Kirn (NA)
: Just gonna give my opinion, the Warwick changes on 4/18 were perfect. The changes on 4/19 are terrible. You're killing his already terrible lategame even more with the changes on 4/19.
We tested out the Warwick 4/18 changelist - Lots of pain points on the W movement speed reduction & playtest had some level of discomfort with giving him a power shift (We started maxing Q first to duel instead of 3 points W into Q max). We've tested out today's changes as well; will probably continue conversations with Live Gameplay to determine whether or not this changelist meets the intended goals (being reducing the incentive to put points in Q early & shifting towards a W max play pattern).
Dratik (NA)
: It just came out https://nexus.leagueoflegends.com/en-gb/2018/04/champion-roadmap-april-2018/
nekzx (EUW)
: Riot you said u will buff pantheon in 8.8 ... but nothing happened , rather then focusing on the main issues in league like this champ who is very weak u decided to not do anything about it :( , im a otp pantheon stuck in hight plat just because my champ is countred by every champ since doran shield / second wind exists in the game ( why go offensive tree/items when u can abuse deffensive tree /items and still do more then a dammage dealer , that dosent make any sens . pantheon Q dosnet do any dmg and trigger minion agroo , i thought pantheon is supposed to be a lane bully and bad in late game but now he is bad in all stages of the game . this has nothing to do with this thread but its very important to make sure that players like me (an other victim of this meta) still play the game
Having spoke to Live Gameplay, there wasn't enough time to work on the changelist so the list got scrapped for 8.8. It's possible that we'll look into Pantheon work in the future. He certainly is on the radar! (Despite the post being about PBE related concerns, you should still post if you have any gameplay concerns - we're more than happy to talk about it if we have time/context).
xAatrox (EUW)
: Hi team, Is there any news about the champions roadmap, I wanna get any info about my main(Aatrox)
The Champion Roadmap should be out this week. (Source being Reav3's comment) https://www.reddit.com/r/akalimains/comments/8dbdb6/everything_i_can_say_about_the_reworked_akali/dxmctns/
: Then what about pushing her focus from being a power farming monster that can out skirmish everyone to just letting her be a skirmisher? Reduce her clear speed so she can have more power put into her kit in ways that also help her in lane but lets her be more of an invade/ganking jungler. Alot of the time when people complain about nidalee being to strong in the jungle it's due to the fact she can do both so well and pushing it towards the pvp side of things opens up ways to help lane nidalee. And what of are the chances we could ever just have her reverted back to before patch 5.2. Back then she could not only top and mid but she was also playable in the jungle by experienced nidalee players. Of course she wasn't a meta lcs/pro pick but it would be better than what she is now with her only being playable in the jungle.
For clarity, I simply was stating that giving her back auto resets isn't necessarily a safe change & has larger implications than just making her a solo laner. I do think it'd be cool to explore possibilities of her solo laning ; it's just probably a more complicated problem than just giving her a massive buff. I'm assuming you mean reverting Nidalee to pre-rework; 5.2 simply just made it so she could mark neutral monsters. I personally am not too interested in a revert. I think she's a much more exciting champion now.
: I understand and trust your assessment. It's just disappointing to hear that because, of all the keystones, this is not only the one most lacking in visceral impact and flash, it's also the one (like aerie) that certain champions end up “stuck” on because they have no inherent synergy with any other keystone. I guess I was just hoping it got something fun and unique to play with.
The summoners itself aren't unique but the execution is interesting, I think. There are a plethora of plays that can be done via this rune. Imho, it's much more exciting than it's live counterpart.
: @Riot Novalas Since you're here, I've got a rune clarity request that it would be wonderful if you could forward up the pipeline: For the "hunter" line, it would be really nice to have some sort of metric by which to measure how effective they are over the course of the game. Because it's nice to know when you got full stacks, and such, and, honestly, for relentless hunter, that might be all you would need, but for ravenous Hunter it would be nice to know how much HP we healed over the course of the game and for ingenious hunter, how much active item CD (in seconds) we managed to reduce over the course of the game, because I really want to be able to decide if certain runes are "worth it"
I'll fwd your request to Game Systems!
