zlumpy (NA)
: They need better AI. Too easy for people to dance in and out of the zone doing damage and being completely ignored. Some champs are so good at it that usually the only hit they ever take is the one they get while leaving the danger zone after rofl stomping your face into the ground.
> [{quoted}](name=zlumpy,realm=NA,application-id=3ErqAdtq,discussion-id=J9PV7v1E,comment-id=0013,timestamp=2017-11-22T03:19:16.649+0000) > > They need better AI. Too easy for people to dance in and out of the zone doing damage and being completely ignored. Some champs are so good at it that usually the only hit they ever take is the one they get while leaving the danger zone after rofl stomping your face into the ground. Some people are Diamond+ just for abusing that mechanic.
: If, hypothetically, Riot made a new Fervor, should it be under Domination or Precision?
Replace the Lethal Tempo or upgrade it with a Fervor-esk thing.
Seenan (NA)
: Is it normal to get 270+270+270+90+90 BE on level up?
Imo, they should give us 270 MINIMUM for any champ shards. The 450s are cheap enough to buy as it is. Or just make 450s sell for 270 as well, so it balances out the old IP system. 270x5 = 1350, nearly the same of IP.
Thilmer (EUW)
: Crit chance: a problematic stat that should be removed
DotA has something like a pseudo-crit, where every time you don't crit, it adds more chance to crit until you crit...to which it goes back to the base chance. People in high-ELO abuse this. 30% to crit should mean you crit at least once every 3-4 hits. 50% should mean every 2 hits. After 50% crit chance, how would it work? Would it just go passed 100% crit % for the next set of crits? Ie, 80% -> 160% (crits) - 60% -> 140% - 40% -> 120% - 20% -> 100% - 0%?
Rioter Comments
VulDread (NA)
: Riot confirmed they are looking at it. Also, Darius shouldn't be a lategame champion. Idk why Riot keeps pushing for it. He should be a lane bully that falls off as the game progresses; that was his identity.
> [{quoted}](name=VulDread,realm=NA,application-id=3ErqAdtq,discussion-id=AFa45zQI,comment-id=0005,timestamp=2017-11-18T03:17:23.027+0000) > > Riot confirmed they are looking at it. > > Also, Darius shouldn't be a lategame champion. Idk why Riot keeps pushing for it. He should be a lane bully that falls off as the game progresses; that was his identity. That's a sure-fire way to keep him, along with half+ the roster, out of competitive. Do we really want that?
Tyvan (NA)
: Played a game of acsension and the enemy team afked early into the game
SirΤeemο (EUNE)
: overwatch costs 29 dollars , while buying all content from league costs around 1500-2000
> [{quoted}](name=SirΤeemο,realm=EUNE,application-id=3ErqAdtq,discussion-id=YAkTuO5E,comment-id=0001000000020000,timestamp=2017-11-11T20:03:05.203+0000) > > overwatch costs 29 dollars , while buying all content from league costs around 1500-2000 You can't compare it like that. Overwatch doesn't have champs to buy, while League does. Overwatch JUST has aesthetics/cosmetics to lootbox. League has champs and cosmetics, neither of which are mandatory (can theoretically be grinded, outside of skins).
: You'll have to Google it it seems like. I think the new system is intentionally vague. It kind of feels like the smoke and mirrors you'd see in a mobile game from an indie company. 4/10 would not want to be taken advantage of by it
> [{quoted}](name=The MechE,realm=NA,application-id=3ErqAdtq,discussion-id=00Ng5isM,comment-id=0001,timestamp=2017-11-11T19:13:00.866+0000) > > You'll have to Google it it seems like. I think the new system is intentionally vague. It kind of feels like the smoke and mirrors you'd see in a mobile game from an indie company. > > 4/10 would not want to be taken advantage of by it I just tested it as a yolo. I bought 'Mystery Champion' and it immediately unlocked Taliyah. So, I find it strange how 3950 unlocks 4800+ champs by default but for whatever reason, we only gain the shards by...I guess, BE gain by disenchanting. But if you get the proper champ shards that way, you might as well just use those for unlocking the champs because 3780 is that small bit cheaper than 3950 to unlock the same thing. Basically, by default, all 4800 and 6300s are 3950, 3780, or the shard perm amount for 4800s (less than 3780). Not that I'm complaining but it's strange.
