: Is breaking into Gold hard?
I've hit gold promos many times, and it feels pretty easy making the climb to it but the same thing happened to me where every time I hit it it suddenly feels like a switch gets flicked and I also go on a major lose streak 20-30 games, no throwing, no tilting, good performances on my end but almost unwinnable games non-stop resulting in an 80-90% lose streak. So whatever it's worth I can at least confirm that I feel like I've been through the same thing many times. It generally winds up in a drop From promos to gold all the way down to silver IV (used to be all the way down to silver V I get caped out at the demotion shield to bronze for a while.) then I climb back up again. Actually after years I managed to bust into gold for the first time this season. I cheated the system a bit with the positional rank system and just 1v9d games on my positions in mid bronze to keep bandaging myself up after promo losses to return to gold promos. Eventually with the free win I got a lucky break but it felt like the system was doing everything in it's power to hold me down. Oh just noticed you are a Lux Support OTP just like me, classy ;)
: Is there any point to reforming?
Just using a tone Riot doesn't like or arguing (even in a non-hostile way) with a team mate will get you restrictions/bans. If you are at all prone to typing out messages that sound discouraged or frustrated and don't just instantly mute everyone then you are going to get punished. There really is no option except to ignore every negative thing every game always without exception or go into the .json config file and remove the chat box from the game (That's what I did and it works good). Anything you say that isn't a compliment can potentially result in a ban and you just don't have control over it. Even if you can maintain your cool for hundreds of games if you slip up once and say "GG" or "FF" you might get slapped with a ban. Honestly i think this is pretty bad practice on Riot's part but it has a silver lining as there really is no good chat in LoL and anytime you start typing you're lowering your win potential. In the long run all you lose is the incredibly rare convo with pleasant team mate that happens like once every 200 games but in exchange you gain never dealing with toxicity and maintaining better focus in every game.
Rioter Comments
: Wow, it's starting to get creepy what a hipster support I am...
I don't know how you do it, I main Lux support and just seeing Lux will about 1/4 of the time tilt the ADC to throw the entire game in a supernova of question mark pings, all chat spam to report me and lectures on how she isn't a support. If Lux is banned I play MF support and that's like an 80% to do the same.
Shizuka10 (OCE)
: Why I think they wont revert Akali
Her old kit was considered one of the most toxic kits of the last 5+ years along with Katarina, neither saw high level play much which as I understand it is because they were too easy to lock down like a master Yi. Both were point and click spam RQERRR anything in range to instakill. Their new kits seem true in spirit to their old play style just brought to life more with dynamic moves and much better animation. What made them toxic before was fixed for both of them in their remakes but gave them new problems. Visually Akali looks great to watch, how her moves combo and change animations, she's one of the most animated characters in LoL right now and actually looks like a believable ninja through animations of her new moves. It would be a shame to lose all these amazing visuals. Not that riot will do it but I'm sure it would be relatively straight forward to fix her without losing all the great work on her. As an amateur lol player that can't speak on high level play: I think the reworks look and feel were both great, they cured more severe "toxic" issues that they had prior to the rework and it's just a shame that they can't be in a nice spot since a little more development attention and vision most likely could have had them all around solid.
: Lol. It's either way too late, or you're on something. That was a good one. So for reference, I haven't tilted in a few years. It's not worth it. I quit before I hit that point. I also hardly type in games, and I'm 100% never toxic. I want to always hit mastery rank 5. Smurf Detection is completely legitimate in my case. I've been former plat, took a break for a season and didn't play much ranked. Come back this season and get blasted. I'm just not entirely sure how It's possible to climb in my current predicament. I'm also not sure why it would start me out as silver 2 for support. I don't actually play support a lot. So I'm actually just using this as practice for other roles, and re-familiarizing myself with the plat elo. I just find it weird when I have game after game where I have a vayne who decides to just run at the enemy and get chunked low multiple times, and then dies or has to back, or a fiora who ints down top because the jungler won't gank when she wants them to, or a skarner who purposefully goes all in when only 1 other teammate is there vs their 5. etc. etc. etc. Those are the games that I don't have someone who DC's or RQ's. Call it extremely badluck if you will, but at a certain point you have to wonder if there's something more behind it. It really sounds like the algorithm isn't very good right now due to the ranked changes. Oh, I think I'll mention for the first time in 41 games this season, I had the fortune of having my game the other way around to what I am currently experiencing. It was nice to have a win, but it didn't feel very right for the other team.
> [{quoted}](name=MrAmazing,realm=NA,application-id=3ErqAdtq,discussion-id=Pf0sX9Fc,comment-id=0003,timestamp=2019-01-30T07:51:06.600+0000) I hear you and sorry that's happening. I believe there are weird things going on behind the scenes myself but it would effect all players equally however perhaps some play styles trigger things more often than others. As a wild example the Smurf Detection theory could result in players placing lower than players who were slightly not consistent enough to trigger the detection. I think math calculations use only simple math, all it needs is 2 threshold values and a pool of players each with an MMR rating. It would make perfectly optimized matches all the time once the system has been running a bit to settle, and they should feel very equal. I often see teams that could be balanced but deliberately aren't for example 3 gold ranks on one team and silver and bronze on the other. If you watch live MMR from a website (which i know is just an estimate but seems close enough) it will often create teams with very unbalanced MMRs which it could have easily corrected simply by swapping 2 of the players of the same role with each other. Some teams absolutely seem made to not stand a chance. If you believe rank at all represents what the game thinks of your skill within a tier (silver, gold, plat) or if you think MMR on sites are at least semi accurate (Which I do) than you have to believe that the system for some reason will often prefer to wildly unbalance teams that it could easily have balanced with that arrangement of 10 players (even maintaining role priority). Anyways strange happenings and conspiracies aside, best of luck in your future games from this point on.
: What rank will you get approximately if you go 8/0 on new account placements
I believe your normal MMR is used as a placement for your very first season ranked so it depends on how you've been doing in your normal games I'm almost positive it can put first time ranked accounts into gold and possibly even plat. If you've played ranked prior then I believe that is the only thing considered and your normals MMR is ignored entirely. I think generally people experience their highest placement their very first season because normal MMR is easier to get since people aren't trying as hard. Placements seem to be able to swing you 2 tiers if you sweep them all. Like Bronze I > Silver III for example.
: Ranked working as intended?
