's important to address that i have vested interest in blitzcrank being strong and therefore am speaking from some place of bias. > as well, my personal opinion is that blitz is in a great spot right now, so i'm also speaking from a place of fear that he will become worse. > thanks! overall really happy that blitz is getting focus and i think the changes have strong potential :D > i'm really open to having conversation about my thoughts as they aren't perfectly fleshed out atm, as well as clarifying anything i've said that might need expansion! Thanks for writing all this up! The ult changes are trying to make Blitz have a more active role in team fights rather than just waiting on his CDs to come back up. I'm interested in if this pattern as it is still allows Blitz to have enough catch + burst potential while generally shifting some of his damage into rewarding him for actively participating in longer fights. Very open to being wrong about that, but I'm glad to have that discussion! Let me know what you think.
: Blitzcrank Changes Heading to PBE
Went ahead and added a two stack limit to the ult passive after reading some feedback here. For clarifications on how this'll work: The first auto will apply the countdown mark. The second auto during the countdown will 'queue up' a second mark that will begin after the first one finishes. If you somehow get a third attack in there, it will not apply anything extra. Let me know what you think!
: The there Riot Maxw3ll! I am Miss Ally head of r/Blitzcrankmains and I thought I would give you feed back on a champion I am so very passionate about and so is my community. >Passive: Mana Barrier Shield Strength: 50% of current Mana -> 30% of Max Mana This Change is a huge nono from me. This Buffs what is already one of the strongest early game champion's early game. If find that mana management is rather crucial and to take away ability to play around his mana barrier at all. This would only hurt late game blitz who already struggles and it would cripple the few top lane blitz mains since they are the ones to build a lot of mana items. I feel like this change misses the mark to the point even if it was a buff from 50% > 50% I would still be heavily opposed. >Ultimate: Static Field Passive: When Static Field is active while in combat, Blitzcrank randomly shocks a nearby enemy every 2.5 seconds (removed) New Passive: While Static Field is active, lightning charges Blitzcrank’s fists, marking enemies he attacks. After 1 second, marked enemies take 50/100/150 + 30%AP magic damage. * As you effectively gutting the damage by half. I would have to play test it to see how it feels but over all I dont have a big issue with this at this moment, if the targeting procs off of any ability such as q. If not this again would hurt an already struggling mid game, where you typically have to ult right after the Q so you can prevent the target from flashing and setting up the knock up. Q > R > E * Since we are already touching the ultimate can we please have a change put in that has been done for other champions like Alistar. Currently you can R > F with blitzcrank and the animation follows, but the damage area stays where you originally flashed from. I would love to have the ability to R > F and have the damage actually show where the animation is. Secondly there is a bug centered around iBlitzcrank skin. Currently when you get insta killed through Mana Barrier when you re-spawn the passive visuals and sounds are still playing. This has been an annoyance for several years and has pushed me from even playing one of the most iconic skins because of the bug.
> [{quoted}](name=Miss Ally,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0031,timestamp=2019-03-15T19:19:29.941+0000) > > The there Riot Maxw3ll! I am Miss Ally head of r/Blitzcrankmains and I thought I would give you feed back on a champion I am so very passionate about and so is my community. > Shield Strength: 50% of current Mana -> 30% of Max Mana > > This Change is a huge nono from me. This Buffs what is already one of the strongest early game champion's early game. If find that mana management is rather crucial and to take away ability to play around his mana barrier at all. This would only hurt late game blitz who already struggles and it would cripple the few top lane blitz mains since they are the ones to build a lot of mana items. I feel like this change misses the mark to the point even if it was a buff from 50% > 50% I would still be heavily opposed. > Passive: When Static Field is active while in combat, Blitzcrank randomly shocks a nearby enemy every 2.5 seconds (removed) > New Passive: While Static Field is active, lightning charges Blitzcrank’s fists, marking enemies he attacks. After 1 second, marked enemies take 50/100/150 + 30%AP magic damage. > > * As you effectively gutting the damage by half. I would have to play test it to see how it feels but over all I dont have a big issue with this at this moment, if the targeting procs off of any ability such as q. If not this again would hurt an already struggling mid game, where you typically have to ult right after the Q so you can prevent the target from flashing and setting up the knock up. Q > R > E > > * Since we are already touching the ultimate can we please have a change put in that has been done for other champions like Alistar. Currently you can R > F with blitzcrank and the animation follows, but the damage area stays where you originally flashed from. I would love to have the ability to R > F and have the damage actually show where the animation is. > > Secondly there is a bug centered around iBlitzcrank skin. Currently when you get insta killed through Mana Barrier when you re-spawn the passive visuals and sounds are still playing. This has been an annoyance for several years and has pushed me from even playing one of the most iconic skins because of the bug. Heyo! Thanks for chiming in! One thing I wanted to solve was not force players to have to weigh casting their spells against their main defensive output. It's possible that I'm wrong, of course, but I found that the overall feeling of getting a smaller shield for missing a hook was kicking someone when they were down almost. The positioning game we ask Blitz players to play in lane is a fairly fun pattern, and since Blitz is so mana gated, I didn't want to take away actions Blitz players could take just to maximize his shield. Happy to talk more about it; I'd recommend playing a game or two on it. I didn't add in any R flash mechanic, but I can put some thought into it. Generally worried about champs that can do this kind of stuff, since it doesn't get communicated really well to opponents. Did not know about that iBlitzcrank bug. I'll take a look and see what comes up.
