Garson211 (EUNE)
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=RVTrHNGX,comment-id=000000000002,timestamp=2019-12-12T20:39:50.880+0000) > > Um there is way more Armor Pen than there is Magic Pen. lol > > Armor Pen items: > {{item:3071}} {{item:3147}} {{item:3814}} {{item:3036}} {{item:3033}} {{item:3181}} {{item:3179}} {{item:3142}} > > Magic Pen items: > {{item:3165}} {{item:3020}} {{item:3135}} Ekhem now show me numbers of Armor items and mr items + numbers
Why dont you do it your self if your worried about it? Lol
: Guesses on how long before new champ gets a rework?
I mean...surprise? its a CertainlyT champion, of course its going to be completely overloaded, and be a balancing nightmare, thats part of the package.
: > [{quoted}](name=Thingamajig,realm=EUW,application-id=3ErqAdtq,discussion-id=RVTrHNGX,comment-id=0000,timestamp=2019-12-12T15:57:40.170+0000) > > because the moment a tank is viable people cry a fucking river about it > > hashinshin for example has been bitching and moaning for over 6 months that tanks are trash > in the last 2-3 weeks he has been bitching and moaning about every tank he encounters poppu ornn mao etc > > tanks and tank meta is the best part of the game because they extend the game and action > it's not about who throws the first punch > it's about who navigates the fight and game properly > and that kind of gameplay doesn't adhere to the adhd demographic of the player base I mean, hes right, only because the champs that are supposed to counter tanks (juggernauts/bruisers) are shells of what they used to be vs tanks, and the items are way overpriced, comepared to most ap champs where its way too easy to kill tanks. The problem is armor is too good and theres not enough good armor pen/shred on kits or items that are cost efficiant, while on the flipside mr barely works and magic pen is abundant and aids. Its not bitching if he knows what hes talking about, while i do agree sometimes he goes off the rails, he says some good points.
Um there is way more Armor Pen than there is Magic Pen. lol Armor Pen items: {{item:3071}} {{item:3147}} {{item:3814}} {{item:3036}} {{item:3033}} {{item:3181}} {{item:3179}} {{item:3142}} Magic Pen items: {{item:3165}} {{item:3020}} {{item:3135}}
: > [{quoted}](name=Eternal Torment,realm=EUW,application-id=yrc23zHg,discussion-id=nt9Ve02H,comment-id=00030000,timestamp=2019-12-09T23:44:47.926+0000) > > Oh yeah... that is bad lol. You can hit 5 people with a veigar E. It's hitbox is really large even if it is only the corners. If you place it in a small jungle path area, such as the narrow between wolves and blue, you have a fair chance of hitting the entire enemy team. Yuu and Mi is usually a chill mod, but this right there was a brainfart moment for him/her. I said getting hit by E and W, not just E.
> [{quoted}](name=Its Yuu and Mi,realm=NA,application-id=yrc23zHg,discussion-id=nt9Ve02H,comment-id=000300000001,timestamp=2019-12-10T00:42:17.831+0000) > > I said getting hit by E and W, not just E. Irrelevant lol
: He has to start Crystal Sapphire because of how costly/reliant he is on his spells. No other champion does that.
No, he starts CS because it not only gives him Mana to cast spells, it also gives him damage for those spells. If you where to take away his Mana scaling on abilities he would no longer start CS. He is the only champion that has enough mana scaling to make it more effective than starting with a dorans item.
: > [{quoted}](name=Z3Sleepier,realm=NA,application-id=3ErqAdtq,discussion-id=LgnYrIGT,comment-id=0002,timestamp=2019-12-06T02:30:06.885+0000) > > He's a late game scaling champion. He has to earn 850g before he reaches his endgame fantasy. I dunno about that... I mean a Ryze with like, two completed items can just delete a carry with three spells. IMO his kit is fine, but his numbers need adjusting.
Joke . . . . . . . . . . You
Artican (NA)
: Riot's Focus Has Shifted
Maybe they are taking notes on what is happening at Blizz? Blizz reps kept on saying "you wont like classic" bla bla bla....they release it and it hits more players than So if Riot will take notes and learn that the CUSTOMER is always right, they would do alot better.