Playing League often does feel like matchmaking is doing strange things that are statistically impossible. I agree that even doing nothing at all / afking would result in a close to 14/24 win rate. There's many people with better win rates than that who only feed every game silver. Of course this is labeled conspiracy but there are a few things that hint that it might be real: **Tilting:** I've played games my whole life and tilting isn't not close to as tangible in any other game as it is in LoL. Most games the phenomenon is unheard of. Perhaps tilting isn't as real as people think and the system pursues patterns that create what a cynic would call a tilt. **Smurf Detection: **The game supposedly has smurf detection where it finds and accomodates for smurfs forcing them to play against other smurfs. Maybe something like this is at play and a series of good games could result in a manipulation of the match ups. ** Toxic Island: **There also used to be theories of toxic island which I think was verified to exist where if you had bad performance or behavior it put you with other toxic players. It might never have existed or been removed at this point but if it was real it's proof that there is manipulation. The final most important theory is greater then LoL: **We are Living in a Simulation**: Rationally we can deduce we are actually living in a computer simulation (most likely a simulation within a simulation etc. by answering these two questions: Will life anywhere anytime ever have the technology to create a synthetic consciousness through computing? Will life anywhere anytime ever want to create a synthetic consciousness through computing? If you answered yes to both those then rationally it's basically guaranteed we live in a simuluation. LoL in this case is a small cog in a simulation of some unknown purpose and it's likely the simuluation can pull strings to accomplish it's intended effect hence things like Murphys Law and other patterns we might notice in our life that seem unlikely to occur. The simulation could easily make statistics or chance only an illusion that we are coded to believe where as everything is deliberately planned. The world we are being simulated in most likely has no context to ours so things like physics, and numbers and statistics most likely don't exist there and we couldn't comprehend the intention or the realm the simulation exists in. ------
: I know how to make the game less TOXIC
Whatever criteria it used to gauge your score could just be extorted. People would start playing in weird ways to trick the system and rank wouldn't have any real connection to "winning" anymore. For example when I'm trying to get an S rank I play in ways the are a nuisance to my team like over farming lanes and stealing jungle, kill stealing and avoiding death, and in your example playing for KDA is not always best for the team. With winning being the only meaningful event it ensures that people play properly to win. I think the biggest issue is the inconsistency in rank and people not believing that the system is actually making a match of equal skilled players. From my range which is bronze < > gold i experience bronze players that could easily outplay mid gold players and gold players that would lose to bronze. I can't say for sure if they play at that level consistently or if they were just having a lucky/bad game but it happens so often that it feels like the rank is inflated way higher then it should be for many players. I think most likely the game is dumping too many fresh players in silver and gold because they have a higher MMR from only doing normals to 30 and those tend to be much easier with people messing around with friends or learning new champs. On the other side it seems like players easily get upset when lanes hard lose but in order to not be a part of that problem consider that a team of players that win lane 4 out of 5 times (which sounds good on paper) would still have a feeder on average every single game.
rujitra (NA)
: Agreeing to surrender is not punishable. Attempting to pressure or convince your teammates to surrender is a defeatist attitude and has no place in chat. If you want to surrender, call a surrender vote. If it fails, call another if you still want to surrender. But you're obligated to keep trying and at a minimum be neutral if not positive in chat until the vote passes.
> [{quoted}](name=rujitra,realm=NA,application-id=ZGEFLEUQ,discussion-id=ybsckj32,comment-id=00000000000000000001,timestamp=2019-01-04T19:26:47.939+0000) > > Agreeing to surrender is not punishable. > > Attempting to pressure or convince your teammates to surrender is a defeatist attitude and has no place in chat. If you want to surrender, call a surrender vote. If it fails, call another if you still want to surrender. But you&#x27;re obligated to keep trying and at a minimum be neutral if not positive in chat until the vote passes. I did keep trying the entire game and I wasn't pressuring. You're seriously going to tell me that the next time someone types "ff" in chat I should report them and will get a notification that they have been punished for that? I was dealing with a lot of toxic behavior and I would have really enjoyed to leave, but I played through to the end and won, the point wasn't being defeated the point was how terrible the people in that match were being. I highly doubt this obligation to be only neutral/positive in speech for the duration of a surrender vote is written anywhere. Can i have confirmation of the rules in that case that typing "ff" in chat is reportable and will result in a ban, because I can start reporting that it would rack up about 2-3 bans per game per side.
Aladoron (EUW)
: Well, if this is your only game shown, you might try to submit a support ticket, maybe they will revoke it, but do not put too much hope in it. But it surely looks like remaining quiet is the only safe way :O
> [{quoted}](name=Aladoron,realm=EUW,application-id=ZGEFLEUQ,discussion-id=ybsckj32,comment-id=000000000000000000000000000000000000,timestamp=2019-01-04T16:30:39.426+0000) > > Well, if this is your only game shown, you might try to submit a support ticket, maybe they will revoke it, but do not put too much hope in it. > > But it surely looks like remaining quiet is the only safe way :O Thank you Aladoron, maybe I will try. I agree with you on staying quiet but i think that would have to be a mute all every game for me. I play a lot so it's most likely a 1/100 kind of thing or more but I can't say with certainty that in the next 100 games 1 of them isn't going to be full of some really hostile players that result in me repeating this. I'd most likely have to mute all at start to ensure 100% protection from this but then I couldn't make friends. The other option is to just not care about honor level I guess.
Aladoron (EUW)
: You really should not rely on the IFS popups, since it does not show up all the time when somebody is punished. (Actually in it's current state it does more harm than good, since people think their reports are useless if you do not see it.) Also, the punishments are rarely handed out for one single game, so maybe he did not get punished for the current game yet. You should really not care about others, if you do not like them you can just ignore them or mute them. (For trolls i dont know what to do, sadly.) Also, i wanted to ask if this is the only game in your chatlog? Sometimes you get punished mainly for other games, and this is just put in there bc you were a little bit negative.
> [{quoted}](name=Aladoron,realm=EUW,application-id=ZGEFLEUQ,discussion-id=ybsckj32,comment-id=0000000000000000000000000000,timestamp=2019-01-04T16:03:55.887+0000) > > You really should not rely on the IFS popups, since it does not show up all the time when somebody is punished. (Actually in it&#x27;s current state it does more harm than good, since people think their reports are useless if you do not see it.) Also, the punishments are rarely handed out for one single game, so maybe he did not get punished for the current game yet. > > You should really not care about others, if you do not like them you can just ignore them or mute them. (For trolls i dont know what to do, sadly.) > > Also, i wanted to ask if this is the only game in your chatlog? Sometimes you get punished mainly for other games, and this is just put in there bc you were a little bit negative. Yea it's the only one, I had a chat restriction in July/August but it was similar to this report. I haven't talked much at all in game for a while because I have a rightful fear that anything I say could result in a chat restriction on the wrong day and I've been mostly spamming Nexus Blitz so people's emotions haven't been as high. I'm a team player and mostly just compliment for morale to try to get the win. I'd say 95% of my games my only comms are teemo thumbs up emotes.I don't call people out no matter how badly I perceive them as playing, my crux that gets me in trouble is if there's a lot of bullying, I've spoken up about it on occasion in a similar fashion to this and get a ban. Perhaps I should mute but in all honesty I think it's within my right, and while Riot might call this wrong, I think the behavior in my log from a community sense is fine and better then most of what I see commonly.
