Kazekiba (NA)
: You could take celerity (+3.5ms, an additional 3-7ms for buying boots) and buy Wisp/Zeal and get more MS than you did from MS Quints. Add in Waterwalking and you get a very very fast spiked turtle
1.5% mvs vs 4.5% from total movement speed is a big gap. Especially if you happen to buy deadman's plate, shurelyas, Righteous glory, or even if an enchanter boost you up. Without mentioning if you happen to have a built-in movement speed steroid. It's not the same, because is multiplicative.
: I just don't appreciate that once Aatrox was a carry and now he's really not. Just a big, dumb brute that happens to hurt if he hits you just the right way.
You can't blame Aatrox trying to find the g spot.
: You still have the MS quints...just a gimped version. 1.5% instead of 4.5%. And there are far better options you have to take instead to remain competitive. :(
That's cute. So you are one of those who believe in -5 mvs?
Akaash (NA)
: The client language filter is terrible. Butthead is censored. Dumbfuck and bitchass are not.
Crashyy (EUW)
: +9 adaptive force, 8 armor, 6 magic resist, 15-90 HP...It's boring.
I said it before, but ill say it again. I miss the movement speed Quints and my 25 dmg phage purchase.
: I'm talking about how Ryze already heals more than Vladimir with some Ravenous Hunter stacks. His 'burst' healing isn't as large, but his healing over the course of a fight is greater. You add regen to that (which, let's be honest, they'd probably give scaling), it'd probably remain around the same, even with damage nerfs. Ryze scaling with tank items is okay IF his damage comes primarily from them (via mana), not primarily absurd base damage and absurd AP scaling. __________________________ With Vladimir's rework, him building super tanky was a problem because he has healing that scales with his health, along with significant base damage and damage that scales with his health AND safety tools. This made it very hard to interact with him in ways that weren't to his advantage. With Ryze, it would be alright because his damage would be much lower than it is now, but still 'high' considering tank items, and he wouldn't have HP sustain outside of Ravenous Hunter stacks. It would make him feel tanky enough, combined with Ravenous Hunter, to get into the middle of a fight, but without nuking anyone down and preventing any chance at retaliation. In addition, it would allow his ult to be used like Pantheon's, entering a fight and causing chaos, rather than just to cut off people who already lost an engage. You know, because he wouldn't be 1-shottable like now since he's just building primarily damage scaling things that happen to include mana.
Well, at least regen has GW as a counter mechanic. And it has been buffed to a 3 sec duration. Now, about the AP scaling, yes, it has to be toned down if he is gonna be beefy, ranged, and have that amazing wave clear+damage+poke. Ryze is basically auto pilot mode.
: So you want him to heal even more than Vlad (more than he already does) with Ravenous Hunter? He doesn't need anything. He needs to lose overall AP scaling and lose overall base damage, in tandem with his R scaling E+Q damage being removed. Possibly buff his mana ratios with that. Even if he lost those, he'd still out-damage the large majority of champions in the game with tank items...which he already does btw. ___________ Ryze needs a fundamental shift in scaling identity. He should deal damage while building mana items. He shouldn't deal optimal damage scaling primarily off AP and flat damage. Right now you could shift the two around inversely and he'd do basically the same things with the same items. Dealing less damage but being tankier is where Ryze needs to be. He should be encouraged to partake in extended fights and trades. Not nuke anyone off the face of the earth with 2 EQ combos less than 2 seconds apart. ######A similar thing could be said about all battle mages, but part of that is due to everyone being both squishy and building damage.
To start, he shouldnt deal damage with mana items early on, and he was supposed to take more than 2 keys to actually harm beefy targets. How do you penalize this thing that can also buy tank items? if he wants to be beefy with tank items (that also happen to give him mana), then, reduce dps and burst. In exchange, he _might_ have like a small regen boost if anything (as compensation), and only that. And it is still arguable. Also i didn't stated how much regen or vamp. He is supposed to fight with rotations, and kill with _several_ of these, not Flash+e+q gg. Look at faker's Ryze at worlds.
