Sęraph (NA)
: [SUGGESTION] Zac W Change
I thought that would be the solution for Vayne.
Rioter Comments
Alzon (NA)
: Does his passive crit?
No, that was before when the passive granted AD u.u It's fun anyway, because soft champions fall before the taunt is over. {{item:3715}} is important.
: > [{quoted}](name=Salvor Hardın,realm=NA,application-id=Ir7ZrJjF,discussion-id=Bvc7xzb5,comment-id=00020000,timestamp=2019-04-22T14:56:38.830+0000) > > Can your build do this? > https://i.gyazo.com/fb7322a7303aa1e1cd9d315a5d809f7f.gif > Kill em before the taunt expires xD can your build reach 3800 movement speed?
https://i.imgur.com/jXKKrcc.png?nodirect You can reach 3800 mov speed, but why? xD
: Ye but you still need that movement speed to get to them.
{{item:3087}} and {{item:3046}} gives 5% mov speed, and you still can build {{item:3742}} and {{item:3800}}
: that burst XD
https://i.gyazo.com/0a41abb5e17b07d2c32e7ae3f67198a7.png And I wasn't very feed.
: {{item:2065}} {{item:3800}} {{item:3117}} {{item:3742}} https://vignette.wikia.nocookie.net/leagueoflegends/images/2/29/Predator_rune.png/revision/latest/scale-to-width-down/64?cb=20171126181955 fast rammus tho
Can your build do this? https://i.gyazo.com/fb7322a7303aa1e1cd9d315a5d809f7f.gif Kill em before the taunt expires xD
: Definitely Not Neeko skin
I think Star guardian Neeko is it's clearly the skin they're gonna make. She even has a pajama concept. https://i.gyazo.com/3039b31f81c96de3e8c59cd94bb112ac.png
: {{champion:33}} ok
https://i.imgur.com/xH7SRUQ.png?nodirect
Xano501 (NA)
: I love League of Legends more since RIOT confirmed Wukong x Ahri
C mon, we all know Ahri likes spiky ones https://i.gyazo.com/67cae63005817ed4c155bd6444ddcbb9.png
Rioter Comments
: when people say your weak to CC lock
: The life of Sneaky
Sneaky is the best Waifu, he can play two roles, the best.
Rioter Comments
Satakieli (EUNE)
: Champions for crappy connection
I become a {{champion:33}} main 4 my satelital OP internet. Sup and Jg requires no last hit mechanic and are the most optimal roles for a bad connection I think.
: When you see Riot's new and "improved" logo is already on the boards
Its not a great logo, but an OK logo I think. {{champion:33}} ######Maybe too OK
: Esto cada año apesta más
En este foro se comenta en ingles. https://i.gyazo.com/2fa81fc1f261f41f94b8941f9fe42f7d.png
: I BET YOU'RE JUST LOVING LIFE{{champion:33}}
> [{quoted}](name=Peel for my ADC,realm=NA,application-id=yrc23zHg,discussion-id=2qYf06jd,comment-id=00010000,timestamp=2019-04-16T18:43:04.621+0000) > > I BET YOU'RE JUST LOVING LIFE{{champion:33}} Don't believe it, buffs, nerfs, I don't care, everything's OK.
: What happened to the {{champion:53}} changes
Wait another patch, just like Teemo.
: Let's talk about this bramble vest change
As a main rammus, there is no point in finishing the {{item:3075}} , just buy {{item:3076}} and wait for the last item to upgrades to {{item:3075}} .
: Patch 9.8 Notes
Cinderhulk's error does not have to be repeated please, 2 weeks playing counting on this improvement.
: Post MSI Gameplay Improvements
I would like to congratulate you on these decisions, I think they are very wise, and I would like that in the near future, make more of those kinds of changes to specific champions! {{sticker:slayer-pantheon-thumbs}}
Moody P (NA)
: Volibear VGU kit should be 100% about being a bear
Volibear must preserve the Q The W now works with marks The E are 2 dashes that cause slow And the R is a big thunder roar that deal area damage and also gives it a big shield to Voli. The build will now be trinity + sterak Just joking, hope this rework soon.
