Jagnew (NA)
: Co-op Internship possibility?
I recommend asking this question on the LinkedIn Riot Careers group: https://www.linkedin.com/groups/3544410/ We've had interns from University of Waterloo in the past, which also supports co-ops rather than internships, but I don't know if your dates will line up. Good luck!
Aboot (NA)
: Hmmm that's a good question! During my first internship, I was kinda just put into a testing role. I didn't really want to do QA things, but it turns out it was pretty fun! In my next internship, I started to see part of the purpose and value of QA. I was helping build the test automation framework at the company, and I saw how much it helped people do their jobs faster and better. When I got there, they had very little test automation. All testing was done manually. We had people constantly testing the platform when our automation did it in a couple of minutes. When we started releasing our automation, those people could now spend their time on other things. It was incredible to me how some simple tests that we wrote freed up so much time for others. I love being a developer as well, but with QA I feel like can affect so many developers. I can help create a setting where the focus is on creating the best possible game for the players. QA to me isn't just writing tests for the engineers, it's about making sure we're doing the right things for the players and we're doing those things well. It sounds like you do a lot of that yourself already. I think that way of programming (programming, documenting, and testing) is a great way to do it. I think all engineers should do that, not just QA. The focus is hard to say. It's definitely important to be a good programmer, but that's not everything. There should be some focus on developing the skills to learn quickly and ask questions about the things you work on. It's important to be able come in, learn how everything works, and be comfortable enough to ask if it's the best way to do things. Part of QA is making sure what we're doing is actually the best thing for the players. Of course we want to make sure everything is working, but it's important to be able to tell someone that it might not be accomplishing what we want to to (not all the time of course, just when it's appropriate!). I know that was a lot, but I hope it answers your question. I'll be around most of the night if you have any other questions or just want to talk about it. Thanks!
Hey, thanks so much for your reply! Sorry, it seemed to have gotten lost in my notifications, so I quite literally didn't see this until now. Just wanted to thank you again for such a thorough reply, and hope you enjoy the rest of your internship.
: This is a great question. There are definitely a lot of places that don't have environments that are very conducive to women. I can safely say that I've never felt like I'm not taken seriously or otherwise ostracized for my gender. There is a little bit of a brogrammer/bro-gamer culture (I like that term haha) but in an almost entirely positive way in my opinion. I say this in the sense that most teams are quite close and friendly with one another, but that doesn't mean this type of dynamic excludes women. From my experience it definitely doesn't! Riot has a really diverse group of people working together and I've found it to be a very welcoming environment. It's a bit harder to say what it's like outside of my department (Esports) but I've never had a problem.
Thanks for the reply! It's good to hear of women and their experiences first-hand, even if you're not at a team I want to apply to. I imagine that the positive culture is being reinforced cross-teams. I remember writing an article about specific problems in gaming culture and it receiving positive feedback from a couple Rioters, so that was encouraging.
: I think that right now, Riot is somewhere in between start up and corporate culture, but I don't see it ever become a suit and tie sort of workplace. Because there's not as much pressure today as a game company faces in its infancy, it means that we can spend more time and resources putting out an ultimately better product - this is what I think separates us from a start up where everyone is burning the midnight oil to get something out no matter what it looks like. That being said, it still maintains some of the best parts of a start up in my opinion. If you absolutely want to make a project happen and it's in line with what Riot wants to accomplish for players, you can do that. There's a lot of freedom to do what you love. There is some red tape, which is meant to make sure that Riot maintains a high quality bar, but that shouldn't stop you from making anything, just maybe push you to improve upon it. I think that Riot will be around for a long time and I also think that it's a place I want to work for as long as I can. It's hard to imagine working somewhere with better company culture and there's no way that I could pursue my passions elsewhere in the same way.
How much of a "brogrammer/bro-gamer" culture is there at Riot, would you say? I've heard great things about Riot as a company, but gaming as a industry always seemed rather stand-offish towards women, for a lack of a better explanation. As a female programmer and gamer, you can see how this can be a concern. How much emphasis does Riot put on making sure they cultivate a culture that is inviting to people of different gender identities and cultural backgrounds?
Aboot (NA)
: There's actually two types of QA here, QA Tools and Automation (which is the team I'm on) and embedded QA. Embedded QA is pretty much what it sounds like, we have QA people spread throughout the teams here. So instead of just having a QA team that helps the engineers, we have those QA people directly on the team so they can work with the engineers as they go, which allows the QA to just turn to the guy next to him to talk about what is wrong with a build. QA Tools and Automation, on the other hand, is it's own team. We work on internal tools that help ease the engineer's jobs. We do sometimes write tests, but most of the time we're developing the tools to help give the engineers a sense of how the builds are doing or an easier way to write tests for the things they are working on. We're focused on helping the engineers create better code and giving them the tools necessary to do that. Hope that answers your question! Let me know if you want there is anything you want to know in greater detail.
>We're focused on helping the engineers create better code and giving them the tools necessary to do that. Hey Riot Eh, What would you suggest a programmer focus on if they wish to join a QA team in the future? Right now I'm working at two different game startups, and sort of taking on the whole of the programming (from start, to quality assurance, to comments, to testing) so I'm not sure how to tailor my experience to be more aligned to be appealing to a QA team. I'm sure you were asked this question during your interview, but what made you choose QA, and why are you a good fit at QA?

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