: Ryze's upcoming nerf helps, but doesn't accomplish much.
They should reduce the damage of the EQ combo and give him a small regen boost instead every time he can land it perfectly. This would route him into the battle mage fantasy instead of this dps bursty thing that he has become.
: What is a Juggernaut Mechanic/Steroid? Explained.
New aatrox is some sort of hybrid (between jugger and diver) with a disruption trait. He has the potential to be durable, but it is inconsistent. That's why some boards users pointed him out as a diver more than a jugger. Very few juggers have aoe disruption, and Aatrox trait is basically kill anything caught in his tremor kit. His damage and relevance kinda plummets if he is not capable of snowballing the game. And he kinda has a better mobility than other juggers. Kinda.
: Let's Talk about Morde
I like the VU but the gameplay is clunky and he doesn't exactly fill any specific niche. He just walks in a straight line, and isolates with his ult sometimes (and that's still a relative parameter).
: Wukong's Decoy
They could also change the E to interact with W. Like: New E: teleport back to decoy after casting E a second time. Rememer that some players cast W just to proc duskblade passive, then cast E-Q. Then, you could have the chance to either follow up with R or cast E again to retreat.
: Save Trundle
Calm down, he is not popular and he is a pub-stomper. Where he used to shine was Jungle, ages ago, till the new updated rooster mobility meta and nerfs obliterated him along with the tanks and top lane bullies. Want him to just hold his ground in a little bit higher elo? He needs his Passive back, and his E back. Otherwise, rework, cause pro play lurks in the dark.
: Seeing minions yasuo has dashed onto
It could overlap some champions visual cooldowns too, like Udyr's E.
5050BS (NA)
: So Riot Deleted the post about needing more ways to knock Yummi off her target.
The Silence effect should be the counter mechanic to bounce her from her target. Don't know why is not a thing.
94372148 (NA)
: Pyke's pull doesn't need a 90% slow attached to it.
What's more; his Q has a weird max range hitbox. But the real deal is his Stealth Mechanic. He doesn't need that. instantly fixed.
Rioter Comments
: It was "buffed" long before malphite's update, and he had the same ratios, and I think higher base damage back then. In fact, a lot of AP items were better, especially among the ones malphite would build. Mage items aren't blatantly broken compared to the others. They're broken in the same way as every other class' itemization. Large stat sticks with strong actives/passives. The only difference is that mages can farm relatively safely and usually include a lot of utility, which leads to high pick potential on targets. Mages don't have the burden of building defensively that bruisers do either. Due to the utility, they're useful when behind as well. That's why mages are 'broken'. Tbh, the only 'broken' AP items right now are Luden's (infinite mana with everything else you could want...damage, CDR, more mana), Seraph's (massive amount of mana+mana multiplier with massive shield and broken AP scaling...also CDR), and Liandry's (completely shuts down tanks/bruisers by existing now that its %max HP).
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=JjJpAbNE,comment-id=000100000000,timestamp=2019-11-08T20:53:27.259+0000) > > It was "buffed" single long before malphite's update, and he had the same ratios, and I think higher base damage back then. In fact, a lot of AP items were better, especially among the ones malphite would build. Oh really?{{item:3285}} {{item:3089}} {{item:3102}} {{item:3152}} {{item:3907}}
: Basically. This is the reason Vlad's played as an pseudo-assassin instead of an AP bruiser the majority of the time. What does he have over Aatrox? Aatrox has more mobility, more base damage, more utility, more consistent healing in a fight, even after all of his nerfs...All Vlad can really do is burst harder...So he plays to that goal, especially since his W enables that playpattern. If items enabled champions more instead of making them a bigger stat-stick, Vlad would be forced to play more like an AP bruiser because he wouldn't be able to 1 shot the back line...but he'd more reliably be able to get there or follow up on his team's actions. The moment he's unable to feasibly 1 shot the back line, he's forced to build tankier items so he can survive to a 2nd rotation outside of a wombo-comp. Its easy to see how better itemization would stop enabling toxic play patterns and allow more champions to play in the way they were intended by design. __________ Another example is Malphite. If he wasn't forced to use his ult to engage, think of how much more dynamic his playstyle would be in teamfights. As a tank, of course. Part of the reason he ended up played as AP is because his animations were improved. When building tank, you'd do the exact same thing...die in the exact same way...just doing less damage and having lower overall impact.
