: if you ever doubt the extent of power creep in this game
https://www.youtube.com/watch?v=M3b3hDvRjJA tl;dr for people who are too lazy to watch it, it's not powercreep to turn a 3 mana 5/1 in Hearthstone into a 3 mana 5/2 because that 3 mana 5/1 was so dogshit that even a buffed version of itself didn't see play. The game was overall not powercreeped from that card. Now just replace "dogshit 3 mana 5/1" with "dogshit bruiser with no depth, incredibly low skillfloor, and completely champion-invalidating counterplay."
Ironmad (EUNE)
: Buffs and Nerfs from patches 8.1 - 9.8
These numbers are super fucked up.
: LL stylish doesn't play alot of Zed because he is bored of the champion...
Stylish bored of Zed =/= Zed being boring lmao Stylish plays the same champion for hours a day almost every day. Of course he's going to want to try something new. Also the thread you're referencing is at least a year old.
: > [{quoted}](name=Small PP Player,realm=NA,application-id=3ErqAdtq,discussion-id=kzL1iZ4K,comment-id=00090000,timestamp=2019-04-15T04:14:21.207+0000) > > Junglers see themselves as a baby sitter having to watch idiotic children. I have yet to meet a jungle main who doesn't think every single lane is the problem. Show me a laner that doesn't b**** and I'll show you a jungler who doesn't complain. It's league we're all mostly sick and tired of the game but still we carry on. It's in our blood to be rude AF to one another at this point.
> [{quoted}](name=GreatDerpression,realm=NA,application-id=3ErqAdtq,discussion-id=kzL1iZ4K,comment-id=000900000000,timestamp=2019-04-15T04:38:31.802+0000) > > Show me a laner that doesn't b**** and I'll show you a jungler who doesn't complain. It's league we're all mostly sick and tired of the game but still we carry on. It's in our blood to be rude AF to one another at this point. Jungler: Laners are toxic and stupid Nobody bats at eye Laner: I've honestly yet to see a jungler who doesn't act condescending and rude Jungler: YEAH WELL I JUST GUESS EVERYONE IS TO BLAME HERE
: Healing and Sustain Being so Easily Accessible is Unhealthy
It's funny, people keep screeching for defense tools to help them survive so Riot gives them to 'em, but in response Riot has to buff damage so make it reasonably possible to kill people. And then they screech for damage to be tuned down.
: Its your fault.
I like how junglers act like their laners are incredibly stupid and incapable meanwhile last 4 games in a row I've played were almost solely decided by a stupid decision made by one of the junglers, followed by them being the first to call for open mid.
GFREEMEN (NA)
: RIOT: How about YOU AGREE TO FIX YOUR CLIENT Instead of telling me to "I Agree" for Leave Buster
Yeah new client finds fascinating new ways to break every time. > [{quoted}](name=Basstaper,realm=EUW,application-id=3ErqAdtq,discussion-id=kTmYE5Hv,comment-id=000e,timestamp=2019-04-14T06:03:03.194+0000) > > Am I the only person that has never had an issue with the client? Yes
Paroe (NA)
: So i had a piece by piece response all typed up... it got eaten, but i realized something. You hate tanks and... ... You hate protection. You also equate bruisers TO tanks despite them not being defensive champions in the slightest. Your item complaints in shields - **those are all fighter or bruiser items**. Expensive. Outside an actual tanks effective reach. Your support item complaints - there are 0 items with item CDR. I dont know where you pulled that out of... but you should put it away. ENCHANTER support itemization is some of the best sustain support items in the game, and theyre cheap by need; supports dont make a lot of gold. TANK support itemization though? Complete. Garbage. Hugely ineffective considering their budget and requires a laners income to make work properly... Knights vow is barely an item, and you dont get it for the carry damage reduction. You get it for the carry sustain. Locket of the iron solari is only ever gotten by utility supports like thresh and rakan nowadays. Ill finish off with your champion complaints here... Remember this because it is VERY true and you seem to have forgotten it: _A tank even is a tank behind_. Braum: Hes what a tank should be, a champion who protects allies via interception. He is not better than yasuo as you imply, and while he does shine in protect the marksman comps... In this meta where _damage is cheaper than defense_ a support tank is a backline tank forced to protect the carry. Tahm: You seem to think tahm kench is a walking zhonyas? Yes he can protect people, thats WHAT A TANK DOES. do you just want to want to right click everyone to death all the time?! Rakan: Hes not a defensive champion. Hes an enchanter. His job is to heal, shield, and CC. Soraka, Sona, Karma, and Lulu ALL do the same thing _BETTER_. ____________________________________________________________________ It seems as though youre in the camp of "i should be able to deal all the damage" and "this game needs less defenses so i can do more damage". You, sir, are in the wrong camp. Period. Damage in this game needs to be reduced so that the meta isnt stagnant. Marksmen in this game need to be reworked as a whole so that _the meta doesnt mean "who deals with marksman the best_". Assassins in the game need to be reworked so that theyre not hyper mobile. AD bruiser itemization needs to be toned WAY down, AP bruiser itemization needs some buffs on the AP front. AP itemization in general needs some flat AP buffs.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=HE5QZwEr,comment-id=0003,timestamp=2019-04-11T05:24:27.531+0000) > > Ill finish off with your champion complaints here... Remember this because it is VERY true and you seem to have forgotten it: _A tank even is a tank behind_. And they can still set up with good cc even if they're 0/5. Malphite that's 0/5, 40 cs down? Still can land a game winning ultimate. Sej that got outjungled by Kha'Zix all game? Still can lock him down for the team. Tanks have a 1-2 item time to shine in terms of raw 1v1 potential but after that their capability to 1v1 anything should be limited for how much teamfight power they pack. Also, if they're good at the 1v1 then bruisers lose their place again. > Braum: Hes what a tank should be, a champion who protects allies via interception. He is not better than yasuo as you imply, and while he does shine in protect the marksman comps... In this meta where _damage is cheaper than defense_ a support tank is a backline tank forced to protect the carry. jfc. I've said it 1000x times but Braum is literally the best support in the game. He provides so much to his team. He's got great setup, phenomenal peel, he's extremely tanky, there's a reason he's the most picked support of all time in competitive. Yasuo shows up for a couple patches, probably because Riot broke crit items, and then falls off again. Yasuo MIGHT be a better champion in solo queue right now but Braum will always be a top 3 support. > Tahm: You seem to think tahm kench is a walking zhonyas? Yes he can protect