: [Gameplay] Spawning in ARAM in/behind the laser tower and cannot leave base without flashing out.
We deployed a fix for this last night around 7PM PST! Please let me know if you're still experiencing this. {{sticker:slayer-jinx-catface}}
xKyon (OCE)
: ARAM Stuck in Base bug
We deployed a fix for this last night around 7PM PST! Please let me know if you're still experiencing this.
: > [{quoted}](name=Riot Stephiroth,realm=NA,application-id=3ErqAdtq,discussion-id=7qs9cWgh,comment-id=0017000000010000,timestamp=2018-09-16T06:58:53.071+0000) > > Sorry to hear the site isn't working for you! > > Can you confirm, when you log into NA you're still not completing missions at this time? update.....the missions are showing now but it hasn't registered what i've done so far.....support guy seems to be helping out a little....would suck if i have to play everything over again though :(
Yeah, unfortunately due to the outage, it would have only registered what was already in your tracker when the issues were occurring :(
kanogt (EUNE)
: > [{quoted}](name=Riot Stephiroth,realm=NA,application-id=3ErqAdtq,discussion-id=7qs9cWgh,comment-id=001800000000,timestamp=2018-09-14T06:56:48.110+0000) > > I also spent all day on intro T_T and it definitely sucked. but yeah it was just because we grant all of that stuff through Missions, and they were soooo backed up it took hours and hours to come through :( > > I hope if we ever do this again, we&#x27;ll stick the landing better :) My question is : Will this mod get fixed in time, before the event ends?I want to know in order to decide if it's worth it to play more or return to the normal ones . Coz on this mode i get nothing(it was fun to complete it once , like a SP event , but it gets boring after a while , if you get nothing in return), i only hear my friends that say that it works for them and for me it doesn't , cry , that kind of stresses me out >///<.... Images with the issue available here : https://imgur.com/a/GdMqLqu EDIT : P.S. : my Laptop config: ------------------ System Information ------------------ Operating System: Windows 10 Pro 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Inspiron 15 7000 Gaming BIOS: 01.00.06 (type: UEFI) Processor: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 CPUs), ~2.8GHz Memory: 8192MB RAM Available OS Memory: 8058MB RAM Page File: 8132MB used, 6325MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 12 User DPI Setting: 120 DPI (125 percent) System DPI Setting: 120 DPI (125 percent) DWM DPI Scaling: UnKnown Miracast: Available, with HDCP Microsoft Graphics Hybrid: Supported DxDiag Version: 10.00.17134.0001 64bit Unicode --------------- Display Devices --------------- Card name: Intel(R) HD Graphics 630 Manufacturer: Intel Corporation Chip type: Intel(R) HD Graphics Family DAC type: Internal Device Type: Full Device (POST) Device Key: Enum\PCI\VEN_8086&DEV_591B&SUBSYS_07981028&REV_04 Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] Device Problem Code: No Problem Driver Problem Code: Unknown Display Memory: 4157 MB Dedicated Memory: 128 MB Shared Memory: 4029 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Card name: NVIDIA GeForce GTX 1050 Ti Manufacturer: NVIDIA Chip type: GeForce GTX 1050 Ti DAC type: Integrated RAMDAC Device Type: Full Device
Hey question! So you're saying your missions still aren't completing? Did you make sure to accept the missions with the "BLAST OFF" button in the Mission Tracker?
: btw im now unable to login to support...it says unknown error....wanted to check my open ticket but i guess you guys have other plans...just gonna shut me out huh..wait until the time passes maybe?
Sorry to hear the site isn't working for you! Can you confirm, when you log into NA you're still not completing missions at this time?
: Very problematic bug in champ select
Hey Aory! Do you have any more information on this bug? Is it still occurring for you/ have you seen it since?
: so im still having issues with the new game mode.....cant unlock anything....missions not showing as completed.....currently on onslaught difficulty and the only thing i have won is some augments
Hey KillerWasp! I'm going to ask someone to look into your account. I wonder if you're somehow in a stuck state. Thank you for reporting this, and I'm so so sorry!
