Rioter Comments
: Raise your voices pls
Its like what Roblox did to theyr own and just recently put the nail in the coffin for the old players. They swapped theyr unique and expressive logo that defined what theyr game and company was about, to something bland and practically uninspired for a game thats call about inspiring creativity and uniqueness. And recently roblox abandoned the red, and exiting color, from the icon all together for grey, a neutral color. As a Marketing major i can say this new logo is so bland and boring despite being a shade of yellow (no suprise). even though yellow is used to grab attention which it does its not in the right way because its just that on its own.It would be appropriate for merchandise or physical products but not for the game as a whole. It does not appeal to any group which can be good, but because its just 'font' its not good. Other companies that have just words have something along side it unless its strictly professional. The only 'good' thing i see in it is that there is a shiny aspect to the font and some deph lines along the edges, but it doesnt give it any form of uniqueness that separates it from any other font or game's logo. If League of Legends werent in the font it would be downright forgettable. And I dont wish for any punishment within Riot or theyr workers but who ever in marketing or design made this needs to be scolded or ashamed that they would see this as an upgrade and think that the community would like somthing so bland and basic for a game that made it TEN YEARS and grew to be the most popular game for a while. This doesnt do League any justice. If they wanted to upgrade the logo they need to add more to the existing logo in some modern way. Like they did to the SR map (objective opinion btw). They could reflect the growth of the game's many aspects: the champions, community, store, lore ect. But this is just bland, Period. I hope they ACTUALLY read all the negative real critiques from community members and not from Riot members 'kissing ass' and saying its good. ty for listening to my opinion, I just dont want to see such a bad decision mess up a great game when celebrating its growth. Its like getting a lame grocery store cake for your 18th birthday.
Lari (EUNE)
: We need a champ to counter the champ bellow
: I'm sick of seeing pyke, akali and aatrox in every single game
want to beat akali? Learn {{champion:127}} :) She can shit on akali laning phase and make an akali passive af if you play lissandra right.
: Nothing feels worse than loving a champion who isn't on Riot's favorite list
When riot puts all Lissandras damage in an uncontrollable passive. And only buffs a short range cc. {{champion:127}} {{champion:127}} {{champion:127}}
Rioter Comments
Rioter Comments
: To all Volibear and Fiddlesticks Enthusiasts
This is probably an odd idea for his ult, but with a touch of realism, what if his ult blinded people for like 1-1.5 seconds with a .5 fear, that way his ult would be a teamfight game changer. Because realistically, if a swarm of birds let alone hungry crows were swarming youd be ducking your head or closing your eyes trying to get away.
: Veig's ult should be a skillshot
Veigar's ult does what its designed to do, execute 1 low hp squishy or really low tank. Its almost like a lissandra lock down if it actually did damage, it singles out ONE person with low hp and takes them out of a team fight, assuming they have under 100 MR. Imagine if you had to make Lissandra's enemy cast a skill shot, i doubt youd hit the target you intended to in a team fight.Making it a skill shot would just make things more difficult for him in a team fight, maybe not a 1 v 1. What if veigar ment to hit the low HP cait in the team fight but leona just stepped in the way, now its a wasted ult that did no function and its on its minute long cool down Early and Mid game. If you dont want to get combo one shotted, best suggestion that I recommend from experience as a Veigar main since i started is that Veigar will almost ALWAYS be the slowest one if a team retreats and will be easy if you can just lock him down or surround him, hes not that hard to kill if you get in range of him like most mages. Rengar and Evelynn can be pretty good at getting him as he wont be able to stun you right away if you go invs, its a bit more risky with evelynn because of her charm indicator but they can get the job done. Or just get a yas windwall tbh.
: The vote for a 2020 VGU is up
GIVE FIDDLE HALLOWEEN VGU. PERFTECT OPPERTUNITY!!!!{{champion:9}}
: Vote for a Champion VGU for 2020!
