: thanks!
> [{quoted}](name=Arycooool,realm=NA,application-id=RaE1aOE7,discussion-id=BGksrrGu,comment-id=00000000,timestamp=2019-08-17T19:29:42.948+0000) > > thanks! Forgot to mention that a rank in another area doesn't transfer to be shown in another area. Example : Say you got Challenger in Flex Queue. If you play any other ranked areas such as Solo/Duo / TT / TFT, the rank shown won't be challenger.
: ~~Looks like he wanted to go Morde Mid.~~ Edit: Apparently he wanted to raise his Donger.
> [{quoted}](name=Imperial Pandaa,realm=NA,application-id=ZGEFLEUQ,discussion-id=PQ6z8UbN,comment-id=00030000,timestamp=2019-08-17T19:02:14.632+0000) > > Looks like he wanted to go Morde Mid. Heimerdinger
: League is fun, right?
I can't understand why people are liking this behavior. If someone is that toxic in my premade, I dodge. If the game ends up going through, I still play because going afk is part of the problem, not the solution. Unless everyone agrees to "open mid", I still play because I decided, by not dodging the queue, that I will play this game.
: how do i get a border in the loading screen?
Playing Ranked TFT/TT/Flex/SoloDuo will give you a rank based on your MMR what they believe is your current elo. This rank and last season's rank can be shown by choosing the "Show rank" options in your profile icon changer. If you're talking about the honor banner, that can be shown through having an honor rank of 1 through 5 with only rank 3 and above being shown as long as you get an honor from a stranger or two honors from premades. Addition Edit : You can only do ranked when you hit level 30 and you also obtain 20 champions (These are not to be confused with the "available champs from free week"
: [Gameplay] Flash avoiding Lee sin Q damage
I've never seen it. Every time I try to flash Lee Q, I get spam pinged with *Enemies are missing* repeatedly after I go into the greyscale death screen.
Madjack01 (EUW)
: I just rerolled three skins and I got greeted by this
They had us in the first half, I'm not gonna lie
Rioter Comments
Kyunsei (EUW)
: Tryndamere's 2nd spin in a row deal no damage
From what I'm seeing, it's poor coding. When a player gets hit by an ability X that does Aoe damage, Riot only wanted them to get hit by the ability once. Example : Ezreal Ults a Draven, Draven then gets hit by the ulti and flashes backwards to get hit by it again. The issue is that the damage will not proc twice even though it's in range or the hitboxes are overlapping. Why? Instead of coding so that each cast of the ability is unique in their damage, they simply put a cooldown on when you can take damage from that ability again. If they didn't put any cooldowns on this or collision detector, it would make it so that every frame or instance you touch an AOE, it would do the damage again (Liss ulti would shred immediately or every tick from Trynd E would tick with the E initial damage). Ok, but this is a bug, they still have to fix it. Why not just change the way this works? I think they are just going to lower the cool down to get damaged by the E just right above the longest E duration rather than rework it for every champion's abilities that applies to this. This is just my theory of what's happening and what will happen to fix the bug, I don't know if that's the issue exactly but if anyone finds a flaw in my logic, feel free to point it out so I can fix it.
Rioter Comments
Curtisd7 (NA)
: matched with b4 and unranked Riot match making system sucks
Don't try to skew the information. 1 ) Bronze 4 MF 2/2/5 with Unranked Support Leona 2/3/6. 2 ) You're 4/7/4 which is significantly worse than theirs on top of your champ being Mordekaiser. 3 ) If you're even having these people in your games, it's not the matchmaking system that's the issue. The issue is that your MMR is that low or their MMR is that high to be in the games w/each other. Edit : 4 ) This should be on the RANT boards not General Disscussion Trying to rant on the boards and then blaming a loss on Riot's matchmaking and "b4s just int the game" with inaccurate information isn't their fault, it's yours. Try to refute the facts but "facts don't care about your feelings" - Ben Shapiro
: Why I cant watch others Replay?
Could it be from a previous patch possibly?
: I just lost all of my champ shards except for two Garen shards.
Might want to change details and file for a support ticket about it asap. Most people that hack the accounts use it solely to script which leads to the account getting banned (My alt got banned for that reason after I came back and found a bunch of twitch games I never played a few months back).
: Champions good to carry in SoloQ( Your opinion)
Xerath Support Ezreal Hybrid / Ashe Comet / Sivir ADC Sejuani [Mid/Late] / Lee [Early] Jg Corki [Ganking and mid lane poke] / Xerath [Safe Clearing and strong damage mid late just focus on positioning] Mid Yorick [Balori build fun, sustain, solo queue side lane pressure] / Tahm [Meta] / Darius [Meta] / Aatrox [Meta] Top
: [client] Game is still in progress. (Pre-loading screen)
Have you tried deleting all instances of LoL by task manager -> Processes? (There has been a various many issues with the recent patch too).