Aladoron (EUW)
: You are allowed to use the feature, you are not allowed to ask for it in chat. You are allowed to report people, you are not allowed to ask for reports in chat. Not my rules, i find it stupid as well, but this is what it is.
> [{quoted}](name=Aladoron,realm=EUW,application-id=ZGEFLEUQ,discussion-id=ybsckj32,comment-id=00000000000000000000,timestamp=2019-01-04T15:50:24.806+0000) > > You are allowed to use the feature, you are not allowed to ask for it in chat. > You are allowed to report people, you are not allowed to ask for reports in chat. > > Not my rules, i find it stupid as well, but this is what it is. Btw I'm not trying to bust you, sorry I realized I might have come off that way I know you're here spending time trying to help. I get reported threated about 50% of my games I'd say, and I think it's because I main Lux Support, a lot of adcs hate lux sup so if the lane goes bad they start escalating to reporting me. I see far worse than FF requests happen and I get heavy harassed quite often... I rarely get report confirmations. The only time I've seen one since the summer was a few games ago when a player literally told me to hang myself on New Years. If my behavior is so out of line on the flip side I think report threats and negativity are very rampant and I don't see punishments being handed out for them especially on par to my behavior here. It seems calling for FF in a game as hostile as this one is much tamer compared to behavior i experience directed at me daily. In this game alone that I'm posting about I got reported threatened myself about 10-15 times including in ALL chat from 3 of the players but have not received notification on any of them so why are they allowed to do it repeatedly unscathed? To take this further I should be able then to expect a 100% report confirmation on any report I do on team mates that are report threatening, however I think anyone playing LoL knows this doesn't happen (and it's not like I report threatened anyone in my log.). I do report people that report threaten because I've learned it's against the rules however I've never got a confirmation from those reports so it appears that many players are allowed to freely do a lot worse then what I did in this chat. --- But sorry for coming off like I was blaming you, I appreciate the help. I obviously am not expecting to achieve a resolution here. Even though I can't change the outcome I don't accept the consequences, believe my behavior was fine ( a little moody/edgy but still skirting being fine), reject the report, and will be issuing a counter punishment and citation to Riot and I will feel less good about Riot in the future. Thanks for chatting about this.
Aladoron (EUW)
: Context doesn't matter. YOU wrote it, take the consequences. This is how Rito works.
> [{quoted}](name=Aladoron,realm=EUW,application-id=ZGEFLEUQ,discussion-id=ybsckj32,comment-id=000000000000,timestamp=2019-01-04T15:39:25.556+0000) > > Context doesn&#x27;t matter. YOU wrote it, take the consequences. This is how Rito works. Agreeing to use a feature that they include in their game is punishable? They should take the feature out if it's so offensive that it can't be named.
Aladoron (EUW)
: You were negative (whatever it means), being negative, calling for FF, calling other people toxic is toxic and gives you a punishment. Do not use chat at all, or only for complimenting your teammates. That way you will not get punished.
> [{quoted}](name=Aladoron,realm=EUW,application-id=ZGEFLEUQ,discussion-id=ybsckj32,comment-id=0000,timestamp=2019-01-04T15:23:26.390+0000) > > You were negative (whatever it means), being negative, calling for FF, calling other people toxic is toxic and gives you a punishment. > > Do not use chat at all, or only for complimenting your teammates. That way you will not get punished. I mean 3 of the members were asking for the FF already, my adc had basically stopped playing, and I just agreed with them, I wasn't enjoying being there and playing with all the bullying at all and would have gladly taken a loss just to get away from that but I kept playing and stayed focus regardless of the vote.
Rioter Comments
Rioter Comments
: League un-installing itself.
This sounds more like a feature than an issue.
GTX1080ti (EUW)
: Can we have animated character portrait on loading screen?
The LoL loading screen already causes all my web browsers to crash and all the internet from my router shorts for about 30 seconds which affects anyone using it in my house when the loading screen starts, it will take down Netflix etc. I think instead of adding more to it they need to evaluate why it almost crashes computers and takes the internet down.
: This game too easy
I mean the game ended really early based on items, and you died 15 times. Damage to champions is lower in laning phase so most likely your damage came from whatever last stand you were making the 15 times you died.
Rioter Comments
: Is Irelia Support a thing?
I play it sometimes, i think relic shield is best and after just build her normal stuff, sell the relic shield later on at 5 items. She doesn't bring much to support but you'll dumpster some lanes with her anyways (but any champ could do the same), she'll transform into a delayed carry after that. She works better as the ADC in my opinion. I think however if you are looking to climb that Irelia will not be the answer. While you will win sometimes; in an equally skilled match up the team with the proper support will most likely win more often unless you are really good at her but if that's the case you'd get a much better win% taking her top, mid, or adc . I think in order to hard carry (Damage carry) all the way through the game from the support position the best options are Lux with stacked Mejai, Support Miss Fortune, or Yasuo.
Mukosa (NA)
: Exact same placement matches give different ranks
I think placements functions about the same as regular ranked games but have a much strong LP modifier so you move up or down faster then you would in a regular game. If you're unranked I believe it bases your starting position off of your Normal Mode MMR. MMR can change much faster than rank and can jump up or down a whole rank range on lose/win streaks pretty fast. As an example in Silver I I've been able to have Gold II MMR and Silver IV MMR. Most likely your friend has pulled a few nice win streaks when you weren't around that got him ranked a lot higher in Normal Mode. The games you played were balanced from an MMR perspective in this case so if you were Silver and he was gold the opponents would also have a silver and gold and you'd both be given about the same amount of LP from the placements since the teams were roughly balanced. Each win or loss would be added or subtracted from your Normal Mode MMR. Just a guess from what I've heard about how it all works might not be based on anything really. A lot of people do recommend if you want to climb to start a new account because it's an easy way to jump into high gold. It's substantially easier to get gold MMR in Normal Mode than in Ranked and once you placed a single time on an account the system will use your previous seasons placement instead of your Normal Mode MMR.