Seenan (NA)
: 'We've updated the minimum given for Mystery Champ Shards from 3150 to 4800+' clarification
Rioter Comments
PaladinNO (EUNE)
: Dunno if this is a NA specific thread, but I too got these distinct FPS drops in this patch. i7 3770K 32 GB RAM (1600 MHz) Dedicated SSDs for OS and games (Intel 540s and Samsung 840 PRO). EVGA GTX 1080
> [{quoted}](name=PaladinNO,realm=EUNE,application-id=3ErqAdtq,discussion-id=GrqKtgcP,comment-id=0005,timestamp=2017-11-10T05:35:12.672+0000) > > Dunno if this is a NA specific thread, but I too got these distinct FPS drops in this patch. > > i7 3770K > 32 GB RAM (1600 MHz) > Dedicated SSDs for OS and games. > EVGA GTX 1080 Jeez. These specs are naaasty. There's no way it's on your end, lmao.
: Sejauni doesn't need buffs
> [{quoted}](name=Sewer Side,realm=OCE,application-id=3ErqAdtq,discussion-id=OiAzlo1f,comment-id=0000,timestamp=2017-11-10T05:12:25.106+0000) > > Sejauni doesn't need buffs It isn't a buff, it's a hotfix. Her main runes before were AS, similar to Shen. The difference is, Shen has an AS buff.
Rioter Comments
: Skin shards disenchant values will also be reduced to 20% of skin value in orange essence instead of 33%, so worth disenchanting those now if you're going to ever disenchant them. Rerolling 3 skin shards into a random skin perm is still a thing in the new system though (unlike with champ shards), and cost to convert to permanent remains the same between both systems, so if rerolling or eventually upgrading is your plan for a given skin shard then it doesn't matter when you do it.
> [{quoted}](name=Mysticman89,realm=NA,application-id=3ErqAdtq,discussion-id=NbOUbu0H,comment-id=0000,timestamp=2017-11-05T03:08:35.396+0000) > > Skin shards disenchant values will also be reduced to 20% of skin value in orange essence instead of 33%, so worth disenchanting those now if you're going to ever disenchant them. > > Rerolling 3 skin shards into a random skin perm is still a thing in the new system though (unlike with champ shards), and cost to convert to permanent remains the same between both systems, so if rerolling or eventually upgrading is your plan for a given skin shard then it doesn't matter when you do it. So basically, if my plan for skin shards is to disenchant them, I should...but otherwise, don't bother?
Rioter Comments
: Bro, do you WANT to see a manamune riven? Huh? Is that what you wanna see?!
> [{quoted}](name=Skins Project,realm=NA,application-id=3ErqAdtq,discussion-id=PotskefG,comment-id=000100000002,timestamp=2017-09-14T00:21:19.682+0000) > > Bro, do you WANT to see a manamune riven? Huh? Is that what you wanna see?! Going oom stupendously fast with all the spells, the average Riven, uses?
Seenan (NA)
: Everytime I get back to this game, I remember why I don't get back to this game.
So, I had a thought. Why not just rework IE as an item? Ezreal suddenly is less shit since every ADC effectively loses super crits. Maybe keep its stats, but minimize its unique passive for ranged, so people like Yas or Yi don't suffer.
: The best ADCs are always a symptom of the meta
I think, delete IE, give ADCs another tank-buster weapon with less power to not be able to pretty much one-shot a squishy late game, and reduce BORK for ranged. orrr even increase IE price? Idk.
KoKoboto (NA)
: No no no no no. Tank meta was cancer because ANY champion could go sunfire + iceborn gauntlet and kill any champion. Hell I've seen assassins and mid laners going the combo and somehow working. Fizz, Diana, Ekko, Talon, literally ANYONE. Tank meta was shit for this reason so you gotta take off those rose-coloured glasses. The actual problem is that games just end sooner because of gold gain and ADC items all being cheaper and towers being shit and everyone exploding (not so much as before but it's still there). Look back to patch 5.22, most of the changes to gold generation and just everything was where the game really fucked up and has stayed fucked up since than.