people, thats WHAT A TANK DOES. do you just want to want to right click everyone to death all the time?! Tahm completely warps the game with his W. He's been destroyed one piece of his kit at a time, because the spell is so disgustingly powerful. We're now left with a champion with a 45% winrate because he just can't exist outside of pro play and it's fucking sad. I would love to nerf that ability into the ground if it means Riot would put more power back into the rest of his kit. > Rakan: Hes not a defensive champion. Hes an enchanter. >His job is to heal, shield, and CC. .... moving on. >Soraka, Sona, Karma, and Lulu ALL do the same thing _BETTER_. Sona, Soraka, Karma, and Lulu can't engage from a full screen away. > It seems as though youre in the camp of "i should be able to deal all the damage" and "this game needs less defenses so i can do more damage". You, sir, are in the wrong camp. Period. Fuck I'd rather be in a camp with this guy than some goon who thinks Soraka, Sona, Karma, and Lulu are better champions than Rakan. You literally don't know the role you main and think because you can't utilize it it's weak. > Damage in this game needs to be reduced so that the meta isnt stagnant. Do you have proof damage is stagnating this game? Because the most stagnant this game got was season 7, where almost no toplaners and jgs were viable, and they all ran Gargoyle/Locket, 3 mids were viable (Orianna, Malzahar, Galio), adc was reduced to late-game scaling crit champs, and bot lane was only enchanters. > Marksmen in this game need to be reworked as a whole so that _the meta doesnt mean "who deals with marksman the best_". That's going to happen EVERY SINGLE TIME there is a role where you're looking for late-game dps. Do you think that you can nerf or rework them into not being the center of games? > Assassins in the game need to be reworked so that theyre not hyper mobile. Kk let's just remove fundamental parts of gameplay because you don't like being punished for getting caught out. > AD bruiser itemization needs to be toned WAY down, AP bruiser itemization needs some buffs on the AP front. AP bruiser itemization doesn't exist and Riot is working on that. > AP itemization in general needs some flat AP buffs. Maybe some buffs to DRing since Cpot is bar none the best starting item but would be nice but why would you just tack on flat AP when you have a number of champions that absolutely destroy the game with their damage? WHY ARE YOU COMPLAINING ABOUT DAMAGE CREEP AND THEN BUFFING THE HIGHEST AOE CLASS IN THE GAME??? and I get it, it's tiring to see the same champions over and over again, especially when class is geared to only punish mistakes you make. But you really have to see the double standards. I'm sure if I went in and complained about tanks you'd tell me that I just need to play better.
: > [{quoted}](name=boricCentaur1,realm=NA,application-id=3ErqAdtq,discussion-id=TYXrZBfJ,comment-id=0005,timestamp=2019-04-10T11:20:20.252+0000) > > Ummm no basically all of those champions are only played in one role like where are you getting this idea from if yas was good in 3 roles he would have a much higher playrate in those roles but he doesn't he is only played mid. > > Like what did you lose to a yas adc that just snowed I can play gnar adc too and snowball and win. All those champions are not good in there off roles vayne top sucks it doesn't help your team and can be easily ganked, yas actually loses a lot of top lane match ups Vayne bot/top Riven top/mid/jungle Yasuo bot/mid/top Zed top/mid Lux mid/sup Yet Ezreal dares to be at a 48% winrate bot and a 47% winrate mid and got his ap ratios gutted because “silly ad, you can’t leave your role” except Vayne for some fucking reason. Morgana is another example of this. Suddenly she is PLAYABLE mid. Not even good. PLAYABLE. And riot gutted her mid viability. I don’t see riven’s Jungle viability being taken away.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=TYXrZBfJ,comment-id=00050000,timestamp=2019-04-10T11:54:50.817+0000) > > Vayne bot/top > Riven top/mid/jungle > Yasuo bot/mid/top > Zed top/mid > Lux mid/sup > > Yet Ezreal dares to be at a 48% winrate bot and a 47% winrate mid and got his ap ratios gutted because “silly ad, you can’t leave your role” except Vayne for some fucking reason. > > Morgana is another example of this. Suddenly she is PLAYABLE mid. Not even good. PLAYABLE. And riot gutted her mid viability. > I don’t see riven’s Jungle viability being taken away. He wasn't being played mid he was going bot lane and had way too much safety and damage with the AP build. That's why the build got nerfed. It had NOTHING to do with him going mid and the changes didn't even hurt traditional mid builds for him
: Oh ppl like to see the most picked midlaner in the game that also ha 53% winrate nerfed So dumb amirite
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=Eh2dAuEN,comment-id=00020000,timestamp=2019-04-10T02:01:47.127+0000) > > Oh ppl like to see the most picked midlaner in the game that also ha 53% winrate nerfed > > So dumb amirite it's boards Zed could have a 48% winrate with a 2% winrate and they'd cry he's oppressive.
Moody P (NA)
: Doesn't this push her further out of mid lane if her scaling damage and defense are both taken down so hard Is this reasonable?
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=T9AOlwEF,comment-id=00010001,timestamp=2019-04-09T22:23:10.583+0000) > > Doesn't this push her further out of mid lane if her scaling damage and defense are both taken down so hard > > Is this reasonable? Honestly I don't really know. I know that knocking 90 damage off a champion's damage at 600 AP is pretty big but you don't pick Morg mid for her utility so I feel like it's not changing anything significant about her. That black shield change is huge though. With her getting MS for running at you though I'm assuming they wanted to create some level of counterplay and ability to remove her shield. Both of them together + waveclear nerfs last patch probably aren't reasonable but I don't know a single midlaner that likes playing vs. Morg.
: Is balance team aware that Morgana is a mage and she's supposed to build AP?
I would assume they are aware she's supposed to but AP, or they wouldn't hit her AP ratios.
ZoWeeLoli (EUNE)
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=T3RvvAEo,comment-id=0003,timestamp=2019-04-08T17:56:19.158+0000) > > We've nerfed the W a million times and she's still a problem. > > The problem is her Q. It gives her a lot of lane safety because she clears very quickly and very safely and allows her to scale up to her one shot potential with almost no ability to properly trade into her. U can easily dodge her Q if ur not a bonobo but whateve man, mages are broken. She clears quickly yes, yes she is a mage like any other... Can y'all stop forgetting that her Q scales with distance and fucking flash TOWARDS her and get a fucking free kill. Zoe ain't as safe as Vel'koz and Xerath because of her R that puts her in PLACE which is obvious...