: > [{quoted}](name=S V ,realm=NA,application-id=yrc23zHg,discussion-id=2iR30EI0,comment-id=0000,timestamp=2019-07-19T10:00:40.233+0000) > > If your average MMR of the games you play is lower than the expected MMR for your current rank/LP, then the ratio will decrease the gains while increase the loss. This also works vice versa if you're average MMR is higher than the expected MMR of current LP/rank (Especially shown by smurfs and how people can skip ranked tiers entirely if it's that significant). > > And easy MMR boost would be to duo with a higher MMR person than yourself to fix/bolster your gain/loss ratio (But will also be more difficult as climbing should be). > > If you duo with lower mmr buddies, the games can average out to be better for them while worse for you. > Edit : Forgot to explain why for this section. > Example : > Player Z Gold 1 with MMR of Gold 1 20+/20- > Player X Silver 4 with MMR of Silver 4 20+/20- > If they duoed, the MMR of of the game would average somewhere at Silver 1/Gold 4. This would be more difficult for Player X but easier for Player Z. The result should also show that Player X has high gain/ lower loss while Player Z would have lower gain/ higher loss regarding LP rewards. > > Another instance is just a small explanation of two people with same rank/LP but different hidden MMR. > Example : > Player A : Silver 3 with MMR of a Gold 2. Ratio might look like 28+/13- > Games Player A must deal with : People in Gold 2 area of difficulty. The player is versus higher people and shows that the level of play (MMR) is higher than what the Rank/LP is shown so the gain/loss is in favor of the player to get the player's rank/LP to match the MMR. > Player B : Silver 3 with MMR of a Bronze 1. Ratio would look like 14+/23- > Games Player B must deal with : People in Bronze 1 difficulty. If he's having a 50% wr at this level then the player clearly shouldn't be in Silver 3 which is why the gain/loss ratio looks like that. > > You can find MMR estimates with sites like euw.whatismymmr.com [Unfortunately op.gg has removed theirs probably because theirs is outdated] > > People can spend hours on end debating "That's not my real rank" or "My friend has a better one but we're the same" but at the end of the day, the results of the hidden MMR don't lie. I'm with 70% winrate. I moved from playing jungle to support. My MMR says its 1,017. Something close to silver2. and I'm silver 1. So, I don't understand. Silver 1/2 is almost the same. except that in silver 1 I get more gold/plat players.
> [{quoted}](name=QuM1tSuk3 YT,realm=EUW,application-id=yrc23zHg,discussion-id=2iR30EI0,comment-id=00000000,timestamp=2019-07-19T10:23:37.470+0000) > > I'm with 70% winrate. I moved from playing jungle to support. My MMR says its 1,017. Something close to silver2. and I'm silver 1. So, I don't understand. Silver 1/2 is almost the same. except that in silver 1 I get more gold/plat players. Winrates don't matter here if the ranks of the people you fight remain the same (It's actually worse if your rank goes up but the people you vs remain the same). It's all about the MMR of the people you win against and the people that's on your team and wheter you win/lose. Example : If the people on your team have high ranks and the enemy team has lower ranking people then you're kinda expected to win and also the gain is lower and the loss is higher. I also doubt you would get plat players in your games unless the plat players' mmr is exceedingly bad or you're smurfing both of which are highly improbable cases (Maybe S1-G4 promos? I still don't see it happening unless the said prerequisites are in place). If you want to fix your MMR, get a higher MMR duo and win a few games with the duo (Probably G1 is best).
: +17lp - 21lp ?