: > [{quoted}](name=Riot Maxw3ll,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=00250000,timestamp=2019-03-15T19:30:21.794+0000)It's possible that AP Blitz is going to be a lot stronger, but he still needs to stay in melee range for an extended period of time to get the procs off. That does seem like a reasonable trade, given that then using the speed boost to position for the pull has a more meaningful downside. The idea of sustained AP Bruiser Blitzcrank does -- I will admit -- have a certain appeal. > I agree on the odd synergy; I think I'm going to add in an extra system that lets blitz "queue up" one stack of the passive. I'm not sure how much that would help with the cohesiveness of the AS -- with a 1.13% AS growth per level and a 60% AS boost, Blitzcrank gets to about 1.125 AS per second, which means that unless he's building attack speed he's not really stacking this thing on more than one target with anything short of his auto-attack reset anyway (there will only be a slight overlap with his W maxed out if he's never out of melee range with his target and making every attack as soon as possible). While the stacking is nice for the burst, it doesn't really help the weirdness of his auto-attack boost in the first place, save that it stops him from missing the stack application due to the stack still being there when the next hit lands. For reference, I *do* think the stacking is a nice idea, but I worry it adds to the burst (Auto+E for instant double stacks with the 60% AP ratio) without doing much to make the AS component feel good or cohesive.
> [{quoted}](name=The Djinn,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=002500000000,timestamp=2019-03-15T19:43:51.905+0000) > > That does seem like a reasonable trade, given that then using the speed boost to position for the pull has a more meaningful downside. The idea of sustained AP Bruiser Blitzcrank does -- I will admit -- have a certain appeal. > > I'm not sure how much that would help -- with a 1.13% AS growth per level and a 60% AS boost, Blitzcrank gets to about 1.125 AS per second, which means that unless he's building attack speed he's not really stacking this thing on more than one target with anything short of his auto-attack reset anyway (there will only be a slight overlap with his W maxed out if he's never out of melee range with his target and making every attack as soon as possible). While the stacking is nice for the burst, it doesn't really help the weirdness of his auto-attack boost in the first place, save that it stops him from missing the stack application due to the stack still being there when the next hit lands. > > For reference, I *do* think the stacking is a nice idea, but I worry it adds to the burst (Auto+E for instant double stacks with the 60% AP ratio) without doing much to make the AS component feel good or cohesive. The burst is a genuine concern, and something we're gonna have to monitor once we get enough games on the champ. As always, we'll keep an eye on it and do our best to keep it in line.
: So Riot Maxwell, with these changes I have a sincere question. Do you think that the W adding attack speed now could actually make an on-hit blitz jungle a thing?? I feel as it would be awesome to speed through lane, smack em around a bit, and throw the hook to keep up the pressure. Thoughts?
> [{quoted}](name=Upset Hollowz,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0035,timestamp=2019-03-15T19:44:08.254+0000) > > So Riot Maxwell, with these changes I have a sincere question. Do you think that the W adding attack speed now could actually make an on-hit blitz jungle a thing?? I feel as it would be awesome to speed through lane, smack em around a bit, and throw the hook to keep up the pressure. Thoughts? Prob not, but I would love to do the science and find out XD. His clear pre six is pretty bad, since he doesn't get the extra damage until then.