: Can riot not reduce her damage to just monsters to keep her clear speed the same? Similar to the vi changes. Also alot of jungle nidalee players aren't happy with how weak she is in the jungle anyway. Mean while we lane nidalee players have been waiting so long to get her back to a level of power she was at before she had the change to her passive to even work on jungle camps.
I mean, we could. But then it's not just her damage to monsters that's problematic. She outskirmished most junglers when she had auto resets on her kit & the jungle was a more reliable method for Nidalee to snowball than solo lane Nidalee. I'd also argue against her being weak. She's pretty potent in the hands of more experienced Nidalee players.
: Is niche so bad when it's limited to use within this rune?
I think so - That gives it even less exposure playing against, right? Plus the opportunities that arise where you'd pick Fortify over Heal, for example, would shrink the times you'd use it to an infinitesimal amount. Between the power of the summoners, limited uses, and lack of awareness on what the spells do it just wasn't something enticing.
: Can you guys do something to help nidalee get back to mid/top lane. Just a small change like returning her auto resets until she's ready to be looked at more in depth.
Arguably, returning her auto resets is not a small change. It also has a potentially large impact on her jungling potential - I imagine this change would up her priority in jungling more than pushing her into a solo lane.
Aaon1997 (NA)
: Do you plan to add more Summoner's for Unsealed Spellbook later?
Unlikely - We explored a model where it used older summoner spells already and it didn't pan it too well. Quoting my other response: > We explored that - The rune used to have Surge/Fortify etc on it. It honestly just added a lot of excess complexity. Lots of players may have not even seen the summoner spell before. Additionally, the summoner spells were really just super niche in comparison to their more generic counter parts. >
: With mana regen getting nerfed a bit and lowering the regen on the spellthief's line, any chance of looking at Athene's? I know it's only a small nerf to the AP from its passive, but it feels like The item is already underused and maybe undertuned As for Unsealed Spellbook. Any chance of adding back some old spells like Surge and making them exclusive to this rune?
> With mana regen getting nerfed a bit and lowering the regen on the spellthief's line, any chance of looking at Athene's? > > I know it's only a small nerf to the AP from its passive, but it feels like The item is already underused and maybe undertuned I feel like the item has a solid niche of users, personally. > As for Unsealed Spellbook. > > Any chance of adding back some old spells like Surge and making them exclusive to this rune? We explored that - The rune used to have Surge/Fortify etc on it. It honestly just added a lot of excess complexity. Lots of players may have not even seen the summoner spell before. Additionally, the summoner spells were really just super niche in comparison to their more generic counter parts.
  Rioter Comments
: > [{quoted}](name=Vekkna,realm=NA,application-id=A7LBtoKc,discussion-id=WlKXy85w,comment-id=003900000000,timestamp=2018-03-23T20:36:18.848+0000) > > I know this isn't your area, but do you know who I should harass about adding a "blink/hilight cursor" hotkey? It's annoyingly common to lose track of it during, as you say, visually intensive teamfights. (Assuming it's not actually disappearing for some reason.) Yeah, +1 to this, please :)
I'll see if I can talk to someone about this. We *are* exploring some cursor shifts; no ship date afaik.
: zed winrate dropped btw :)
Dropping a small amount is generally OK; that said, our internal data shows Zed as staying largely the same in high elo.
Hópe (NA)
: Can I ask why this was added. https://i.imgur.com/pf0b65n.png Are we in bronze now where we need that?
Are you asking about the "Channeling" text? Personally find it very useful, especially in a visually intensive teamfight, to be told if someone's under some type of effect.