Athene (EUNE)
: Make the 1v1 from All-Star a game mode
The community has been asking for this since its doubt its ever going to happen....Riot enjoys removing game modes/maps rather than adding them.
: Co-op vs AI is flooded by botting
I mean, who would have guessed! The game mode that had a majority of the bots was removed....but the bots where Have to wait till they do mass bot banning, which they do around every 2-3 months I believe.
: Turning off the diminishing gold when no friendly champions are nearby would be counterproductive to the reason the diminishing returns was added. To discourage solo laners from taking the support items. The first suggestion sounds fine though.
Exactly, as is the diminishing gold doesn't affect supports that get a few CS here and there while their ADC is away, as its reduced based on your Average CS over a 5 min duration. So 5 CS while your ADC is backed doesn't even get reduced.
Saezio (EUNE)
: You think 51% winrate and 0,7% pickrate is fine? Lol, it's terrible, it means only OTP and mains play him there and they still only manage to win 51%.
So all those Senna top players are OTP and mains?
: > [{quoted}](name=AlterMordred,realm=EUNE,application-id=3ErqAdtq,discussion-id=VdEj2E5E,comment-id=0009,timestamp=2019-12-02T15:48:13.997+0000) > > With {{champion:23}} also please Atleast armor cause work against him due to his AA based damage.
Armor works vs Garen to, since all but his ult is
: > [{quoted}](name=LanceTheMighty,realm=NA,application-id=3ErqAdtq,discussion-id=VdEj2E5E,comment-id=0003,timestamp=2019-12-01T23:15:12.686+0000) > > It was a normals but considering their jungler was 0/0/1, it seems you lost the lane 1v1 to a superior player. Garen is good at stat checking enemy champions, and has favorable trades in lane but he still isn't anywhere near OP, especially considering all the other champions in top lane. What is the superior about champion that legit can just spin, kill all ghouls and then just melt you special when he diver under tower and take towers shots like it nothing due to his W ? And that when i was ahead of him in terms of kills and lane pressure but he killed cause he got access to his full attack speed items ? Like wth and cause i missed one E ? Come on don't tell me it superior player it just dumb champion that legit by numbers got only 3 counters and he win one of them in lane phase
Wait you lost as Yorick vs Garen LMAO. His E does not kill your
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=yrc23zHg,discussion-id=vFNBsRAV,comment-id=000100000000,timestamp=2019-09-16T17:18:04.880+0000) > > Yea....just dodge....ty for proving my point that it is terribly designed. > > You should never be designing a champion that is...well if you dodge this genius uselss, BUT if you dont your dead.....BAD design. u get hit by darius E; ur dead u get hit by renekton empowered W ur dead etc. u get hit by aatrox W just walk or dash out of it or build a chain vest then u can tank his full combo pretty simple counter play
> [{quoted}](name=WeetBix1299,realm=EUW,application-id=yrc23zHg,discussion-id=vFNBsRAV,comment-id=0001000000000001,timestamp=2019-12-02T16:03:25.826+0000) > > u get hit by darius E; ur dead u get hit by renekton empowered W ur dead etc. u get hit by aatrox W just walk or dash out of it or build a chain vest then u can tank his full combo pretty simple counter play You get His by Darius E, apparently you die instead of walking away/dashing out from a now CC-less champ. You get Hit by Ren W, apparently you die instead of walking away/dashing out from a now CC-less champ. You get Hit by Aatrox W, just walk away, you know since he is CC/Damage-less now. Oh wait...... Cmon....lets use a LITTLE bit of logic..... Aatrox has 4x the CC that Ren and Darius have that he can do from range (for the most part), on MUCH LOWER CD, with just as much damage, more healing, and equal to slightly less mobility to Ren but alot more than Darius. If you get hit by a Aatrox W it is usually in between Q1 and Q2, which combined with its self slow nearly guarantees they are pulled in after its duration UNLESS you have a dash off CD as MS alone will not get you out of its range, which then means you are almost always hit by Q3. Now you have been hit by his entire combo, and have had nearly no time to deal any damage back due to being HARD CCed for nearly the entire duration. Aatrox engage combo: Q1 (.25s Knockup) > W (25% slow) > Q2 (.25s Knockup) > Empowered AA > Q3 (.25s knockup) > AA IF you have no Dash off CD or even don't have one at all you have 2 choices. Fight or Run. Neither is a good choice. As if you fight you are Hard CCed for nearly his entire combo, and if you run your still gunna get hit by his entire combo. The Best choice is don't get hit (DODGE DUH)....Oh wait....he has E to dash into position to land 1 of his 3 Qs if needed to make sure he can do his entire combo....... The Best part is he can just Harrase with Q1 > E and some times a Q2. He decides when the fights happen in most match ups since he can harass with a HARD CC, which is just mind blowing that Riot thinks so little of giving most new champs Knock-ups that they gave Aatrox a Spam-able, Chain-able, Ranged, Knock-up..... Now I don't feel comparing it to other champs matters in this case, as I don't really like Ren or Darius play style/Design either that's a discussion for a different thread.
