: Because Aatrox got reworked for the very thing they call stat check, but let Tryndamere remain absolutely the same when he's arguably worse to deal with than Aatrox. Aatrox can be countered by a simple thing like Grevious Wounds and burst damage in his old form. Tryndamere on the other hand can survive for 5 seconds against lethal damage and fuck you straight up during that time. Balance for toplane is a double standard. Vik's toplane reign is a perfect example when you compare it to this "Frost-Klepto" strat. One was ignored, the other immediately fixed.
> [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=EzzeKZBg,comment-id=000400000001,timestamp=2019-02-15T19:49:40.481+0000) > > Because Aatrox got reworked for the very thing they call stat check, but let Tryndamere remain absolutely the same when he's arguably worse to deal with than Aatrox. Aatrox can be countered by a simple thing like Grevious Wounds and burst damage in his old form. Tryndamere on the other hand can survive for 5 seconds against lethal damage and fuck you straight up during that time. > > Balance for toplane is a double standard. Vik's toplane reign is a perfect example when you compare it to this "Frost-Klepto" strat. One was ignored, the other immediately fixed. Vik got nerfed something like 3 patches in a row Also, they were fine keeping it because it kept a core mechanic in the game that should stay. Completely ignoring the minions altogether is another story. You should be csing.
asud (EUNE)
: Of course it's forced. Whenever i am at lower LP (from 0 to 80) i get teams of all types, good, sometimes bad, most of the time average. And it depends a lot on how i play it. BUT whenever i come to one game from promos or in the promos itself. I must by default get literally inting team. Dont let them fool you. Everything is tracked. If they can show you at the end of the season how many times you died to Yasuo and how many times you killed a Yasuo. Trust me they know everything. They know which accounts have tendency to disconnect and go afk. They know lose streaks and win streaks and everything that matters. And when you are near to promote to next division you will get these people from elo hell in your team if possible. The system is not designed to help you climb. They dont give a damn. The system is designed to annoy you and to stop you from climbing so you get tilted and play even more. Thats all thats important to them. That we play as much as possible. Not our climb, not our mental health. Nothing. Only play time.
> [{quoted}](name=asud,realm=EUNE,application-id=3ErqAdtq,discussion-id=opkWX7yT,comment-id=0005,timestamp=2019-02-16T18:57:28.792+0000) > > Of course it's forced. > Whenever i am at lower LP (from 0 to 80) i get teams of all types, good, sometimes bad, most of the time average. And it depends a lot on how i play it. > BUT whenever i come to one game from promos or in the promos itself. I must by default get literally inting team. > Dont let them fool you. Everything is tracked. If they can show you at the end of the season how many times you died to Yasuo and how many times you killed a Yasuo. Trust me they know everything. > They know which accounts have tendency to disconnect and go afk. > They know lose streaks and win streaks and everything that matters. > And when you are near to promote to next division you will get these people from elo hell in your team if possible. > The system is not designed to help you climb. They dont give a damn. > The system is designed to annoy you and to stop you from climbing so you get tilted and play even more. > Thats all thats important to them. That we play as much as possible. > Not our climb, not our mental health. Nothing. Only play time. Sometimes I like to read posts like these then op.gg the poster, then I think about the promos that they've probably thrown of their teammates' when they go 4/10/8 on Syndra or 3/13/7 and 4/9/0 on Vlad I wonder how many peoples' games you've thrown and people have passive aggressively said, "damn if it wasn't for asud I would've gotten into Silver 1."
: I mean that is what happens when the Jungle is gutted so bad that you need a champion good at dueling and at ganking.
> [{quoted}](name=Frosted Tips,realm=NA,application-id=3ErqAdtq,discussion-id=OUL7KxoB,comment-id=0000,timestamp=2019-02-14T23:18:07.011+0000) > > I mean that is what happens when the Jungle is gutted so bad that you need a champion good at dueling and at ganking. If the jungle is gutted why is a carry jungler dominating? This has been going on for a long time, with the joke going that a lot of professional junglers started as Lee or Kha'Zix one tricks.
: > [{quoted}](name=Ragnaveil,realm=NA,application-id=3ErqAdtq,discussion-id=v9B9ybLd,comment-id=0000,timestamp=2019-02-15T05:24:42.731+0000) > > https://www.surrenderat20.net/2019/02/213-pbe-update-more-tentative-balance.html#more Wow...fucking karthus damage nerfs. All karthus has is damage...
> [{quoted}](name=NocturnalSheild,realm=NA,application-id=3ErqAdtq,discussion-id=v9B9ybLd,comment-id=00000001,timestamp=2019-02-15T06:27:37.571+0000) > > Wow...fucking karthus damage nerfs. All karthus has is damage... And? If he has too much of it, it's reasonable to nerf that damage.
: Yeah and no early pressure. I never liked games that are over 30 mins in general. Most of them are just stat-checking shitshows with just another champion or to be specific, ADCs and Yi's and Yasuos only doing damage. Others become irrelevant to the outcome. You only need to pick Janna or lulu to ruin this idea of "less damage" in the game anyway? Because you will be dictating "who" will be doing the damage and "when". When damage is low, you can screw with the rules and make people do NO DAMAGE. LOL It would be like this comp. Every damn game. {{champion:61}} {{champion:96}} {{champion:117}} {{champion:57}} {{champion:20}} or this fucking comp. {{champion:40}} {{champion:29}} {{champion:111}} {{champion:25}} {{champion:113}} Less oneshots, Less LCS views, Less unstoppable stomping, sure? NOBODY will be killing the kog/twitch, NOBODY will be watching the tournaments ever And NOBODY can stop this comp. where is the fucking fun in a meta where this becomes prime? I would rather have a Zed or leblanc bursting the hell out of the ADCs. People taking about the tournaments. And early game champs to be not ignored. (Snowballing is being reduced significantly this patch.) If Riot makes another season where tanks and enchanters are both strong. I bet it would literally be the nail in the coffin, and pulling out the corpse and baking it with a furnance. PS: i had a over 40 min game just today with my duo. We regretted it even happening.