: Why does the balance team so rarely touch "unpopular" champions? There is a lot of champs who for a long time simply exist but boast low playrates and medium winrates. They are never really seen in competitive and never touched. It is perfectly within your grasp to rustle the jimmies and throw in some small nice QoL buffs to the champions like you did with volibear which hugely improved the champ yet it feels like its never done. {{champion:30}} {{champion:77}} {{champion:254}} {{champion:76}} {{champion:32}} {{champion:62}}{{champion:74}} {{champion:36}}{{champion:60}} {{champion:2}} {{champion:104}} {{champion:127}} {{champion:10}} {{champion:82}} {{champion:83}} When was the last time any of these champs really felt relevant? That you saw one in your soloQ game? Are they ever gonna get some small scale love? Slight buffs and what not. I know metas come and go and champs like graves/elise/nida had their prime but still, having champs be ghosts for multiple years is sort of sad, is it not? It just feels like there are certain champs that simply won't ever become relevant, amumu and karthus comes to mind, and somehow that feels very sad. Is it an active choice to never push these guys into fotm? Idk, just kind of wanted to hear your stance on many of the "not insane garbage but never really relevant" champs that slowly become a larger and larger part of league.
Many of these champions have received some type of love or compensation recently, either directly or indirectly. A large amount of them are performing pretty well as well, albeit having niche audiences. Karthus, specifically, has been outlined as a champion that we planned on addressing in 8.7. > [{quoted}](name=Maple Nectar,realm=NA,application-id=3ErqAdtq,discussion-id=egLenZMF,comment-id=0011,timestamp=2018-03-20T22:18:09.439+0000) > > We talked about him in patch planning for 8.7, and while we aren't taking him on immediately in lieu of other work, we put him in a "bucket" of champions that we can pull from if we finish up some of our other planned work in the patch/get good progress on some of our stuff slated for the next large patch. > > When we do work on him I can't confirm whether it'd be a buff or small reworky type stuff, but he's definitely not forgotten! https://boards.na.leagueoflegends.com/en/c/gameplay-balance/egLenZMF-so-are-we-never-going-to-get-a-rioter-comment-on-karthus?comment=0011
: Will we see more buffs to zed, talon and kayn if the buffs aren't enough?
To clarify, many of the buffs were intended to keep the champion pretty close to what they were prior to 8.6. From our internal data, those 3 seem to be meeting our goals.
: Do you feel the Kai'Sa nerf puts her in a balanced state? As in, one that will put her around 50-51% in the coming weeks?
Strong state*, and yes. I foresee Kai'Sa being a 50-51% champion on this patch.
Raptor (EUNE)
: Going to try my luck again guys, ANYTHING about the new champion that you can tell us ?? xD
Yes. Irelia is the next champion coming out in patch 8.7.
: So I hear Kai'sa might actually be broken OP now from some of the big streamers. Is this consistent with your guys feelings on her, or are they speaking too soon? Rakan got buffed, but was already sometimes used in pro play. AP ratio buffs maybe won't affect pro much, but the e range for not-xayah could be impactful, so do you think he'll go up in pick priority in pro? And do the buffs make a meaningful difference in solo queue (I hear there exist challenger AP rakan players even prior to the buff, so might AP rakan actually become a solo queue thing), or does the lack of coordination in solo queue still mean he won't necessarily be a great choice in solo compared to safer alternatives (who are either tanky or don't need to actually get into the fray)?
I felt that Kai'Sa was going to be close to a top tier pick this patch prior to the hotfix that shipped shortly after the patch hit live. Strong ADCs tend to hover around the 50-51% wr and Kai'Sa was closing in on that (she was at 48% prior to 8.6). I can't give too much insight on Rakan; Koyuncu or Auberaun may be able to assist with this one.
Tf 420 (NA)
: did you test how op the new rune would be on yi? cuz he already melts tanks with his E true damage and with the new rune they are adc levels of squishy against him
Tank shredding is potentially better with this rune but, I imagine he's already done a large amount of damage to a tank (if he opts into bork) in the 4 seconds that you're in combat with Conqueror. I imagine Dark Harvest, LT, or PTA would still be preferential to Yi.