Saezio (EUNE)
: Who said she was meant to be played Bot as well as support?
Hmmm let me think "ADC Support" Hmmmmmm...... Let me further explain. "Attack Damage Carry Support" Hmmm....... How does one be a "Damage Carry" while being "Support" lol. Oh right, pick senna
Saezio (EUNE)
: 0,7% pickrate with 51% winrate. If senna ADC had those numbers none would bat an eye. In fact senna TOP has 0,7% pickrate and 51,4% winrate so... xD
And your point is? Lol. He has a over 50% WR in a solo lane. I was pointing out to silentdeath that pyke does just fine in solo lanes. And you so kindly proved my point. Thank you.
: they need to get her in line like they did with pyke. if she is a support eliminate any ability she would have to wave clear or already has. this would force a support designed character to be kept in the support spot.
Lol, pyke is still played mid and still does very well their and hes no wave clear. It's not that simple.
: You get outhealed by a champ with no heals in her kit? {{sticker:sg-lux-2}} She's one of the most fun champs to play as, a bit annoying to play against her BCS her shroud and mobility, but anyways is punishable. Prefer to play against her than against Darius, Garen, Velkoz, zed or other 0 skill required op champs
: It honestly depends heavily on the champ, for all ins, no, graps is striclty weaker than Conq, and Illaoi is very much an all in champion. If your champion is burst oriented, again, conq is quite a bit better. Grasp is only better if you want to do repeated, melee ranged short trades without all-ining, and have a good way to engage/disengage when you want to. EDIT: also just to clarify, Grasp is only better if you get two procs off in a trade, stack up one to start the fight before going in for the trade, then staying long enough to leave with a second proc. That's why you need to stay in for 4+ seconds. A single proc gives you 5 HP, a minor amount of healing and a little bit of damage.
And Conq gives you no damage until you engage and no healing until fully stacked. And FYI top lane is constant small skirmishes, and it's very easy for the Grasp user to keep its proc ready by simply farming, while not easy to keep conq stacked against a competent opponent.
: It's alright, but she's arbitrarily and nonsensically locked out of Conquer, which is a massively better rune, and is far more suited to her playstyle. Grasp is really only useful against tank match ups, where the extra damage and healing from Conq would already be better. Essentially, in the current top lane meta, if you can use Grasp, you have lane priority, and are able to go in for trades at your leisure (or else you cannot hope to get enough procs to make grasp worthwhile) and stay in combat for the 4+ seconds to get a proc off. If those are true, then Conq is literally always going to be better except in this case where 9/10 ways for your champion to deal damage can only get you a max of 1 singular stack per 5 seconds. It would take her 50 seconds worth of tentacle slams to proc conqueror, which is mindbogglingly stupid and is a clear oversight on RIOT's part.