> [{quoted}](name=ZoWeeLoli,realm=EUNE,application-id=3ErqAdtq,discussion-id=T3RvvAEo,comment-id=00030003,timestamp=2019-04-09T03:29:59.668+0000) > > U can easily dodge her Q if ur not a bonobo but whateve man, mages are broken. > She clears quickly yes, yes she is a mage like any other... > Can y'all stop forgetting that her Q scales with distance and fucking flash TOWARDS her and get a fucking free kill. > Zoe ain't as safe as Vel'koz and Xerath because of her R that puts her in PLACE which is obvious... 1. Dodging one Q is easy. It's the old Nidalee argument if that one kills you and she invests very little into netting the skillshot, it's a frustrating, low counterplay experience. 2. She literally clears casters with a single spell 4 levels before the vast majority of mages can. Don't pretend it's normal for mages to clear as safely as she does. 3. Vel'Koz and Xerath also don't have the ability to steal summoners. They also don't have the same pick range as her. Just because she isn't as far back doesn't mean she's not a safe pick, nor does it mean that she's not a problem right now.
: Lmfao literally every change to her W was a Buff...... Buff 1) Move speed at level 1 increased from 10% to 20% Buff 2) Damage per orb increased Buff 3) Orbs prioritize champions.... Nerfs? The nerfs have been elsewhere.
> [{quoted}](name=Illabethe,realm=NA,application-id=3ErqAdtq,discussion-id=T3RvvAEo,comment-id=00030002,timestamp=2019-04-09T01:26:37.742+0000) > > Lmfao literally every change to her W was a Buff...... > > Buff 1) Move speed at level 1 increased from 10% to 20% > Buff 2) Damage per orb increased > Buff 3) Orbs prioritize champions.... > > Nerfs? The nerfs have been elsewhere. Upon release, yes every change to her W WAS a buff. 8.4 Spell Thief Minions can no longer drop shards for Teleport Teleport. Bonus movement speed increased to 30 / 40 / 50 / 60 / 70% from 10 / 25 / 40 / 55 / 70%. AP ratio increased to 60% AP from 40% AP. 8.5 Spell Thief Bubble acquisition range increased to 550 from 525. Base damage increased to 75 / 120 / 165 / 210 / 255 from 70 / 115 / 160 / 205 / 250. AP ratio increased to 75% AP from 60% AP. And then people realized it was pretty stupid with Electrocute so they nerfed it repeatedly. 8.13 Spell Thief AP ratio reduced to 65% AP from 75% AP. Bonus movement speed duration reduced to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2 / 2.5 / 3 / 3.5 / 4. 8.14 Spell Thief Total base damage reduced to 75 / 105 / 135 / 165 / 195 from 75 / 120 / 165 / 210 / 255. AP ratio reduced to 55% AP from 65% AP. 8.16 Spell Thief AP ratio reduced to 40% AP from 55% AP. And then there's the other changes where they took items like Gunblade and Teleport out of her grab bag. Don't try tell me half the story.
Yenn (NA)
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=T3RvvAEo,comment-id=0003,timestamp=2019-04-08T17:56:19.158+0000) > > We've nerfed the W a million times and she's still a problem. > > The problem is her Q. It gives her a lot of lane safety because she clears very quickly and very safely and allows her to scale up to her one shot potential with almost no ability to properly trade into her. The random component is still a pretty big problem, especially with summoner spells. It would be possibly be okay if we could see what the bubbles are going to drop, so we can play around it. Her Q gives her a lot of safety, but certain summoner spells can completely remove your ability to trade with or kill her, or certain combinations can allow her to basically run you down if you're playing a 100% skill shot reliant champion (i.e. she's holding a Ghost and then an Exhaust drops).
> [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=T3RvvAEo,comment-id=00030001,timestamp=2019-04-08T23:16:52.852+0000) > > The random component is still a pretty big problem, especially with summoner spells. It would be possibly be okay if we could see what the bubbles are going to drop, so we can play around it. > > Her Q gives her a lot of safety, but certain summoner spells can completely remove your ability to trade with or kill her, or certain combinations can allow her to basically run you down if you're playing a 100% skill shot reliant champion (i.e. she's holding a Ghost and then an Exhaust drops). The random component is frustrating. But if her only problem was she was frustrating, she wouldn't be an LCS pick. LCS picks are LCS picks because they're reliable. Use your head.
Saezio (EUNE)
: Care to explain this [Zed is S+ tier in 2 roles in M+ Elo](https://lolalytics.com/ranked/worldwide/master/plus/tierlist/)
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=g4m2nmQm,comment-id=0000,timestamp=2019-04-08T20:34:16.690+0000) > > Care to explain this [Zed is S+ tier in 2 roles in M+ Elo](https://lolalytics.com/ranked/worldwide/master/plus/tierlist/) First, that's lolalytics, which overinflates winrates. There was a huge discussion on this. Second, I did say that Zed is likely overtuned (accounting for the high winrate) BUT he feels bad to play as. There's a huge difference, and although he is seeing pro play right now it's to little success, which confirms high elo players' bias against the champion. Even if he's strong right now, I have little frustration with the champion for that reason. His kit does not have a lot of strength built into it so I don't mind him being super strong in terms of damage, nor do I mind him being a meta pick. I'm simply just offering a perspective on how higher tier players view the champion and why they don't feel that he's great, even if he's winning a ton of games.
Rioter Comments
FSRER (EUNE)
: Nerfed? I still ignite her, barriers it and ignites me back, where is the balancing in that? It could have been balanced (right now isn't) if the spells were only at 40% scaling up with ap (up to about 90%) of their original power. Her q on the other hand is a skillshot, which actually needs a lot of practice to get it right and we have other champions with point and click abilities doing more dmg with less items (rengar can delete a adc with a 2900 gold item ({{item:3147}}) with no counterplay while at least zoe has her only (almost) damaging abilities locked behind experience on playing the champion.