GIVE FIDDLE HALLOWEEN VGU!!! PERFECT OPPERTUNITY {{sticker:slayer-pantheon-thumbs}}
: Being bullied as a new player is not fun
Most of the toxic players are toxic by default. Some (not all) only have league to have the balls they lack off their computer and use low levels as vicitims. Just know that theres alot of league players who arent toxic and just try to pick out those individuals and call out the toxic ones. Even though i constantly see low levels in my normal games I understand that low levels are new and i try to help because I was in their shoes just like the ones who are toxic now. Im only toxic when someone flames me, then i show no mercy{{champion:45}} {{champion:45}} {{champion:45}}
: Yasuo is Unhealthy for the Game
Its just a pain in the ass where I feel like i cant do mages in mid anymore because i either have to take my chances with either a zed or yasuo. Zed is easier for me to deal with but i ban him 50% of the time. But Yasuo is a heart ache when i see him be picked. Because i know I wont be able to farm because i have to constantly have to be on my toes waiting to react to his dash, keeping me further back while he just farms up. There is only three things that give me those heart aches and its his E, Windwall, and the double crit he gets because hes a Riot favorite. His mobility is just plain unfair for a lane that contains mages where a good number have very little mobility outside of movement speed or dash, and the fact that he can dash, fail a combo and dash out to his side of the lane is just unfair.They need to make the duration on his Windwall shorter and Ill be fine, its just rediculous how long he can keep it up in front of mt turret and I have to stand and watch him take a plate because i know if i choose to go around i risk getting ulted. Also his double crit, what did he do to earn it? Where the hell did that come from? ADCs have to farm up all game to get his crit that he gets in two items and can continue to build up tank items if he felt like it.
: why nerfing yasuo wont fix yasuo
Honestly, what i think people want, is the removal of the double crit he gets for no reason, the windwall they deletes every ability and make it more like braum's shield, and his ability to let him go up and down a lane in under 5 seconds. Hes just the most frustrating champ to lane against and be flammed for feeding a champ that can stay in lane for 13 straight minutes because he has no mana. And his bot lane is just toxic as hell, he can counter and out maneuver most adcs, the only indicator if you will win lane against him is your support.
: Stack Limits for Veigar & Nasus
Nasus and Veigar are different in what you want out of your team comp. One is a 3000+ HP tank with a 1/2 hp shot to adc's that you need atleast 3 people (min) to fight. Veigar is a cc heavy one shotting wine glass cannon who gets insta-killed by the slightest amount of cc. Where one is good at team fights (veigar) and the other is good at skirmishes (nasus). Both have crap early game but strong as hell late if they are playing at a constant rate and get what they need. But my only problem with nasus is that he gets to late game super earlier than veigar who has to get to the 45 min mark at max to reach his where nasus just needs to get to mid and he can do the damage of a late game nasus super early when adc's are like 2/4 in their build and he feels like he has all items. This is where his stacking is annoying, because even a nasus who is lane bullied can get super strong, not at the same pace but strong, in mid game. I feel like there should be a limit to how many stacks he can get but at a curtain point in the game, kind of like gathering storm. (this is coming from a non nasus player, but a veigar main)For example, he can only get say 150 stacks and stay with 150 until 10 min; and then can continue reaching his limit till 20 min. So that way he cant be super fed mid game and two shot adc's. Same can go for veigar, but his stacking takes a lot longer and can be slower than nasus' stack farming and i personally think its fine but i can understand why people dont like it. The only time veigar can really get alot at one time, is if he hit a champ with all 4 abilites and kill them because thats about 9-10 straight ap that he gets. Where as nasus' is a bit safer, besides his laning phase, and simpler because he just has to kill minions/monsters with Q to get them and its pretty much just last hitting with added damage to secure the last hit. Just an idea, but i dont know what his normal stack numbers are so just work around my concepts <3 {{champion:45}}
: Lissandra
Honestly she struggles with damage and mana. Now theyr ganna take any form of defence away from her short ranged Q that already doesnt do enough damage, because now we cant use it in lane enough like we used to. Its annoying how she became relevent for a few weeks but that was going over board apparently and all these nerfs to her damage, mana, and cd are being added, when its clear that aftershock has always been the problem.