> [{quoted}](name=Zeppelins circus,realm=NA,application-id=3ErqAdtq,discussion-id=UEKFr3sj,comment-id=0000,timestamp=2019-02-15T02:50:09.163+0000) > > Yeah and no early pressure. I never liked games that are over 30 mins in general. Most of them are just stat-checking shitshows with just another champion or to be specific, ADCs and Yi's and Yasuos only doing damage. Others become irrelevant to the outcome. > > You only need to pick Janna or lulu to ruin this idea of "less damage" in the game anyway? Because you will be dictating "who" will be doing the damage and "when". When damage is low, you can screw with the rules and make people do NO DAMAGE. LOL > > It would be like this comp. Every damn game. > {{champion:61}} {{champion:96}} {{champion:117}} {{champion:57}} {{champion:20}} > or this fucking comp. > {{champion:40}} {{champion:29}} {{champion:111}} {{champion:25}} {{champion:113}} > > Less oneshots, > Less LCS views, > Less unstoppable stomping, sure? > > NOBODY will be killing the kog/twitch, > NOBODY will be watching the tournaments ever > And NOBODY can stop this comp. > > where is the fucking fun in a meta where this becomes prime? > > If Riot makes another season where tanks and enchanters are both strong. I bet it would literally be the nail in the coffin, and pulling out the corpse and baking it with a furnance. Lmao I read this and thought you said, "games that are over in 30 are stat-check shitshows." But yes what you actually said is correct. The later the game goes the more it relies on either a. one idiot getting caught out at the worst possible time, which might not even mean much if their team has a hypercarry and the other doesn't. b. statcheck fights where everyone just plays utility for the ADC such as Ardent meta. People like to think this would make the game more strategic when in reality outside of the most obtrusive of offenders (i.e. pre-nerf Irelia going all in on anyone 500 units from tower range for guaranteed kill), a game that ends decently early gives you the most opportunity to make strategic plays while still giving you opportunities to come back from a deficit.
: First of all stop white Knighting for Riot. They are a billion dollar company with more than enough resources to hire a few extra programmers here and there to broaden their design scope. Believe it or not big companies can work on more than 1 thing at a time. And secondly fuck off with "Dodge pillar". When teamfights go down, and cc and damage is flying, dodging eveything isn't an option. And you can't dodge 2 of his other abilities either, the problem isn't his W. It's his ult, E, W combo that destroys any team comp.
> [{quoted}](name=Ionshatter,realm=NA,application-id=3ErqAdtq,discussion-id=igFZPFfx,comment-id=000c00000000000000000000,timestamp=2019-02-15T00:18:13.333+0000) > > First of all stop white Knighting for Riot. They are a billion dollar company with more than enough resources to hire a few extra programmers here and there to broaden their design scope. Believe it or not big companies can work on more than 1 thing at a time. > > And secondly fuck off with "Dodge pillar". When teamfights go down, and cc and damage is flying, dodging eveything isn't an option. And you can't dodge 2 of his other abilities either, the problem isn't his W. It's his ult, E, W combo that destroys any team comp. Except Brand is NOT a problem in any elo worth balancing around. Why would they touch him? Why would they rework him? There's higher priority champs in the game. Brand doesn't even crack top 20. I'm not white knighting for Riot I'm just curious why you think your opinion means something.
Saezio (EUNE)
: We are talking about roles and not classes. We are saying, just because someone is playing support it doesn't mean they need to have half the gold of their mid. You think support is so easy, why don't you climb to challengers with it?
> [{quoted}](name=Saezio,realm=EUNE,application-id=3ErqAdtq,discussion-id=YEPWlogH,comment-id=000000020000,timestamp=2019-02-14T04:19:29.560+0000) > > We are talking about roles and not classes. > > We are saying, just because someone is playing support it doesn't mean they need to have half the gold of their mid. > > You think support is so easy, why don't you climb to challengers with it? 1 - Support is easy. Every high elo player, coach, and their mother has confirmed it. For example, here's LS https://clips.twitch.tv/DeliciousHonestRaccoonJonCarnage 2 - I don't want to grind support to Challenger. I enjoy midlane and midlane champions much more.
: I highly disagree that the support role should be gold starved or even weaker than the "carry" roles. As far as i'm concerned, the *only* difference between an enchanter and a mage should be that the enchanter's kit is 25/75 offense/defense while a mage should be 75/25 offense/defense, with the enchanter's kit having a focus on aiding allies. Similar logic can easily be applied to tanks. Similarly I believe that mage and enchanter items should have the very similar costs and power, but mage items give personal benefits while enchanter's benefit the team AND ARE NOT STACKABLE. Similar logic with Tank items. That way, the person who picks support doesn't feel like a gimped version of a toplaner, jungle or midlaner. That way, every single one of the five players has the same carry potential. That way, a midlaner can pick an enchanter and the support can pick a mage if that's what they want to play, or if that's what benefits the team. That way, a midlane mage who ends up being the only AP on the team can pick up a defensive option for allies if needed, and an enchanter who's in the same situation can easily pick up some damage to compensate as well. Similar logic with tanks. If gold generation items become an issue across all lanes, restrict them to the support role like jungle items. If they feel like "muh free gold no skilz" to people, maybe we can make more skill-reliant items. And to be perfectly honest, i'm all for buffing trinkets and finally killing off the entire "support has to ward" meme.