Actually, lane wise Grasp is stronger. In every aspect, Damage, and healing. You dont have to be in combat with champions for 4s to proc it, simply any combat does. So essentially you get 1 proc at the start of a dual, then once every 4s. Conq becomes stronger mid/late game in team fights.
: New Conqueror is better against squishy targets than it is against tanks ?
I mean, you remove the true damage aspect and increase its raw damage....of course it does less to tanks and more to squshies...... that's just common knowledge.....
: > [{quoted}](name=ROSEDADDY,realm=NA,application-id=yrc23zHg,discussion-id=YBdEObJ0,comment-id=0000,timestamp=2019-11-27T11:15:53.259+0000) > > its just your login not your handle They’re just using any excuse to trash riot. As usual when it comes to this place.
> [{quoted}](name=2Charmnot2Charm,realm=NA,application-id=yrc23zHg,discussion-id=YBdEObJ0,comment-id=00000001,timestamp=2019-11-27T14:39:13.814+0000) > > They’re just using any excuse to trash riot. As usual when it comes to this place. I mean it's pure laziness on Riots part to make us create a new username for Riot Games, rather than transfaring our League of Legends accounts to Riot Games accounts......
nelogis (EUW)
: Complexity trough Simple Design vs Complexity trough Complexity
I mean go figure, another poorly design champion for the sake of complexity/uniqueness by none other than CertainlyT. lol Uniqueness or complexity are not bad or wrong, in small amounts. This new champ is clearly way behind that.
: "bUt it's pReSeAsOn dUdE" "they'll fix it later like they did with all the other terrible stuff they didn't remove"
Just wait till after pre-season Just wait till after mid season, Just wait till after worlds.
: You got a free item in the 40 min game. Which was essentially a 2k gold cost to you in the previous season. Which means in the 40 min game you got 12k gold worth of items whereas in the 29 min game you got 10k gold worth of items.
Dear lord 2k gold in 10 mins!!! That's some insane income!
Koegii (NA)
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=EaRcF4Bh,comment-id=000100010000000000000000,timestamp=2019-11-22T13:43:54.654+0000) > > WTF? lol. You are so confused. > > Jhin gains DAMAGE based on AS. > > Garen gains DAMAGE based on AS. > > Please tell me how that is different? lol. > > Okay, thats fair enough. Good luck having a {{item:3181}} by level 2. lol. > > > > My point is IDC that he can't scale with Runes. I do care that the description is 100% misleading. He's talking about lethal tempo and hail of blades, but keep living in your own world.
Its okay, I understand that you are also confused.
: Man you’re using logic here
Sorry I forgot this is league boards....
: I think it’s largely because 173% attack speed with 2 items {{item:3181}} {{item:3124}} that also coincidentally give AD and penetration might be a LIIIIIIITTLE spooky, though I understand why you are miffed at the double standard. On top of lethal tempo it would be quite absurd. It’s noteworthy that bloodrazor botrk guinsoo’s sanguine black cleaver is also ridiculous.
Right, its spooky on alot of people. It's just a double standard for Garen that they do specifically to lock him out of them. Which I'm fine with IF they change the description and start doing this on actual problematic champions.
AidanWR (NA)
: Because Jhin gains extra AD based on attack speed. Garen does not. And Clarity was the objective of season five, after that, they decided they didn't want to make descriptions clear, for whatever reason.
Right, _**ALL**_ Jhin gets is AD lol....... Then his AAs, Q, W, E, and R ALL get their damage increased due to the INCREASED AD. Then there is Garen, who gets increased Spins on E. Which ONLY increases his E damage. CLEARLY Garen's AS scaling is WAY more powerful than Jhins.
Anhydrax (NA)
: Top lane is terrible in Preseason 10
I mean, all I have done is play top lane since the Pre-season just opened. And I have carried every I am not seeing it. I agree that top lane doesn't have the objectives like bot lane does with dragons being so much stronger now.
