: I always thought they just sat around playing cards with Morde until his eventual resurrection
Adder (OCE)
: Pentakill Mordekaiser has a Kindred Wolf and Lamb tattoo on his back
I believe Malicious Metal suggested it, and Kindlejack (artist) thought it was awesome and added it to the skin!
: > [{quoted}](name=Interlocutioner,realm=NA,application-id=6kFXY1kR,discussion-id=BZdX7bNA,comment-id=000100000000,timestamp=2019-06-25T16:52:18.932+0000) > > I'd recommend the boards in general! Other players might know, or Scathlocke might pop up when you least expect it... right behind you. na the stuff i want to know definitely hasnt been revealed yet so other players wouldnt know. honestly I wanted to know more about the culture and the people, beyond the fact that they're very good at magic and like to mix nature and magic into their architecture
As a human who has done some brainstorming and writing for Ixtal things: Something something SOON. :< Also, Scathlocke is always right behind you. It's what editors do.
Haze97 (EUW)
: Demacian rats must be protein rich af.
> [{quoted}](name=Haze97,realm=EUW,application-id=6kFXY1kR,discussion-id=gYXdBZl3,comment-id=000b,timestamp=2019-06-06T02:35:49.913+0000) > > Demacian rats must be protein rich af. High protein Demacian rats now canon.
: Hey mChao, I'm a fellow writer (though not nearly as successful as you, I'm still getting my degree!) You do great work, my friend! I know how it feels to work hard on something you're proud of, only for someone to not take feelings into account when thinking of how to word their feedback. Don't let anyone tell you your work sucks! You did amazing, and even if it didn't live up to some people's expectations that doesn't mean it isn't still a great piece of work! Keep up the good job, I'm proud of you and I look forward to you producing more. :)
> [{quoted}](name=Catffeine,realm=NA,application-id=6kFXY1kR,discussion-id=GuvErsoT,comment-id=00070001,timestamp=2019-05-30T09:14:29.841+0000) > > Hey mChao, I'm a fellow writer (though not nearly as successful as you, I'm still getting my degree!) > > You do great work, my friend! I know how it feels to work hard on something you're proud of, only for someone to not take feelings into account when thinking of how to word their feedback. Don't let anyone tell you your work sucks! You did amazing, and even if it didn't live up to some people's expectations that doesn't mean it isn't still a great piece of work! Keep up the good job, I'm proud of you and I look forward to you producing more. :) Cheers! Hope I get to read your work someday! :D Thanks also for the kind words! One of the most important lessons I’ve learned in writing professionally is understanding no matter what you do, some folks will hate it - just as (hopefully, anyway!) some will love it - and that audiences and even your professional collaborators will have different styles and skills at giving critical, craft-centric feedback. I think it’s amazing (and also sometimes overwhelming) that especially in this industry, we can get immediate impressions and feedback from audiences, as well as more objective data, about reception around a piece of creative work. Learning how to distill all that down to useful takeaways is definitely a learned skill (and sometimes exhausting given the sheer volume!). Plus, creative work that is inherently subjective means there will always be differences in taste. As a gamer, lore nerd, and passionate writer of fantasy, my goal and approach is to leverage my skills to tell the best stories I can to help make the most fun gameplay, all with input and collaboration from some of the most talented folks in the industry. Some people will like it. Others will have actionable feedback. Others just need to vent about how mad it made them. But always, as a creator, seeing the gap between my intention (what emotions am I aiming to invoke? What story elements am I hoping you take away?) and the intended audience’s reception is hugely informative. The trick is learning to filter out or read through any perceived harshness of language - and of course, to ignore any fundamentally caustic or bad faith engagements (which the OP’s post was not). I can nerd out about craft and feedback all day, but I a) have a project I should be writing for and b) should avoid typing another novel of a post, so I’ll end it here! Thanks again for reading and sharing your thoughts. (Also, that is an excellent summoner’s name. :D)
: Mordekaiser's new bio - It sucks. It sucks hard. All of the epicness from before is just gone.
