: Can Rito bring back S1 - S3 client like Blizzard did with WoW classics?
It's not that we WANT to go back to the good old days... _**It's more like we wish Riot did a better job preserving some of the fundamentals of League of Legends that were FROM the good old days. **_ I don't have a list of what they are, and the good old days had its fair share of problems being balanced, but it was more fun back then compared to now. And what made it fun back then is lost slowly over the years, mainly around the last half of League's lifetime. _The game felt more tactical back then....... with some exceptions._
: Personally I just want his passive and W to swap :/ I liked it when he had a shield, all the time.
I personally wouldn't. I'm no Mordekaiser main, but I actually enjoy playing against him because there is an **ACTUAL WINDOW to trade with him** via Melee matchup rather than _dealing with his shield being up ALL THE FRICKIN TIME... _ I think his "defenses" have become more balanced and makes him more tolerable to deal with and requires skill and timing to make the metallic metal golem fall. I do not even consider him too OP or UP, he's the most balanced form compared to his Pre-VGU.
Romuva (NA)
: Technically there's 2 keystones that can't be taken by Everybody {{champion:69}} can't use predator.
> [{quoted}](name=Romuva,realm=NA,application-id=3ErqAdtq,discussion-id=KZBJ1xPz,comment-id=0004,timestamp=2019-09-22T11:17:14.367+0000) > > Technically there's 2 keystones that can't be taken by Everybody {{champion:69}} can't use predator. Huh... You know, I completely forgot about snake woman not being able to buy boots. I "stand" corrected.
pwc2016 (NA)
: Nasus and Infinite Stacking Champions need reworks
_**The ENTIRE STACKING MECHANIC on Nasus makes no thematic sense to his character. Period. **_ You read his lore, he's an ancient scholar who became an Ascended being. He was not a fan of war, but he deemed it necessary in some cases and studied it. He always preferred knowledge and peace over wars. So then, why is this game mechanic ENCOURAGING Nasus to murder the fuck out of everything that exists in order to become the most powerful bitch on the Rift? This mechanic clashes with is identity, his character, his lore. I'd personally be down for the removal or rework of his stacking mechanic, with his Thematic Lore clashing his Gameplay Mechanics being one of the biggest reasons. As for the OP's reasons, I can understand how frustrating it is to deal with Nasus. I'm not agreeing on everything with the OP, but he has most of his points down on Nasus gameplay mechanics being somewhat problematic.
Rioter Comments
: Can Ivern get a passive on ARAM?
Allow Ivern to instantly activate health relics? The initial AND the AOE? Or allow an Ally to pick up an additional health relic? Like how an Ally can pick up an additional Red and Blue buff.
: Would you say there are any items that need reworks?
{{item:3056}} - I've always believed this should have a similar passive to the Demolish Rune. It should also run "Raptor Cloak" because for some strange reason a cloak of raptors grants you Movement Speed for dead turrets? {{item:3022}} - Could have the Glacial Augment Rune instead, be a more balanced version of this item. Just change some of its stats. {{item:3161}} - The sheer fact that it gives ADDITIONAL Cooldown on your basic abilities just for casting your ultimate is absurd. DEFINITELY mandatory for a rework or removal. I'm not interested in URF for my Normal League of Legends. {{item:1083}} - Curious why this item exists honestly. {{item:3812}} - I LOVE the sustain when you use abilities. I HATE the damage reduction it grants you. Remove the Damage reduction mechanic entirely and I grant you permission to call this item "Balanced" {{item:3124}} - I really don't know what to do with this item, but it needs some... work. ..........That's all I got...
: Lets talk about Tryndamere
Tryndamere is Tier 1 for a Full VGU. While it won't be anytime this year, there is a possibility of next year or 2. He is in dire need of one. As a Barbarian, all he ever does is split push and 1v1 when his ultimate available. I expect more "Barbaric" action when Riot gets around to it.
: Boots of Swiftness
Wait, give Boots of Swiftness "Ghost"? I'd be down for it.