: Awesome stuff, and very straightforward (in a good way). That said, a bit of feedback on areas where I'm seeing potential concerns. One concern here is that there was always been a gimmick of AP-burst Blitzcrank, and I worry about this increasing that by adding another *reliable* damage proc in laning, since you can now be sure that burst lands where you want it to -- and keep it up once per second. It also synergizes oddly with Blitzcrank's unusual attack speed boost, as attacking faster is meaningless to the effect unless you happen to be within easy melee range of *multiple* targets (which is strong for farming, but Blitzcrank is traditionally not a solo laner or farmer), especially since he already has an auto-attack reset if he needs it. At any point did you consider whether or not power could be cut from Blitzcrank's attack speed boost to give him something that fits a bit more into this pattern? My suspicion is the niche case for being able to hit multiple targets within a 1 second timer is not sufficient to pull the AS boost away from its use mostly as a positioning tool that often ignores the AS boost entirely, unless the proc automatically refreshes itself in some way to give you meaningful time to move and attack multiple targets while still keeping damage on your primary target. I assume you already hit most of these points internally, but I'd love to hear a bit of your thoughts on the matter. Thanks so much for the open communication!
> [{quoted}](name=The Djinn,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0025,timestamp=2019-03-15T18:01:20.554+0000) > > Awesome stuff, and very straightforward (in a good way). That said, a bit of feedback on areas where I'm seeing potential concerns. > > One concern here is that there was always been a gimmick of AP-burst Blitzcrank, and I worry about this increasing that by adding another *reliable* damage proc in laning, since you can now be sure that burst lands where you want it to -- and keep it up once per second. > > It also synergizes oddly with Blitzcrank's unusual attack speed boost, as attacking faster is meaningless to the effect unless you happen to be within easy melee range of *multiple* targets (which is strong for farming, but Blitzcrank is traditionally not a solo laner or farmer), especially since he already has an auto-attack reset if he needs it. At any point did you consider whether or not power could be cut from Blitzcrank's attack speed boost to give him something that fits a bit more into this pattern? My suspicion is the niche case for being able to hit multiple targets within a 1 second timer is not sufficient to pull the AS boost away from its use mostly as a positioning tool that often ignores the AS boost entirely, unless the proc automatically refreshes itself in some way to give you meaningful time to move and attack multiple targets while still keeping damage on your primary target. > > I assume you already hit most of these points internally, but I'd love to hear a bit of your thoughts on the matter. Thanks so much for the open communication! It's possible that AP Blitz is going to be a lot stronger, but he still needs to stay in melee range for an extended period of time to get the procs off. I agree on the odd synergy; I think I'm going to add in an extra system that lets blitz 'queue up' one stack of the passive.
rareform (NA)
: Wait so While the Ult is available Blitz can mark multiple enemies and ultimately deal more damage over time? It's not massive amounts of damage, but II feel like I wouldn't want to use Ult until I maximized the usage of lightning charged fists - yet one of the goals is to not discourage the user to cast a spell. It's better than the rng strike but didn't seem to meet your first goal unless I'm missing the bigger picture here.
> [{quoted}](name=rareform,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0022,timestamp=2019-03-15T17:39:32.466+0000) > > Wait so While the Ult is available Blitz can mark multiple enemies and ultimately deal more damage over time? It's not massive amounts of damage, but II feel like I wouldn't want to use Ult until I maximized the usage of lightning charged fists - yet one of the goals is to not discourage the user to cast a spell. It's better than the rng strike but didn't seem to meet your first goal unless I'm missing the bigger picture here. There's a difference between asking for strategic use of your abilities to maximize damage and punishing players heavily for taking action and missing. The restrictions on your mana pool (casting a spell gives you weaker defensive tools) are pushing against you acting. The choice of when to ult is ~~when~~ to ult, not if to ult, if that makes sense.
: Cool! I really like these changes, also a question: The passive is worded "lightning charges his fists" does that mean his Q also applies the mark or is it just his autos?
> [{quoted}](name=CleverCactus,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=001e00000000,timestamp=2019-03-15T17:22:45.906+0000) > > Cool! I really like these changes, also a question: The passive is worded "lightning charges his fists" does that mean his Q also applies the mark or is it just his autos? Just autos. Put that in for flavor, but I might adjust the wording since it seems like I wasn't super clear on it XD.