  Rioter Comments
Ducasi (NA)
: **Assassins & Tanks Game Health** _I would love to see assassins played on LCS._ You say you are buffing them as they are in a weak spot right now, but I read from a lot of you that you actually hate them and don't want to see them played. And then you also are going to nerf duskblade the incoming patch and you have made huge buffs to the old favorite of yours ryze and the like with the new ap itemization. I am frankly starting to think you just buff based on what you play and like not considering what it is helpful and healthy for the game overall. I admittedly have been playing this game only for few years, but I have never seen assassins played in pro, like ever. Maybe a fizz or an ekko slips through but that's about it. And I don't say that they should be played all the time, but that they should be played in the right circumstances. For instance the opposite team is made of 3-4 squishies it SHOULD be viable to pick an assassin then and make it work and not the same mage in the midlane ALL THE TIME. This would make the game "healthier" as you can actually play all the champs depending on the opposite team comp, as you so often express as your ideal goal... Assassins are the most mechanics/skill based champs and seeing pro playing them would be really fun and exciting and it would make the game way more fun to watch. Pro is boring to watch. The team fighting comps are the most viable and win the most and this implies the use of at least 2 to 3 tanks. Tanks are ridiculously overpowered right now and I believe it is once again to be able to protect your beloved squishies in the midline or botlane. Tanks have a lot of CC and it is actually stupid sometimes how hard it is to kill them, like 5 players ulting on them to see them drop below 50% health. They should have strength and weaknesses as other classes do. Assassins are mobile, very strong at picking one player, but they lack team fight sustain and tankiness. Fair. Tanks have sustain, resistance, CC, mobility, and just _rarely_ lack some raw damage (indeed look at same of the many tanks with ridiculously unfair high damage like sion, cho or galio, or as another example look at the healthy speed of sej jg clear) which is anyway often replaced with % health damage or the like. In addition tanks are the least skill based champs as with other classes you would be punished heavily if caught in a bad spot, whereas they can often shrug it off their shoulders and be fine. If this is not enough, if tanks for some weird miracle are behind, they still remain a viable CC machine, whereas other classes would be left useless the rest of the game. This is what an overpowered class looks like and how it ruins a game. They should have some weakness like decrease their % health damage or their CC potential based on how much health they have, I don't know, I am a MD not a designer so I leave it to you to figure out. I understand your point of "if not op, nobody would play tanks", but I believe players would still play tanks in the right team comps and when they see fit (also in soloq), AS IT SHOULD BE and not all the time as it is right now. I really hope you can read this and not just another TL;DR as I share and express the view of many other players who love this game. Toodles {{sticker:katarina-love}}
In Patch Chat, we like to be as transparent as possible with you guys on what we like and dislike. It's fun for us to chat with you guys about our game feels. Playtesters who are fond of mages may communicate that they're not fond of Assassin play patterns (because they're frustrating to play against if you're an immobile mage). Players who are AD mains may express distress with champions like Rengar or Zed. But, to a certain extent, we definitely aspire to have most of our team play, (or have played), most champions in the game a large amount. In the case of Assassins, myself and Madness Heroo are both fairly familiar with Assassin play patterns; myself more so than him. I'm a big advocate of Assassins having agency to be able to assassinate targets and actively try to keep them in mind when assisting in providing feedback with the projects that I'm working on. There may be a fundamental misunderstanding in why Assassins may not see professional play. **My personal read**: Assassins as a class function better in environments with low vision control & less coordination; the antithesis to professional play. Additionally, ADC and Support are fairly powerful in the current state of the game. A solution could be to, reduce the power of ADC's and Supports to give Assassins more agency and allow them to be picked in competitive. I'm not confident that this alone would be able to solve the aforementioned issue that Assassins suffer from. I'd argue that if Assassins were frequently played in competitive, that they're likely to be game warping in a solo queue environment, which in turn is arguably unhealthy for the game. Tanks are certainly pretty prevalent right now in pro (Skarner/Sejuani/Zac in jungle) (Sion & Cho'Gath in top lane, with other champs mixed in). The Cinderhulk changes in 8.5 may potentially affect jungle picks and there are already jungle picks such as Kha'Zix & Jax in the jungle, and Gnar & GP in top lane that are played frequently and aren't exactly "tanks". I do think that the aforementioned champions are pretty powerful right now and I expect that they will, overtime with the changes that we're shipping out, likely see less play in exchange for more bruisers or carry junglers. Sorry about the late response!