> [{quoted}](name=GinoSoldier,realm=NA,application-id=3ErqAdtq,discussion-id=YEPWlogH,comment-id=0000,timestamp=2019-02-13T23:47:59.048+0000) > > I highly disagree that the support role should be gold starved or even weaker than the "carry" roles. As far as i'm concerned, the *only* difference between an enchanter and a mage should be that the enchanter's kit is 25/75 offense/defense while a mage should be 75/25 offense/defense, with the enchanter's kit having a focus on aiding allies. Similar logic can easily be applied to tanks. > > Similarly I believe that mage and enchanter items should have the very similar costs and power, but mage items give personal benefits while enchanter's benefit the team AND ARE NOT STACKABLE. Similar logic with Tank items. > > That way, the person who picks support doesn't feel like a gimped version of a toplaner, jungle or midlaner. That way, every single one of the five players has the same carry potential. That way, a midlaner can pick an enchanter and the support can pick a mage if that's what they want to play, or if that's what benefits the team. That way, a midlane mage who ends up being the only AP on the team can pick up a defensive option for allies if needed, and an enchanter who's in the same situation can easily pick up some damage to compensate as well. Similar logic with tanks. > > If gold generation items become an issue across all lanes, restrict them to the support role like jungle items. If they feel like "muh free gold no skilz" to people, maybe we can make more skill-reliant items. > > And to be perfectly honest, i'm all for buffing trinkets and finally killing off the entire "support has to ward" meme. No. 1. If midlaners and supports are on par, competitively and at high elo you will see a lot more support champions in the mid simply because if mid isn't doing the most damage on a team they'll be swapped off for a utility champion. 2. The first meta where supports were simply too strong was Ardent meta. There's a reason nobody asks for another Ardent meta. 3. If supports get an item that gives them enough gold to stay on par, what's to stop ADs from trying Frostmancy-esque strats? That's a lot of gold. 4. Idk why supports keep asking for stupid shit that lowers the skillgap like removing Sightstone, it's the only thing making the role remotely difficult.
asud (EUNE)
: Syndra Syndra Syndra
> [{quoted}](name=asud,realm=EUNE,application-id=3ErqAdtq,discussion-id=ZVj8LYs2,comment-id=,timestamp=2019-02-13T22:43:06.992+0000) > > Why is it that a champion, designed as lane bully, actually gets bullied in lane by pretty much everyone? She still bullies every lane that isn't a counterpick. You just have to be really good at spacing and being super aggressive. > Why is it that, the so-called Press R to delete champion actually can't execute a target with 20% hp and no MR with a 5 ball ultimate, while someone like Lux does more damage with AOE, global spell, and also gets rewarded if she kills you by taking the time of her cooldown. Because Lux isn't as strong of a bully, has much higher CDs, is extremely transparent to play against, has both lower burst and dps, and doesn't shove nearly as hard as Syndra? Also, according to the ratios on their ultimates Lux - 300/400/500(75%AP) Syndra - (270/405/540)(60%AP) + 90/135/180(20%AP) per ball Syndra has higher damage on her ultimate so long as a single ball is out. So no it doesn't do more damage. > Syndra is the single, easiest champion to kill in league of legends, yet she isnt rewarded at all for keeping alive and hitting those abilities. You're rewarded with one of the longest catch range abilities, high bully potential, priority for most of the game (again, except into counterpicks), and high DPS going into the late-game. > Her Q is primary damage spell. And while most mages have like 80% Ap ratio on their primary spells Syndra has only 65%. and? > And again she has one of the hardest skillshots to land in league of legends. Just because it's small doesn't mean it's difficult to land. Even if it is, that's a small tradeoff for having no cast time. > Against syndra in lane, you can literally forget the boots as you can see her Q animation and walk out every time. If you have hands she cant hit you. > same with her E, even easier with her W. Maybe you need to stick to an easier champion than. > most mages can outpush her. lol >All mages outdamage her. also lol > Literally everyone. But even that wouldnt be an issue if she brought something other than damage to the table. She has a stun and a slow??? > Her kit is designed so she has to build glass-cannon full AP That's not necessarily a bad thing. > She has no sustain, no shields, no movement speed. No reliable CC. It's not unreliable just because it's a skillshot. Also, it's a knockback AND a stun. As for shields, sustain, and MS she doesn't really need those. > she has to cast 2 of her spells to CC a champion. 2! that is only seen by Brand in this game. But Brand can go liandrys first item smash head on keyboard and get a penta. What can Syndra do? E CC's a champion. Landing a spell first gives her a more powerful CC, with an extremely long range. > Press all buttons. Die. While getting outdamaged by support who has 2 levels less and 2 thousand gold less. Bullshit > They could literally buff half of her kit like they did to Sejuani, and she would still be mehh tier. Also bullshit > Slow on her W isnt even a real slow, its irrelevant. Why? Because it's not >50%? > Her stun is the easiest thing to miss in this game and even than its not that dangerous when ure cool cuz she cant kill you. Just play another champion. I understand that Syndra feels underwhelming right now but it's clear you don't know the first thing about the champ and she's too difficult for you.
: Its not fun getting ganked 4 times in 7 minutes everytime I pick an immobile champion
Rylalei (EUNE)
: There is a difference between "noone's playing him" and 10% pr with, depending on tracking site, 25% to 30% ban rate in D+. Zed doesn't only have a high a win rate, but pick rate and ban rate as well. Then again, typical "pro play" argument. When something is bad in pro play but strong in solo que, people say that "it's ok, he's not played in pro play", but when something can't be buffed because of pro play, they all flock to "pro play doesn't matter, solo que matters because that's where the vast majority of players are". The hypocrisy is strong in these boards.
> [{quoted}](name=Rylalei,realm=EUNE,application-id=3ErqAdtq,discussion-id=nzwqBHvR,comment-id=0000000100000000,timestamp=2019-02-10T20:10:56.826+0000) > > There is a difference between "noone's playing him" and 10% pr with, depending on tracking site, 25% to 30% ban rate in D+. > > Zed doesn't only have a high a win rate, but pick rate and ban rate as well. > > Then again, typical "pro play" argument. When something is bad in pro play but strong in solo que, people say that "it's ok, he's not played in pro play", but when something can't be buffed because of pro play, they all flock to "pro play doesn't matter, solo que matters because that's where the vast majority of players are". > > The hypocrisy is strong in these boards. I mean if you've read my posts I'm consistently in favor of high elo or pro play for balancing and most of the players on this board are bad. They hate Zed and would agree with you Zed needs to get nerfed.