If your average MMR of the games you play is lower than the expected MMR for your current rank/LP, then the ratio will decrease the gains while increase the loss. This also works vice versa if you're average MMR is higher than the expected MMR of current LP/rank (Especially shown by smurfs and how people can skip ranked tiers entirely if it's that significant). And easy MMR boost would be to duo with a higher MMR person than yourself to fix/bolster your gain/loss ratio (But will also be more difficult as climbing should be). If you duo with lower mmr buddies, the games can average out to be better for them while worse for you. Edit : Forgot to explain why for this section. Example : Player Z Gold 1 with MMR of Gold 1 20+/20- Player X Silver 4 with MMR of Silver 4 20+/20- If they duoed, the MMR of of the game would average somewhere at Silver 1/Gold 4. This would be more difficult for Player X but easier for Player Z. The result should also show that Player X has high gain/ lower loss while Player Z would have lower gain/ higher loss regarding LP rewards. Another instance is just a small explanation of two people with same rank/LP but different hidden MMR. Example : Player A : Silver 3 with MMR of a Gold 2. Ratio might look like 28+/13- Games Player A must deal with : People in Gold 2 area of difficulty. The player is versus higher people and shows that the level of play (MMR) is higher than what the Rank/LP is shown so the gain/loss is in favor of the player to get the player's rank/LP to match the MMR. Player B : Silver 3 with MMR of a Bronze 1. Ratio would look like 14+/23- Games Player B must deal with : People in Bronze 1 difficulty. If he's having a 50% wr at this level then the player clearly shouldn't be in Silver 3 which is why the gain/loss ratio looks like that. You can find MMR estimates with sites like euw.whatismymmr.com [Unfortunately op.gg has removed theirs probably because theirs is outdated] People can spend hours on end debating "That's not my real rank" or "My friend has a better one but we're the same" but at the end of the day, the results of the hidden MMR don't lie.
: Question about evelynn. (Not ranting)
The reasoning was probably to keep some resemblance of the old Eve Q (Which was the hate spike spammage on a very low CD to which I think is lower than Cass E). As for the 3 guaranteed hits, I think it's only guaranteed when the initial Q actually hits the target. If the Q does not hit the target, it doesn't prioritize the Charm but instead only prioritizes the nearest enemy/neutral target. I also think she's strong/busted but that's my personal opinion that no one really cares about. I just ban her out in all of my ranked games normally.
Prandine (NA)
: What Featured Game Mode would you want permanent and why?
I want access to the Crystal Scar solely to play hide and seek. Not some gamemode made by riot for Hide and Seek, just the map and allowing players to use the map in custom mode for hide and seek.
: LP gain and MMR
MMR difference most likely https://na.whatismymmr.com/FA%20Dragon (I've found this site to give me reasonable results when trying to understand my gain/loss ratio over Silver-LowDiamond but I'll remind that this isn't Riot's explicit MMR system) You can look up your friend's mmr too. Winstreaks don't matter, it's just the MMR that causes the Win/Loss ratio to be favorable or less favorable. If you want to bolster your MMR, duo with higher elo people and retain high impact scores (Not only KDA) in other areas while doing so. If his Win/Loss ratio is higher than yours at the same LP score, then it's clear that, according to riot's system, his MMR is greater than yours. From this, complaining or attempting to reason this as a fluke is useless. Instead, just find faster ways to gain MMR rather than trying to reason with the system.
: Elo Decay in Plat
Plat Elo decay has been removed for this season. This has caused Diamond Elo decay to spike from 30 to 50 lp though. Edit : The answer is no, you will not get elo decay from plat 4. (If you were D4 and 0 lp then yes you could decay out of it).
: Why no S
The average cs for jax jungle is probably significantly higher than 4.9cs for this stat to be the likely main reason for no S
yıff (NA)
: wut is the point of the spellvamp counter when u press c in game?
It's a vestigial stat from an older LoL. Gunblade heals for all damage dealt while spellvamp would only heal off of abilities (Not autos). Ravenous Hunter should be a spellvamp type of rune/stat though I think.
: "AFK" in ranked
*Does better than enemy support, has higher gold and kp, better kda, only issue shown is cs* Let's give this guy a D- {{sticker:zombie-brand-mindblown}}
: Are Copy Teams Weaker than Real Teams?
I thought the clones were weaker in the part where they don't get any origin/classes synergy. It's just playing against raw units and items.
: friendlist hover info not currently working
Same on my end, hovering shows nothing
: Name these champion!
: What is that "CHARGING" thing that I see every time a game ends? (TFT)
In PBE, there is this points system that, as you gain more points, you get rewards such as eggLootCrates or mapSkins. This, if I remember correctly, is the daily points you can get every 23 or 22 hours.
