Death Rex (EUW)
: It's gone with the villain passive. It does create some small visual effect, but it's barely noticable. The villain one was way bigger, here is an example: https://youtu.be/L4Z-vu8ys0E?t=39 Compare that to the normal one: https://www.youtube.com/watch?v=ipkaABOGuzE Pretty sad, I was one of the people who mained Garen and loved the villain mechanic. It was so satisfying to see anyone who was marked getting melted and afterwards ulted with the cool visual. Should come back imo.
Damn I miss that ripple effect. I'm glad they toned it down though, but they toned it down way too much in my opinion. They need to bring back most of the ripple effect. DEMACIA!!!! {{sticker:garen-swing}}
: Buff tenacity
The MAIN problem with Tenacity is that it does not involve this Crowd Control - _**DISPLACEMENT**_. This CC is not reduced in any form or way. It's basically almost as good as Suppression, if not an alternative Suppression. And with many more champions with this capability, it's just wrong.
: Autofill system in normal games sucks!
I get autofilled every 3 games. Super frustrating. I'm Top Primary and Mid Secondary. On a small bright side though, that jungle role is slowly growing on me...
5050BS (NA)
: So Riot Deleted the post about needing more ways to knock Yummi off her target.
Actually, I disagree with the OP. What we ACTUALLY need is Yuumi to be more INTERACTIVE as a champion. A solid nerf I can think of is a slight nerf to her Q range. That way, she will sometimes RISK an unnattach to land her Q. OR, possibly on top of my previous statement, nerf the slow. HOWEVER, if Yummi is unattached, the slow is current to LIVE. _**We need Yummi to have ALTERNATIVE REASONS to have to unattach more often. She's too safe of a champion, which while intended and thematic to her kit and rightfully so, is quite frustrating to play against for this very reason as well.**_
: > [{quoted}](name=Sageace,realm=NA,application-id=3ErqAdtq,discussion-id=VooEGM30,comment-id=0001,timestamp=2019-11-11T16:20:23.974+0000) > > As a Garen main, ever since the mini rework, Conquerer is the best rune. There is hardly ANY REASON for me to use my Resolve Tree Keystones anymore. > > However, I do swap out runes every now and then due to the change in situation: > > * Predator for either Jungle or Mid Lane, and it depends on their team comp > * Glacial Augment for Camille and Teemo (and sometimes Singed) > > However, I don't use my Undying Grasp anymore. Why do I want to get a heal 2% of my Max HP every 4 seconds while dealing 4% of my max HP as magic damage to the enemy? > Why bother when Conquerer, after easily obtaining 5 stacks, will heal me for 15% of my damage output? That's literally a Deaths' Dance on a rune......... > > The Resolve Tree Keystone is limited to Grasp for the Bruisers, Aftershock for Bruisers with ACTUAL CC, (Oh wait, you mean Tanks, duh) and Guardian for Supports. Nothing really stands out for Bruisers as a Keystone in the Resolve Tree. It's become quite irrelivant.... At least the other runes do something for us though.... COnq is getting the nerf hammer it deserves next season.
It most definitively does deserved that nerf hammer. Unfortunately, it may not be enough. It has more healing upon it (in fact, almost DOUBLE the healing), so most "Sustain" champions will have even more, even if they lose the 8% true damage. Because as a Garen main, I would LOVE 15% more healing off my ultimate. 1k ult damage? 150 free HP thank you. Oh, and Triumph too! Excellent! Conqueror needs continued watch, and I mean AGGRESSIVE continued watch. It's too reliable a rune, and needs to be more "situational" like Riot _**INTENDED **_ the runes to be.
Quáx (NA)
: That's cool I'm asking during season 10 what options are bruisers gonna have, not what options do they **Currently** have. The true damage is being converted to adaptive damage and also aftershock is getting nerfed. Grasp seems to be the best top rune once s10 drops and that will result in another tank meta which nobody liked.
My bad, I should've made my post more clear. I meant to clarify that Conqueror is just better overall and that there are not that many options. Also, the Resolve Tree's Undying Grasp cannot compete with Conqueror due to how it functions. And that Aftershock is the only best Resolve Keystone, but it's situational for Tanks and a few Bruisers that perform Hard CC.