: those strings are auto generated :P
That part we haven't figured out why! I think sometimes players can get kill credit for Kayn (even if they haven't killed him yet)
: > [{quoted}](name=Riot Stephiroth,realm=NA,application-id=3ErqAdtq,discussion-id=AAlOLuAi,comment-id=0006,timestamp=2018-09-14T08:04:53.039+0000) > > Even when we release PVE modes, we decide to keep them in the typical RGM slot so that players know exactly where to expect the active RGM :) followup question, why does it say it's a 5v5 mode in the upper left corner? edit:followup followup question, how did my friend manage to get a kill in a mode that doesn't have enemy champions? https://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2864740471/48533990
those strings are auto generated :P
: Why is Odyssey listed under PvP?
Even when we release PVE modes, we decide to keep them in the typical RGM slot so that players know exactly where to expect the active RGM :)
: Love that one too lolol Well i appreciate this reply, I'll throw it in the main post and yeah, I guess i was just bummed having to spend all day stuck on "intro" and making 0 progress so i just made this cause a lot of What was bugged seemed like PBE would catch it. But for what its worth if you ever do nail it, it was dope to see something skip PBE and hype it right for live.
I also spent all day on intro T_T and it definitely sucked. but yeah it was just because we grant all of that stuff through Missions, and they were soooo backed up it took hours and hours to come through :( I hope if we ever do this again, we'll stick the landing better :)
MgVue3 (NA)
: Its been about awhile since this bug was posted. Any chance its still being looked into or is this just shoved to the side at the moment?
I actually have an update on this! We have a fix and I believe we are trying to figure out if we can get it onto the Live servers for 8.18; Otherwise, it'll go in for 8.19 We are sorry it took so long to fix T_T
: So Odyssey has bugs?
I saw a few questions here about "Would PBE have caught this?" or "You're saying PBE wouldn't have caught this, but why!?" These are fair questions, and as the QA Lead for the Odyssey mode (and part of the team helping with the overall plan to skip PBE), I felt I could chime in here \o Playing shit loads of games does actually catch bugs! There are lots of bugs that are probably live that we did not catch through normal testing (hopefully mostly minor!). This applies *usually* and specifically towards in game bugs, or front end client bugs. It's very hard for PBE to catch load bugs though. Server and load problems are extremely difficult to test, even with tooling. It's not only about functionality, but load specifically! Player behaviors dictate a lot of how load ends up occurring on the servers we're running, and unless the mocks for load testing end up being highly accurate to the play patterns of the players, it can be difficult to properly anticipate what will happen once a service goes live. PBE is a small shard compared to our live regions, and even if we had tested it there we would have been unlikely to see these issues (smaller regions experienced much faster Mission completion times than bigger regions like EUW, NA and KR) We did stress the Missions system more for the Odyssey Mode than we ever have before. We had load testing internally, functionality with testers, playtesting with hundreds of testers and over 600 Rioters playing over ~3000hours (much more hours if you count functionality testing, but this is just the count for our "company wide playtest"). For these tests, we actually utilized hardware from the PBE production environment to make sure we were more accurately testing the content. No amount of excuses can make up for what you guys had to experience with the Missions, Augments and Emotes services on live. We worked around the clock to resolve these, but at the end of the day this was not an issue of PBE vs No PBE; However, there definitely *were bugs* (not related to Augments or Missions completing) that would have been caught on PBE. We are actively tracking these so we can analyze the worth of surprising players against the cost of player pain and play hours. And to make it totally clear, we are also listening intently to the sentiment around the decision not to go to PBE. Your opinions on this matter a lot to us, and if the surprise does not outweigh the cost, we are going to have to go back to the drawing board about how to surprise players with events. :) Thanks for all of your thoughts! ---- edit ---- PS I love that thinking emoji. But this is one of my personal faves https://i.kym-cdn.com/photos/images/original/001/256/183/9d5.png :3
Xaintrix (NA)
: > [{quoted}](name=Riot Stephiroth,realm=NA,application-id=LqLKtMpN,discussion-id=QNqM1eTg,comment-id=0002,timestamp=2018-07-26T23:06:46.137+0000) > > Hey friends. :3 > > We are looking into this! We haven&#x27;t touched Bots&#x27; core AI in a while, so we&#x27;ve gotta really dig through some fettuccine here to see what&#x27;s going on :&lt; > > Thanks for your report. &lt;3 Our group's guess (we play 99% Co-Op vs AI for fun and stupid builds to challenge us) is that the trigger that identifies a player AFK and deactivates a bot to balance is just triggering constantly. Slot 2 top designated bot. We also have PBE setup so if you need a group to blitz some games let us know!