: Teamfight Tactics — /dev Update #1
Q : Where can I find the specific percentages per levels for rarity (This would impact decisions to either save interest, maybe reroll for lower tier champs for completion, and other mechanics : Common / Uncommon / Rare / Epic / Legendary Q : Why can't I see the stats on the units? It's information that's being withheld to which I don't see a reason for it. (It's hard to optimize or find what I would like to combine if I can't see how effective the combinations are regarding attack speed, the damage of an autoattack, percentage to hit a crit, the armor and magic resistance mitigation, and other various mechanics. Q : Balancing the carousel. Couldn't everyone just be placed without mesh collision in the middle of the carousel and all be set at the same time rather than this outside Hunger Games style start? Even the mid game carousels could have the same mechanic with the same release times. Q : The purchase system. If I have a full board and full bench, I can't purchase a unit. Would it be reasonable to allow people to purchase units even with full board and just autoplace on board similar to carousel? This would then lead to auto selling excess units when players aren't fast enough with placements and benches. Personal opinion : If a ranked system for this is to come into play, the game either needs more control to the player (Example is standardizing the item drops or carousel rng) rather than what is currently in play. There also needs to be more details about the game (Example TAB would open up everyone's current units rather than having to manually click around and count) along with the champion stats. Should the currently seen TFT be given a ranked system, the rewards shouldn't be near the LoL's reward system, it would be too generous for something that is more of a coinflip. In giving an equal or similar reward system, ranks in the Solo/Duo Summoner's Rift system would be devalued and ranked play would indirectly be insulted. As much as I like TFT, the game feels like it was released too early for the sake of the hype with little focus on the quality of the game.
: How did I lose
Possible : Item difference or Yordle's miss composition. TFT post game lobby needs more data and recap about the games. There's little information to be gathered other than just who won and what they used to win.
Jamaree (NA)
: > [{quoted}](name=S V ,realm=NA,application-id=ZGEFLEUQ,discussion-id=OFMONOAj,comment-id=000000000000000000000000,timestamp=2019-06-13T22:56:33.306+0000) > > Yep. I probably should have specified that at the start mb, I made it look like it was a faulty system (Not my intention. I'm alright with the punishment-ish). So wait, do we need to have a system that punishes players for inting or not, I’m so confused.
> [{quoted}](name=Jamaree,realm=NA,application-id=ZGEFLEUQ,discussion-id=OFMONOAj,comment-id=0000000000000000000000000000,timestamp=2019-06-13T23:02:11.385+0000) > > So wait, do we need to have a system that punishes players for inting or not, I’m so confused. I think we do. I got punished for it, (along with my 4 other friends in the game). Instant 14 day for all 4 of us and rewards removed.
Jamaree (NA)
: > [{quoted}](name=S V ,realm=NA,application-id=ZGEFLEUQ,discussion-id=OFMONOAj,comment-id=0000000000000000,timestamp=2019-06-13T08:19:35.222+0000) > > Through a support ticket on April 14 2018 > > Context : 14 Day ban off us (5 man). No toxicity was used as the entire chat log of my game is posted there. We didn't report or flame each other because the game was treated as a joke. We get banned a few hours later with the straight assumption that the enemy players reported us or the system auto punished us. The rioter couldn't disclose the source when asked in live chat in attempts to submit a support ticket. (This was also the chat of all the other teammates). > > (09:11:53 PM) *** Mr. Feeny joined the chat *** > (09:11:55 PM) Mr. Feeny: Hi there S V > (09:11:56 PM) Mr. Feeny: Gimmie a hot minute to check out whats going on here > (09:12:01 PM) S V: Take your time > (09:12:32 PM) Mr. Feeny: Oh, we actually cannot provide that sort of information for you. :\ > (09:12:37 PM) S V: People are discrediting my claim I got banned due to one game but I don't see any other possibility because I never intentionally fed > (09:12:40 PM) S V: in any other game > (09:12:46 PM) S V: and I did send my actual gameplay > (09:12:58 PM) Mr. Feeny: I can only tell you the date this occurred and your own chat log for that/those games. > (09:13:04 PM) S V: and revealed that they made no response to complain about what we did > (09:13:18 PM) S V: Hmm > (09:14:42 PM) S V: Is there a reason I'm unable to know if my ban occured due to one game or various games? > (09:15:24 PM) Mr. Feeny: Oh, i can tell you that > (09:15:29 PM) Mr. Feeny: Let me find that for ya > (09:15:32 PM) S V: The recording I have of that game is 11-16-2017 in which every single one of us on our team got banned > (09:15:42 PM) S V: Because I'm assuming every single one of the enemy team members reported > (09:15:45 PM) Mr. Feeny: Yes, it does look like it was for that single game > (09:15:50 PM) S V: (it was a 5man group versys a probably 5 man