JuiceBoxP (EUNE)
: Sylas heal is still total bullshit
I think a big problem with him is that hes too much of a tanky,damage dealing, bruiser. It isnt really fair fighting against him when he can point click ur ult, jump on top of you, get a big ass sheild and heal right when you think you got the last hit on him. This is a situation where i feel that Sylas cant eat his cake and have it too. He should either be a non tanky bruiser, or high damage squishy, not both. just tone down the rate at which he can heal and sheid. {{sticker:sg-lux-2}}
Bultz (NA)
: > [{quoted}](name=RussiaKitty,realm=NA,application-id=3ErqAdtq,discussion-id=KPzb0zER,comment-id=0005,timestamp=2019-02-13T21:11:58.346+0000) > > So you created a survey, asked hundreds of yas players/mains and this is where you got your "data" from, because if not you pulled it our of your ass and and cant back up anything your saying with any logistics. Shame aww is the little yasuo hater upset that he cant play or beta yasuo? would you like a tissue?
> [{quoted}](name=Bultz,realm=NA,application-id=3ErqAdtq,discussion-id=KPzb0zER,comment-id=00050000,timestamp=2019-02-16T08:12:59.581+0000) > > aww is the little yasuo hater upset that he cant play or beta yasuo? would you like a tissue? Again, assumption, no backing. Keep making your self look like a fool and fuel my inner goddess
: Turrets Are Pointless
tbh they should have turrets have 2 shots while plating is up and and have a flat out faster fire rate. I cant tell how many times ive been turret dived and see that the turret is still slowly firing at a caster minion and watch the enemy walk out with more than they should. And have something be done when people surround the turrets. Have a back line shot so that you have a small chance to survive that early game. Turrets were better before the "buff". Also just a suggestion for the sheer shits and giggles. Have the turrets shot apply the grounded affect only seen on cassiopia.
Bultz (NA)
: Yasuo should be buffed not nerfed
So you created a survey, asked hundreds of yas players/mains and this is where you got your "data" from, because if not you pulled it our of your ass and and cant back up anything your saying with any logistics. Shame
: i think Nasus/Veigar should have a cap limit on stacking
My highest stack was close to 400 but that was a long ass game. On average games ill end with 250 to 300. Never 500.
: Who Counters veigar and zyra mid and what are easy lanes for them
Best counters are Zed, Yas, and Kat in my long experience. Not Kat so much but a good Kat can work around your stun. Lissandra is also a good pick as she can blink out of your stun and combo you.
: Playing veigar in aram I can't focus minions and turret by right click
Ive had this issue too. Its a random issue where i cant focus auto minions or turrets or even use any point and click. Its not champ based but it happens out of no where and I dont know how to fix it in game without DC.
: Riot, you're working yourselves deeper into a corner with skins.