That is my guess too. :) Internally I'm able to reproduce 1 standing in base from beginning of the game. we also have several reports of them stopping mid way through a game.
: Just ran a match and no bugs! Many many thanks. I work in QA so I understand how hard it can be to quash these things and I much appreciate the time and effort put into making this bug go away. Hope you have a great day and good matches!
<3 enjoy the games! <3
: Any info on the bots bug causing an enemy bot to afk even no one on the human side has?
I am looking into that right now! Not sure where the root issue lies yet. Unfortunately, the same team that owns ARAM (my team T_T) is the same team that owns Bots. :P so we prioritized the ARAM fix and any assistance required for that first, but Bots is our next priority!
: As of my most recent ARAM Match (2-3 ish pst) it was still happening to me.
I'll double check!! Originally the redeploy was scheduled to go out today, but maybe it got delayed. *Correction The fix *just* went out, about 10 minutes ago! We had some issues with our deployment tools. Please try another game and see if its still occurring! I'm in one right now and it's not ^^
patmax17 (EUW)
: > [{quoted}](name=Riot Stephiroth,realm=NA,application-id=LqLKtMpN,discussion-id=UlYv4mX5,comment-id=0001,timestamp=2018-07-25T02:24:51.506+0000) > > Hey! > > I have a small update about this. :3 > > We finally isolated it to a specific change, and are now trying to identify why it&#x27;s broken. > > Hopefully we&#x27;ll find a fix soon and be able to get it out! Thanks for working on this! Are you allowed to share what caused this bug? I'm a programmer myself and am always fascinated by unexpected interactions of different parts of code (e.g. this change being related to the scoreboard not mirroring anymore ^^)
Hey again :3 I can't go into too much nitty-gritty, but it turns out the issue was related to some network code changes we made that had an odd interaction with the Base Gate we added to ARAM a couple of patches ago. The movement restriction packet for a hero was supposed to only be sent to the clients that can see the hero. However, one of the recent changes somehow sent the packet to *all the clients*. Later in the game, the clear restriction packet was correctly sent to *only the clients that can see the hero leave base*. So, anytime an enemy hero (who did not see the champion leave base) saw the champion attempt to do a moveblock, the client didn't properly know where to position it due to this missing information. Hope this is enough to satiate your curiosity. {{sticker:slayer-jinx-catface}}
Pengoo (NA)
: ARAM DASH BUG???
FYI! A fix went out for this today. :) Hopefully all of you are seeing this issue resolved! {{sticker:slayer-jinx-catface}}
: Intermediate Bots Bug
Hey friends. :3 We are looking into this! We haven't touched Bots' core AI in a while, so we've gotta really dig through some fettuccine here to see what's going on :< Thanks for your report. <3
: honestly, why would you not try to do any changes to create small fixes in the meantime. The notable flaw is primarily snowball. until you had it fixed why not do what you used to do and make certain champions that used dash unavailable and snowball unavailable until you had solved it. ARAM is one of my favorite game modes and it is unplayable right now when people are just teleporting inside fights.