: As long as you are making changes to Blitzcrank, could you look at my [very simple suggestion](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/UIzncmeN-how-to-improve-blitzcrank-q-hitboxvisuals) on how to improve his Q visuals? I think it would really make his Q more satisfying to land, and could be relatively easy to do. It got a lot of popularity a while back.
> [{quoted}](name=CleverCactus,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=001e,timestamp=2019-03-15T17:14:58.378+0000) > > As long as you are making changes to Blitzcrank, could you look at my [very simple suggestion](https://boards.na.leagueoflegends.com/en/c/gameplay-balance/UIzncmeN-how-to-improve-blitzcrank-q-hitboxvisuals) on how to improve his Q visuals? I think it would really make his Q more satisfying to land, and could be relatively easy to do. It got a lot of popularity a while back. We're also interested in doing some VFX work on Blitz as well in the near-ish future. I wanted to get some reads on the kit changes first to make sure we had enough runway to make changes.
: So if I grab someone and E them to knock them up and mark them, THEN use my ultimate before the passive hits the marked target, will the mark just not be proc'd, or will it still hit them since the mark was applied before the ult was used?
> [{quoted}](name=GRIMThousandEyes,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=001a,timestamp=2019-03-15T17:05:02.490+0000) > > So if I grab someone and E them to knock them up and mark them, THEN use my ultimate before the passive hits the marked target, will the mark just not be proc'd, or will it still hit them since the mark was applied before the ult was used? Mark will still proc if applied before using the ult.
: For your first post around the block I feel like you did a pretty good job. :) I kind of wish we could have up to two stacks on a target for Blitzcrank's R Passive but I completely understand why that isn't the case. Thank you for being open with us and for keeping the character of Blitzcrank intact! {{sticker:sg-lux}}
> [{quoted}](name=The23rdGamer,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0019,timestamp=2019-03-15T17:00:52.530+0000) > > For your first post around the block I feel like you did a pretty good job. :) > > I kind of wish we could have up to two stacks on a target for Blitzcrank's R Passive but I completely understand why that isn't the case. > > Thank you for being open with us and for keeping the character of Blitzcrank intact! > {{sticker:sg-lux}} Currently looking at adding this for extra smoothness. Gonna test them out today.
beany (NA)
: Sorry to be a bit off topic but is the new champ you designed the upcoming support or unannounced yet?
> [{quoted}](name=beany,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0017,timestamp=2019-03-15T17:00:20.620+0000) > > Sorry to be a bit off topic but is the new champ you designed the upcoming support or unannounced yet? It is! That's most of the reason it took me this long to get these change out.
: I agree that with his new ult passive his W granting attack speed is now better, but it probably could go in favor of something else. Mainly his W has such a high mana cost it feels awful to use before you have a full mana item. I'll be excited to see how his new passive affects everything!
> [{quoted}](name=Rathar Dashing,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=000300000000,timestamp=2019-03-15T16:41:34.595+0000) > > I agree that with his new ult passive his W granting attack speed is now better, but it probably could go in favor of something else. > > Mainly his W has such a high mana cost it feels awful to use before you have a full mana item. I'll be excited to see how his new passive affects everything! I'm excited too! His W is such a high threat tool that I felt Blitz has to pay some kind of cost for pulling the trigger and not getting something out of it. We can reevaluate once we get more info on how the new ult passive works out.
: I play quite a bit of Blitz, I'm wondering though the new ulti passive, does Q proc the Mark as well or just his autos? because adding the mark on landed Q could make for even more use of the passive, especially in cases of Blitz's who go more AP
> [{quoted}](name=Captain Koala,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=000b,timestamp=2019-03-15T16:42:38.501+0000) > > I play quite a bit of Blitz, I'm wondering though the new ulti passive, does Q proc the Mark as well or just his autos? because adding the mark on landed Q could make for even more use of the passive, especially in cases of Blitz's who go more AP Abilities don't proc the mark, but your empowered E auto does. If you immediately combo hook into e, you're only wasting about half a proc, since the marks don't stack on each other.
AIQ (NA)
: So it's an on hit thing with a 1 second gate? Does this apply to abilities too? So a Q/E applies 2 procs (granted you waited one second) OR does the E only apply it? When the R detonates does it too apply that damage? Is it possible to add any effects to his ult? A slow, longer silence? Or maybe slap a single on hit passive of the Blitz ult passive to allies that got hit in ult range? Also how will this impact his rework? Is he a candidate for most a VU rather than a VGU? I wanted to throw some unrelated Shyvana stuff because... I'm desperate? lol Since you are a designer I would think you talk to Meddler, he said two different times a few months ago that he'd have Shyvana scale with elder, but that never came trough. Can you remind him or tell us why ti didn't go? Is it possible to remove the decay on her W, also since AP Shyvana took the W ratio can AD Shyvana gain total AD on it's ratio? Can we please have her ult cool down work while dead?