Gabriyel (NA)
: How do I deal with Inters in low elo?
I did a silver V > Silver I climb last month (Started at bronze IV) then inted down two divisions every time I hit gold promo but I've been up and down in the silver bracket many times recently so I know what you are talking about. If the game isn't a blow out either way it is always decided by who ints firsts / who ints the hardest. Silver is full of huge egos on both teams so try to harness it to your advantage instead of letting it be random. I got a few strategies I use to ensure the other team tilts harder and earlier than mine: Use thumbs up emotes anytime a team mate does something good, like land a skill shot, take a tower, get a kill, do a good trade. Put regular thumbs up, and teemo thumbs up (Maybe Lux excited face can work too.) on every spot of your bar but never use them sarcastically in a solo situation (Makes you look upset/edgy, or that you are equal to your opponent). Enemy team gets very tilted when you are congratulating your team mates for doing well with emotes. If you escape a gank or team fight or delete someone, type cya or "CY@" into ALL chat which tilts most of the enemy team every time (Especially if there's a lucian). Half the team will dive you every fight to try and kill, just run backwards and let your team clean up. If they wind up killing you while diving type "WORTH" into ALL. In silver everyone loves ALL chatting about how they think one of their team mates is bad. Abuse this phenomenon since it happens every game it's a easy way to secure a win. Agree in ALL with the accuser even though they are being toxic and even if you hate that behavior r (point out low cs, or low kda, or whatever). Don't stand up for the accused even if you want to. It makes the accuser not play hard anymore and it causes the team to gang up on the accused who then ints and gives up, the team will spend the rest of the game typing into ALL telling you who to report on their team and will not focus anymore. If you try to stand up for the team mate getting abused it creates an underdog effect and unifies their team. Let them win at being a bully while losing the game and their LP to you.
Shanklen (NA)
: How long does it take to unlock honor?
When I came back this season I was at honor 1, don't remember what happened to get me there just know I started there. I've played 350~ games since then with no penalties and usually get an honor or two per game and I'm still honor level 1. Hopefully that helps a bit, from my experience there most likely isn't enough time even if you never slept and played 24/7 until season ends to go from honor 1 to honor 2 at this point
DearPear (EUW)
: > [{quoted}](name=STEG0,realm=NA,application-id=yrc23zHg,discussion-id=BL2hx65e,comment-id=0002,timestamp=2018-08-12T08:14:54.903+0000) > > Hello Hi ! > [{quoted}](name=STEG0,realm=NA,application-id=yrc23zHg,discussion-id=BL2hx65e,comment-id=0002,timestamp=2018-08-12T08:14:54.903+0000) > > I'm on the other end of the situation you describe. I'm the lead on a very small indie team working on an open world RPG, if you're a Skyrim Modding fan I was the developer of the OSA and OSex modding project but the project outgrew modding/skyrim and I have been developing my own platform for a number of years now. I'm a bit of a guru/jack of all trades so I've been composing music myself but I'm fairly stylistic in my music approach and do much better in more ambient music then in melodies etc. I'm really impressed. Besides the kinks (eh) those mods where amazing pieces of mods. They almost got me into modding! We're both jack of all trades, but I'm nowhere near that level of competence, that's for sure. I studied IT (dev, databases, web dev and such) for two years, got no diploma though. Nowadays I'm really invested to everything that's related to art, such as writing (in french, and that might be my best competence), composing (for a year and half now), animating (I'm just starting, 2D animation helped with After Effects, the results are mediocre but I'm glad I did that) and so on. Life choices eh. > [{quoted}](name=STEG0,realm=NA,application-id=yrc23zHg,discussion-id=BL2hx65e,comment-id=0002,timestamp=2018-08-12T08:14:54.903+0000) > > I have a question for you as an artist if you don't mind: I never do! > [{quoted}](name=STEG0,realm=NA,application-id=yrc23zHg,discussion-id=BL2hx65e,comment-id=0002,timestamp=2018-08-12T08:14:54.903+0000) > > In our project's UI there is a (non-invasive) option to view the credits behind almost any artwork asset. A big goal of our project is to show that the video game medium should be considered an art form but with the name "game" always attached on many games get generated that feel literally like a game. Showcasing all the artistry properly with credits was important to us and was one step towards accomplishing this. My most favorite games all put a high emphasis on the artistic parts of their game. They're mostly indie games, as you could imagine! I'd describe a video game as a interactive piece of art q: > [{quoted}](name=STEG0,realm=NA,application-id=yrc23zHg,discussion-id=BL2hx65e,comment-id=0002,timestamp=2018-08-12T08:14:54.903+0000) > > A passage from our promo document: > > Artwork such as music, voice acting, sfx, 2D/3D art can have their authorship viewed in a non-invasive menu that showcases the creator. To give a quick example: At any time the player can, from their menus, check to see the credits for the music that’s currently playing, who wrote it along with additional contact and promotional material. > >We very much hope this will interest others to contribute artistic work to this project and have their contribution be forever branded into the history of our game. > [{quoted}](name=STEG0,realm=NA,application-id=yrc23zHg,discussion-id=BL2hx65e,comment-id=0002,timestamp=2018-08-12T08:14:54.903+0000) > > As an artist would something like this ever appeal to you in some situation? I understand you're looking for full-time position so it doesn't solve your direct mission but if you were a hobbyist composer, or were looking for more exposure would you consider something like that? I understand it would depend on the popularity of the platform also, as to how much value could be gained from the exposure. Indeed it doesn't solve my direct mission. But I wouldn't mind contributing to a project like that! I'm currently moving out of my family's home. To be honest this is a tough task. It'll take me all the time and money I can get to succeed in that operation. But once things are settled down I really wouldn't mind lending some of my time for a project I enjoy! The only condition I force myself upon is to not work for free if the project leads to a product that's generating money for the company itself. It wouldn't feel right. At the same time I would never ask for money when the rest of the team is working for the sake of a free project. Situations, ah! But I think It's fair this way. > [{quoted}](name=STEG0,realm=NA,application-id=yrc23zHg,discussion-id=BL2hx65e,comment-id=0002,timestamp=2018-08-12T08:14:54.903+0000) > >Thanks for time on that question. Beyond that could you share the link to your youtube, I'd like to hear your work. Of course. Be aware that there is currently only 2 pieces on my YouTube channel, most of my previous work is on a soundcloud but they're older and all part of my earliest discovery of composition. In short, those are my 2 most recent public works that I feel I can shamelessly share. There's more to come in the few next days, but I cannot upload my work until the 15-19 of this current month ): ! [The YT Channel](https://www.youtube.com/channel/UCUXSbfKSaR3hoYh54Gt6e6w) [A recent short work that's destined to serve as an artistic website's background music.](https://cdn.discordapp.com/attachments/388434602580246528/478157753630588930/SiteBG.mp3) It's not as polished as it should be, but this had to be done in a short period of time. Once all the visuals are done I'll be able to add this one and the other unuploaded works on YT! Thanks for your time.