Rylalei (EUNE)
: You sure love to miss the point, don't you? 57% win rate in Masters+ is tremendous, his over all win rate is 52%, so even in general play Zed isn't weak, after 40 mins, he wins pretty much every game he's in, plus, he has quite a decent play rate, or you gonna pull the old Shaco 1-2 punch "everyone who plays him is a main". His current stats and all win rates over a lot of ranks show 1 thing: Zed isn't weak, far from it. The only place Zed isn't picked is pro play, but that's an inherent weakness of all but 1 Assassin, LeBlanc. Akali was an exception because she worked in coordinated teams, but after how heavily nerfed she was, to the point where even Riot said she needs some buffs, it's gonna be quite a while before she sees pro play again. Akali, Aatrox, Irelia, got gutted for being good and when the final nail hit, they got no compensation buffs. Irelia just now is starting to get some power shifted around and added back into her kit, after being a 40% wr champ even in pro play. Zed on the other hand? Buff after buff after buff after buff. Excluding the QoL like the ability icon now showing how much time you have left to swap and bug fixes, here are all of Zed's changes till now from s8 (as s9 didn't had anything yet for him): 8.7: Q - Secondary bonus AD ratio increased to 54% bonus AD from 45%. - - Secondary base damage increased to 48 / 69 / 90 / 111 / 132 from 40 / 57.5 / 75 / 92.5 / 110. 8.6: Q - REMOVED: Damage being reduced on shurikens that hit the same enemy. R - Percentage of damage stored increased to 25 / 40 / 55% from 20 / 35 / 45% 8.4: R - Cooldown reduced to 120 / 90 / 60 seconds from 120 / 100 / 80. His last actual nerf was in 8.3, which was: Base health regeneration reduced to 7 from 7.092. And even in patches prior to that, Zed had a bunch of "compensation buffs" to his base stats, and when he finally gets an actual meaningful nerf, compensation buffs are straight out of the game, while other champs are left in the gutter. If Zed is indeed that "weak" as you people make him be, provide proof other than "Faker said so", as all of the stats show otherwise.
> [{quoted}](name=Rylalei,realm=EUNE,application-id=3ErqAdtq,discussion-id=nzwqBHvR,comment-id=00000001,timestamp=2019-02-10T19:57:12.095+0000) > > snip Before Malzahar's rework, Malzahar had a 53-55% winrate depending on the day. That's HUGE. So why didn't Malzahar get play until his rework? Because he had glaring weaknesses that were too hard to ignore. His ultimate required you to get in short range yet didn't you didn't have any tools besides walking up to them. His minions were awkward and provided not nearly the utility they do now. In the same way, Zed might be statistically overtuned, but he doesn't provide enough to the team, plus his predictable and outplayable laning phase leaves him with a lot to be desired. That's why people say Zed is bad. You'll never see him in a professional game until he has a more clearly defined role in the game.
GigglesO (NA)
: Unpopular Opinion: Matchmaking is working, One Shot meta boosted a lot of players.
1. It's not an unpopular opinion. Everyone here wants to blame one shot meta. 2. It's just an opinion and not a fact. The fact of the matter is that Riot fucked up MMR royally when they introduced the new season, and there's a ton of proof of that. It's been pointed out by high elo players and documented as true by Rioters. 3. A game where the meta is documented for you to follow letter by letter because damage is so low that only utility/CC heavy picks are worth picking is not a skillful game. I have no idea why boards users jerk this idea so much if they want so much creative flexibility.
: Didn't bother to read the post, but if you don't think perfect CS is a factor to climbing you are drunk. I agree wave manipulation is important but so is learning to CS and if you can't CS properly you need to learn to or you are putting yourself massively behind. If you think low ELO can farm, you obviously haven't played with my friends who struggle to hit 100 CS by 20 minutes.
> [{quoted}](name=MorgManBasher,realm=NA,application-id=3ErqAdtq,discussion-id=juUu6IXN,comment-id=0004,timestamp=2019-02-09T05:20:32.262+0000) > > Didn't bother to read the post, but if you don't think perfect CS is a factor to climbing you are drunk. > I agree wave manipulation is important but so is learning to CS and if you can't CS properly you need to learn to or you are putting yourself massively behind. > > If you think low ELO can farm, you obviously haven't played with my friends who struggle to hit 100 CS by 20 minutes. I am drunk, but I'll take an ok farmer with great wave manipulation over a great farmer with ok wave manipulation in 10/10 occasions.
Rioter Comments
: Wait, let me get this straight..
"I really doubt that with 2 full MR items he can get oneshot. There's no way, Banshee's completely denies Fizz." *op.gg's OP* Null and Merc Treads. Null. And. Merc Treads. Lemme sympathize. I hate Fizz because the champion literally does nothing except have this one small window where he can kill you in the most mindless way possible... BUT LITERALLY ALL FIZZ CAN DO IS KILL YOU IN A SMALL WINDOW AFTER WHICH YOU SHOULD HAVE DEFENSIVE ITEMS THAT PROTECT YOU AGAINST HIM AND YOU SHOULD BE GROUPED. HE'S 6 ITEMS INTO THE GAME AND YOU THINK 45 MR IS REALLY GONNA CUT IT?
GigglesO (NA)
: How to buff tanks...
Haven't you been making threads and posts for a long ass time now about how tanks should be tankier and soak up more damage? And now your idea of a decent buff is to make some of their damage not draw turret aggro? You are literally the "damage gets creeped because when people ask for buffs and they're asked to elaborate they ask for more damage" meme
: I do like the Morde main stab
> [{quoted}](name=SpaghettiVase,realm=NA,application-id=yrc23zHg,discussion-id=mjyl5Ldm,comment-id=0007,timestamp=2019-02-06T02:16:40.058+0000) > > I do like the Morde main stab You know what I don't like? Morde mains
Moody P (NA)
: wasn't that the point of the rework, that she trades burst potential for being able to have good extended damage? What would she do if she didn't have the damage?