Rylalei (EUNE)
: How would you nerf the following
{{champion:67}} Pasive: Movement speed when moving towards a nearby Sight icon visible enemy champion from 30 to 25 Q: Cooldown changed from: 4 / 3.5 / 3 / 2.5 / 2 to 5 / 4.5 / 4 / 3.5 / 3 {{champion:92}} E: Shield Strength reduced from 95 / 125 / 155 / 185 / 215 (+ 100% bonus AD) to 100 / 130 / 160 / 190 / 220 (+ 70% bonus AD) {{champion:157}} W: Bugfix, Windwall no longer stops projectiles from the sides. Zed nerf in PBE is fine I think.
: Could your main live your life?
{{champion:33}} Surely he'd be Okay with my life.
: > [{quoted}](name=Salvor Hardın,realm=NA,application-id=yrc23zHg,discussion-id=8hfPNgfp,comment-id=0001000000000001,timestamp=2019-04-10T13:46:59.990+0000) > > Rammus is OK, dont need a complete VGU, and received the Sweeper skin last year. You might think that way, but Riot already put him on the list for a complete VGU. He will get it some day, just a matter of time.
> [{quoted}](name=SatomiKun,realm=EUW,application-id=yrc23zHg,discussion-id=8hfPNgfp,comment-id=00010000000000010000,timestamp=2019-04-10T13:50:16.244+0000) > > You might think that way, but Riot already put him on the list for a complete VGU. He will get it some day, just a matter of time. The Rammus skills kit aged quite well, I don't think a complete rework of Galio type is necessary, I see it better suited for an Ezreal type rework, changing taunt mechanics maybe, and visual improvements. > but Riot already put him on the list for a complete VGU That list was of champions who "consider" for a rework, could be a morgana-type rework...
: > [{quoted}](name=MordridtheBlack,realm=NA,application-id=yrc23zHg,discussion-id=8hfPNgfp,comment-id=00010000,timestamp=2019-04-10T11:22:37.768+0000) > > I believe Zac is on the list for a VGU. not sure if minor or full blown (i.e. rework), so any skins they might have planned for him will wait I don't know why you believe he is, tbh. He never got mentioned by a Rioter when they talked about VGUs, neither the full blown nor the "Ezreal treatment". And he actually isn't that old of a champion, he still looks fairly well visually and his kit got updated with the tank update back then giving him a new Q and R. I think it is extremely unlikely that Riot wants to VGU him in the next years. And even if, he at least isn't a high priority target, so holding back skins for him doesn't make sense. Many champions which are considered way higher on the priority list than him on the VGU list still got skins released fairly recently. {{champion:10}} {{champion:33}} {{champion:36}}
Rammus is OK, dont need a complete VGU, and received the Sweeper skin last year.
D357R0Y3R (EUW)
: Can you turn Karthus ult into an execution damage type?
I agree in a certain sense, in competitive many times they use it at the beginning of a TF and with that they leave 2/3 of life to all the rival team.
: 10 minute FF timer
5 votes FF at 10 and 4 votes to FF at 15 would be amazing.
: > [{quoted}](name=Salvor Hardın,realm=NA,application-id=yrc23zHg,discussion-id=Orj1rOfN,comment-id=0001,timestamp=2019-04-09T17:08:56.161+0000) > > Because it's true, he needs it. > Only His Q and W should be preserved, the rest, passive, E and R should be reworked. To what? What would you rework volibear, the champion who's entire thematics revolve around walking up to things, flipping them, and smacking them around like a two ton bear involve?
> [{quoted}](name=Tyrannus0,realm=NA,application-id=yrc23zHg,discussion-id=Orj1rOfN,comment-id=00010000,timestamp=2019-04-09T17:12:26.634+0000) > > To what? What would you rework volibear, the champion who's entire thematics revolve around walking up to things, flipping them, and smacking them around like a two ton bear involve? Well, if you think of volibearing like a bear, of course you can conform to its current state, however is not a bear, he is the mystic warrior leader of the Ursine. Beyond the lore, his powers of thunder are limited to a bouncing ray, nothing interesting and a slow in area. In that sense, I would make Volibear an electric warrior much more interesting and fun to play, because currently his kit is so boring and flat, more than even Skarner.
Moody P (NA)
: is being a volibear main the ultimate masochism?