This is a long discussion we had but there's a few points specifically that stopped us from disabling Snowball. - The bug actually *isn't* 100% reproduction rate. It is pretty frequent, between 60-70% of the time, but it is *not* actually 100%. - The gameplay pattern impact for players who are hit by Snowball actually isn't changed much from seeing the bugged dash or not. If you see the Snowball hit and mark a minion or allied player, most players know there's a high potential for the enemy to dash. And you know where they're going to end up. It's obviously REALLY shitty, but after some adjustment, it could be played around since there's not a functionality change. - The champions bug is much worse than what Snowball does (given the above context), but the current champion count for how many exhibit the bug is about 40. Not all players own enough Champions for us to disable 40 of them and still be able to play the mode :( We did also highly consider disabling ARAM altogether, but felt that was an overall worse experience. I understand the frustrations of everyone playing ARAM right now, because ARAM is the mode I play the most. We are working on a fix and hoping to get it out to Live ASAP. I know this won't make you feel better about the situation, but I hope it gives you some insight into how we approached the problem.
patmax17 (EUW)
: > [{quoted}](name=Riot Stephiroth,realm=NA,application-id=LqLKtMpN,discussion-id=UlYv4mX5,comment-id=0001,timestamp=2018-07-25T02:24:51.506+0000) > > Hey! > > I have a small update about this. :3 > > We finally isolated it to a specific change, and are now trying to identify why it&#x27;s broken. > > Hopefully we&#x27;ll find a fix soon and be able to get it out! Thanks for working on this! Are you allowed to share what caused this bug? I'm a programmer myself and am always fascinated by unexpected interactions of different parts of code (e.g. this change being related to the scoreboard not mirroring anymore ^^)
Once we know, we'll probably be allowed to share ! I'll try to remember to update it. :)
: Thanks for the response! Hopefully your tech guys figure everything out soon! At least you know what's NOT causing it and that's half of figuring out what actually is :P
: if a fix is found before the next patch, would it be hotfixed to live?
That's the goal :) Not all fixes are able to easily be deployed to Live mid-patch, so it'll depend on what it is. But that would be our goal!
: Is it possible these bugs are related to the new cursor? There seem to have been a lot of bugs introduced during that same patch. Bugs including but not limited to the scoreboard no longer mirroring even though the option is selected. I figured I'd mention it here in this comment (aside from the few posts that have been made) since this is the ONLY bug thread with an actual Riot response.
There are a lot of bugs during this patch, but it's not related to the Cursor :) The scoreboard issue you mentioned is most likely related to Snowball/Dash bugs, in that there was a major network change that changed the way we initialize and load into the game. It's pretty deep down tech, and we fixed a lot of issues with it during the dev cycle but there's definitely issues like these that have been uncovered :( We're working on fixes for both of these!
Pengoo (NA)
: ARAM DASH BUG???
Hey! I have a small update about this. :3 We finally isolated it to a specific change, and are now trying to identify why it's broken. Hopefully we'll find a fix soon and be able to get it out!
: Fucking hotfix ARAM already
We are working on this issue, but we haven't actually been able to pinpoint a root cause, so we have no fix to hotfix yet :( Sorry for the bug, I know it super sucks. I play a lot of ARAM and it's miserable right now, but we're working on it!
: ALL DASHES ARE BROKEN ON ALL MAPS! It's not just ARAM.
Do you have videos of it being broken on other Maps? We haven't been able to reproduce the issue on other maps internally (minus apparently Talon, but I actually think that's a separate bug T_T) If you have videos of it broken on SR or TT, that would be super super helpful!
: [Gameplay/Visual] FIX ARAM Dashes please!
We are working on it :( Unfortunately this issue has been extremely difficult to pin down.
Noies (NA)
: very noticeable in aram, but I've also seen it inconsistently on summoner's rift. I think.
If you have any VODs of this it would be incredibly useful!