> [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=nQyk4NOs,comment-id=0001,timestamp=2019-02-05T22:37:30.103+0000) > > wasn't that the point of the rework, that she trades burst potential for being able to have good extended damage? > > What would she do if she didn't have the damage? The issue is she has so much damage in reliable places that she doesn't need to use most of the damage put into her spells past gunblade. I think that, at least before 2-2.5 items, she should have a greater reliance on that ability damage. I generally think she'll be fine losing a bit of base damage on per passive. It's not even close gutting the champ, just enough to make her presence as a pubstomp snowballer less overwhelming.
Rioter Comments
Rioter Comments
: Remember when people said JG was OP because ladder had a bunch of JG mains in the top X ranks?
It's the same as with jungle. The best ADCs at the moment aren't particularly reliant on crit (Ezreal, Lucian, Draven, Kai'sa) and all the worst champions were significantly below them in strength. It's like how jungle had bunch of A tier and S tier carry champions that were destroying games. The big difference though is ADCs recognize that Kai'sa and Lucian are too good at the moment, whereas jg mains think that if their jg Leona or Nautilus isn't good the entire role needs sweeping buffs, and those S tier champs are just getting by.
: So fix him. Rework him to light areas on fire and make an area denial mage. Idc, but right now he is in a terrible position balance wise, and should at least be looked at.
> [{quoted}](name=Ionshatter,realm=NA,application-id=3ErqAdtq,discussion-id=igFZPFfx,comment-id=000c000000000000,timestamp=2019-02-04T21:23:37.342+0000) > > So fix him. Rework him to light areas on fire and make an area denial mage. Idc, but right now he is in a terrible position balance wise, and should at least be looked at. ... Mordekaiser, Kayle, and Morgana all have much higher priority, as well as Cho'Gath, Fiddlesticks, and Tryndamere. Why? Because not only are they lacking in enjoyable gameplay, they're also riddled with bugs, old game design, and terrible in-game models. Why the fuck should Riot drop everything that they promised to these champions and their mains years in advance because you don't like one champion? And until the day Riot can get to focusing on Brand, how about you buy some boots and dodge the pillar?
: > [{quoted}](name=MorgManBasher,realm=NA,application-id=3ErqAdtq,discussion-id=igFZPFfx,comment-id=000c,timestamp=2019-02-01T22:04:30.924+0000) > > Low elo problems. > Buy some boots and dodge pillar. Yet another "I'm better than those low ELO pleb" posts. Why not try and make brand viable at high elo and not cancerous everywhere else and improve the game instead of your useless comment.
> [{quoted}](name=Ionshatter,realm=NA,application-id=3ErqAdtq,discussion-id=igFZPFfx,comment-id=000c0000,timestamp=2019-02-03T22:00:20.893+0000) > > Yet another "I'm better than those low ELO pleb" posts. Why not try and make brand viable at high elo and not cancerous everywhere else and improve the game instead of your useless comment. We do and he's got glaring flaws so we don't think he's that good, lmao We can't just make a simple champion with a kit that punishes bad play, "viable at high elo and not cancerous elsewhere." How would we even do that? Mana costs, base stat changes, and the like effect low elos more than high elo. Making changes that force a champion with lots of telegraphed, obvious skillshots to land that damage would make him absolute shit in high elo. The only thing you can really do is change functionality and utility and if we did that even with compensation damage nerfs for buffs to his utility people would still cry because they hate Brand support, Brand mid would be gutted (and don't you dare tell me Brand is a support and they should balance him as such because that idea does not fly around here), and the most annoying thing about him is largely his synergy with Rylai's which Riot is intent on keeping.
Yenn (NA)
: Adaptive Helm seriously needs to be removed
? Adaptive helm is a good item with a specific niche against DPS mages, a group of champs that has been fundamentally broken in the midlane and from s4 all the way to halfway through s8 showed that.
: I have been a Silver player since 2010. Never reached Gold. Should I pay for a Coach to teach me?
I can coach you, but it's probably not going to help much. Coach Rock#9015
DadSion (EUW)
: Why does CS mean so much towards your performance grade?
It's partially based on that champion's average performances, which is why if you're AD and you get less than 7 cs a minute you're very unlikely to get an S, and if you get even a 3.0 KDA on Tryndamere you're at least guaranteed an A (average Tryndamere KDA is somewhere between 1.5 and 2.5).
Eedat (NA)
: Ignite isnt buffed anymore. They nerfed the damage back down again. Exhaust got nerfed in the ardent meta and tbh it could use like 30 seconds off the CD to bring it back
> [{quoted}](name=Eedat,realm=NA,application-id=3ErqAdtq,discussion-id=vXN0BmBX,comment-id=00100000,timestamp=2019-02-03T20:02:52.199+0000) > > Ignite isnt buffed anymore. They nerfed the damage back down again. Exhaust got nerfed in the ardent meta and tbh it could use like 30 seconds off the CD to bring it back I know, and I'm salty about it. It was garbage for 2 years and needed a buff but as soon as it got one people would rather complain about supports abusing it rather than offering viable alternatives, such as, again, buffing Exhaust. Also Exhaust got nerfed a lot longer ago than that, it was because Corki was abusing it mid. This was during the same season, although this was during 7.5 and Ardent meta wouldn't exist for another couple months.
: Assassins are 100% the problem with this game.
Mobility creep came from the arms race between adcs and bruisers, wherein ADCs got more mobility to escape some giant brainlet running them down with tankiness and damage, and bruisers got more mobility so that they could actually stick to these more slippery targets. Damage creep is not an issue with assassins. It's an issue where we gave generally tankier and/or more utility-based champions more damage, so at the peak of this season Alistar was 100-0'ing ADCs. The best part is that half the boards DEFENDED this as okay, but when a champion is overleveled on you and is building raw damage? It's obviously no counterplay. /s https://clips.twitch.tv/BelovedObliqueNoodlePeteZaroll clip for context "Ignite is too prevalent so let's take it out of the midlane instead of buffing exhaust so that supports will actually have a summoner spell + less damage to work with." I don't even need to go into detail on this one. As for too much pressure from the jungle, this board has been rampaging about level 2 ganks and how little fun that is coming from a jungler, but literally no jungler is capable of top tier level 2 ganks. That's all tanks, bruisers, and mages. Kha'Zix and Eve were good during this season, sure, but Graves, Camille, Xin, and Kindred obviously ran the metagame. How about you actually learn the game and what the real problems are before you post?