Ok wow, I got to say I am blown away. There's a charming classic RPG quality, simplistic in a sense but complex too. You have subtle touches that are so emotional. I found your soundcloud I think in one of the YT descriptions and checked out more, all are excellent.The mp3 you linked is incredible also, haunting and beautiful. I agree completely on compensation. Do you want to PM and exchange email? At the very least maybe we can come to an arrangement for a piece or figure out more. Your music is really very lovely and would suit my project and I'm sure many other studios. You're pursuits are very similar to mine as well! On my end I'm finishing up some legal matters after which I can distribute promo material including a kickstart. That will give me a better idea of how much funding we'll have available to outsource. It sounds like you'll be busy for a bit too but when there's time I'd like to try to collaborate. Eitherway best of luck to you. You're an excellent composer and I'm excited to hear your new releases also.
: Hey Programmers! Question here.
At the base level MOBA is one of the easiest games to potentially program, after all it was originally made in WarCraft III as a custom map with limited development tools. It suits an Object Oriented Program approach very well because it has very obvious gameplay mechanics without much else going on and just a single map. I can't say what the pricetag should be but it's not something incredible challenging, a hobbyist could manage it. If you have the desire to learn you might have more fun/control/save money, by just getting UE4 and setting it up there, f you can't code it has visual coding (where you attach wires to boxes) which is adequate for writing a MOBA and would make scripting unique character abilities fun. It has a top down click to move template and tutorial also which would basically hand you all the player controls already done. The basic gameplay could be set up in a just a few work days there or by a programmer. This doesn't mean the feat would be simple to make something impressive: A lot of artistic detail needs supporting code and depending on how far you want to take that you'd need a programmer and some kind of material/texture/partical artist to make cool artistic detail. You'd need some programming to make the animations and interactions look smoother. How much cool detail you want to add is up to you. Some visual FX might require an actual mathmatician to handle more complex trigonometry or damage calculations. It might be done with just animation but if you think of the Q ability on Kai'Sa something like that to get the curves/angles of the missles based on distance/direction (if it is math based) is pretty complicated for the average person. (and most programmers). The hardest part would be coding artistic detail beyond the actual MOBA mechanics and setting up online play, servers, managing accounts and security etc., anti-hacking, and AI for bots. As far as I know managing secure logins with proper encryption is a huge expense that pretty much has to be handled out of house, (you have to pay for per x amount of accounts). You could use facebook login like a lot of apps use but i think it's generally hated and it's easy to lose account access on.
DearPear (EUW)
: As a composer, how would you promote your creations and get a job in a indie video game company ?
Hello, I'm on the other end of the situation you describe. I'm the lead on a very small indie team working on an open world RPG, if you're a Skyrim Modding fan I was the developer of the OSA and OSex modding project but the project outgrew modding/skyrim and I have been developing my own platform for a number of years now. I'm a bit of a guru/jack of all trades so I've been composing music myself but I'm fairly stylistic in my music approach and do much better in more ambient music then in melodies etc. I have a question for you as an artist if you don't mind: In our project's UI there is a (non-invasive) option to view the credits behind almost any artwork asset. A big goal of our project is to show that the video game medium should be considered an art form but with the name "game" always attached on many games get generated that feel literally like a game. Showcasing all the artistry properly with credits was important to us and was one step towards accomplishing this. A passage from our promo document: -------------------------- Artwork such as music, voice acting, sfx, 2D/3D art can have their authorship viewed in a non-invasive menu that showcases the creator. To give a quick example: At any time the player can, from their menus, check to see the credits for the music that’s currently playing, who wrote it along with additional contact and promotional material. We very much hope this will interest others to contribute artistic work to this project and have their contribution be forever branded into the history of our game. ----------- As an artist would something like this ever appeal to you in some situation? I understand you're looking for full-time position so it doesn't solve your direct mission but if you were a hobbyist composer, or were looking for more exposure would you consider something like that? I understand it would depend on the popularity of the platform also, as to how much value could be gained from the exposure. Thanks for time on that question. Beyond that could you share the link to your youtube, I'd like to hear your work.
: i get the game is frustrating
There's a safety net both ways, if you lose too much it puts you easy win teams for a streaks and if you win too much it puts you on losing teams for a streak. The contrived nature of it makes it not really matter so much. Potentially if you do a troll pick or try a new champ it could be the 1 in 10 games where your personal performance could impact the results so in some weird way doing this is a 1/10 chance adding 1 more loss to your account and the safety net will catch you anyways. This is in Silver/Bronze at least.
: Quit voting no in CLEARLY LOST GAMES.
Why not just practice playing from behind in that situation? If it's so overwhelming that you think it's certainly going to lose then you will lose soon enough. Theoretically you could switch yourself with a more skilled player and come back from almost any score. About 5 games ago I lost a game where the opponent ADC was running down the middle to die and feed the entire game and the support AFKed because of it, they still wound up winning because Darius went beast mode. It's just kind of annoying to see it in the first place, there's lots of easy comebacks that people are desperately trying to FF on, sometimes you know based on comps that you've got almost a promised win if you just hold out for a few more minutes but team mates are spamming FF and complaining about how we need to quit instead of playing. If everyone always voted yes I'd most likely have close to a 0% win rate.