> [{quoted}](name=FSRER,realm=EUNE,application-id=3ErqAdtq,discussion-id=T3RvvAEo,comment-id=00030000,timestamp=2019-04-08T18:29:01.382+0000) > > Nerfed? I still ignite her, barriers it and ignites me back, where is the balancing in that? > It could have been balanced (right now isn't) if the spells were only at 40% scaling up with ap (up to about 90%) of their original power. > Her q on the other hand is a skillshot, which actually needs a lot of practice to get it right and we have other champions with point and click abilities doing more dmg with less items (rengar can delete a adc with a 2900 gold item ({{item:3147}}) with no counterplay while at least zoe has her only (almost) damaging abilities locked behind experience on playing the champion. You're paying zero attention to the risk/reward. Yes, if she gets a lot of summoners, in a lategame teamfight she does a lot of damage. But you're not factoring in a number of things. 1. How she has to step up to get the orbs. 2. You see what the orbs are and what summoner spell she has in her inventory 3. she has a set range with which she can use them. So there are risks to it, and it's fair to reward her greatly with it. But Q is another story entirely. Zoe's Q is low risk for very high reward, it autoshoves waves until she gets to the point she can one-shot you, and the range on it is huge. Yes her W is targeted damage but Zoe is picked in LCS as the premier poke champion. It's not because of her W because that's not a poke tool in the slightest. I wrote a 3 page essay on Zoe's problems. Would you like me to upload it and link it?
: Zoe has a 55% win rate on PRO PLAY. Maybe it time to rework her W.
We've nerfed the W a million times and she's still a problem. The problem is her Q. It gives her a lot of lane safety because she clears very quickly and very safely and allows her to scale up to her one shot potential with almost no ability to properly trade into her.
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=omxpE666,comment-id=0001000000000000000000000000,timestamp=2019-04-07T23:38:01.234+0000) > > If you don't even know what's good how can you tell me it's overbearing? LOL *sigh* I’m done trying with you. Seeing as you are just going to spew falsities.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=omxpE666,comment-id=00010000000000000000000000000000,timestamp=2019-04-08T02:31:46.152+0000) > > *sigh* I’m done trying with you. Seeing as you are just going to spew falsities. The word you're looking for is fallacy, as in there's a flaw in my argument. Falsity means I'm saying something untrue. This word doesn't work as I'm not wrong.
Rioter Comments
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=omxpE666,comment-id=00010000000000000000,timestamp=2019-04-07T16:03:01.605+0000) > > You said they were auto win so that should be irrelevant. :thinking: > > Honestly Riot's S tiers right now are a lot more beatable than they've been in a long time. I'm trying to point it out and it looks like you want to agree with me but can't because then your thread would be pointless LUL Except no. You found one game in my matches. Cool. The exception is not the average. And the average is s tiers are more overbearing than they’ve been in years.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=omxpE666,comment-id=000100000000000000000000,timestamp=2019-04-07T18:48:33.843+0000) > > Except no. You found one game in my matches. Cool. The exception is not the average. And the average is s tiers are more overbearing than they’ve been in years. If you don't even know what's good how can you tell me it's overbearing? LOL
Antenora (EUW)
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=Ts076mdB,comment-id=000400000001,timestamp=2019-04-07T17:27:34.931+0000) > > Ahri's ultimate is on a much higher CD than Zoe's. It functions better as an escape tool and a stick tool but "flexibility and laning power" go to the champion who can use it to threaten an all in every 20 seconds w/o blowing big CDs. Compared to Zoe... Ahri actually has a ultimate.
> [{quoted}](name=Antenora,realm=EUW,application-id=3ErqAdtq,discussion-id=Ts076mdB,comment-id=0004000000010000,timestamp=2019-04-07T18:11:22.949+0000) > > Compared to Zoe... > > Ahri actually has a ultimate. Zoe's R has so much functionality. Are you trolling?
: > [{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=Ts076mdB,comment-id=0004,timestamp=2019-04-07T02:28:06.157+0000) > > The best part is that it is more damage than Fox Fire and it also gives move speed and that is not even taking in the fact that you get dropped summoners and items. In exchange Ahri's charm is far more immediate and less telegraphed. You can virtually sidestep Zoe's bubble with her blatant animation time, but you can't sidestep a close range charm ever. Ahri's ult is also significantly better than Zoe in terms of flexibility and laning power. Ahri also has better waveclear by far and her cleave in teamfights is much better as well. Zoe is a snipe champ, while Ahri makes charm picks but functions much more as a strong cleave+burst mage with the best mobility of all non-assassin mages (like Le Blanc). I'd honestly face a Zoe in TF than an Ahri because Zoe's bubble has way more counterplay than a charm landing on anyone. Assassins also have an easier time against Zoe once they get on her than an Ahri post 6.
> [{quoted}](name=Crescent Dusk,realm=NA,application-id=3ErqAdtq,discussion-id=Ts076mdB,comment-id=00040000,timestamp=2019-04-07T03:50:40.019+0000) > > In exchange Ahri's charm is far more immediate and less telegraphed. You can virtually sidestep Zoe's bubble with her blatant animation time, but you can't sidestep a close range charm ever. > > Ahri's ult is also significantly better than Zoe in terms of flexibility and laning power. Ahri also has better waveclear by far and her cleave in teamfights is much better as well. > > Zoe is a snipe champ, while Ahri makes charm picks but functions much more as a strong cleave+burst mage with the best mobility of all non-assassin mages (like Le Blanc). > > I'd honestly face a Zoe in TF than an Ahri because Zoe's bubble has way more counterplay than a charm landing on anyone. Assassins also have an easier time against Zoe once they get on her than an Ahri post 6. Every part of this that is actually readable is 100% false. Ahri's E is much worse than Zoe's bubble. They both have cast times and both champions have tools to gapclose on you with them, but Charm is 200 more range ONLY if you throw them straight at the person. In all other realistic scenarios, Zoe can get the drop on you because of bubble going through walls. On top of that, Charm doesn't sit on the ground for 4 seconds afterward as a zoning tool. Ahri's ultimate is on a much higher CD than Zoe's. It functions better as an escape tool and a stick tool but "flexibility and laning power" go to the champion who can use it to threaten an all in every 20 seconds w/o blowing big CDs. There's a reason that Ahri has been running Glacial Augment this season; she's simply outclassed as a burst champion. Adding characters like Zoe who do what she does much more frequently, are more lethal, and don't have to commit as many resources to do it is the big reason she's outclassed. So now she runs a utility build because that's the one thing unique to her.