I think Riot should go on a hiatus from making big additions to skin lines and just revamp older skins that need to be made relevant again, like white mage veigar imo. Lets be honest some of the older skins are simple and perfect because of that, but some can seem like an eyesore just to look at. But having some older skins updated or even revamped can give some meaning to older days of league where some might appreciate that Riot acknowledges. I agree with what you said about map vfx, they should do that and begin to add map customization add ons. That would not only give riot a big profit because the changes would be so noticeable to the player they'd want a more permanent change to the map that can be bland especially after playing in the snowdown map. Just like how DOTA is know for having customization map changes, League is known for its skins, but they can expand their market even further by considering this. Because Ill be honest i think there is TOO MANY skins, which can be a good and bad thing, but it depends on where you stand on the idea of skins. Things like map skins, minion/monster skins, turret skins, weather, hell even music, Ill say the snowdown music was great and I really love the sound track when the game reaches mid to late. Its things like that that can make players feel satisfied with a purchase and a prestige version of any form of map alteration would feel more satisfying than a white and gold chroma, which some skins already have like Odyssey Sona. Because ill say it, there was absolutely no point to the Vayne prestigious. I can understand Aatrox's more because he hasn't had a skin in a long ass time, but Vayne's seemed pointless and it doesn't even change much besides the rings around enemies and the skin. Almost like Kai'sa, her's felt more justified because the KDA line is one of the most hyped imo and had a lot going for the skin line but now these prestigious skins just seem to loose more worth the more they push for people who dont either A) dont have the time B) the money C) or patience All im really asking is for Riot to sit down and revitalize their creative and marketing departments to make the act of buying something have some feeling for worth rather than feeling like a large task is required for a less than adequate reward, and focus on making new content that will please consumers and gain a profit. {{sticker:sg-miss-fortune}}
AICMan (EUNE)
: Racism even in a video game
its not really racism, because serbian isnt a race. Also people will literally say anything they want on the internet regardless of the platform. All you can really do is call them out on their shit, report, then move on without creating a bigger problem for your self.
: > [{quoted}](name=Mathgodpi,realm=NA,application-id=3ErqAdtq,discussion-id=xTfMgumt,comment-id=0003,timestamp=2019-01-03T02:57:31.131+0000) > > Towers really should have a Runaan's type effect, meaning they hit one champion with normal damage but also hit other enemy champions under the tower at the same time for some damage also. Maybe one for targetting minions or champions and one extra just for champions.
Or maybe when turrets have plating, they have two turret shots. And when plating falls it just goes back to one.
Dr Dog (NA)
: love how turrets are complete dogshit still
The only thing that annoys me is that someone builds the slightest armor or health and is able to tower dive and get away clean very early. its just annoying
macspam (NA)
: > [{quoted}](name=RussiaKitty,realm=NA,application-id=3ErqAdtq,discussion-id=BFwJjM5a,comment-id=0003,timestamp=2018-12-24T02:52:54.454+0000) > > I think her Q should do no damage at all. Let it root as many people as you want but not at the high damage. Let her seed and ult do all the damage. Just not that root you cant dodge because you cant tell if or when your going to be rooted. the E is the root homie. The Q is the seed. I'm talking about the Q doing too much free poke damage,
Ok I didnt know which was which {{sticker:sg-lulu}} But A big chunk of her damage is also her root. But I do agree that only 2 pokes from her Q do enough to drain you along side the root.
macspam (NA)
: neeko Q is too strong in laning phase
I think her Q should do no damage at all. Let it root as many people as you want but not at the high damage. Let her seed and ult do all the damage. Just not that root you cant dodge because you cant tell if or when your going to be rooted.
: removing 100% AP scaling is insane for a nerf that also removes / weakens just about every other useful thing about said ability.
to be fair, she doesnt even need any AP to get you to less than 50% ap, with any of her abilites
Rioter Comments
: Can someone explain to me why Leblanc has 340 base MS and Lissandra only has 325?
: I feel like Lissandra has too many weaknesses for her lock down strength....
I do have to say, I understand the frustration of playing a low damage burst mage as I am a Lissandra main right now, Id rather go back to her before her rework, at least i was 1 v 1 capable. :I
The Iceborn (EUNE)
: Lissandras R Opinion (unfreezing/cleansing yourself)
I kind of like to think of her Ult as an Undo its self. If you can regain health with it in case you make a misstep and take some damage while also dealing it and healing.
: Who here is dissapointed in Lissandra rework? because I am
Its not disappointing but not what we thought we were going to get out of it. I thought id feel more stronger in laning and in 1 v 1 situations. But, I got the opposite. I feel more constrained to the mid because I know if the possibility of encountering the jungler Id loose because the damage she had is gone and cant compete with the attack damage bs going on now. Her passive is nice, but has absolutely no use in laning, I thought the point of her rework was to make her more engaging to play all around and that including her laning phase. Ill admit, her passive came into good use in laning phase, but faded into mid game. Now she has no use early game with her passive unless theres an early team fight. I also find her damage nerfs completely outrageous, nerfing a burst mage's damage, and making them become a battle mage but with no form of armor or resistance adaptation is what should have happened. The base damage of her ult becoming 150 is what killed it for me. It became a lock down and no damage, like Elise's E. I hope they revert the damage, and at least do something to compensate for the face they practically made her a battle mage.