: Ranked is actually rediculous
I experienced a similar phenomenon and made a reddit post about it a while ago, i was basically alternating between chains of easily winnable games and impossible games. It's a little harder to verify now because this was last year and posters could see the match history but i did post some screen caps at points in the roller coaster. I would have easy wins for about 10-15 games in a row until I ranked up then I would have games that were pretty much unwinnable due to both the skill levels of the two teams in comparison. https://www.reddit.com/r/leagueoflegends/comments/6ttbbn/rapid_rank_changes_up_down/ I don't care what my rank is so I didn't post that to complain about it, but the pattern would be a statistical impossibility unless LoL's MMR system has additional tweaking that fixed games further beyond how an MMR system would work. By the end of the test when i lost interest in LoL for the season i had gone absolute straight up and down 5 times in a totally predictable cycle. Here was one of the screen caps on the way up: https://68.media.tumblr.com/315eb5807fb25998a681fb9395ce1b2b/tumblr_ov39gk7B4i1ubnr1mo1_1280.jpg even here the losses were results of hard to recover things like early dc or very emotional team mate. Some of the climbs were pure 100% win rates. and on the way down it was the inverse of that entirely. -------------- I've learned that the best thing to do is play to win but not care about your ranking at all, it's out of your hands for the most part. Some people suggest to play normal but I think that's a mistake also because the games are to easy I can't improve there. I like ranked because it's a little more difficult the only issue is people are so much more emotional there that a majority of games do have people having tempertantrums and basically losing their games on purpose. More challenging games with more of them decided by who has a tempertantrums vs Easier games where no one is taking it seriously.
: > [{quoted}](name=STEG0,realm=NA,application-id=3ErqAdtq,discussion-id=GrTGgxIj,comment-id=00000000,timestamp=2018-08-08T13:08:47.578+0000) > > Thanks, I get the overall mechanics of it as I played a lot in the past but I wasn&#x27;t sure if (metawise) marksman was an optional position now. Can anyone tell me a list of characters that aren&#x27;t marksman i can bring bottom and not get flamed/reported for selecting? I main adc/sup so I&#x27;m usually in bottom lane and should adapt. Can I take Kat there now? in normals, anything goes tbh. if people flame, mute them. for serious rankied play its pretty much just swain. maybe heimerdinger or vlad. i dont know how good they are after they buffed crit last patch. {{champion:82}} was made to duo lane as a fighter.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=GrTGgxIj,comment-id=000000000000,timestamp=2018-08-08T13:13:15.838+0000) > > in normals, anything goes tbh. if people flame, mute them. > > for serious rankied play its pretty much just swain. maybe heimerdinger or vlad. i dont know how good they are after they buffed crit last patch. > > {{champion:82}} was made to duo lane as a fighter. Thanks you were a big help to me, everything I wanted to know! Much appreciated.
: bot means youre in the carry role in the duo lane. it usually is a marksman, but also certain mages and fighters can work in that position. the other role is support. which usually means enchanters, mages, tanks, but even some marksmen like {{champion:21}} and {{champion:22}} have been playable in support in the past. i suggest just playing draft pick. you wont have to worry about calling roles in that mode.
> [{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=GrTGgxIj,comment-id=0000,timestamp=2018-08-08T13:00:43.331+0000) > > bot means youre in the carry role in the duo lane. it usually is a marksman, but also certain mages and fighters can work in that position. > > the other role is support. which usually means enchanters, mages, tanks, but even some marksmen like {{champion:21}} and {{champion:22}} have been playable in support in the past. > > i suggest just playing draft pick. you wont have to worry about calling roles in that mode. Thanks, I get the overall mechanics of it as I played a lot in the past but I wasn't sure if (metawise) marksman was an optional position now. Can anyone tell me a list of characters that aren't marksman i can bring bottom and not get flamed/reported for selecting? I main adc/sup so I'm usually in bottom lane and should adapt. Can I take Kat there now?
Rioter Comments
: Is going Lux Support considered Trolling now?
I main Lux support in Silver. I'd say she is usually considered troll there, I've seen plenty of throws/inting because of me choosing it and I usually take a lot of verbal slacks and reports. I think some don't consider her shield (or lack of heal) strong and don't consider her CC reliable lockdown or peel, others worry she's too squishy although I consider her the safest champion in the game, imo she's the only one that can consistently stack a mejai in most games. She's also considered to require expensive items to stay relevant in a game as opposed to some other damage sups. Her damage would be very low also if you get all the standard sup items and needs a tank elsewhere that will get locket etc. (imo). If you're as low in rank as I am I think she's a good choice. A lot of the pure support choices I find have to depend too much on their team mates to win, so it becomes a flip of a coin (mostly). Lux can do a majority of her burst from a very safe distace so she's effective even if your team is letting you down she can easily swap to a carry if one of yours is not effective, or be more supporty if your team is playing well. In silver at least it's about 50/50 when sup has to try to assume a carry role later or can just support the team.
: What Does an S require
I'd say the A- is just due to CS, if you want to force the S I'd take some time at the end when you're sure you've won to just farm a while. S is pretty much always secured if you farm vastly more CS then you need an maintain a positive KDA.
Ramen226 (NA)
: Should you be heavily punished for afking when bullied?
As an extreme example I found myself in a game a while ago with what seemed like a group of friends being extra hateful, primarily on a neo-natziesque tangent. I simply don't want to be associated with that kind of behavior and have no desire to spend my free time playing a game on the same team with people capable of that kind of hatred regardless if they are muted or not. I left because for me that was the right thing to do and Riot I'm sure made an automated record of my leave. It's punishable but that's only so the game doesn't break from people leaving to often. It's not morally wrong to leave a match if that's what you feel you want to do. There are lots of situations that can come up where the right thing to do is to leave the match and the only thing that keeps you in is threats that your account will be punished.
Xeref (NA)
: yet another promo
I'm on a pattern spanning hundreds of games of alternating win/lose streaks. It's a pattern of 20-30 games with an 80% win rate the results in a Silver III promotion and then I instantly start an 80% losing streak for 20-30 games until I am deep in Silver V demotion shield, where I maintain a 50% win rate for a while then begin an 80% win streak again. The pattern has occurred 5 times now, feel free to look me up and verify. I don't care about my rating so I don't really tilt, I play ranked just for fun really. It's very odd that i'm engaging in an almost 3 division tip back and forth, and statistically the odds of this occurring I'd say are around winning the lottery in the system if it works the way we want are meant to believe. I'm not saying i'm better then silver III and I might be far worse then Silver V, I have no idea and don't care. The fact is no matter what I do I can't drop bellow Silver V or win a game in Silver III despite going all the way up and down between the two. From my personal experience, the amount of games I played, how those games felt and my not really caring about my ranking I feel I'm in a unique position to start to assume that something is kind of fishy about the pattern and for some reason that point around Silver III MMR does feel potentially rigged. How and for what I don't know but I'm almost certain the system wouldn't generate anything close to this if it were working as advertised. People will say you're tilted but I don't really believe that. Unless you are heavily raging against your team mates and feeding you don't have enough influence to let a slightly bad mood force a close to 100% loss rate. Even the grumpiest afk farming rager is going to win games simply because their team is good enough to win a 4v5, if you're just slightly mentally broken from a series of losses but are still trying you're not going to be horrible enough to have that large an impact on a majority of your games.