Quáx (NA)
: Are there gonna be any options for bruisers next season?
As a Garen main, ever since the mini rework, Conquerer is the best rune. There is hardly ANY REASON for me to use my Resolve Tree Keystones anymore. However, I do swap out runes every now and then due to the change in situation: * Predator for either Jungle or Mid Lane, and it depends on their team comp * Glacial Augment for Camille and Teemo (and sometimes Singed) However, I don't use my Undying Grasp anymore. Why do I want to get a heal 2% of my Max HP every 4 seconds while dealing 4% of my max HP as magic damage to the enemy? Why bother when Conquerer, after easily obtaining 5 stacks, will heal me for 15% of my damage output? That's literally a Deaths' Dance on a rune......... The Resolve Tree Keystone is limited to Grasp for the Bruisers, Aftershock for Bruisers with ACTUAL CC, (Oh wait, you mean Tanks, duh) and Guardian for Supports. Nothing really stands out for Bruisers as a Keystone in the Resolve Tree. It's become quite irrelivant.... At least the other runes do something for us though....
: Riot's Mastery Rankings make no sense to me...
I wish I had a better reward system for earning my mastery points. But all I get is a Mastery Level 7 emote. Wowza. Let me shine that thing once in a few moons.
Saif xPro (EUW)
: imo Riot should do to bring her a bit back into meta: Bring back her range to 550 (as they nerf in patch 8.5) or Remove her passive AAs deal 90% of her total AD. (that Riot added to her in patch 5.13) or Bring back her passive: 25% increased range when dashing backward. (That they removed back in patch 5.9)
It's like you never understood why they nerfed those VERY POINTS you pointed out: >Bring back her range to 550 (as they nerf in patch 8.5) So that she will have more distance to hop around in the first place? Goodness no, especially for skillshot and Melee Champions that are trying to hit her. Yeah, I will decline. > Remove her passive AAs deal 90% of her total AD. (that Riot added to her in patch 5.13) I wouldn't mind this change... if she didn't have so much damage on her rend... or so much mobility... > Bring back her passive: 25% increased range when dashing backward. (That they removed back in patch 5.9) The VERY REASON they removed the backward dash was for melee champions to actually GET TO HER. They couldn't back then. She had SO MUCH distance from hopping backwards SO F**KING often that she was uncatchable. So no. None of your suggestions will balance her. At all.
Rioter Comments
Cräfty (EUW)
: A message from a jungler to all lanes!
The world could use a lot more tactical pinging and a lot less Flame pinging.
BigFBear (EUW)
: Team flamed me for failing Baron Smite... but wtf is that?
: Anyone think the option to "fill but exclude" would be great?
Wow! Fill with an Exclude would be a GREAT option... Until you get autofilled....
: {{champion:85}} weak and pathetic champion. Not sure how you can put him in your list. Must be a troll post.
Sounds like _**YOU**_ are making a troll post. You picked _**ONE **_ of the like dozen champions that were mildly discussed and all of a sudden, _**the whole post is troll**_? You must be special.
: Please make Iceborn Gauntlet Melee Only
I don't mind ranged champions building Ice Born Gauntlet. It's the AOE that is rather infuriating to deal with overall. They lose their damage output compared to buying an item like Trinity Force. But the AOE is too strong in my opinion for a Ranged Champion.
Bârd (NA)
: An idea for Ornn.
The shield was removed for a reason. Look it up.
: Is Thresh A Tank?
Thresh I believe is what you call a Warden. A Warden TENDS to be a "TANKY" Support.
: > [{quoted}](name=Terozu,realm=NA,application-id=3ErqAdtq,discussion-id=hLi3k5En,comment-id=0000,timestamp=2019-10-30T00:08:46.856+0000) > > Senna literally has two aspects that were scrapped on Lux in 2010 as not balanceable. > Allied stealth, and global laser ult. Wait, lux had stealth at one point?
Yeah, this is LITERALLY the Lux internal working during her design... That was canceled... Because it was very hard to "balance" So Riot decides to give this "nightmare" _**those VERY elements to her kit ANYWAYS, despite this VERY past experience.**_
: Wukong Update- Now In Active Development!
