: Six wits ends l o l
6wit vs 5AD comp is pretty OP
: I'll go ahead and say it, FUCK RNG IN A COMPETITIVE ONLINE GAME.
They'll remove Tryndamere crit strike mechanic and replace it with true damage (just like they did with IE).
Done25 (NA)
: Probably not the best win guide, but definitely the best honor raising guide.
Oh, I intentionally avoided including winning. I've scrapped plat for 3 seasons now playing Ryze on multiple accounts and I've concluded that this coming season I will make it my GOAL to be Iron 4 with a terribly low win rate but fantastic KDA and CS.
Aseraan (EUW)
: Best guide ever made in history of lol period.{{sticker:slayer-pantheon-thumbs}}
Rioter Comments
: as someone who just loves to play pyke this is pretty spot on
Why do you like playing Pyke instead of Blitz/Naut/Thresh? Pyke's engage is less telegraphed than the former hook champions. His W gives him way too much power to roam and the little indicator is hardly a telegraph. If he lands his Q, he will and his E (unless the person playing Pyke is stupid). His Q CD is 2nd lowest out of the hook champions, only beaten by 2s by Naut but Naut doesn't have down scaling CDs. The cost (70) is also 2nd to Thresh (60mana). What really bother's me is the flexibility of his E. He can use it to escape or stun people for 50 mana.
Rioter Comments
: so, devote a bunch of money and time to him for another goddamn rework, even if it's just shyvana or ezreal level. I don't disagree with you, I just don't think that it would be a popular idea and it's more than just "balancing."
How would it not be a popular idea if everyone doesn't like the current iteration? No one said devote time/money into balancing. They've already proposed changes a few months ago that were decent although they're keeping the ultimate. They could also revert it to the previous iteration and work on changing the W. I've proposed like 4-5 versions of how the W could be changed but Riot is far more interested in releasing weeb shit like K/DA and creating Ryze level problematic champions like Irelia, Akali and Aatrox
: >There are ways to balance around coordinated play. like what?
Remove his current ultimate? Change his W to where he isn't holding onto it for the jungler to gank. There are numerous suggestions on the Ryze subreddit.
: But here's the issue, Ryze at 100% efficiency is almost a god compared to, let's say, a Mundo at 100 %. Also I don't think Riot can spare giving him his 6th rework yet
You're comparing a juggernaut to a battle mage. What about Viktor at 100% vs Ryze at 100%? What about Vlad 100% vs Ryze 100%? I'm not asking for him to be reworked. I'm asking for fair, justified changes. Just change his W, it is something everyone has been asking.
: He's too strong with good players. A major culprit is most likely his W.
Any champion is strong in good hands. He's strong in a coordinated team, if that's what you mean. There are ways to balance around coordinated play.
: Ryze doesn't really have much room for buffs atm
: Perception vs. Reality is getting out of hand on these boards
Now look at Ryze statistics and tell me that Riven/Kat need to be buffed.
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: > [{quoted}](name=Ryzê,realm=NA,application-id=3ErqAdtq,discussion-id=l2ZL4n97,comment-id=0008000000000000,timestamp=2018-11-09T05:47:11.176+0000) > > How is that last hit assistance? Because it literally is? -Resets on kill -Refunds your mana on kill -Deals more damage than usual -Does not only apply to last hitting *champions* meaning it's intended purpose is for last hitting minions > [{quoted}](name=Ryzê,realm=NA,application-id=3ErqAdtq,discussion-id=l2ZL4n97,comment-id=0008000000000000,timestamp=2018-11-09T05:47:11.176+0000) > > How is that last hit assistance? Then tell me how Zed's passive is last hit assistance.
It is quite literally 40 free magic damage. I take it that you think that TF blue card is also last hit assistance instead of resource management. Want to know the difference between the champions you listed vs Zed? Zed gets it for free whereas the other champions have to use abilities to get the benefit.
: > [{quoted}](name=Ryzê,realm=NA,application-id=3ErqAdtq,discussion-id=l2ZL4n97,comment-id=00080000,timestamp=2018-11-09T04:59:10.453+0000) > > Annie? She doesn't have last hit assistance. She gets some mana refunded. > > Cass's E is about the same as her auto damage so she has to aa-> E correctly to get the minion. There is no assistance. > > Irelia Q is straight bullshit. Not sure why they implemented 100% damage to minions. > > I'm not sure where you're going with Kalista or Fizz. I'm pretty sure Fizz doesn't have last hit assistance but has to auto the same target with his thing applied which is vastly different than Zed auto-ing a minion below 50%. Kalista has mana return. Annie's CD also gets halved. Fizz's W deals bonus damage, resets on kill and restores mana, Kalista resets and restores mana on kill.
How is that last hit assistance?
: If you're abusing your range its only fair he has some way to deal with it
Abusing range? Is there a way to use range without abusing it?