Rioter Comments
Moody P (NA)
: garen isnt changing enough
Most other fighters have something to KEEP them in a fight. Garen does not. Garen needs something...
: > [{quoted}](name=Magnesium14,realm=NA,application-id=3ErqAdtq,discussion-id=HPbNwT1P,comment-id=0004,timestamp=2019-08-26T21:10:54.343+0000) > > Game is too snowbally, automatic gold regen is needed for many reasons. If jungler gets off to a bad strat due to invade or dies in a team fight, its kinda immpossible to get back in the game. Also with bot lane being auto filled so much its needed for both both laners, also gold the support gets thru items are not enough. The whole game would be based of a few lucky plays if gold regen was nerfed, if antything it needs to be buffed, also because of the current ban system being used to ban OP champions instead of counters, bounties are also needed if you cs good. I'm not saying completely remove the gold regen. I'm talking about reducing it. If a jungler gets invaded by the other jungler, the other jungler should get rewarded for taking the risk of invading no? Because if an enemy jungler invades your jungle, it's easier for your top, mid, or bot to come collapse on the enemy jungler and set the enemy jungler really behind.
One of the main reasons they increased gold regen was to implement shorter games. I personally wasn't a huge fan of shorter games, it just began encouraging the stupid FF at 20 or 15 more often.
: pyke. an assasin with stealth. mobility, fast heal IN COMBAT a hook, an execute, slow. stun
I've always felt Pyke was just Garen 2.0, the way his kit functions. Has better CC, better mobility, surprisingly reliable durability AND regeneration, and a much better Execute. Even though Darius WAS supposed to be Garen 2.0, Pyke just does Garen things MUCH better as well. Pyke REALLY needs some elements removed from his kit. I can think of a few mandatory nerfs that Pyke needs: 1. His Out of Combat Heal - it's complete BS. Other assassins actually EARN their Heal. {{champion:121}} gets his heal by landing his W WHILE ACTUALLY BEING CLOSE to the Enemy Champion he hits. {{champion:107}} gets his heal by actually landing his W NEAR Enemy Champions. But as for Pyke? He just has to bitch out of a fight. Doesn't EARN his heal, just bitches the fuck out of a fight. Removing his out of combat heal will still make him relative in fights, he just needs to be more cautious and careful. (Or make it to where he actually EARNS his heal...) 2. His ultimate resets are WAY to free for what they're worth. Compared to {{champion:122}} who actually EARNS his ultimate's damage by finding a way to land 5 stacks of bleed on any one champion in order to unlock his hidden AD bonus in order to land better ultimates, Pyke just gets his resets for free, even bypassing SHIELDS to obtain them. What makes his resets EVEN MORE BULLSHIT is the amount of mobility he has in his kit. It just makes it THAT MUCH EASIER to get your resets, compared to Darius who is one slow champion that actually has to EARN his way through the battlefield and get his resets off. Overall, Pyke DOES NOT NEED his ultimate resets. Already bypassing shields is enough. 3. His ultimate grants more gold than necessary. Goodness, his whole team's getting gold because of his resets. Like, if you remove the reset, you can keep your stupid bounty shit, it does fit his theme. But if you choose NOT to remove his ultimate resets, REMOVE his gold generation because he's getting WAY too much. 4. His base stats are VERY high for being an Assassin. 130 ARMOR? 2300 HP? I mean, what shocks me the most his he has less AD than other Assassins, but MUCH more durability FOR AN ASSASSIN. Riot has focused the WRONG aspects for what Pyke's supposed to be just by looking at his base stats. He's WAY too tanky, and it's just that much harder to punish him. Have they ever tried 1v1 against a Pyke while playing {{champion:86}} during laning phase? That's what it feels like the whole game, you can only do so much for trades, but HE ALWAYS COMES BACK with more HP than you, and it just makes your trades against him all the more useless. He full combos Q and E, flees with W as you try to fight him but he's camouflaged. Then he's back to more HP than you while you try to figure out a way around him, but can't. There's no reward for trades, he has really high tanky base stats, he doesn't earn his executions, he has WAY too much mobility to consider his execute resets balanced, and gives way too much gold ON TOP of his ultimate resets. These are what makes him WAY too frustrating to play against.