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=ABE2xeUl,comment-id=00040002,timestamp=2019-02-02T20:01:22.393+0000) > > I get out of Silver once a season on a fresh account. High elos constantly do fresh to Challenger accounts. The idea that people in plat+ have never been Silver or Bronze a day in their life is just nonsense to make yourself feel better about the inconsistencies in your own play. No, that isn't the same. You aren't Silver if you are Gold-Diamond or whatever you are. Playing in Bronze or Silver is meaningless information, so you can tell me about the players in the division? Or that if you're betteer than Silver you can escape silver? Amazing, wow I know.
> [{quoted}](name=Wild Geese,realm=NA,application-id=3ErqAdtq,discussion-id=ABE2xeUl,comment-id=000400020000,timestamp=2019-02-02T20:59:50.817+0000) > >Or that if you're betteer than Silver you can escape silver? Amazing, wow I know. Why should you get out of Silver if you are Silver? Rofl
: All these guides are made by people who haven't been in low elo in their life. They contain mountains of useless advice. The only good REAL guide is by Sir Action Slacks, but it's for Dota 2. (his guide is "My *actual* Guide for Escaping MMR Hell". League has nothing like that, I suppose maybe we could apply some of the principals of his guide, but League is so much different... All Escape ELo Hell guides for League are the same nonsense on repeat that have worked for nobody. (Just pick easy champions, be greedy, follow a bunch of basic things like pings and go for objectives that even iron4 does (they wouldn't know since they don't play in low elo...)
> [{quoted}](name=Wild Geese,realm=NA,application-id=3ErqAdtq,discussion-id=ABE2xeUl,comment-id=0004,timestamp=2019-02-01T20:18:21.508+0000) > > All these guides are made by people who haven't been in low elo in their life. They contain mountains of useless advice. > > The only good REAL guide is by Sir Action Slacks, but it's for Dota 2. (his guide is "My *actual* Guide for Escaping MMR Hell". > League has nothing like that, I suppose maybe we could apply some of the principals of his guide, but League is so much different... > > All Escape ELo Hell guides for League are the same nonsense on repeat that have worked for nobody. (Just pick easy champions, be greedy, follow a bunch of basic things like pings and go for objectives that even iron4 does (they wouldn't know since they don't play in low elo...) I get out of Silver once a season on a fresh account. High elos constantly do fresh to Challenger accounts. The idea that people in plat+ have never been Silver or Bronze a day in their life is just nonsense to make yourself feel better about the inconsistencies in your own play.
Rioter Comments
Bultz (NA)
: I'm kind of super tired of cheap mechanics a lot of champions have
lmao this reminds me of that one Jayce main that said Doran's Shield was op and needed nerfs
: Actually unpopular opinion: Leona is a jungler, not a support.
This isn't even an opinion. It's an incorrect fact.
: Demoted from Silver II to Bronze II?!
1. It's called a ranked reset for a reason. It's to make sure you're actually capable of maintaining that rank. 2. The first game puts you at your lowest possible rank, but you gain massive amounts of LP per win. You'll gain like 50-60 next game.
: Good job riot! v
> [{quoted}](name=Catastrophic,realm=EUW,application-id=3ErqAdtq,discussion-id=EuYifeEb,comment-id=,timestamp=2019-01-24T02:34:07.295+0000) > > I quit playing the game a month or two ago, but I kept up with the patch notes in hopes of the game becoming better someday, and I gotta say, patch 9.02 is GREAT. I think this is the only league patch that I agreed with completely, Karthus untouched Akali untouched, and nobody knows what to do with her since everyone wants to get rid of her shroud when the problem is she's getting too much damage from her passive allowing her to bypass using her spells for damage and use them exclusively for mobility after a single item. Lucian still dumpstering botlanes Irelia's all in got buffed, meaning she's even more oppressive in mid lane >I mean I think ignite should have been nerfed much harder, but I still agree that ignite needs a nerf. but thank the elo gods that we're listening to people who think that we have to nerf ignite to damage values lower than it had when all high elo solo laners considered it hot garbage.
: > [{quoted}](name=Moody P,realm=NA,application-id=3ErqAdtq,discussion-id=fF36doxe,comment-id=000100000000,timestamp=2019-01-23T01:11:51.431+0000) > > jungle needs red smite nerfed (ideally deleted or reworked) because that item isn't fair in the least I mean. It’s worse than ignite and exhaust, and takes up a summoner slot just like them.
> [{quoted}](name=The thigh guy,realm=NA,application-id=3ErqAdtq,discussion-id=fF36doxe,comment-id=0001000000000000,timestamp=2019-01-23T01:13:58.301+0000) > > I mean. It’s worse than ignite and exhaust, and takes up a summoner slot just like them. Who cares if it's weaker than either at a 1:1 level when it takes pieces from both summs, it's on a 90s CD, and doubles as an objective secure tool. That's a really shit way to spin how strong smite is and you know it.
: you never played jungle for a longer time,right?...
> [{quoted}](name=BeastmodeOnTour,realm=EUW,application-id=3ErqAdtq,discussion-id=M2xOPT37,comment-id=0002,timestamp=2019-01-22T21:33:06.335+0000) > > you never played jungle for a longer time,right?... Don't necro my threads because you're salty your role is getting the nerfs it deserves.
: That’s just something ppl say to themselves and others while actually meaning: _“I really don’t know how to make good of that champion/exploit so I will be virtue signaling in case someone else does”_.