> [{quoted}](name=KoKoboto,realm=NA,application-id=3ErqAdtq,discussion-id=aayZo6K3,comment-id=0001000000000002,timestamp=2017-09-13T13:09:46.043+0000) > > No no no no no. Tank meta was cancer because ANY champion could go sunfire + iceborn gauntlet and kill any champion. Hell I've seen assassins and mid laners going the combo and somehow working. Fizz, Diana, Ekko, Talon, literally ANYONE. Tank meta was shit for this reason so you gotta take off those rose-coloured glasses. > > The actual problem is that games just end sooner because of gold gain and ADC items all being cheaper and towers being shit and everyone exploding (not so much as before but it's still there). Look back to patch 5.22, most of the changes to gold generation and just everything was where the game really fucked up and has stayed fucked up since than. Another issue, I would vouch for, is the surplus of shields and supporty items that make an adc nigh unkillable. KV, Locket, a shield given by a support, and they're looking at probably a 800+ damage shield/mitigation at lv18.
: I actually wanna see a world where every champ can only be played in 1 position. I bet everyone would scream ''MUH DIVERSITY RITO'' all day.
> [{quoted}](name=PePsiLemoNN,realm=EUW,application-id=3ErqAdtq,discussion-id=aayZo6K3,comment-id=0004,timestamp=2017-09-13T11:17:52.589+0000) > > I actually wanna see a world where every champ can only be played in 1 position. I bet everyone would scream ''MUH DIVERSITY RITO'' all day. Tbh, most potentially high-damage carries in an off-role tend to be over-bearing. A good Velkoz, Brand, or Lux support can easily carry with most damage. Even Veigar. In another case, Lucian mid, which has been viable since like...mid-S7, but no one bothered playing it. In another other case, took a look at Vayne in the toplane. She styles on most juggs or low mobility champs.
: Thought I was the only one seeing this cancer. Are adc's now officially good in every lane? They've BEEN top, mid again and now fucking jungle.
> [{quoted}](name=Off The Heezy,realm=NA,application-id=3ErqAdtq,discussion-id=aayZo6K3,comment-id=0007,timestamp=2017-09-13T13:33:41.026+0000) > > Thought I was the only one seeing this cancer. Are adc's now officially good in every lane? They've BEEN top, mid again and now fucking jungle. The first TWO games I came back to, to stop my decay from plat...Ezreal jungle on their team...and they somehow WON too, mainly cause I think our jungler got cocky and started doing risky nonsense.
: Riot does so many weird changes one thing I really hate Riot for to this day is they're always nerfing or tweaking something on Rumble that messes him up so I have to adapt to another play style or rune page or report bugs like his ult bug at the time the nerfs come from him being used in the LCS (from what I've seen in YT videos) and higher elos play him more often so Riot was like "You know what we should nerf one of the most unpopular champions in league and leave those popular ones unnerfed". But I still enjoy playing the game because I like the characters
> [{quoted}](name=ORNNStein sMORGh,realm=EUW,application-id=3ErqAdtq,discussion-id=aayZo6K3,comment-id=0003,timestamp=2017-09-13T10:41:05.614+0000) > > Riot does so many weird changes one thing I really hate Riot for to this day is they're always nerfing or tweaking something on Rumble that messes him up so I have to adapt to another play style or rune page or report bugs like his ult bug at the time the nerfs come from him being used in the LCS (from what I've seen in YT videos) and higher elos play him more often so Riot was like "You know what we should nerf one of the most unpopular champions in league and leave those popular ones unnerfed". > > But I still enjoy playing the game because I like the characters Rumble's still competitive and arguably, can probably carry a teamfight if ulted well.
: Ezreal is a shit jungle amd a free win if your laners play safe.
> [{quoted}](name=Rockem Sockm,realm=NA,application-id=3ErqAdtq,discussion-id=aayZo6K3,comment-id=0006,timestamp=2017-09-13T13:16:01.966+0000) > > Ezreal is a shit jungle amd a free win if your laners play safe. I'm around the ELO where individuals can lose the game cause of bad rotations or priorities; it should be a free win, but for the life of me, not when they have 18+ kills on you cause of other bad teammates.
Seenan (NA)
: Everytime I get back to this game, I remember why I don't get back to this game.