> any attempt at discussing this poor balance is met with preprogrammed NPC-like "he needs a rework" responses Because it's true, he needs it. Only His Q and W should be preserved, the rest, passive, E and R should be reworked.
D357R0Y3R (EUW)
: Hecarim is really balanced
Heca jungle is OK, Heca top is the problem.
Kamille W (EUW)
: What junglers think of your cs when they gank you
If the laner took the kill I take the farm, otherwise not. It is also good to push the lane so the enemy loses farm.
Rustypug (NA)
: me discussing on the boards vs arguing in game
: Zac skin pls
I want a liquid metal Zac. Like metal slime in dragon quest. https://i.ytimg.com/vi/ehda2Lzq56Y/maxresdefault.jpg
: I respect Blitz players that accept their fate and pull you into them when they know they’re dead
: considering twitch ain't a jg champ to begin with i dont see a need to give a warning signal for him.
> considering twitch ain't a jg champ https://i.gyazo.com/a13b2d96b4d4aac96f11177e4edb50bb.png 4% adc 3 % jungle pickrate. Yes, he is a jungler.
Kalikain (NA)
: Sona + Taric
A Sona Taric feed on my promo, pls dont try this in ranked.
Rioter Comments
: Item Shop Cleanup
Something more about the {{item:3512}} ? is one of my favorite items when it comes to splitting or taking inhibitors (being a tank).
: Here are some things that I can think of to help Gragas, in hopes for a compromise between AP and tank. If these seem biased, it's because I'm an AP Gragas player. --- _Happy Hour_ - Now affected by Cooldown Reduction - Heal changed from (6% Max HP) to (4% Max HP)(+5% Bonus HP)(+20% AP) - Now displays total amount of health restored over the entire period of the game New descriptor: >Upon using an ability while Happy Hour is on standby, Gragas will restore health equal to 4% of his maximum health, 5% of his bonus health, and 20% of his ability power. >Current amount of health restored: (4% Max HP + 5% Bonus HP + 20% AP) >Total health restored: (Total health restored over the entire period of the game) --- _Barrel Roll_ - Cooldown now lowered by 40% when Barrel Roll damages a monster - Base magic damage lowered from 80/120/160/200/240 (+70% AP) to 70/100/130/160/190 (+55% AP) - Max damage ramp increased from 50% to 120% - Slow reduced from 40%/45%/50%/55%/60% to 20%/25%/30%/35%/40% - Slow now ramps with damage for a max of 120% New descriptor: >Gragas rolls his cask to the target location. Upon reaching its destination, Gragas gains the ability to detonate it upon reactivating Barrel Roll but it will also begin to ferment for up 2 seconds, rapidly ramping its damage and slow to up to 220% efficacy. >At minimum, the cask will deal (70/100/130/160/190) (+55% AP) magic damage and slow enemies hit by (20/25/30/35/40)% for 2 seconds. >At maximum, the cask will deal (154/220/286/352/418) (+121% AP) magic damage and slow enemies hit by (44/55/66/77/88)% for 2 seconds. >After fully fermenting and resting for 2 seconds, the cask will independently detonate. >_Barrel Roll deals 30% reduced damage to minions, only dealing (49/70/91/112/133) (+38.5% AP) to (108/154/200/246/293) (+84.7% AP) magic damage to them._ >_If Barrel Roll damages a monster, its cooldown is reduced by 40%._ --- _Drunken Rage_ - Mana cost increased from 30 to 30/40/50/60/70 - Now restores 10/20/30/40/50 (+12% Bonus HP) health over the drinking period - Spellblade AP ratio increased from 50% to 60%. - Spellblade bonus %Max HP damage reduced from 8% to 5% New descriptor: >Gragas begins to drink his brew over 0.75 seconds, restoring (10/20/30/40/50) (+12% Bonus HP) over the duration, but also disarming and silencing himself. >Additionally, he takes (10/12/14/16/18) (+4% AP)% reduced damage for 2.5 seconds. After he is finished drinking, Gragas will be sent into a drunken rage for 5 seconds, increasing his basic attack range by 50 and causing his next basic attack to deal (20/50/80/110/140) (+60% AP) plus 5% of the target's maximum health in bonus magic damage. >_Drunken Rage cannot deal more than 300 bonus magic damage to monsters._ --- _Belly Flop_ No changes. New descriptor: >Gragas drunkenly "charges" in the target direction until he collides with