> [{quoted}](name=WoonStruck,realm=NA,application-id=3ErqAdtq,discussion-id=JjJpAbNE,comment-id=0001,timestamp=2019-11-08T19:01:16.950+0000) > > > Another example is Malphite. If he wasn't forced to use his ult to engage, think of how much more dynamic his playstyle would be in teamfights. As a tank, of course. > > Part of the reason he ended up played as AP is because his animations were improved. When building tank, you'd do the exact same thing...die in the exact same way...just doing less damage and having lower overall impact. Well, it's not like the Mage itemization is currently buffed or anything...
D357R0Y3R (EUW)
: in theory her passive would give stacks I can't test it because puppets can't die in practice mode and I don't want to play against players with 200 pings. > hitting multiple enemies with the secondary effect of Q? it's coded as AOE, AOE only give conqueror stacks once (else aoe champions would stack conqueror in 1 second) so no matter how many champions you hit Q gives you 2 stacks
> [{quoted}](name=D357R0Y3R,realm=EUW,application-id=3ErqAdtq,discussion-id=dos0Kq7M,comment-id=00010000,timestamp=2019-11-08T08:35:36.664+0000) > > in theory her passive would give stacks > I can't test it because puppets can't die in practice mode and I don't want to play against players with 200 pings. > > it's coded as AOE, AOE only give conqueror stacks once (else aoe champions would stack conqueror in 1 second) > so no matter how many champions you hit Q gives you 2 stacks Oh I see. I was almost getting my hopes up about a fast Q conq stacking. First hit +2, then, secondary effect aoe +1. It could be that since the passive it is not casted by the player, it might not count to trigger conq stacks. However, if conq is stacked, there is a chance that you can get the healing regardless.
D357R0Y3R (EUW)
: All Conqueror interactions with ranged champions on PBE
Any special interactions with Lissandra's passive or hitting multiple enemies with the secondary effect of Q? {{champion:127}}
Rioter Comments
: > [{quoted}](name=Saevum,realm=NA,application-id=3ErqAdtq,discussion-id=z8xbnXsv,comment-id=0009,timestamp=2019-10-23T11:24:02.380+0000) > > Such a good early defensive item on juggers and tanks. I also think Riot should keep it. > > My personal version on how to keep it Via **Reworking Sunfire Cape**: > > {{item:3751}} + {{item:2053}} = {{item:3068}}. That might be way too strong. I wouldn't mind that as a Tank player, but that is sooo much power in 1 item.
Aw c'mon, it'll be fun.
: Wait..... why is Riot ruining Shurelya's?
For what its worth, blitz is gonna be a happy robot. ------ They could have actually: {{item:3113}} + {{item:3010}} = {{item:2065}} 40 ap 300 hp 300 mana 5% movement speed Unique - Haste 10% CDR. Unique - 10% heal and shield power. Active - 40% ms to user and nearby allies for 3 secs.
DeusVult (NA)
: Where are the compensation buffs??
Shield cooldown and mana cost decreased would be nice more than % max health. If you ask me. He was also picked at Worlds, and he is a solid solo Q pick. His R is point and click, good base damage. Don't get me wrong i am not endorsing Riot's nerf stikes, i am just trying to figure out the whys.
Whiisp (NA)
: Hmm, We must not have played the same game. I remember crystal clear the system being changed after too many complaints of people refusing to play certain role when they we're last pick. I remember clearly people being last pick and refusing to lock in support champs and just went wherever for example. Also, keep in mind, over time the game develops and the player base age also changes. With a well known game with info everywhere, it's easy for people to grow egos and think they know more than anyone and dismiss everything they don't believe... Because someone on YouTube told them Mid Was best carry role etc. Unlike the old days where everyone was still learning everything. It's just a normal game growing with a player base, this stuff happens. Every game that is new has it's ''glory days'' and all the players still living in the past with their nostalgia forgetting why some system are no more.