I'm no Wukong player, but out of Wukong's entire kit, his ult is the one that makes no real sense to me at all and I would approve THAT as the only ability that needs a dire rework.
: Stop Autofilling Me When Im protected.
I'm getting autofilled every 3 games. It's f**king annoying. And every now and then, I do get autofilled while autofill protected. And that's icing on this incredulous autofill cake.
Rioter Comments
Rioter Comments
: Tbh why he was changed in the first place? He was fine.
Because Garen had an unsatisfactory gameplay mechanic: Villain Mechanic. The Villain Mechanic was intended to work against Enemy Carries. So whoever got the last kill in 5 minutes was the Villain. But it was not that reliable, and sometimes, it was just a hindrance. Just imagine this scenario: Yuumi is the Villain. What the actual f**k can I do to make use of my extra damage to an untargetable champion??? Another scenario: The Support is the Villain. They will receive the extra damage. They are 2/0/15. That ADC on the other hand is 15/0/2. How come my extra damage output is going to work on some weak ass support who got a lucky double kill that last fight when I would have preferred my extra damage on the ACTUAL THREAT??? Also another note: You have to rely on your team's "_incompetence_" to give you villains, but also rely on the team's "_competence_" to continue the fight. That's 2 conflicting scenarios that was HINDERING your games. I hated relying on my teammates deaths just so that I can get my "_earned_" extra damage output. And I hated not having any form of way to apply my extra damage output when my teammates never died. I felt like I was playing an Avenger, not a man of justice. Not to mention, another one of the reasons (possibly the most MAJOR reason) for the changes are probably well explained on this video: https://www.youtube.com/watch?v=sOI2ZQl3ibk So he had a lot of major reasons for a rework. While I personally an not 100% with the changes they made, I'm content with the fact Garen is a better champion (minus the increased ban/play rate). And he does need more work. I'm still expecting Garen nerfs, but I'm glad my Champion can finally be relevant. No more Villain dependency, I am a free player giving away free ults to those that dare try to kill me or my comrades. They WILL face the wrath of justice. DEMACIA!!! {{sticker:garen-swing}}
: The Shyvana update/rework she deserves!
Can I upvote this 10 more times???
: I dont think we really needed the attack speed changes. The only changes I wanted were the passive and ult changes and I wanted e to be useful for waveclear. I didn't want to have to build attack speed for that though...
Wolfie2g (EUNE)
: Garen's E(and possibly other abilities) get locked after his Q animation gets cancelled.
Yes, this is happening to me as well. And this bug DID occur after my Q got cancelled.
: Pantheon has a 100 % presence in worlds
I'm really confused on how Pantheon has that high of a ban rate. He's a good champion, but I never thought he'd reach the point of pro-play bannable.
: i too wish i could unga bunga but defensive itemization had been slowly nerfed until non frontline champs no longer want to buy them.
It's not just itemization that is the problem. It's also the runes. Too much damage there.
Meddler (NA)
: We'll take preseason changes into account, he's looking sufficiently out of line though that we can't just leave him until 9.23. Would rather put a bit of power back in if he ends up too weak post preseason than just let him sit that long.
Would it be safe to confirm whether Conquerer's is the main reason Garen has a higher win rate than usual? And thus, would it be possible to change how Conquerer's works on Garen's E?
