: If i could offer a suggestion. Use hieroglyphics. maybe a couple of different sections. circle around amumu in middle then a bigger circle with hieroglyphics then another circle section with more hieroglyphics and each section spinning in the opposite direction for the duration. Searching "hieroglyph circle"in google shows the concept. It has gods in some sections and put hieroglyphs in the others almost like the puzzle. Own that shurima lore.
The glyphs used in his ult are Shuriman glyphs. Representing a better Shuriman thematic was one of the goals of this update. Our typical egyptian hieroglyphs are not used in Runeterra (at least, as far as I know) .
: ##Amumu * Awesome overall. * Amumu loses a *lot* of priority during his Ult and E, possibly making him hard to see during parts of those animations. The ultimate especially makes him look untargetable for a moment. * Ult fades visually in the center before the root fades, which could be confusing. I might keep it brighter for longer. * Passive is fairly boring compared to his other effects. Can this get a bit more punch? * Slight concerned that W doesn't give its range as clearly as it could, and it might be nice to see Tantram have a few more of the burst-style bright effects from his ultimate so they don't come out of the blue there. * Would be nice if the ult runes came out a little faster so they were clearer for longer. ----------------------------- ##Lulu * Absolutely glorious. * Only comment is that I'm not sure the shield even needs the leaves any longer, but that's not a dealbreaker in general. -------------------------------- ##Tryndamere * Love the new hit effect. * Green healing lines look weird on a barbarian, but green is consistently healing, so I'll survive. * The mocking shout looks great, but makes me realize how much I dislike his weird little blade movement (since the effect doesn't deal damage) and the fact that he *does not shout anything*. * Spin looks *incredible*. * Ult looks...almost *too* fiery. I miss seeing Tryndamere a bit, and I'm not sure why it has that little burst of frost. I understand he's from Freljord, but it seems a bit arbitrary. * Concerned there's too much color going on here. We have green, orange, yellow, white, dark red, and dark browns, along with the blue tinges to W and R's burst. I feel reducing this palette might be helpful in making him feel a bit more visually tight. * "Freljord flair" isn't selling well. Tryndamere -- while he is from the Freljord -- it not especially magical, does not possess ice powers, and is basically just a powerful tribal leader. The ice effects, as a result, feel rather forced and nonsensical, unless you turned that into a common theme and used it on, say, slowed targets, as his healing burst color, etc. ----------------------------- ##Ziggs * Feels *much* more explosive. Nice job. * Ziggs ult is nice and satisfying, but I worry the bomb itself isn't as visible as it could be. I feel like if it's going to have that low a visual priority pre-explosion it should have some last-second indicator on the ground marker itself.
Thank you for the constructive feedback! Super appreciate it. {{sticker:slayer-jinx-catface}}
: What about Battle Boss Ziggs? Does it also get changed?
Elleyna (EUW)
: I absolutely adore Lulu's new effects. They are purple and full of glitter and overall really pretty to look at. If only her model could look just as awesome {{sticker:slayer-jinx-wink}} Oh and I love the animation of Amumu's R. Did you guys use his music video as an inspiration? In my opinion it looks just like in his video and I love it
His music video was my main source of inspiration, yup!
: All good but Amumu W, you may want to look at this post https://www.reddit.com/r/leagueoflegends/comments/buekc8/as_a_longtime_high_elo_singed_main_he_definitely/epc1anj?utm_source=share&utm_medium=web2x Considering the gameplay clarity I think it's even worse than the previous one. Still, well done, good job and thank you!
I'm changing it up a bit to make it clearer. :)
: Uh, can we not have the big circle persisting around Lulu's Wild Growth target? It evokes the idea that something is happening there (like damage or slow or w/e) and it's not doing anything at all.
Her ult slows all enemy targets around her, which is why there's a persistent AOE effect.
: I only play Lulu and Ziggs from these 4 so I will speak only for those 2, they are really nice, really, great job, I just think Ziggs ult could use something to make it a bit more.. Flashier ? i think? More color or noise, to make it feels like a big explosion ! Other than that everything is really great in my eyes, great job ! :)
Thanks! Glad you like the changes. :) As for Ziggs, I went as far as I could with his ult. Any flashier and it might start affecting gameplay. :p
: > [{quoted}](name=Sirhaian,realm=NA,application-id=A7LBtoKc,discussion-id=cRIFiyaO,comment-id=0000000000000000,timestamp=2019-05-29T19:54:56.669+0000) > > I can have a look at that. :) > Thanks for the feedback! Everything looks great, my only concern is amumu crying being difficult to see compared to current. I'll definitely give it a try and see if it feels that way in game.