AidanWR (NA)
: It's not the same thing. Because with Jhin, you get bonus damage based on attack speed, but doesn't really impact things too much, but with Garen you get extra spins with attack speed. Essentially, you can get more spins than you should be getting just by taking certain runes. When he first came out, they had it so that Lethal Tempo and other attack speed increasers would give him more spins, but they realized that it was unhealthy having Garen have 10 spins level 2 and killing someone with two abilities. Also, I didn't mention Yas because I was going for scalings, and he didn't really fit with it.
WTF? lol. You are so confused. Jhin gains DAMAGE based on AS. Garen gains DAMAGE based on AS. Please tell me how that is different? lol. > Lethal Tempo and other attack speed increasers would give him more spins, but they realized that it was unhealthy having Garen have **10 spins level 2 and killing someone with two abilities**. Okay, thats fair enough. Good luck having a {{item:3181}} by level 2. lol. My point is IDC that he can't scale with Runes. I do care that the description is 100% misleading.
AidanWR (NA)
: No other champion has scaling linked to attack speed, except Kai'Sa and Jhin (Jhin is a different case because it's temporary damage, not an ability changing because of attack speed), and they did the same thing with Kai'Sa. She can't upgrade her E because of temporary attack speed.
1. Yas Q CD scales with AS, and I beleive it does get reduced by runes such as lethal tempo a d HoBs 2. > Jhin is a different case because it's temporary damage, not an ability changing because of attack speed What? It's the same thing lol. If you give Jhin temp AS he gains more damage, damage all his abilities scale off of. Thus changing his abilities lol. Kai's upgrade is different, it's that way because it's a permanent upgrade. It would be very weired to have her stop mid fight to upgrade an ability for a few seconds lol. Nothing like Garens. There is no reason to NOT have Garens be dynamic, rather than static other than to simple keep him from being able to use those runes or items. Which again is fine, but make the description say so, and Riot should do that to more problematic champs lol.
: To clarify: Garen's E only scales with permanent attack speed from items. Guinsoo, Sanguine Blade don't work. This is intended. Whether you agree with it is another matter, but I think this is a case where we can all be glad it works the way it does. I've already had enough of max attack speed Kled on one item. I don't need 20 spin Garen.
Regardless, if that is the way it is "intended" then Riot needs to fix the description of it. As both {{item:3124}} and {{item:3181}} are items, and they give AS, yet it doesn't count. So if they want to change the description to "Fixed AS from items, and AS from Lvls" okay. Then do so. Don't say it gains from items when it really doesn't.
AidanWR (NA)
: It's not a bug. Riot was smart enough to code Garen's e so that temporary attack speed buffs (see Lethal Tempo and Guinsoo's) wouldn't give him more spins.
Going to be honest, never tired Guinsoos on Garen since they never added the On-Hit to his E, so there was no reason to try it. {{item:3181}} how ever would be an awesome item for Garen, but alas it isn't due to the Passive not working with E. Just another Item/Rune that is specifically made so Garen can't use it. Wish they would do that to other champions to start with. {{champion:24}} {{champion:39}} {{champion:81}}
: "What do you do as a toplaner when you get ganked?"-A tierlist.
I completely disagree with that list. most the time I get a double Kill. Its basically a {{champion:86}} -ty
Rioter Comments
: cuz bug maybe? report in bugs?
I doubt its a bug, but Ill post it there 2
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=BzVXEohZ,comment-id=000300010000000000000000,timestamp=2019-11-21T01:20:57.802+0000) > > There is a massive difference between a 1.5s MS buff and a 10s MS buff lol. Thats like comparing a 150 range dash to a 1000 dash lmfao. Not when you're also taking into account initial velocity and the amount of distance covered in a short amount of time, where Garen's Q is superior to Ghost, especially when you also take into account Garen's Q removes slows whereas Ghost does not.
LMFAO idk what world you live in but Garen Q is NOT superior in getting to a target than Ghost is LOLOLOLOL
Rioter Comments
: > [{quoted}](name=Romans VI XXIII,realm=NA,application-id=3ErqAdtq,discussion-id=BzVXEohZ,comment-id=0003000100000000,timestamp=2019-11-21T00:27:42.616+0000) > > LMFAO. Yes a 1.5s MS buff is a "gap closer" alright. Yeah? It's a MS steroid, by your terrible logic ghost is not a gap closer either given its cd and how it needs to ramp up, yet it most definitely is a gap closer.