Hey! Morde's writer here. Appreciate you sharing your thoughts! A couple thoughts to share back. First, know that with any champion rework, we first seek to understand as deeply as possible what makes a champion great, what excites players about that champion, and what are the core essences that define who that champion is. From there, we set out to craft their place in wider Runeterra. Any change has the potential to be painful. Know that the folks on the team are all highly passionate players and story geeks to the Nth degree; no change was made lightly, and no expansion or shifted emphasis was done without heavy thought and robust discussion. One of the things I most appreciate about being at Riot is the space and time we give projects to do things as right as possible. Do we miss the mark sometimes? Well, to be human is to err. (Unless you're Mordekaiser. Then you just cease being human. :P) But I am grateful to have teams who are super passionate and knowledgeable all working to craft something to share that excites us and, we hope, the players that love this content. Onto some Morde specific thoughts: 1) Mordekaiser is an extremely accomplished necromancer - a soul of iron will and arcane power, and a warlord of deep intellect. Mordekaiser defied death by sheer force of will - a feat literally no other mortal on Runeterra had accomplished. The ghosts of the Shadow Isles are in the living realm because of a magical catastrophe; Mordekaiser _refused to accept the reality around him_. He gained necromantic powers in the death realm by listening to the maddening whispers of souls and *deciphering an unspoken language* over untold time, teaching himself Ochnun. (I barely learned some broken Spanish after 4 years of studying, so, uh, there's that.) Through those profane whispers, he also figured out how to speak across the veil of death and deceive mortals into thinking they could bring him back and bind him to their will - only to slaughter them all. Once returned, he didn't kill without a plan, despite what his enemies thought: > To his foes, it seemed he cared only for massacre and destruction. Entire generations perished under his relentless campaigns. > However, there was far more to Mordekaiser’s plan. He raised the Immortal Bastion at the center of his empire; while most assumed it was merely a seat of power, some came to know the secrets it held. Mordekaiser hungered for all the forbidden knowledge of spirits and death, and a true understanding of the realm… or realms… beyond. Mordekaiser sought out more arcane knowledge about the dead and about spirits, growing his necromantic powers while doing what he did best in his first life - conquering - all to serve his bigger purpose. He also built an impossible physical monument to his power that has secrets yet untold. And all of that empowered him to harvest souls, grow his necromantic power, and build an army of spirits bound to his will. It takes a necromancer of some power to exert such control. Also, Mordekaiser's rebuke of death was so thorough that he learned how to forge his own afterlife and realm. He is a necromancer not bound to physical totems or phylacteries, but has managed to reject the very cycle of life and death that seemed his destiny. 2) Mordekaiser is the warlord that inspired the entire Noxian empire. Take a look at his quote: "Destiny. Domination. Deceit." You might find it maps to the Noxian / Trifarix principles of strength: "Vision, Might, Guile." Consciously or not, Mordekaiser's legacy spawned an entire culture that emulated his conquests and his philosophies. Yet to him, Noxians are a watered down imitation of his previous glory. At the same time, to every day Noxians, his legacy as a conqueror is of mythic proportions - legends so big, they are hard to believe as history. (A real world comparison is the Romulus and Remus mythos around the founding of Rome.) 3) Mordekaiser is an unstoppable threat and a major force that looms over Runeterra. His first return, when his necromantic powers were new, resulted in a massive period of tyrannical rule that took both betrayal from within and united enemies from without to stop him. Now, he has amassed an army of souls, collected powerful arcane knowledge, and has plans and machinations in place... 4) There was a lot of discussion that led to Morde no longer being associated with the Shadow Isles. It was not a decision we made lightly. In fact, I originally argued against it, but came to agree with our narrative lead and lead editor on why it is the stronger story choice. Ultimately, we made the call due to a number of factors: **Death magic and necromancers exist beyond the Shadow Isles.