: I count 13 solo lane Garen games in a row. Please tell me how that computes to "every 3 ** games in normals"
Or maybe you should REALLY check to see if I ACTUALLY solo-laned as Garen 13 games in a row for Normals. _THEN you should correct your response_. I legitimately said during Normals, I get autofilled WAY too often.
: I'm currently at 54% autofill since I started keeping track. It's truly an awful system.
Originally, it wasn't even that common. I would get autofilled like once every 6 games back then, which was quite annoying but reasonable enough to just let it slide. Every 3 games though? How the actual fuck am I supposed to enjoy the game AND role if I cannot even GET IT OFTEN??
Rioter Comments
Rioter Comments
: > [{quoted}](name=Oznap,realm=NA,application-id=3ErqAdtq,discussion-id=8Anyo39z,comment-id=000000010000,timestamp=2019-08-19T21:34:16.659+0000) > > I miss the crystal scar and it really hurts to know we won't get anything similar to it ever again. {{item:3070}} {{champion:72}} {{item:3070}} Hide n seek
Damn I miss Hide and Seek...
Rioter Comments
Bârd (NA)
: Why is Garen now more of an attack speed champion than Aatrox?
Because new Garen learned from old Aatrox, and New Aatrox learned from old Garen.
Sageace (NA)
: For fuctual sakes, get these eternals off my screen during the GAME
WELL, I have something **ELSE **to add. Why is it that when I go to my collection to check on the champions I have, the first thing that pops up is FUCKING PROGRESSION? Not the Overview, which is WAY more important, the Progression... **the stupid PAY TO WIN AND LOOK AT MY AMAZING ETERNAL BULLSHIT?? The PAY FOR THESE EMOTES AND GOALS shits?? WHY?!?!?!?** **OVERVIEW is ALWAYS... FIRST. PERIOD. Do the world a favor and put that stupid Progression shit in the back behind skins where it belongs. I'd rather look at skins more than these stupid eternal progression dumpshits**
: eternals is live already?
No, PBE. It's aggravating to see this shit constantly during teamfights.
: Garen rework on PBE.
Garen's new spin does not work on Shen's W - Spirit Refuge. In fact, it completely negates aLL of Judgement's Damage, not just the On-hit portion.
Rioter Comments
: Frankly it just looks like an all around nerf to me. Unless you are building {{item:3091}} or {{item:3153}} his damage output goes way down, and he's squishier even if he doesn't. I'm sure it will be great for all 2 Garen challenger players, but it basically deletes him for everyone else. Bravo.
That's why I feel they are focusing a bit too much on the "attack speed to buff Judgment" path. I personally like the idea that attack speed makes judgment better, but too much focus will detract from what Garen should be focusing on. Not to mention his current builds are reliable enough in my opinion, but I wouldn't mind being able to throw an a random attack speed or on-hit item to increase his versatility even further.
: All the changes are telling me is that garen players are gonna buy {{item:3078}} a lot more now, And I hope his E procs {{item:3748}} because THAT would be funny.
It will. But only to the nearest enemy that Judgment hits. All the more reason why I think it shouldn't, because we all know that would be hilariously Overpowered, even if it's 50% of the damage.
Rioter Comments
Jimpax (NA)
: Just lost my promos because im a leaver????
Same thing that happened to me. Was complete bullshit. I literally WAS able to log back INTO the client, but was unable to get back INTO the game.
: Pyke is a stupid idea
For an assassin with an ultimate reset, he's VERY MOBILE for it, compared to someone like Darius, who actually HAS to earn his resets due to how slow he is. Pyke should not get a reset at all honestly, it's fucking bonkers.
: There was an augment that gave Ziggs a shield when he jumped with hiw W and made him deal AoE damage when he landed. Was abused as a strat by running 5 Ziggs with this augment and all were sitting in a corner, spamming their W, giving them insane amounts of shields on top of dealing good sustained damage.