an enemy or reaches his endpoint. If he collides with an enemy, Belly Flop's cooldown is reduced by 3 seconds and the enemy or enemies struck will take (80/130/180/230/280) (+60% AP) magic damage, get slightly knocked forward, and get stunned for 1 second. --- _Explosive Cask_ No changes. New descriptor: >Gragas hurls a violently explosive cask at the target area. After 0.55 seconds, the cask will collide with the target area, revealing it momentarily and dealing (200/300/400) (+70% AP) magic damage to enemies hit. Additionally, any enemy hit will be knocked 900 units away from the epicenter of the explosion. --- __Reasonings__ - The amount Gragas heals from Happy Hour now starts out significantly worse, but improves to be better than live as he would acquire more items. Same goes for Drunken Rage. This is to ease Gragas better into the late game after he would fall off midgame. - Barrel Roll's lower initial damage but higher ramped up is to 1) Help improve his early jungle clear, 2) Raise the skill floor of Gragas, 3) Discourage instant Q pops, and 4) Reward Gragas players who keep enemy champions inside the explosion radius. - Drunken Rage's new heal is to give incentive to play tank Gragas over pure AP or just AP-majority Gragas. - Drunken Rage's heightened mana cost is to deincentivize spamming it to constantly heal over and over.
Wow, you overdid it. I had just thought of something like the maximum damage of the Q and reduce the slow, or remove the E Flash combo in exchange for more base damage or less CD. Thanks for the comment, I hope someone from Riot read it and remember that Gragas exists and he was once a tank xD.
: yea ok, to be real you don't have the right to talk about AP ratio of gragas or damage, we AP gragas main wants healthy stuff like the passive proposal but every else nerfing base damage and ap ratio is a NO NO. Do you know how hard it is to set up gragas combos? Have you watch Panunu? or WoodyFruity Don't talk like Tank jungle gragas is the only thing in the game. Everyone loves watching AP gragas.
> to be real **you don't have the right** to talk about AP ratio of gragas or damage I have as much right as anyone. > Don't talk like Tank jungle gragas is the only thing in the game. Did I say "eliminate the AP Gragas"? NO. Yes, I watch Panunu Before before they killed the tank Gragas. > Everyone loves watching AP gragas. Yes, but not everyone loves to play it, for example I want to play it tank, which was viable and no longer is. It would be nice if you were a little less rude, with the way you express your opinions.
: A Skarner buff to help him out
> Won't make him OP or anything https://i.kym-cdn.com/entries/icons/mobile/000/023/021/e02e5ffb5f980cd8262cf7f0ae00a4a9_press-x-to-doubt-memes-memesuper-la-noire-doubt-meme_419-238.jpg As Skarner m7, I would like he to have a better Q, more cooldown, more power.
Alzon (NA)
: Or any 20% CDR item that didn’t have mana...
Rioter Comments
: I'm thinking, if that's the case, with the cinderhulk buff, maybe Maokai returns? Although I think you still have to start 3 pots and just give a scuttle up if the enemy jgl is there early Also you only get enchantment cinderhulk at about 8-9min into the game so your clear is still meh until then
I agree, The cinderhulk buff does not solve the problem of cleaning the tanks, as assembling cinderhulk takes time. It would have been better if they gave direct buff to those tanks, or if they improved {{item:3751}} damage a little.
: Mundo buffs were a mistake.
Beyond whether the buffs are right or wrong. (they seem exaggerated to me) Mundo needs a complete rework.
: Possible unpopular opinion- I like how the Invictus splash art looks
I love the colors, tired of the blue/golden/purple of hextech, darkstars, etc. Remind me a lot of Claymore. https://vignette.wikia.nocookie.net/claymorenew/images/a/af/Anime_Scene_08.jpg/revision/latest?cb=20111119033617
Terozu (NA)
: KOG'MAW IS A BABY YOU PHILE!
https://img-comment-fun.9cache.com/media/aVX4mLP/aexprPYd_700w_0.jpg
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Salvor Hardın

Level 7 (NA)
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