** Runeterra is a big place, with a long history. The Shadow Isles was just one (albeit enormous) cataclysmic event that caused a specific area of Runeterra to become frozen in time, and to have a very specific form of undeath permeate the land. Ultimately, Mordekaiser's old connection to Shadow Isles felt primarily driven by a feeling that we had to shoehorn him into our "ghost faction". In our current storytelling efforts, we're interested in expanding our factions out beyond some of those wide (and as a result flat) characterizations that were made in years past. Another great example of this is how Demacia is more than just "the good guys" faction, as seen in how they deal with their relationship to magic, brought to the forefront with Sylas and Lux's story (shameless comic plug here - go read it!). **Questions of geography / narrative complexity** In terms of our geography, Shadow Isles is far flung from where the Immortal Bastion is. (Yay, Runeterra Map!) While I loved the idea that it took taking Morde's remains across the world to prevent him from returning, ultimately it felt honoring Morde's connections to the Immortal Bastion yielded more rich storytelling space. It also simplified a narrative beat in his backstory, allowing me to zero in on his arc and agency, rather than a moment of denied choice where outside forces moved him, and then an outside cataclysm happened to bring him back. **I wanted Mordekaiser to shed all mortal weakness.** A big guiding star for me was the question, "what makes Morde metal and terrifying and unique?" How do we take "necromantic warlord" and push him to an 11? One answer that excited us - rather than having a physical weakness of his mortal remains, what if he shed just about everything that made him remotely human? To me, his title, "The Iron Revenant," served a lot of inspiration in this regard, and further cemented the pivot away from his remains being a major weakness or vulnerability. 5) For a character like Mordekaiser, who spans massive swaths of Runeterra's timeline and history, his story has large impacts on larger reaching histories and stories we are setting up to tell. Clarifying and focusing Mordekaiser's story in allows us to help make greater sense of many other characters and champs. Some stories are just subtle hints right now, breadcrumbs that I can't wait to explore more fully in other outlets than just Mordekaiser's bio. This leads to some more general thoughts in regards to writing for Riot and League: 6) A huge challenge of being a narrative writer on League of Legends is the space in which we get to tell the story of a champion. In game, the main narrative outlet is a champ's voiceover script - a very specific set of lines, with very tight gameplay constraints on length. It definitely has its strengths and weaknesses as a storytelling expression. Out of game, we have a champ's biography and color story. A bio is, by its nature, more summary than story, more exposition told as evocatively as possible than scene-driven in depth storytelling. Our color stories are also a very specific length, and are crafted to give a very specific snapshot of the champion in action. With a champ that's larger than life like Mordekaiser, this means that there's much that remains untold in full, many details that must be summarized, and TONS of story space that is ripe for deeper exploration in future storytelling endeavors. And honestly, that's part of the joy as well - leaving tantalizing questions for players to ask, to explore, to theorize, and to discover. For now, I have to leave Mordekaiser with his Bio, VO, and color story. But if players are excited to learn more about his history, I hope we'll have more opportunities to expand and explore as we continue to strive as a narrative team to help move Runeterra's events forward in time. Whew, this got quite long - apologies! I hope these thoughts were interesting, and helped to answer a bit of the question "why did his lore have to change?" as well as address some of your feelings that he isn't the epic, metal champ he was! Thanks for reading and caring about Mordekaiser, this game, and our world and story as much as you do, and sharing that with us. :)
Pale Mask (EUW)
: Mordekaiser Special Interactions
Good ears! It is indeed Fred Tatasciore. :D He killed (heh) it and was so great to work with. <3
: "You only need to click once, FOOL." In or out?
Out. RIP. (I loved the line for nostalgia, but it... really doesn't fit. T_T)
: I'm wondering why they kept his color text as it was considering that now there is no connection between him and the Black Mist.
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=6kFXY1kR,discussion-id=GAlb6RnM,comment-id=0002,timestamp=2019-05-29T17:15:35.438+0000) > > I'm wondering why they kept his color text as it was considering that now there is no connection between him and the Black Mist. New color text incoming. :)
: inb4 he just a misunderstood good guy how wanted to save humanity from a greater threat, but looks evil.
> [{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=7kBuKkB7,comment-id=0002,timestamp=2019-05-28T01:46:02.901+0000) > > inb4 he just a misunderstood good guy how wanted to save humanity from a greater threat, but looks evil. Hahahahaha I mean. Huehuehuehuehue He IS the greater threat.
: Mordekaiser looks amazing but wheres the Metal references?!