Laugho (NA)
: What qualifies an s+?
Mid I find is the hardest to S on because generally at around 100-150 cs bot lane falls and the mid stops csing as the adc starts picking up most of it. You most likely would have got an S on those games if you got 200-300cs even if you had half the KDA you actually got. Ward's effect S a lot also so make sure you use wards on cooldown if getting an S is all that matters to you, drop them the instant they are off cooldown everytime even if it's not strategic. Your KDA seems fine but you need excessive CS to get an S if the game goes past 20-30 minutes. The cs needs to be closer to 300 and that will most likely screw your ADC if you take that much but if you want an S reliably that's the cost.
Glîtchy (NA)
: Anyone else think Riot gave up trying?
They never have really been doing anything above and beyond. It's a popular game but so was farmville. I suppose you could admire farmville as a financial and social success but as quality gaming I can't really give it that trophy. I'd say Yes to your question but most games are more of the same now a days so no one is pushing the envelope much further to give context to my point. Despite the game being free I think it's irresponsible when i see things like a Chroma pack with a fairly high price tag. It would take 1.5 minutes for an amateur to make a chroma pack with photoshop. A single person could most likely make the entire game and the concept was taken from Warcraft III dota so a lot of ingenuity in concept wasn't needed. The most challenging thing content wise that LoL has in which a single person would struggle with managing alone is most likely generation of the illustrations for each champion skin as they are very well done, and composing high-quality music for each new splash login screen to use.
: I'm not inventing definitions, I'm telling you how it's used. Look around the PB&M Board at how others use it if you don't believe me.
> [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=A8co90tt,comment-id=00000000000000000000,timestamp=2017-09-04T19:28:16.777+0000) > > I&#x27;m not inventing definitions, I&#x27;m telling you how it&#x27;s used. Look around the PB&amp;M Board at how others use it if you don&#x27;t believe me. Trolling is doing or saying things to intentionally get people worked up and for no other reason. For example: "Is Metroid's gun attached to his hand or is it a part of his suit?" People say stuff like that even though they know metroid's name is actually Samus and that "he" is a she. They are setting a trap and they get a rise out of it because it makes people that fall for it look like suckers. Hence the term trolling, in reference to a troll waiting under a bridge that looks safe. People use it a lot to describe anything they don't agree with however: - If I go Yasuo support because I got auto-filled and really just want to play Yasuo and am going to try to win I'm not trolling. - If I go Yasuo support because I think it's hilarious to make people spaz out that I'm Yasuo support then that is trolling. In both cases it's called a troll pick however which implies that it was just picked to get a laugh at the expense of the team by making them upset. Trolling on the internet is very similar to sarcasm in that you can't ever really decipher if the player is trolling or not. Proof of if they are actually trolling or not exists only in their thoughts unless they clearly and verbally declare that they are trolling. There are people out there that actually don't know that Samus's name isn't metroid and that Samus is female, they aren't trolls they just don't know Metroid so good.
: I dont think you people get Op's point. lets put it like this: say I want to be an NFL football player, yet im horrible at the game. Now lets say I go to a practice for the dolphins, and i do horrible. the coach tells me "you suck at this game, we cant let you play on our team, and you dont deserve this over a guy who actually is good." now lets say you bitch and moan and complain saying he discriminated against you and was being "toxic" and everyone agrees he was an asshole and that you should get drafted. now youre on the team and have zero idea what youre doing and you get tackled by 10 burly dudes and end up in a coma for the rest of your life. congratulations thats what being PC will do to you.
> [{quoted}](name=Arcade Andrew,realm=NA,application-id=3ErqAdtq,discussion-id=A8co90tt,comment-id=0005,timestamp=2017-09-04T19:08:27.689+0000) > > I dont think you people get Op&#x27;s point. > > lets put it like this: > > say I want to be an NFL football player, yet im horrible at the game. > > Now lets say I go to a practice for the dolphins, and i do horrible. the coach tells me &quot;you suck at this game, we cant let you play on our team, and you dont deserve this over a guy who actually is good.&quot; now lets say you bitch and moan and complain saying he discriminated against you and was being &quot;toxic&quot; and everyone agrees he was an asshole and that you should get drafted. now youre on the team and have zero idea what youre doing and you get tackled by 10 burly dudes and end up in a coma for the rest of your life. > > congratulations thats what being PC will do to you. When you call another player bad you aren't a professional NFL player telling that to an amateur that never played football in their life. Actually you are around the exact same rank as they are and you don't even really know if you are better then them. With your lack of experience of the game you have no business figuring out who's better than who and your effort would be much better focused on figuring out what you yourself are doing wrong to improve. Riot is already playing Nanny so "PC" isn't exactly an issue. If someone that is a peer or equal to you tells you that you are bad the correct response is to generally tell them to "Go F themselves" but if you do that Riot will punish you. In the battle to enable or prevent toxicity: Riot only protects mild blamers that can't take responsibility for their own poor performance and want to put it on others. They don't protect bad asses that want to tell passive aggressive blamers off and they don't protect people that are too passive / scared to stand up for themselves. The last option is to simply mute everyone which Riot endorses. it's not the super sensitive people that are being protected by Riot, it's the people that want to blame others so they don't have to feel responsibile in a mild manner so they can't quite be punished. No one else gets chat protection from Riot but Riot is the one who decided to police it.
: > [{quoted}](name=Shenetration,realm=NA,application-id=3ErqAdtq,discussion-id=A8co90tt,comment-id=0003,timestamp=2017-09-04T18:41:27.301+0000) > > That&#x27;s either playing very badly or trolling(which i don&#x27;t find nearly as bad as someone who is flaming a teammate). Really? I can ignore someone that is flaming, I can ignore spam pinging.. I can't just make a troll go away. Trolling your team members is way more toxic that some silly words. But I know, "muh feelings".
> [{quoted}](name=TheGhostButter2g,realm=NA,application-id=3ErqAdtq,discussion-id=A8co90tt,comment-id=00030000,timestamp=2017-09-04T18:52:26.835+0000) > > Really? I can ignore someone that is flaming, I can ignore spam pinging.. I can&#x27;t just make a troll go away. Trolling your team members is way more toxic that some silly words. > > But I know, &quot;muh feelings&quot;. Trolling != losing If you feel a player is trolling then why are they close enough in ranked to be grouped with you in ranked to then need to be told they need to be demoted? If you are vastly better by enough that you can tell them they are bad and need to be demoted shouldn't you be well out of the range of a bad player that intentionally loses games to spite their team? The chance of having a person losing very hard OR intentionally losing is actually higher for your opponents since YOU occupy one slot on your team and can prevent that from being an intentional losing player. Your account will gain more ranking then it will lose from intentional losing players so this has no bearing on your overall rank.