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=omxpE666,comment-id=000100000000,timestamp=2019-04-07T15:33:09.607+0000) > > ??? Your entire team is either top tier in solo queue or top tier in competitive. Hecarim is amazing. Kayle, while not top tier in jungle, is currently top tier. Vladimir is one of the strongest champions and the one I tell everyone to play if they want to climb. Vayne is the best adc in solo queue and Braum is the strongest support in competitive by a significant margin. > > The only champion they had that outclassed your team's was Lee. According to your logic, you should have won that, but according to your anecdote you didn't because surprise surprise the champions aren't actually free wins Now dig a little deeper and tell me what you find? You know what. Nevermind I’ll just tell you. Everyone. All of them. First timing those champions. Go figure. Who would have guessed it. :0
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=omxpE666,comment-id=0001000000000000,timestamp=2019-04-07T15:38:52.684+0000) > > Now dig a little deeper and tell me what you find? You know what. Nevermind I’ll just tell you. > > Everyone. All of them. First timing those champions. Go figure. Who would have guessed it. :0 You said they were auto win so that should be irrelevant. :thinking: Honestly Riot's S tiers right now are a lot more beatable than they've been in a long time. I'm trying to point it out and it looks like you want to agree with me but can't because then your thread would be pointless LUL
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=omxpE666,comment-id=0001,timestamp=2019-04-07T08:06:51.145+0000) > > It's really funny because I op.gg'd you and your last game you played Hecarim (the best toplaner in the game) and you lost to > > wait for it... > > a Shen. > > Hell your entire team was stacked. Kayle jg, Vlad mid, Vayne adc, Braum supp. > > Other team? Shen Lee Lux Kai'sa Nautilus. > > You're proof that you're wrong, lmao. Wow. It’s almost like lee is currently on s tier and shut down the only top tier pick on our game. And guess who was also first timing hecarim top. Wooooooow. Also notice i said. Team with the MOST s tiers. We had one. They had 3. Soooooo
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=omxpE666,comment-id=00010000,timestamp=2019-04-07T12:46:31.555+0000) > > Wow. It’s almost like lee is currently on s tier and shut down the only top tier pick on our game. And guess who was also first timing hecarim top. Wooooooow. > > Also notice i said. Team with the MOST s tiers. We had one. They had 3. Soooooo ??? Your entire team is either top tier in solo queue or top tier in competitive. Hecarim is amazing. Kayle, while not top tier in jungle, is currently top tier. Vladimir is one of the strongest champions and the one I tell everyone to play if they want to climb. Vayne is the best adc in solo queue and Braum is the strongest support in competitive by a significant margin. The only champion they had that outclassed your team's was Lee. According to your logic, you should have won that, but according to your anecdote you didn't because surprise surprise the champions aren't actually free wins
: Play s tier or lose.
It's really funny because I op.gg'd you and your last game you played Hecarim (the best toplaner in the game) and you lost to wait for it... a Shen. Hell your entire team was stacked. Kayle jg, Vlad mid, Vayne adc, Braum supp. Other team? Shen Lee Lux Kai'sa Nautilus. You're proof that you're wrong, lmao.
Eedat (NA)
: Wasn't the partial revert really just kicking everyone out of Diamond 4 back into plat though? I feel like completely wiping out the ast majority of Diamond and making them climb back up would have solved that unless people are still gaining too much LP in Plat
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=EjZefE6N,comment-id=00000000,timestamp=2019-04-06T17:39:57.042+0000) > > Wasn't the partial revert really just kicking everyone out of Diamond 4 back into plat though? I feel like completely wiping out the ast majority of Diamond and making them climb back up would have solved that unless people are still gaining too much LP in Plat No. The farthest back you'd be knocked down to is D4 0 LP.
Eedat (NA)
: Why is Diamond+ twice as large this season?
This is just a theory but I think it's poorly tuned MMR gains at the beginning of the season. People were gaining a lot more than they should, and so the amount of people in higher divisions shot through the roof. This is why we had the partial reset in Diamond+. People are now paying for it with much worse MMR now so even though they're "Diamond 4" it's much harder for them. It's kinda hard to explain but basically 1. You got more gains at the beginning of the season 2. Riot realized their fuckup and tuned it back down, so if you got a number of extra tiers off it now your LP gains are trash and you're falling faster than climbing 3. Riot did partial reset, so these people fell faster, hit D4, and became demotivated because +16/-24 or something stupid like that is demoralizing. https://boards.na.leagueoflegends.com/en/c/gameplay-balance/dWI7Je9A-remove-this-bs-lp-loss-in-d4 LP gains are trash for a lot of people.
: High elo players have figured the secret to playing league somewhat enjoyably
That's a quick way to get a report from me. I'm really fed up with quitter mentality as a lot of these games are very winnable but obnoxious, whiny players throw the games intentionally because they're unhappy with the current progression of the game. It's cancerous. I've had a number of games where a single player gets 2 kills and doesn't know what to do with them. Then, they get outscaled hard, they go for a bad all in and then their opponent comes out with 3 kills, the entire enemy team focuses them and then their team can't win fights. And that's just in the last 2 weeks of games. If you can't hold out for the 10 minute mark to see how your team is macro gaming and whether the fed player is capable of being shut down, then I hope I never have to play with you.