Hey! Great question. While I was working on Morde, the first passes on the ability names were all literal Metal song titles. However, our creative leads ultimately made the tough call (that I totally agree with) that naming abilities strictly real world song titles limited fully expressing Mordekaiser’s powers more accurately, both for gameplay and for his place in Runeterra. Ultimately, we made the call to give Mordekaiser’s abilities names that captured his powers and indomitable strength as an unstoppable warlord over exact song titles - but we made sure to infuse his abilities with as much metal and spirit of the original Morde as possible. We wanted Morde to be metal and powerful - but to do so in a way more centered on his place in Runeterra, rather than our modern day world, while still preserving his Metal Soul and energy.
man of tin (EUNE)
: Pool Party, literally drowns you in the pool.
> [{quoted}](name=man of tin,realm=EUNE,application-id=6kFXY1kR,discussion-id=WlKVTNw6,comment-id=0003,timestamp=2019-05-27T20:00:49.926+0000) > > Pool Party, literally drowns you in the pool. I want a Pool Party Morde...
: Hmm
> [{quoted}](name=Malicious Metal,realm=EUW,application-id=6kFXY1kR,discussion-id=A7ycvs6b,comment-id=0000,timestamp=2019-05-16T13:15:15.253+0000) > > Hmm Hmm
: What does it take to become a Narrative Writer at Riot?
Hi there! We get this question semi-regularly here on the boards. You might be able to find some of the older posts (or folks who have been here longer than I may be able to point you there!) The links to internship programs and our jobs page are definitely great places to start as well! As a writer, I feel incredibly fortunate to work here. My peers are folks with some pretty incredible credits to their name - TV writers, published novelists with many books under their belt, playwrights, and so forth. Many of those folks also came from other studios where they built up deep experience in writing for games. At the risk of sounding cheesy, I'm regularly amazed at how freakin' talented they are. Jamming ideas and working together in writer's rooms are just a blast. Our writers tackle everything from working on champion design, to writing voiceover (VO) scripts, to short prose fiction, to worldbuilding and design, to comics, to cinematics and short films, and many other things. Riot looks for a broad array of talent! Writers, depending on seniority, are expected to have deep knowledge and craft expertise in at least one media, and broad knowledge / ability to write across our various forms and outlets. The easy to say, hard to do answer is: write what you love, build a great body of work, gain experience on games where you can, and share that with us! We also are exploring ways to grow our outreach and opportunities with universities and students on the start of the journey in exploring this industry, so keep an eye on the internship page. As for the actual hiring process, that's its own beast - happy to talk more about that, but I think that's a separate question than what you're initially interested in :) Hope that helps, and cheers!
: If that is the case, the why are Teemo and Heimer AP champions with mana? Shouldnt tech like guns and darts be considered physical damage? Another reason why Teemo needs gameplay fixes as being an ap guy makes no sense when he has toxic darts.
> [{quoted}](name=Rowanstar,realm=NA,application-id=6kFXY1kR,discussion-id=XN1AohRz,comment-id=00000001,timestamp=2019-03-27T14:37:39.770+0000) > > If that is the case, the why are Teemo and Heimer AP champions with mana? Shouldnt tech like guns and darts be considered physical damage? Another reason why Teemo needs gameplay fixes as being an ap guy makes no sense when he has toxic darts. Gameplay mechanical needs and ideal narrative expression aren’t always a one for one map. As in, whether a champ’s kit needs to use mana to balance their abilities doesn’t necessarily reflect if they’re a “magical” creature / mage vs physical fighter. Plus, magic on Runeterra isn’t really drawing on “mana” even for our magic based creatures. How different creatures and mages cast spells varies.
SSmotzer (NA)
: So Yordle Tech...
The maker of Yi’s goggles was nodded to in his recent story, Homecoming. :-)
: Canon.
> [{quoted}](name=Malicious Metal,realm=EUW,application-id=6kFXY1kR,discussion-id=FE25Ui5t,comment-id=0000,timestamp=2019-03-25T16:18:57.603+0000) > > Canon. Confirmed.
Falrein (EUW)
: If you could meet your favourite champions once...