: Don't you worry though that you might cause your irl friend to lose lp as well? I have a good friend that plays league but i always worry that i might drop his rank by playing with him even tho i want to.
It's always a concern of mine in the back of my head. Being on comms with a friend (partially to get them to talk to you about the game so you focus on the game) has helped to keep me from worrying too much about that.
Krytoric (NA)
: could we say some that are hard to see for blue / green colorblind too? theres some random abilities that i cant see the radius of and stuff like that lel
By all means. Let me just emphasize that all I'm able to do is fwd this to the right people. That doesn't mean that the issues will be solved immediately.
: Thank you! There's a couple other abilities I have trouble with seeing, but this one is so critical to playing Cho'Gath, it made it super frustrating to have to guess.
Feel free to list the abilities that you have difficulties seeing. It's helpful info.
: I cannot play Cho'Gath after the changes to his ult visual
Hey friend, I'll fwd this to the right people on Monday.
: How to get rid of Ranked Anxiety/Auto Piloting
I actually deal with ranked anxiety every time I queue up for ranked! Fun fact, it's so bad that I tend to spend more time playing ranked on my other accounts vs my main because I tend to under perform on this account. That said, I'm able to handle it to some degree and I'll walk you through what I had to do to better handle this and improve my mental in ranked games. First steps first, you need to determine what's causing the anxiety. Are you stressed because something is on the line? Is it IRL factors contributing to the anxiety? Do you not like getting scolded? (as a jungler, I sympathize) For me, personally, I found that my anxiety kicks in when LP is on the line. This is specifically because I DESPERATELY want to climb the ladder to prove to myself that I'm good at the game. Once you determine what's causing your anxiety, the next steps are to look for resolutions. In your case, since you've said it's mostly IRL factors, I'd suggest making sure that you've completed ALL necessary obligations before playing a game. Create a to-do list. Knock out your homework, clean up your room, do your laundry, etc. Afterwards, lay back and queue up while feeling good about yourself because you knocked out your to-do list. But you're in the same boat as me; you want to grind but losing impacts that. This one's a toughie. What I've found is that I need to look for victories in my losses. That is, when I lose a game, I take a good, hard look at what caused the loss. Did I contribute to the loss? If I did, what can I do to prevent that from reoccurring in future games? I'll go as far as looking back at a replay until I figure out where the critical mistake was. Once I determine what the failure was, I do what I can to avoid making those same mistakes. Finding something of substance that I can improve on; that's a victory in my eyes, regardless of the game's outcome. When it come's to your environment, do what you can to make yourself comfortable. I tend to wrap myself in like... 12 blankets, put on slippers, and listen to loud anime music at full volume while I play. It's what I refer to as "The Zone". Determine what your version of "The Zone" is and get into it whenever you go into ranked. It's ritualistic, almost, but it helps! Outside of that, I've always found that an easy method of dealing with the ranked blues is finding a duo queue partner. Preferably someone who you're comfortable with. I have a habit of duoing with one of my IRL friends whenever I'm on tilt and, within a game or two, I tend to be back in my groove if I'm playing with someone that has confidence in me. Anyways, I think that about sums it up. Ranked's a spooky place sometimes and you're not the only one who's dealing with it, friendo!
Fleiryn (EUW)
: Any thought on duskblade nerf impact on assassin Kayn?
It's a painful hit but I think the compensation buffs are more than enough; plus it gives love to Darkin Kayn as well.
aCup of Tea (EUNE)
: Hello, Do you guys have even a rough idea when we could expect Irelia rework on PBE and how is it shaping up now? Thanks :-).
: Re: 3) Does Titanic count as a "damage item" in that contest? Or Sterak? Also, tangentially related and not specifically for Olaf, I'm never sure when I should go for a Black Cleaver versus a Triforce when I plan to also buy a Sterak. Is it really a super situational decision like I feel it is, or is there a good rule of thumb to decide when the Cleaver passive+HP are better than the Sterak/Triforce synergy?