: PSA: telling players that they are terrible and should get demoted is not toxic
> [{quoted}](name=Moonfall Saber,realm=NA,application-id=3ErqAdtq,discussion-id=A8co90tt,comment-id=,timestamp=2017-09-04T18:19:57.922+0000) > > Going 0/11 within 10 mins of the game is toxic. Losing a game isn't "toxic". Toxic is being an ass to your team mates. If it helps here's some specific words that post-millenials have decided to use to describe everything they experience in life. - toxic - cringy - clown-fiesta IMO pretty weak, every generation has been able to come up with cooler words to fixate on and in a lot of cases even invented their own words. All of these are interchangeable and can be used for the same thing. In toxic's usage though it represents an experience that makes people feel bad as if the toxic thing is poisoning those around it. - The player calling the other one bad IS the toxic player, they are making others feel bad - A player going 0/10 is simply losing the game. If that is not fun to deal with then the game itself could be considered toxic but not the player for simply losing. To explain further if a champion had a 10,000 range aura that killed any champion that went into it. The champion's design would be toxic but the player playing it isn't Toxic they are trying to win as best as they can.
: All the guides of getting out of bronze is WRONG! They don't understand the real problem
I don't ward, the only time I've ever bought a control ward is when I'm trying to get an S rating on a character for mastery, I don't split push and don't play around objectives. I rarely can beat anyone in a 1v1 even if my character should win (everyone anywhere near my rank can vastly outplay me). Regardless of this my account is always between Silver III and Silver V (since the change that made golds place in silver when they added a rank). I personally don't care what my rank is and just play for fun. It doesn't really matter what I do, sometimes I play Kat Support, sometimes I just farm in jungle on a non-jungler and don't help my team, and aggressively try to M7 during ranked games with excessive CS farming on roles that have no business taking it. Regardless of my performance my rank is always Silver III to Silver V. My account has swapped between 80-90% win rate to 80-90% lose rate each part of that cycle playing out over a 20-30 game course. I'm not the only player that experiences this. It doesn't matter how hard I try or how little, I'm going to win 80% of my games for about 20-30 games then I'm going to lose 80% of my games for about 20-30 games. When it matches me with Bronze MMR on the deep end of the losing streak cycle they are incredibly challenging to win against until I begin my winning streak cycle in which I can almost 1v9 them. - 80-90% win/lose cycle alternating every 20-30 games isn't natural. - Bronze stomping me in skill vs being easy to win against depending on where I am at in the win/loss cycle also isn't natural. - I've played hundreds of games so the pattern rules out luck I'd say fairly well. -------------- What I've learned from this experience is that LoL can assemble a team of bronzes that are vastly harder and more skilled then any silver team quite reliably and it can also make bronze and silver teams which are vastly less skilled then those bronze teams. Also I'd say the long standing alternating win/loss streak patterns is enough to say that your skill and chance isn't the only thing at play here and that LoL has a lot of behind the scenes systems manipulating match making.
Mimr (EUW)
: Which offensive supports would you recommend?
All these suggestions seem good but Lux support is the only option listed in this thread that is a classy pick, especially if you mejai her. Nami or Soraka are most likely what you are looking for, they do skill shot poke damage like Lux but got healing that the community prefers over Lux's baton but why do that and have no style when you could be Lux. The only downside Lux support has is that people flame/intentional throw alot because you are Lux support and not Rakkan or Thresh or something.
: Yep, It's more that she doesn't even have to hit her intended target, and she doesn't have to be ahead to do dmg. Also, her spells cost almost no mana, and she is EXTREMELY safe.
> [{quoted}](name=ApocaIypse Meow,realm=NA,application-id=3ErqAdtq,discussion-id=GGlAs1WJ,comment-id=00010000,timestamp=2017-09-04T17:20:08.810+0000) > > Yep, It&#x27;s more that she doesn&#x27;t even have to hit her intended target, and she doesn&#x27;t have to be ahead to do dmg. Also, her spells cost almost no mana, and she is EXTREMELY safe. She has a very high mana cost but you are right that she's extremely safe. There's no champion in LoL that can stay alive as easily as she can while still being effective. Regardless she isn't one of the very best APC's at the moment and can't be played support without being flamed so she has a lot of disadvantages to make up for her strengths.
: It's noob, but I hate Lux
Her Q doesn't bounce, it goes straight and hits the first two targets it passes over.
CGIMKOS (NA)
: Here is How RIOT Suspension system works.
There's really nothing you did that crossed any line, in fact I'd say you are on the very pleasant side of a standard upset LoL player in a losing game. If you're going to be punished for this then there's a long long line of LoL players who also need to be punished for being far more disrespectful then you are here. No matter how many times you've been warned before there's nothing really that you did except sound frustrated and defensive.
: Playing Kat support in norms for fun
I play Kat Sup in ranked sometimes at a low elo (Low-Mid) silver and I find it's usually pretty good as a kill lane and does result in your ADC and usually the Kat also becoming very fed. It's most likely the most fun lane to play in LoL as it's pretty exciting. Once she hits level 3 her passive allows her to have the same playstyle as Mid but instead of damaging one opponent she's cleaving both the ADC and SUP at the same time. Generally one good jump where you use all your daggers is enough to bring them both close to death so your adc can finish them off and she can easily zone the enemy team from getting cs if deaths don't occur but they have damage on them. She has an easy disengage and generally attracts the full attention of the enemies so she can buy the adc some free damage time before shumpo out. Lastly her damage is bursty and front loaded and not quite enough to 1 shot so the adc can pretty reliably clean up all the kills. The main risk is a very responsive cc support that is fast enough to catch you the moment you go in but she can generally get out from one cc and still do her damage. You have to roam after lane and get yourself snowballed also or you'll offer very little for your team once laning phase ends if the game goes on long. While it's a lot of fun and can do well in my elo my team mates throw the games more often then it can reliably win. For me it results in a lot of afk, inting, arguments, int feeding the moment the game starts and the ADC is usually very cranky, plus the entire game is always entirely your fault in the eyes of your team if you choose this path.
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STEG0

Level 145 (NA)
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