: As far as I know, they summoned Little Devil Teemo, but do they really serve him? And even with that story it can make sense. In alot of literature, summoning demons calls them from another dimension. Another dimension, as in another (skin) universe. It could be that Tristana exists as a demon in the universe Little Devil Teemo got summoned from by Bewitching Tristana. Which means Tristana could possibly summon her demonic self. And now think about the possibilities. {{sticker:sg-lulu}}
> [{quoted}](name=SatomiKun,realm=EUW,application-id=6kFXY1kR,discussion-id=3Q4oKB6h,comment-id=00060000,timestamp=2019-03-19T17:35:14.516+0000) > > As far as I know, they summoned Little Devil Teemo, but do they really serve him? > > And even with that story it can make sense. In alot of literature, summoning demons calls them from another dimension. Another dimension, as in another (skin) universe. > It could be that Tristana exists as a demon in the universe Little Devil Teemo got summoned from by Bewitching Tristana. Which means Tristana could possibly summon her demonic self. > > And now think about the possibilities. > {{sticker:sg-lulu}} ...my head canon is now there's a Bewitching Teemo somewhere who summons LIttle Devil Tristana. :O
: > [{quoted}](name=Riot mChao,realm=NA,application-id=6kFXY1kR,discussion-id=EUAEAAPg,comment-id=0000,timestamp=2019-02-05T18:34:24.793+0000) > > Sometimes the lessons of past generations serve well, to a point - but with changing tides, comes need to adapt and revise. > > Katarina doesn't reject her father's teachings on a whim. She does it to serve a different purpose. Her father raised her to be purely an assassin - a surgical instrument for the empire. She serves Swain in a different capacity, and with this mark, wanted to send a message. She isn't just the silent killer; she is the bringer of a message. > > A knife in the back is very different from a blade in the throat. :-) So we could assume Talon remains as that silent knife in the back. ~~Almost daresay at Guile's command.~~
> [{quoted}](name=Ask Talon,realm=NA,application-id=6kFXY1kR,discussion-id=EUAEAAPg,comment-id=00000001,timestamp=2019-02-06T10:39:38.005+0000) > > So we could assume Talon remains as that silent knife in the back. > ~~Almost daresay at Guile's command.~~ Hmm. What an interesting observation. *sees summoner's name* *nods*
: As I think about it, Katarina's personal conflict is pretty much repackaged Akali's. The falling out with the mentor or if you wanna take it so far the 'daddy' issues are the same for both characters and you said so yourself _"she has become her own person that instead of fighting for her father she fights for noxus."_ Swap out Noxus in that phrase, replace it with Ionia and you'd be talking about Akali.
> [{quoted}](name=Whyte Lyon,realm=OCE,application-id=6kFXY1kR,discussion-id=XIeIfAvd,comment-id=0001,timestamp=2019-02-06T05:59:10.192+0000) > > As I think about it, Katarina's personal conflict is pretty much repackaged Akali's. > > The falling out with the mentor or if you wanna take it so far the 'daddy' issues are the same for both characters and you said so yourself _"she has become her own person that instead of fighting for her father she fights for noxus."_ Swap out Noxus in that phrase, replace it with Ionia and you'd be talking about Akali. I think there are definitely some similarities! However, I don't think Akali is fighting for Ionia, per se. To me, her story is more her redefining what "balance" means to her - taking the morality and duty she's been tasked with since childhood and filtering it through her own growing and expanding interpretation. Where she, Shen, Zed, and other Ionia champs end up will be really fun to explore going forward!
EdgeLady (NA)
: > [{quoted}](name=Riot mChao,realm=NA,application-id=6kFXY1kR,discussion-id=KaNgdlnN,comment-id=0000,timestamp=2019-02-05T18:36:05.388+0000) > > Glad you enjoyed*! > > "Don't mess with Tibbers, you live, mess with Tibbers, you die" also describes my experience midlane :( So I know it doesn't directly say it, but does Macrin live through his tavern falling down? Of course the bounty hunter dies, and the other rowdy members of the bar are at least badly injured, but Macrin was nice to Annie. Surely he should know to get out of dodge, and deserve to live.