: What a miserable bug lol. I usually play at least 5 to 6 ARAM games a day (it's the only mode I play these days, so usually play more than that), but I'm just not playing til it's fixed. Last I checked there wasn't a red warning for this bug, but there needs to be. It's way more game-impacting than you'd think from reading about it. Also can confirm that if you go back and watch a replay, the bug doesn't appear and all dashes look normal. While playing live, it seems to be any targeted dash that is affected (e.g. Fiora Q doesn't do it, but Warwick Q does)
Thanks for confirming that stuff with replays! Yeah, this issue is quite odd because it only manifests on the enemy's client, which implies that it may be related to packets getting sent/vision/etc. It only occurring on Howling Abyss so far makes it extremely difficult to track down :( Thank you for your help! We are working on it T_T
: Noticed same issue on Gragas E as well.
This one is surprising! I'll check this out. We thought it's only unit targeted dashes but it may not be. :) Thanks for this!
: [Bug Report] Champion Ban Bug in One For All
Hey DarkSoul! Thanks for the report! This is totally a bug, an oversight on our part when we added Abstain back to OFA champion select. We'll get a fix out for this, but probably not until the next time OFA ships. Thanks! {{sticker:slayer-jinx-catface}}
: Any changes to the available champions?
No updates unfortunately :( We had to do a decent amount of work to modify/fix runes bugs, fix some new bugs that came up (Eve re-work and Pantheon could move around after getting the buff), so we were not able to accommodate changes to the Champion Pool this time. T_T
Sukishoo (NA)
: Nope. 8.2 is right now and the only skin that was in it was [Arctic Ops Gragas](https://na.leagueoflegends.com/en/news/game-updates/patch/patch-82-notes#patch-upcoming-skins-and-chromas). Lunar Revel was said to be for 8.3 and will start on [February 8th](https://www.reddit.com/r/leagueoflegends/comments/7tscml/lunar_revel_2018_login_theme/dtfgk9h/) and the patch will launch on Feb 7th.
Blood Moon will be running with the Lunar Revel event~! We wanted to run a game mode for Lunar Revel, so we allocated some extra time to do this one. ^^ Luckily we were able to do this before we were in full swing for One For All.
: I was wondering about URF mode. A dev had said previously that players didn't play league during its releases. Do you have any comments from said players as to why they left the game completely? And if people really have an issue with it, why not make URF playable in custom games ONLY and allow the host to set the rules (permaban certain champs, snowballs or standard summoner skills, Pick and ban or just random, etc.) I absolutely love playing Ranked or regular draft, or even the occasional ARAM, but after a few poopy games (of ranked especially) I'd like a "balls to the wall" game mode that I can blow off some steam and not get frustrated from a loss.
You can actually read our insight to that (and probably some useful replies in the thread) here! https://nexus.leagueoflegends.com/en-us/2017/12/ask-riot-urf/
usul1202 (NA)
: I hope I'm not too late to get a bit of riot attention, but I've had a one for all idea for a while now that I was hoping would make it into the next implementation. Would it be possible and/or reasonable to make xayah's E interact with all of the team's feathers in the game, and not just the ones from that player? i.e. a bot lane xayah hitting E and pulling feathers from their top laner. I get that this is a tad bit ridiculous, and in no way balance oriented, but one for all is a fairly crazy game mode, and I feel like adcs get the short stick of unbalanced interactions. I think it would be similar to different zilleans proccing stun off of each other's bombs or darius bleed stack applications, and would be pretty cool to play around.
I think while this sounds cool, it might actually just screw over your teammates. What if your top lane Xayah is setting up her feathers while the bot lane Xayah hits E, thusly stealing all of her feathers? Conversely if we let them pull them but only 'take them away' if its the original player's E, that feels pretty weird as the person playing against them :<
: Will it be normal Hexakill? Or TT? Personally prefer summoners rift, but that's cause I think it's basically a fun way to screw with the meta without breaking anything. Do you have two junglers? Two top laners? Three bot? If three bot, is it two supports, or two marksman? It's just fun to see what you try to bring as the sixth player as opposed to the enemies sixth player, and I don't think twisted treeline gives that. (The meta isn't designed around 5 people, it's designed around 3.) Also, if it comes back on SR, will that mean it brings in a sixth ban? The banning rules have changed since we've last seen it.
