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RosyMiz (NA)
: Who's the hottest female champion? (Final round!)
HEY GUYS! The verdict has been (clearly) reached! The winner of the hottest champion polls is Katarina! Thank you all for playing! :D
: How close was MF to making the finals?
> [{quoted}](name=Busty Demoness,realm=NA,application-id=yrc23zHg,discussion-id=zyy5wKPI,comment-id=0001,timestamp=2018-04-14T01:59:25.377+0000) > > How close was MF to making the finals? Not very far, sadly :( From the last round, it went from Sona > Ahri > Evelynn > MF > Syndra
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RosyMiz (NA)
: Who's the hottest female champion? (round 1)
Hey all! This set is now over! Move on to the second set here! https://boards.na.leagueoflegends.com/en/c/general-discussion/F0zqZdwo-whos-the-hottest-female-champion-round-1-part-2-of-3
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: Where's Xayah?
> [{quoted}](name=JackMcSnipeyz,realm=EUNE,application-id=yrc23zHg,discussion-id=7eoWmN9A,comment-id=0005,timestamp=2018-04-04T19:52:56.750+0000) > > Xayah?? > [{quoted}](name=HouseOfSin,realm=NA,application-id=yrc23zHg,discussion-id=7eoWmN9A,comment-id=0006,timestamp=2018-04-04T20:00:15.383+0000) > > Where's Xayah? Xayah will be appearing in the later half of the batch. This is only the first half, folks. > [{quoted}](name=RosyMiz,realm=NA,application-id=yrc23zHg,discussion-id=7eoWmN9A,comment-id=,timestamp=2018-04-04T19:05:10.850+0000) > > Here's the first half of the first round!
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: Two questions: - Is Liliya a ranged or melee champion ? - Why don't the abilities have names?
> [{quoted}](name=Khuankiller,realm=EUW,application-id=A8FQeEA8,discussion-id=NJbyKNYB,comment-id=0005,timestamp=2017-12-01T18:44:53.925+0000) > > Two questions: > - Is Liliya a ranged or melee champion ? > - Why don't the abilities have names? Liliya is more of a midranged champion! She's not as far ranged as an ADC and not as close combat as melees. Aaaaand, they don't have names because we suck at naming 8'D They turned out either very cheesy or very plain, so we procrastinated on it. You might come back to this post someday to see names next to me. Maybe. Lol.
: but she has no clear unless the numbers on q are broken also lethality isn't worth anything against jungle creeps and neither is movement speed it just feels really disjointed
> [{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=NJbyKNYB,comment-id=000200000000,timestamp=2017-12-01T01:56:11.353+0000) > > but she has no clear unless the numbers on q are broken > > also lethality isn't worth anything against jungle creeps and neither is movement speed > > it just feels really disjointed You do have a point. InsertCleverPun and I decided to change it to 30/45/60% bonus attack over time in combat and decaying after 4 seconds. I believe that'd give her a better advantage clearing camps compared to lethality.
: how and why would a healing support use lethality also there should be a slash in the passive after 7 otherwise she gets 710% movement speed in combat? sounds broken
> [{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=NJbyKNYB,comment-id=0002,timestamp=2017-11-30T23:29:50.796+0000) > > how and why would a healing support use lethality > > also there should be a slash in the passive after 7 otherwise she gets 710% movement speed in combat? sounds broken She's not a complete support role! We created Liliya with Ivern as inspiration, as he's primarily a Jungler but also has a shield ability like his E, Triggerseed. Since she's a "Jungler-Support", we wanted her to have better opportunities ganking a lane while protecting her allies from getting slain. Her lethality would give her the chance to clear camps and help out in team fights too. And the 710% movement speed was a typo, thanks for pointing it out! I have fixed it by adding a slash between the 7 and 10. :)
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: 💬 C&C Discord -- [Information & Verification]
: Beautiful image. Do you have some kind of tutorial for this style of art? I am pretty novice at cartoon art so I'm interested in getting better at digital art so I can make better character designs.
Thank you! Sadly, I do not, as I rarely do this style of artwork. I will consider giving tutorials in my [tumblr](http://alicesenpai.tumblr.com/) in the future if I get more requests for a tutorial. But otherwise, I can give you tips! Now, I understand that many, many, many artists say to practice. And I agree with them! However, you need to know where to start. I would recommend trying studies! Get a photo of a simple object like a leaf, a rock, or even an ocean wave. What I like to do is turn down the opacity of the photo and just kinda trace over it with the colors I picked out of it. And once I get the general gist of how a certain material or object looks like. I erase the layer and start over NEXT to the photo without any tracing. It's good practice to do it over and over again. That includes cartoons also. I am currently an animation major, studying character design as part of my course. It's totally fine to trace over character sheets (as long as you don't claim that it's your own) to study the shapes of characters. You'd be surprised by how much you can get from just shapes. Stay patient and keep drawing with reasonable breaks! :)
Veltox (NA)
: So is Kayn.
But let us not forget the edgelord of them all, Zed.
KoKoboto (NA)
: Love this. Tbh I feel that Rito does their own character injustice by trying to stereotype him so hard. I feel he's more than your classic card board cut out of an "edgy" guy though.
Well, I think that's the fun part. They create a new character with a personality that we can discover through their lore and quotes. But that's only the tip of the iceberg. Of course, the writers would know everything there is about the champion they wrote. That's a given. Now that they're out for the fans to explore, we just create these little details that we think would make sense for them and turn them into a more relatable and three-dimensional character. Sometimes, fanworks are what can make a character whole, the rest of the iceberg submerged in the water. Especially in the context of League of Legends, where we are given a fleshed out champion. But not completely whole.
Jacknife (NA)
: That's pretty legit guy. I mean kayn kinda looks like Sasuke anyway, so using the reference to your advantage was a good move.
Thanks! Kayn's resemblance to Sasuke is also what motivated me to paint this. :)
: Damn, this is awesome. Gonna toss this toward Kayn's team if I see'em on twitter.
Oh my gosh, that would be such an honor!! Thank you very much, Captain!
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RosyMiz

Level 147 (NA)
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