> [{quoted}](name=EdgeLady,realm=NA,application-id=6kFXY1kR,discussion-id=KaNgdlnN,comment-id=00000002,timestamp=2019-02-06T02:49:01.043+0000) > > So I know it doesn't directly say it, but does Macrin live through his tavern falling down? Of course the bounty hunter dies, and the other rowdy members of the bar are at least badly injured, but Macrin was nice to Annie. Surely he should know to get out of dodge, and deserve to live. In my mind, he made it out! (Though I hope he has a back up plan for his tavern...)
: SOON BROTHER{{champion:82}}
: I didn't think it was possible for Narrative (especially Scathlocke) to sleep less but I'm wrong it seems...
> [{quoted}](name=Blood Magicks,realm=EUW,application-id=6kFXY1kR,discussion-id=rONLc0UO,comment-id=0001,timestamp=2019-02-05T19:24:24.548+0000) > > I didn't think it was possible for Narrative (especially Scathlocke) to sleep less but I'm wrong it seems... Robots don't need sleep. (Beepboop)
Terozu (NA)
: Annie's Short story is chilling and adorable.
Glad you enjoyed*! "Don't mess with Tibbers, you live, mess with Tibbers, you die" also describes my experience midlane :(
: Katarina got a short story (and I don't like it)
Sometimes the lessons of past generations serve well, to a point - but with changing tides, comes need to adapt and revise. Katarina doesn't reject her father's teachings on a whim. She does it to serve a different purpose. Her father raised her to be purely an assassin - a surgical instrument for the empire. She serves Swain in a different capacity, and with this mark, wanted to send a message. She isn't just the silent killer; she is the bringer of a message. A knife in the back is very different from a blade in the throat. :-)
: @ Riot: As an aspiring Voice Actor...
Speaking as a fellow actor, some general advice for building your voiceover career: 1) Look for classes that help you skill up and learn industry expectations 2) When you're ready, seek out help in recording a strong demo 3) Look for representation to help you book work 4) Seek out casting listings and indie opportunities to both sharpen your craft and get work under your belt For Riot, WAAARGHbobo had talked a bit about casting champion voices here: https://boards.na.leagueoflegends.com/en/c/story-art/LiEvJI9Y-how-to-get-a-job-as-a-voice-of-a-champion
GreenKnight (EUNE)
: > [{quoted}](name=RyzeTheSmurfMage,realm=EUNE,application-id=6kFXY1kR,discussion-id=h9nHA5u5,comment-id=0000000200000000,timestamp=2018-12-20T19:48:59.026+0000) > > The new lore has actual tension, build-up, a connection to the world (not just X and Y came from this place to join the League to be controlled by some fuckers that flame eachother), and more good writers. Individual stories have build-ups and tension, that's true. And all of that could've been incorporated into the old lore, advance the storyline. But no, previous Riot writers chose the lazy way out. I'm not blaming those that joined after the disaster though.
> [{quoted}](name=GreenKnight,realm=EUNE,application-id=6kFXY1kR,discussion-id=h9nHA5u5,comment-id=00000002000000000000,timestamp=2018-12-20T20:04:02.684+0000) > > Individual stories have build-ups and tension, that's true. And all of that could've been incorporated into the old lore, advance the storyline. But no, previous Riot writers chose the lazy way out. I'm not blaming those that joined after the disaster though. Hello! Newer writer on the team, chiming in. :) I agree that any hard retcon in ANY game/story/fiction is super tough and painful for fans, and I'm sure it's not a decision that was made lightly. As a writer, I honestly have a lot of admiration for the folks who made the choice TO make the big change - they knew the cost, but believed in the opportunity to make something better, more connected, deeper, and more serving of what players want (and deserve)! Trust me - no one decides to rebuild from a hard retcon out of laziness! It is MUCH less risky and difficult to craft from what you already have. I have to say that the amount of effort put in, and the talent of the teams whose job it is to craft a cohesive world, update and grow our storytelling abilities, and set characters and champions up for more opportunities for deeper, more meaningful lore and content in the future, all is part of what drew me to work here. It's super awesome to hear that folks are liking the stories; we're working on some exciting stuff for next year, and I can't wait til we get to share it! (Also, if you haven't, you should check out the Ashe comic - I am so proud to work alongside the folks who created that awesome story!) I also totally can understand liking what was first established! However, to establish a cohesive, fantastical world and setting, with real stakes and things at risk, the old framework was incredibly limiting. I hope that you'll have an open mind going forward, and that the stories we tell going forward will win your excitement and trust. :-)
Nylisa (EUW)
: {{champion:80}}'s Pastries! HUH! I'm just happy {{champion:16}} is part of this and more about her has been revealed, she barely had anything in previous stories. also Cinnamon Rolls :O
I love that Soraka the Cinnamon Roll is eating Cinnamon Rolls <3
: I love league lore SO MUCH, I just wish there was a way we good interact with it on a deeper level.