Jonners (NA)
: Lissandra
Lissandra needs a re-design reguarding her role. She was made to be a burst mid lane mage. But they also designed her to be very team reliant once she hit above lvl 6. Most (not all) mid laners arnt team reliant from the ones I can think of. She also struggles with range in the mid lane, where range is the primary form of attack. Her damage compared to others was nerfed in the past, leaving her in a bad spot for a while. Riot simply made a mistake by designing a mid laner but then becomes very team reliant in the late game, especially now. Instead of designing her as a mid lane mage they should have had her be a top laner with default adaptive scaling somewhat like talon and his resitances, whereas Lissandra could have ap scaling, and have a passive like Vladimir. Her new passive just furthers the point that she was designed for a role her kit just isnt suited for, because they constantly give,take or add things that mages like her shouldnt be getting.
fattybob (NA)
: Lissandra new passive feels bad
For a mage who primarily does solo lanes, its useless in laning phase unless she gets ganked and gets a kill. Thats the only reason i can see it being useful for the laning phase. It has a good use in team fights but thats all she is now, a team fighter. Its sad to see that shes become even more reliant than before, at least before I felt like I could actually 1 v 1 someone late game, but with her damage reductions in exchange for a passive that has use only in team fights doesn't balance out the rest of her reductions that weren't needed because she already lacked in damage before. The passive needs to be more useful while fighting, not triggered after a fight or when one person is killed. They could give lissandra a starting item like viktor that has unique buffs only to her, that gives her better fighting capabilites and laning
Arcade Lulu (EUNE)
: ''We have plenty of gay champins, who are 100% fine. Taric, Ezreal, Vi, Cait. Cool ppl.'' None of these actually are confirmed to be gay, so.... Neeko is literally the only confirmed gay character _<Removed by Moderation>_
> [{quoted}](name=Arcade Lulu,realm=EUNE,application-id=yrc23zHg,discussion-id=rGJ2odQ8,comment-id=0002,timestamp=2018-11-20T22:03:33.856+0000) > > &#x27;&#x27;We have plenty of gay champins, who are 100% fine. Taric, Ezreal, Vi, Cait. Cool ppl.&#x27;&#x27; > > None of these actually are confirmed to be gay, so.... > > Neeko is literally the only confirmed gay character > > > > _<Removed>_ isnt varus confirmed gay?
: Comebacks don't FEEL like they're comebacks
I dont like how comebacks are just handouts for a team thats doing badly, its like a "everyone gets a gold star" and it doesn't reward the team that is actually doing good. Its like rewarding bad behavior and it just doesn't feel right. Even if I do get the comeback it doesn't feel earned, it feels like we only won because the enemy had two people disconnect despite them not. It like when someone afk's for 5 min and is 5 lvl behind but can lvl all the way back up and get items and be at your level despite you working harder. I feel there should actually be consequences for being behind and failing but with some area to make a comeback if the team commits and has a good strategy.
: Pajama guardians....
I dont really like the fact that Riot did the skin line that no one real asked for and it felt like they were trying to pander to the smallest niche of people who like having champs fight in onsies. I will say the splash art is beautiful for the five SG. And I will say the only reason I got Pajama soraka is so my friend and I could have fun in bot lane with them. I wouldnt, or plan, buy another one unless it was for syndra. Riot wasted resources and time on skins no one really asked for, im sure people would rather see a new generation of SG than half of the two in different models but no other changes. Id rather see the SG enemy skins. Having the pajama skins is like having sodium on bacon, you can have it but you can live without it.