group) > (09:16:36 PM) S V: Is it alright to use this chat to back up my claim in an argument > (09:16:41 PM) S V: or should this be kept private? > (09:16:49 PM) S V: Also, chat logs would be appreciated too > (09:17:12 PM) S V: (Anything I can get my hands on regarding the information of that game that is allowed to be disclosed really) > (09:18:58 PM) Mr. Feeny: Sure thing, let me grab your chat log > (09:19:18 PM) Mr. Feeny: It's kinda funny actually. XD > (09:19:18 PM) Mr. Feeny: [2:00] [All] S V (Singed): MY LORD! > [2:48] [All] S V (Singed): MY LORD! > [3:54] [All] S V (Singed): MY LORD! > [4:46] [All] S V (Singed): MY LORD! > [6:56] [All] S V (Singed): MY LORD! > [7:49] [All] S V (Singed): MY LORD! > [8:09] [All] S V (Singed): MY LORD! > [8:36] [All] S V (Singed): MY LORD! > [9:20] [All] S V (Singed): MY LORD! > [10:08] [All] S V (Singed): MY LORD! > [10:43] [All] S V (Singed): MY LORD! > [11:31] [All] S V (Singed): MY LORD! > [11:32] [All] S V (Singed): MY LORD! > [11:33] [All] S V (Singed): MY LORD! > [11:34] [All] S V (Singed): MY LORD! > (09:20:03 PM) S V: Thanks lol > (09:20:18 PM) S V: In context, we were following this one friends actions as much as possible > (09:20:22 PM) S V: he caught on really quick > (09:20:32 PM) S V: and went to int at which we followed > (09:20:45 PM) S V: I have most of the gameplay if you want to look into that > (09:22:05 PM) S V: Anywho, thanks for helping me with this issue. > "I am satisfied with my care" > (09:24:00 PM) Mr. Feeny: Good stuff S V > (09:24:05 PM) Mr. Feeny: Glad I was able to help ya out. :) > > > > Sidenote : Virtual chat of our leader's last words "See, we're a five man group you can't report any of us." > Banned in a normal draft game. I understand the skepticism as most people will complain the banning system is unfair to them whenever X player gets banned. So wait, the ban was for inting?
> [{quoted}](name=Jamaree,realm=NA,application-id=ZGEFLEUQ,discussion-id=OFMONOAj,comment-id=00000000000000000000,timestamp=2019-06-13T08:30:27.951+0000) > > So wait, the ban was for inting? Yep. I probably should have specified that at the start mb, I made it look like it was a faulty system (Not my intention. I'm alright with the punishment-ish).
Jamaree (NA)
: > [{quoted}](name=S V ,realm=NA,application-id=ZGEFLEUQ,discussion-id=OFMONOAj,comment-id=00000000,timestamp=2019-06-13T04:36:17.134+0000) > > The one game worth of doing such actions is sketchy in tribunal. Tribunal isn’t a thing anymore and hasn’t been a thing for multiple years now. >I have proof of punishment of 1 game determining a 14 day ban not for toxicity or ally reports at all with a history of no punishments except this singular instance. I would very much like to see that proof.
> [{quoted}](name=Jamaree,realm=NA,application-id=ZGEFLEUQ,discussion-id=OFMONOAj,comment-id=000000000000,timestamp=2019-06-13T04:38:49.087+0000) > > Tribunal isn’t a thing anymore and hasn’t been a thing for multiple years now. > > I would very much like to see that proof. Through a support ticket on April 14 2018 Context : 14 Day ban off us (5 man). No toxicity was used as the entire chat log of my game is posted there. We didn't report or flame each other because the game was treated as a joke. We get banned a few hours later with the straight assumption that the enemy players reported us or the system auto punished us. The rioter couldn't disclose the source when asked in live chat in attempts to submit a support ticket. (This was also the chat of all the other teammates). (09:11:53 PM) *** Mr. Feeny joined the chat *** (09:11:55 PM) Mr. Feeny: Hi there S V (09:11:56 PM) Mr. Feeny: Gimmie a hot minute to check out whats going on here (09:12:01 PM) S V: Take your time (09:12:32 PM) Mr. Feeny: Oh, we actually cannot provide that sort of information for you. :\ (09:12:37 PM) S V: People are discrediting my claim I got banned due to one game but I don't see any other possibility because I never intentionally fed (09:12:40 PM) S V: in any other game (09:12:46 PM) S V: and I did send my actual gameplay (09:12:58 PM) Mr. Feeny: I can only tell you the date this occurred and your own chat log for that/those games. (09:13:04 PM) S V: and revealed that they made no response to complain about what we did (09:13:18 PM) S V: Hmm (09:14:42 PM) S V: Is there a reason I'm unable to know if my ban occured due to one game or various games? (09:15:24 PM) Mr. Feeny: Oh, i can tell you that (09:15:29 PM) Mr. Feeny: Let me find that for ya (09:15:32 PM) S V: The recording I have of that game is 11-16-2017 in which every single one of us on our team got banned (09:15:42 PM) S V: Because I'm assuming every single one of the enemy team members reported (09:15:45 PM) Mr. Feeny: Yes, it does look like it was for that single game (09:15:50 PM) S V: (it was a 5man group versys a probably 5 man group) (09:16:36 PM) S V: Is it alright to use this chat to back up my claim in an argument (09:16:41 PM) S V: or should this be kept private? (09:16:49 PM) S V: Also, chat logs would be appreciated too (09:17:12 PM) S V: (Anything I can get my hands on regarding the information of that game that is allowed to be disclosed really) (09:18:58 PM) Mr. Feeny: Sure thing, let me grab your