Can't say for the moment! Don't have enough info yet to give a good answer :3
Caenen (EUW)
: Well at least you're not keeping fully quiet about those kinds of questions! I'll patiently await the time you do manage to bring it back ine one form or another :)
{{sticker:slayer-jinx-catface}} <3
: What about the Dark Star mode? It only uses one champion and no items, so it should be pretty easy to set up, other than integrating Runes Reforged (unless you decided to just remove Runes from the mode completely).
There are some modes that are easier than others, that one being one of the easiest; but they're still not 0 work. It still takes re-testing to make sure our Thresh specific changes for the mode are working (people work on the same champions all the time, and a lot of game mode changes are done on the base champion when possible for scripting efficiency), and that also probably means it would come back with 0 changes. We've released the mode a few times now (2 or 3?) with no changes, which is a less fun experience I think overall, I think ^^; I do love me some Dark Star though <3
: I read that reply thanks, I still don't find it satisfying. Can't you simply disable new/updated champions from the game modes? I find hard to believe that other minor balance changes (for the most part numbers tweaks) can impact any other functional rgm in any significant way and the few bugs that pop up here and there are global and also impact summoner rift and will be fixed independently. On a side note, pls nerf the spicy poro snax on Poro King (the fire one) the next time around, it's too strong, the meta is 3-5 spicy poro snax every game, run it down mid and insta gib turrets and everything in the way and nobody can do anything about it, it's stupid, the spicy poro snax shouldn't deal true damage to turrets, that's overkill, it already zones and instagibs champions, it doesn't need to also instagib turrets. The rainbow poro snax is also really strong and so much better than the frosted snax, pls nerf the dmg so its niche is utility more than dmg + utility all at once.
> I find hard to believe that other minor balance changes (for the most part numbers tweaks) can impact any other functional rgm in any significant way and the few bugs that pop up here and there are global and also impact summoner rift and will be fixed independently. You'd actually be surprised I think ^^. Sometimes something that from the patch notes seems like a small changes, i.e. "Changed X champions per level scaling" is actually more than changing 1 value. A good example is for URF, any time per level scaling is changed we need to regress that change to make sure that the skill still scales after level 18 (since URF goes to level 30) And it's not just champions; There's systems changes like Runes, re-works to systems like vision or minion AI, and etc that mean that if we have those modes up all the time in Customs we need to make sure new changes are not breaking them or impacting them. From a quality standpoint, we don't think continually disabling champions and features in a FGM provides a good experience; Especially if we can't dedicate the time to eventually fixing them, because that means they'll just continually degrade over time. :(
: Is there any particular reason for that? More importantly: Whatever happened to the 1v1/2v2 permanent aram mode that was mentioned?
One For All Mirror Mode was actually really, really unpopular. :( And it has a lot of implications to game health in terms of finishing the game (i.e. it's really difficult for champions with all of the same capability to actually make progress against one another in a healthy play pattern). A lot of the fun in League comes from the differences between champions and how that effects the matchups, which OFA: MM kind of negates. It might not be a never, but definitely not planned for this iteration. Also even if we don't do MM, we could potentially still do OFA on another map (Howling Abyss or TT), but it's not currently planned. Hopefully that helps ^^ re: 1v1/2v2, I'll ask someone about this! ^^
: > [{quoted}](name=Riot Stephiroth,realm=NA,application-id=A7LBtoKc,discussion-id=84eYchE7,comment-id=0008000000010000000200000000,timestamp=2018-01-09T00:04:28.739+0000) > > I like Poro King T_T > > Poro King is actually a pretty consistently played mode when we ship it live! ^^ It&#x27;s a pretty big misconception (imo) that people don&#x27;t like it. BUT I think we did run it too many times for sure. Would have liked to have had more variety. Man I loved Dominion and Dominion lite when you did that but it hasn't been back sense the one time it ran this ever gonna come back?
