: Post ITT and I'll tell you what I think about you based on your rank and main
: 1000th normal Win with Rioter
Yo, little late but add me and I'll play with you bud. Unsure if I'm free this weekend but maybe Monday?
1022 (EUW)
: so shaco is cancerous champion which u never allow to be strong in soloq for longer than a day but kha which is basically a better version of shaco gets a buff because of reasons, no wonder player base keeps dropping.
> [{quoted}](name=1022,realm=EUW,application-id=3ErqAdtq,discussion-id=XrxOZ8kF,comment-id=00010002,timestamp=2018-09-27T00:04:27.993+0000) > > so shaco is cancerous champion which u never allow to be strong in soloq for longer than a day but kha which is basically a better version of shaco gets a buff because of reasons, no wonder player base keeps dropping. Keep in mind that Shaco has had decently long stints this season where he had high presence and high win rate. I would also disagree with the assertion that Kha'Zix is a better version of Shaco; both the metrics and play patterns disagree. Additionally, Shaco is currently trending towards being a relatively high win rate jungler, though there's a large discrepancy between high and low elo. He's trending towards sub 50 in low elo and 53%+ in high elo.
: So I know this is about Kha'zix, but this brings me to a question I saw on the board also... Why was Wukong nerfed so hard then? He was played competitively (Caps mid) although with a higher winrate (~54% at an 4% play rate vs ~49% at 8% according to lolalytics). His burst was high, but his nerfs completely gutted him and left him out of pro play for sure. He is not a champion that performs well at high elo, as I believe there are currently no Challenger Wukong players in NA. There previously was one, LOL Harambe, who is no longer able to maintain that level elo with the nerfs.
> [{quoted}](name=Diabeetor,realm=NA,application-id=3ErqAdtq,discussion-id=XrxOZ8kF,comment-id=00010001,timestamp=2018-09-26T21:16:32.327+0000) > > So I know this is about Kha'zix, but this brings me to a question I saw on the board also... > > > Why was Wukong nerfed so hard then? He was played competitively (Caps mid) although with a higher winrate (~54% at an 4% play rate vs ~49% at 8% according to lolalytics). His burst was high, but his nerfs completely gutted him and left him out of pro play for sure. He is not a champion that performs well at high elo, as I believe there are currently no Challenger Wukong players in NA. There previously was one, LOL Harambe, who is no longer able to maintain that level elo with the nerfs. Personally think that the difference here is that, if Wukong is seeing competitive play, he's probably completely warping in a solo queue environment. Whereas if Kha'Zix is seeing competitive play, that may not be the same case (depending on what's causing it). That said, Wukong doesn't seem like he's that bad right now. Our internal data shows him at 50%+ WR across top/mid/jungle (peaking 53% in mid).
Vekkna (NA)
: Your QA playtest tag makes me want to hijack this thread to ask about Zyra bugs. But I would never do that. Instead, I'll just say that Kha'zix is a bug that needs to be squashed. See....totes not hijacking.
> [{quoted}](name=Vekkna,realm=NA,application-id=3ErqAdtq,discussion-id=XrxOZ8kF,comment-id=00010000,timestamp=2018-09-26T21:11:11.312+0000) > > Your QA playtest tag makes me want to hijack this thread to ask about Zyra bugs. But I would never do that. > > Instead, I'll just say that Kha'zix is a bug that needs to be squashed. See....totes not hijacking. Our Playtest team doesn't really have much insight on bugs. We focus primarily on validating goals that designers have with their changelists. That said, if you have any specific bugs you want to talk about, I can see if they're on our radar?
Swegmec (NA)
: Please admit the Khazix buff was only because his new skin is coming out
Maple Nectar commented on this via Twitter when a player asked a similar question: https://twitter.com/RiotMapleNectar/status/1044664008949690368 It's primarily a pro play focused buff because we felt that Kha'Zix is on the verge of competitive viability with small room to grow in solo queue (he was sitting at 48-49% WR according to our internal data before the buffs). W evolve Kha'Zix (prior to the stint Kha'Zix had with R evolve first earlier this season) has seen play historically and was likely the way to go for a buff to avoid negatively impacting players.
Kythers (NA)
: HEY RIOT
> AND THIS IS YOUR LAST CHANCE WAT
: Are you fucking kidding me with the Dusbklade buff/nerf?