chat log (09:19:18 PM) Mr. Feeny: It's kinda funny actually. XD (09:19:18 PM) Mr. Feeny: [2:00] [All] S V (Singed): MY LORD! [2:48] [All] S V (Singed): MY LORD! [3:54] [All] S V (Singed): MY LORD! [4:46] [All] S V (Singed): MY LORD! [6:56] [All] S V (Singed): MY LORD! [7:49] [All] S V (Singed): MY LORD! [8:09] [All] S V (Singed): MY LORD! [8:36] [All] S V (Singed): MY LORD! [9:20] [All] S V (Singed): MY LORD! [10:08] [All] S V (Singed): MY LORD! [10:43] [All] S V (Singed): MY LORD! [11:31] [All] S V (Singed): MY LORD! [11:32] [All] S V (Singed): MY LORD! [11:33] [All] S V (Singed): MY LORD! [11:34] [All] S V (Singed): MY LORD! (09:20:03 PM) S V: Thanks lol (09:20:18 PM) S V: In context, we were following this one friends actions as much as possible (09:20:22 PM) S V: he caught on really quick (09:20:32 PM) S V: and went to int at which we followed (09:20:45 PM) S V: I have most of the gameplay if you want to look into that (09:22:05 PM) S V: Anywho, thanks for helping me with this issue. "I am satisfied with my care" (09:24:00 PM) Mr. Feeny: Good stuff S V (09:24:05 PM) Mr. Feeny: Glad I was able to help ya out. :) Sidenote : Virtual chat of our leader's last words "See, we're a five man group you can't report any of us." Banned in a normal draft game. I understand the skepticism as most people will complain the banning system is unfair to them whenever X player gets banned.
Jamaree (NA)
: Yes, stay on these forums long enough and you will see they most certainly do something. Yes, what they did is punishable, however, one games worth of doing such isn’t enough to get punished. Also, not everyone who gets punished by you will get a pop up box, for whatever reason.
> [{quoted}](name=Jamaree,realm=NA,application-id=ZGEFLEUQ,discussion-id=OFMONOAj,comment-id=0000,timestamp=2019-06-13T04:33:07.738+0000) > > Yes, stay on these forums long enough and you will see they most certainly do something. > > Yes, what they did is punishable, however, one games worth of doing such isn’t enough to get punished. > > Also, not everyone who gets punished by you will get a pop up box, for whatever reason. The one game worth of doing such actions is sketchy in tribunal. I have proof of punishment of 1 game determining a 14 day ban not for toxicity or ally reports at all with a history of no punishments except this singular instance.
: watch and earn doesn't work
1. It has to be live, not rebroadcasts. 2. You have to stay for like a good chunk. I didn't get my confirmation until I watched about 1 whole game and a little of the shoutcasting. 3. Make sure you're logged in. I made the mistake of 3 games watched but no rewards because I wasn't logged in.
Nagasis (NA)
: What am I doing wrong???
CSing is pretty low in those ranked games. Based off op.gg and the elo, I would say Renekton isn't being fully utilized via combos or playstyle in early game. There's a term in games called "Stop the bleeding" which is to change your playstyle by playing significantly safer to stop dying. It's not meant to play for a good kda while risking the game, but it is meant to stop any possible enemy snowballs. There's a lot of deaths in games both won and lost. I would also assume your wave control is little to none based of the deaths. You can use wave control to "Freeze", "Crash", or zone enemies from the Minion wave. It's essential to use in playing both safely and aggressively. Warding is a standard but you have some control wards in the games. That's great. To fix csing, go into custom games with the champion you plan to play in ranked a lot and just cs (Prefferably with the starting items or no items at all). Once comfortable with med/high cs scores, go into the custom game with a bot or two in the lane to practice csing under pressure. Note : Throughout all this, you should not be using abilities. This also hones on your positioning and matching the enemy. Wave Control can be fixed through a few youtube videos. If you want a copy and paste route then TopSoloRenekton or RenektonTopOnly has Renekton based content but it's mainly a stomp so I kinda dislike those. If possible, find videos called "Playing from behind" for LoL, not many players know how to do it because most videos people watch are just wins, stomps, and general neat mechanics with the champion rather than understanding how to play the game. Note : As you climb, games will become more difficult is already a given. What's not a given is also the amount of meta slaving and repetition of optimized builds and meta champs that will be in your games (One of the reasons why people like to smurf is to get out of these conditions). Edit1 : When I smurf, I tend to have more confidence and fun playing different types of champs with different builds (You will have to raise the smurf from lvl 1 to lvl 30 though and that's tedious). At this time, both my smurf and my main are at the same rank for different reasons entirely where I play what's somewhat good on my main and play what's fun on smurf [God I love Xerath Support]. Yes, playing a champion and having "fun" can help but it's hard to do that on a main account where you also worry about your rank while on a smurf, you don't worry about climbing but moreso just playing the game.