I'm not sure about the next time we'll ship Dominion (DnD); Sorry I don't have a better answer :<
Sly Bunny (EUW)
: Can't help to wonder if it's an actual consistently played mode or if a good chunk of those players just switch over to Poro King from ARAM.
There's a slight impact to ARAM but it's actually minimal! It really is just a consistently played mode.
: Here's a question: Is it impossible to offer to some extent an "old patch" version of a game mode? For example on Fridays you have a set game mode every week and it just plays on an old patch?
It is impossible :< Our build and patch system don't work like that (hence also why you have the thing where you can't see replays for more than 1 patch cycle)
Mamacrow (NA)
: True no one would pick Poro King... wait maybe we just get rid of it xD
I like Poro King T_T Poro King is actually a pretty consistently played mode when we ship it live! ^^ It's a pretty big misconception (imo) that people don't like it. BUT I think we did run it too many times for sure. Would have liked to have had more variety.
: Game-modes are not "already done". They're unmaintained while the primary modes move on. This introduces bugs to the system. Additionally, some modes are unusually prone to bugs because they violate a valid assumption about gameplay. URF might create problems due to higher-than-attainable CDR, for instance. All-4-one is insanely challenging, theoretically, because it violates an assumption that otherwise works: a champion only exists once per team. This allows optimization choices that are computationally fast that would break rapidly in all-4-one. For instance, one thing you can do is store pet-data by champion-name instead of player name. That would make it easier to access, but would snap in all-4-one, and be non-trivial to fix, at least potentially. So, each game-mode gets a round of testing before being released again, because it might've broke since last time. What they're doing is taking this labor-time and allocating it to all-4-one development later on, instead of keeping up the schedule with other modes. By comparison, the Project game-mode was actually relatively easy, theoretically, because it didn't violate any programming assumptions Riot might normally make. (I assume) Because of this, they mostly just had to create art assets and test gameplay. There weren't any user-predictable programming issues. (This is all me guessing, as somebody who doesn't work at Riot, based on my experience as a programmer)
: Have you guys ever considered keeping all the modes active on PBE so that the community will report breakage as it happens from patch to patch? That way at least low-hanging fruit could be caught when it happens, so the modes would be closer to a releasable state at any given time and it wouldn't take so much work to bring one up to date to launch it.
The population on PBE isn't actually high enough to do this. Especially given that most players will still gravitate towards the modes that they like more; The more modes we have up, the less players in queue for each mode individually. This is why we often enable them specifically, before we want to release; to ensure we get a high volume of testers.
Caenen (EUW)
: Sensational news! On the same page, can you give us an update on the state of custom FGM? I'd love to have a rematch of the OfA tournament we organized between the championmains subreddits, or just being able to play with 9 more Sions and compete in walldrifting with everyone on the same page!
We have some unfortunate tech limitations to delivering custom FGMs (specifically around the ability to have special champion select rules), so we don't have an update for you :( Sorry.
: Why though? Can't you work on One For All and have Ascension / Poro King show up every other week? I don't understand why it has to be mutually exclusive.
I'm going to copy paste from a different reply: "It actually takes a decent amount of work to maintain a game mode for the rotation! Every game mode we re-release has to be tested, bug fixed, changed to accommodate new systems (Runes Reforged being a good example), changed to accommodate new champions and their new mechanics (good examples: when Kayn was added, we had to update any mode that is supposed to lock you in the base for the first couple seconds of the game, like Ascension and Nexus Siege). And the same resources that work on maintaining these older modes for the rotation are the same resources that work on new game modes, or standing up our long forgotten game modes. If this was a different mode, it might be a different story; but One For All, out of all of our modes, requires some of the most maintenance due to new gameplay changes being introduced all the time." Basically every bug we fix, every balance change we need to make to those old modes, takes time away from our ability to work on One For All. So that's why we came to this decision, because we really want to get One For All out the door for all players.
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Riot Stephiroth

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