> [{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=PjNLBIGZ,comment-id=0004,timestamp=2019-01-21T08:08:23.824+0000) > > That’s just something ppl say to themselves and others while actually meaning: _“I really don’t know how to make good of that champion/exploit so I will be virtue signaling in case someone else does”_. I don't think it's fair to lump them all in as people looking to exploit something. However, it's definitely fair to lump them all in as virtue signalers for the sake of ego.
: what you have to keep in mind is, that not everyone is a honorless player. You may be, but that doesnt mean i have to be one to. There are champs requiering no skill at all to climb at least up to high plat, low diamond. If i have no fun, when im winning only because of im playing an overpowered meta champ, i dont feel satisfied at all. Its like steeling sweets from a baby. Play what you want to play, but keep in mind that at least 50 % of the community wants champs like yasuo to be deleteed and CT to be fired, wheras the other 50% are of the exaxt opposite opinion. Sure you will recive hatred if you pick one of those champs.
> [{quoted}](name=xDelightifyx,realm=EUW,application-id=3ErqAdtq,discussion-id=PjNLBIGZ,comment-id=000200000000,timestamp=2019-01-21T07:42:38.978+0000) > > what you have to keep in mind is, that not everyone is a honorless player. You may be, but that doesnt mean i have to be one to. There are champs requiering no skill at all to climb at least up to high plat, low diamond. > If i have no fun, when im winning only because of im playing an overpowered meta champ, i dont feel satisfied at all. Its like steeling sweets from a baby. > Play what you want to play, but keep in mind that at least 50 % of the community wants champs like yasuo to be deleteed and CT to be fired, wheras the other 50% are of the exaxt opposite opinion. Sure you will recive hatred if you pick one of those champs. "Yeah if you don't play my subset of shit champions you have no honor." If I listened to everyone spouting that nonsense there'd be no champion I can play. I wanna play what I wanna play and if it pisses off some white knight like you, refer to point #4. P.S. I op.gg'd you. One of my favorite parts of reading boards is it really shows how the ego functions. One of the best parts is that it eschews work while trying to maintain self-esteem. In other words, a lot of players refuse to put in the work to get better, and to make themselves not feel bad afterward they make excuses like, "I just don't play ranked enough." or "if I played op meta stuff I'd be higher rank." thanks for proving that stereotype true yet again. :')
: ***
> [{quoted}](name=xDelightifyx,realm=EUW,application-id=3ErqAdtq,discussion-id=PjNLBIGZ,comment-id=000000010001,timestamp=2019-01-21T07:32:14.607+0000) > > does riot now pick anybody to be a support? Tbh im not rlly suprised, if all employees have the same knowledge that you do... im not asking anything anymore... Idk what's worse. The fact that you insinuated a FORUM MODERATOR needs to have a high level of game knowledge to be eligible for the job or the fact that you took a crack at him when he said > Duskblade wasn't great until its rework > > Draven was a monster until his passive's rework in s3 or s4 > > assassins are pubstompers and have been largely phased out for mages. Again. > > and people are inherently biased. He wasn't wrong about a single one of those. I wouldn't mind the fact you're toxic if it wasn't for the fact you're making some embarrassingly stupid claims to go with it.
Paroe (NA)
: I feel like this thread was written in attempt to share the OPs incensed feelings towards someone being 'condescending' after being yelled at for banning or not picking an ultra-strong champion. Something that needs to be understood; _If at any point a playerbase is saying this seriously because certain characters are really that powerful, there is an incredible situation at hand that needs to be fixed immediately_. Irelia and Jax are two examples of champions _who need immediate fixing_, and riot simply refuses to fix them. Not that Irelia and Jax alone are the problem, bruiser itemization is a cancer that needs to be burned out; 300AD+triforce+40% CDR+2500~3000 health? Doesnt seem broken at all when the average tank gets 3000 health and 120 bonus armor/MR!
> [{quoted}](name=Paroe,realm=NA,application-id=3ErqAdtq,discussion-id=PjNLBIGZ,comment-id=0002,timestamp=2019-01-21T06:45:01.099+0000) > > I feel like this thread was written in attempt to share the OPs incensed feelings towards someone being 'condescending' after being yelled at for banning or not picking an ultra-strong champion. > > Something that needs to be understood; _If at any point a playerbase is saying this seriously because certain characters are really that powerful, there is an incredible situation at hand that needs to be fixed immediately_. > Irelia and Jax are two examples of champions _who need immediate fixing_, and riot simply refuses to fix them. Not that Irelia and Jax alone are the problem, bruiser itemization is a cancer that needs to be burned out; 300AD+triforce+40% CDR+2500~3000 health? Doesnt seem broken at all when the average tank gets 3000 health and 120 bonus armor/MR! Keep in mind, I did say I hate Zoe, and every game I don't pick her with the intent of learning her, I permaban her. If anything else gets through I will not feel guilty because I banned Zoe. This is not the result of a game I recently played. What I do feel incensed by is boards' pseudo-intellectuals. Why? Because after making points that are consistently wrong, they will project and goal shift until the topic is completely derailed then continue acting like intellectuals. One good example is when I said that white knighting and virtue signalling is harmful to your capability to play and enjoy the game. As a response, some idiot decided to say that because boards thinks a champion is powerful, it's a serious issue Riot needs to fix instantly. It completely derailed the conversation while assuaging the poster's ego because he was able to play devil's advocate. However, it did nothing to address the topic at hand. I'm sure you can imagine that would be quite frustrating.