I've opted for BC + Steraks + GA; though Ender L prefers going Triforce, Steraks, GA instead. I'd assume Titanic counts as a damage item but we haven't built it in our tests, AFAIK. I'd assume it's dependent on how far ahead you are & the composition you're against. BC + Steraks would be superior if you're behind/even against tanks. Triforce + Steraks is probably notably better when far ahead or against squishies.
: I wanna Know why Ultimate skin shards are not free For the ultimate skin shards before Patch 8.5. It should be Included to the Latest Patch as The Probability of Ultimate Skins are only 4 over Total skins .It Needs too much Luck getting it once. We need Some Support from Riot Games.
Sorry dudes; we don't have much context on e-commerce related or skin related topics.
: Can we get a link to where this is? Or even a pinned thread with it in the Gameplay section would be neat! Literally never knew bout this.
It's in the Dev Corner! :D https://boards.na.leagueoflegends.com/en/c/developer-corner/uHtUVgXK-patch-chat-with-the-playtest-team-85
Kai Guy (NA)
: Does Cobra Play Kai' Sa really aggressively?
yes, and he hopes you play aggressively too.
: > [{quoted}](name=Riot Novalas,realm=NA,application-id=A7LBtoKc,discussion-id=uHtUVgXK,comment-id=00190000,timestamp=2018-03-08T02:38:39.216+0000) > > Don't have anything to say about Syndra. > > It's possible that strong level 3 champions may make a comeback on this patch, though I'm not confident that Sejuani/Zac/Volibear/Skarner were hit that hard. Wait you guys think she's in a good spot then? shes been been 45% wr since forever. Also you might wanna take a look at zyra's plants they instantly die.
I don't think she's in a good spot, however I don't have any news on Syndra. I believe Zyra is being explored by LGP.
: Any news on syndra? Do you think early game junglers can make a comeback in lcs with these tank nerfs?
Don't have anything to say about Syndra. It's possible that strong level 3 champions may make a comeback on this patch, though I'm not confident that Sejuani/Zac/Volibear/Skarner were hit that hard.
: Who does she lane well with, and who stomps her so I can ban?
Kai'Sa lanes well with supports who have multiple CC spells (e.g. Leona/Braum/Thresh/Alistar). She's p poor against poke supports & Caitlyn.
: How does the 6 second vision denial affect Nocturne's team fighting power?
Nocturne ultimate already took a lot of mindshare from the enemy squishies, anticipating an all in. An additional two seconds will only increase that amount of pressure. Plus, having another two seconds to re-cast your Paranoia gives you more agency to pick and choose your target.
: 1) Is Azir easier to balance after the rework, or do you think the cycle of nerfing him will continue? 2) How strong is Archangel's Staff right now? 3) Are the Olaf changes supposed to be a buff or a nerf? 4) What are the numbers on the Volibear nerf? What was the knockback duration before and after? 5) Why does Press the Attack increase damage dealt by allies? 6) What champions are you hoping will use the new Rageblade? 7) What keystone do you run on Fiddlesticks?
3) Are the Olaf changes supposed to be a buff or a nerf? burf. He should feel a lot better with 2 damage items (Black Cleaver + something else.) 7) What keystone do you run on Fiddlesticks? Unsealed & Predator both feel pretty good on him. Don't really like anything else, though.
: > [{quoted}](name=Riot Novalas,realm=NA,application-id=A7LBtoKc,discussion-id=uHtUVgXK,comment-id=00060000,timestamp=2018-03-07T23:10:39.625+0000) > > Live Gameplay is exploring jungle changes that may open up the jungle for a larger pool of champions; Nautilus will benefit but I think it's unlikely he'll be a good pick. What Meddler said was that they were changing Nautilus himself so he could jungle better. So you are syaing you're not buffing/changing him anymore like Meddler said in a post a few weeks ago?