: I don't see what the big deal is over Zed having that ability when Riot is releasing and updating champions that basically do the same thing. {{champion:1}} {{champion:69}} {{champion:39}} {{champion:429}} {{champion:105}}
Annie? She doesn't have last hit assistance. She gets some mana refunded. Cass's E is about the same as her auto damage so she has to aa-> E correctly to get the minion. There is no assistance. Irelia Q is straight bullshit. Not sure why they implemented 100% damage to minions. I'm not sure where you're going with Kalista or Fizz. I'm pretty sure Fizz doesn't have last hit assistance but has to auto the same target with his thing applied which is vastly different than Zed auto-ing a minion below 50%. Kalista has mana return.
: I could see this more on an Item active. and it would likely need to convert excess cdr into adaptive ad or ap. if its an ap item likely just ap
I really don't want it to be an item because there are way too many items that provide CDR. I want it to be more of a battle summoner spell that you can use to outplay your opponents.
Rioter Comments
: See, your math is just fine up until the end. The passive, of 6% max health when under 50%, only does (35.13/182.74) * 100% = 19.2% of the total damage of the auto. What you're saying is that Zed's auto will do 62% of a minion's remaining health at this point, which is true. What's important, though, is that even without the passive, his auto does (147.6/279.75) * 100% = 50.4% of the minion's health anyway. At that window, even a bronze player is likely to get the CS. Where the passive is important is in his mid- and late-game, where it offers just enough more damage in his combo to make it possible for him to successfully pop a carry while giving him kill pressure against full tanks as well. As a side note, youmuu's costs 2900 gold, so having youmuu's and a long sword at 10 minutes is far beyond "unbiased".
> As a side note, youmuu's costs 2900 gold, so having youmuu's and a long sword at 10 minutes is far beyond "unbiased" I only said Youmoo's because it is where the player, Laceration, was at around 10 minute in a game where he wasn't blatantly fed. http://na.op.gg/summoner/userName=laceration His game was a day ago where he went 5/6/4 and had 6.8cs/min Okay, I should have not included the damage from base+bonus AD, my bad. That 19.2% is huge though, you can't disregard the impact it has with last hitting. If the passive is intended to apply additional damage mid/late game then make it less reliable to CS with in the early game. Even if the individual doesn't _know_ how the passive works will still occasionally benefit from it by inadvertently last hitting.
Rioter Comments
: My Team DC'd, Some of Enemy did Not
Same thing happened to me and I lost LP for it.
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: Yep.
Why did she have last hit assistance?
: https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Irelia/historic/ And yet, her winrate dropped 1-1.5%. That's hardly a mere tickle.
1-1.5% is hardly anything. When they changed Kog'maw W in patch 8.3 to do reduced % damage at rank 5 his win rate dropped 4.3%. The crazy thing is that Irelia isn't dependent on her MS since she has the greatest, non-empowered AA range of any melee along side her Q and phage. The nerf didn't do anything to her and the dip in her win rate is a result of increased pick rate.
Rioter Comments
Bay B (NA)
: My ult *didn't* go off? (Skip to 20 seconds in)
Same thing happens when I play Ryze and W or E someone that walks into a bush or when Akali shrouds. The cast animation goes off but since she shrouds it doesn't go through lmao
Rioter Comments
: > [{quoted}](name=Ryzê,realm=NA,application-id=3ErqAdtq,discussion-id=c8mm5pKt,comment-id=00030000,timestamp=2018-11-02T18:37:54.013+0000) > > Make Irelia Q a skill shot instead of a reset-able point n click dash/damage/sustain ability Her Q is more balanced as a targetable spell since that means she cannot use it to escape, dash over walls, and other such bullshit. Ryze's W is much different in that it's the unhealthiest part of his kit that Riot has _repeatedly_ refused to change. If they want to keep it a root, they need to make it a skill shot.
Her kit makes it to where she doesn’t need to escape. She can fight and win almost any champion.
: Or, just make it a skill shot and leave the root alone. There is absolutely no reason whatsoever that it needs to be targeted.
Make Irelia Q a skill shot instead of a reset-able point n click dash/damage/sustain ability
: You know what I've had recently that pisses me off? Where a vote goes 3/1 to surrender and that doesn't count as a majority. If you don't vote in a surrender vote it shouldn't count as anything, that's not how votes work. 3/1 is a majority and the game should forfeit.
I know right? Imagine if laws were passed based on unanimous decisions. We'd never get anything done
wolvius (EUW)
: I think they tried some iteration of ryze on PBE earlier this year where his W was changed to a slow and empowered W was still a stun. I think they also made it restore mana so that he would be more vulnerable to gank or all ins. Don't know why it was completely scraped though.
Did they increase the CD? Because at rank 1 its 13s and at 20% CDR its about 10s so it really don't make him that susceptible to ganks compared to other mages with much longer CD. I would honestly like this change much more since soloQ nets me 0 allied blue buffs per game
Rioter Comments
: He's a DPS in a burst meta, do the math, literally anyone does the job better than him because they can do it in 2 shots while it takes him 20.