Rioter Comments
Infernape (EUW)
: I'll probably be downvoted for this but whatever. Champion: {{champion:555}} This champion is actually an abomination. He has a better Tahm E for a passive and a resetting AoE Darius ult for a ultimate. His passive basically nullifies interaction as a Pyke can take a bad trade, pop W or jump in a bush or leave vision range then heal back most of the damage done to him. Item: Either {{item:3124}} or {{item:3147}} Guinsoo's took part of what made Sated Devourer cancerous (the phantom hit passive) and made it a readily available item. A lot of its current users (like Vayne and Yi) purchase the item not for its hybrid stats but that ridiculous passive. It does nothing more than make the aforementioned champions stat check harder and faster. Duskblade, simply because it's uninteractive. When it's strong there's no counterplay to it aside from "don't get auto attacked" (heh Triforce can fall under this) and synergises too well with champions with invisibility that can proc it multiple times. Out of the two I'd probably delete Guinsoo's. Rune: Conqueror The mastery (remember those?) it replaced (Fervor of Battle) was a lot more healthier for sustained damage dealers in my opinion. True damage used to be a niche mechanic on certain champions like (Darius with his ult or Vayne with her W). Now it's made readily available to anyone that takes the rune.
> [{quoted}](name=Infernape,realm=EUW,application-id=3ErqAdtq,discussion-id=xZLfgK8r,comment-id=0007,timestamp=2019-01-20T23:03:01.100+0000) > *lists most complained about things on boards* > I'll probably be downvoted for this but whatever. Give the sucking up a rest. jfc
Qunoxic (EUNE)
: For the love of God don't nerf Zoe again
Just pink ward the bubble bro Here's how Zoe lanes go. She does not interact with you in lane at all, because she doesn't need to. She just needs to know how to safely shove. Once she gets her W, there are times when not only is she uninteractive because she's afk shoving, but she's also uninteractive because you can't go up to the creeps or she'll hard outtrade you. Once she hits 6, she has the potential to 100-0 you. A lot of assassins do as well. But here's the thing. -Assassins generally pay for it by being melee, easy to poke down, or by being susceptible to jungle ganks -Assassins have significantly lower uptime on their all in windows. Fizz all in, while shorter relative to all other champions, still is on a ~90 second CD because he's reliant on his ultimate. Zoe's relies on a good summoner spell and her R to reposition. That's pretty ubiquitous for an all in. -Zoe can attack you from all sorts of angles due to her E's wall range, and R. -Zoe can do this, safely, every 12-15 seconds, even if it doesn't go smoothly. Against most champions, the idea is you need to do one of the above. -Out-roam -Out wave-control -Out-trade -Out-poke The champion throws away all logic of wave control in half+ of her matchups, out-pokes you, has those pokes turn into all ins that are stronger than most poke mages' all ins, and can out-roam you because you're forced to take safe routes to not get hit by her all in/bubble on your way there, what are you supposed to do? Dopa recognized it. Most casters and players in the pro scene recognize it. Why can't the average player see that? But God forbid she gets nerfed because she dishes out this damage via skillshot
: League of legends isn't a game of skill anymore
> [{quoted}](name=superfire444,realm=EUW,application-id=3ErqAdtq,discussion-id=OYtzMp6m,comment-id=,timestamp=2017-03-11T11:38:46.719+0000) > > League of legends isn't a game of skill anymore > > I'm not good at the game. ????????????? If you have no idea how to influence the map and win games why are you talking about what it takes to win games?????? This fucking board man.
: > [{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=KtyFHxBR,comment-id=000200000000,timestamp=2019-01-17T16:38:29.539+0000) > > It was season 4 no less, the season everyone here seems to claim was Riot's last good season. Well played sir......well played.
> [{quoted}](name=Electro522,realm=NA,application-id=3ErqAdtq,discussion-id=KtyFHxBR,comment-id=0002000000000003,timestamp=2019-01-18T08:18:29.079+0000) > > Well played sir......well played. Maybe in comparison to the rest of this sub. I'm just playing checkers while most of gameplay is trying to not eat the pieces.
GigglesO (NA)
: Wow Assassin mains are petty
"I hate this assassin meta. Why does Riot cater to these braindead morons?" "They need to go back to CoD. Leave the actual strategy to strategy game players." "Assassin mains are so whiny and spoiled." -Single assassin player cries and says stupid shit, OP decides to spin it as all assassin players- "Wow assassin mains are petty." https://i.kym-cdn.com/entries/icons/facebook/000/005/498/1300044776986.jpg
: Dont know about season 4 tbh. This elise sup isnt an issue too, GRF just play their style and its cool. But yeah, supports are too strong. Like every ap supports (even tanks like Alistar are tbh) are a threats.
> [{quoted}](name=Fire Blaustoise,realm=EUW,application-id=3ErqAdtq,discussion-id=KtyFHxBR,comment-id=0002000000000000,timestamp=2019-01-17T17:16:40.692+0000) > > Dont know about season 4 tbh. This elise sup isnt an issue too, GRF just play their style and its cool. > But yeah, supports are too strong. Like every ap supports (even tanks like Alistar are tbh) are a threats. Yep. We talk a lot about how damage heavy champions got creeped but everyone tends to ignore that everyone's damage going up benefits low damage champions the most. Seems kinda contradictory? It's like when defenses are too good. The meta tanks aren't the tankiest, they're the ones that deal the most damage. The ADs are the ones that scale up the most because they have a meta suited for them to survive until then. Same goes for high damage. If LB killed you before what's that extra damage really going to do? But it'll work wonders for a champion like Alistar or Rakan who are now capable of 100-0'ing for much longer into the game than they should have. Altogether it's not that I disagree with OP about lots of damage on the supports, I just think he's being whiny and ignoring really important facts, like that this meta has been done before, or that Gragas has been played support a number of times already.
D357R0Y3R (EUW)
: The support role is just an other word for "carries without items" that's what it is in season 9 alistar pyke gragas elise brand zyra all can almost 100-0 you at lvl 3
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=KtyFHxBR,comment-id=00020000,timestamp=2019-01-17T16:19:52.357+0000) > > The support role is just an other word for "carries without items" > that's what it is in season 9 > > alistar pyke gragas elise brand zyra all can almost 100-0 you at lvl 3 You mean like when Annie was meta for half a season? It was season 4 no less, the season everyone here seems to claim was Riot's last good season. You're being fucking dramatic. You might not like the season but this isn't anything we haven't seen before.
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Rock MD

Level 155 (NA)
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