FSRER (EUNE)
: Garen's Villain mechanic was a essential part of his kit that got removed for no reason other than "hur dur he managed to kill me even when I have 20 kills hur dur nerf plz" and many players apparently don't understand that. Garen's kit was created and balanced around on him being able to lock down a enemy and kill him while at the same time being able to withstand some damage, a combination of a juggernaut and a diver who never fit on one class more than the other and his villain mechanic is what kept him in the fine and balanced spot he was at. Did he needs some changes, yes, was this a necessary removal, no, just lazy balancing which we have gotten used to. Now about Skarner, I doubt that they will change him at all because he is extremely dangerous to modify. Skarner right now is a Vanguard, a tank that will catch enemies out of guard and start the fights around these oportunities. Here, we have 2 problems. 1, that Tanks, especially those that rely on movement speed to catch their enemies are extremely out of meta (Hecarim as a exception, who is not a tank but still relies on speed) and 2. that he has no passive to help him out on that. Skarner is like old Nunu, extremely good and easy jungling but poor ganking capabilities. As Skarner you have to rely on the enemy team making mistakes so you can punish them which is one of the reasons his playrate is so low on high elos, high risk-low reward and that is a risk that most of the time you can't take. Now, I said he is dangerous to modify. Again, we have 2 reasons why changing him is extremely risky and tricky. 1. Vanguards, if given extreme tankyness they become straight up overpowered due to the CC they offer and 2. because if they create a new passive with the current balancing team's mindset, they will likely end up giving him damage something that he does **not **need. Skarner is a tough one to change and that is why I belive they have not tried to change him since his last rework which for me, is fine.
Holy s**t, wtf you did say about Garen and his Villain Mechanic? The Villain mechanic CLASHED with Garen's personality AND Gameplay **_entirely_**. The Villain mechanic made less sense on Garen's theme of a man of justice. He literally became an Avenger, the man who avenges his teammates dying. When in all actuality, Garen is just a simple soldier of Demacia, a man who fights for justice, and honors the Demacian code of Strength, Courage, and Unity. The Villain mechanic literally said f**k that, let your teammates die. If they do, you become stronger... to that one Enemy Champion. A man, who if you read the lore correctly, was WILLING to go to the end of a cave to meet the Rock Hag, bargain with her, and bring a comrade back to his people. He was willing to put his life on the line to fight and protect his people. Overall, it clashes with his personality, lore, and theme. All because of how it functions: Let your teammates die, so that you can become stronger and relevant until you kill the one responsible. Gameplay, the fact that I have no control over my justice's "full power" because I'm depending on my "incompetence/competence of my team", randomness of the game, and potentially a Yumi being a villain. How the f**k do I ult an untargetable cat? All these factors literally clashed with your potential, and having no real control over it made it all the more reason for hating the mechanic. The Villain mechanic wasn't essential at all, it was "essentially" unreliable. And the Villain mechanic removal WAS NOT LAZY balancing. It was one of the most argued factors for its removal **_by the players_**. And Riot listened.
Tayzzer (NA)
: 1B cant connect to server
I have obtained it as well. And I have to say this is quite ridiculous. The fact that we cannot even PLAY ANYTHING on League is just not right...
: Shens dodge zone doesn't reset garens q anymore?
That IS interesting. I think it's a bug because normally, you would consume your Q.
: Patch 9.20 notes
I thought Garen's changes would be big enough to be on the Patch Highlights. Guess not.
: Genuine Question: Fair Game vs Fun Game - Which do you prefer?
I'd prefer Fun AND Fair. And it is a hard concept to master, especially in League of Legends And it's not really helping that some new champions, while they DO add some uniqueness to the game, just are sometimes too OP and overloaded in their kits, making it a nightmare to balance. Is the Champion fun to play AS? Is the Champion fun to play AGAINST? Are the items fun for YOU to use? Are the items fun when used AGAINST you? Are the Runes fun to play WITH? Are the Runes fun to play AGAINST? HOW is the game FAIR? Is the Champion fair for you to play AS? Is the Champion fair to play AGAINST? Are the items fair for YOU to use? Are the items fair when used AGAINST you? Are the Runes fair to play WITH? Are the Runes fair to play AGAINST? And Balance has been getting this wrong too often as of lately, but they do sometimes do get it right.
Trias000 (EUNE)
: When is this abomination getting reworked?