It is much easier to see now. :p But I agree on the above point with the empty spaces. I'll try to fix this up a bit.
: personally I'd fill in the empty spots, it looks nice but for gameplays sake it's pretty unclear in the midst of chaos (a little like steel legion lux e)
I can have a look at that. :) Thanks for the feedback!
: unfortunately, amumu ult looks awful... huge step in the wrong direction
  Rioter Comments
: What about ability icons? Jax's icons look very dated. {{champion:24}}
Sadly, those fall outside the scope of those updates, as those are only focused on VFXs (and SFX in Renek's case). :c
: Would it ever be possible to give Caitlyn a throwing animation on her W similar to how Jhin throws out his trap? It's a super impactful ability that gets a lot of power just from the fact that it's difficult to see where she put her trap down. Love the new Blitzcrank hook.
We are not changing any animations in those updates, sorry. Those are only for VFXs (and SFX for Renekton). :c
: > [{quoted}](name=Sirhaian,realm=NA,application-id=A7LBtoKc,discussion-id=F4ZuqAZ7,comment-id=001a0000,timestamp=2019-04-16T23:05:07.603+0000) > > Oh thanks, this is actually super useful! I'll keep this for further use. :D No problamo I'mma Specialist on the GD board section, so I keep that link handy with a bookmark If yah join want as well, we got an official boards discord - https://boards.na.leagueoflegends.com/en/c/community-moderation/7rtKBZLi-boards-moderation-discord-verification Board's staff will get yah all set up with a Riot tag and help you out with any questions and whatnot
Neat, thanks! :) I don't use Discord all that much so I'll decline the offer, but I really appreciate it!
: Heya Sirhaian, you seem to be having a smige of trouble embedding imgur links, might I refer you to this to help yah out? https://boards.na.leagueoflegends.com/en/c/community-moderation/mouP6um4-boards-usage-guide-part-1-boards-markup It has quite a few other helpful tips and tricks as well!
Oh thanks, this is actually super useful! I'll keep this for further use. :D
: Caitlyns auto attacks don't look like sniper projectiles anymore. They're so big and they glow, why? Also what other AD carry has such a huge animation on their auto? Not even Jhins auto attacks draw this much attention to them. Great job with the other updates, tho!
> [{quoted}](name=Elektrostatik,realm=EUW,application-id=A7LBtoKc,discussion-id=F4ZuqAZ7,comment-id=0013,timestamp=2019-04-16T21:54:39.008+0000) > > Caitlyns auto attacks don't look like sniper projectiles anymore. They're so big and they glow, why? Also what other AD carry has such a huge animation on their auto? Not even Jhins auto attacks draw this much attention to them. > > Great job with the other updates, tho! I'm tweaking her autos a bit at this very moment. Ty for the feedback!
Erablier (NA)
: Holy cow, Riot actually acknowledged Rusty Blitzcrank. The visual effects on all of the are looking very nice
> [{quoted}](name=Erablier,realm=NA,application-id=A7LBtoKc,discussion-id=F4ZuqAZ7,comment-id=000e,timestamp=2019-04-16T21:30:01.214+0000) > > Holy cow, Riot actually acknowledged Rusty Blitzcrank. > > The visual effects on all of the are looking very nice Rusty Blitzcrank is my go-to Blitz skin! :) Really glad you like the changes!
: RE Renekton, he does have a lot of AA audio bugs where sometimes the sound doesn't activate on a few of his skins. Will this be fixed in addition to the SFX updates?
> [{quoted}](name=SneakyAzShiite,realm=NA,application-id=A7LBtoKc,discussion-id=F4ZuqAZ7,comment-id=0001,timestamp=2019-04-16T20:47:05.268+0000) > > RE Renekton, he does have a lot of AA audio bugs where sometimes the sound doesn't activate on a few of his skins. Will this be fixed in addition to the SFX updates? Should be fixed now! ^_^ EDIT: So, the link for Blitz is still broken, gonna fix it asap. EDIT 2: Some of the link was censored, so it wasn't working. Reuploaded the image, and it should now be fixed! :D
  Rioter Comments
: Anivia main here, wall looks really good. I think E should stay as a single icicle though. Not sure of what I think of the ults yet. Are the changes live on PBE already?