: > [{quoted}](name=Lawd Dawg,realm=NA,application-id=6kFXY1kR,discussion-id=Apu9NoEs,comment-id=001d000100000000000000000000,timestamp=2018-05-23T16:22:52.690+0000) > > What does that have to do with anything? Anime isn&#x27;t in English, yet when they dub it, the jokes they make in Japanese just get translated. Hence why if people watch Gintama, they&#x27;d get confused because of all the inside jokes. When they dub anime, they typically choose to direct translate or not. Let's not forget the Pokémon donut debacle of the 90s. You telling me that Riot _absolutely has_ to directly translate their own content without edits between localized regions is a fallacy.
One thing that was true at other companies I worked at before Riot: there is a strong desire not to have canonically divergent lore based on region. As in, have something be true in a story in English, but have a different event occur in Russian or Chinese. It's also not ideal for certain regions to not have access to a story or comic or video because of localization reasons. That's not an excuse to not tell queer stories in the regions where it's not a problem, but for previous jobs, it was a reason why there was additional complications and reticence in doing so.
: Well damn, wasn't imagining I of all people would get a response. And I see how I have had some pretty flawed thought processes. But I have a question though: If the world of Runeterra can be so much better than our own, how come no LGBTQ characters exist yet? The reason why I thought Demacia would be such a rigid state is because we haven't seen otherwise. Lux afraid that Garen would turn her in, Fiora having to kill her own father out of honor, J4 holding himself to a higher standard. If they aren't repressive to certain expressions of love, why haven't we seen it yet. And if Noxus holds a character skills and abilities in such high regard, why haven't we seen a lgbtq character with said skills and abilities? Really sorry about the whole fitting in argument though, that was my bad.
It's all good! And that's a great question: "why not yet?" I can't speak to "why not in the past," as I wasn't here, but I think the request for a highly visible lgbtq character is a very fair one, and will be something I keep in mind in my work for sure.
: You're new to the Boards and I can only assume a (fairly) new member to the writing team. Any particular champions that you've worked on? Or have you been writing super secretive stuff that's yet to be released?
We work pretty far ahead! I started at Riot only a few months ago. Stuff I'm working on will be out much later, but I'm pretty excited for it!
: Hi Riot, I'd like to have an honest, earnest, and open conversation about gay characters.
Hello! New guy writer here. Wanted to chime in with a few personal thoughts, and also respond to a few sentiments I've seen skimming through this thread. 1) As someone relatively new to Runeterra and League, the first thing I've noticed is that the characters and world have gotten far bigger, richer, and deeper than can be fully expressed in the game itself. A few people here in this thread have shared their feeling that "queer backgrounds or stories in the bios is nice, but there being no queer relationships in VO in game while there's tons of straight, flirty lines, feels lacking." I totally hear that, and while I don't work on the champs team, I'm confident this is on folks' radar. However, to me, a character's identity is far richer and deeper than just in game expression. There are videos and comics and stories and art; the expression of a character in game is going to be one slice of that. As a writer, I have a lot more room and freedom to craft something with nuance and depth outside of terse VO lines. That doesn't excuse VO from having expressions of queer characters, but know that each storytelling medium has its own unique challenges in how much and what kinds of "narrative and character bites" it can express well. 2) As a writer, I want to create engaging characters with depth that come from incredibly varied backgrounds. That means characters of all genders and orientations. I believe relationships are the quintessential human element in telling an engaging story - setting and plot help create intrigue and interest, but it is how characters respond and how they respond to each other that gives a them and the story the emotional anchors it needs to shine, resonate, and inspire. That means stories I want to tell in the future will have all kinds of relationships and all kinds of people. What form and expression those stories take will reveal themselves over time, but I have been really excited to work at a company that has a narrative team and leadership that is excited by that goal, and is driving towards delivering more stories about more characters in deeper and more exciting ways.