When it's tank meta, its consequently CC meta as well which Kog'Maw does poorly in. If you the enemy is stasic, then yes he will do well but not if he's being bombarded with the likes of Sion and Galio.
l MrD l (NA)
: Can we change GA back to being a pure defensive item?
I played a game where Kha'zix built a GA second item and made it such a fucking pain to kill him.
: R E K T
this is probably the least useful or constructive thing I've read all day. fuck off
: you rooted the real one... and he did not move... the {{champion:202}} is is just the absolutely horrific visual,, which desperately needs to be addressed technially it DID hit you because it is about twice as wide as the visual.. but honestly riot... fix the fucking visual
I rooted the real one and he did move >ACTIVE: Wukong blinks 100 units away, enters Twilight Shroud old2 invisibility for 1.5 seconds and leaves behind a decoy of himself. He shouldn't be able to do that. On top of Jhin having terrible visuals it is literally linear rarefraction from upper elevation of midlane and lower elevation of river. https://gyazo.com/d2217350d6cb420b2eb6bac94a5cff4a Use the little figure thing in midlane to get a good idea of where the skillshot is originally targeted versus; https://gyazo.com/df40013585f3484787783cff894f6a85 This where the actual skillshot lands. For hitbox reference use the little red circle that is under me right before the skillshot hits
: While I agree a root should stop enemies mid dash, you did not cast it on him mid dash. Ryze W has a cast time. It just so happens to have finished casting after wu reached you. That is working as intended. As for jhin W, reference swiftkitten88.
I casted it near the end of his dash but my issue is NOT because of the dash. My issue is that when rooted Wu was able to cast his clone and BLINK 100 units from clone displacing him from where he was and avoiding damage from his clone WHILE I couldn't see him. The purpose of roots is to prevent any sort of displacements. I empower rooted him which means for 2 seconds he shouldn't be able to move but he was able to position himself behind his clone and avoid the damage. Had he not been able to do that I would have killed him.
: Cast times are a bitch sometimes. But if you used your eyes you can clearly see that the clone was rooted.
https://imgur.com/gYu5WJy damn does that fucking look like the clone to you? https://imgur.com/a/xo5mCE0 I feel like I'm talking to monkeys sometimes.
: > [{quoted}](name=Master2139,realm=NA,application-id=3ErqAdtq,discussion-id=lEVefEef,comment-id=0000,timestamp=2018-07-30T19:59:12.504+0000) > > i just watched the clip like 5 times on 0.25 speed and i have to say, where the fuck is the issue, 1 your rooted the clone so wukong could still move, 2 jhins w did infact touch you although it was really close i watched it and he did root the real wu bc the wu's name changes to "rooted" but the wu doesn't move at all and is allowed to autoattack during the root because ryze stays in range something he is allowed to do. for jhin it briefly shows the full hitbox and shrinks so it's understandable at being confused by it landing looked to be a pixel close hit.
Wrong, if you look at the video again slowed down you see the initial line but then when it hits me it is at a different angle.
: You rooted a guy and kept attacking while within Wuong's AA range (keep in mind he has an ability to increase the range), and Jhin's skillshot isn't actually as paper thin as you might think. I would just work on your fundamentals. You really shouldn't have been so aggressive against a Wukong so early in the game.
The problem is that I rooted Wu before he cloned, he then was ALLOWED to clone and displace himself backwards despite already being rooted. Second, Jhin skill shot displayed linear trajectory BUT then when you see it hit it changes the angle. Maybe you should actually watch the video instead of telling me to work on my fundamentals. I fully understand how Ryze works and how Wu and Jhin work. Small little exceptions like these ruin the game and you make it worse by saying its my fault.
: i just watched the clip like 5 times on 0.25 speed and i have to say, where the fuck is the issue, 1 your rooted the clone so wukong could still move, 2 jhins w did infact touch you although it was really close
1) I rooted the real Wu before he casted W. Look at my abilities, I cast W as soon as he finishes his E. 2) If you watch the line for Jhin linear skill shot and then watch it actually hit it changes angles.
: Nothing wrong here. Everything worked just the way it should. You rooted a clone and the jhin W was on the edge of your hit box.
if you used your fucking eyes and looked at when I used W I rooted Wukong when he was finishing his E and before he used W.
Rioter Comments
: > [{quoted}](name=The Kogfather,realm=NA,application-id=3ErqAdtq,discussion-id=wc9VY2eZ,comment-id=00010000,timestamp=2018-07-29T22:22:16.484+0000) > > Veigar stun is on an 18s CD whereas the CD of AP QSS would be substantially greater. Veigar, of all champions, doesn't need any buffs. Also Veigar got hit multiple times by indirect nerfs (spellbook, abyssal mask primarily)
Right, Ryze also got hit by multiple nerfs and actually substantially more than Veigar but you don't see me complaining.
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Ryzê

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