Heyo! Changes are not live on PBE yet. They're planned for 8.24. We would like some early feedback in here first before going on PBE~!
Snakemo (OCE)
: Wonderful! Are these visual updates limited to the skins shown, or will they eventually be cascaded down to the more premium skins (Omega Squad, Little Devil)? Asking for a friend...
Only for the skins shown, as the most recent skins are fine quality and gameplay-wise. :)
CJXander (EUNE)
: There's my boy Sirhaian <3. My only feedback is for the poison VFX above the head bone, needs to be updated, those bunches of gradient balls are outdated.
: Anivia main here, Any kind of eta for the anivia preview?
May I reply with our famous... Soon™? :') For realsies though, we should preview it in the coming days!
: question! what champions are most likely to be on vfx updates? is there any possibility for {{champion:35}} to get one?
We haven't locked anything yet so far. The only ones that we know for sure are the ones mentioned in this post: Anivia, Gragas, Teemo, Renekton and Mundo.
Mınus (NA)
: Sweet, ppreciate the lightning fast response
Mınus (NA)
: Will there be a change in colour when in colourblind mode? As of right now Mundo R and W overlapping look almost identical to just using W for me. Can only assume it would be more ambiguous in team fights and skirmishes.
: As a Teemo main, my only suggestion is that Astronaut Teemo's W should get a bit more effects similar to how Cottontail has Eggs falling down and making a trail. The dust isn't that noticeable. Maybe have some mini asteroids come flying out or have his steps make footprints similar to the moon landing?
He actually has some asteroids in his W effect! Maybe I can make them more noticeable, though. :)
: Looks fine. The only question is if this signals a delay on the VGU he needs.
Since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't really in the same prioritization conversation as how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!)
: Holy shit, riot actually hired u? I remember watching your vids and hoping you'd get hired.
Haha, yup! It's been a bit over a year, now! {{sticker:sg-kiko}}
: What about the rest of the skins more specifically the Manmo and Satan? Since those are the ones i have.
The most recent skins have not received any changes.
: I think every Q animation should share the deep "whump" sound of the base animation--Astronaut doesn't have it. That noise strongly conveys that something dark and smokey has just happened to you!
Teemo is not receiving any sound updates for now, sorry! This one is focused on VFX.
: Base Teemo empowered basic attacks lack the obvious color difference of Astronaut Teemo's, which seems odd. I feel like that should be made consistent across skins as either a color change or NOT a color change -- currently all the other skins seem to shift slightly orange, which I might recommend here. Astronaut Teemo Q also *sounds* very much like the empowered auto-attack, so I'd look to differentiate those a bit more -- this is somewhat the case in all the skins, but most pronounced here. Otherwise, fantastic job as usual! I'm loving these.
Thanks for the amazing feedback, as usual! That's a good suggestion, I'll see what can be done. :)
  Rioter Comments
: Its so cool to see that you ended up working with riot after making videos on youtube. You're an inspiration to all people!
: I always had problem understanding when Teemo blinds me because his blind is pretty much the same as his auto attacks. Blind is very clear
: Mundo changes look great, although the cleaver being so green and not having a huge meaty impact effect is a bit odd to me. I'm not sure *why* I associated it more with a red effect (probably Mundo's W and E), but I guess I'll grow accustomed to it!
Heyo! Thank you! So, his big meaty bloody gory impact was... well, a bit too much of all of that. We tried to stay away from blood, and as the skill is actually an "infected" cleaver, we went a bit more into a green-ish/poisonous feel. This also links him a bit better to his Zaun origins. :) Hope that makes sense!
: Quite unlikely that they will update modern skins with modern VFX like Little Devil or Omega Squad Teemo. This should only affect the outdated ones.
Exactly~! We're aiming at updating old and outdated visual and sound effects that are actively bad for gameplay. Little Devil and Omega Squad Teemo are totally fine from that perspective. :)
: Can't wait to see teemo's{{sticker:sg-jinx}}
: Can i ask to rework his pizza feet and maybe his muscles to look like something in similar size and more smooth like El Macho Mundo. These changes are great but still the game model look too OLD imo.
Those changes are only for his VFX and SFX, which allows us to make them much faster than a complete VGU or even a model update.
  Rioter Comments
: Schoolgirl Vel'Koz may be wrong...
I'll just leave this here: https://www.youtube.com/watch?v=iA9lt6Sfjwc
: Star Guardian Vel'Koz

Riot Sirhaian

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