You will always have people that will refuse to lock in a role they don't agree with. The support champs changed, there were strong picks and strong cheese too. It's former glory actually had lower damage overall, better distribution of itemization and a well designed balance of stats. Flat lethality was not a thing, percentage pen was not this high. It was not perfect, but it was certainly better. Way better than now.
xALESIAx (EUW)
: I am being serious.
: While we are at it can we fix all the hit boxes in the game? Looking at you guys {{champion:555}} {{champion:245}} {{champion:420}} {{champion:82}} {{champion:76}} {{champion:157}}
: Can Junglers Be Punished For Poor Gank Accuracy?
Most important role in the game. They been doing that for years.
xALESIAx (EUW)
: Can you like buff Vladimir please?
You are being sarcastic right?
: And what would be the point of these 1-2 min pauses? So people can stall games? So people can take a bathroom break mid game?
Sometimes, mother nature calls.
5050BS (NA)
: I dont know why we dont get to see account win % and Champ Win % on the load screen. All that information is available. Stop making me have to hit a 3rd party site (unless they are not 3rd party and Riot is dipping into the ad revenue of those services would not put it past Riot)
Before this system and all, we used to have a gentlemen agreement on first pick, and on. People used to KNOW how to play most roles, cause there was a chance that you might get last pick, obviously. Nowdays, no one wants to do anything.
: Yes that's what I'm saying. They should just give an entire new kit instead of tinkering around his current kit that's clearly isn't going to work
As long as they dont give him a point and click stun... On other note, they should really rework the ult, cause it is making his dps too reliant on the rest of the kit. He is supposed to be a mechanical combo mage, and yet, there is no R in any rotation.
Whiisp (NA)
: As much as Auto fill is a good concept on paper, it ruins too many games [Diamond 2+ (Diamond+)]
Other idea option (wanted to explain it): I have a feeling that we should have a gentlemen agreemment of some sort for autofill. Like displaying the player current MMR on champ select (or a number from 1 to 5, number 1 is highest MMR, while number 5 is lowest MMR). Highest get to say if wants to be autofilled or not. Then second highest gets to say if wants to be autofilled or not, Lastly, third highest gets to say if wants to be autofilled or not. Last two players, had to just reach an agreement on whatever roles are left.
Moody P (NA)
: Class updates blew chunks and all of them had maybe 1 or 2 successes compared to 3 or more failures League needs an item overhaul more than anything else
I want my new overhaul item with an Atma's feelin'. With sugar on top.
Asifion (NA)
: Game Clarity - Yasuo Windwall
My problem with him is that there are very few melees with a proyectile in their kits, and Yas happens to have a one with a knock up that it doesnt lose damage after hitting several units. That's his most powerful spell if you ask me. So much things he can do with it. Windwall has a weird hit box and is capable of denying Ults, but he needs to actually save it or react to use it, so its even. He cant windwall while being cc'd. Overall, he is loaded. Everything started after he was released. Sort of.
: All "True" should be deleted
Twisted Fate ult has True Sight (but it is attached to his ult and this mage is mostly utility), i don't really have a problem with the "true" mechanic if it is used properly. Although, I am kinda touchy with this new "True Stealth".
Vlada Cut (EUNE)
: Would help a lot for people who played with a locked camera because currently with the max zoom out range, you can't play {{champion:81}} or {{champion:51}} because their spell cast range is higher than the visual screen you are presented with. We need to have higher zoom out option, and it would honestly help everyone out, both players who used locked and unlocked camera(especially when togging camera to your alies to see what they are doing so you can be more vary of the surroindings).
Zoom also provides a better path clicking and small hitbox clicking, Zoom out would reduce visibility and accuracy. i.e. Shaco boxes, teemo shrooms, nidalee traps, etc, and clicking around them to avoid stepping on them. Just unlock the camera when needed. Singed mains are probably the only excent ones.