: > [{quoted}](name=Rock MD,realm=NA,application-id=yrc23zHg,discussion-id=EinAKtVy,comment-id=000200000000,timestamp=2019-04-04T03:49:34.515+0000) > > The worst is the Fizz matchup, which is slightly in Fizz's favor. > > Zed is a skill matchup > > Xerath is the 2nd easiest matchup I've played in my life. Right behind Lux. > > Ahri is the perfect champion to blind pick because of her immense safety and how almost every single matchup is a skill matchup for her. Zed is a kill matxh up to Zed He got the mechanics to outplay her always I mentioned the fact that he makes rush Seekers which delays her power spike is itself a problem , and his Ult cd is much shorter tgan her'd Xerath ?? Probably you didn't play against a decent Xerath , hell Xerath mains themselves mentioned Ahri is a free lane to them and he is the perfect counter pick to her He out-ranges her in poke, has better mana management and can shove waves better
> [{quoted}](name=Hikari Sakata,realm=EUNE,application-id=yrc23zHg,discussion-id=EinAKtVy,comment-id=0002000000000000,timestamp=2019-04-04T08:55:48.226+0000) > > Zed is a kill matxh up to Zed > He got the mechanics to outplay her always > I mentioned the fact that he makes rush Seekers which delays her power spike is itself a problem , and his Ult cd is much shorter tgan her'd > > Xerath ?? Probably you didn't play against a decent Xerath , hell Xerath mains themselves mentioned Ahri is a free lane to them and he is the perfect counter pick to her > He out-ranges her in poke, has better mana management and can shove waves better Then block them since they're obviously stupid. Ahri has the waveclear and sustain to even out the lane and get to level 6, after which rhe matchup is in Ahri's favor
: > [{quoted}](name=Dark Står ,realm=NA,application-id=yrc23zHg,discussion-id=EinAKtVy,comment-id=0002,timestamp=2019-04-04T00:51:33.972+0000) > > People hate her because she's safe -- both in gameplay and in her ability to be blind picked in almost anything -- and how much recognition she gets from Riot in terms of content. Honestly she is safe but She pays for her safety a lot I believe it's wrong to blind pick her She still has a lot of heard match ups {{champion:101}} Is hell to play against as Ahri {{champion:238}} Honestly a good Zed will never lose to Ahri , and by being picked into her means she has to rush {{item:3191}} so she won't be able to rush Ludens which is her power spike {{champion:105}} Simply , F-U-C-* this champion Even {{champion:25}} Mid can shit on her She is no way by any means safe to be blind picked But she can be blind picked in the meta because most of champions in the meta are picks that she is safe against them , most of champions I mentioned aren't really popular , but she has counter picks
> [{quoted}](name=Hikari Sakata,realm=EUNE,application-id=yrc23zHg,discussion-id=EinAKtVy,comment-id=00020000,timestamp=2019-04-04T00:59:21.687+0000) > > Honestly she is safe but > She pays for her safety a lot > I believe it's wrong to blind pick her > She still has a lot of heard match ups > > {{champion:101}} Is hell to play against as Ahri > {{champion:238}} Honestly a good Zed will never lose to Ahri , and by being picked into her means she has to rush {{item:3191}} so she won't be able to rush Ludens which is her power spike > {{champion:105}} Simply , F-U-C-* this champion > > Even {{champion:25}} Mid can shit on her > She is no way by any means safe to be blind picked > But she can be blind picked in the meta because most of champions in the meta are picks that she is safe against them , most of champions I mentioned aren't really popular , but she has counter picks The worst is the Fizz matchup, which is slightly in Fizz's favor. Zed is a skill matchup Xerath is the 2nd easiest matchup I've played in my life. Right behind Lux. Ahri is the perfect champion to blind pick because of her immense safety and how almost every single matchup is a skill matchup for her.
Cloud273 (NA)
: I feel like Riot has done nothing but cater to assassins over the last few years...
> [{quoted}](name=Cloud273,realm=NA,application-id=3ErqAdtq,discussion-id=hAE7nP4I,comment-id=,timestamp=2019-04-04T00:08:15.206+0000) > > With all these things I'm about to mention, I can't remember exactly when all of them happened. Some of these changes happened this year, some last year, and others a few years ago. But it seems like overtime a lot of small changed have added up and are making assassins WAY too strong. > > 1. Mana pots removed. You could argue that this also effected some assassins like Fizz and Talon, but honestly even when they were around I almost NEVER saw assassins buy them. You have so much burst in your kit that you never have mana problems anyways. They were archaic and literally only used by people who wanted to afk sustain until late-game. It's understandable why this was removed. > 2. Zhonyas nerfed. Zhonyas used to give 120 AP and 50 armor. Now the item is garbage. Stopwatch is in the buildpath now Seeker's is cheaper AP assassins use the item too, so technically they got nerfed. > 3. Stasis used to be something exclusive to mages. Now it's part of guardians (which also gives AD btw). So you gave assassins even more safety and AD on a DEFENSIVE item. The item is good for late-game, where assassins are utterly lacking. I think it's fair to give them more tools to succeed as they're usually high risk since if you don't get anything done on the map you just get hard outscaled. Also, out of all users assassins get the least bang for their buck with this item. ADs and divers have much better success with GA. > 4. Towers got nerfed. Towers are weaker and even easier to destroy, making diving even easier for assassins. And they also give even more gold, which lets assassins snowball even harder. Are we even playing the same game? Towers do significantly MORE damage right now. There's no reason for an assassin (sans Fizz) to dive you levels 6-7 unless you fuck up REALLY badly. > 5. Pink wards got removed, making assassins even safer. I think you mean green wards, but sure let's say this is a buff for assassins. > 6. Duskblade got added, letting assassins one shot any ward on the map and giving them a ton of burst. The item has been nerfed a number of times already, and do you not think that the blackout passive is fair? It gives them utility so they're not restricted to ONLY damage. Idk why people are insistent on this board that assassins need both to have only damage AND have their damage not be strong. What do you want the class to do then? > 7. Edge of night got added, giving even more safety Sure. > 8. Banshee's veil got reworked into an AP item, giving AP assassins even more safety and burst. This is a problem as you ignore all things that nerf AP assassins (Zhonya's), and turn all the things that buff AP mages into doing well in those matchups into "but the AP assassins." This item works a lot better on mages than assassins. Assassins want more damage and this doesn't give them the levels of damage they'd want. > 9. Infernal drake, elder dragon, and baron all got MASSIVE buffs, letting assassins snowball even harder if they get them. ... EVERYONE scales better with these, and some of these, especially Elder, are particularly more dangerous on champions with long ranged poke tools. > 10. Assassins got a TON of safety with their reworks. Akali can't even be targeted by the tower when she has her shroud (not a rework, but Fizz also can't be targeted by the tower with one of his abilities...just as cancer as Akali), Evelynn gets a ton of safety with her ult and free health regen, Rengar got a free qssm etc... You act like the reworks suddenly gave Fizz and Evelynn tools they've had forever. Evelynn is now less safe than she used to be. Fizz has literally had this kit, or something very close to that, since his release. Also, as a whole these champions got their burst times increased if you play around their spells better. > 11. Dark harvest got added, giving assassins yet another tool to snowball with. Karthus uses Dark Harvest. There's literally no other champion that uses that rune. > I'm sure there's something I've missed, but I think I covered most of the big changes. My point is assassins have gotten WAY too many indirect buffs over the years and it's getting REALLY annoying. We need to revert all these changes, because NONE of them are healthy for this game. A lot of champions have gotten direct and indirect buffs over the years. Mages can hit a minion, proc Luden's on you, and follow that up with comet. ADCs got massive dps increases with Lethal Tempo. Sterak's Triforce Conqueror is disgusting. There's a lot of dumb shit but by intentionally ignoring the dumb shit you like and focusing on the dumb shit you don't like you give absolutely zero credence to what you're saying.
Rioter Comments
Mortdog (NA)
: Buy Pass, grind tokens, get 100 Prestige Points. You can now get any Prestige Point skin through a single pass purchase if you play enough.