Man, I wanna enjoy this game like I, I'll say, mostly did in S5. I wish Riot just got their shit together and stopped buffing Lee Sin/Nida cause reasons, among other things.
Rioter Comments
: Can ornn pls not be the deciding factor for when the upgrades happen? If he afks his team should be able to use the items to make up the difference.
Maybe it could like, either be at level 13 or by 25/30 minutes?
: Getting like 70 AD from ult goes a long way towards killing squishies Vayne 3 shotting carries is silly but it realistically only happens when ult is up and she crits 3 times in a row
> [{quoted}](name=Face The Win,realm=NA,application-id=3ErqAdtq,discussion-id=fXyOYEEE,comment-id=0005,timestamp=2017-09-06T14:44:39.961+0000) > > Getting like 70 AD from ult goes a long way towards killing squishies > Vayne 3 shotting carries is silly but it realistically only happens when ult is up and she crits 3 times in a row 3 crits in a row would be 2.5k+ hp I believe, with how her 1 Tumble and her %hp proc works - squishies have generally ~2k without HP items.
: Does vayne needs a nerf ? no . Is she frustrating to play against ? yes , but not as much as {{champion:157}} who's got a **great laning phase** and excellent scaling and three shot anything late game like vayne .
> [{quoted}](name=Snake Prince,realm=EUW,application-id=3ErqAdtq,discussion-id=fXyOYEEE,comment-id=0007,timestamp=2017-09-06T16:36:18.197+0000) > > Does vayne needs a nerf ? no . Is she frustrating to play against ? yes , but not as much as {{champion:157}} who's got a **great laning phase** and excellent scaling and three shot anything late game like vayne . Unless he gets relevant by ganks, someone as simple as Darius can shit on his dreams until he manages to farm laning phase' sorrows away. The issue is when he manages to get IE, PD, then LIFESTEAL, where he can be a problem for said-Darius.
: couldnt have said it better myself. Also to add that, jayce's shockblast, while it is kinda absurd midgame with lethality , by the time its 35 mins + it barely does 5% of a tanks hp and barely breaks an adcs BT shield for around 20% of their hp gone after breaking it.
> [{quoted}](name=That Damage Haha,realm=NA,application-id=3ErqAdtq,discussion-id=fXyOYEEE,comment-id=0000000000000000000000000000,timestamp=2017-09-06T14:34:39.452+0000) > > couldnt have said it better myself. Also to add that, jayce's shockblast, while it is kinda absurd midgame with lethality , by the time its 35 mins + it barely does 5% of a tanks hp and barely breaks an adcs BT shield for around 20% of their hp gone after breaking it. 5% is very not true unless the tank is fed by 35 minutes or has >average kills/gold. 5% of 4k is 200. 5% of 3k is 150. Shockblast does nowhere near that little on a tank at 35.
: @Cactopus/Meddler RE: Rune Refund
I'm sure there's also the few mil people that buy nearly no Rune Pages or champions (ie, barely any revenue from them) and get everything by IP - the refund wouldn't really affect your revenue from them since they wouldn't be buying anyway.
: why does gragas get to have such brainless, reliable CC ?
Nerf flash-E...Suddenly, his win goes down 5%.
: Idea for "Rune Madness" Fairwell Sendoff Game Mode
Heh. 1 gold/s turning into 20g/s at level 18...x9
: One tiny concern about the loss of runes and masteries
I would think that Graves can still just simply kite the mobs endlessly without issue, unfortunately.
Seenan (NA)
: Aren't enough bans for ADCs at this point
Somehow feels like there's a subset of kids that downvote any topic I make, even if it has a point. Oh well, League is league.
Rioter Comments
Seenan (NA)
: Halve Duskblade damage for ranged.
Cry, armor pen adc mains.
Rioter Comments
Leonerdo (NA)
: All the people spelling "border" wrong... I'm so tilted.
> [{quoted}](name=Leonerdo,realm=NA,application-id=3ErqAdtq,discussion-id=bpeWwcnY,comment-id=000a,timestamp=2017-07-31T04:24:58.525+0000) > > All the people spelling "border" wrong... I'm so tilted. This, hard.