: Classification: CT Champ
CT should have designed more supports instead. He had that spark in that regard.
Ulanopo (NA)
: Proposed Rules Update to Gameplay Sub-Board (Feedback Wanted)
This post should be on General Discussions, more than gameplay even if it is gameplay related. You are asking feedback for a sub-board, involving a rules update for said sub-board. ----- However, following the intention of this thread. Not even proper threads are respected. Which invalidates rules in general. Also, even if said thread is respected, and the rules followed accordingly, from perspective, for a Rioter, it will only be treated as a "we might consider what it has been argued in this thread, therefore, it is not final". Aka "we will do as we want, you guys can just keep the brainstorming". There is no power on the gameplay sub-board, it does not need more rules. We just like to read how the hive is going. Riot just checks how is the hive going and how much honey it has produced.
DeusVult (NA)
: There is 0% chance that Senna abilities remain the same 2-3 months after release
GankLord (NA)
: I'm Banning Senna
I am waiting on the Runeterra card game. They have a different balance team as far as i know.
: quinn is just poorly designed since her ult got changed.
That doesn't explain why if i am correct (which i am), the downvotes keep coming on this matter. It's becoming like a Yasou paradox again.
: Another nerf Kai'Sa thread
She got picked several times at Worlds. I am more worried about Ryze though. He needs a new rework or a nerf, then Kai'Sa, and about Kai'Sa, i am not entirely sure. She made the best outcome in a 2v1 scenario once at worlds, but she was fed, and the opponent took tower shots.
: The issue is ranged vs. melee, not Quinn.
It is Quinn. Her Q and her E used correctly deny any possible trade during laning phase. Add Phase Rush into the equation, and you will have the same scenario. Khan just used what the bad game balance has to offer. No counterplay.
Rioter Comments
: How do we fix Kai'sa?
She got picked again right now. SPLYCE vs SKT. Can't say I am not amused though. Edit: Kai'Sa picked again, Round 2, by SKT this time. Edit2: SKT seems to like this Double ADC comps. They have done that 2 times so far. Won both. Edit3: SPLYCE picked Kai'Sa, Round 3, against SKT. I am starting to see a trend here. Edit4: Kai'Sa picked again by SPLYCE. Round 4. Double ADC strat again from SKT.
: Don't remove Raptor Cloak!!
Such a good early defensive item on juggers and tanks. I also think Riot should keep it. My personal version on how to keep it Via **Reworking Sunfire Cape**: {{item:3751}} + {{item:2053}} = {{item:3068}}.
Kazekiba (NA)
: I mean basically RoA but its more like Singed' old Passive (25% of max mana -> HP). And for its activation, it could either: - burn 20% of current mana to Slow/Cripple in an AoE around the user, ~400-600 units. Slow strength scaling with % current mana (If cast at full mana, 80% slow. 40% slow if cast at 50%, etc.) - Heal the user over 2.5 seconds for 166% of the mana consumed - Grant the user a shield equal to 10% current mana (half the value consumed by the active, similar to Blitzcrank's Passive) or 10% max health, (similar to Malphite's Passive) Pair Frozen Heart (+400 mana/100 HP) or IBG (500 mana/120 HP) with a Righteous Glory (475 HP/300 Mana) and abyssal mask (425 health/300 Mana) and youre looking at one big hearty meattank. Let me propose a build path: {{item:3070}} +{{item:3067}} Item name: Manafire Crystal (X/750 mana charged) --> Manaferno Ring (750/750 mana charged)
I like it {{champion:127}}
Yenn (NA)
: Can we fix the mastery rating system when a champion has multiple roles, or just remove it?
I don't really think of it as an issue. If you niche pick udyr top (when the chance arises. Not often though), you can achieve the S tier mark because you constatly trade with the opposing laner and power farm top side, including krugs. Part of the S tier mastery mark is being able to power farm with udyr. Not sure if Jungle Udyr is the one affected by this.
: ARAM Banning
No bans required. They just need to open the entire rooster. They won't though.
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Saevum

Level 63 (NA)
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