That's interestingly hilarious for an Odyssey game mechanic. But anyways, I was merely suggesting his satchel could have an additional mechanic: a sick "Hexplosive Re-engagement" Tactic. Or the Pool Party variant of a "Cannonball!" because satchels are better diving boards.
: So basically you want to get what one augment in Odyssey did for Ziggs, minues the shield?
I only played Odyssey once. No idea that was even an augment.
MkMayo (NA)
: Everyone says Wukong is shit so who should i play?
Wukong CAN be good once you practice him enough. Don't give up on that monkey, BECOME the monkey king. To do this, you have to explore MORE of his capabilities. Try out more runes, builds, playstyles. Wukong can be viable once you learn the monkey way. Don't give up on him. Wukong does have his moments, even if the meta is not in his favor.
: Sion QoL change -- Make his ultimate zoom out (like on Nunu's snowball)
Does it not? I have to see this. Haven't played Sion in awhile. But I would definitely approve this change.
: Is it me, or Jinx is too much of a carry?
The ONLY reason she is capable of suddenly "skyrocketing" (pun intended) KDA is because OF HER ROCKETS. That AOE can crit too I believe, but overall, she just has a more impactful teamfight capability for it. I mean, I LIKE the idea her rockets can AOE, but... it's just harder to predict the AOE range and when you suddenly receive random crits when not even being the target, get's really frustrating. I wish there was a way to make the "Rocket" Attack more predictable. Or maybe a little bit more counterplay against her rockets.
Rioter Comments
: Can we have an indicator for Absolute Focus enabled?
Wait, Absolute Focus exists? And it's been out for so long WITHOUT an indicator?
: Can something be done with Riven already
As far as I'm concerned, she's one of the very few champions that has the capability to proc Conqueror's to full stacks at Level 1 just by unlocking Q. Almost every other champion has to land 4 autos and one ability. She uses 3 abilities and sweeps 2 auto's in there and boom!
Prandine (NA)
: > [{quoted}](name=hoganftw,realm=NA,application-id=3ErqAdtq,discussion-id=uj68di73,comment-id=0007,timestamp=2019-08-02T23:23:45.211+0000) > > I'd say I've been a Garen main for the last couple of years and it feels like Riot stacks the deck against champions like him. > Many champions can kite him out, shred through his defenses, harass him under tower, and overall just flat out counter him. > They would have to honestly rework Garen to make him work in modern day League or literally break him with more stats. > I don't know if I want to see another Garen rework, seeing as how Riot just tends to change champions completely. Correct me if I'm wrong but wasn't Garens ult the only thing that received a substantial rework? To the OP if I'm not mistaken Garen did have some pro play success in the very early days of competitive LoL (S1-2 if I'm not mistaken). That aside yes Garen needs a substantial rework (or at least some added effects on his abilities such as innate lifesteal on his E for example) to even have a chance in pro play in this day and age.
If Garen did see some pro-play in as early as Season 1 and 2, I believe it's mainly due to how few champions existed back then. I believe now it's almost 250% more champions compared to back then. Additionally back then, Tanks (which was one of Garen's best roles back then) was the best role to use.
: The state of Garen
Garen's job tends to be "countering most of the squishy champions" if built and played right. And he gets an extra 50 Armor and Magic resist for killing a grand total of 150 units, usually by an average of 15 minutes into the game with some variation here and there.
Moody P (NA)
: I prefer Garen having immensely high durability. It sets him apart. What Garen has is a complete lack of any real cohesion as a champion with out of combat healing but no real means of reliably escaping a fight to activate it and generally very weak presence in a team fight because he's burst loaded as an immobile melee. There's just nothing he does that really sets him apart that also makes any sense and he heavily lacks a real value in his kit that isn't easily outpaced by other champions.