: Would a person admitting to buying an account be evidence for a perma ban?
https://www.reddit.com/r/leagueoflegends/comments/2rq9bw/so_my_main_get_permabanned_because_i_bought_a/ https://gyazo.com/4513efbf5c55ec77e10fd322efd73cf5 I don't remember if Riot records person to person chats as it would be an invasion of privacy and screenshots can't be held accountable for because they can easily be edited or framed to make the other party look more guilty than the poster. If a report does go through, the least it will do is monitor the account a little closely than before but nothing is to be done about banning the main account unless he/she deliberately admits it in the pre-game or in-game chat. (I don't recall if post-game chat counts anymore). This topic sounds hard to tackle by Riot because I don't think they can take a side without a loss in the other. If they take your side and is able to track the admitting of purchasing accounts, then they admit they invade the player's chats in their right of privacy. If they take his side and ignore your evidence completely, it becomes a moral issue about allowing players that purchase accounts leave Scott-Free. It sounded interesting so I decided to dig a little. TL:DR He can't get banned from chat alone because of possible falsification of evidence. Edit1 : https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/ZlxXInpA-permabanned-for-private-chat-update-and-conclusion
: [OFF TOPIC] Sony announced the Gaymer system is going on the open market next year...
I'm not looking to further polarize myself from society due to the gay extremists creating all these stereotypes and attracting all the wrong attention from corporate marketing. Having a different sexual preference is just that. A different sexual preference. Why does it have to incorporate an entire lifestyle with all this junk. I don't approve and never will approve of these marketing tactics or publicity stunts that make the image of gay people worse. - Me, a moderate gay
Rioter Comments
: Can we buff grievous wounds?
I want General Grievous buff
: When Someone in Your Friends List Randomly Changes Their Name
I use "Add Note" a lot to account for this. I strongly dislike the change so I can't go to the next line while editing the note. I will have to open notepad or a text editor and type out a lot then copy paste it in. I'm really forgetful so a note would look like : 5/5/2019 Ally that friended after a decent game I went 4/2/19 as ___ Support. Voice Coms unknown. Wasn't toxic throughout the game.
Rioter Comments
: Range Indicators ruin the feeling of the game..
Riot has made gameplay a lot more easier and lowered the skill requirements significantly over the past few years. Jungler Timers have come into play. Ward Range indicators of how much vision they provide including blue ones. Abilities such as Karthus Q, Heim Turret, Gragas Q, and Shaco W now have range indicators to make it easier to play around. From my perspective, I don't like this because it has taken quite a lot of time to play around these abilities when they didn't have range indicators that is now somewhat going to waste. From Riot's standpoint, they see it beneficial as it integrates a newer playerbase faster in a stagnant game.
: I don't think we should ban non englsih speakers from the USA server because they should see people speaking in ENGLISH to want to grow and change themselves. It's a humanitarian crisis and if we don't bring them in how will we lift them up? As a member of this server, No! We're too good for that and it would let some of our LIGHT be wasted!!!!
> [{quoted}](name=69stonedstud420x,realm=NA,application-id=ZGEFLEUQ,discussion-id=e1luaAPR,comment-id=0006,timestamp=2019-05-02T17:05:59.884+0000) > > I don't think we should ban non englsih speakers from the USA server because they should see people speaking in ENGLISH to want to grow and change themselves. It's a humanitarian crisis and if we don't bring them in how will we lift them up? As a member of this server, No! We're too good for that and it would let some of our LIGHT be wasted!!!! Imperialism 2.0
: Can you skip from G4 to G1?
I have. I had one that started out iron 2 after placements then duoed with Bronze 1 (But higher mmr person), and as soon as I hit bronze I duoed with Silver 1 (but player's mmr is still higher). This caused an extremely sharp high mmr and I was able to skip S5 to S2 last season just to see how far I could jump. As for this season I have no idea.