We're referring to this post, right? https://boards.na.leagueoflegends.com/en/c/developer-corner/EE1fImt5-quick-gameplay-thoughts-january-31?comment=001c0000 We aren't currently working on Nautilus changes. Doesn't mean there won't be Nautilus changes in the future though.
: What about the Nautilus changes to make him viable in the jungle? Riot Meddler talked about it a month ago
Live Gameplay is exploring jungle changes that may open up the jungle for a larger pool of champions; Nautilus will benefit but I think it's unlikely he'll be a good pick.
aCup of Tea (EUNE)
: Hello guys, I'd like to ask: 1/ how do you feel about Zoe now, how were your inside tests with her. Obviously better than last patch. ;0 (have you tried hexteh flash on her - I've been trying it mid lane in some games now for fun) 2/ While iterating on rage blade I assume you guys are testing it too. Have you gotten to Kayle or was/will she a topic of some of your talks for some foreseeable future? 3/ How does Lissandra feels now with the changes Meddler mentioned today? 4/ Which positions should I try Kai'Sa? Is she viable other lanes than bot? She feels kinda weird in bot for me. Thank you very much!
> 1/ how do you feel about Zoe now, how were your inside tests with her. Obviously better than last patch. ;0 (have you tried hexteh flash on her - I've been trying it mid lane in some games now for fun) In our playtests, Zoe felt pretty strong but still suffered from the same issues she had previously; namely her inability to have high impact late game. > 2/ While iterating on rage blade I assume you guys are testing it too. Have you gotten to Kayle or was/will she a topic of some of your talks for some foreseeable future? We'd like to get some Kayle for testing soon. > 4/ Which positions should I try Kai'Sa? Is she viable other lanes than bot? She feels kinda weird in bot for me. Think she's pretty strong bottom; we've had successes with her in both mid lane & jungle as well. I'm a big fan of jungle Kai'Sa but I don't necessarily think she's a good pick there.
  Rioter Comments
: > [{quoted}](name=Riot King Cobra,realm=NA,application-id=A7LBtoKc,discussion-id=Js0ngspm,comment-id=0000000000010000,timestamp=2018-02-22T23:59:32.238+0000) > > If they prove to be too powerful we'll definitely take a look at them and make adjustments as necessary. I hate assassins so no comment on your last suggestion. :D I knew you guys at riot hated assassins.
: How do you test colorblind mode? Do you have colorblind testers? Can you pass along a request to make the jungle items colorblind friendly?
Our UX teams do test things with color blind players in mind. Could you clarify your request? I'll fwd it to the right people.
: Hey guys, can someone on your team take the time to nerf Support Items on Twisted Treeline please? Like by Patch 8.6 by the latest? Player behavior there has gotten to the point where your teammates will threaten to intentionally feed or grief and verbally abuse anyone who does not even _suggest_ playing a hyper-carry comp. Happens like 40% of the time. The solution is very simple and wouldn't take up a lot of that person's time, while it would improve the League experience of anyone who plays TT. Just remove Bandit at the very least from the Timeworn items. If you feel like it, you can also remove their GP10. Thank you.
Removing bandit from support items is something we're exploring. Unsure if that'll apply to TT but I'll fwd your concerns.
: Lee Sin ( we need to talk)
Our Live Gameplay team's exploring Lee Sin buffs to compensate (other than damage buffs). Can't spill the deets yet though!
: I literally can't believe my eyes. You guys WANT to see Zed assassinate more? He's already frustrating as fuck, and you are giving him a 36 second CD late game. This is absurd, and needs reverted. I literally can not believe this change has gotten through, because he does not deserve or need this. Also, his most popular build is a 40% CDR build, they already build that anyway, and he doesn't need an extra twenty seconds off that! You can give him any other type of buff BESIDES this, but Riot decides to be stupid, again, just like always. Please revert this now.
Personally, I disagree with this being as painful as you're making it sound. Other AD assassins have comparable ulti CDs (edit: late game) that arguably require less mindshare from the player to execute optimally in a late game teamfight.
: How many anonymous accounts do you guys have for playing on live servers?
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Riot Novalas

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