I have two problems with Nasus: 1. His Siphoning Strike's stacking mechanic makes no thematic sense towards his lore, or how it places his character. Nasus is a Scholar, who prefers "Tactician" over "Brutality". And then you have a mechanic that states "MURDER EVERYTHING WITH MY Q AS OFTEN AS POSSIBLE!". His Lore and his current gameplay, those thematics are conflicting each other. 1. I love his life steal. I HATE how it's tied in with his stacking mechanic. He gets permanently stronger, and thus permanently outsustains you. Not a fan. But overall, Nasus is a cool champion, but it's just a conflicted narrative and gameplay that doesn't have cohesion together. He's got a sustain mechanic on top of a stacking mechanic that makes it even harder to kill him unless you have the CC for it. You're only real option is to shut him down early game. Nasus does need a rework, but he's doing quite well that there's no point right now. He has a reliable kit, even if it doesn't fit his lore. And he's not that dire of an issue that needs work, unlike some other champions. Nasus I believe is a Tier 2 or 3 for a rework.
Tomster (NA)
: URGENT!!! CONNECTION PROBLEMS WHEN LOADING GAME.
REinstall League. Had this before, THIS was the only way to fix it. Hextech REpair REPATCH did not work. REINSTALL did.
: What about Teemo mini rework?
Teemo's PBE test run was way too finicky. His new W and E conflicted with each other: One sped him up, one slowed him down. They did give him minor QOL buffs to help him slightly while they went back to the drawing board and hope that one day they come up with something "concrete". I really do think he needs a GU/mini-VGU overall though. His kit has too many "annoying" elements that need "balancing".
: To be fair, Yasuo's shield involves pretty much no gameplay. There's almost no point where someone's standing still. There are a lot of passives that involve no gameplay and invisible power.
Not really, Yasuo moves around in order to get Flow. There's some interaction there.
: Here we go again... (Garen PBE)
Base Stats: Eh, just minor changes to make it more "Whole Numbers". Innate - Perseverance: Not a huge fan starting with a weaker Dr. Mundo Passive at level 1. I think it should start at 2.0% and then scale. And I'm still skeptical of Non-Epic monsters not breaking it throughout Garen's lifetime, but only time will tell. W - Courage: Ok, this one I'm curious about. 12% of Garen's HP is Tenacity when you activate Courage. Goodness. I feel it might be procced to fast, especially as AD Garen. I mean, Tank Garen might get an oomph now though. So this is a buff to Tank, nerf to AD/Crit UNLESS you time your Courage with another shield. HOWEVER, losing that 60% Damage Reduction though, yeesh. _Edited: Now that I think about it, it might feel a bit too clunky. I'd rather rely on my 0.75 seconds than a shield. Mainly due to how more "reliable" and "predictable" you make use of it. The shield is less predictable, because anything can pop it real fast. _ E - Judgment: I think the requirement for the Attack Speed should scale. So it starts with 10% for the next tick, and increments for each tick you have up to a cap of like 25%. R - Demacian Justice: Honestly, if this was the ONLY thing that changed, I'd be ok with that. When I get time, I'm gonna check this out on the PBE.
Vuosta (EUW)
: His shield was far from being up all the time. If he wasn't dealing damage, he didn't have shield. His Q and W (his 2 main spells) had very long cooldowns early game. If you managed to avoid his big bonk and his W reactivation* you would beat him and if you didn't do that he would likely beat you unless you were a duelist and had outscaled him. *His W and Q had really short duration timers , if you avoided Morde for 4 seconds his Q would peter out and he would do no damage.
> [{quoted}](name=Vuosta,realm=EUW,application-id=3ErqAdtq,discussion-id=bBFyIElO,comment-id=000200000000,timestamp=2019-09-22T17:43:55.286+0000) > > His shield was far from being up all the time. If he wasn't dealing damage, he didn't have shield. His Q and W (his 2 main spells) had very long cooldowns early game. If you managed to avoid his big bonk and his W reactivation* you would beat him and if you didn't do that he would likely beat you unless you were a duelist and had outscaled him. > > *His W and Q had really short duration timers , if you avoided Morde for 4 seconds his Q would peter out and he would do no damage. Oh no, I managed to walk away from Mordekaiser to avoid his Q and W. I guess he wasted his abilities? Nope. He'll just say "Come here minions, and give me my shield that lasts for almost 20 seconds...." about as long as when the next wave shows up. For some of us who played against Mordekaiser, it was up almost all the time, leaving hardly any opening to trade against him. He sticks near our minion waves to get his abilities off, literally to FARM, WAVECLEAR, TRADE, HEAL, and SHIELD at the same time, which would negate our full combo in trades and thus, we have no choice but to fall back from him AND his minion waves. Your options were to DEAL MORE DAMAGE than Mordekaiser to break his shields and SUSTAIN HIS DAMAGE to compete with his shields. And you had to do it consistently and constantly throughout your fights against him. Or pick a champion that outscales him, can definitely validate your claim there. Or pick a ranged champion too. Keeps whittling his shields down.