Mainly, the other Juggernaut champions (usually have some in-combat sustain) have something to contribute throughout a teamfight. {{champion:122}} Along with his Q healing, he offers Bleed, with more Bleeds leading to Ultimate Resets {{champion:420}} She pulls her enemy's soul, Her tentacles heal her, so Ulting summons more tentacles which leads to more healing and hurting. {{champion:48}} Passive heals him, W heals him harder, Ult heals him even HARDER along with stealing stats. Q steals AD too. {{champion:75}} Innate lifesteal, Ult gives more durability and allows him to use his Q more often. Q gets stronger throughout the game. {{champion:266}} A lot of combat sustain, If he lands Q, he gets cooldown partially refunded and a good chunk of healing, Ult doubles his healing from his Q and Innate while granting MS, making it easier to land Q's. {{champion:83}} Ghouls, ghouls, and a big ghost that steals life and heals Yorick. Also Q heals. Also can split push for free. {{champion:77}} Tiger stance bleed, Turtle stance combat sustain, bear stance stun, phoenix stance AOE burn. All of them on a low Cooldown. And then, the what does Garen offer during extended teamfights? {{champion:86}} Other than a Silence and some manly 0.75 second Tenacity along with some beefy resistances? His 25% Armor Shred from his E. Yeah, overall, Garen just lacks some real contributions to teamfights, let alone, REMAIN in teamfights. It feels more often like he has to survive a teamfight by **BEING** a ball of stats, while other champions have some sustain or some special mechanic that keeps them (or encourages them to keep) GOING in a fight. The only thing that Garen has to keep HIM GOING is his measly 25% Armor Shred. His kit sadly encourages him to b**ch out of a fight to sweat back his HP, then go back in again when you're guchie, or, like someone mentioned earlier, "because he's burst-loaded as an immobile melee." The other champions have more of a reason to stay, their kit tends to demand it.
: He was played in the LEC earlier today. Went 0/4/0 and did 1.8k damage, haha. https://matchhistory.na.leagueoflegends.com/en/#match-details/ESPORTSTMNT04/990652?gameHash=d43ed104878c3f4a&tab=stats
He laned against Karma using the Spellbook Rune. That's just a recipe for disaster. There are 3 alternative runes that will do a better job against Karma, let alone that Enemy comp: Glacial Augment, Predator, and Phase Rush. You could get Grasp of the Undying, but it's hard to proc vs. Karma.
: I feel like your teammates should already know that Garen has his own Warmogs tbh.
And sometimes, they don't understand that it takes time for Garen to get his regeneration going and start flaming you for not going back into fights.
: Just repeatedly ping your hp. Garen is at 8% Hp. Garen is at 13% Hp. Garen is at 18% Hp. Garen is at 23% Hp.
You could... ping that... But I'd rather ping the passive to let them know WHETHER I'm sweating it back or I'm not... sweating it back yet, give me a few more seconds. Seems more optimal and shows more information on Garen's situation to your team.
: They should make his passive unstoppable at level 16. So he can be still relevant in late game.
So make Gare-bear like Volibear? Or like a weaker version of Dr. Mundo? I like it, but I think he would be **WAY** too strong lvl 16. Like "I need grievous Wounding to stop Garen too?!?" strong. I mean, if you nerf how much he regenerates for late game, I could see this pulling through.
DeusVult (NA)
: Kennen does Teemos job better than Teemo does
Kennen does a better job than Teemo because he's a ninja and Teemo's just a scout. Scout's go into enemy territory to "scout" it out. Kennen goes into enemy territory to massacre them ninjastically. I tell you, Teemo needs a new identity.
Μegumin (EUNE)
: Could old Nunu E be brought back?
Good gosh no. That old Nunu snowball was super annoying and abusable as sh**. Isn't his new W a more fun version of his old E anyways? Not as abusable, harder to land, think it does almost as much damage, and WHEEEEEEEEE!!! Edit: Also, doesn't his entire kit do damage now? His previous kit, he only had his ult and E that did damage. NOW his whole kit does. Q, W, E, and R.
: Constant Bug Splat
Resolve the issue by reinstalling the game. That's what I had to do. Use the Hextech Repair Tool to do so. FORCE REPATCH will not work.