: Can we please trade these pajama skins for 5 more coven skins?
Coven {{champion:45}} cute af{{sticker:sg-lux}}
: Btw Program is a perfect fit for LeBlanc. But the in game model is bad.
> [{quoted}](name=SwineTV,realm=EUW,application-id=A8FQeEA8,discussion-id=ejITEZEJ,comment-id=0001,timestamp=2018-11-22T16:12:57.377+0000) > > Btw Program is a perfect fit for LeBlanc. But the in game model is bad. I think they had a good idea but they executed it in a way where she doesn't feel like she belongs in the skin line now.
: > [{quoted}](name=aNewMoonIsRising,realm=NA,application-id=A8FQeEA8,discussion-id=ejITEZEJ,comment-id=0000,timestamp=2018-11-21T19:12:05.447+0000) > > No cause she already has a theme in that universe with her Elderwood skin. Exactly. The Elderwood, Death Blossom and Coven skins are all in the same universe so it wouldn't make sense if LeBlanc would get two skins in the same universe. One thing I don't totally get is; the Elderwood is the overall universe I thought, so why are there Death Blossom skins and Coven skins within that universe, but three skins are just Elderwood. Hope you get me :)
> [{quoted}](name=Myren Quiddle,realm=EUW,application-id=A8FQeEA8,discussion-id=ejITEZEJ,comment-id=00000000,timestamp=2018-11-21T21:21:33.164+0000) > > Exactly. The Elderwood, Death Blossom and Coven skins are all in the same universe so it wouldn&#x27;t make sense if LeBlanc would get two skins in the same universe. One thing I don&#x27;t totally get is; the Elderwood is the overall universe I thought, so why are there Death Blossom skins and Coven skins within that universe, but three skins are just Elderwood. Hope you get me :) Yea i actually found out the links of the universe today. I didnt know elderwood was connected.
: Lissandra
I just dont like the damage nerf on her R tbh, 150 dmg and a lowered ap ratio really sucks. apparently they exchanged that damage for her passive, but in a 1v1 situation, she needs the damage from her ult.
Bloodnacht (EUNE)
: A rant about Turrets
They prolonged the lane phase but then wanted to make turret destroying the easiest thing in the game. And having 0 resist or armor after platting is just a pain in the ass to have to guard, you arnt given any window of time to be able to recall back because you know the turret can be destroyed in one push even if its close to full HP, same for the outer and rest.
Jøker (NA)
: Turrets seem easier to take
second outer turret can be taken from one minion wave push solo. And the resist they say the turrets got is bs. Outter has no protection and can be taken practically in one push.
Rioter Comments
: > [{quoted}](name=RussiaKitty,realm=NA,application-id=yrc23zHg,discussion-id=KRjjxQaz,comment-id=00000000,timestamp=2018-11-06T04:51:00.655+0000) > > It was 57min. But was was annoying was my friend had a worse KDA but got an S- with only 400 CS. Was he the jungler?
> [{quoted}](name=ZerglingOne,realm=NA,application-id=yrc23zHg,discussion-id=KRjjxQaz,comment-id=000000000000,timestamp=2018-11-06T05:04:46.673+0000) > > Was he the jungler? No it was a Xayah. her Kda was 20/9/16 with 410 CS
: game length? edit: 342 cs for a 60 min game isn't great. It comes out to about 5.7 cs/min which is low. Especially on a high-waveclear champion like Lissandra.
> [{quoted}](name=Marshbouy,realm=NA,application-id=yrc23zHg,discussion-id=KRjjxQaz,comment-id=0000,timestamp=2018-11-06T04:41:51.852+0000) > > game length? > > edit: 342 cs for a 60 min game isn&#x27;t great. It comes out to about 5.7 cs/min which is low. Especially on a high-waveclear champion like Lissandra. It was 57min. But was was annoying was my friend had a worse KDA but got an S- with only 400 CS.
Rioter Comments
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RussiaKitty

Level 224 (NA)
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