We aimed to have Duskblade be a power neutral change rather than a nerf - In general, dying to upfront burst that's out of your control feels pretty bad and we've been looking to dial that back in recent patches. Getting killed by an Assassin who kills you using the Duskblade feels a lot worse than getting killed by an Assassin who hits you with all of his abilities. In this case, buffing the Lethality is a shift towards the latter; There should be more gameplay involved with the kill. I'm not of the opinion that the item is/was overpowered, either. Youmuu's Ghostblade was trending towards being a close match in terms of 1st item pick on many AD assassins in higher MMRs.
EkyonKun (NA)
: Getting a kitten was the best decision of my life so far
I definitely feel you on this - I adopted a pair of kittens (litter mates) 2 1/2 years ago and I like to think they pushed me to become a lot more responsible but also added a lot of meaning into my day to day! In a sense, me taking care of them led to them making me take care of myself and made my every day a lot better!
Xycona (NA)
: > [{quoted}](name=Riot Novalas,realm=NA,application-id=yrc23zHg,discussion-id=5wVnQTqG,comment-id=0000,timestamp=2018-08-15T17:47:12.239+0000) > > Hey, > > It gives +25 AD/+25% atkspd/+18 lethality and functions similarly to the old Sword of the Divine (Active that grants 100% atkspd and crit for 3 seconds/3 auto attacks). Mejai's Soulstealer is not available on the mode. Are you sure Sword of the divine is available right now? I bought Jayce last night specifically to test it with him and then when I tried it wasn't in the shop.
> [{quoted}](name=Xycona,realm=NA,application-id=yrc23zHg,discussion-id=5wVnQTqG,comment-id=00000001,timestamp=2018-08-16T16:41:36.628+0000) > > Are you sure Sword of the divine is available right now? I bought Jayce last night specifically to test it with him and then when I tried it wasn't in the shop. It should be in next patch!
: Extremely important question regarding Nexus Blitz.
Hey, It gives +25 AD/+25% atkspd/+18 lethality and functions similarly to the old Sword of the Divine (Active that grants 100% atkspd and crit for 3 seconds/3 auto attacks). Mejai's Soulstealer is not available on the mode.
: MAJOR user friendliness issue with Evelynn THAT CAN EASILY BE FIXED!!!
Just popping in here as the playtester who worked on Evelynn. We didn't try this on Evelynn but we suspected that players would've liked the button mashy input and wanted to keep it. We did experiment with the press and hold input on other content and found that it was generally unsatisfying.
: A Red Tracker would have to be pretty heavily pruned (or at least filtered by subject matter) to be useful in client. Something that *would* help the boards perception a little: Don't hide the Dev Corner posts off on their own corner, let them float around the Boards home when people discuss them.
That's a good call out as well. Personally, I'd also like if Dev Corner and Red Tracker were designated with red text.
: > [{quoted}](name=Riot Novalas,realm=NA,application-id=3ErqAdtq,discussion-id=Q6ZMZd8N,comment-id=0002,timestamp=2018-08-08T19:26:52.699+0000)I do think that there needs to be a better method of communicating with you guys and we're exploring ways we can do that in the future. I'm not saying that we should sync Riot board posts up in the client, but I will say that having a Red Tracker there would be a step in a great direction for both letting people communicate with you guys AND making the boards more accessible...
Sure, that could be an approach. But then we still have a large portion of players in other regions (e.g. China/Korea) who won't have easy access to the information. I do, personally, like the idea of having direct links to Dev Blogs on the client.
: Why do rioters only respond to their own threads/ not serious threads?
Personally think that the median of communication is the larger issue. Responding to board threads, in general, isn't quite the most effective method of conveying the information, primarily because the content doesn't reach the vast majority of players. So if, say I respond to a thread and say "This is why ____ is changing", it's unlikely that this notably alleviates player pain or increases player understanding of our design philosophies. I do think that there needs to be a better method of communicating with you guys and we're exploring ways we can do that in the future.
: They're really there to protect you from Riot Novalas and his "powerfarm the world" strategy.
ThePikol (EUNE)
: Why not reverting attack speed buff on Q you have them? Halving Wolf attack speed will make him insignificant once again. Just when we started to see Wolf doing something other than giving cd on Q
Firmly believe that the Q atkspd steroid brings a lot more satisfaction towards the Kindred player than Wolf attacks scaling with atkspd. Would rather nerf the abilities that have less gameplay involved.