> [{quoted}](name=Mortdog,realm=NA,application-id=A7LBtoKc,discussion-id=s7sQZyak,comment-id=00090000,timestamp=2019-04-02T17:27:33.885+0000) > > Buy Pass, grind tokens, get 100 Prestige Points. You can now get any Prestige Point skin through a single pass purchase if you play enough. OH so the prestige points are the value of the tokens themselves. English is hard, sorry
: New ways to earn Prestige Points
I'm confused. Say I wanted a prestige skin that's not part of the pass (KDA Ahri). The prestige points would cost slightly more than upfront buying the tokens for a battle pass-style Prestige Skin (like Kai'sa or Vayne)? Also, rough estimate how much money would I be sinking in then?
Mortdog (NA)
: Summoner's Rift balance changes coming Patch 9.8
Fingers crossed April 2nd they say, "Just kidding we're not buffing Zoe. We're removing her."
: Explain to me how every game is my fault.
> [{quoted}](name=Morgana Deus,realm=NA,application-id=3ErqAdtq,discussion-id=EenKsm5e,comment-id=,timestamp=2019-03-31T00:14:48.975+0000) > > https://na.op.gg/summoner/userName=morgana+deus > > Game 1: 6/5/8 Malz mid. My top is 3/11. My adc is 5/8 My jungle is 0/5 and did 3k player damage. This game is my fault. What did I do wrong? You didn't place a single ward until 4 minutes into the game. You didn't roam until 10 minutes, and when you did it was purely off Ahri overextending AFTER missing a CC. You didn't even notice Udyr fighting Rek'Sai level 2. Your lane control is atrocious. Your csing is behind her even when she's picking awful times to roam. You exert zero pressure because you're so focused on staying safe that the lane ends up getting shoved to you as Malzahar and you're still down in cs to the guy roaming the entire time. You have terrible back timings. Like, it doesn't even matter that you eventually solo kill Ahri as you've given your team no reliability from the midlane for the entire time while trying to protect your KDA. You don't ward at all and you bought 2 controls over the entirety of the game. You take ignite but that's for aggressive players, and you don't play aggressively at all. You get kills off punishing their mistakes but you never make plays or play proactively at all. What you need to do is this. 1. Pay more attention to how you shove the waves. When she uses her Q you can use your W since she can't clear them as easily now. You've now forced her to focus on the waves instead of you. Backing on cannon waves is more efficient, and try force the waves into her tower. 3 minions allows her to freeze so you do need to step up and get her to play back pre-6. 2. Put a ward in the damn pixel brush at 1:20. 3. Pay attention to the map. You're picking bad fights and allowing yourself to get caught. Sometimes you just don't even show up for good fights. 4. Don't blame the toplaner when most of his deaths go to you letting your opponent roam. 5. Take teleport. It's more important to have presence for the team than pick up the odd solo kill. 6. Stop playing Malzahar, he teaches way too many bad habits, and it seems you've picked up most of them. 7. Stop using statistics to justify how well you did. That's what boards does and that's half the reason they struggle to climb.
: > [{quoted}](name=Hikari Sakata,realm=EUNE,application-id=yrc23zHg,discussion-id=hGp5ArgK,comment-id=00000000,timestamp=2019-03-30T10:56:02.968+0000) > > Actually that's the winrate of GA Ahri > I believe OP is talking about Electrocute Ahri , she has 51% winrate > And her late game winrate was 48% last time I checked ( not sure if it changed ) Lolalytics has Electrocute Ahri at 53,8% winrate, so this seems to be fine. Even _if_ it would be "just" 51%, that is still good and therefore does not require a buff.
> [{quoted}](name=SatomiKun,realm=EUW,application-id=yrc23zHg,discussion-id=hGp5ArgK,comment-id=000000000000,timestamp=2019-03-30T11:02:09.690+0000) > > Lolalytics has Electrocute Ahri at 53,8% winrate, so this seems to be fine. > Even _if_ it would be "just" 51%, that is still good and therefore does not require a buff. Lolalytics inflates their winrates by a solid... 1.4% per champ iirc (on average). Ahri is good right now in solo queue for sure, and she can 100% kill a squishy late-game provided she lands Charm and they're even gold value. I'd like to see buffs that make her a better competitive pick but at this point I just feel like that's not likely.
: He's at 49.6% winrate on KR and yet he has 64.5% banrate which is the HIGHEST banrate on KR right now on Plat+ They hate playing against him, it's not that he's strong.
> [{quoted}](name=Sir Saltarin,realm=EUW,application-id=3ErqAdtq,discussion-id=Wxx19A2O,comment-id=0000000000010000000200000000,timestamp=2019-03-29T15:44:29.210+0000) > > He's at 49.6% winrate on KR and yet he has 64.5% banrate which is the HIGHEST banrate on KR right now on Plat+ > > They hate playing against him, it's not that he's strong. Remember, high skill champs have much lower winrates and it has very shaky correlation with how good the champion actually is. i definitely think he's on the stronger side and that's why Korea bans him. I know for a fact he's not hated in China because when polled about the champions the Chinese hate they literally all listed utility/stall champions like Heimerdinger and Ivern. Was weird to see.
Vulkus I (NA)
: Why Do People On Here Refuse to Admit Kayle is Broken?
The issue with NA and admitting Kayle is too good is that she plays a control-style in the early game (stall hard until your win condition is up). Therefore, they are innately biased against anything that is aggressive (which is why the least liked champions are unanimously fighters, bruisers, and assassins), and will defend control, utility-type champions to the death.
: For christmas, i want a new balance team. A balance team that knows whats best!
>I want a balance team that are all grand master +, cause they have a better understanding what champion is getting abused. For example jax one tricks and riven one tricks! >I want a balance team that hotfix champion that goes 55% and 45% immediately. Jokes on you. Grandmaster players think some champions deserve 45% winrate and if you complain about it they'll call you a silver idiot and tell you to get good. i.e. every time a champion like Garen gets nerfed LS literally says, "I guess some Rioter lost to Garen in their Silver games."\ tl;dr you don't know what you want, you just want an idealized fantasy scenario.
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=AwRdEU56,comment-id=0001,timestamp=2019-03-28T03:17:56.852+0000) > > It would not surprise me if she was banned for her mid gameplay. > > There's nothing I hate more than someone outperforming me with no capability to actually play the role, just hard shoves and roams. Same reason my collegiate team regularly bans Malzahar. So you think the only people who know how to play mid lane are the ones who play dueling champions? Sounds pretty boring.