: Rammus TRINITY FORCE Top lane Carry better than jungle
He even has King Rammus skin making the video even better.
: Riot Files Motions To Block Former Employees From Taking Legal Action
3 things 1. I'm neither for or against the Article's author's stance or political views but the article has a clear bias and I'm against any biased article or news. 2. I think politics and other argument fueled posts should be left in the rant section or left entirely for how it's waiting to generate toxicity. 3 . The post in itself is just waiting for either people who support OP or people OP will bash. It's an argument waiting to happen and one I'm not going to be a part of.
Rioter Comments
: ***
> [{quoted}](name=Kamille W,realm=EUW,application-id=yrc23zHg,discussion-id=Kah9EkMV,comment-id=00000000000000000000,timestamp=2019-04-26T18:32:14.283+0000) > > That's valuable information. Thank you for sharing--is it possible to get a hold of the STD of a champion? Only if I can get access to the data the sites gather which I doubt. Sorry OP =/
: Why do you have 2 rune pages by default and have to buy the rest?
Before the runes rework. The runes were premade before the game and could NOT be changed in champ select. You have a preset that would either have to fit every given situation for your champion or have very specific rune pages to fit each scenario. In higher elos, there’s a significant difference between having an MR basis resistant rune page or an ARMOR basis resistant rune page. Or maybe the user wanted to play scaling rune page or more hp etc. In short, the current system of choosing to purchase more rune pages is a vestigial structure of what once was (I believe) a better system that gave more defined powers to the players. It was expensive back then, and nobody bothers to buy them now since you can change it in champ select. I don’t remember on other accs, of having to purchase rune pages. if so, it’s still less Grindy than before where you would need to purchase multiple to survive in ranked play or even casual play. Edit : Not to be confused with Masteries that we’re changable.
S V (NA)
: > [{quoted}](name=Kamille W,realm=EUW,application-id=yrc23zHg,discussion-id=Kah9EkMV,comment-id=00000000,timestamp=2019-04-26T17:27:31.298+0000) > > Care to elaborate on how std is causing champions to be coin flipy? > > P.S. I've failed my last statistic course so I have no clue what the fuck you are talking about. Excuse my french and my lack of knowledge. In short, the greater the standard deviation (How the data’s numbers will average stray from the mean), the more wild the win rates of the players are. It means there’s less consistency in the winrates. Example. Player 1,2,3,4,5. Have winrates. 50,50,50,50,50. With champion A Player 6,7,8,9,10 Have winrates. 0,25,50,75,100. With champion A Set with (1,5) and set with (6,10) both have the same average of 50%. But the standard deviation is signifcantly greater in the second set because of how the values stray from the mean value (Hugely attributed to the (Datapoint-Mean)^2 summation in the equation ). I would rather have a player in the first set since they are signifcantly more consistent in playing than those in the second set. This applies he same when looking at winrates. I would rather have a player on a consistent champion with maybe a 51% winrates average rather than a player with an inconsistent champion (High std) with a 53% average. Consistency is key.
> [{quoted}](name=S V ,realm=NA,application-id=yrc23zHg,discussion-id=Kah9EkMV,comment-id=000000000000,timestamp=2019-04-26T18:15:21.753+0000) > > In short, the greater the standard deviation (How the data’s numbers will average stray from the mean), the more wild the win rates of the players are. It means there’s less consistency in the winrates. Example. > Player 1,2,3,4,5. Have winrates. 50,50,50,50,50. With champion A > Player 6,7,8,9,10 Have winrates. > 0,25,50,75,100. With champion A > Set with (1,5) and set with (6,10) both have the same average of 50%. But the standard deviation is signifcantly greater in the second set because of how the values stray from the mean value (Hugely attributed to the (Datapoint-Mean)^2 summation in the equation ). I would rather have a player in the first set since they are signifcantly more consistent in playing than those in the second set. > This applies he same when looking at winrates. I would rather have a player on a consistent champion with maybe a 51% winrates average rather than a player with an inconsistent champion (High std) with a 53% average. Consistency is key. Edit : Also, it’s not the STD that causes the champions to be coinflippy, it’s the players and huge variants of play that causes the STD to be high which is then interpreted for the champion to be coinflippy. It’s like how you would rather have players play a brain dead champ in your ranked games such as Malphite or Darius top rather than Yasuo or Riven. The kits are consistent and play style is simple for Malphite and Darius (somewhat Consistent KDA and winrates) while Yasuo and Riven are difficult and you would expect random players to either do REALLY WELL or REALLY BAD (Causes high STD)
Show more

S V

Level 125 (NA)
Lifetime Upvotes
Create a Discussion