: Then why nerf the ultimate if the ultimate isn't what makes kindred overpowered? It's clearly the recent change that gave Kindred healing that pushed them over the edge, so why make changes to their ultimate to have a 3-minute cooldown rank 1? Doesn't make sense.
The R line has two factors involved; one, the R is more powerful in coordinated environments and hits her pro play presence. The other reason is because, it's a nerf to Kindred without heavily impacting the character's satisfaction towards the average player while also theoretically positively impacting all players in the game. Kindred R as a spell is a cool spell - When used frequently, however, it's something I'd more heavily lean into saying is less "fun" for all parties involved.
: I can definitely argue about the skill part, she does have a lot of skill expression, her R + E combo and getting it off and escaping properlyby auto cancelling and wall hopping, early game kiting, etc, the wolf mechanics will practically mean _NOTHING_ now because of how bad wolf will be. pretty much any champ ahead takes no skill, any adc, graves 2 shotting you, rengar R + Q one shot, any champ that is ahead will take not that much skill, but i gaurantee you no new player level 40 down will know how to play kindred, that is saying something. Kindred is basically skill intensive as she has the strangest jungling route, a lot of counterplay, strange mechanics, etc. no hate to you tho, im just showing you that shes in a perfectly balanced spot and riot is removing her from the game yet again
I would disagree with her being in a "perfectly balanced spot". We buffed her a few patches in a row - the bugfix turned out to be a lot bigger of a buff than we expected so we're handling that accordingly. The R line nerf is directed more towards her pro play presence. I'm incredibly doubtful that the changelist on PBE will make her unplayable, only move her down from the top.
: Why are junglers being punished for holding lanes?
We're exploring other options to alleviate the jungler pangs related to Monster Hunter. One option, which doesn't quite solve the holding waves issue, is that on takedown you receive normal gold from minions for 30 seconds.
OctoBit (NA)
: My best league friend drove 14 hours to visit me :)
It's always really nice to read stuff like this. I've made lots of friends while playing this game and other games in the past and, honestly, meeting up with them in person after playing games for years has always been a blast. I used to raid actively on an MMO and, after a year or two, we started having yearly get togethers. Those were some of the most memorable experiences of my life! @_@
: @Riot I am missing 7 RP for Blood Moon Kennen
Snowman Arc (EUNE)
: What'e the most overloaded basic ability?
: Wait so he gets smashed by anyone not a tank? Lol
Not quite what I said. The matchups are more skill-dependent against bruisers but he still can win them. He also handles ranged matchups well, partially due to his sustain but also because of his mid-range damage output.
: you said his role in a team should be diving the enemy team. can u please explain to me how exactly to do that. it seems you have taken away his old diving ability (q) and replaced it with what i believe to be the shortest dash (e) in the game (if im wrong could u please tell me someone with a shorter dash). once in the middle of the other team can u explain to me how after i already used my "dash", to close distance, am i supposed to land a single q without the other team just sidestepping it or kiting me out until my ult runs out and killing me because i self rooted my self for a solid 3 seconds trying to hit my only real damaging ability. any insights would be appreciated. or maybe just make his kit more fluid, because his cast times are actually horrendous right now... like... really really really bad. i love aatrox as he is on live and i was so excited for this rework, until i actually tried it out on the pbe. and now i just wish it wasnt happening anymore. i mean, his new kit does have a lot of potential. but with how clunky his combos are right now if they arent made a little more fluid, then im pretty sure after the first couple weeks of his release hype he might actually have a lower playrate than the current aatrox. please, for us that actually love this champion, clean his kit up before he goes live
Hey there, There are a variety of methods that you can dive onto the enemy team. The primary methods are using the W as either a pick tool and setting up a Q sweet spot on where they're pulled back, using the Q1 to get a mid-range knockup, using Q1 + E dash to reposition to get a knockup, or using the previous combo and using flash alongside it. Outside of that, using your ultimate to flank and use the previous tools is another option to get onto the enemy team. To address your second question on how to land your Qs when on the team; you can E backwards to reposition the Q once again. As for sidestepping, you'll have to play it like any other skillshot. Anticipate where they're going and throw the Q that way. I do expect that it'll probably take some getting used to to execute his kit effectively. In testing, once mastered, he's generally found an incredible amount of success. Our team, specifically, has found that he's actually fairly hard to peel off when even or slightly ahead.