: It might lead to all those things, but a lot of those are things that people need to learn to get over anyway. The sooner someone asks "Why was I matched with a Challenger player when the highest I've ever been is Silver?" the sooner they learn that MMR is different for each queue. The sooner people realize that Previous Season Rank doesn't mean someone will perform awesomely in your Normal Game, the better (they *should* already realize that from observing their teammates). The sooner people realize that Unranked doesn't mean Unskilled the better (again, they *should* already realize that from observing their teammates). ----- In the end, people who pay attention to their teammates should already know that their enemies last season border doesn't mean that much. If you still believe it's tilting or whatever to people who haven't payed attention to their teammates, then make it an opt-in change. At the very least, there should be *some* border for enemies, even if it's some unique "Hidden Rank" border.
> [{quoted}](name=DrCyanide,realm=NA,application-id=3ErqAdtq,discussion-id=bpeWwcnY,comment-id=00070000,timestamp=2017-07-31T02:15:55.577+0000) > > It might lead to all those things, but a lot of those are things that people need to learn to get over anyway. > > The sooner someone asks "Why was I matched with a Challenger player when the highest I've ever been is Silver?" the sooner they learn that MMR is different for each queue. > > The sooner people realize that Previous Season Rank doesn't mean someone will perform awesomely in your Normal Game, the better (they *should* already realize that from observing their teammates). > > The sooner people realize that Unranked doesn't mean Unskilled the better (again, they *should* already realize that from observing their teammates). > > ----- > > In the end, people who pay attention to their teammates should already know that their enemies last season border doesn't mean that much. If you still believe it's tilting or whatever to people who haven't payed attention to their teammates, then make it an opt-in change. > > At the very least, there should be *some* border for enemies, even if it's some unique "Hidden Rank" border. The Silver can also feel something to the degree of 'wait, was I good enough to face an exchallenger?'
: Also Mastery and possibly Honor (not sure with that) only shows to your team
> [{quoted}](name=Velzard of Koz,realm=EUNE,application-id=3ErqAdtq,discussion-id=bpeWwcnY,comment-id=000100000001,timestamp=2017-07-31T10:07:39.261+0000) > > Also Mastery and possibly Honor (not sure with that) only shows to your team Not sure who downvoted you, since you're right. You can't even see Honor on the enemy's profile. Mastery 7, they might flash it in your face after you kill them cause they're insecure or bming you but hey.
: You lost at least 4 games to be demoted though, since you have 3 games protection after promotion, plus losing at 0LP doesn't necessarily demote you unless your mmr is low already, which indicates you've been losing more often than expected to begin with and hence potentially belong in the lower division. Having to play 3-4 more games to get back is you trying to prove you simply had an unlucky streak and actually do deserve that rank.
> [{quoted}](name=Mysticman89,realm=NA,application-id=3ErqAdtq,discussion-id=qdwUEOEq,comment-id=0000,timestamp=2017-07-30T16:38:29.578+0000) > > You lost at least 4 games to be demoted though, since you have 3 games protection after promotion, plus losing at 0LP doesn't necessarily demote you unless your mmr is low already, which indicates you've been losing more often than expected to begin with and hence potentially belong in the lower division. > > Having to play 3-4 more games to get back is you trying to prove you simply had an unlucky streak and actually do deserve that rank. Not the case when Riot's matchmaking throws you in a loop of those games so you end up re-promoting 20 times as soon as you win a few games in a row.
: want some basically untouched champions that are ancient {{champion:1}} {{champion:32}} {{champion:27}} {{champion:20}} oh and can't forget {{champion:13}}
> [{quoted}](name=CosmicStarDragon,realm=NA,application-id=3ErqAdtq,discussion-id=RfzEPvUv,comment-id=0004,timestamp=2017-07-28T05:36:45.938+0000) > > want some basically untouched champions that are ancient > {{champion:1}} {{champion:32}} {{champion:27}} {{champion:20}} > oh and can't forget {{champion:13}} Untouched? All of those champs were touched, what do you even mean?
FireDrizzle (EUNE)
: "bodyblocking" Warwick ult.
My Q as Sejuani gets blocked for the same reason. The hitbox for it is a tad ludicrous from the hind and sides if I can somehow Q hit them while trying to run away.