: > [{quoted}](name=EbonyBladeJ88,realm=NA,application-id=3ErqAdtq,discussion-id=Acke35RN,comment-id=00020000,timestamp=2019-07-14T19:40:29.398+0000) > > Yup. Done it to him with Garen and Cho who both have Silences. He can still do it. No CC can stop him from using his Ult. are you new at the game or what? he was always like that. for 10 years. and it was never an issue, just take ignite top and a poky champ or play melee rush {{item:3076}} and win the lane. that champ was never a fucking issue. im a teemo main myself but i if trynd main bans teemo i just pick neeko these days or nasus and rush {{item:3076}} {{item:3057}}
He's Level 23, of course he's new. You don't have to be a jackass about it. And not everyone plays Nasus or Neeko (Or Teemo for that matter you sick twisted son of a *"beep"*). You are playing champions that literally counter Tryndamere. Other players do not see that yet, especially if they are new.
: > [{quoted}](name=Sageace,realm=NA,application-id=3ErqAdtq,discussion-id=Acke35RN,comment-id=00060000,timestamp=2019-07-15T01:57:56.942+0000) > > And to note, Tryndamere does have a decent amount of counterplay, you just have to learn it. I do agree he is quite frustrating to deal with, but you have to remember the one rule when fighting him: He's not too useful unless he has his ultimate. > > So your goal: Always keep his ultimate on cooldown. Focus on building so much damage that he has no choice but to pop ult every time he fights you. That's what I do with my main, even if I have to blow off my ultimate, his is down. He's gankable afterwards. Oh, and these 2 runes help out SO much: Phase Rush and Nimbus Cloak. I literally mentioned that he had counterplay and said he was not broken, but a Low Risk High Reward, low skill but hard to fight champion.
> I literally mentioned that he had counterplay No you really did not. > 5) His R has so little counter-play that I'm surprised Riot hasn't nerfed it already. This is the ONLY time you ever mention ANYTHING involving counterplay. And you were wrong about it. Silence does not stop Tryndamere ultimate. So you really DID NOT mention accurate counterplay, or any for that matter. Your overall whole entire post literally, which is somewhat of a rant, says anything BUT a real description of Counterplay. You just want Tryndamere changes... which is fine, Tryndamere is in dire need of it (And frickin deserves too... that annoying champ) > and said he was not broken, but a Low Risk High Reward, low skill but hard to fight champion. Now this is where you DO mention the rest of your sentence. > I'm not saying he's entirely BROKEN, as he isn't in all challenger games or LCS. He's just a Low Risk High Reward champion that to play takes little effort but to fight takes a lot of effort, and for Blind Pick / Normal Games / Ranked Games, Voice Coms are rarely an option for teams. If you want to discuss "counterplay", you mention Tryndamere's weaknesses. And I have given you one to work with. Some other guy named did too, but he was a jackass about it.
Sageace (NA)
: He is on the Tier 1 List for a Rework. When Riot has time, they will come around to it. Otherwise, I believe they are currently working on Pantheon, Fiddlesticks, and Volibear. It was discussed a possibility of Reworking Shyvana afterwards. This leaves Dr. Mundo and Nocturne as the last 2 candidates on that vote they had some time ago as additional possibilities afterwards. THEN, we also have had the discussion of the other champions that needed it too, and it was announced a Tier 1 List: Udyr, Shaco, Rammus, Kennen, Corki (I think), and more. https://boards.na.leagueoflegends.com/en/c/story-art/Q30wxkKg-new-roadmap-reav3-can-you-give-us-an-update-on-the-tier-1-vgu-list-you-mentioned-one-year-ago
And to note, Tryndamere does have a decent amount of counterplay, you just have to learn it. I do agree he is quite frustrating to deal with, but you have to remember the one rule when fighting him: He's not too useful unless he has his ultimate. So your goal: Always keep his ultimate on cooldown. Focus on building so much damage that he has no choice but to pop ult every time he fights you. That's what I do with my main, even if I have to blow off my ultimate, his is down. He's gankable afterwards. Oh, and these 2 runes help out SO much: Phase Rush and Nimbus Cloak.
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