: You gotta think about it this way. It's easy to just write a lbgtq character, but they have to fit in. Let's take Demacia for example. Their strict and hate all sorts of change, especially magic. For an lgbtq character to be Demacian, they'd probably have to keep it in secret for fear of reprisals. Same probably with Noxus, though I would think that if they had a character who was immensely powerful and loyal to Noxus, they could get away with it. Now if they made an Ionian character gay (got tired of typing lgbtq over and over sorry), then it would be easier, as it fits in Ionian values more. Probably could do a gay Piltover or Zaun character as well. Freljord is ifffy, as I feel like they marry either for survival or political gain. Point is, they can't just create a random queer character, they have to find a place for that character, and a background that makes sense. And then that character probably has to beat a dozen other character ideas in order to become a character.
"Have you written queer characters for League, though?" Not yet, but I'm new. :-) > [{quoted}](name=Lawd Dawg,realm=NA,application-id=6kFXY1kR,discussion-id=Apu9NoEs,comment-id=001e000000000000,timestamp=2018-05-23T00:05:51.901+0000) > > You gotta think about it this way. It&#x27;s easy to just write a lbgtq character, but they have to fit in. Let&#x27;s take Demacia for example. Their strict and hate all sorts of change, especially magic. For an lgbtq character to be Demacian, they&#x27;d probably have to keep it in secret for fear of reprisals. Same probably with Noxus, though I would think that if they had a character who was immensely powerful and loyal to Noxus, they could get away with it. > >[...] > > Point is, they can&#x27;t just create a random queer character, they have to find a place for that character, and a background that makes sense. And then that character probably has to beat a dozen other character ideas in order to become a character. Wanted to respond to two points here: 1) The idea that to write a character that's LBGTQ means they "have to fit in" or justify their existence is fundamentally a flawed assumption. You're holding the bar for POC and minority characters higher than straight, "white" characters because in games for a long time, "straight, white, male" was the default and the assumption. But why do we default to that? We don't bat an eye when a character are those things, but the instant it's something else (a woman, a queer character, etc.) there's infinite scrutiny and complaints that they "don't make sense." 2) The idea that Runeterra (or any fantastical world) defaults to homophobia, or traditional gender roles and dude-led kingdoms and governments, seems awfully limited from an imagination standpoint. We as writers have the privilege and responsibility to build this world from scratch; why can't it be better than our own? Demacia may repress magic, but why must that also mean it is against certain expressions of love? Noxus is a place where merit and strength is more important than anything. Many people have said "I don't care about a character's sexuality, just their skills and abilities." I see no place that's more true than Noxus.
Aptest (EUW)
: There are many examples on multiple levels. You pick some frame of reference so we're not just taking in the air.
“Represent normal people too” Queer people are normal. Nonwhite people are normal. Straight people are normal. Everyone is normal and deserves to exist, and also deserves to see themselves in things they love. Representation isn’t a zero sum game - you do not lose something or “get marginalized” when something you’re not gets represented. When you’ve had all the pie, sometimes seeing other people get a slice feels like you’re somehow missing out. I promise you’re still eating plenty of delicious pie. ...excuse me while I go eat some pie for breakfast now.
: You also have to think about the lore writers and character designers at riot. They are probably straight so creating a straight character would be much easier to them than a gay character.
Non-straight lore writer here, reporting in I've written lots of straight characters over the course of my career. :)
: {{champion:6}} A guy shooting you with a machine gun.... but its a **_magic_** machine gun.
_hextech_ machine gun.
: This Noxus Lore is blasphemous ! We all know who rules Noxus !
History is written by the victors. Unfortunately, Kled isn't one much for writing. We let Swain believe what he wants to believe. {{sticker:draven-pose}}

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