: Personally I just want his passive and W to swap :/ I liked it when he had a shield, all the time.
I personally wouldn't. I'm no Mordekaiser main, but I actually enjoy playing against him because there is an **ACTUAL WINDOW to trade with him** via Melee matchup rather than _dealing with his shield being up ALL THE FRICKIN TIME... _ I think his "defenses" have become more balanced and makes him more tolerable to deal with and requires skill and timing to make the metallic metal golem fall. I do not even consider him too OP or UP, he's the most balanced form compared to his Pre-VGU.
Romuva (NA)
: Technically there's 2 keystones that can't be taken by Everybody {{champion:69}} can't use predator.
> [{quoted}](name=Romuva,realm=NA,application-id=3ErqAdtq,discussion-id=KZBJ1xPz,comment-id=0004,timestamp=2019-09-22T11:17:14.367+0000) > > Technically there's 2 keystones that can't be taken by Everybody {{champion:69}} can't use predator. Huh... You know, I completely forgot about snake woman not being able to buy boots. I "stand" corrected.
pwc2016 (NA)
: Nasus and Infinite Stacking Champions need reworks
_**The ENTIRE STACKING MECHANIC on Nasus makes no thematic sense to his character. Period. **_ You read his lore, he's an ancient scholar who became an Ascended being. He was not a fan of war, but he deemed it necessary in some cases and studied it. He always preferred knowledge and peace over wars. So then, why is this game mechanic ENCOURAGING Nasus to murder the fuck out of everything that exists in order to become the most powerful bitch on the Rift? This mechanic clashes with is identity, his character, his lore. I'd personally be down for the removal or rework of his stacking mechanic, with his Thematic Lore clashing his Gameplay Mechanics being one of the biggest reasons. As for the OP's reasons, I can understand how frustrating it is to deal with Nasus. I'm not agreeing on everything with the OP, but he has most of his points down on Nasus gameplay mechanics being somewhat problematic.
Rioter Comments
: Can Ivern get a passive on ARAM?
Allow Ivern to instantly activate health relics? The initial AND the AOE? Or allow an Ally to pick up an additional health relic? Like how an Ally can pick up an additional Red and Blue buff.
: Would you say there are any items that need reworks?
{{item:3056}} - I've always believed this should have a similar passive to the Demolish Rune. It should also run "Raptor Cloak" because for some strange reason a cloak of raptors grants you Movement Speed for dead turrets? {{item:3022}} - Could have the Glacial Augment Rune instead, be a more balanced version of this item. Just change some of its stats. {{item:3161}} - The sheer fact that it gives ADDITIONAL Cooldown on your basic abilities just for casting your ultimate is absurd. DEFINITELY mandatory for a rework or removal. I'm not interested in URF for my Normal League of Legends. {{item:1083}} - Curious why this item exists honestly. {{item:3812}} - I LOVE the sustain when you use abilities. I HATE the damage reduction it grants you. Remove the Damage reduction mechanic entirely and I grant you permission to call this item "Balanced" {{item:3124}} - I really don't know what to do with this item, but it needs some... work. ..........That's all I got...
: Lets talk about Tryndamere
Tryndamere is Tier 1 for a Full VGU. While it won't be anytime this year, there is a possibility of next year or 2. He is in dire need of one. As a Barbarian, all he ever does is split push and 1v1 when his ultimate available. I expect more "Barbaric" action when Riot gets around to it.
: Boots of Swiftness
Wait, give Boots of Swiftness "Ghost"? I'd be down for it.
Rioter Comments
Moody P (NA)
: garen isnt changing enough
Most other fighters have something to KEEP them in a fight. Garen does not. Garen needs something...
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Sageace

Level 174 (NA)
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