> [{quoted}](name=Morgana Deus,realm=NA,application-id=3ErqAdtq,discussion-id=AwRdEU56,comment-id=00010001,timestamp=2019-03-28T23:27:58.530+0000) > > So you think the only people who know how to play mid lane are the ones who play dueling champions? Sounds pretty boring. No. The people who know how to play midlane are the ones who know what to do with the wave in multiple scenarios. Shoving and roaming is only one of those strategies. I can't stress how many people I know are playing some shit like Malzahar, 3 minions are coming their way, and instead of freezing the wave to punish me for a bad back, they clear the minions and they shove the next wave so that I get all the farm right as I'm coming back. It's frustrating because they don't actually understand how to punish players and they play back and hope they don't get punished/someone missteps rather than making any good moves themselves. I want to get punished for a bad move. I want to feel like I should learn not to do that again and grow to better play the game. Watching some idiot play Morg mid to play on a handicap and nullify all aggression is just loathsome.
Yenn (NA)
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=rbQYFoJy,comment-id=00000000000000000000,timestamp=2019-03-28T03:13:17.903+0000) > > ROFL what? > > Where did you get it in your head I duo so much? An overly generous estimate is I duo about 15-20% of my games, and I regret most of them. Duos try to get me to make a lot of plays I think are really dumb. > > Also, I'm extremely generous in the knowledge I share about the game. If i thought going duo helped so much I would've said something about it ages ago. Are you actually trying to suggest that reducing the number of potentially AFK feeding monkeys/players with no decision making skill on your team from 4/5 to 3/5 doesn't infer any significant increase in win rate? That's so wrong that I don't even know what to say. The vast majority of my losses boil down to either one or two players with an absurd number of deaths (i.e. 8 in 15 minutes) giving the enemy team too much gold and not gaining relevance before the game ends, or players who have an advantage throwing it by making incredibly stupid decisions/not closing the game out with the advantage. Unless you play like a complete monkey when you duo, which I highly doubt you do, there's no way that you aren't gaining a significant advantage by doing it. You're removing one of the biggest outcome variables that you have no control over and replacing it with something you do.
> [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=rbQYFoJy,comment-id=000000000000000000000000,timestamp=2019-03-28T03:34:51.082+0000) > > Are you actually trying to suggest that reducing the number of potentially AFK feeding monkeys/players with no decision making skill on your team from 4/5 to 3/5 doesn't infer any significant increase in win rate? > > That's so wrong that I don't even know what to say. The vast majority of my losses boil down to either one or two players with an absurd number of deaths (i.e. 8 in 15 minutes) giving the enemy team too much gold and not gaining relevance before the game ends, or players who have an advantage throwing it by making incredibly stupid decisions/not closing the game out with the advantage. > > Unless you play like a complete monkey when you duo, which I highly doubt you do, there's no way that you aren't gaining a significant advantage by doing it. You're removing one of the biggest outcome variables that you have no control over and replacing it with something you do. Anyone can simply, "not feed." It's not hard. You slap them on Janna and you're good to go. One of my buddies plays a ton of Ezreal. He doesn't feed, and he gets good cs. So why don't we win games when he's on Ezreal. Simple, because he doesn't know how to pressure and punish with the champion. Every idiot and their mother on boards says, "I could carry the game if the idiots on my team just stopped feeding." Especially the jungle players. That's not true at all because as soon as your opponent starts invading and your team is busy "not feeding", I'm almost positive you'd get pissed your team doesn't know how to follow. And I ended up analyzing one of your games for a stream of mine. It's pretty apparent you're lacking in the ability to create pressure for your team, and so it's no surprise your team ends up feeding when all you're focused on doing is making sure you're not dying while your opponent is actually on the map. You might not have complete control over your team, but you have a lot more control than you realize. Blaming it on the coinflip is why you get hardstuck plat literally once a season.
Paroe (NA)
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=AwRdEU56,comment-id=0001,timestamp=2019-03-28T03:17:56.852+0000) > > It would not surprise me if she was banned for her mid gameplay. > > There's nothing I hate more than someone outperforming me with no capability to actually play the role, just hard shoves and roams. Same reason my collegiate team regularly bans Malzahar. Why dont you out shove her? Just about every other mage will out push morgana in her current state and her PBE nerfs will help with that. Morgana clears about as fast as malzahar without a voidling, and she goes out of mana pretty fast if shes shoving without a lost chapter. As a support morgana/nami player, i rely heavily on lost chapter (morgana) and tear of the goddess (nami) with mana flow band to stay mana flush and STILL run out of mana sometimes without an ocean drake.
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=AwRdEU56,comment-id=00010000,timestamp=2019-03-28T03:25:38.734+0000) > > Why dont you out shove her? > Just about every other mage will out push morgana in her current state Are you missing your W on the minions or something? I'm trying to figure out how you don't get the lane pushing from level 1 onward, because every Morg I've played with has absolutely zero issue with pushing.
: Bounties are still broken
Because you were killing people that nets you a bounty lmao. Always has.
: Does anyone ban Morgana because she is a strong mid laner?
It would not surprise me if she was banned for her mid gameplay. There's nothing I hate more than someone outperforming me with no capability to actually play the role, just hard shoves and roams. Same reason my collegiate team regularly bans Malzahar.
Yenn (NA)
: ***
> [{quoted}](name=Yenn,realm=NA,application-id=3ErqAdtq,discussion-id=rbQYFoJy,comment-id=0000000000000000,timestamp=2019-03-28T03:08:08.425+0000) > > [DELETED CONTENT REMOVED - ULANOPO] ROFL what? Where did you get it in your head I duo so much? An overly generous estimate is I duo about 15-20% of my games, and I regret most of them. Duos try to get me to make a lot of plays I think are really dumb. Also, I'm extremely generous in the knowledge I share about the game. If i thought going duo helped so much I would've said something about it ages ago.
Speeedy (NA)
: why cant you balance around high elo solo Q of masters+?
> [{quoted}](name=Speeedy,realm=NA,application-id=3ErqAdtq,discussion-id=lNBF1tVf,comment-id=0000000000000000,timestamp=2019-03-27T13:58:59.420+0000) > > why cant you balance around high elo solo Q of masters+? We wanted Zed buffed and we want Liss and Morg nerfed too. That's not just a competitive thing as 90-95% of the stuff that works in competitive is also applicable to high elo
jrkanaan (NA)
: How do I get out of MMR hell
I coach mid @ twitch.tv/rock_md if you're interested. When I'm not online I have a ton of VODs up for use.
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Rock MD

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