: hey, i was just looking at aatrox on the pbe (im very sad with this rework tbh) but on his champion bio page in the client it says his play style is auto attack based still, which is very wrong. and there is a bug in game when u recall and his wings go crazy all over the screen for a split second
Thanks for letting us know! I'll forward it to the Aatrox team.
: What did you read my comment? :p
Wait you edited your comment. Nice bamboozle.
: Maybe 30 is to sharp but starting at 1 would work for me. True damage... it just rocks out loud dude.
Perhaps we're not on the same page. I wrote a fun patch notes context for a player suggested change to reduce Master Yi's true damage by 30 at all ranks. It's not actually -12. It's at 18 but, if dropped down by 30, would theoritically be -12 without bonus AD. :P
: y not build ad?
I mean, you certainly can but there arent very many abilities in the game thats base damage is -12.
: {{champion:11}} As shown in many countless current videos, hybrid-tank yi is very unhealthy for the game as he has been pretty much stomping and carrying games causing an **ANTI FUN ENVIRONMENT** E: True damage lowered by 30 at all ranks Q: Cooldown increased by 2 seconds
Master Yi has been reliably snowballing games despite being a late game scaling hyper carry. To bring him back in line and make dueling Master Yi substantially easier we've decided to make his Wuju Style do negative damage until it has 3 points in it (or until you have some AD) (30 dmg drop would be a bit overkill since the base starts at 18, not taking into account the ratio :p)
Leto GT (EUW)
: Scuttles now reflect 10 to 100% of the damage received as magic damage based on level.
Scuttlesis has been down in the dumps with the sharp increase in crab wranglers on the rift. After opening up a GoFundMe, she managed to save up for a Thornmail and can now defend herself from her enemies.
Dr Mercy (NA)
: {{champion:62}} Nimbus Strike Dash speed lowered Range lowered from 625 to 550. New Effect: Damage done to the 2 other targets is increased by 20% "With the recent transition of playstyles, Wukong has moved more from a Diver to a more assassin like role. To give players some more time to react to the rascal monkey, we're lowering the range and speed of Nimbus strike, to rely more on his stealth to reach a target. To compensate, we've added some splitpushing power and better teamfighting potential into his monkey allies."
Wukong's been a bit too reliable when played as an assassin style champion. We're reducing the range on his Nimbus Strike to have the Monkey King be more reliant on deceiving his opponents with Decoy. We're also increasing his area of effect damage to make him a better teamfighter or splitpusher.
: > Nautilus definitely isn't the strongest champion in the game, and we think we can get him there by making him pretty much invincible while doing crazy base damage. You're welcome! Watchu talking about? Those were the stats, seems I used an older dmg value doe... will update the OP to something newer, but same with the HP ratio which also appears to be older Also, what prompted the name change? Curios :D {{sticker:slayer-pantheon-thumbs}} > V5.1 Titans Wrath Titan's Wrath Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300. Shield health ratio changed to 7 / 9.5 / 12 / 14.5 / 17% of maximum health from +15% of bonus health. V5.5 Shield health ratio increased to 9 / 11 / 13 / 15 / 17% maximum health from 7 / 9.5 / 12 / 14.5 / 17%
He's on my team in our internal League tournament. Our team banished him to the Tank Dungeon (in top lane) and gave me jungle instead :~)
Malak (NA)
: {{champion:30}} Wall Of Pain now reapplies its effects on champions that stay or return to the wall. Defile's mana changed from 30 / 42 / 54 / 66 / 78 to 22 / 30 / 38 / 46 / 54 Runes: Inspiration: Now grants Adaptive Damage instead of Attack Speed when chosen as a primary tree (with precision secondary) Glacial Augment now also activates on single target abilities. Sorcery: New Keystone: Unleashed Power - Dealing Magic damage to champions increases your Ability Power by 8-20(based on level) temporarily, stacking up to once per second and lingers for 10 seconds out of combat with enemy champions. After 5 stacks, also gain 15 Magic Penetration.
The Deathsingers tunes have sounded a bit weak lately so we're strengthening his instruments of destruction. Wall Of Pain is now truly a Wall Of Pain; you wont want to run back into that one... unless you're into that.