There is a massive difference between a 1.5s MS buff and a 10s MS buff lol. Thats like comparing a 150 range dash to a 1000 dash lmfao.
: > [{quoted}](name=SpongebobIsLife,realm=NA,application-id=3ErqAdtq,discussion-id=BzVXEohZ,comment-id=00030001,timestamp=2019-11-20T20:38:23.026+0000) > > kled isnt considered a juggernaut, he is considered a skirmisher like fiora if im not mistaken, same with aatrox. Basically, if the champion has a low cd gap closer, its not a jug. Garen has a low cd gap closer technically, as does Urgot. The simple fact is that a juggernaut is a tankier fighter who gives up less scaling defensive tools and hard CC pick potential in exchange for more damage. You can even do a juggernaut test by grabbing that champion and taking him to mid lane against traditional assassins that are not Zed or Akali (zed's nature as an AD mage and akali also having plentiful ranged poke with engage denials make them the only assassins able to deal with tankier stat check juggernauts) and watching them stat check the living hell out of any melee assassin. Kled, Aatrox will stomp even Yasuo or Diana via sheer stat check.
> Garen has a low cd gap closer technically LMFAO. Yes a 1.5s MS buff is a "gap closer" alright.
iDarkWind (EUW)
: Dude, this is a online game programmed by using mathematics and algorithms, what are you talking about?
There is SOOOOOO much more than simply comparing items stats.
: Senna's Damage Passive
Lets put it this way, she _Basicly_ has a Zed/Jarv Passive balanced for Ranged (Scales from 1-16% rather than starting at roughly 8-10% on Zed/Jarv) THEN she has her Infinite Stacking AD/Crit Chance/LS/Range. AND every "Mist" she picks up gives her 3 Gold (may not seem like alot, but Gold is Gold) THEN She does Increased Damage On-Hit AND Gains Movement Speed in exchange for longer AA cast time, which can be minimized with AS. But to make this ALL fair and balanced, she can only Crit at 30%...think its 30%? And doesn't gain AD per lvl.
iDarkWind (EUW)
: First off: Your argumentation is kinda ridiculous and I'll tell you why -> Too much variables for a simple equation. The discussion here is between {{item:3191}} and lethality stackers, AKA {{item:3134}} {{item:3142}} {{item:3147}} {{item:3814}} . {{item:3191}} gives 30 armor. When fully stacked, wich is not very hard to do, gives you 45 armor. Do you have any idea how much lethality items do you need to nullify 1100 gold? You need {{item:3142}} {{item:3147}} at lv18 to penetrate 21+18 armor wich is 39 armor. You need one more item of lethality to nullify it. Now, like I said, this happens when the lethality user is at lv18. {{item:3191}} is one of the most overpowered items in the game when facing any lethality stacker.
Saezio (EUNE)
: You dodge his R damage, and get your CDs back while he is still out of energy and you just blast him. Like, most mages can destroy him hard after they got {{item:1056}} {{item:1056}} {{item:3191}} {{item:3047}}
LOL, K lets think about this please. IF you cast Hourglass when he Presses R. He simply 1. Walks away with full energy, and can W further away if needed. 2. Waits out your Hourglass and nukes you down on the spot with W>E>Q>AA, Ignite. 3. EVEN if you time Hourglass SOOOOOO perfectly that he went ahead and wasted his Abilities and Energy on you, he can still simply walk away, or at-least far enough away to give him a good chance of dodging anything you throw at him. IF you have a HARD CC ability to cast right out of Hourglass, good for you. Hope it is Point and Click OR you know which way he is casting his W lol. Best case scenario for the Mage is that he walks away. So now you have used your Hourglass CD in a trade for his Ulti CD. You MUST assume both players are on EQUAL skill level as each other. You can't assume the Mage is a Pro and the Zed is Shit, and just wastes everything all the time. That's not how you balance.
iDarkWind (EUW)
: ***
What risk! Lol. Zed has no risk. If you hourglass he simple wither waits it out or shadows out.....there is no risk lol.