> [{quoted}](name=AIQ,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0006,timestamp=2019-03-15T16:37:35.756+0000) > > So it's an on hit thing with a 1 second gate? > Does this apply to abilities too? So a Q/E applies 2 procs (granted you waited one second) OR does the E only apply it? > > When the R detonates does it too apply that damage? > Is it possible to add any effects to his ult? A slow, longer silence? Or maybe slap a single on hit passive of the Blitz ult passive to allies that got hit in ult range? > > Also how will this impact his rework? Is he a candidate for most a VU rather than a VGU? > > > I wanted to throw some unrelated Shyvana stuff because... I'm desperate? lol > Since you are a designer I would think you talk to Meddler, he said two different times a few months ago that he'd have Shyvana scale with elder, but that never came trough. Can you remind him or tell us why ti didn't go? > Is it possible to remove the decay on her W, also since AP Shyvana took the W ratio can AD Shyvana gain total AD on it's ratio? > Can we please have her ult cool down work while dead? Abilities don't add the mark, just autos. Blitz's ult is a pretty powerful burst tool, and any extra effect I'd add would probably have to come out of the burst damage. I tried a few things, but I wanted to retain Blitz's dream of hooking a key target and blowing them up immediately. I'm not familiar with the Shyv changes, but I'll mention it to him.
Kei143 (NA)
: How oftenly can the target be marked? Currently, in a 1v1 scenario, it is more beneficial to not use blitz's ult as it does more dmg over time.
> [{quoted}](name=Kei143,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=000a,timestamp=2019-03-15T16:39:44.890+0000) > > How oftenly can the target be marked? > > Currently, in a 1v1 scenario, it is more beneficial to not use blitz's ult as it does more dmg over time. Currently no gating on it, although you can't stack them up. Maximum, targets can get procced 1/second. I'm trying to retain the optimization that requires players to have to make a judgement call on when to ult.
: This is pretty cool actually. Couple questions though! Currently, when the ult is used the passive you’re removing goes away as well until it’s back on cooldown. Is that still the case? As well, is there a cooldown on the lightnight strikes? For instance, he can’t waveclear super fast with infinite strikes can he? Is there a range after marking someone? I.e if they dash away from Blitzcrank will the mark still hit? Do go along with that, can it be dodged? Super cool change actually!
> [{quoted}](name=ShadowParker,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0005,timestamp=2019-03-15T16:36:04.978+0000) > > This is pretty cool actually. Couple questions though! > > Currently, when the ult is used the passive you’re removing goes away as well until it’s back on cooldown. Is that still the case? > > As well, is there a cooldown on the lightnight strikes? For instance, he can’t waveclear super fast with infinite strikes can he? > > Is there a range after marking someone? I.e if they dash away from Blitzcrank will the mark still hit? Do go along with that, can it be dodged? > > Super cool change actually! 1. Yes, using the Ult will turn the passive off until the original spell is off cooldown. A lot of the depth of learning to play Blitz at higher levels is playing a push your luck game with trying to get the most damage out of your ult passive before using the nuke. 2. The shock can be applied as many times as there are targets, but you can't stack multiple shocks on the same target. IE, attacking a minion three times in 1 second will only apply the first shock, but as soon as that shock happens, blitz can apply another. 3. No range. If they're marked, they get shocked. Thank you!
: Seems pretty great, would have loved to see something done with his current W though, or just his mana costs in general.
> [{quoted}](name=Rathar Dashing,realm=NA,application-id=A7LBtoKc,discussion-id=A8F8ArAw,comment-id=0003,timestamp=2019-03-15T16:35:05.005+0000) > > Seems pretty great, would have loved to see something done with his current W though, or just his mana costs in general. I had a couple stabs at his W, but the ability was adding a lot of strategy to how Blitz wanted to approach fights. Rather than mess with something that was core to his kit, I tried focusing on lightly adding to his pattern rather than gutting it. I also tried messing with his mana costs, and the tuning is pretty sensitive. We have to design around his hook mana cost.
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Riot Maxw3ll

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