Xonra (NA)
: Yeah that ain't true. People were doing it with Karthus in pro play back in like Season 2. I remember hearing a caster saying it all the time during Curse games cause Nyjacky loves him some Karthus and Morg.
> [{quoted}](name=Xonra,realm=NA,application-id=3ErqAdtq,discussion-id=cJgpN1AM,comment-id=0039000000000000,timestamp=2017-07-26T02:05:09.757+0000) > > Yeah that ain't true. People were doing it with Karthus in pro play back in like Season 2. I remember hearing a caster saying it all the time during Curse games cause Nyjacky loves him some Karthus and Morg. Doesn't Karthus make Arcangel's anyway?
: Things You Miss About The Game But You Know Will Never Come Back?
: Hi again, Just to be clear, I'm not a Rioter and I'm not responsible for the updated client in anyway, I'm just here to improve your experience as best as I can. I understand that your connection was fine otherwise but it's very possible to experience connectivity issues with League solely. Even if you were seeing chat and hearing champ select sound effects, if you disconnected during champ select or all the assets of champ select failed to load, it's usually due to a connectivity failure which is why I linked you a connectivity guide which should resolve the issue. I'd like you to run through it and if you still experience issues afterwards, I'm just one reply away!
> [{quoted}](name=Śplash Damage,realm=NA,application-id=LqLKtMpN,discussion-id=59r2v7n9,comment-id=000100000000,timestamp=2017-07-23T04:20:28.448+0000) > > Hi again, > > Just to be clear, I'm not a Rioter and I'm not responsible for the updated client in anyway, I'm just here to improve your experience as best as I can. > > I understand that your connection was fine otherwise but it's very possible to experience connectivity issues with League solely. > > Even if you were seeing chat and hearing champ select sound effects, if you disconnected during champ select or all the assets of champ select failed to load, it's usually due to a connectivity failure which is why I linked you a connectivity guide which should resolve the issue. > > I'd like you to run through it and if you still experience issues afterwards, I'm just one reply away! I can do that, but it'll 100% say my conn is fine since it's the first time it has ever happened...at least in a Ranked, where that matters.
: Seriously though what are the options for a tank heavy meta that seems to be developing right now? When tanks are picked in multiple lanes it is basically go {{champion:67}}{{champion:29}} {{champion:96}} {{champion:222}} and start building something like {{item:3153}}{{item:3071}} {{item:3036}}{{item:3046}} as a core every game while the 2 teams slug it out for 60 minutes with the adc just outputting sustained damage on whatever steel wall is closest? Oh, and if they've got like {{champion:16}} {{champion:19}} take {{item:3033}} instead of {{item:3036}} . The worst meta I've ever played league in is probably when {{champion:113}} {{champion:33}} {{champion:12}} {{champion:111}} {{champion:57}} {{champion:32}}{{champion:89}} {{champion:78}} are strong picks.
> [{quoted}](name=Definitely Bait,realm=NA,application-id=3ErqAdtq,discussion-id=PnREs0af,comment-id=0001,timestamp=2017-07-23T08:08:18.286+0000) > > Seriously though what are the options for a tank heavy meta that seems to be developing right now? When tanks are picked in multiple lanes it is basically go {{champion:67}}{{champion:29}} {{champion:96}} {{champion:222}} and start building something like {{item:3153}}{{item:3071}} {{item:3036}}{{item:3046}} as a core every game while the 2 teams slug it out for 60 minutes with the adc just outputting sustained damage on whatever steel wall is closest? Oh, and if they've got like {{champion:16}} {{champion:19}} take {{item:3033}} instead of {{item:3036}} . > > The worst meta I've ever played league in is probably when {{champion:113}} {{champion:33}} {{champion:12}} {{champion:111}} {{champion:57}} {{champion:32}}{{champion:89}} {{champion:78}} are strong picks. None of those 4 even build TBC, lol.
tieger05 (OCE)
: 1000 Hours of Gameplay... Still Silver.
Diana's good for deleting one person while being somewhat tanky. But if you play right, you might be able to kill two. You could try to learn how your opponent champions play by playing them yourself, so you eliminate or reduce the chance of you losing lane at all.
Bârd (NA)
: Fiddle W suggestion
Then he gets no punishment if someone stuns him instantly.
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Seenan

Level 32 (NA)
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