: Experiment: Community Patch Notes
{{item:3187}} {{item:3348}} I'm excited to see what this'll look like! It'd be interesting to add in context for each change as well to see why each change is being made.
: ok :C @riot novalas ill make it small you could say a quality of life change to nasus all you have to do is revert his E back from % armor pen back to flat armor pen instead. because nasus was never meant to be picked as a scaling champ but rather to snowball and win the mid game as khan from LZ game exactly did last season, he won a game with only boots and triforce and thats how you play nasus, you dont play him by scaling and losing that flat armor pen from is E made his kill pressure so low to the point where he cant snowball the mid game like he is supposed to and thus making him unable to close the mid game where he excels at one might say you can simply buy ninja tabi to make him do no damage but the thing is that every champ that lanes against nasus will always build merc treads instead thus allow him to have a window of chance to get kills and snowball out of it and this is why the flat armor pen was so vital to his kit to work. and if you wanted nasus to have a better time at the late game against tanks all you had to do was to keep the flat armor pen and to add +25% bonus armor reduction then this will fix his problems alot ever since patch patch 7.15 where you guys said that nasus was struggling with a 47% win rate and you wanted to buff him but as a result it didnt really buffed him but made him worse with those E changes. if you want prove its very simple go see all the top nasus players KDA from the previous season and compared it with this seasons KDA of theirs and its very bad. i have been making tons about post about this since then and its almost already been a year :C i hope you change it back U_U
Hey xDeathItselfx ~ So, as far as I'm aware, Nasus isn't quite on Live Gameplay's radar. I do think that your ideas are pretty cool and, for full transparency, I did read your entire mega-post. It's important to have clear and concise points more like this comment but I do think that mega-posts, when formatted correctly, add a lot of value as well. On the topic of your ideas, I think they're cool though I personally prefer Nasus playing as a scaling champion since that seems more iconic to how many Nasus players perceive the champion rather than a mid-game spike champion. That said, he clearly performs as a mid-game power spike champion right now and I'm unsure if emphasizing that is better than shifting him towards being more late-game focused. I'll ask Endstep if he wants to give his insight onto this topic since he's our primary top laner on the team.
Scopé (EUNE)
: Hello, 650k mastery points Kindred main here. I played a couple of games with them on the PBE and I wanted to ask you if you noticed that during the 1st clear you lose more health with the heal than without it? Later, of course, healing is better since it helps in fights etc ( i survived ignite thanks to it a few times), but overall I feel like it should have a minimum value (maybe 50% of the original one or slightly less) regardless of your missing HP and normally increase as you get lower. What are your thoughts on this?
It's likely that you're noticing that you're lower because the lack of atkspd slow punishes not kiting a lot more. It should be close to neutral with some bugfixes tagged along that'll make it an overall buff. I don't think there should be a minimum value, personally. The intent is that this should just feel better vs live Kindred's functionality.
: Also, it kills me inside to hear that about Galio. He rly needs a bit of help, not anything extreme just his Q CD. Is there a chance u may bring him to the table as a subject? Id be very glad to at least know your opinions on him about whats wrong and stuff :(
I can bring Galio up. I can't give too much insight onto him as I'm not as familiar with the champion. I'll talk to Endstep or Penguin to see if they can give you better insight tomorrow.
: Aatrox - Do you think he can work like that? His abilities are very slow and lack a bit of range to be called either a teamfighter or a lanebully. It's also a bit hard to join teamfights just with his R and not a respectable range on a gapcloser. Are you sure he will shine at any point in the game? I tried him on PBE and, ok, Im not very familliar with him yet to be sure but he doesnt seem to have a well-defined time to shine in the game, mostly bcz of no gapcloser tbh. Id like ur insight. It may improve the way i play him.
He fares pretty well in mid-range. We've found a lot of success in laning with his Q (and using the W to set up the Q or for gank assist). In many matchups, he's close to oppressive. In teamfights, we've found that flank ulting is pretty effective but also looking to set up with your W or engaging with E + Q (or E + Flash + Q). I expect that he'll shine in laning for many matchups; his mid-game teamfighting is also incredibly powerful once mastered.