: >Yuumi's untargetable is too strong! Makes her too safe! Meanwhile Yuumi:
Now exclude Bronze and lower from that matrix. And watch her death count plummet.
: I think mods just throw darts to decide what posts to delete. Post in Story, Art, & Sound about how Riot didn't tell us about the Qiyana Prestige skin being tokens, where OP is clearly wrong and given evidence he's wrong? Keep it up. Gameplay post about gameplay mechanics? Removed.
Nah, some of them abuse their power and use it to remove things they disagree with.
: I'm gold 2 and you're plat 4. we seem to be pretty even in skill level. Lets 1v1 in a custom game. I'll play Syndra and you play Zed so I can demonstrate why you're wrong. Why would a mage spam QWE? That's r%%%%%ed. Plus, they can spam all they want after they get lost chapter anyways, so I don't see your point. But unless you're bronze, sure go ahead and spam your spells. Zed does not completely regain his energy before his W comes back up. If he's spamming spells, he'll have to wait at least 12-15 seconds to do a WEQ combo again (because it costs 150 energy to do a WEQ combo). If he used his W 22 seconds ago and it comes back up and he doesn't have enough energy to do the combo (because of spamming spells), you go in on zed. 22+ 15 = 37 seconds where Zed cannot combo you, assuming the Zed is an idiot and Spams Q whenever it comes off Cooldown. You do realize that giving Zed mana will _probably_ weaken his early game a bit, but will make him crazy overpowered late game. He's balanced around doing 1-2 combos in a teamfight before he has to back off and wait again for his energy.
: > Some one forgot to tell RIOT this, cause Zed Q and E by no means have "long" CDs lol. On top of say he uses everything to clear a wave right! Okay, the wave is cleared....he can sit under tower and wait over 20s for the next wave lol. Having Energy =/= Long CDs. Idk where you got this. See Akali Q. I think youre missing the point. Lets say Zed uses his WEQ combo onto the wave or his opponent. Thats 150 energy of usage, 120 if he regains energy back for hitting 2 qs. Now, if Zed continues to spam his skills like you would assume, since they are really are a low Cd (6 seconds on Q and 5 seconds on E, respectively) by the time his W comes back up again, he wont have enough energy to do a WQE or WEQ combo again, unless he stops spamming Q and E. This is why he is energy based, not mana based. He cant just spam spells mindlessly and not get punished for it. So, the effective cooldown of his next combo would be 30-35 seconds, but ONLY if the Zed is an idiot who keeps spamming Q and E in lane. > OMG GOD forbid Zeds lose any lane pressure!!!! GOD forbid they need to THINK about something. Zed Q has a LONGER range than 90% of the mage roster. Good luck zoning him off minions lol. Not sure if you you were heavily exaggerating, but you are looking at pure range numbers, Zed Q range (not cast range) is@ 900, but its a linear skillshot, not area of effect. Most mages have a ground targeted ability that have a CAST RANGE, many in the 800s but it ends up being over 900 because of how AOE abilities work. Take Syndra Q for example. Only has 800 range, but its radius effect is 180. Therefore making its max range @980. I can give so many other examples, but just know that Zed does not “outrange 90% of the whole mage roster” if he only has his Q. And thats back to my first point. If Zed is playing safe and spamming Q to last hit, hes goin to have to stop eventually if he wants to all in you again. Zed is a strong champion, but lets not act like theres no counterplay to him. Hes pretty annoying to face, but I don’t fare too bad against him if Im playing Cassiopeia or Syndra into him.
Take Zed mid Spam his QWE combo every time it's up. Take a mage mid Spam thier QWE combo every time it's up. See who runs out of resources first. News flash, the Zed will not EVER run out. As he completely regains his energy before W comes back up. He can sit there and spam QWE ot just Q to farm and just wait for the Mage to run out of mana. Then he can go in for a kill. Or force them to back to Regen mana. Either way Zed wins.
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