: Hey RIOT NOVALAS i want to share some ideas about making nasus a better champion i was a trick nasus peaked to diamond2 last season and i have more than 2000 games played as nasus i so i feel im qualified to give some suggestions about my pet doggo :3
Hi friend. Feel free to share your ideas. In general, we don't have the ability to implement suggestions but we can bring them up to designers if there's a good reason to.
: Hello, Do you guys think Aatrox will still be primarily a top laner after these changes or will he be relegated more to the jungle? I really enjoy the AS drain-tank playstyle, and with these changes moving Aatrox towards being an AD caster there don't really exist too many innately tanky champions who can buy BorK now (Trundle and Jax being the only ones that come to mind). I used to play a lot of Warwick before the rework as well, back when people actually bought AS items on him too. But looking forward, do you think Aatrox or Warwick would be a better fit for a drain-tank playstyle? Because Aatrox and Warwick seem fairly similar to me in terms of being juggernaut/diver hybrids, what do you think each one does better than the other? Thanks for doing this AMA by the way, it's great to get a chance to interact with Rioters.
I expect he'll be split between both roles. He has favorable matchups in top lane but I expect he'll find himself in a bit of trouble against the S tier junglers that are currently played. For AS drain tank, I expect Warwick would be better for that play pattern (though without BORK). Aatrox does actually feel very gratifying as an AD caster drain tank though. If you're comfortable with that pattern, you should try it out. ^_^
: Why are you buffing master yi ?
For clarity, this is the full changelist: Alpha Strike (Q) cost lowered from 70/75/80/85/90 to 50/55/60/65/70 [Removed] No longer deals bonus damage to minions The mana cost reduction is a compensation since him no longer dealing bonus damage to minions will hurt. That said, we're still currently testing these changes and may explore other options.
: I dont know if I should ask that question here but you guys are very friendly here. Are there any plans for Galio? The main concern ppl have is his Q CD mainly bcz the other nerfs happened for a good reason more or less Also, ppl dont seem to be very satisfied by the aatrox rework (he looks cool but doesnt feel cool to play) - myself included. The biggest issue seems to be his lack of a gapcloser, it would be cool if his E has tripled range when not used during Q. He isnt exactly a juggernaut afterall.
Don't think Galio's on our radar atm. In regards to Aatrox, he is a juggernaut to a certain extent (more like a juggerdiver/divernaut but still close to juggernaut). The E, while it is a dash, should be used primarily as a repositioning tool for his Q.
: Why had Ender L abandoned us to cast the EU LCS {{sticker:zombie-nunu-tears}} {{sticker:zombie-nunu-tears}}
Ducasi (NA)
: Any news on {{champion:127}} ?? You mentioned upcoming changes and never followed up
They're still being explored internally.
: How is Aatrox performing with triforce? Is it a viable item on him? Does he heal off the sheen proc with his e? He seems like he could proc it multiple times with his q and e easily in a fight. Edit: also how good is ravenous hydra on him? He seems like the aoe damage could proc large healing. Thanks for the work you guys put in
Trinity Force is alright but I think Black Cleaver (for the armor shred) is higher value since all his damage is physical. Not too big of a fan of Ravenous Hydra. His Q can already blast minion waves mid-game and Hydra didn't seem too necessary in most cases.
: Was he designed around Spear of Sholjin/Atma's Reckoning? How does he play without them?
He wasn't designed around the items, no. We found that they were effective on him but tested him with and without the items.
: > It's technically not a moveblock. Maybe you should elaborate, for people not used to the technical jargon. What you mean is that the third Q doesn't make Aatrox move, it doesn't change its location, and the jump is just an animation, it's only a visual effect, but not a "real" jump, right?
: Is it still possible to run attack speed oriented builds on Aatrox now or does his kit encourage AD caster builds too effectively to ever have basic attack reliance viable? And does his Q proc Aftershock? How is he with inspiration's glacial thing? Why DOESN'T his third Q proc sudden impact when he seems to leap when striking?
He prefers AD caster builds. Specifically Black Cleaver. Q procs Aftershock. Glacial Augment is an option but I think it's not as effective as Grasp and Comet for lane. It's technically not a moveblock.
: Can you give us any news on the fighter items? I was really hoping atleast one of them would help nidalee out in the top lane atleast a little bit. Also can we change sea hunter aatrox's name to "sharkin"
They're iceboxed for now. And let it be known, he is now Sharkin.
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Riot Novalas

Level 90 (NA)
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